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Posts Tagged ‘Cho’gath’

PBE Round-up: Patch 6.6

March 20th, 2016

Patch 6.6 will be live in the early hours of March 23rd, assuming there are no delays. Here are its contents:

 

Balance

  • Champion Changes

New Champion

Store Content

 

 

Champion Changes

 

Alistar Final Portrait

 

Nerf BoxTriumphant Roar Final IconTriumphant Roar [ E ]

  • Now heals allies for 33% of the heal’s original value, decreased from 50%.

 

 

 

Chogath Final Portrait

 

Buff BoxFeastFeast [ R ]

  • Bonus health gained per stack increased from 90/120/150 to 100/140/180.

 

 

 

Ekko Final Champion Portrait

 

Z- Drive Resonance [ Passive ] Buff Box   ZDrive Resonance Final Icon

  • Movement Speed buff increased from 40/50/60/80% (values for levels 1/6/11/16) to 50/60/70/80%.

 

 

Buff Box Phase Dive Final IconPhase Dive [ E ]

  • Cooldown decreased from 13/11.5/10/8.5/7 seconds to 11/10/9/8/7.

 

 

 

Fiora Final Champion Portrait

 

Nerf BoxDuelists Dance Final IconDuelist’s Dance [ Passive ]

  • True damage on Vitals changed from 3% [+ 2.8 – 4.5% of Bonus AD] to 2% [+4% of Bonus AD].

 

 

Nerf BoxBladework Final IconBladework [ E ]

  • Slow strength decreased from 40/45/50/55/60% to 30% at all ranks.

 

 

 

Janna Final Portrait

 

Nerf BoxEye_Of_The_StormEye of the Storm [ E ]

  • Bonus AD while shield is active decreased from 14/23/32/41/50 to 10/17.5/25/32.5/40.

 

 

Nerf BoxMonsoonMonsoon [ R ]

  • Knockback duration decreased from 0.75 seconds to 0.5.

 

 

 

Jayce Final Portrait

 

Buff BoxTo the Skies Final IconTo The Skies [ Q ]

  • Damage increased from 30/70/110/150/190/230 [+1.0 Bonus AD] to 40/80/120/160/200/240 [+1.2 Bonus AD];
  • Mana cost decreased from 40/45/50/55/60/65 to 40 at all ranks.

 

 

Kalista Final Portrait

General

  • Attack speed decreased from 0.695 [+3% per level] to 0.65 [+2.5% per level].

 


Change Box Sentinel [ W ]
Sentinel Final Icon

  • Magic damage on proc decreased from 10/12.5/15/17.5/20% to 5/7.5/10/12.5/15%;
  • Now passively gives Kalista 9% [+1% per level] bonus Attack Speed when her Oathsworn ally is nearby;
  • Ghosts now do 3 laps before disappearing, decreased from 7.

 

Nerf BoxFates Call Final IconFate’s Call [ R ]

  • Cast range decreased from 1400 to 1000.

 

 

 

Karma Final Portrait

 

Buff BoxDefiance Final IconDefiance [ R+E ]

  • Bonus to shield increased from 30/90/150/210 [+0.3 AP] to 30/100/170/240 [+0.6 AP].

 

 

 

Khazix Final Portrait

 

Buff BoxTaste_Their_FearTaste Their Fear [ Q ]

  • Cooldown decreased from 3.5 seconds at all ranks to 3.

 

 

Buff BoxVoid Spike Final IconVoid Spike [ W ]

  • Cooldown decreased from 10 seconds at all ranks to 9.

 

 

 

Lulu Final Portrait

 

Change BoxWhimsyWhimsy [ W ]

  • Duration of speed buff decreased from 3/3.5/4/4.5/5 seconds to 3/3.25/3.5/3.75/4.

 

 

 

Lux Final Portrait

 

Nerf BoxPrismatic Barrier Final IconPrismatic Barrier [ W ]

  • Shield decreased from 80/105/130/155/180 [+0.35 AP] to to 50/70/90/110/130 [+0.2 AP];
  • Return shield now stacks with the original, rather than replacing it;
  • The staff projectile now travels slower away from Lux and faster toward her.

 

 

Maokai Final Portrait

General

  • Magic Resist increased from 30 [+0 per level] to 32 [+1.25 per level].

 

Buff BoxSapling_TossSapling Toss [ E ]

  • Duration of saplings increased from 35 seconds at all ranks to 40/45/50/55/60.

 

 

 

Master Yi Final Portrait

 

Change BoxWujuStyle_newWuju Style [ E ]

  • True damage on active changed from 10/15/20/25/30 [+0.1/0.125/0.15/0.175/0.2 Total AD] to 12/19/26/33/40 [+0.25 Bonus AD].

 

 

Nidalee Final Champion Portrait

 

Nerf BoxJavelin Toss Final IconJavelin Toss [ Q ]

  • “Hunt” debuff no longer roots jungle monsters.

 

 

Nerf BoxBushwhack Final IconBushwhack [ Human W ]

  • “Hunt” debuff no longer roots jungle monsters.

 

 

Buff BoxPounce Final IconPounce [ Cougar W ]

  • Base damage increased from 50/100/150/200 to 65/110/155/200;

 

 

Orianna Final Portrait

 

Buff BoxCommand-AttackCommand: Attack [ Q ]

  • Mana cost decreased from 50 at all ranks to 30/35/40/45/50.

 

 

 

Quinn Final Portrait

 

Nerf BoxBlinding Assault Final IconBlinding Assault [ Q ]

  • Duration of blind debuff decreased from 2  seconds to 1.5;
  • Cooldown increased from 11/10/9/8/7 seconds to 11/10.5/10/9.5/9.

 

 

Shyvana Final Portrait

 

 

Nerf BoxTwin_BiteTwin Bite [ Q ]

  • Total AD ratio on second hit decreased from 0.8/0.85/0.9/0.95/1.0 to 0.4/0.55/0.7/0.85/1.0.

 

 

Nerf BoxBurnout Final IconBurnout [ W ]

  • No longer deals 20% increased damage to jungle monsters.

 

 

Item Changes

 

Nerf BoxMagus Enchantment Final IconRunic Echoes 

  • Base damage on proc decreased from 80 to 60.

 

 

Change BoxTiamat Final IconTiamat

  • Recipe changed from Pickaxe_item Pickaxe [875 Gold] + Rejuvenation Bead Final Icon Rejuvenation Bead [150 Gold] + 175 Recipe Cost to 2 x Long Sword Final Icon Long Sword [350 Gold] + Rejuvenation Bead + 350 Recipe Cost (total cost unchanged).
  • Attack Damage decreased from 30 to 20;
  • Now once again has the passive cleave on-hit.

