Archive

Posts Tagged ‘draggles’

 

Draggles QA Banner

 

EUW Community Coordinator Draggles hosted a Q&A today on all manner of topics. Here’s the breakdown.

You can read the most important details of the Q&A here.

 

 

Draggles New PortraitHey guys,

3 red posts in the last week on EUW? I suck. It’s been a busy weekend as I went to Play Expo in Manchester to check out some university esports, followed by a short spate of illness (curse you, Irish weather!) but I’m back. 

I feel we’re due for an impromptu Q&A! Feel free to ask anything and I’ll do my best to answer! 

Draggles reserves the right to not answer any question that he deems to be dangerous to his future career prospects or to Riot as a company… or anything that will make him look stupid. Trolls beware!

EDIT: You can also ask me anything, at any time, on Twitter at https://twitter.com/RiotDraggles

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When’s the first major content patch for the preseason

Draggles New PortraitSo it’s just over 3 weeks to the end of the season (November 11th 00:01 GMT). A lot of the proposed changes can be found on the PBE Boards and more specific stuff on this post. There’s a hell of a lot of changes – most will need to relearn the jungle as there are brand new items that build out of Hunter’s Machete. There’s also the possibility of a new, roaming camp in the river, as well as repeated-Dragon-killing buffs. Not all of this is going to make it in to the final preseason patch but it’s certainly an idea of our direction. 

I think this may all be hitting on the 11th but there might be a small delay between end of the 2014 Season and the preseason changes. We’ll be giving you more context on these shortly before we push the patch to live.

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Will there be more new Champions this year

Draggles New PortraitYep! But this shouldn’t really be a surprise considering our previous release schedule 

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Will Supports get some kind of love during preseason

Draggles New PortraitAs a support main, I feel you. Supports are getting the following items (as it stands currently):

Raptor’s Cloak

  • Recipe: Rejuvenation Bead + Cloth Armor + Rejuvenation Bead
  • Grants bonus movement speed when near turrets


Ohmwrecker

  • Recipe: Raptor Cloak + Kindlegem
  • Active now boosts the damage of nearby towers by 100% or prevents nearby enemy towers from attacking.
  • Stats adjusted to fit the recipe items (Health/Armor/Regen/CDR)

and the ones I’m most excited about:

Crystalline Bracer

  • Recipe: Rejuvenation Bead + Ruby Crystal
  • Grants Health and Regeneration.

Righteous Glory

  • Recipe: Catalyst + Crystalline Bracer
  • Grants Health, Mana and Regeneration
  • Active: Grants +60% MS to you and nearby allies when moving towards enemies for 2 seconds. When this speed boost ends, it emits a shockwave, slowing nearby enemy champions by 80% for one second.

^ This, to me, screams “ALISTAR”. It’s like a charging Randuin’s! I am excited!

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Will you be nerfing specific Champions

Draggles New PortraitI think we’re holding off on rebalancing specific champions until we see how the preseason plays out – it’s going to radically change the meta overall. Obviously we have a couple of patches to go before the 11th November (providing we keep to the biweekly schedule), so any last-minute tune-ups could still come about then.

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Do you think Solo players will appreciate Season 5’s meta

Draggles New PortraitCompletely understand your concerns, but I feel it’s best to see how the first couple of weeks of preseason play out before you make too many judgements. Strategic diversity/multiple win conditions are our aims for preseason, but it’s honestly something we’ll have to wait and see as to which way it goes.

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What happened to the Shaco rework teased this year

Draggles New PortraitI don’t remember seeing it announced, and the crazy thing about reworks is sometimes they fall through, or something else takes priority. I’d love to see Shaco reworked; put some character into his moveset that compliments his actual lore in the same way that Braum’s and Jinx’s moves are representative of their characters. The problem with a Shaco rework is that his stealth, his boxes and his clone are all iconic features of his moveset and so it would be tough to distance him from these.

Like in the case of Sion, before he was a axe-wielding zombie Schwarzenegger with a pink shield and a stunning look. Like, what? HOW DOES THIS MAKE SENSE? Now he’s much more thematically cohesive – much like his story where he is an unstoppable juggernaut, he has so many moves that fully represent that, while still keeping his quintessential shield/axe. I’d like to see this sort of thing happen to Shaco if and when a rework goes ahead.

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How does MMR work and how does it affect LP gain loss

Draggles New PortraitWe keep MMR calculations under wraps. I’m being completely honest here when I say that this information is also kept from most people, including me. Everything I know about matchmaking comes from this Knowledge Base article. I do know that op.gg or any third party sites don’t have access to this info, so any figures they associate with your account are estimations only.

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Is it technically possible that patches can affect ping

Draggles New PortraitIt is very rare for patches to affect ping unless we drastically change our infrastructure. Unfortunately there are so many jumps in each connection from your PC to our platform that it’s very difficult to give an “overall diagnosis” for any problem. Needless to say if the problem is immediately fixable from our end, we get on it straight away. If it’s an ISP issue we will reach out to ISPs to find out what’s going on. It could be the backbone ISP (the one that services all the ISPs in a region) or a degraded connection somewhere along the line.

