Archive

Posts Tagged ‘dj sona’

 

DJ Sona has been enabled in the store! You can pick her up for 2450 RP until March 1st (Sunday), after which she’ll go back to her original price of 3250 RP.

 

Below you can find a full preview of DJ Sona and all the extra content you get when you purchase her, as well as an F.A.Q.

 

 

Models

Concussive Stance

 

Kinetic Stance

 

Ethereal Stance

 

Here are a few examples of how transforming DJ Sona looks like. You can switch between stances at any time using either the /toggle chat command or by pressing CTRL + 5.

 

Recall Animations

For her recall, Sona hovers above her musical board and flies upward.

 

For her joke, DJ Sona’s musical board shuts down. She tries to turn it on, then shakes it and finally throws it on the ground. It then reactivates.

 

For her taunt, DJ Sona does a backflip, lands on her board and points in front of her.

 

For her dance, she does the Caramelldansen.

 

Her laugh is a standard laugh, though she does it more cutely.

 

All of Sona’s Auras

 

All versions of Power Chord [ Passive ] charged

 

Basic Attack and Hymn of Valor [ Q ] enchanted attack

 

All variations of Power  Chord [ Passive ] being fired

 

Hymn of Valor [ Q ]

 

Aria of Perseverance [ W ]

 

Song of Celerity [ E ]

 

Crescendo [ R ]

 

Kinetic Stance

All of Sona’s Auras

 

All versions of Power Chord [ Passive ] charged

 

Basic Attack and Hymn of Valor [ Q ] enchanted attack

 

All variations of Power  Chord [ Passive ] being fired

 

Hymn of Valor [ Q ]

 

Aria of Perseverance [ W ]

 

Song of Celerity [ E ]

 

Crescendo [ R ] 

 

Ethereal Stance

All of Sona’s Auras

 

Basic Attack and Hymn of Valor [ Q ] enchanted attack

 

All variations of Power  Chord [ Passive ] being fired

 

Hymn of Valor [ Q ]

 

Aria of Perseverance [ W ]

 

Song of Celerity [ E ]

 

Crescendo [ R ]

 

Death Animations

 

Dynamic musical styles 

Throughout the game, DJ Sona can spin one of three evolving songs – Kinetic, Concussive and Ethereal. Each one has its own distinct style and transforms Sona entirely, from her outfit and turntable to the look and feel of her abilities. She kicks off every gig in Kinetic but typing /toggle in the in-game chat cues up the next tune. The tracks will always go in order of Kinetic → Concussive → Ethereal → Kinetic, no remixes allowed.

Warning: Switching tracks mid-teamfight threatens to ruin your team’s rhythm.

 

Music sharing 

Music’s also made to be shared. If you’re on a team with DJ Sona, you can tune in to her beats by bringing up the in-game scoreboard. On the left side of the screen, next to her portrait, you’ll see a button. Click it and Sona takes over your in-game music, pumping her own songs through your speakers. Though you can’t pick what piece she performs, you can pull the plug on her show at any time by clicking the button again.

 

Experience_ScreenShot_kinetic

 

Fulllength music

Download all of DJ Sona’s music for free now, after she goes live, her songs will also be available on a variety of platforms.

[ Download DJ Sona’s Music ]

 

Profile Border Summoner Icons

Broadcast your musical style with unique icons and banners. Equip one of the DJ Sona summoner icons to add that custom border to your profile page.

 

Sona-Page-Images_profilebanner_inclient

Sona-Page-Images_profilebanner_ethereal

Sona-Page-Images_profilebanner_concussive

Sona-Page-Images_profilebanner_kinetic

 

 

FAQ

 

WHAT KIND OF SKIN IS DJ SONA?

DJ Sona is an ultimate skin, just like Pulsefire Ezreal and Spirit Guard Udyr so it’ll be sold in the store for 3250 RP. While ultimate skins come with a higher price tag, these skins are offer up an intensely reimagined version of the champion that adds something completely brand new to the game. Learn more about ultimate skins and other skin tiers here!

 

HOW LONG WILL DJ SONA BE AVAILABLE FOR PURCHASE?

DJ Sona will be available to purchase in the store for the foreseeable future. 🙂

 

WHAT DOES DJ SONA COME WITH?

Like other ultimate skins, she comes with 3 icons that provide unique summoner profile banners when equipped. Here is an example of one of the profile banners:

 

WHAT IS SO SPECIAL ABOUT DJ SONA?

DJ Sona will have three forms that you can toggle through by typing “/toggle” or pressing ctrl + 5. Each form creates a unique musical experience that only she and her teammates can hear. This experience evolves dynamically as the game progresses.

 

WHAT ARE THE THREE DIFFERENT FORMS?

KINETIC - high-energy beats

Ugdcrua

CONCUSSIVE - hard-hitting rhythms

s7T2BIf

ETHEREAL - atmospheric vibes

77V0BMF

Each form has a unique set of visual and sound effects.

 

HOW CAN HER TEAMMATES HEAR THE SKIN?

Her teammates (not enemies) can opt in to hearing by pressing a button located next to Sona’s champion portrait on the left side of the screen when you pull up the tab menu.

 

HOW DO I TURN OFF THE ELECTRONIC MUSIC WHEN PLAYING WITH THE SKIN?

You can opt out by pressing a button located next to Sona’s champion portrait in the tab menu. If you’d like to reenable the music later on, simply click on the button again.

 

WHERE CAN I GET DJ SONA’S MUSIC?

There are 3 radio edit versions of DJ Sona’s music that are designed to be representations of the three forms. They can be downloaded for free here. Her music will also be released on select other platforms after she goes live. Keep your ear to the ground!

