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Posts Tagged ‘darius rework’

 

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QA with Morello Banner

Morello has taken a small break from his R&D project to answer community questions regarding champion concepts and where Riot is heading next.

 

Pick 5 Champions that you feel are out of date and in need of changes

Morello Final PortraitI’ll pick 3 🙂

  1. Poppy: Poppy’s kit is abusable, has poor gameplay interaction and has low output on anything useful other than “don’t die, kill things.”
  2. Yorick: Similarly, Yorick’s impact on a game is damaging in a bad way, and he fails to accurately meet the Necromancer fantasy in a way I think we could bring to life (heh)
  3. Irelia: Sorry to say, but true. She’s the poster child for “outstat u” and I think League could do better at providing gameplay along with power whenever possible.

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What is the future of Game design and what is Riot Games role in that

Morello Final PortraitGood question.

Game Design wise, we’ve never done an awesome job of laying out a cohesive vision for the game and I think that’s a necessary but big challenge for us. I think that’ll be the next mountain to climb. We’re a culture born out of reactive firefighting, and need to learn to burn the candle at both ends.

Myself, I think the biggest milestone I’m personally happy with is 2012’s champion roster. While we didn’t solve everything, I think we did a lot to make champions feel thematically and gameplay-wise more different when compared to the 2011 roster, where there was a big trend of normalization. I’m also happy from helping grow the team from something small into something bigger, but that’s internal to Riot 🙂

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Does Riot actually plan on making any other games

Morello Final PortraitI hope so. That’s what I’m supposed to be working on every day right now 🙂

Apologies for being vague (need to be), but I can provide some color on what we’re interested in:

  • Genres we like to call “gamer’s games” overall – stuff you can really sink your teeth into.
  • For IP, I think doing only one or the other would be short-sighted. We’re working a lot to bolster League’s IP, so there’s opportunities there to make that come to life in different ways. Likewise, if that’s ALL we did, it might be too limiting for some concepts. Whatever it is should fit the game in question.

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Will this RD project affect League of Legends directly

Morello Final PortraitNot the one I’m working on, though it’s possible that we’d use an R&D process to solve some of the meatier or more isolated problems if we really need to reinvent the wheel on something.

Overall, R&D is a space where we want to have a lot of opportunity to go big or go home. “Fail fast” is a term we use to make sure we’re chasing things that are actually resonant and that actually matter, so I suppose that could be applied to a lot of things where a big discovery phase is needed.

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What exactly does RD mean at Riot

Morello Final PortraitR&D, for us, is a way of exploring things that are other products or games we should figure out the fit for.

In these efforts, we get a thesis for something together and try to work to understand if that’s something we should invest to quickly. This can be met with a lot of ambiguity, failure and reboots as we take bold, risky brush strokes at problems to gain information, which is why it’s important to be pretty tight-lipped about it.

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What are your thoughts on Riots interaction with the community

Morello Final PortraitFrankly? Personally? I think we’re too careful.

This is all well-intended (wanting to do the right thing in the right way), but in my mind, overthinking it can lead to unintended results. I’d rather have a quick scrap and hug it out afterwards than avoid the scrap. This is the way I think we avoid “big company entity” and “big playerbase” and gets us into “people and humans”. Without that, it’s hard to build trust or good relationships.

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Morello Final PortraitOne thing I’ll add is that I can say this at all without fear of reprisal is an example of Riot’s beating heart and soul, though. That’s the ever-present optimism for this that I have.

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What do you think an individual player Rioter could do to improve this

Morello Final PortraitGood question.

For players, I think asking for clarity and trying to contain rage is more inviting to the conversation, which makes people feel safer to post overall. The reason I tend to be so cavalier with it is the experience with the community and feeling “safe” to post. It’s earnestly hard to be motivated to get yelled at a lot 🙂

For Rioters, I think boldness and an understanding that the world won’t end if you say something a bit off-color is important. I’ve send some incredibly stupid shit in my time, and I haven’t been smote by a meteor.

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How much do you think the game will have changed in say three years

Morello Final PortraitIt’s hard to say from afar, but there’s always the line to toe of “evolution” vs “this isn’t League anymore.”

Personally, I think the game does a good job in being really deep on optimization and mastery, but I’ve always wanted to see more variety too. Maybe that’s naive at this point, but more possible ways to play would be one of the things I think would benefit LoL lots.