Honestly your best bet, when experiencing high ping or packet loss, is to run this tool, and look for high numbers along the way. If you don’t want to do that, feel free to post them on the forum and it becomes a hell of a lot easier to specify just what’s giving your connection the hump.

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Why is Shyvana blonde in her Championship skin

Draggles New PortraitI think it fits the colour scheme of the “Championship” line of skins. Little did you know, Thresh was hiding a giant blond afro.

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EUW Servers Banner

 

 

What is with the recent EUW server instabilities

Draggles New PortraitWhat sort of hiccups in particular are you experiencing? We had a brief moment of downtime and a server restart a couple of weeks ago, but we’ve actually been able to really improve the quality and quantity of the uptime we have – so much so, that we’re planning to move EUNE to the datacentre in the not-too-distant future.

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Will there be more Red activity on EUW forums

Draggles New PortraitThis is always something that has affected us on the EUW forums. The fact of the matter is that EU just has fewer employees than NA, as well as having different specialisations. With cross log-in on Boards, however, this problem should be a thing of the past for English-speaking players. And in fact, if you wanted to talk to some devs right this minute, you can use your EUW login to discuss gameplay and champion/item balance or talk to the story/art team. Just make sure your region is set to EU West in the top left. Also remember timezones are a thing. With the majority of the main game devs 8 hours behind at the minimum, the crossover “quality time” period is a matter of 2 or 3 hours each day.

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How about a chat no one on either team can read

Draggles New PortraitI’d say it would be a good outlet for anger. A therapy, if you will. Also, your Summoner name seems relevant.

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Any plans on creating an item with an active dash effect

Draggles New PortraitOoh, interesting thought! Would open up a lot of champions to be viable, but then it would also become a “must buy” on every champion. Not sure we want to enforce something this heavily that it would be useful for ALL ROLES. Aside from wards, of course.

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Suggestion Sightstone grants ward charges per minute

Draggles New PortraitI don’t know if there’s anything coming for Sightstone, but I feel with some of the new jungle vision changes (killing the Raptors (currently Wraiths) gives you the ability to see invisible units for a short time the next time you are caught by an enemy ward, for example), the vision game may change all over again.

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Who are the main Rioters that represent the UK

Draggles New PortraitThe UK community team consists of Bolton, Yuka, Navigator and myself. Our plan for this year is to give you guys way more heads up on which events we’re going to be at. 

Additionally none of us are “PR”, so to speak. Every Rioter essentially controls their own PR as we’re all allowed to speak out about stuff whenever we want… within reason, of course.

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IF you could nerf one Champion, who would you choose

Draggles New PortraitOlaf. Honestly I’m glad he’s not in the meta right now because he is an absolute nightmare. *shudder*

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Do you still think about LCS Recap sometimes

Draggles New PortraitAll the time. I miss it a lot of the time. In some ways I miss the crazy late nights and the caffeine overload but I’m glad I’m now with the company that made it all possible. In fact, I’ve been here 10 months today!

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Why does Morello hate Irelia

Draggles New PortraitBecause much like Lee Sin, no matter how much you keep Irelia down, she keeps coming back.

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How do you feel about the return of the Shurima Empire

Draggles New PortraitMy thoughts on Shurima can be summed up in the form of these cakes. (Seriously I have no idea how our head office allowed me to make this contest considering the terrible pun)

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Who do you think is the best player in the world

Draggles New PortraitBest player in the world may well be DanDy. He just… doesn’t make mistakes, ever.

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If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com

 

 

News Update July 29 Banner

 

 

Summary

Following Gnar’s teaser promo-site yesterday, Meddler addresses some spoiler-free questions like the Champion’s intended role, who’s worked on him and how to pronounce his name. Moving on, Lyte discusses the long-rejected Prisoner Island system, which pits toxic players, leavers and so on in a separate environment. Game designer Fearless apologizes for the lack of communication on Sona’s rework and explains why auras need to remain short-ranged. Lastly, a Skin recolor survey surfaced on Reddit.

 

Recent News

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Discussion on Gnar Banner

 

 

Can we have some hints about Gnar’s kit

 

 

You stated Gnar will be a top laner

Meddler New Portrait We believe top lane’s where Gnar’s going to be played most due to the way his kit functions, though we’ve tested him in other roles too of course. As with any new release though that’s just an estimate of course – internal testing’s no substitute for the millions of games that’ll get played once a champion’s out that really dig into how they’re best played.

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How do you pronounce “Gnar”

Meddler New PortraitSilent G.

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Do you think Gnar can handle Ranged champions on top lane

Meddler New PortraitWe’ll get into kit discussion pretty soon, don’t want to give any details away before the rest of the reveal stuff comes out though .

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Is Gnar the Champion Gypsylord and CertainlyT worked on

Meddler New PortraitBoth Gypsylord and I have done gameplay design work on Gnar. Gypsylord’s definitely done more of the work than I have though, particularly in the later parts of Gnar’s development (most of my hands on contributions were in the earlier stages). CertainlyT’s currently focused on another champion that’s earlier in the production process.

Important to point out here though that gameplay design’s just a piece of what goes into a champion however. A wide range of people are part of making a character like this (animators, visual effects artists, modellers, producers, QA, 2D artists, sound designers, writers, software engineers, playtesters from a wide range of disciplines etc) – gameplay design’s just one piece of the puzzle.