 

Tiamat New Build Path Tiamat New Tooltip

 

Nerf BoxTitanic Hydra Final IconTitanic Hydra

  • Attack Damage decreased from 50 to 35;
  • (Recipe changed to reflect the Tiamat recipe changes.)

 

Nerf BoxZzrot Portal Final IconZz’Rot Portal

  • Armor and Magic Resist decreased from 60 to 55;
  • Void Gates now always take 5 hits to kill, but will regenerate their hit points outside combat.

 

 

AURELION SOL STAR FORGER

 

aurelion-sol-wallpaper

 

CENTER OF THE UNIVERSE PASSIVE

AurelionSol_PassiveThree stars constantly orbit Aurelion Sol, dealing magic damage and applying spell effects to enemies they strike.

 

 

 

STAR SURGE Q

AurelionSol_QAurelion Sol fires the core of a newborn star in a target direction that explodes—dealing damage and stunning all nearby enemies—upon reactivation or once it travels beyond his stars’ maximum orbital range. Aurelion Sol can travel alongside Starsurge, and by keeping it close he’ll nurture it, growing it in size so that it damages and stuns a wider area when it explodes.

 

 

CELESTIAL EXPANSION W

AurelionSol_WAurelion Sol pushes his stars out to his outer ring, significantly increasing their power. Celestial Expansion costs mana to cast and drains mana every second the ability is toggled on. Once he toggles the ability off or runs out of mana, Aurelion Sol pulls his stars back.

 

 

COMET OF LEGEND E

AurelionSol_EPassive: Aurelion Sol builds up increasing movement speed as he travels continuously in the same direction, and loses speed on sharp turns. Some of this speed is stored away as Escape Velocity stacks, which are lost entirely whenever he takes damage from an enemy.

Active: Once Aurelion Sol maxes his Escape Velocity stacks, he can activate Comet of Legend to pull in his orbiting stars and take flight, traversing over terrain for a long distance. He cannot turn once his course is set, and enemy damage will bring Aurelion Sol back to earth, restoring his orbiting stars.

 

 

VOICE OF LIGHT R

AurelionSol_RAurelion Sol shoots out a long wave of starfire in a target direction that damages and slows all struck enemies. Nearby enemies caught in the blast are also knocked back to Aurelion Sol’s outer ring.

 

 

 

 

ASHEN LORD AURELION SOL Banner

Ashen Lord Aurelion Sol will be available in store for 1350 RP.

 

AurelionSol_Splash_1 AurelionSolLoadScreen_1

 

MODEL Banner

Ashen Lord Aurelion Sol Model 1

Ashen Lord Aurelion Sol Model 2 Ashen Lord Aurelion Sol Model 3

 

STAR SURGE Q

Ashen Lord Aurelion Sol Q 1 Ashen Lord Aurelion Sol Q 2

 

CELESTIAL EXPANSION W

Ashen Lord Aurelion Sol W 1

 

COMET OF LEGEND E

Ashen Lord Aurelion Sol E 1

 

VOICE OF LIGHT R

Ashen Lord Aurelion Sol R 1

 

 

DEFINITELY NOT VELKOZ Banner

Definitely Not Vel’Koz will be available in store for 750 RP.

 

Draven_Splash_6 Velkoz_3

 

MODEL Banner

Definitely Not Velkoz Model 1 Definitely Not Velkoz Model 2

 

 

DRAVEN DRAVEN Banner

Draven Draven will be available in store for 750 RP.

 

Draven_Splash_6 Draven_6

 

MODEL Banner

Draven Draven Model 1 Draven Draven Model 2

 

 

MEOWKAI Banner

Meowkai will be available in store for 1350 RP.

 

Draven_Splash_6 Maokai_6

 

MODEL Banner

Meowkai Model 1 Meowkai Model 2

Meowkai Recall 2 Meowkai Recall 1

Meowkai Q 1

Meowkai E 1 Meowkai E 2

Meowkai R 1 Meowkai R 2

 

 

URF KENCH Banner

 Urf Kench will be available in store for 750 RP.

 

Draven_Splash_6 TahmKench_2

 

MODEL Banner

Urf Kench Model 1 Urf Kench Model 2

 

 

New Summoner Icons

profileIcon1116 profileIcon1111 profileIcon1112

profileIcon1113 profileIcon1114 profileIcon1115

 

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Champion Changes

 

Alistar Final Portrait

 

Nerf BoxTriumphant Roar Final IconTriumphant Roar [ E ]

  • Now heals allies for 33% of the heal’s original value, decreased from 50%.

 

 

 

Chogath Final Portrait

 

Buff BoxFeastFeast [ R ]

  • Bonus health gained per stack increased from 90/120/150 to 100/140/180.

 

 

 

Janna Final Portrait

 

Nerf BoxEye_Of_The_StormEye of the Storm [ E ]

  • Bonus AD while shield is active decreased from 10/20/30/40/50 to 10/17.5/25/32.5/40 (this is a second PBE nerf, the live value is 14/23/32/41/50).

 

 

Khazix Final Portrait

 

Buff BoxVoid Spike Final IconVoid Spike [ W ]

  • Cooldown increased from 8 to 9 [nerf compared to the value in this PBE update, live value is still 10 seconds at all ranks.

 

 

Lulu Final Portrait

General

  • Base Health decreased from 553 to 515.

 

Nerf Box WhimsyWhimsy [ W ]

  • Duration of speed buff decreased from 3/3.5/4/4.5/5 seconds to 3/3.25/3.5/3.75/4.

 

 

Revert BoxWild Growth Final IconWild Growth [ R ]

  • Base health buff increased from 200/350/500 to 300/450/600 [revert on the change in this PBE update].

 

 

Nidalee Final Champion Portrait

 

Nerf BoxBushwhack Final IconBushwhack [ Human W ]

  • “Hunt” debuff no longer roots jungle monsters.

 

 

Change BoxPounce Final IconPounce [ Cougar W ]

  • Base damage increased from 50/100/150/200 to 65/110/155/200;
  • No longer resets Nidalee’s auto-attack timer.

 

Revert BoxNidalee - Aspect Of The Cougar (R) IconAspect of the Cougar [ R ]

  • Once again resets Nidalee’s auto-attack timer [revert on the change in this PBE update].

 

 

New Splash Arts

 

The April Fools skins now have their splash arts on the PBE. From left-to-right: Definitely Not Vel’Koz, Draven Draven, Meowkai and Urf Kench.

