Posts Tagged ‘dr. mundo’

PBE Round-up: Patch 6.2

January 22nd, 2016


PBE Round up 62 Banner

Patch 6.2 will hit live in the early hours of January 27th, assuming there are no delays. Here are its contents:


New Champion

Shen Rework


Store Content




[ Note ] Radiant Wukong, Lunar Wraith Caitlyn & Morgana, the Rising Ward Dawn Skin and the four Lunar Revel Summoner Icons will be coming with this patch. You can find previews of them all HERE.




Jhin will be available for 7800 IP/975 RP on release. After a week his price will drop down to 6300 IP.  He’ll also be available for RP in a bundle with his release skin – High Noon Jhin.


jhin-reveal-redirect-banner Jhin_0 (2)

Jhin_Square_0 (1)



Jhin Model 1 Jhin Model 2



Recall Banner

Jhin Recall 1 Jhin Recall 2


Jhin Final Portrait


  • Health: 540 [ +85 per level ]
  • Mana: 300 [ +35 per level ]
  • Auto-Attack Range: 550
  • Attack Damage: 53 [ +4 per level ]
  • Base Movement Speed: 325
  • Armor: 20 [ +3.5 per level ]
  • Magic Resist: 30 [+0 per level ]
  • HP-per-second: 1.1 [ +0.1 per level ]
  • Mana-per-second: 1.2 [ +0.16 per level ]



Whisper Final IconDeath in Four Acts: Jhin’s gun – Whisper – chambers four shots, which he fires at a fixed Attack Speed of 0.63 [+~3% per level]. The last bullet always crits and deals an additional 15-25% of the target’s missing Health as bonus physical damage. After firing the four shots, Jhin will pause to reload for ~2 seconds.

Every Moment Matters: Jhin’s crits deal 25% less damage, but grant him 10% [+0.4 of Bonus Attack Speed] Movement Speed which decays over 2 seconds. Also, Jhin’s Attack Damage is increased by ( 2-40 [scales with level] [+0.4 of Crit Chance] [+0.25 of Bonus Attack Speed] of Total AD ).


Jhin Passive 1 Jhin Passive 3

Jhin Passive 2 Jhin Passive 4



Cooldown: 7/6.5/6/5.5/5 seconds || Mana Cost: 30/35/40/45/50 || Range: 600

Dancing Grenade Final IconJhin throws a cannister at a nearby targeted enemy, dealing 60/85/110/135/160 [+0.3/0.35/0.4/0.45/0.5 of Total AD] [+0.6 AP] physical damage. After landing, the cannister bounces up to four times on other nearby enemies. Killing an enemy with Dancing Grenade causes the following bounces to deal 35% extra damage, up to a maximum of 140% increased damage.


Jhin Q 1 Jhin Q 2



Cooldown: 14 seconds at all ranks || Mana Cost: 50/60/70/80/90 || Range: 2500

Deadly Flourish Final IconPassive: Enemy champions that have been struck by Jhin’s basic attacks, Captive Audience, or any allied damage are marked for 4 seconds.

Active: Jhin fires a massively long range shot that goes through minions and deals 50/85/120/155/190 [+0.7 of Total AD] to the first enemy Champion hit (deals 65% damage to minions and neutral monsters). If the enemy Champion has already been marked, Deadly Flourish will additionally root them for 0.75/1/1.25/1.50/1.75 seconds and Jhin will gain the bonus Movement Speed from his fourth-hit crit.


Jhin W 1 Jhin W 2



Cooldown: 2 seconds at all ranks || Cost: 40/45/50/55/60 Mana + 1 Charge

Range: 260 || Recharge Cooldown: 28/27/26/25/24 seconds || Maximum Charges: 2

Captive Audience Final IconBeauty in Death – Killing blows on Champions spawn a Lotus Trap which briefly provides vision of the area before exploding.

Jhin places a Lotus trap on the ground that turns invisible after arming. Enemy champions that walk over the trap trigger it, revealing them for 4 seconds and marking them with Deadly Flourish and creating a large slowing zone that slows for 35%. After 2 seconds, the trap detonates, dealing 20/80/140/200/260 [+1.2 of Total AD] [+1.0 of AP] to enemy Champions (minions and neutral monsters are dealt 65% damage).