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Has Gnar been in production for a long time

Meddler New PortraitYeah, initial concept work on him started early last year. We figured a bunch of stuff out, then put him on ice for a while until we were ready to get him into the full production process.

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Is Gnar from the Freljord like Braum

Meddler New PortraitGnar does not currently reside in the Freljord (although that does not discount him possibly being “from” it). Honestly, I doubt he even has any understanding of what a “Freljord” is.

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Prisoner Island Banner

 

 

Why haven’t you tried a “Prisoner Island” punishment system

[ Clarity ] The “Prisoner Island” system puts toxic players / AFK-ers in a separate queue from the rest of the player base.

Lyte New PortraitHey Arkon Tri,

The reason I haven’t dug into this is because we’ve discussed why these designs aren’t suitable for League (or many other games) in the past. Some other players have mentioned this, but you’re basically suggesting a concept called “Prisoner’s Island,” where you pair players with similar reputations together. 

There’s a lot of nuances to low priority queue or Prisoner’s Island systems; for example, you can use low priority queue systems for behaviors like Leaving/AFK. These behaviors are binary–players know they either left a game or not, and there’s no subjectivity to the behavior. However, when you’re dealing with behaviors like verbal abuse, intentional feeding or negative attitude, it’s far more subjective. Some players will get placed into low priority queue systems for these behaviors and vehemently disagree that they belong there–you’ll basically get a lot of, “What the? All these people in low priority queue are toxic, why am I here?

In these cases, a lot of players (mainly those without purchased content) will simply make new accounts to re-enter the ecosystem with a neutral reputation rating. If these players do that, you’ve basically banned a player but used a complicated, time-consuming system to do so.

Secondly, a common issue with these designs is how you score new players. Do you score them in neutral priority, and force them to have worse matches than the “positive” players? This isn’t ideal, because generally you want your new players to have the best game experience. You obviously can’t start new players with 0 or negative reputation, as that’d be a negative experience. If you start new players with a positive reputation, then it gives toxic smurfs an easy way to ruin games at low levels while also further encouraging them to just start new accounts if they ever end up with negative reputation.

We’ve talked about a lot more reasons in the past, but Prisoner’s Island has basically been a concept for over 5 years and we know that it only works well with binary behaviors that are not subjective.

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If players in the “Prisoner Island” wish to reform, they’ll move up

Lyte New PortraitIronically, what we find is that when you actually put players together in Prisoner’s Island and all 10 players are actually consistently toxic players for subjective behaviors like verbal abuse… it’s nearly impossible to change.

Again, Prisoner’s Island type systems work OK for behaviors like Leaving/AFKs which are binary, but are very, very counter-productive for subjective behaviors.

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How about just giving real rewards for positive behavior

Lyte New PortraitWe have to go back and finish the Honor Initiative, and that’ll explain a lot of the reasons why Honor was setup the way it is but seems incomplete.

For example, right now there’s an issue with the Honor Ribbons where it’s simply rewarded to the top 20% of positive players on every server. Most of these players tend to play modes like ARAM and Co-op vs Bots because these modes simply have really high Honor give rates; so, you won’t see ribbons as much in Normals or Ranked. One of the fixes is making sure that we reward ribbons per queue, and not just per server.

Secondly, we have some rewards for the Honor Initiative that are more consistent. Right now, Ribbons are the top 20%, but there’s nothing for the everyday player who wants to be recognized for being positive while working their way up.

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Why not have the “Prisoner Island” be just for leavers

Lyte New PortraitWe’ve been working on a new system that addresses Leavers/AFKs more aggressively, and will talk about it in a post in the future. Without revealing too much, it’s a different take on low priority designs and will update LeaverBuster’s penalty and tuning systems.

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Anonymity is what causes toxic behavior

Lyte New PortraitHere’s where you disagree with a lot of recent research by multiple university labs. A lot of recent research has shown that online toxicity is not about anonymity. If you look at news, social media and other games that force you to reveal your real ID and often personal profile to post comments, there’s still an insane amount of toxicity. What the research has shown is that the problem is a lack of consequences for actions, and this has very little to do with anonymity.

Secondly, the current systems don’t create more toxicity. Many players that are banned for racism, sexism or homophobia quit League of Legends and never play again, and that is exactly what we wanted. They’ll rage on the forums and complain, but that’s expected when you tell a group of players they don’t belong in this community. For the small number of players that do make new accounts, they’ll keep getting banned until they quit as well.

Third, there’s actually a system in place at low levels already that separates toxic smurfs away from other players and then bans them. We knew some of the toxic players would make new accounts when they got banned, and we did want to protect new players. However, we see that for many toxic players a few bans does get them to quit permanently. Prisoner’s Island systems don’t solve this issue by the way… many players just create new accounts when they enter Prisoner’s Island anyways.

I agree that for most players, making it ‘worth it’ to be nice is more effective, and we’ve been working on efforts to reward those players and give them more reasons to reflect on why being positive = awesome. However, we’re always going to need pretty aggressive systems for the small % of players that refuse to change. For these players, we just want to ban them repeatedly until they take their time elsewhere.