Draven_Splash_6

Velkoz_3 Draven_6 Maokai_6 TahmKench_2

 

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

PBE Round-up: Patch 5.21

October 25th, 2015

 

PBE Round up Patch 5 21 Banner

Patch 5.21 will hit live in the early hours of October 28th, assuming there are no delays. Here are its contents:

 

Store Content

Balance

Miscellaneous

 

Here are the most recent news in each category:

Red Post Collection Thumbnail Official Site Post Thumbnail PBE Update Post Thumbnail

Current Sale Thumbnail Current Rotation Thumbnail
 


SLAYER JINX Banner

Slayer Jinx will be available for 1350 RP after Patch 5.21 hits live:

 

Jinx_Splash_3 JinxLoadScreen_3

 

MODEL Banner

Slayer Jinx Model 2 Slayer Jinx Model 1

 

Recall Banner

Slayer Jinx Recall 1

 

SWITCHEROO Q Banner

Slayer Jinx Q 1

Slayer Jinx Q 2

 

ZAP W Banner

Slayer Jinx W 1

 

FLAME CHOMPERS E Banner

Slayer Jinx E 1

 

SUPER MEGA DEATH ROCKET R Banner

Slayer Jinx R 1 Slayer Jinx R 2

Slayer Jinx R 3

 

 

SLAYER PANTHEON Banner

Slayer Pantheon will be available for 975 RP:

 

Jinx_Splash_3 PantheonLoadScreen_7

 

MODEL Banner

Slayer Pantheon Model 1 Slayer Pantheon Model 2

 

Recall Banner

Slayer Pantheon Recall 1

 

SPEAR SHOT Q Banner

Slayer Pantheon Q 1

 

AEGIS OF ZEONIA W  Banner

Slayer Pantheon W 1

 

HEARTSEEKER STRIKE E Banner

Slayer Pantheon E 1

 

GRAND SKYFALL R Banner

Slayer Pantheon R 1

 

 

ZOMBIE NUNU Banner

Zombie Nunu will be available for 1350 RP:

 

Nunu_Splash_7 NunuLoadScreen_7

 

MODEL Banner

Zombie Nunu Model 2 Zombie Nunu Model 1

 

Recall Banner

Zombie Nunu Recall

 

BASIC ATTACKS Banner

Zombie Nunu Auto Attack 1 Zombie Nunu Basic Attack 2

 

CONSUME Q Banner

Zombie Nunu Q 1

 

BLOOD BOIL W Banner

Zombie Nunu W 1

Zombie Nunu W 2

 

ICE BLAST E Banner

Zombie Nunu E 1

 

ABSOLUTE ZERO R Banner

Zombie Nunu R 1

 

 

New Summoner Icons

Six new Summoner icons will be available in store after Patch 5.22 hits live:

 

Four team icons will be available for players who want to support this year’s semifinalists at Worlds. As with all team icons, 20% of the proceeds to directlly to the teams.

profileIcon941 profileIcon940 profileIcon943 profileIcon942 (1)

 

Two Harrowing-themed icons with Zombie Brand and Slayer Pantheon will also be available, likely for 250 RP each:

profileIcon949 (1) profileIcon948

 

 

Champion Changes

 

Chogath Final Portrait


Buff BoxFeastFeast [ R ]

  • If Feast kills an enemy Champion, Cho’Gath gains 2 stacks (1 stack on live)

 

 


Gangplank Final Champion Portrait

General Box

  • Health changed from 631 [+79 per level] to 580 [+82 per level]

 

Nerf BoxParrrley Final IconParrrley [ Q ]

  • Killing a target with Parrley no longer refunds 25 mana

 

 

 

Kassadin Final Portrait

 

Buff BoxNether_BladeNether Blade [ W ]

  • Cooldown decreased from 9 seconds to 7
  • AP ratio on active increased from 0.6 to 0.7

 

 

Mordekaiser Final Portrait

 

Nerf BoxHarvester of Sorrow Final IconHarvester of Sorrow [ W ]

  • Now only receives 50% of the experience lost by sharing a lane, decreased from 100%

 

 


Riven Final Portrait

 

Nerf BoxBlade_of_the_ExileBlade of the Exile / Wind Slash [ R ]

  • Cooldown increased from 110/85/50 seconds to 130/95/60

 

 


Veigar Final Portrait


Nerf BoxBaleful_StrikeBaleful Strike [ Q ]

  • Base damage decreased from 80/125/170/215/260 to 70/110/150/190/230

 

 


Zilean Final Portrait

[ Note ] You can find context on why Zilean’s passive is being replaced HERE.

 

Change BoxHeightened_LearningTime in a Bottle [ New Passive ]

Zilean stores 2/3.5/5/6/12 experience every 5 seconds (values for levels 1/6/11/16/18).

When he has enough to finish an ally’s level, he can right-click them to give them that Experience (cooldown is 120 seconds). Zilean gains as much Experience as he gives. Cannot be used in combat.

 

 

UPDATED PLAYER REPORTS Banner

Neurocat New Portrait

Hey everyone,

Last month, we debuted upgrades to the Instant Feedback system (reform cards, improved chat restrictions and intentional feeding bans). Now, we’re continuing the overhaul by pushing out some improvements to the report system. We made two major changes to how you report someone:

The old system had a lot of categories, some of which were redundant, not useful, or simply out-of-date. After analyzing old report data and listening to community feedback, we winnowed the list down to seven types of behavior:

Sometimes a player might display multiple offensive behaviors in game – in the old system, it wasn’t possible to report them for more than one reason. With these upgrades, we’re allowing up to 3 categories to be selected when reporting a player. Keep in mind, selecting multiple categories doesn’t increase the severity of a report, so only select the offenses that happened in the game. In the future, players who falsely report others may face penalties. The more accurate the report, the better we can help players reform their behavior.

This should be hitting the PBE shortly. Please leave a comment if you have any questions.

[ Link to Post ]



NEW LOGIN SCREENS Banner


There are two new loading screens – one for Worlds and the other for the upcoming Harrowing event. Here are the links on FrostyNinja’s channel:

 

cs_bg_champions (8)

 

cs_bg_champions (9)

 

 

LORE FOR SHADOW ISLE CHAMPIONS

New in-client lore has been released for most Champions from the Shadow Isles:

 

Hecarim Final Portrait

“Break their ranks and ride them down without mercy. Crush the living and feast on their terror.”

Hecarim is an armored colossus who charges from the Shadow Isles at the head of a deathly host of spectral horsemen to hunt the living. A monstrous fusion of man and beast, cursed to ride for eternity, Hecarim revels in slaughter and crushing souls beneath his armored hooves.

 

Kalista Final Portrait

“When wronged, we seek justice. When hurt, we strike back. When betrayed, the Spear of Vengeance strikes!”

A specter of wrath and retribution, Kalista is the undying spirit of vengeance, an armored nightmare summoned from the Shadow Isles to hunt deceivers and traitors. The betrayed may cry out in blood to be avenged, but Kalista only answers those whose cause she deems worthy of her skills. Woe betide those who become the focus of Kalista’s wrath, for any pact sealed with this grim hunter can only end on the cold fire of her soul-spears.”