Jhin E 1 Jhin E 2



Cooldown: 120/105/90 seconds || Mana Cost: 50/60/70/80/90 || Range: A lot

Curtain Call Final IconJhin fully assembles his weapon before taking aim in a target direction, revealing all marked targets in a huge area. He can then fire four rounds that stop at the first enemy champion struck, slowing them and dealing 50/125/200 [+0.25 of Total AD] physical damage, increased by 2% for every 1% of missing HP on the target hit. The fourth shot crits for double damage.

If Curtain Call is canceled, it has its cooldown lowered by 10% for every unfired shot, up to a 40% CDR if no shots have been fired.


Jhin R 1 Jhin R 2


Here’s Jhin’s Champion Select quote:


And his login animation by frostyNinja:




Shen’s rework features a brand new passive, Q and W, tweaked values on E and R and a visual update, including new splash arts for all his skins:


Shen_Splash_0 Shen_0 (1)



Shen Final Portrait


  • Health: 540 [ +73 per level ]
  • Energy: 400
  • Auto-Attack Range: 125
  • Attack Damage: 60 [ +3 per level ]
  • Base Movement Speed: 340
  • Armor: 25 [ +2.6 per level ]
  • Magic Resist: 32 [ +1.25 per level ]
  • HP-per-second: 2 [ +0.15 per level ]


MODEL Banner

Shen Model 1 Shen Model 2





Ki Barrier Final IconAfter casting a spell, Shen gains a shield that absorbs 52-120 [+14% of Bonus HP] damage for 2.5 seconds on a 10-second cooldown. Spells that successfully affect a Champion, be it ally or enemy, reduce that cooldown by 4-7.5 seconds [scales down with level].

Additionally, Shen gains a spirit sword that’s leashed to him. Shen can control the sword with his spells.


Shen Passive 1 Shen Passive 2



Energy Cost: 140/130/120/110/100 || Cooldown: 8/7.25/6.5/5.75/5 seconds

Twilight Assault Final Icon

Shen recalls and draws his spirit sword, slowing enemies hit by 35% if they move away from Shen in the next 2 seconds. Additionally, Shen’s next 3 basic attacks deal 3/3.5/4/4.5/5% [+0.015 AP] % of enemy’s Max HP as bonus magic damage.

Hitting an enemy Champion with the sword increases the damage to 5/5.5/6/6.5/7% [+0.02 AP] % of Max HP and also grants Shen 50% Attack Speed for those 3 attacks.

Minions and monters take 30/50/70/90/110 additional damage per empowered attack.


Shen Q 1



Energy Cost: 40 at all ranks || Cooldown: 18/16.5/15/13.5/11 seconds

Spirits Refuge Final Icon

Shen’s spirit sword creates a field for 1.75 seconds, blocking all basic attacks that would hit Shen or allies inside of it. If there are no allied Champions inside the field, the spell will activate with a 2-second delay.



Shen W 1 Shen W 2



Energy Cost: 180 at all ranks || Cooldown: 18/16/14/12/10 seconds

Shadow Dash Final IconPassive: Shen recovers 30-40 energy whenever he deals damage with Twilight Assault [ Q ] or Shadow Dash [ E ].

Active: Shen dashes in a direction, dealing 50 [+12% of Bonus HP] physical damage to enemy Champions in his path and taunting them for 1.5 seconds.



Energy Cost: 0 at all ranks || Cooldown: 180/150/120 seconds

Stand United Final IconShen channels for 3 seconds as he prepares to teleport to an allied champion anywhere on the map. As he channels, he grants his target a shield that absorbs 250/550/850 [+1.3 AP] damage for 5 seconds. Once Shen arrives, he brings his spirit sword with him.




Shen_Splash_4 Shen_4

Blood Moon Shen Model 1 Blood Moon Shen Model 2



Shen_Splash_1 Shen_1



Shen_Splash_3 Shen_3

Surgeon Shen Model 1 Surgeon Shen Model 2



TPA Shen Model 1 TPA Shen Model 2



Shen_Splash_5 Shen_5

Warlord Shen Model 1 Warlord Shen Model 2



Shen_Splash_2 Shen_2

Yellow Jacket Shen Model 1 Yellow Jacket Shen Model 2


Shen’s also received updated in-client lore to complement his rework:


”The Eye is blind to fear, to hate, to love, to all things that would sway equilibrium.”