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

DJ Sona Login Theme

February 24th, 2015

DJ Sona’s login theme has been uploaded on the patching server! You can find a preview of DJ Sona HERE.

[ Kinetic Stance - 0:00 ] [ Concussive Stance - 3:54 ] [ Ethereal Stance - 8:03 ]

 

 

 

 

News 19 02 Banner

 

Summary

Meddler has confirmed that tank junglers like Zac, Nautilus and Nunu will be receiving buffs in the next few patches; no news yet on whether Rammus and Amumu will receive tweaks. DJ Sona will be discounted to 2450 RP on release, Veigar‘s PBE changes are locked for Patch 5.4, Azir will be receiving compensation for his recent nerfs, IronStylus talks Irelia’s future redesign, new champion has been confirmed to have no knock-up abilities and an opportunity to share a school story about  making friendships through games!

Table of Contents

 

Recent News

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All PBE Updates for Patch 5.4 Cycle:

 


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 Can we have an update on tank junglers

Meddler Final PortraitWe’re aiming to buff a number of tanks in the jungle in patch 5.5 and/or patch 5.6 (5.3’s the current live patch, design work on 5.4’s just finished for context). To start with that’ll involve looking at tanks that are struggling a bit (definitely Zac, potentially Nautilus, Nunu etc).

[ Link to Post ]

 

 

Wont buffing Rangers Trailblazer help tanks jungle easier

Riot Axes New PortraitSo, just for some context here, the item sustain has been tuned around jungle goals and not the other way around. That is, taking camps is supposed to cost some of your resources and the items aren’t supposed to be able to shortcut that too much.

We are definitely looking at the jungle items, with Skirmisher’s Sabre and Poacher’s Knife up for fairly significant changes, though maybe not on the same cadence that Meddler mentioned (those changes are targeted more at making sure the whole set ends up in a good place, not specifically at making particular junglers feel good).

We’re also looking at the enchantments – no details right now, but Juggernaut is on our hit list both in final item and build path, with the goal of making it actually work for jungle tanks. There are a few other things in progress right now, and we’ll see where they land.

Tl;dr: Trailblazer itself is unlikely to receive buffs, but we hear you on jungle tanks and we are working on it. We want those champs to feel good to play.

[ Link to Post ]

 


What about Rammus and Amumu

Meddler Final PortraitRammus and Amumu will both be looked at to see what they need, though potentially as part of a second set (whether in the same patch cycle or a later one) depending on how long work on the first set takes.

[ Link to Post ]

 

 

Single Posts

 


25 discount on DJ Sona for release



Veigars changes are locked for Patch 5 4

[ Note ] You can check all of Veigar’s changes for Patch 5.4 here.

Meddler Final PortraitThe Veigar changes for 5.4 are locked. Directionally we believe a delay on Veigar’s E is essential to making Veigar healthy (so that we can be happy if he’s strong and popular, rather than definitely having to nerf him if that happens). If that delay does prove to be too long we’ll reduce it, given it’s much harder to shut Veigar’s laning down given the extra range and shorter CD on his Q however that delay’s our best estimate on appropriate for the upcoming patch.

[ Link to Post ]



Azir is currently at 38 winrate Will he be buffed soon

Meddler Final PortraitWe’re working on some Azir buffs at the moment, the recent nerfs hit him harder than intended. It’s very likely, though not guaranteed yet, that those changes will include adding at least some range back onto his W.

Odds are high those buffs will be in the 5.5 patch (5.4’s already locked so we can’t do the next patch, we would like to get these out as soon as feasible though).

[ Link to Post ]



Lunar Revel festivities wind down

The sky lights up as one last round of fireworks explodes, celebrating the end of this year’s Lunar Revel. Legacy content (listed below) heads back into the vault when the festivities end so grab all your favorites by February 23!

  • Dragonblade Riven
  • Warring Kingdowms Tryndamere
  • Firecracker Ward
  • Firecracker Icon
  • Year of the Goat Icon

 


Next champion will not have a knock up

Meddler Final PortraitI would like to take you up on that bet for enormous amounts of money.

Or, to be even blunter about it – no, no knock up on the next champ. Probably none on the next couple of champs either, though that’s not completely certain yet.

[ Link to Post ]

 

 

Whatre your ideas for Irelias upcoming redesign

IronStylus Final PortraitA lot of what she’ll be depends a whole hell of a lot on a gameplay overhaul. She’s currently viewed as a larger scope project, but if gameplay is able to ship something first, we might scale back the scope. I don’t think that they have a kit currently however. She’s technically in the “high-opportunity” bucket, but chances are she’d need a whole lot of support from all three disciplines.

Personally, I like to design around story and gameplay. I can work with her being an Ionian general wielding unobtainium soul-blades. That’s cool to build off of. However if we overhaul her narrative aspects, some things might change, but I don’t see her main reads as changing. She’s not going to turn into a magic wand user or anything.

The version I have currently sort of looks like a blend of some internal Ionian exploration we’ve worked on as well as some hints of Yasuo’s armor plates and Karma’s clothing style. I riffed off of Yasuo to give her a fuller set of armor that sort of follows the plating of his armored arm. Sort of like.. what would the military version of that look like, and how does it’s general sensibilities work as a whole costume?

Aside from that, that’s all I really have. It’ll be a good jumping off point for us when the discussion comes around though.

I’m really excited for her whenever we do decide to start pre-production on her!

[ Link to Post ]



How have video games influenced your friendships in school

Riot Sherman505: Over the last couple weeks, I have been working on this NACC recap article. It got me thinking a lot about the friendships I developed playing League in college.