 

Karthus Final Portrait

“Death is not the end of the journey, it is just the beginning…”

The harbinger of oblivion, Karthus is an undying spirit whose haunting songs are a prelude to the horror of his nightmarish appearance. The living fear the eternity of undeath, but Karthus sees only beauty and purity in its embrace, a perfect union of life and death. When Karthus emerges from the Shadow Isles, it is to bring the joy of death to mortals as an apostle of the unliving.

 

Mordekaiser Final Portrait

“All things must die… and yet I live on.”

The baleful revenant Mordekaiser is among the most terrifying and hateful spirits haunting the Shadow Isles. He has existed for countless centuries, shielded from true death by necromantic sorcery and the force of his own dark will. Those who dare face Mordekaiser in battle risk a horrific curse: he enslaves his victims’ souls to become instruments of destruction.

 

Thresh Final Portrait

“The mind is a wondrous thing to tear apart.”

Sadistic and cunning, Thresh is a restless spirit who prides himself on tormenting mortals and breaking them with slow, excruciating inventiveness. His victims suffer far beyond the point of death, for Thresh wreaks agony upon their souls, imprisoning them in his lantern to torture for all eternity.

 

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

  • New Splash Arts
  • Champion Changes

[ Note ] A new “Party” chat option has been added. In-game you can type /party and your chat message will only appear to the people you’ve partied with for the match.

 

Slayer Reference Banner

Check out Slayer Jinx, Zombie Nunu, Slayer Pantheon and Zilean’s new passive!

 

 

New Splash Arts

 

Swain’s received a new base splash art:

Swain_Splash_Centered_0

 

All splash arts have received a centered version. Here are a few examples with Bloodstone Lissandra & Aether Wing Kayle:

Aether Wing Kayle Centered Blood Borne Lissandra Centered

 

 

Champion Changes

 

Chogath Final Portrait

[ Note ] The changes from yesterday’s PBE update can now be tested in-game.


Buff BoxFeastFeast [ R ]

  • If Feast kills an enemy Champion, Cho’Gath gains 2 stacks (1 stack on live)
  • At 6 stacks, killing an enemy with Feast will also heal Cho’Gath for an amount equal to the stack’s worth (health scales up at level 6/11/16). The heal is doubled against enemy Champions.

 

To clarify, the heal values for Feasting with 6 stacks are as follow:

  • On minions/monsters at levels 6/11/16: 90/120/150
  • On Champions at levels 6/11/16: 180/240/300

 

 

Gangplank Final Champion Portrait

General Box

  • Health changed from 631 [+79 per level] to 580 [+82 per level]

 

Nerf BoxParrrley Final IconParrrley [ Q ]

  • Killing a target with Parrley no longer refunds 25 mana

 

 


Veigar Final Portrait


Nerf BoxBaleful_StrikeBaleful Strike [ Q ]

  • Base damage decreased from 80/125/170/215/260 to 70/110/150/190/230



Revert BoxDark Matter [ W ]
Dark_Matter

  • AP ratio increased from 0.8 to 1.0 [ revert from the changes in this PBE update ]

[ Note ] On the PBE, Dark Matter’s base damage is still decreased by 20 at all ranks.

 

 

ALL PBE UPDATES FROM PATCH 521 CYCLE Banner

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

PBE 15 10 Banner

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Slayer Reference Banner

Check out Slayer Jinx, Zombie Nunu, Slayer Pantheon and Zilean’s new passive!

 

 

Champion Changes

 

Chogath Final Portrait

[ Note ] These changes aren’t available for testing yet.


Buff BoxFeastFeast [ R ]

  • If Feast kills an enemy Champion, Cho’Gath gains 2 stacks (1 stack on live)
  • At 6 stacks, killing an enemy with Feast will also heal Cho’Gath for an amount equal to the stack’s worth (health scales up at level 6/11/16). The heal is doubled against enemy Champions.

 

To clarify, the heal values for Feasting with 6 stacks are as follow:

  • On minions/monsters at levels 6/11/16: 90/120/150
  • On Champions at levels 6/11/16: 180/240/300

 

 

Veigar Final Portrait

 

Nerf BoxDark_MatterDark Matter [ W ]

  • Damage decreased from 120/170/220/270/320 [ + 1.0 AP ] to 100/150/200/250/300 [ + 0.8 AP ]

 

 

Updated reports coming to the PBE

Neurocat New PortraitHey everyone,

Last month, we debuted upgrades to the Instant Feedback system (reform cards, improved chat restrictions and intentional feeding bans). Now, we’re continuing the overhaul by pushing out some improvements to the report system. We made two major changes to how you report someone:

The old system had a lot of categories, some of which were redundant, not useful, or simply out-of-date. After analyzing old report data and listening to community feedback, we winnowed the list down to seven types of behavior:

Sometimes a player might display multiple offensive behaviors in game – in the old system, it wasn’t possible to report them for more than one reason. With these upgrades, we’re allowing up to 3 categories to be selected when reporting a player. Keep in mind, selecting multiple categories doesn’t increase the severity of a report, so only select the offenses that happened in the game. In the future, players who falsely report others may face penalties. The more accurate the report, the better we can help players reform their behavior.

This should be hitting the PBE shortly. Please leave a comment if you have any questions.

[ Link to Post ]

 

ALL PBE UPDATES FROM PATCH 521 CYCLE Banner

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

Red Posts 02 06 Banner

 

Summary

On Twitter, Riot Velocity dropped some comments regarding Jayce’s update on the PBE. To reinvigorate the deceased hype around Fiora’s rework, Meddler confirmed she’s still being worked on. He also noted that the balance team are happy with mid Cho’Gath for now, but his ratios might be too high. Technical talk regarding the East Coast servers includes information about packet loss and projected ping improvements for East Coast players. Lastly, a fan artist feature of FF Sade.

 

Recent News

Knockout-Lee-Sin-Banner

Incarnation-Interview-Banner11

 

 

Jayce Single Banner


 

PBE changes to Jayce

[ Note ] You can view the entire changelog for Jayce on the PBE HERE.

 

 

 

 


Fiora Single Banner

 

What happened to Fioras rework Is she still being worked on

Scarizard Final PortraitStill happening! Not gonna go into specifics, but atm it’s still going on.

[ Link to Post ]

 

 



ChoGath Single Banner

 

Do you have any plans for ChoGath

Meddler Final PortraitNo immediate plans at least. We’re liking the way he provides an assassin resistant mid lane option right now, though it’s possible his AP ratios might be a bit high given the sort of builds he can pull off from mid lane.