Leader of a secret clan of mystic warriors, Shen serves as the Eye of Twilight, entrusted to enforce equilibrium in the world. Longing to remain free from the confusion of emotion, prejudice, or ego, Shen continually struggles, spirit blade in hand, to walk the unseen path of dispassionate judgment.



Champion Changes

Cassiopeia Final Portrait


Quality of Life Box FinalTwin Fang Final IconTwin Fang [ E ]

  • Casting the spell will no longer cancel Move or Attack orders.




Dr-Mundo-Final-Portrait (1)


Nerf BoxMasochism Final IconMasochism [ E ]

  • Bonus AD decreased from 40/55/70/85/100 [+0.4/0.55/0.7/0.85/1 per 1% Missing HP] to 20/40/60/80/100 [+0.2/0.4/0.6/0.8/1 per 1% Missing HP]


Nerf BoxSadism Final IconSadism [ R ]

  • Cooldown increased from 75 seconds at all ranks to 100/85/70.




Elise-Final-Portrait1 (1)


  • Base Movement Speed in Human Form decreased from 330 to 325;
  • Base Movement Speed in Spider Form decreased from 355 to 350 (same change for spiderlings).


Nerf BoxVolatile Spiderling Final IconVolatile Spiderling [ W ]

  • Base Damage decreased from 75/125/175/225/275 to 60/110/160/210/260.




Gangplank-Final-Champion-Portrait1 (2) (1)


Nerf BoxCannon Barrage Final IconCannon Barrage [ R ]

  • Cooldown increased from 140/130/120 seconds to 160/150/140.




Karma-Final-Portrait (1)


Buff BoxFocused Resolve Final IconFocused Resolve [ W ]

  • Mana Cost decreased from 70/75/80/85/90 to 50/55/60/65/70.




Kindred-Final-Portrait (1)


Nerf BoxDance of Arrows Final IconDance of Arrows [ Q ]

  • Mana Cost increased from 30 at all ranks to 35.



Nerf BoxMounting Dread Final IconMounting Dread [ E ]

  • Base damage decreased from 80/110/140/170/200 to 60/90/120/150/180.




Nunu-Final-Portrait1 (1)


Change BoxIce Blast Final IconIce Blast [ E ]

  • Damage decreased from 85/130/175/225/275 [+1.0 AP] to 80/120/160/200/240 [+0.9 AP];
  • Slow strength increased from 20/30/40/50/60% to 40/45/50/55/60%;
  • Attack Speed and Slow debuff duration decreased from 3 seconds to 2;
  • Mana cost decreased from 75/85/95/105/115 to 70/75/80/85/90;
  • Cooldown decreased from 6 seconds at all ranks to 6/5.5/5/4.5/4.



Rengar-Final-Portrait (1)


Unseen_PredatorUnseen Predator [ Passive ]

  • When Rengar dashes, he will now land a small distance away from his target.


[ Context ] This is to prevent the mid-air Bola cast when on top of an enemy Champion.


Change BoxEmpowered_SavageryEmpowered Savagery [ 5-Ferocity Q ]

  • Total AD ratio decreased from 1.5 to 1.3;
  • Bonus Attack Speed and Attack Damage increased from 10% to 20%.


Nerf BoxBola_StrikeBola Strike [ E ]

While Rengar is dashing, Bola Strike will have a small cast delay.



Change BoxThrill_of_the_HuntThrill of the Hunt [ R ]

  • Range for exclamation mark to appear increased from 1250 to 1450;
  • When stealthed, Rengar will gain the Movement Speed buff, regardless of whether he’s moving toward an enemy Champion.



Tahm-Kench-Final-Portrait2 (1)


Nerf BoxAn Acquired Taste Final IconAn Acquired Taste [ Passive ]

  • Stacks now remain on the target for 5 seconds, decreased from 7.



Nerf BoxAbyssal Voyage Final IconAbyssal Voyage [ R ]

  • Ratio on passive decreased from 4/6/8% of Bonus HP to 2/4/6%.




Item Changes


Buff BoxAthenes Unholy Grail Final IconAthene’s Unholy Grail

  • Recipe Cost decreased from 565 Gold to 465 (Total Cost down from 2800 Gold to 2700).