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Will LeaveBuster remain the same, but with banning for leavers

Lyte New PortraitWrong, it has entirely new penalties and doesn’t use bans.

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If a player is stuck with toxic elements, he she will try to change

Lyte New PortraitCould you explain why these two are different? 

If you’re banned, why isn’t it “damn I lost my account that I invested in, I’ll make a new one and not be an ass or I’ll lose that account too.”

If you’re in low reputation queue, why isn’t it “damn I am stuck in low priority/low reputation again, that’s ok! Time to make a new account and replace my old one in a week or two, no biggie.”

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The issue with your system is it takes too long to ban players

Lyte New PortraitActually, with the current system it’ll take approximately 3 days maximum for them to lose their new account.

How is a system proactive if it requires player input, which is reactive because it’s after a game experience?

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Bonus – apology from Arkon Tri and a focus on theorycrafting a proper punishment system

 

I added this in because it’s a great message: that you should always be arguing over suggestions, not over personas, if you want to reach a constructive conclusion.

 

Lyte New PortraitNo worries, we have heated discussions about designs much like this one internally all the time. One thing I think we both agree on is that we should always attack the ideas, and not the person. Emotions really just cloud decision-making when we’re trying to deep-dive into the intricacies of a design.

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Why are you nerfing Sona on the PBE

Fearless New PortraitI wanted to post here to clear up the reasons we’ve been lowering Sona’s values, even while the community here is asking for buffs. Most of the balance changes are reflections of internal playtesting, as we can balance those scenarios pretty well (accounting for people playing their main roles and champs, having less of a learning curve due to their closeness to the changes, etc.) so they give us a reasonably strong environment for understanding a champ’s balance.

PBE doesn’t have all of this going for it. Matchmaking is much less precise on the PBE, and some players are just hopping into custom games.

Based off watching the internal playtests, Sona was strong, and not just a little strong. Sona really hadn’t lost a lane before these changes.

As a side note, for the people claiming that negative posts don’t get read, that’s not true. I’ve read every Sona post I can find on here, on community sites, reddit, everything. While also trying to get Sona as streamlined and bug free as I can, time to reply is pretty lown When I see 3 or 4 people spamming out really angry posts, I do take the feedback and try to understand the source of frustration.

I haven’t responded in this case because previous attempts to have discussions haven’t proven productive. I don’t expect to change the minds of people who’ve had poor experiences here based on talking about what happened in testing they can’t see and don’t believe in. Being called a monkey doesn’t really make me believe that folks are interested in a meaningful discussion. If I have to choose between making an attempt to appease people who haven’t displayed a tendency to actually interact with debate, or fixing up Sona for her release, I’m going to fix up Sona so that she’s a better addition to the entire game, for as many players as I possibly can.

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Why haven’t you addressed the community’s concerns

Fearless New PortraitI think it’s a very fair criticism that I didn’t speak to you all as much as you’d hoped for. Saying that only 3 comments on one thread doesn’t suffice? That get’s a bit tricky. What is the correct ratio of posts? Do I only count posts that have actually tried to open or inform a conversation, or should I count troll posts and people raging without having even played the rework? At what point is my time posting and searching for ambient Sona threads better spent talking with our QA, live balance team, and experimenting with changes, tweaks and bug fixing? It’s very possible that I didn’t get that formula even close to right. It’s something for me to improve on.

That being said, when I look at posts that have lots of incorrect information, I started the time on PBE correcting them to make sure truthful information would be visible. Seeing those posts then get downvoted tells me that this community would rather punish someone they don’t agree with rather than provide its members with the most accurate info. That’s really depressing for me, both as a community member and a designer. It also doesn’t help when words get put into my mouth. For E, example, I don’t think the AP ratio “balances the ability.” I think a completely new ability that gives Sona, as well as her allies a very large block of MS makes sense on a kit that focuses on positioning. Sona can now position for huge ults without Flash due to E, as well as use her other basic abilities with quicker repositioning to save her team and power them up.

When we change a champion, some of the balance will be comparative, but plenty of it can’t be. Sona is Sona, and her balance as a whole is very different than any other champion. Sona has to be balanced of the collection as her base stats, abilities, growth, item paths, etc. I know it can be frustrating to see a value go down, and it can be easy to dwell on that change in isolation. When we’re adjusting Sona, we’re looking at the whole, and when she was showing up really strong, we tried to keep her power in the places that gave Sona her own set of strengths and weaknesses. That means she has to be worse at some things than other champions, but she gets to have strengths that are actually her own.

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It seems like you’re ignoring player feedback and suggestions

Fearless New PortraitIt’s not that I don’t care. Some of the suggestions don’t fit the vision for the champion, some are just straight up OP, and some were tested and didn’t work as well as the current option. It’s been something I need to do better with to make sure that you and the rest of the community at least hears more in these situations. I’ll admit to getting overwhelmed with the actual implementation and analysis for Sona, and not spending enough time addressing the feedback.

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Suggestion Make Sona’s auras chain off of allies to increase the aura range

Fearless New PortraitThe reason that we haven’t increased the effective range of the auras, either through a straight range increase or through something like this, is that it is intended that Sona continuously has to make a choice between playing safe and playing to maximize the effect of every cast. This is also why Sona has gotten even better AP ratios.