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Do you think Riot have improved on their champion design

Morello Final PortraitGetting better (Tahm Kench I particularly like), but I think we can go further with abilities that can be very powerful or fail spectacularly, like Bard’s ult.

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Follow Up Banner

Morello Final PortraitI think more of the quality where things are less “clearly optimal” on some abilities and let players do janky or more creative things with those abilities.

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Do you still want the Drain Tank Fantasy to exist in League eg Aatrox

Morello Final PortraitI can’t talk in the detail necessary for this these days of what’s possible (since I’m not working on LoL these days), but I can answer the more philosophical question of Drain Tank.

I still believe Drain Tank can work, but I think it can’t be auto-attack based. AAs are sort of an automatic DPS meter you can fill when in your attack range, and have a lot of their own tuning.

Someone like Fiddlesticks might be a better model, if you made it so more champs could interact with his W and disrupt it. Then you get some back-and-forth between how he uses the skill, if you can disrupt it and costs/benefits to that. An AA-based drain tank will just stat check you and be a spreadsheet problem – something I think neither myself nor the LoL team is particularly find of since it removes a lot of the interesting decisions around it.

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What is your opinion on the new HUD

Morello Final PortraitI generally like the way it gets in the way less, but I’m still having to get used to where the info is. I’d have to see when my eyes settle in to it.

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Have you considered adding a champion that copy enemy ally spells

Morello Final PortraitWe’ve tried this before, but one major challenge that we have is no animations are “shared” other than some basic attacks (and even those have different timings). Imagine if you stole Garen’s Spin to Win and we tried to make LeBlanc do that with no animation, or had to make exponential animations to support that. We’d have to stop making all other content. 🙂

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Do you think Dominion will get an overhaul at some point

Morello Final PortraitI highly doubt it. This is a complex subject (I’ve talked about it in the past) but while we’ve learned a lot from Dominion, I think it’s hard to validate doing significant work on it.

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New Items for Immobile Fighters Banner

On the topic of heavy fighters in the meta, Meddler confirmed that new items to help immobile champions will be released in Patch 5.16 or 5.17.

 

 

Fighters are hard to balance because they share many Ranged ADC items

Meddler Final Portrait We’re on the same page when it comes to fighters and ADC item overlap, which makes it difficult to offer effects that are an appropriate fit for one class, but not the other. Removing ranged crit’s not the solution we’re trying out however, we feel that does add some important value to the ADC role. What we’re looking into instead for fighters are items that:

 

  • Are a combination of offensive/defensive effects and therefore generally of noticeably lower appeal to ADCs who want to go full offense (e.g. the revised Black Cleaver which has a significant part of its budget spent on health, something fighters are fine with, but ADCs often aren’t).
  • Offer additional rewards when combined with other defensive/partially defensive items (Atma’s Impaler back in the day was an example of this sort of effect. It did have some other issues and so we felt we had to remove it, we believe there may be some variants on the concept that work better however).
  • Help melee champions engage in a fight, or stick to targets better once in a fight, in ways that aren’t as consistently useful or accessible on ranged champions (Randuin’s and Phage are good examples of this category) .

We’re currently working on some items using the above approaches, which are intended in part to be good fits on heavy, immobile fighters like Garen, Darius, Udyr etc. More details to follow sometime pretty soon (patch 5.16 or 5.17 at a guess, so potentially hitting PBE 1-3 weeks from now, depending on how the rest of the work goes).

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Will the new items help out AP fighters

Meddler Final PortraitThis is AD focused work, we feel AP itemization’s in a generally good spot for now after the 5.13 changes.

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Will there be any changes to Essence Reaver

Meddler Final PortraitEssence Reaver we’ll look at when we work on ADC itemization.

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Do you characterize immobile fighters as those without blinks dashes

Meddler Final PortraitYeah, that’s the sort of distinction we’ve got in mind here, with heavy fighters being those without dashes/jumps/blinks. Fighters that have to fight, or at least walk past, the enemy front line, rather than diving onto their preferred targets.

Also very much a soft distinction, rather than a black/white mobile/immobile thing, particularly in cases where a champion’s strongest back line access is a longer CD ult (e.g. Shyvana).