College is a strange time in everyones life. It’s essentially a social reset where you’re left to build a whole new group of friends. During the weeks leading up to my first day of school, I started playing League with a friend’s friend. Since it was the summer, we played a few times a day and really got to know each other. It was about a week before school started that we realized we were going to be attending the same college and would live in the same dormitory.

I missed the official move in date and showed up a few days late after all the freshman orientation activities, so everyone sort of had a leg up on me. Once I met up with him I was introduced to everyone he had already been hanging out with. We all had a common interest in video games, and it wasn’t long until we all played League together for the first time (had to play in the communal laundry room for the best connection).

The people I met in that first week went on to be my roommates for the next four years. We played in some of the first college tournaments and eventually started a League of Legends club at our school. Even now that we have graduated, we still play League together as much as possible.

How has League (or other video games) influenced your friendships in school?

[ Link to Post ]



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.


 

PBE 12 02 Banner

 

PBE 12/02

  • New Splash Arts
  • New Interface Option

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

 

New Splash Arts

 

DJ Sona

Sona_Splash_6

SonaLoadScreen_6

 

Classic Katarina

katarina_Splash_0

ds4acYM Katarina_Square_0

 

New Interface Option

 

“Use relative team colors”

  • The option paints all allies blue and all enemies red, regardless of which side of the map you start on.

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

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News 06/02

 

Recent News

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Fanmade Creations

 

Here’s a fan-made idea for player profiles in the lobby. You can find the original thread here.

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And here’s Debonair Caitlyn, drawn by Hylia (NA). You can find the original thread here.

tumblr_njbzi33bZS1qk32lpo1_1280

 

Here’s Ohnips‘s idea for a Valentine Sona skin. If you like her work and want to support it, check out her envy store here.

   

 

And here’s Rin‘s Concussive Sona. You can visit her Yordle Shop here and get a keychain version of her artwork:



Patch 5 3 Talk Banner

 

 

Why arent there changes to Katarina Veigar and Mordekaiser in Patch 5 3

Meddler Final PortraitKat changes didn’t quite do what we’d hoped so they’ve been pulled for now. Might get revisited at some point, no definitive plans though.

Veigar and Morde changes are tentatively scheduled for 5.4 – they’ve proved to be tougher jobs than originally hoped.

[ Link to Post ]



Current plans for Mordekaiser

Meddler Final PortraitCurrent direction with Morde involves:

  • Making him tankier (let him survive in a fight longer, align with his thematics)
  • Shifting him to more of a sustained damage dealer, less of a burst character (better match with a tanky champ, play up the teamplay on both sides from someone being tagged by his ult, rather than just having someone vanish in a cloud of damage and a Ghost appear).

[ Link to Post ]



Will you change him into a fighter or will he still be able to nuke enemies

Meddler Final PortraitCurrent intent is that he’ll still build AP and be based around his spells, but will live longer/kill slower.

[ Link to Post ]

 



Will you buff Veigar to compensate for the removal of DFG

Meddler Final PortraitOdds are very high Veigar won’t just be straight buffed. His kit’s got some serious counterplay issues (undodgeable instant stun when used right, two point and click nukes) that we need to address. Bundled with counterplay improvements though should be some better tools for Veigar himself (e.g. less binary tools, so he’s got better options in tough lanes, lower mana costs, lower CDs, bit more range on some stuff etc – note these aren’t set in stone changes though, just possibilities).

With you on the megalomania feel, and we’ve got no desire to change that.

[ Link to Post ]

 

Follow Up

Meddler Final PortraitAs above Veigar’s got some counterplay problems. We want to make him healthier to play against, so it’s ok if he’s strong, rather than buffing him only to feel we immediately have to nerf him because of how he can be to play against.

[ Link to Post ]

 

 


Why dont you make Veigars Q a skillshot or add a delay to his E

Meddler Final PortraitQ as skillshot’s one of the things we’re trying, not sure if it’s currently on the kit in testing or not.

Giving E a brief delay to play up the ‘where do I stand inside the cage?’ aspect, and then potentially increasing its range or lowering its CD’s also being investigated.

[ Link to Post ]

 

 

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When can we expect to see Tristanas updated splash art



Has Lunar Revel been canceled for Patch 5 2\

KateyKhaos Final PortraitIt’s definitely not cancelled. :]

As stated in the 5.2 patch notes, the Lunar Revel skins will be coming out in patch 5.2.

[ Link to Post ]



You can find a preview of Firecracker Jinx here. She’ll be sold in the store for 1350 RP.

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Warring Kingdoms Kata will be available for 975 RP. Check here for a preview.

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Warring Kingdoms Nidalee will also be sold for 975 RP and you can find a preview of her here.

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If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.



News 05 02 Banner

 

News 05/02

 

Recent News

tesZ3UY

 

 

Refer a Friend Banner 2

 

BY RIOT METASYSTEM

We started RAF to reward players for their part in growing League and we’ve updated the program to simultaneously remove incentives for abuse and better serve most League players. As we were working on the update, we found that the majority of League players refer between one and five friends.

The updated design now rewards you for bringing those friends into the game. With the new update, for every friend you refer who reaches level 10, you’ll earn 1000 IP. You can refer a total of five friends, and with three successful referrals, you’ll unlock the Grey Warwick skin. Recruit five friends and you’ll unlock Medieval Twitch.

There are no additional rewards to earn, and everyone who participated in Refer-a-Friend in the past have been transferred to the new program with the same number of referrals as before. For example, if you’ve already referred four friends, you’ll automatically earn 4000 IP and Grey Warwick. Please note, we’re also auto-redeeming unclaimed rewards for players who used previous versions of Refer-a-Friend, but this process could take a few days.

We’re excited to launch the update to the Refer-a-Friend program, head here to get started — good luck and have fun bringing your friends into League of Legends!