[ Link to Post ]

 


 

East Coast Servers Single Banner


An East Coast network wont improve latency without central servers

Ahab Final PortraitExactly. The dedicated network will offer fewer hops and potential points of failure (e.g.: packet loss) – but the impact it will have on raw latency (the distance your data needs to travel) will be minimal. Which is why Phase 3 of the NA Server Roadmap is focused on a centralized server move.

[ Link to Post ]

 

 

What happens if this gizmo of yours fails

Ahab Final PortraitIt’s less of a single gizmo that can fail and more of a complex network of nodes and ISP agreements. With any complex system, there are bound to be hiccups or crossed wires. Players on WOW! Internet experienced something like that when we brought the peering agreement with WOW! online. Traffic was routed through a nasty bottleneck with created login queues and bad latency. Players informed both us and WOW! and we were able to team up to get the traffic correctly rerouted.

We’re constantly keeping an eye on the network, since so many factors shift and change month to month.

[ Link to Post ]

 

 

Instead of centralizing the servers why not have multiple servers

Ahab Final PortraitMultiple servers is feasible from a technical standpoint, but doing so would fragment a mature community of players that has been together for multiple years. I don’t have the exact impact in front of me, but considering the size of NA it’s almost certain matchmaking and queue times would be affected.

You’re correct that a centralized move would, by definition, increase the distance (therefore latency) between the West Coast and the new centralized location. But with Phase 2 of the roadmap in place (the dedicated network) – the optimized flow of data will mitigate the lion’s share of the impact a move like this would normally bring (less packet loss, more secure, stable connections). While raw ping numbers may rise on the west coast (it’d be hard for them to get lower!) – between the centralized location and the dedicated network, we’re aiming to get the majority of NA under 80ms with drastically reduced packet loss and connection jitter.

[ Link to Post ]

 

 

Im an East Coast player and Im experiencing a lot of packet loss

Ahab Final PortraitThe challenge is that there are practically limitless factors that can impact these kind of connection problems. For example: did you know when you play on WiFi, your packet loss percentage is likely to increase? To further complicated things, if you start receiving or sending text messages while on that network, you’re likely introducing more packet loss for every text message sent/received (since those functions often share similar bands with wifi).

We’re doing what we can from our end (from when your ISP hands off your data to our network to the servers and back) – but between the variances in home networks and ISPs, it’s tough to have an answer for everything (but we’ll keep trying!).

Can I ask which ISP you use and which part of the country you’re located? I can pass along the report to the team.

[ Link to Post ]

 

 

How much should East Coast players expect ping to drop

Ahab Final PortraitBetween the complexity of local ISP networks and local home networks, it’s hard to make promises of what everyone’s ping will be and live up to that (seriously people, stop playing on WiFi!). For example, some folks on the east coast (definitely not the majority) are already reporting lower ping numbers from the impact of the Phase 2 dedicated network.

But, I can say that we’re expecting a significant impact to raw latency on the east coast compared to the current landscape.

[ Link to Post ]

 

 

Fan Artist FF Single Banner

 

Fan Artist Feature - FF Sade

Hey Summoners! Up next we’re speaking with FF Sade, a talented community artist who’s been on the scene for a while now and well known for her awesome champion portraits. Follow her on Twitter and Facebook to see even more of her art!

If you know someone that you’d like to recommend for a future Fan Artist Feature, please let us know here.

How did you get started creating League of Legends fan art?

After quitting competitive Smash Bros in 2011, I decided to try out League. This was the patch when Wukong came out, Pantheon’s ultimate was no longer global, and Corki’s Phosphorus Bomb no longer blinded. After all, my hometown friends were all playing it and it was surprisingly extremely popular within the Smash community.

By the time I hit level 30, I was addicted. I started doodling random champion faces including my favorite champion Rumble. I was pretty scared of posting to a huge place like Reddit and I was sure people would ready up the pitchforks. But the community welcomed it, gave worthwhile feedback, and maybe one person even used a picture as an avatar. At this point, I realized that this was something I’d continue doing.

sade_champs

What’s been your favorite piece to create, and why?

“Doom Bots of Doom” was insanely fun to create, since the entire concept was absurd. The idea was a Team Rocket and Super Sentai-esque squad of villains led by their bloodthirsty commander, Annie Bot. It was also a crazy adventure. During the early stages of the project, the house cat named Fiend (name is relevant) shut off my computer before I saved, and later a power outage completely corrupted my file. Though these were huge setbacks, I felt like each redraw improved the quality from the original version. It was a great learning experience, and I’d love to do something like that again. #worth

Do you have a dream project you’d like to work on?

Eventually, I’d like to try creating a comic. It’s incredibly time consuming and I respect people like Kirrys (Leona/Diana and Jayce/Viktor comics) a ton for their unrelenting dedication. The lore of League is vast, so skipping out on a mini-comic would be nothing short of a missed opportunity. It’d be a huge boss battle, but I’d want to do my best in trying to create something the community would like to read.

Who’s your inspiration? Do you have any favorite League fan artists?

There are too many inspirations to name! To name a few: Sky Williams, who has come so far since his Smash Bros days. My English teacher, who in a letter of recommendation questioned why I didn’t pursue art at the time. Neil Gaiman, whose “Make Good Art” speech I listen to on a monthly basis. And my father, who being a national champion at martial arts and an excellent physician, still had faith in me and my ridiculous endeavors.

Art inspirations include (but are not limited to): PK/Zeronis, IronStylus, Hayao Miyazaki, Satoshi Kon, and a fictional character named Eiji Nizuma. In terms of League fan artists, I was first introduced to Rin the Yordle ’s and Artsed ’s works when I started posting art. Their stuff was amazing and I can’t express how much I fangirled. Since then they’ve improved exponentially, and they step up their game every time they post. Uguubear , Kalcedonyx ,QQChrystal, and OhNips I met later, but I have to mention them because they’ve helped me by being an inspiration and putting up with my dumb art questions. They’re all super driven to succeed. We’re all locked into this endless goal of self-improvement, and seeing others alongside me is really motivating.

Is there anything else you’d like to share with the community?

It’s almost unbelievable how impactful League and its players are. It’s thanks to support from you – the League community – that I was able to receive so many opportunities: meeting incredible people like the artists I wrote about, developing my art, and helping me shape who I am now. Art has always been my passion, but for the longest time, I was just that person who was afraid of showing it. At one point in time, it was nothing more than chicken scratch that I doodled on the back of my homework (which I’d get in trouble for). And it all started changing after a few comments from the League community. The least I can do is to continue to make works that you’ll (hopefully) enjoy. So if you like drawing, don’t be afraid to share with the rest of us! It’s never too late. And to everyone else… keep being awesome, and thanks for sticking with me on this crazy journey!

 
 
 

You can also catch FF Sade in the /All Chat – LCS Party episode where she makes a quick guest appearance!

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE 27 02 Banner


PBE 27/02

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

All PBE updates from Patch 5.5 cycle:

 

 

Champion Changes

 

 

Azir Final Portrait

Arise Final IconArise! [W]

  • Sand Soldier range increased from 325 to 375

 

 

Gragas Final Portrait

  • Base mana pool increased from 300 to 400

 

Drunken Rage Final IconDrunken Rage [ W ]

  • Maximum damage to monsters increased from 250 to 300

 

 

Lissandra Final Portrait

 

Ice Shard Final IconIce Shard [ Q ]

  • Base damage decreased from 75/110/145/180/215 to 70/100/130/160/190

 

 

Nautilus Final Portrait

 

Titans Wrath Final Icon Titan’s Wrath [ W ]

  • On-hit damage decreased from 40/55/70/85/100 to 15/30/45/60/75

 

Riptide Final IconRiptide [ E ]

  • AP Ratio decreased from 0.5 to 0.3
  • Mana cost decreased from 60/70/80/90/100 to 40/50/60/70/80
  • Cooldown decreased from 10 seconds at all ranks to 6/5.5/5/4.5/4
  • Slow duration reduced from 2 seconds to 1.25

 

 

Nidalee Final Portrait

 

Bushwhack Final IconBushwhack [ Human W ]

  • Damage changed from 20/40/60/80/100 + 10/12/14/16/18 (+ 0.02 AP) % of target’s current health to 40/80/120/160/200 ( +0.2 AP)

 

Pounce Final Icon Pounce [ Cougar W ]

  • Base damage decreased from 50/100/150/200 to 40/80/120/160

 

Swipe Final IconSwipe [ Cougar E ]

  • AP ratio increased from 0.45 to 0.55

 

 

Skarner Final Portrait

 

Crystal Slash Final IconCrystal Slash [ Q ]

  • Base physical damage and on-hit magic damage have both been increased from 18/28/38/48/58 to 20/30/40/50/60

 

Fracture Final IconFracture [ E ]

  • Base damage increased from 40/60/80/100/120 to 40/75/110/145/180

 

 

Tristana Final Portrait

 

Rapid Fire Final IconRapid Fire [ Q ] 

  • Rapid Fire’s cooldown is decreased by 1 second each time Tristana auto attacks a target which has Explosive Charge on

 

 

Urgot Final Portrait

 

Terror Capacitator Final IconTerror Capacitor [ W ]

  • Shield value now additionally increased by 5% of Urgot’s maximum mana

 

 

Vi Final Portrait

  • Movement speed decreased from 350 to 345

 

Assault and Battery Final Icon Assault and Battery [ R ]

  • Base damage decreased from 200/325/450 to 150/300/450
  • Ratio decreased from 1.5 of Bonus AD to 1.4 (on live the tooltip is wrong, actual live value is 1.5 currently)

 

 

Volibear Final Portrait

Frenzy Final IconFrenzy [ W ]

  • If Frenzy is cast on a jungle monster, its cooldown  is halved 

 

 

Xin Zhao Final Portrait

 

Battle Cry Final IconBattle Cry [ W ]

  • Heal on every third hit increased from 26/32/38/44/50 to 30/35/40/45/50

 

Audacious Charge Final IconAudacious Charge [ E ]

  • Base damage increased from 70/105/140/175/210 to 70/115/160/205/250

 

 

Zac Final Portrait

 

Elastic Slingshot Final IconElastic Slingshot [ E ] 

  • Knock-up duration increased from 0.5 seconds to 1 second

 

 

Item Changes

The Juggernaut enchantment has been removed and replaced with the following:

 

Bami’s Cinder (New Item)

  • Builds out of Ruby Crystal + 600 Gold (Total cost is 1000 Gold)
  • Grants 300 Health
  • UNIQUE Passive – Immolate: Deals 5 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.

Bamis Cinder

Bami Cinder Effect

Bami Cinder’s particles are identical to those of Sunfire Cape.

 

Speaking of which, Sunfire Cape now builds out of Bami’s Cinder rather than Giant’s Belt and its passive has been renamed to Immolation.

Sunfire Cape

 

Cinderhulk (New Enchantment)
  • Grants 350 Health and 25% Bonus Health
  • Total cost is 2200 Gold, Recipe cost – 350 Gold (if applied to Stalker’s Blade or Ranger’s Trailblazer the recipe cost is currently 150 Gold, but it’s not intended)
  • UNIQUE Passive – Immolate: While in combat, deals 15 (+1 per champion level) magic damage a second to nearby enemies. This increases up to 100% based on time in combat.

Cinderhulk Enchantment

 


Texture Rebalances

Cho’Gath’s default looks have received a fresh coat of paint. You can find the updates to his skins HERE. Also, Nightmare Cho’Gath was also updated here but I don’t have access to the skin.

 

Chogath Classic Model 2

Classic ChoGath Model 1

 


Miscellaneous

The Dragon pit now has a dragon-figure ornamentation on the floor.

 

Dragon Pit Update

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.


 

PBE 26 02 Banner

 

PBE 25/02

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

All PBE updates from Patch 5.5 cycle:

 

 

New Splash Arts

Headhunter Akali’s splash art is here! You can find a full preview of the skin HERE.

 

Akali_Splash_7

Akali_7


 

Victory Defeat Screens Animated

The long-ago promised victory/defeat screens are now here in full glory! Videos by FrostyNinja:

 

 


New animations for default Wards

Default wards (no skins) now have their pillar placed on the ground, followed by the gem falling on top of it. No particles or effects.

 


Texture Rebalances

Second batch of texture updates! You can check the first one, which includes retextures for Janna and Taric HERE.

Kassadin’s base model has received a slight recolor. You can find previews of all his updated skins HERE.

 

Old

Kassadin VU 2

 

New

Base Kassadin Updated 1

 

Hextech Janna

 

Victorious Janna

 

Gentleman Cho’Gath

 

Loch Ness Cho’Gath

 

Jurassic Cho’Gath

 

Bloodstone Taric

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE 25 02 Banner

 

PBE 25/02

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

All PBE updates from Patch 5.5 cycle:

 

 

Bard the Wandering Caretaker

Bard_Splash_0

Bard_0 (1) Bard_Square_0 (1)

 

 

Bard Final Portrait

Base Stats

  • Level 1 Health: 535
  • Level 1 Mana: 350
  • Level 1 Movespeed: 330
  • Attack Range: 550
  • Level 1 Attack Damage: 46
  • Level 1 Armor: 21
  • Level 1 Magic Resist: 30
  • Health-per-level: 85
  • Mana-per-level: 50
  • Base Health-per-second: 1.08
  • Base Mana-per-second: 1.2
  • HP-per-second per level: 0.11
  • Mana-per-second per level: 0.09
  • Attack Damage-per-level: 3
  • Armor-per-level: 4

 

Basic Attack

 

Traveler’s Call Final IconTraveler’s Call [ Passive ]

Ancient Chimes: Bard’s presence causes sacred chimes to appear on the Fields of Justice. Collecting a chime grants Bard a brief burst of movement speed, experience, and mana. Chimes remain on the ground for 10 minutes.