Buff BoxCull Final IconCull

  • Attack Damage increased from 5 to 7;
  • Gold received for reaching 100 stacks increased from 300 to 350.


Quality of Life Box FinalCinderhulk Final IconEnchantment: Cinderhulk

  • Tooltip fix: now mentions the burn aura will only trigger while in combat.



Quality of Life Box FinalFarsight Alteration Final IconFarsight Alteration

  • Mouse cursor now changes color depending on where you want to drop the trinket:


Red – impassable terrain, don’t put trinket there over penalty of playing Teemo;

Blue – regular terrain, trinket can be placed;

Green – trinket will be placed in brush.


Blue Trinket 1 Blue Trinket 2 Blue Trinket 3


Nerf BoxFrost Queens Claim Final IconFrost Queen’s Claim

  • Cooldown on active increased from 60 seconds to 90.



Buff BoxMorellonomicon Final IconMorellonomicon

  • Recipe cost decreased from 765 Gold to 615 (Total cost decreased from 2550 Gold to 2400).





Change BoxAssassin FInal IconAssassin [ Tier 2 Cunning ]

  • Bonus damage when alone increased from 1.5% to 2%;
  • Bonus damage now only applies to enemy Champions, not minions and monsters.


Nerf BoxThunderlords Decree Final IconThunderlord’s Decree

  • Cooldown between procs changed from 20 seconds to 25-15 seconds (scales down with Champion level);
  • Window to stack 3 attacks/spells to proc the damage decreased from 5 seconds to 3.




High Noon Jhin will be available for 1350 RP as soon as Jhin is released.


Jhin_Splash_1 (1) Jhin_1




MODEL Banner

High Noon Jhin Model 1 High Noon Jhin Model 2


Recall Banner

High Noon Jhin Recall 1 High Noon Jhin Recall 2



High Noon Jhin Passive 1 High Noon Jhin Passive 2

High Noon Jhin Passive 3 High Noon Jhin Passive 4



High Noon Jhin Q 1 High Noon Jhin Q 2



High Noon Jhin W 2 High Noon Jhin W 1



High Noon Jhin E 1 High Noon Jhin E 2



High Noon Jhin R 1 High Noon Jhin R 2

High Noon Jhin R 3 High Noon Jhin R 4




Beast Hunter Draven will be available in store for 750 RP:


Tryndamere_Splash_8 (1) Draven_5


MODEL Banner

Beast Hunter Draven Model 1 Beast Hunter Draven Model 2




Beast Hunter Sejuani will be available in store for 750 RP:


Tryndamere_Splash_8 (1) Sejuani_6


MODEL Banner

Beast Hunter Sejuani Model 1 Beast Hunter Sejuani Model 2




Beast Hunter Tryndamere will be available in store for 750 RP:


Tryndamere_Splash_8 (1) Tryndamere_8


MODEL Banner

Beast Hunter Tryndamere Model 1 Beast Hunter Tryndamere Model 2



New Summoner Icons

A few eSports summoner icons have been updated for Patch 6.2:


profileIcon1028 profileIcon1030 profileIcon1031 profileIcon1101 profileIcon1102

profileIcon1096 profileIcon1097 profileIcon1098 profileIcon1099 profileIcon1100


We also have a new anchor icon, presumably for OCE’s Ocean week:





This is a new in-client system that nets you rewards like skins and Champions. Below I’ve written down all the ways you can earn content and craft:


You’ll need Hextech Keys and Hextech Chests. You’ll earn Hextech Keys for winning matchmade games (meaning any game type except Custom games).

Chests are trickier; they’re rewards for performing well on a particular Champion. You earn chests through the Mastery system, but keep in mind that you can only earn one chest per season with a given Champion. Every time you get an S rank, you’ll get a chest, up to a maximum of four chests per month.

Alternatively, you can buy both keys and chests for 125 RP each in the store.

Crafting 1 Crafting 2


Once you have a pair, you can open chests using keys through the interface found by clicking on the shard icon below your username. After the animation, you’ll receive either a Champion Shard, a Skin Shard, a Ward Skin Shard, Cosmic Essence, Champion Essence or a combination of all those. Note that a chest will never contain essence only.


Think of Champion and Skin Shards as tickets for temporary access to Champions. You can do four things with those.