[ Link to Post ]

 


Reports Banner

 


Allow us to see reports submitted against us

Lyte Final PortraitWhen the Tribunal is back, we’re including systems that will send players “Reform Cards” that will outline the games and chat logs that led to the punishment.

We believe that getting the whole picture of game stats, chat logs, reporters is valuable feedback to help change behaviors, and is better than just a report category or comment.

[ Link to Post ]



Why did you turn off the old Tribunal while working on the new

Lyte Final PortraitThe Tribunal was driven by numerous other systems such as the Report System, the Honor System, and others. Some of the issues with Tribunal were related to the underlying Report System, and we had to re-work some of those aspects first. So, in many cases it’s easier to re-work the foundation of a system without ensuring that it’s constantly still functionally working with the old Tribunal. We could have tried keeping everything up in parallel, but we would have needed more resources and time to bring out the new one.

Secondly, we wanted to test a few different systems and feedback loops such as the machine learning system driving escalated bans. We wanted to see the efficacy of such a system without the results having added noise from multiple other systems like the Tribunal interfering with punishments or reform. From these cleaner tests, we were able to figure out the effectiveness of these new systems and apply the lessons to the new Tribunal.

[ Link to Post ]



Will the system show us meaningless reports

Lyte Final PortraitWe wouldn’t show “false reports” anyways because the system has already labeled them false reports. Showing false reports does nothing except make players worried, even though the system has already discounted them and given them 0 value.

[ Link to Post ]

 



Reporting without a Tribunal is just being abused right now

Lyte Final PortraitLet’s be honest, there’s very little abuse because the Report System has an entire featureset that filters false reports and gives them 0 value.

If you are getting chat restrictions, it’s probably because you are doing something verbally that warrants a light penalty. I’m happy to review your case if you disagree.

[ Link to Post ]

 


Single Posts 05 02 Banner

 

 

What was Ahris originally intended role

Meddler Final PortraitNice post. Some additional context below on our thoughts on Ahri, both now and in the past.

  • The original intent with Ahri was to create a mage with strong (windowed) mobility and single target pick potential. That does result in a mage with assassin like elements, goal was to put her in a spot that was mage first, assassin second (in contrast with Le Blanc who’s more assassin overall).
  • The idea was that Ahri would have longer combat/kill times than assassins. Less bursting you down in a second from full if she caught you out of position, more having to make a multiple passes or poke you a bit first (hence the multiple dash ultimate and Q with decent poke potential).
  • While understanding original intent behind something’s extremely valuable we don’t feel initial vision’s something that’s sacred and shouldn’t be challenged. If a different approach seems more beneficial overall it’s worth looking at. That mentality lead us to make some changes to Ahri a year or two ago that pushed her into more of an assassin role (the charm damage amp primarily).
  • Our conclusion, after seeing those assassin changes play out, is that we were wrong there and that going back to a more extended combat pattern’s best for Ahri (particularly in terms of the playstyle her ult’s multi cast best matches).

[ Link to Post ]

 

 

What happened to the Fighter rework you promised

Ghostcrawler New PortraitAh the fighter problem…. 🙁

Yeah, we’d agree with both of those comments. If assassins and mages typically bring burst, and fighters and ADCs bring sustained damage, then there needs to be something fighters can do better than ADCs, or they are just always going to be inferior. If you make the argument that the fighter has to do even more damage than an ADC to make up for the fact that they aren’t on target as much as a ranged champ, they tend to be really frustrating for both sides: they either die before they can close the gap, or they erase the other champ when they do. This, in a nutshell, is the fighter problem.

We are working on it. We think there is room for a class of champions that are as tanky as tanks, but with higher damage to make up for the engage or control of the tanks. Many fighters don’t deliver on this at the moment — they are squishier than tanks, with lower effective / realized damage than ADCs. In addition, there are several mages that play like fighters, and several fighters that play like assassins. Finally, on top of all of that work, we think fighters just need to bring more utility. It’s going to be hard for guys like Darius to find a comp if what they’re offering is bringing tons of damage when other champs potentially bring that as well as some kind of team benefit or buff.

It’s a lot of work, which is why it has taken us so long to fix the problem. We have built up a lot of “design debt” and it takes time to dig our way out of that. We’re not happy that it has taken this long, but we are happy that we feel like we have a pretty good understanding of the problem and how to fix it now.

[ Link to Post ]



Riots concept of assassins lacks reactive counterplay and is not fun

Ghostcrawler New PortraitWe’ve been talking about the assassin role a lot lately, as you can probably imagine as part of the whole DFG discussion.

While counterplay is a League design value, assassins probably deliver on it less than some roles, and to some extent that’s okay. I say that because playing an assassin is often about getting the drop on someone and taking them out before they can respond. That lack of response can feel like lack of counterplay, but we’re okay with it as long as assassins still have some weaknesses. (The alternative is that we conclude we can’t really support an assassin play style at all, which we think would be unfortunate).

High mobility and burst damage are pretty important for assassins so they can accomplish what they are supposed to, but that means assassins have to give up something elsewhere, such as CC and of course tankiness.

We’re also talking a lot about which champions fit in the different roles. Some of the champs you guys mention in this thread play more like mages (lots of control) or fighters (more tankiness than the typical assassin). Historically as we developed champions, we were pretty fast and loose about which role a champ filled — often it had more to do with theme or even art as much as it did the function the champ filled on the map, especially in team fights. We’re now in the process of trying to be more explicit about what makes a champ an assassin vs a mage or whatever. This might mean reclassifying some of the more ambiguous characters, or at least understanding when they’re breaking rules that they are in fact breaking rules and may have to pay for that somewhere else in their kit.