Meeps: Bard’s presence attracts small spirits known as meeps to his side. Whenever Bard attacks, a meep throws itself at his target, dealing 30 (+0.3 AP) extra damage before disappearing back to the spirit world. As Bard collects more chimes, the meeps that follow him grow in both number and power.

 

When Bard collects a chime, his running animation turns into a swirly flight.

 

The locations of chines are marked on your minimap and the number of chimes collected and how many meeps follow you can be seen atop the UI bar.

 

Cosmic Binding [ Q ]

Cooldown: 10 seconds at all ranks  || Mana Cost: 60 at all ranks

Bard fires an energy bolt, dealing 85/115/145/175/205 (+ 0.5 AP) magic damage to one or two enemies. The first target hit will be slowed by 60% for 1/1.2/1.4/1.6/1.8 second(s). If the bolt hits another enemy or a wall, any enemies hit are stunned instead (same duration).

 

 

Caretaker’s Shrine [ W ]

Cooldown: 12 seconds at all ranks || Mana Cost: 100/105/110/115/120

Bard raises a health shrine that immediately offers 30/60/90/120/150 (+0.2 AP) health, but restores up to 70/110/150/190/230 (+0.45 AP) health as it gathers power for 10 seconds. The shrine’s effect also grants 50% decaying movement speed for 1.5 seconds. Bard can have up to 3 shrines active at once, which remain until visited by an ally or crushed by an enemy.

 

 

Magical Journey [ E ]

Cooldown: 26/24/22/20/18 seconds || Mana Cost: 30 at all ranks

Bard opens a one-way corridor through nearby terrain. Both allies and enemies can use the corridor by right-clicking on any part of it while near its entrance, with allies travelling 10/20/30/40/50% faster than enemies. The corridor disappears after 10 seconds.

 

 

Tempered Fate [ R ]

Cooldown: 130/115/90 seconds || Mana Cost: 100 at all ranks

Bard sends magical energy arcing to a target location. On impact, all champions, minions, monsters, and turrets in the target area are put in stasis, becoming invincible, untargetable, and unable to act for 2.5 seconds. Epic monsters are also put into stasis, despite normally being immune to disables.

 

 

 

Elderwood Bard

Elderwood Bard will be sold for 975 RP after Bard is released. He’ll also be available in a bundle together with the champion.

 

For his recall, Elderwood Bard bows to his meep friends who bounce around him.

 

Basic Attack

 

Traveler’s Call [ Passive ]

 

Cosmic Binding [ Q ]

 

Caretaker’s Shrine [ W ]

 

Magical Journey [ E ]

 

Tempered Fate [ R ]

 

 

Headhunter Akali

Headhunter Akali will be available in store for 1350 RP after Patch 5.5 hits live.

 

 

For her recall, Headhunter Akali fuses her kamas together, spins them and her suit is then covered with a pink grid.

 

Mark of the Assassin [ Q ]

 

Twilight Shroud [ W ]

 

Crescent Slash [ E ]

 

Shadow Dance [ R ] 

 

Secret Agent Xin Zhao

Secret Agent Xin Zhao will be sold for 975 RP.

 

For his recall, Secret Agent Xin’s spear retracts into a briefcase.

 

Crescent Sweep [ R ]

 

 

  • Inner turrets now have 1300 Health, increased from 1000
  • Shields on inner top/bot turrets decreased from 200 to 30

[ Note ] Inner Mid turrets no longer grant a shield or have shields of their own. You can view the PBE changes to turrets HERE.

 

 

Texture Rebalances

 

Classic Janna


 

Tempest Janna

 

Frost Queen Janna

 

Classic Taric

 

Armor of the Fifth Age Taric

  • Bloodstone Taric

 

Classic Warwick

 

Big Bad Warwick

 

Tundra Hunter Warwick

 

Firefang Warwick

 

Hyena Warwick

[ Note ] Grey Warwick, Urf Warwick and Feral Warwick have received texture updates as well, but I don’t have access to them.

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

News 03 02 Banner

 

News 03/02

 

Recent News

NA-Servers-Banner-3

 

 

More Leaks for DJ Sona

Following the recently-shown audio clips for DJ Sona, a Chinese website has leaked several splash arts for all of Sona’s stances. You can also find a short clip on the site.

 

Riot have also released the full-length music pieces for DJ Sona. [ Concussive ] [ Ethereal ] [ Kinetic ]




To iterate, you can change between Sona’s music with /toggle in-game at any time, the songs are NOT bound to her different spells.

The music and Sona’s model automatically updates when you level up your ultimate. You change both her model and the music she plays by toggling her stances.


1tFWYdC

 

 

xPYWJoe

 

 

GxZpRVx

 

 

 

Patch Notes February 2 Banner

[ Link to Patch Notes ]

 

Nidalee Final Portrait


When we changed Nidalee’s “Hunt” passive to apply to jungle monsters, we also made it so that hunted monsters would be rooted for 2 seconds when debuffed. This was to prevent those frustrating situations when Nidalee would spear a monster over a wall only to have it run out of Pounce range trying to get her. This was included with Nidalee’s 5.2 changes, we just forgot to document this one. Sorry!

[ QUIT RUNNING I’M TRYING TO HUNT ] Hunted’ monsters are also rooted for 2 seconds after being debuffed so that Nidalee can actually get in range to Pounce on them. This change was included in 5.2, we just forgot to document it. Sorry!


Mouse Inputs

[ BUGFIX ] Fixed an issue causing combinations of high mouse sensitivity and low FPS to result in delayed response when clicking repeatedly


Udyr Final Portrait


[  STILL NOT ZAC ] Fixed a visual bug that turned Primal Udyr into a stretchy blob after dying and respawning

 

 

Champion Updates Banner 4

This is a discussion following a recently-released dev blog, which you can find here.

 

 

Will Kassadin receive an update to his model and textures not just effects

IronStylus Final PortraitHere’s how I see things:

We have plans and opportunities.

The plans include a lot of the known big updates, the Visual & Gameplay Updates (VGU’s) which are planned out usually super far as they need a lot of planning for execution. The projects can take months to do (maybe a year). They’re heavily comprehensive. They’re often used for the worst offenders in our game, often characters that need complete gameplay, art and thematic rebuilding, sometimes one of those aspects, sometimes all. The Sions, Tarics, etc. We slot and fantasy slot these far in advance.