 

Sona players can build tanky/support tank and increase their safety, or they can opt into higher risk reward with AP builds. Larger effective aura sizes not only increase Sona’s effective support output, but decrease interaction with allies and leave opponents no real chance to respond if she’s strong, and no real room to buff her if she’s weak.

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Skin Recolor still in theorycrafting stages, not in development

 

[ Context ] A Redditor shared a thread with screenshots of a survey Riot is currently conducting on the option of selling recolors of skins in the store for 390 RP.

 

BuboBubo New PortraitReally happy to see the excitement here and wanted to provide a little bit more background.

This survey is part of our efforts to understand what the most important underlying elements of “Recolors” are and how important they are relative to each other. Everything is super exploratory at this point (ie: far too early to commit to recolors at all, a specific feature set, price or release date). But this feedback will directly shape what gets built because ultimately we want to delight you and what better way to maximize the chances of achieving that than getting your input?

On another note, surveys are a regular and central part of our quest to understand player wants, needs and behaviors. Importantly, they allow us to get representative responses from the various types of players. While forums and Reddit give us a lot of feedback and we are constantly perusing it, relying on them exclusively would lead to us missing the perspectives of players in other regions and those that don’t participate in these venues. This is also a key reason for why surveys are sent to individual players rather than posted for public comment.

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What are your thoughts on these surveys being made public on Reddit

BuboBubo New PortraitPlayers who didn’t get the survey enjoy the sneak peek, but it will inevitably set expectations for at least some players in ways that aren’t ideal. Meeting, falling short of, or exceeding player expectations keeps us up at night and public posts definitely make things a bit more volatile. From the player insights perspective (my discipline at Riot), it doesn’t help the validity of the surveys to have them posted up.

But at the end of the day, its part of the risk and done without malicious intent so we’ll roll with it.

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UNCONFIRMED FEATURE STILL IN TESTING!

Please no complainerino.

skin-splash Riot Survey Lucian Recolor End of Survey

 

 

Why isn't Vi top a thing

Gypsylord New PortraitSo as anyone who has watched the Vi champ spotlight may know, Vi was originally intended to be a top laner. 

She’s got a lot of cool gameplay in top lane with the Q charge up and E cleave but, honestly, she’s just too fair up there for too long compared to our current crop of top laners.

In the early game she has meaningful mana costs, telegraphed attacks, and massive cooldown windows for her passive and all of her spells (P – 18, Q – 18, E – 14 per charge, R- 150). I actually think top lane Vi could be a pretty awesome experience for both sides of the lane if we did stuff like lower her CD’s or buff E’s range and mana cost but then jungle Vi would go to crazy town. Could nerf jungle Vi to compensate but then are we screwing over the many Vi mains who prefer her out-of-lane experience? It’s a tough call.

All this said, SmashGizmo got diamond last season almost exclusively with top lane Vi. He’d typically play conservative until 6 focusing only on CS and rush an Iceborn Gauntlet for the extended dueling power and mana to offset her high costs. Turns out if a Vi manages to stay even until 6 there is not a single character up there (not even Irelia or Jax) who can beat her in a straight up 1v1. Her burst and sustained damage output is insane when she gets the chance to use it and her late game with top lane items is monstrous for the enemy teams’ squishies (or at least it was in season 3, a lot has changed since then).

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Why haven’t we been compensated after the EUW servers were moved

Draggles New PortraitThe compensation that Pwyff mentions in his post was given in June 2013. Here‘s a post from Demorphic (sorry the formatting is a little broken!) where more is explained.

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If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

News Update July 10 Banner



Summary

 Riot is cracking down on 3rd party skin-selling websites and making codes unredeemable past July 23rd. Also, Ricklessabandon is on the community forums discussing the upcoming PBE changes to Muramana (and Manamune). IronStylus talks VU directions for Cho’Gath, Kassadin, Warwick, Pantheon and Zilean and explains why the Champion release schedule has been so inconsistent lately. Finally, in the Single Posts collection is a response to the “Featured Matches” presented on the client’s landing page and what LeBlanc’s poor win rate across ELO ranges can (or can’t) tell us about balance.

Single Posts

 

Recent News

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3rd Party Skin Sites Banner

 

 

Draggles New PortraitGetting scammed sucks. Unfortunately the internet is full of shady people who take advantage of others. At Riot we strive to protect players from these scammers, and recently we’ve noticed an increase in fraud around 3rd party skin sites and skin reselling. 



These sites promise limited edition skins for League of Legends, when in reality they acquire codes illegitimately and exploit players. They charge excessive prices (we found one skin for over $1,000!) and sometimes take payment and never provide the content. You can’t predict the outcome, and no purchase is ever guaranteed regardless of what the seller says. To make matters worse these services typically use bots. Bots are lame to play with and chew up additional server bandwidth, negatively impacting everyone.

Riot is taking action against these scammers at the source. We are working with multiple payment processors to inform them of the situation and recommend they no longer process fraudulent payments from these sites. Additionally we will be deactivating all previously issued skin codes starting today. If you have a skin code that you acquired legitimately please send a request to Player Support and include proof of ownership. We’d be happy to help redeem the content to your account, but please note after 07/23/14 we will no longer be redeeming codes for any reason. 

For more information about codes and how to send Player Support a request, check out our code cards FAQ.

Followup: Player Support will not be retroactively removing content and skins that have already been redeemed prior to this announcement.

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Will you be deactivating already redeemed skins Banner


Yuka New PortraitHi iMonox!


We won’t be deactivating skins that you’ve already redeemed on your account using a code. What it means is that we’ll be deactivating all codes that currently exist. So anything that hasn’t been redeemed yet cannot be redeemed using the code in the normal way.

If you’ve recently attended an event and received a skin code from a Rioter, and you haven’t had a chance to redeem it yet, you can contact support. They will need to see proof that you own the code card (e.g. a photograph).

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Follow Up

Yuka New PortraitAny skins you have will not be removed from your account.

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Can I still redeem codes I have left

Yuka New PortraitGo try the codes in the client – if they don’t work, contact support and send them a photo of your codes with your summoner name written next to them. 

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How will skin code cards issued at events work

Yuka New PortraitCards issued at future events will have a set amount of days before they expire. (usually 5-7 days)

We are also experimenting with a digital alternative, which was trialed at Japan Expo in Paris last weekend.

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Why are you disabling working skin codes

Boompje New PortraitUnfortunately, many of them were obtained in ways we don’t want them to be obtained, as well as that a high amount of those transactions that happened “on the internet” are very shady, and often result in people losing their money without getting the skin they bought.

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How will you inform everyone of these changes

Yuka New PortraitHi Mooncloud!

A lot of our content creators have previously advertised skin shops in the past – we’re hoping that they will help spread the word via their channels. There’s also currently a thread on Reddit, and multiple Rioters are spreading the word on Twitter.

Most of these skin shops will be shutting down now as well. As was mentioned in the main post, we are also working with online payment processors to block payments going to 3rd party skin shops.

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What should I do if I have content that needs redeeming

Hollymonster New PortraitYou need to write in to get them redeemed now. We won’t process anymore of these after the 23rd as per the announcement.

Just make sure you submit the physical cards with a piece of paper and your Summoner name/Username so we can get your content asap.

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Offtopic How do you plan to resolve DDOS drophacks

Boompje New PortraitWe are very much aware of drop hacks and DDoSes and have regular meetings and activities to try and decrease the impact and amount of them. Unfortunately, this is not a trivial problem to solve  but I can tell you that we are working rather hard on this topic!

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PBE Muramana Changes Banner

 

 

Ricklessabandon New Portraithi friends~

tl;dr is that i’ve got some changes to muramana on the pbe and i’d love feedback for it! the most recent version of the changes should be in this post, along with a history of updates and a ‘frequently asked questions’ section. please leave any questions, comments, or concerns (on either the changes or this format for gathering feedback) in the comments section below!

and maybe it goes without saying, but these are all experimental and therefore highly subject to change! things like tuning, damage type, costs, etc could all be completely different by the time this ships (if any of it even ships at all)!

thanks in advance!

 muramana (last updated 2014.07.10 @ 03:06)

this will temporarily be off of the pbe while we prepare the 4.12 patch

 

Muramana[added] passive :: gains +10 bonus true damage (increased by 2% of maximum Mana if any number of azure stacks are active). also gain 1% attack speed for every stack of azure active.

[remade] active :: spend 60 mana to gain 10 stacks of azure, then doubles the current mana cost and stack gain of this active. azure has a fixed duration of 9 seconds, and when it expires this active resets its mana cost and stack gain and then goes on cooldown (30 second cooldown).

edit: to clarify, the passive mana-to-ad conversion from ‘awe’ is unchanged!

 

update! (2014.07.10 @ 03:06)

okay, got some really helpful stuff from the first iteration! i’m going to go forward with the build path changes to manamune in the 4.12 patch, and continue explorations with various muramana actives. the next version should hit the pbe sometime after 4.12 goes live. until then, i’ve updated the item details above.

also, there were several bugs affecting tear, manamune, and muramana due to a one-time refactor we did that should all be worked out. just need to get the new tooltips in after 4.12 ships and then things should look much more normal!

oh! one last thing… i did want to mention that i’ve been reading every comment posted here as well as any tweets that mention me and a handful of forum/reddit threads. i haven’t had time to directly respond to them unfortunately, but they’re definitely read and count for something!

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Frequently Asked Questions (last updated 2014.07.03 @ 15:05)

Q) why?

A) this turns out to be a fairly large question as there are a lot of reasons—the goal set for the changes hit a lot of things we’re hoping to explore/accomplish. to get the gist of it out up front, we want to create/improve the build foundations for mana-based champions. not just current kits that we ‘gate’ with mana, but also for a future in which we want to make mana more enjoyable/exciting (instead of it being like rationing out money to purchase food, imagine it being more like how to spend tokens at an arcade). some champions do this well on their own, but since a champion’s mana paradigm isn’t necessarily consistent across all kits there’s value in exploring systemic solutions to making mana much more interesting and meaningful.

of course, the ‘now’ is super important, so we’re doing this a piece at a time by exploring new ways to gain and spend mana in addition to your champion’s kit (which should already have awesome things like jayce’s shock blast through acceleration gate). the reason muramana is a candidate for this in addition to being a mana item is due to some issues with its current implementation (e.g., the item is most powerful when you don’t spend mana, but the reason a champion buys this is because they have really good ways to spend mana and they want to do that!) and because the item could stand to have more synergy/scaling with other items given its identity as a ‘late game’ item.