I mention this because it should provide some context for the kinds of changes you’re going to see us make, and also because it’s a chance for you guys to talk about what you perceive as the strengths, weaknesses and roles of the various champion types.

[ Link to Post ]



Inquisitor Skins Renamed


Inquisitor Nautilus and Sivir renamed to Warden Nautilus and Warden Sivir

Galetta Final PortraitHey all,

Sorry this is happening so last minute (we’ve been swamped lately) but we’re changing the names of Inquisitor Nautilus and Inquisitor Sivir to Warden Nautilus and Warden Sivir. We want these skins to feel imposing/foreboding when you play them and we think these names capture that fantasy more strongly than the previous ones. Again, sorry this is so last minute. Appreciate all the feedback!

[ Link to Post ]



 Sona 5 3 banner


DJ Sona will NOT be released with Patch 5 3

Galetta Final PortraitHey just to clarify DJ Sona will not be out in patch 5.3. She’s going to be on PBE for an extended period of time in order for her to get the proper amount of quality testing! She’s very very complicated. @u@

[ Link to Post ]


KateyKhaos Final PortraitHey there!

Having Sona not release in Patch 5.3 wasn’t a mistake. :]

As Riot Galetta stated, DJ Sona is a pretty complicated skin. She’s got a lot of music, particles, form swapping and moving parts.

We wanted to release her to PBE a bit earlier than most skins because having more people playing her means a better chance at catching any glaring bugs before release. (We’ve also got a team testing her, but the more eyes the better!)

Our goal is to have DJ Sona in the best shape as possible when she hits live, rather than rushing her out the door with a bunch of unpleasant bugs to play with. :]

[ Link to Post ]

 


Why wouldnt Normal  Games be part of our match history

[ Note ] This is part of a discussion regarding the update to match history on the PBE.

Mattenth New PortraitNormal games are still in Match History for you and your friends. We’re phasing them out from the general public to continue to encourage normal queues being a more relaxed, for fun atmosphere.

In football, it’d be the difference between a club match and a pickup game. In the club match, both stats and the game outcome are recorded and made publicly available. But with pickup games, while you’re still trying to win, it’s much more laid back.

One specific case we wanted to avoid is 3rd party websites and services that try to aggregate normal game stats and winrates over time. We don’t want players to feel pressured or insecure to try out new champions and playstyles in normal games because it might affect their macro stats and perception.

[ Link to Post ]

 

 

Lore What Champs do you want to hear more about

Ant in Oz Final PortraitHi guys,

I wanted to jump in and ask which Champions (or regions, events, storylines, etc related to their backgrounds) you reaaaaally want to see / learn more about.

As Jaredan and others have mentioned in other threads, in addition to ongoing new Champ / ChamUp support we’re currently focused on developing things like world building, longer storylines, R+D, etc. Nevertheless, going back and developing the stories and backgrounds of the characters we all love – and fixing things that are just broken from a narrative point of view – is really important to us. The stories for many champs need some love, and we want you guys to have a voice in helping us determine where we need to focus our attention.

A couple caveats to set expectations:

This isn’t a promise to drop everything and focus on fleshing out your favorite champ’s background (at least not yet) straight away. Having said that, if there are some clear favorites among players around the world, then we’d like that to factor into our decision-making process.

Please don’t offer up specific story ideas – legally, we just can’t use them (the same reason I don’t read fan-fic – it’s a can of worms from a legal POV).

Also, I can’t promise exactly when or how we’ll be able to deliver on this stuff. Despite the best intentions, we’ve burned ourselves before by making overzealous promises, so we’d rather not go down that route.

Looking forward to hearing your thoughts!

Cheers!

[ Link to Post ]

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.


 


PBE 04/02 Contents

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

All PBE updates for Patch 5.3 Cycle:

 

 

DJ Sona WIP PBE

DJ Sona’s now available! Since it’s an ultimate skin, I’ve broken down her preview into smaller sections.

 


Models

Concussive Stance

 

Kinetic Stance

 

Ethereal Stance

 

Here are a few examples of how transforming DJ Sona looks like. You can switch between stances at any time using either the /toggle chat command or by pressing CTRL + 5.

 

Recall Animations

For her recall, Sona hovers above her musical board and flies upward.

 

For her joke, DJ Sona’s musical board shuts down. She tries to turn it on, then shakes it and finally throws it on the ground. It then reactivates.

 

For her taunt, DJ Sona does a backflip, lands on her board and points in front of her.

 

For her dance, she does the Caramelldansen.

 

Her laugh is a standard laugh, though she does it more cutely.

 

All of Sona’s Auras

 

All versions of Power Chord [ Passive ] charged

 

Basic Attack and Hymn of Valor [ Q ] enchanted attack

 

All variations of Power  Chord [ Passive ] being fired

 

Hymn of Valor [ Q ]

 

Aria of Perseverance [ W ]

 

Song of Celerity [ E ]

 

Crescendo [ R ]

 

Kinetic Stance

All of Sona’s Auras

 

All versions of Power Chord [ Passive ] charged

 

Basic Attack and Hymn of Valor [ Q ] enchanted attack

 

All variations of Power  Chord [ Passive ] being fired

 

Hymn of Valor [ Q ]

 

Aria of Perseverance [ W ]

 

Song of Celerity [ E ]

 

Crescendo [ R ] 

 

Ethereal Stance

All of Sona’s Auras

 

Basic Attack and Hymn of Valor [ Q ] enchanted attack

 

All variations of Power  Chord [ Passive ] being fired

 

Hymn of Valor [ Q ]

 

Aria of Perseverance [ W ]

 

Song of Celerity [ E ]

 

Crescendo [ R ]

 

Death Animations

 

 

New Splash Arts

 

Heartseeker Varus

Varus_Splash_4

 

Check here for a full preview of Heartseeker Varus.