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Follow Up Banner

Meddler Final PortraitLack of burst mobility’s what we’re looking at here, as opposed to sustained or strategic mobility.

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Will we see these new items in the Patch 5 15 PBE cycle

Meddler Final PortraitWe’ve got a lot of stuff being worked on for 5.16 or possibly 5.17. As a result 5.15 will be a somewhat smaller patch than usual.

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Possible tweaks to Zyras passive Banner

Zyra might be getting some love in future patches in the form of afterlife:

 

 

What if Zyra could revive like Anivia if her passive killed a champion

Meddler Final PortraitThat’s a really cool suggestion, and a change that would fit well with Zyra’s playstyle and backstory. We’ll do a bit of experimentation with that sort of approach, see if we can get a version that plays well in game without being excessively strong. Can’t guarantee we’ll end up shipping any changes, definitely worth investigating though.

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How often does Zyra get to kill someone with her passive

Meddler Final PortraitI don’t have any stats on average Zyra kills with passive per game, though must admit I’m curious now. Anecdotally I’m guessing somewhere around the one kill a game mark. That’s not going to offer that many respawn opportunities, but that’s not necessarily a bad thing. Occasional high moments can create some really memorable games and a low rate of occurrence means that not too much of a champion’s power budget needs to be spent on such an effect. High variance effects can be tough to balance at times, since a really good or lucky player can sometimes achieve extreme results we need to balance around. In this case though given the setup requires death and the reward would be lack of death that might not be too much of an issue however (again, can’t promise this’ll go anywhere yet of course).

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What purpose do death passives serve on a champions kit

Meddler Final PortraitWe feel death passives can be the right choice in a couple of circumstances.

  1. High risk patterns that result in death frequently/where the best way to play is to expect to die in an even team fight. Post death passives here give you some chance for contribution regardless of how quickly you die and synergize well with the sort of actions you should be taking anyway (middle of enemy team or front of your own team). Sion and Karthus are the best examples here, with both often doing it right if they end up dead near the enemy team. Zyra’s fits this category slightly, as a squishy, immobile mage with moderate cast ranges, whose contribution drops off significantly after she’s used her CDs/seeds.

  2. When we want to offer a champion more power when they’re having a poor game than a successful one. If a character’s too feast or famine, absolutely crushing some games and failing to contribute anything in others, then a post death passive can be a good fit, since it offers more power to the struggling games. Kog’Maw’s the best example of this, with the passive being non existent in games where he’s stomping and a pretty reliable true damage AOE in games where he’s having a lot of trouble. Zyra comes into this category pretty solidly. She’s got a lot of damage between her plants and spells and regularly tops damage charts when having a reasonable game. She’s pretty vulnerable though when her spells are on CD/against enemies with the right tools to avoid them, so if she’s not having a good game she can end up dying a lot.

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How about giving Zyra a temporary revive like what Sion has

Meddler Final PortraitYeah, there are a bunch of approaches that might fit here depending on the power that’s appropriate and the gameplay desired. Main ones that leap to mind that we’ll talk about internally being:

  • True respawn at point of kill, point of Zyra’s death or back at the fountain
  • Temporary respawn at point of kill
  • Substantially reduced death timer per champion killed by the passive

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PURPOSE OF AUTOMATED PUNISHMENT SYSTEM

Lyte has outlined why the Mute feature alone doesn’t solve toxicity and why League needs an automated report system.

 

Why do we need an automated system when we can just mute toxic players

Lyte Final PortraitWe consider the “Mute” feature to be a last resort. When a player has to use the “Mute” feature, the damage has already been done. Your experience is already worse, you are already less likely to play another game, and you already don’t enjoy League as much as before. The “Mute” feature is a last resort to prevent any further harassment or abuse. Just because a feature like this exists doesn’t mean it’s OK for players to spew hate speech or be racist or verbally abusive. The vast majority of players in League hate these types of behaviors, and we should respect these players and not tell toxic players it’s OK to be dicks just because a “Mute” feature exists.

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Are you worried about trolls getting others player in trouble over flaming

Lyte Final PortraitThe good news is, we’re adding some Intentional Feeder Detection features into the Instant Feedback System in the next patch or two… so don’t worry, players won’t be intentionally trolling or using gameplay toxicity to “escape” the system soon.