Q) which champions are intended to benefit from a change like this?

A) champions that care about heavily scaling their basic attacks throughout the game, and can also do cool things with their own abilities when they get a lot of mana. more specifically, this would apply to ezreal, corki, sivir, irelia, jayce, kog’maw, et al.

Q) what about current manamune/muramana users not in the above?

A) champions that tend to buy only one or two offensive items, and/or rely very heavily on spells (in relation to their reliance on basic attacks) likely won’t appreciate the attack speed and are more guarded about their mana usage. that leaves champions like urgot and yorick feeling a little awkward about the changes as a whole. that said, the build path change, extra attack damage, and new on-hit damage should theoretically help them out more over the course of the game than the muramana on live. as an urgot player that works next to a yorick player, this is definitely something we’re watching.

Q) what can apply the true damage?

A) basic attacks, single-target spells that deal physical damage, and any other abilities that applies on-hit effects. this is more or less the same as live muramana, but notably excludes single-target spells that deal magic damage (e.g., ryze’s overload or syndra’s unleashed power). this is primarily a preventative measure to keep abuse cases (like adding 420 true damage to syndra’s ult) from restricting the other tuning levers we want to use to make sure the item feels good on champions that should like buying muramana for everything it does. we know there are collateral effects to this (such as jayce’s thundering blow no longer triggering the effect) so we’ll be watching for data related to those specific cases to make sure things are still just fine for those cases.

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On Visual Updates Banner


 

 

IronStylus New PortraitHi. I wanted to try out the new function that should be listed below this box that says “show as flat” and see how the system works. I wanted to see if a conversation could be had using either or both of the views.

While we’re here! we’ll have a general ChampUp pow-wow. All casual, this is mainly just to test, but if you have any questions/ideas/feedback we can also jam on those. I’ll be on here for a little bit then head to bed. I’ll check the thread in the morning also.

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Will Mundo be getting a Visual Update

IronStylus New PortraitWelp, I think he’s just a straight up fidelity update. I don’t think he’s slated for any time too soon, but at least I don’t think there’s a lot of challenge in just.. Mundo’ing up Mundo. Yeah, there’s just a lot of technical stuff I’d love to do with him. Bring him up to the goofy brute that he should be.

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What about Pantheon

IronStylus New PortraitHe’s sorta just a dude from 300 at this point. I’d really like to find a way to tie him more thematically into Targon. That’ll take some exploration though.

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Can Zilean be updated so he looks like a real time wizard

IronStylus New PortraitYeah.. the “old guy” fantasy is a hard one to capture. I think there might have to be something in there that moves him more into the “cool mage” sorta area. It’s fine being wise and older, but he’s not quite up there with characters like Captain Picard, Professor X, Sauramon, Magneto, or other more aged gents of wisdom and badassery, Might have to dial him just a bit younger or just make him feel a bit more fit, not so much afro-santa guy..

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Is Cho’Gath still being looked into for a Visual Update

Context: IronStylus mentioned awhile ago he was interested in updating Cho’Gath’s visuals. You can read the discussion here.

IronStylus New PortraitWell, we haven’t really even started concepting Cho, but he’ll have some pre-production work started on him soon. I still take the stance that I want him to be like a Kaiju of the Void. Whatever it entails to get that I’m up for! We have to scope it out though. That’s a big team discussion.

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Will Warwick have an evolving model in his VU

IronStylus New PortraitI’m not sure how much we’ll do with scaling or model changing in his normal state, though I’d like to see at least some body change. That’s just my opinion though! We haven’t yet full explored the ideas.

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Why hasn’t Kassadin still received a VU

IronStylus New PortraitHmm.. quoting in this thing is a bit awkward, gunna talk to the team about that.

Yeah, there’s a lot of discussion around Kassadin. For one, we could sorta just plug a new model onto him, but.. is that enough? Technically we’re not really happy with where he’s at in a number of places, especially animation. So the discussion is centered around scope. Since he floats it’s sort of a unique situation. It’d be REALLY nice to have a full fledged VU of him, but, is that too large of a production? Lots of questions being asked. That’s sort of what’s making up the discussion.

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Is there a list of Champions needing texture updates

IronStylus New PortraitNot really a list per se, more of just a general understanding that a lot of our textures need balancing. Right now there’s no one committed to doing TU’s 100%, my hope though would at some point to have a concentrated effort to adjust those textures.

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Why have we still heard nothing about the next Champion

IronStylus New PortraitIndeed, things have slowed down a bit. I’m not 100% up on the skinny, as you said I don’t work on the team really, but I think there’s a general desire to make sure things are super cohesive when a new champion comes out. I think that can take additional bake time. Aside from that I’m not privy to the nitty gritty of production, but I think one of the reasons Relaunch has become a bit more consistent is to help out the churning of new content. In some cases are team is pretty much making a new champion. My feeling is that things will always sort of be a hybrid of champions, skins and now relaunches as being integral parts of content packages.