Crafting 4


First, you can re-roll both types of Shards into permanent Champions or Skins, respectively. To do so, you’ll need three Shards. The catch? Your reward is random.


You can disenchant both Champion Shards and Skin Shards for Champion Essence and Skins Essence, respectively.

Crafting 11 Crafting 12


You’ll need this essence to upgrade Champion Shards and Skin Shards into specific permanent Champions and Skins:


Lastly, you can rent Champions and Skins for 7 days. This will use up their respective Shards.

Crafting 13


The rent period will be displayed on your Summoner Profile. It’s also the place where you can check how many chests you can unlock until the end of the month and what Champions you’ve already unlocked a chest with.

Crafting 15

Crafting 14


Sometimes you’ll find Rare Gems in your chests. These contain one chest and one key.

Crafting 9 Crafting 10


You can earn Ward Skin Shards through these chests. These work the same way as regular Skin Shards.

Crafting 7 Crafting 8


You can also earn Summoner Icons. These will instantly be added to your account.

Crafting 5 Crafting 6




[ Note ] You can find the official Lunar Revel teaser and all the new themed content HERE.


The Lunar Revel login animation will be coming with Patch 6.2, as well as a Snowdown-type store. Here’s the video by frostyNinja:


Here’s the still from the animation:

Lunar Revel Still


And the music from the login theme:


Also, a Lunar Revel store is now in place of the Snowdown shop in the client. It functions the same way. Try your luck when 6.2 hits live!

Lunar Revel Store 1





Keystone Masteries are now visible during the Loading Screen:

Champion Mastery Load Screen


Content that didn’t make it to 6.2 but will return for testing:

Lunar Revel content that will be released after 6.2:


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]m.

Dev Blog: How Mundo Was Made

November 9th, 2015


Riot’s latest dev blog details the creative and development process of bringing Mundo to League:

The Making of the Madman


He’s big, he’s purple, and he has some disturbing origins…

We talked to Andy “fantasyworld” Ho (Lead Analyst), Colt “Ezreal” Hallam (Lead Game Designer), and Edmundo “odnumde” Sanchez (Art Lead) to shed some light on the man, the monster, the Mundo.

Mundo never start in mail room


What prompted the creation of Dr Mundo

Edmundo: Mundo was conceived and created back in the day when there were only like 30 folks at Riot. He was born from an original character description by Steven “Guinsoo” Feak, which he paired with a drawing I did of a surgeon, and gave him the placeholder name “Dr. Mabuse.” (which actually came from a 1922 German silent horror film of the same name…don’t ask). Obviously that name wasn’t going to fly, so we did some brainstorming to come up with something better. Brandon Beck happened to walk by while I was working on him and said, “Let’s just call him Dr. Mundo.” I wasn’t going to complain haha.

Andy: I had come into Riot as an intern and noticed that there were a bunch of work-in-progress champion designs that had some assets, but hadn’t yet been finalized. Dr. Mundo was one of those, and I kind of just felt compelled to try and finish him. I pulled out all my limited tech skills and somehow managed to hack together a bunch of if/then lines of code that became Mundo’s early kit.

Colt: Andy took the reins on Mundo. This was back when we were pumping out champions at a pretty insane pace, so the turnaround for Mundo was about a month–very short compared to the time and attention to detail we pour into champions these days. For animation references, we’d just record people acting like we thought a hulked-out chemical madman would. Somewhere in the archives there’s a video of one of the designers stomping around with his tongue out like Mundo so we could figure out what the heck he should be doing in game.

Fan art by denstarsk8

May the best Mundo Mundo


How did Mundos character develop

The horror that was beta-era Mundo

Edmundo: The original design was an absolute monstrosity. I’m not kidding, he was literally some sewn-together hodgepodge of body parts from different creatures. There were lizard feet, a bunch of random limbs–a real freak show. We were going for some kind of collector vibe, a doctor who enhanced himself by Frankensteining himself together with various pieces, but it (obviously) didn’t make any sense. We talked a bunch about how to shift his concept, and we ultimately landed on the idea of him being a Hulk-like scientist that was just…perma-Hulk.

Colt: The initial Mundo concept was vetoed pretty quickly. We just couldn’t make it make sense. Did he cut off dinosaur feet? Were there giant lizard men out there? It just wasn’t going to work. Edmundo came up with the second iteration, where Mundo was a Dr. Jekyll/Mr. Hyde type character–only we decided he was permanently stuck as Mr. Hyde. The tech wasn’t there yetâ„¢ for a transforming character. We weren’t able to mess around with that until Nidalee.