 

 

New Summoner Icons

 

Show off your worship of Satan this Lunar Revel with two new summoner icons:

profileIcon776 profileIcon777

 

DJ Sona’s Summoner Icons are also here:

profileIcon779 profileIcon780 profileIcon778

 

 

Champion Changes

 

 

  • Base damage increased from 49 to 52


Conquering Sands [ Q ]

  • Base damage decreased from 75/105/135/165/195 to 65/85/105/125/145

 

Arise! [ W ]

  • Damage to towers decreased from 90 + 15-per-level (+0.6 AP) to 60 + 10-per-level (+0.4 AP)
  • Attack Range of Sand Soldiers decreased from 400 to 325

 

 

Kassadin Final Portrait

 

Null Sphere Final IconNull Sphere [ Q ]

  • Base Damage decreased from 80/105/130/155/180 to 70/95/120/145/170

 

Nether Blade Final IconNether Blade [ W ]

  • Passive magic damage on-hit changed from 10/15/20/25/30 to 20 at all ranks [ revert on the changes in this PBE update ]

 

 

 

Mattenth New PortraitHey everyone,

Last year, we introduced Match History to the web and soon we’re bringing a good chunk of that functionality to the client. While the web experience will remain the place to go for shareable (show-offable?) links, runes, masteries and item build orders, we’re bringing the lion’s share of Match History to the client:

  • 20 viewable matches, up from the previous 10
  • A more complete scoreboard that now shows trinket, creep score, and total kill and gold breakdowns per team
  • Match timelines with timestamped neutral objectives, tower falls, and kills
  • Gold advantage graphs
  • Kill maps that show the location of each and every kill for each player

This update shifts what types of matches will show up in the client. As a reminder, we believe competitive matches should be open information, so everyone’s ranked games (even Bjergsen ‘s) will be up for analysis through Match History. Your less tryhard normal queue matches will only be viewable by you and your friends, just like Match History on the web.

We still have a few minor changes to make before going to live and don’t expect this to make it into 5.3. We just wanted to put it on the PBE early to hear your thoughts.

MattEnth

[ Link to Post ]

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

DJ Sona WIP PBE

Work-in-progress! [ Note ] DJ Sona is unavailable at the moment.

 

PBE 03/02

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

All PBE updates for Patch 5.3 Cycle:

 

 

DJ Sona

DJ Sona is an ultimate skin, meaning it’ll be sold in store f0r 3250 RP.

 

PBE’s up but DJ Sona is not available. She’s currently being bugfixed.

 

[ Note ] I’ll cover DJ Sona in a separate PBE article when she’s re-enabled in the store and with all her songs.

 

DJ Sona Voice-Over

 

 

 

Concussive

GxZpRVx

 

Kinetic

1tFWYdC

 

Ethereal

xPYWJoe

 

 

Lunar Revel Animation

Lunar Revel is approaching; here’s a login screen to tease the upcoming event:

 

 

 

Champion Changes

 

 

Ahri Final Portrait

 

Orb of Deception Final IconOrb of Deception [ Q ]

  • Mana cost decreased from 60/70/80/90/100 to 65/70/75/80/85 (a change from yesterday’s PBE update, live value is 55/60/65/70/75 Mana)

 

Fox Fire Final IconFox-Fire [ W ]

 

 

Kassadin Final Portrait

 

Null Sphere Final IconNull Sphere [ Q ]

 

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

DJ Sona Banner

DJ Sona’s promotional site has been updated with a full preview of Season 4’s ultimate skin!

 

DJ Sona’s hijacking the airwaves! Sona transforms League’s music into high-energy Kinetic beats, hard-hitting Concussive rhythms and atmospheric Ethereal vibes.

 

 

 

Concussive

GxZpRVx

 

 

Kinetic

1tFWYdC

 

 

Ethereal

xPYWJoe

 

 

DJ Sona is an ultimate skin, meaning it’ll be sold in store f0r 3250 RP. Below you can find a full breakdown of DJ Sona and the extra goodies you get with the skin.

 

 

Dynamic musical styles 

Throughout the game, DJ Sona can spin one of three evolving songs – Kinetic, Concussive and Ethereal. Each one has its own distinct style and transforms Sona entirely, from her outfit and turntable to the look and feel of her abilities. She kicks off every gig in Kinetic but typing /toggle in the in-game chat cues up the next tune. The tracks will always go in order of Kinetic → Concussive → Ethereal → Kinetic, no remixes allowed.

Warning: Switching tracks mid-teamfight threatens to ruin your team’s rhythm.

 

Music sharing 

Music’s also made to be shared. If you’re on a team with DJ Sona, you can tune in to her beats by bringing up the in-game scoreboard. On the left side of the screen, next to her portrait, you’ll see a button. Click it and Sona takes over your in-game music, pumping her own songs through your speakers. Though you can’t pick what piece she performs, you can pull the plug on her show at any time by clicking the button again.

 

Experience_ScreenShot_kinetic

 

Fulllength music

Download all of DJ Sona’s music for free now, after she goes live, her songs will also be available on a variety of platforms.

[ Download DJ Sona’s Music ]

 

Profile Border Summoner Icons

Broadcast your musical style with unique icons and banners. Equip one of the DJ Sona summoner icons to add that custom border to your profile page.

 

Sona-Page-Images_profilebanner_inclient

Sona-Page-Images_profilebanner_ethereal

Sona-Page-Images_profilebanner_concussive

Sona-Page-Images_profilebanner_kinetic

 

 

FAQ

 

WHAT KIND OF SKIN IS DJ SONA?

DJ Sona is an ultimate skin, just like Pulsefire Ezreal and Spirit Guard Udyr so it’ll be sold in the store for 3250 RP. While ultimate skins come with a higher price tag, these skins are offer up an intensely reimagined version of the champion that adds something completely brand new to the game. Learn more about ultimate skins and other skin tiers here!

 

HOW LONG WILL DJ SONA BE AVAILABLE FOR PURCHASE?

DJ Sona will be available to purchase in the store for the foreseeable future. 🙂

 

WHAT DOES DJ SONA COME WITH?

Like other ultimate skins, she comes with 3 icons that provide unique summoner profile banners when equipped. Here is an example of one of the profile banners:

 

WHAT IS SO SPECIAL ABOUT DJ SONA?

DJ Sona will have three forms that you can toggle through by typing “/toggle” or pressing ctrl + 5. Each form creates a unique musical experience that only she and her teammates can hear. This experience evolves dynamically as the game progresses.

 

WHAT ARE THE THREE DIFFERENT FORMS?

KINETIC - high-energy beats

Ugdcrua

CONCUSSIVE - hard-hitting rhythms

s7T2BIf

ETHEREAL - atmospheric vibes

77V0BMF

Each form has a unique set of visual and sound effects.

 

HOW CAN HER TEAMMATES HEAR THE SKIN?

Her teammates (not enemies) can opt in to hearing by pressing a button located next to Sona’s champion portrait on the left side of the screen when you pull up the tab menu.

 

HOW DO I TURN OFF THE ELECTRONIC MUSIC WHEN PLAYING WITH THE SKIN?

You can opt out by pressing a button located next to Sona’s champion portrait in the tab menu. If you’d like to reenable the music later on, simply click on the button again.

 

WHERE CAN I GET DJ SONA’S MUSIC?

There are 3 radio edit versions of DJ Sona’s music that are designed to be representations of the three forms. They can be downloaded for free here. Her music will also be released on select other platforms after she goes live. Keep your ear to the ground!

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

News 03 02 Banner

 

News 03/02

 

Recent News

NA-Servers-Banner-3

 

 

More Leaks for DJ Sona

Following the recently-shown audio clips for DJ Sona, a Chinese website has leaked several splash arts for all of Sona’s stances. You can also find a short clip on the site.

 

Riot have also released the full-length music pieces for DJ Sona. [ Concussive ] [ Ethereal ] [ Kinetic ]




To iterate, you can change between Sona’s music with /toggle in-game at any time, the songs are NOT bound to her different spells.

The music and Sona’s model automatically updates when you level up your ultimate. You change both her model and the music she plays by toggling her stances.


1tFWYdC

 

 

xPYWJoe

 

 

GxZpRVx

 

 

 

Patch Notes February 2 Banner

[ Link to Patch Notes ]

 

Nidalee Final Portrait


When we changed Nidalee’s “Hunt” passive to apply to jungle monsters, we also made it so that hunted monsters would be rooted for 2 seconds when debuffed. This was to prevent those frustrating situations when Nidalee would spear a monster over a wall only to have it run out of Pounce range trying to get her. This was included with Nidalee’s 5.2 changes, we just forgot to document this one. Sorry!

[ QUIT RUNNING I’M TRYING TO HUNT ] Hunted’ monsters are also rooted for 2 seconds after being debuffed so that Nidalee can actually get in range to Pounce on them. This change was included in 5.2, we just forgot to document it. Sorry!


Mouse Inputs

[ BUGFIX ] Fixed an issue causing combinations of high mouse sensitivity and low FPS to result in delayed response when clicking repeatedly


Udyr Final Portrait


[  STILL NOT ZAC ] Fixed a visual bug that turned Primal Udyr into a stretchy blob after dying and respawning

 

 

Champion Updates Banner 4

This is a discussion following a recently-released dev blog, which you can find here.

 

 

Will Kassadin receive an update to his model and textures not just effects

IronStylus Final PortraitHere’s how I see things:

We have plans and opportunities.

The plans include a lot of the known big updates, the Visual & Gameplay Updates (VGU’s) which are planned out usually super far as they need a lot of planning for execution. The projects can take months to do (maybe a year). They’re heavily comprehensive. They’re often used for the worst offenders in our game, often characters that need complete gameplay, art and thematic rebuilding, sometimes one of those aspects, sometimes all. The Sions, Tarics, etc. We slot and fantasy slot these far in advance.

The opportunities include lower scope Model & Texture Updates (MTU’s) which aren’t planned quite as far out, and are usually jumped on when we see an open slot, or a new gameplay update has been cracked, or we have the ability to borrow art resources from another team. Also when they’re themeatically “safe”. Nasus was done in this way. The legendary skin enabled his VU. These MTU’s are usually built on what we have, existing rig, tweaked animations, etc. The reason being is that if we made them as high scope as full large-scope projects, you wouldn’t see them for a year or more. We simply can’t accomodate doing 8 Sions a year.

While yes, a lot of these champions could benefit from complete tear-downs, we have great opportunities that present themselves. In Kassadin’s situation, Tokkelossie, being a big Kassadin fan, had made a completely new model on his own time. So boom, we had a start. Additionally, we started working with an outsourcer that has proven really, REALLY effective in making quality models, and we’ve begun to leverage them on skins, especially existing skins for VU’s. The fast ramp-up can be attributed to having the existing new base model, some work the skins team had been doing, his VFX being in a good place, and a 3D external partner able to handle both reconcepting and remodelling the existing skins allowed us to jump on this.