The opportunities include lower scope Model & Texture Updates (MTU’s) which aren’t planned quite as far out, and are usually jumped on when we see an open slot, or a new gameplay update has been cracked, or we have the ability to borrow art resources from another team. Also when they’re themeatically “safe”. Nasus was done in this way. The legendary skin enabled his VU. These MTU’s are usually built on what we have, existing rig, tweaked animations, etc. The reason being is that if we made them as high scope as full large-scope projects, you wouldn’t see them for a year or more. We simply can’t accomodate doing 8 Sions a year.

While yes, a lot of these champions could benefit from complete tear-downs, we have great opportunities that present themselves. In Kassadin’s situation, Tokkelossie, being a big Kassadin fan, had made a completely new model on his own time. So boom, we had a start. Additionally, we started working with an outsourcer that has proven really, REALLY effective in making quality models, and we’ve begun to leverage them on skins, especially existing skins for VU’s. The fast ramp-up can be attributed to having the existing new base model, some work the skins team had been doing, his VFX being in a good place, and a 3D external partner able to handle both reconcepting and remodelling the existing skins allowed us to jump on this.

Would it be nice to burn everything down and rebuilt it from scratch? Sure, if we can do that in an optimal time. We could knock down the house, re-pour the foundation, build a new frame, etc. But sometimes, because the opportunity to save time and resources is there, we build on top of a workable foundation with the frame intact.

[ Link to Post ]



How long will we have to wait for Kassadin to be updated

IronStylus Final PortraitWeeks to months rather than months to years 😛

[ Link to Post ]

 




Will Kassadins update include a new voice-over

C3Sound New PortraitHey Siachi!

A lot of time goes into writing the backstory, bio, script, the in-game text, recording the VO, editing, processing, localizing, casting and recording in 15+ languages around the world…

If we were to do this with every champion we wanted, we wouldn’t be putting out a new update but once every so often. So while we take our larger projects through this longer pipeline, we cant take every project champion update chooses to touch through the process.

That said, we arent ruling out VO for future projects just yet. We are deliberating what can take the longer road for the upcoming year.

Thanks!

C3

[ Link to Post ]


IronStylus Final PortraitRight now, with the current outlook, Kassadin VO wouldn’t be in scope with what we’re planning. It’s of course a nice-to-have, but right now the bandwidth we have is mainly in the modelling department. Given the current constraints we feel what we’re planning will add value in a time frame that won’t leave players hanging for a year.

[ Link to Post ]

 


Any progress on Evelynns update

IronStylus Final PortraitNo idea. This is a tough one and will need probably the same amount of pre-production time as Sion, if not more.

[ Link to Post ]

 



Will Taric be updated this year

Repertoir New PortraitTaric is pretty far along in the gameplay design process already. He’s my other current project, along with Ryze.

[ Link to Post ]

 

 


How is Poppys rework coming along

IronStylus Final PortraitShe’s currently in pre-production, I may or may not be personally working on her.. cuz.. ya know, armor.

[ Link to Post ]

 

 


Are you considering updating ChoGath

IronStylus Final PortraitCho’gath is pretty massive in scope. Currently he’s someone we’d like to fantasy slot, but it’ll be entirely dependent on technical resources that are allocated to the team. Right now there’s not enough animation bandwidth to do what we’d really want to do. That said, we may try experimenting with him on the Battlecast rig which might allow us to speed up development, that’s not an immeidate priority right now but it’s one I’d personally like to see us take on sooner than later.

[ Link to Post ]

 

 

What will be the scale of Ryzes update

IronStylus Final PortraitCurrently we’re looking at a full Visual & Gameplay Update.

[ Link to Post ]





Phreak on Ahris PBE Nerfs Banner

You can find Ahri’s PBE changelist here.



Ahris recent PBE nerfs dont solve her core problems

Phreak New PortraitThis is all built around the assumption that “her core weakness is that she can be ganked pre-6”

I’m sorry, but that’s ludicrous. She used to be easier to gank pre-6, and now it’s a bit harder. Ok, so that changed a little bit. So what?

Here’s the thing: Ahri didn’t have a real weakness. If the only weakness you can point out is, “Well, for 6 minutes you could kill her, but for the other 35 she could do whatever she wanted” that’s stupid. That’s not good design, that’s not healthy, that’s not anything good. For what it’s worth, a lot of the reason LeBlanc is frustrating is because of this – She just sort of does whatever she wants all game and you just have to deal with it.

You also mentioned “ruining her build diversity.” It’s not mentioned anywhere outside the intro. So I’m really not sure where that point’s headed.

And Ahri already IS squishy. She’s one of the frailest champions in the game. Even Annie has an Armor/MR shield. Cassiopeia builds fairly tanky with (RoA/Seraph + Rylai’s). The point of the changes is to actually EXPOSE the squishiness. Her W puts her in Equilibrium Strike range. GOOD.

See, here’s the thing about Ahri now. She’s really mobile. She has medium-speed medium-range skillshots. She also has non-skillshots with very short range. You know what’s cool about that? She can skirt around medium range poking with skillshots. She can also use her high mobility to get into close range and put herself at actual risk to land her reliable damage. Sounds like an actual weakness! She’s in range of Equilibrium Strike if she wants to do more than poke. And then skillfully use her movement speed buffs and dashes (with long cooldowns after) in order to succeed.

Sounds a hell of a lot better than, “Well, now it’s after 6 minutes, her core weakness is gone.”

Also, increasing the mana cost of Q DOES affect her early game: If she can’t simply spam Q on cooldown for immense sustain and easy wave clear, she’s going to have less overall sustain and forced to walk into autoattack range to last hit more often.

Ultimately, it’s always tricky dealing with reworks, either small- or large-scale. I’d consider Ahri’s total changes now a small-scale rework. Ahri now:

  • Is much more mobile than before. She’s arguably the most mobile mage in the game who can’t dash over walls before level 6.
  • Has a medium-range poke pattern as well as a short-range all-in pattern that uses multiple rotations of spells (as opposed to Fizz just REQW’ing you, Ahri Q-R-E-W-R-Q-W-R-W) supported by a lot of mobility to keep her in the fight (as opposed to something like Jax who just tanks you until he gets multiple ulti hits)

Ahri no longer: * Hits you with her entire kit from out of your counter-attack range and then dashes away

And of course, any time a champion “no longer” does something, everyone who’s attached to it gets really scared, because a specific thing their champion used to do doesn’t exist any more. But really, Ahri shouldn’t be hitting you with non-skillshots while dodging everything you ever do. If she’s hitting you with non-skillshots, you should be able to hit her back. Ahri’s power is in getting to choose when those windows are. That’s always been the core power of Ahri: Her ability to choose those windows and if she chose wrong, say “Oh crap” and burn her other two Rs backwards.

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If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.