Andy: We’d changed the concept, though he was still a doctor for some reason. At first he had scissors, but we didn’t have the tech yet to make those function properly either. So we ended up giving him this giant bone-saw, and that looked really weird. The act of throwing it at people felt really good gameplay-wise, but the huge sword-saw thing he had was very awkward visually. In true hacky fashion, we ended up just taking the giant model and scaling it down a bunch until it was more like a cleaver, and that stuck.

While we were starting to lock down the visuals, we hadn’t really honed in on his personality yet. Even when we started bringing in voice actors, we pretty much planned to let them run with it. Fortunately, the first guy who auditioned positively nailed it with this hulking, maniacal, brutish persona, which also had a strong helping of derp to him. His rendition of Mundo really excited us, and we molded a lot of his final design around that.

Fan art by yubigd

Mundo smash like a boss


What went into creating Mundos kit

Colt: There were some core gameplay elements we became attached to early on–mainly all the health regen. We loved the idea of a guy who could really quickly regain his health bar if you didn’t finish him off. That “fire hose of health regen” feeling was super satisfying. Initially we toyed with reverse damage, where he’d turn on his ult and gain as much damage as he’d been dealt. But that basically made no one want to attack Mundo, so it ended up both screwing over your teammates and not letting the player enjoy the tank fantasy they’d signed on for. Tanks want to be attacked. We needed to incentivize players to come after you, to create that feeling of wanting to do it even though you know it’s bad for you, like chasing Singed or hunting down Teemo. Beating up Mundo creates that Raid Boss DPS moment when you have to burst him down at the last second or he’s coming back to get you.

Having a health cost for abilities was another core hook we wanted, which ended up working really well with his passive and ult. We wanted him to land in this area where it felt good for him to be taking damage.

Andy: We played around with a few things for Mundo’s attacks. We really loved the way throwing cleavers felt, so we became kind of obsessed with them. For a time, the more cleavers you threw, the faster you could throw them. Eventually his cleaver cooldown would drop to zero, so he was machine-gunning cleavers everywhere. At one point we even integrated the cleavers into his ult! Mundo would just plant down and throw cleavers infinitely, like a Vel’koz ult, but with these blades. That was a little too crazy though, even for Mundo haha.

Fan art by kachima

Mundo do hostile takeover


Why do you think Corporate Mundo has become such a community fixture

Edmundo: I think people love Mundo just because he’s a fun character to play and watch run around doing Mundo things. He’s almost a cartoon, and has become pretty iconic at this point. Corporate Mundo is definitely one of my favorites, and it’s no surprise the community loves it, since the idea came from them.

Andy: Corporate Mundo was a weird phenomenon. There was a lot of community fan art that started cropping up with the concept. Teams here at Riot got behind it because it was just hilariously derpy.

Mundo will go where he pleases


What do you think is Mundos future

Colt: I don’t know that he’ll ever drastically change, taking his history into consideration. He gets moderate-sized tweaks every now and then to bring his mechanics up to date or tune his power, but the core of his kit has stayed remarkably consistent over the years. It may be because he just fills a cool niche. He performs well as a poke-tank, takes damage in a unique way, and–obviously–he goes where he pleases.

Andy: The only thing I’d really want to change would be the godawful Burning Agony particles. It was originally an old unused particle we had in the vault, and we ended up using it for Mundo just because it fit the name in a hilariously literal sort of way. But fireballs spinning around him makes no real sense thematically, so I’d love for us to give it another go at some point.

Edmundo: If we were to update Mundo in the future, there are things about his background we could explore more now that we have a better understanding of the world. He lacks a bit of depth right now, and we could give him some more believability. On the visual side I’d love to just generally update and polish some of his more out-of-date game assets, but I don’t think we’d change anything core. You can be damn sure he’d keep that colorful skin and good ol’ Mundo charm.


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]

PBE Round-up: Patch 5.20

October 9th, 2015

PBE Roundup Patch 5 20 Banner

Patch 5.20 will hit live in the early hours of October 14th, assuming there are no delays. Here are its contents:


Store Content




[ Note ] Kindred will also be enabled with Patch 5.20. You can find an in-game preview of both Kindred and her release skin HERE.