Although the Tribunal engine is “machine learning” based, it actually has a lot of human checks in place. No system is truly “automated,” and for a player to be permanent banned they actually have to go through checks from multiple systems. Cases are reviewed by human Player Support staff all the time, and we do random checks on accuracy all the time, especially for cases that are “right on the line.”

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How often do punished players use hate speech make racist remarks etc

Lyte Final PortraitGenerally, players that get a penalty show a large pattern of these behaviors. Unless your 3 chat logs are severe hate speech or something awful like that, you will most likely never see a penalty especially if you’ve had 100s of neutral or positive games.

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Is retaliating to a troll or flamer considered toxic behavior

Lyte Final PortraitRetaliation isn’t OK. It just makes it a worse experience for the 8 other players. If there was a player that initiated, they are most likely punished as well.

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Darius Rework how to swap background music banner

 

Is the Darius rework coming within the next 3 patches

Meddler Final PortraitIt’s very likely it will.

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Will Gangplank be nerfed

Meddler Final PortraitNo changes in 5.15 at the very least. Right now there are a lot of people playing GP who’ve never played him before and even those that have are having to learn some new stuff given the kit changes. That’s making it a bit hard to get a gauge on what his long term power’s like, initial reaction though is that it’s in roughly the right ballpark.

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How to swap between Bilgewater music and updated SRU music

Stephiroth Final PortraitAhoy, Summoners!

We have temporarily added the ability to toggle between Updated Summoner’s Rift music and Bilgewater music on SRU.

This option has temporarily replaced the ability to enable “Classic” music.

Summoner’s Rift Games will currently default to using “Updated” music, however you can switch it to Bilgewater music by navigating to the Sound section in the Options menu, and selecting the Theme Music as “Bilgewater”.

  • You may have some difficulty enabling the Bilgewater Theme to due a current bug with the HUD. To enable it easily, you will need to open the drop down, hover over it with your cursor, and use the Mouse Wheel (middle button/scroll button) to scroll down and select the Bilgewater option.

There are some bugs you may notice with the music currently. Notably:

  • When switching from Bilgewater Music to Updated Music, the Updated Music may play over itself twice. This bug actually existed with the Classic music option too, but we did not uncover it until recently due to the low frequency of players switching between music. We are investigating a fix for that to be deployed in 5.15 🙂 This won’t occur with the Bilgewater track, only with the Updated track.
  • You may notice the Victory/Defeat music is still Bilgewater music, even though you have set your option to Updated music. This should only occur at the End of Game Victory/Defeat banner.

If you have any questions or feedback, feel free to comment!

EDIT: Just as a note, you will only experience the toggle in Matchmade games on Summoner’s Rift. The Bilgewater music is not activated for Custom SR games, or games on any other Maps (besides Butcher’s Bridge).

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Will Windows 10 and League of Legends be Friends

DARTAGNAN Final Portrait Hey all,

The answer is yes! We have been been extensively testing Windows 10 here at Riot, and we will be fully supporting Windows 10. If you haven’t heard already, you will be able to freely upgrade to Windows 10 as long as you have Windows 7 or 8.1 (8 users need to update to 8.1) already installed. If you do decide to upgrade, here is what you need to know:

  • Make sure to check whether your computer meets the requirements for Windows 10
  • If you do update, Windows 10 should download all the necessary updates or latest drivers for your hardware automatically. If you do have problems afterwards, you may need to contact your computer manufacturer (Dell, HP, etc) or your hardware manufacturer (MSI, Gigabyte, Nvidia, AMD, etc) to manually download the latest updates or drivers. Since it was just released, some manufacturers may not have updated drivers/updates ready

NOTE: Older hardware not directly supported by its own manufacturers anymore may not have new drivers for Windows 10.

  • Make sure to play a Custom Game first after updating to make sure everything works normally! You don’t want to be in a Ranked Game if suddenly your mouse stops working

  • If you encounter any problems with League of Legends immediately after upgrading to Windows 10, make sure to run a repair first, to see if it resolves any problems. If not, try completing a full and clean re-installation as well.

  • If all else fails, make sure to submit a ticket! This way we can easily track any compatibility issues that may occur with Windows 10. Make sure to include the following in your ticket as well:


Lastly, if you are experiencing any issues, make a post with the following information filled out:

Operating System: Windows 10
Graphics Card:
CPU:

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If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected].