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Posts Tagged ‘combat text adjustments’

 

PBE 30 04 2 Banner

 

PBE 30/04

  • Combat Text Adjustments
  • Champion Changes
  • Item Changes

 

[ Reminder ] The PBE is a testing ground for changes. What you see heremay not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

PBE 29 04 Reference Banner

Check out Star Guardian Lux, the Samsung White skin set and Ashe’s rework!

 

 

 

Combat Text Adjustments

Xypherous Final PortraitWe’ve made some modifications to the way combat text works for this patch cycle.

Changes:

  • Combat Text now scales up in size based on relative impact of the skill.
  • Champion abilities that deal damage over time or multiple hits now combine their damage into one larger ‘spinup’ counter style number.
  • Minor cleanup, especially around proc type effects or multiple types of damage happening in the same frame.

These changes are in polish / testing phase – feel free to drop comments or give feedback. Let me know if anything feels weird / obtrusive – if you can’t notice the feature at all or if you have any suggestions on further cleanup and polish we could do!

[ Link to Post ]

 

 

Champion Changes

 

Annie Final Portrait

Nerf TriangleBase Stats

  • Auto Attack range decreased from 625 to 575

 

 

Trundle Final Portrait

 

Buff TrianglePillar of Ice Final IconPillar of Ice [ E ]

  • Slow strength increased from 25/30/35/40/45% to 30/40/50/60/70%

 

 

Item Changes

 

Buff TriangleJuggernaut Enchantment Final IconCinderhulk

  • Unique Passive – Immolate no longer stacks damage in combat (deals 15 (+0.6 per champion level) magic damage to nearby enemies at all time)
  • Passive now deals double damage to minions and monsters

 

 

Here are all the PBE updates from the Patch 5.9 cycle so far:

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]