[ Note #2 ] Riven’s “Edge” resource was reverted during this PBE cycle and may return at a later point.




Cosmic Reaver Kassadin will be discounted to 675 RP for OCE, with profits going to a charity. For other regions, he’ll be available for 975 RP for 4 days on release, after which he’ll return to his original price of 1350 RP.


Kassadin_Splash_5 Kassadin_5


MODEL Banner

Cosmic Kassadin Model 1 Cosmic Kassadin Model 2


Recall Banner

Cosmic Kassadin Recall 1



Cosmic Kassadin W 2



Cosmic Kassadin E 1



Cosmic Kassadin R 1




Demon Vi’s summoning will cost you 1350 RP. For the first 4 days after her release, the portal will only need 975 RP.


Vi_Splash_4 ViLoadScreen_4


MODEL Banner

Demon Vi Model 1 Demon Vi Model 2


Recall Banner

Demon Vi Recall 1



Demon Vi Q 1




You can purchase the superior version of blue Brand for 975 RP during the first 4 days of release, and 1350 RP afterwards.


Brand_Splash_5 Brand_5


Recall Banner

Spiritfire Brand Recall 1


MODEL Banner

Spiritfire Brand Model 2 Spiritfire Brand Model 1


SEAR Q Banner

Spiritfire Brand Q 1



Spiritfire Brand W 1



New Splash Arts

Five new splash arts will replace existing ones on live once Patch 5.20 hits live:



Masteryi_Splash_1 (1) MasterYiLoadScreen_1 (1)



Masteryi_Splash_2 MasterYiLoadScreen_2 (1)



Ezreal_Splash_3 (1) EzrealLoadScreen_3 (1)



MonkeyKing_Splash_3 (1) MonkeyKingLoadScreen_3 (2)



Brand_Splash_2 BrandLoadScreen_2 (1)



Champion Changes


Darius Final Portrait


Nerf BoxDecimate Final IconDecimate [ Q ]

  • The width of the outer circle has been decreased from 270 to 220



Here’s a comparison between the values on live and PBE:

PBE LIVE Decimate Comparison


Nerf Box Apprehend Final IconApprehend [ E ]

  • Slow strength decreased from 90% to 40%




Dr Mundo Final Portrait


Quality of Life Box FinalBurning Agony

Burning Agony [ W ]

  • Health cost and damage-per-second now tick twice every second, updated from once. No number changes


Buff BoxMasochism [ E ]Masochism Final Icon

  • Next basic attack deals bonus magic damage equal to 5% of Dr.Mundo’s total Health;
  • Casting Masochism also resets Mundo’s auto-attack timer



Evelynn Final Portrait


Nerf BoxDark Frenzy Final IconDark Frenzy [ W ]

  • Mana cost increased from 0 to 40 at all ranks




Fiora Final Champion Portrait


Nerf BoxGrand Challenge Final IconGrand Challenge [ R ]

  • Heal duration now lasts 2 seconds, increased by 1 for each Vital Fiora procs, up to a maximum of 5 seconds.



Teemo Final Champion Portrait


Buff BoxNoxious_TrapNoxious Trap [ R ]

  • Cooldown decreased from 35/31/27 seconds to 34/28/22
  • Mushrooms now take 1 second to activate, decreased from 1.5



Vayne Final Portrait

General Box

  • Base Attack Damage decreased from 53.5 to 50.5




One-for-All is back, complete with several new champions and interactions since last time:


L3T4NCY New PortraitHeya ^.^/

It’s been awhile since we saw the original One For All on Summoner’s Rift. A number of new champs have come out since its last run so we thought: why not bring back the OFA funtimes? :D

A bit of trivia for those of you collecting random League knowledge: One For All was the very first featured game mode we ever made (almost 2 years ago this month!) o.O

One For All is a 5v5 battle played on SR where everyone on your team uses the same champion, decided by a vote during champ select. Some champs have amazing synergy with themselves (Kalista? Kalista! :D) so enjoy exploring the possibilities.

There’s been quite a few new champions (and many others reworked) since the last time we did OFA. We’d like some help from you guys specifically testing out the following champions here on PBE before the mode goes live. We’ll be temporarily disabling all other champions in OFA for the first few days on PBE, just to help focus the initial testing on these below champs.