Would it be nice to burn everything down and rebuilt it from scratch? Sure, if we can do that in an optimal time. We could knock down the house, re-pour the foundation, build a new frame, etc. But sometimes, because the opportunity to save time and resources is there, we build on top of a workable foundation with the frame intact.

[ Link to Post ]



How long will we have to wait for Kassadin to be updated

IronStylus Final PortraitWeeks to months rather than months to years 😛

[ Link to Post ]

 




Will Kassadins update include a new voice-over

C3Sound New PortraitHey Siachi!

A lot of time goes into writing the backstory, bio, script, the in-game text, recording the VO, editing, processing, localizing, casting and recording in 15+ languages around the world…

If we were to do this with every champion we wanted, we wouldn’t be putting out a new update but once every so often. So while we take our larger projects through this longer pipeline, we cant take every project champion update chooses to touch through the process.

That said, we arent ruling out VO for future projects just yet. We are deliberating what can take the longer road for the upcoming year.

Thanks!

C3

[ Link to Post ]


IronStylus Final PortraitRight now, with the current outlook, Kassadin VO wouldn’t be in scope with what we’re planning. It’s of course a nice-to-have, but right now the bandwidth we have is mainly in the modelling department. Given the current constraints we feel what we’re planning will add value in a time frame that won’t leave players hanging for a year.

[ Link to Post ]

 


Any progress on Evelynns update

IronStylus Final PortraitNo idea. This is a tough one and will need probably the same amount of pre-production time as Sion, if not more.

[ Link to Post ]

 



Will Taric be updated this year

Repertoir New PortraitTaric is pretty far along in the gameplay design process already. He’s my other current project, along with Ryze.

[ Link to Post ]

 

 


How is Poppys rework coming along

IronStylus Final PortraitShe’s currently in pre-production, I may or may not be personally working on her.. cuz.. ya know, armor.

[ Link to Post ]

 

 


Are you considering updating ChoGath

IronStylus Final PortraitCho’gath is pretty massive in scope. Currently he’s someone we’d like to fantasy slot, but it’ll be entirely dependent on technical resources that are allocated to the team. Right now there’s not enough animation bandwidth to do what we’d really want to do. That said, we may try experimenting with him on the Battlecast rig which might allow us to speed up development, that’s not an immeidate priority right now but it’s one I’d personally like to see us take on sooner than later.

[ Link to Post ]

 

 

What will be the scale of Ryzes update

IronStylus Final PortraitCurrently we’re looking at a full Visual & Gameplay Update.

[ Link to Post ]





Phreak on Ahris PBE Nerfs Banner

You can find Ahri’s PBE changelist here.



Ahris recent PBE nerfs dont solve her core problems

Phreak New PortraitThis is all built around the assumption that “her core weakness is that she can be ganked pre-6”

I’m sorry, but that’s ludicrous. She used to be easier to gank pre-6, and now it’s a bit harder. Ok, so that changed a little bit. So what?

Here’s the thing: Ahri didn’t have a real weakness. If the only weakness you can point out is, “Well, for 6 minutes you could kill her, but for the other 35 she could do whatever she wanted” that’s stupid. That’s not good design, that’s not healthy, that’s not anything good. For what it’s worth, a lot of the reason LeBlanc is frustrating is because of this – She just sort of does whatever she wants all game and you just have to deal with it.

You also mentioned “ruining her build diversity.” It’s not mentioned anywhere outside the intro. So I’m really not sure where that point’s headed.

And Ahri already IS squishy. She’s one of the frailest champions in the game. Even Annie has an Armor/MR shield. Cassiopeia builds fairly tanky with (RoA/Seraph + Rylai’s). The point of the changes is to actually EXPOSE the squishiness. Her W puts her in Equilibrium Strike range. GOOD.

See, here’s the thing about Ahri now. She’s really mobile. She has medium-speed medium-range skillshots. She also has non-skillshots with very short range. You know what’s cool about that? She can skirt around medium range poking with skillshots. She can also use her high mobility to get into close range and put herself at actual risk to land her reliable damage. Sounds like an actual weakness! She’s in range of Equilibrium Strike if she wants to do more than poke. And then skillfully use her movement speed buffs and dashes (with long cooldowns after) in order to succeed.

Sounds a hell of a lot better than, “Well, now it’s after 6 minutes, her core weakness is gone.”

Also, increasing the mana cost of Q DOES affect her early game: If she can’t simply spam Q on cooldown for immense sustain and easy wave clear, she’s going to have less overall sustain and forced to walk into autoattack range to last hit more often.

Ultimately, it’s always tricky dealing with reworks, either small- or large-scale. I’d consider Ahri’s total changes now a small-scale rework. Ahri now:

  • Is much more mobile than before. She’s arguably the most mobile mage in the game who can’t dash over walls before level 6.
  • Has a medium-range poke pattern as well as a short-range all-in pattern that uses multiple rotations of spells (as opposed to Fizz just REQW’ing you, Ahri Q-R-E-W-R-Q-W-R-W) supported by a lot of mobility to keep her in the fight (as opposed to something like Jax who just tanks you until he gets multiple ulti hits)

Ahri no longer: * Hits you with her entire kit from out of your counter-attack range and then dashes away

And of course, any time a champion “no longer” does something, everyone who’s attached to it gets really scared, because a specific thing their champion used to do doesn’t exist any more. But really, Ahri shouldn’t be hitting you with non-skillshots while dodging everything you ever do. If she’s hitting you with non-skillshots, you should be able to hit her back. Ahri’s power is in getting to choose when those windows are. That’s always been the core power of Ahri: Her ability to choose those windows and if she chose wrong, say “Oh crap” and burn her other two Rs backwards.

[ Link to Post ]



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.