  • Azir
  • Bard
  • Brand
  • Darius
  • Kalista
  • Kassadin
  • Kindred
  • Ekko
  • Fiora
  • Gangplank
  • Garen
  • Gnar
  • Kennen
  • Morde
  • Mundo
  • Rek’Sai
  • Rumble
  • Ryze
  • Skarner
  • Soraka
  • Tahm Kench
  • Tristana
  • Twitch
  • Vi
  • Zilean

To reiterate, when OFA goes live, ALL champions will be available to play. We’re just limiting the pool here on PBE to help focus testing on the newer script-worked champs.

Thanks guys. Now to try out that matryoshka Tahm Kench. :D

[ Link to Post ]


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]

Champion Rotation Week 27 Season 4 Second Banner


The following Champions will be free-to-play until July 29th:

  • Blitzcrank - 3150 IP or 790 RP
  • Dr. Mundo - 1350 IP or 585 RP
  • Gragas - 3150 IP or 790 RP
  • Kog’Maw – 4800 IP or 880 RP
  • Nasus - 1350 IP or 585 RP
  • Skarner – 4800 IP or 880 RP 
  • Trundle - 4800 IP or 880 RP
  • Urgot – 3150 IP or 790 RP
  • Xerath – 4800 IP or 880 RP
  • Ziggs – 6300 IP or 975 RP

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]


PBE 23 May Banner


Note: PBE is currently down, and I think there are some changes I didn’t get to yet. I’ll make another article once the servers are back up.


Previous PBE Updates for Patch 4.9 Cycle:





Champion Changes


Braum New Portrait


64px-Winter's_BiteWinter’s Bite [ Q ]

  • Damage decreased from 80/125/170/215/260 to 60/110/160/210/260


64px-Stand_Behind_MeStand Behind Me [ W ]

  • Bonus Amor and Magic Resist decreased from 20/22.5/25/27.5/30 (+ 14/15.5/17/18.5/20% of Braum’s bonus Armor/Magic Resist) to 10/15/20/25/30 (+ 12/14/16/18/20% of Braum’s bonus Armor/Magic Resist)



Mundo New Portrait


Infected_CleaverInfected Cleaver [ Q ]

  • Range increased from 900 to 975



Kassadin New Portrait


Nether_BladeNetherblade [ W ]

  • Active damage decreased from 40/75/110/145/180 to 40/65/90/115/140



New Portrait Kayle


Righteous_FuryRighetous Fury [ E ]

  • Bonus attack range decreased from 400 to 350
  • Total attack range decreased from 525 to 475



LeBlanc New Portrait


 DistortionDistortion [ W ]

  • Mana cost decreased from 80/90/100/110/120 to 80/85/90/95/100


Mimic_Sigil_of_SilenceMimic: Sigil of Silence [ Q R ]

  • Initial damage decreased from 100/200/300 ( + 0.65 AP ) to 60/110/160 ( + 0.5 AP )


Mimic_DistortionMimic: Distortion [ W R ]

  • Damage decreased from 150/300/450 ( + 0.975 AP ) to 90/165/240 ( + 0.75 AP )


Mimic_Ethereal_ChainsMimic: Ethereal Chains [ E R ]

  • Initial damage decreased from 100/200/300 ( + 0.65 AP ) to 60/110/160 ( + 0.5 AP )



Soraka New Portrait


StarcallStarcall [ Q ]

  • If Starcall hits at least one enemy champion, Astral Blessing’s cooldown is reduced by 10/11.3/12.5/13.8/15 %, increased from 5/7.5/10/12.5/15 %/7.5



If you have any questions, feel free to ask me at @NoL_Chefo.


Rotation S4 Week 18

The following Champions will be free-to-play until May 20th:


Dr. Mundo – 1350 IP / 585 RP
Morgana – 1350 IP / 585 RP

Kassadin – 3150 IP / 790 RP
Skarner – 4800 IP / 880 RP

Kennen – 4800 IP / 880 RP
Soraka – 450 IP / 260 RP

Kha’Zix – 6300 IP / 975 RP
Varus – 6300 IP / 975 RP

Malzahar – 4800 IP / 880 RP
Vel’Koz – 6300 IP / 975 RP