I understand though. Champions are the biggest hype potential in terms of content, and can really have amazing promotional content, community discussion, and general excitement surround their build up and release. The champion release is still our biggest bang I feel. It feels like something huge is being added to the game, which it is.

For me personally, I miss some of the old days of slightly faster cadence, but I trust that the guys over on the Champion Team know what’s up and are fully aware of what their goals and deliverables are, and how fast those things should be put out.

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Give players updates on features Riot is currently working on

 

Pros:
– less overbumped threads about bugs
– people could track progress of any work
– Maybe RIOT could have an indicator about things that they began working on, but hasn’t finished it for a while, so they could pick up lost “threads” faster

Cons:
– I’m PRETTY sure that disappointed players would complain a lot about ongoing things they don’t consider important, while other things are not prioritized

Pros again:
– With this, RIOT could have a good feedback about what they should work on first

Cons again:
– There will always be people who are dissatisfied with the current priority list

 

Boompje New PortraitSo another big point I’d like to add to that:

We have a lot of stuff in development at any time, and by far not everything makes it to release. A few big and known examples are Magma Chamber or the Mac client (back in 2011). We really try not to raise any false expectations.

 

Another thing, although it’s easier to solve but not trivial, is a lack of context. Many people don’t know that it can easily take us way over a year for just 1 champion in development. The way we think about skins has also changed. When I just started playing league (back in 2009), skins were mostly recolours or just a small change in the skin. Nowadays, the skins are really a way higher quality.

Changing a feature from a technical point of view is also a lot more complicated than just.. assign it to an engineer and have it changed the next day. We have a ton of stuff all going on at the same time, so that list would also be very, very huge. And not everything will be going to release. Not at all.

Then another point to consider is that players may not know the context. Not everyone will understand that making a skin takes more than a few days of work, or that rewriting a large piece of software (hello Client!, see PBE news!) also is a huge piece of work, that also has implications on back-end and server workings.

For me, I’d feel a big blocker for doing this would be raising false expectations, or players having expectations that we in the end don’t meet. Also think of it from an Ultimate Skin point of view. PulseFire Ezreal and Spirit Guard Udyr are awesome skins, and the release events were a super nice experience. But it would be a lot more boring for players if they would be aware of how those skins were coming along in the moments before release.

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Can we see “Featured Matches” instead of LCS banners on the landing page

zerocontext: TL;DR: We definitely know some players care strongly about the Featured Matches on the current client landing page, and we’re still working on the experience!

Okay, here’s our general design philosophy behind how we want to surface content (both on the landing page and elsewhere, like the website): We want all players to have an easy and intuitive way of finding the experiences that they enjoy, which could of course include Featured Matches.

One complication is that only a slim percentage of players frequently interact with Featured Matches, which doesn’t mesh well with how much visual space we give to them at present (which we could be devoting to other exciting features). So, we think a happy medium can exist in which players who docare about spectating high-skill matches have an easy way to do so, while players who care more about other experiences don’t face the distraction of an über-prominent Featured Matches area on the landing page. Again, we’re still exploring how this experience might work in the new design.

We think the new client landing page that’s heading to PBE (and the new tech supporting it) will be flexible enough to allow us to do a better job of serving up more experiences that more players find relevant. It’ll take us a bit of time to fine-tune our approach, though, so I hope you’ll bear with us… and continue giving us regular feedback as we work to improve the experience. Fortunately, you won’t have long to wait before you can start judging for yourself the success of our initial efforts! 🙂

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LeBlanc performs poorly in both low and high ELO

Apothis New PortraitI think LeBlanc’s low win rate and popularity in LCS is likely an example of high skill floor and high skill cap. I definitely wouldn’t say that LeBlanc is a weak champion because her win rate is below 50%. I think you’re right, that most players playing LeBlanc haven’t played the champion enough to get the most out of her. However, players that ARE very good at the champion make her very threatening.

An interesting way of thinking about this would be to look at how win rate for a champion changed with the number of games played with that champion. With LeBlanc, you might see that, once players had played 100 or so games, their win rate with LeBlanc is ~70% (controlling for ELO). On the other hand, once players had played 100 or so games with Garen, the win rate might only increase to 55%.

Garen’s average win rate might be higher and his win rate might be higher if you’ve only played 5-10 games with him (vs. LB), but I wouldn’t immediately conclude he was the stronger champ. For a player without much experience with either champ trying to optimize for a single game, maybe Garen is a better choice. But for a player thinking about choosing a champ to climb ranked with (or a pro-team figuring out a comp) maybe LB is stronger. What do you think?

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If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

News Update July 2 Banner

 

Official Announcements: Celebrate CBLOL

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Recent News

 

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Celebrate CBLOL Banner

You can now get the logos of Brazil’s top teams as Summoner icons in the store.

 

NaKyle New PortraitThe Circuito Brasileiro (CBLOL) hosts Brazil’s top League teams, including the internationally-known paiN Gaming. Available now are permanent summoner icons featuring CBLOL team logos for 250 RPeach. If you’re a hardcore CBLOL fan, snag all eight icons for 1600 RP (20% off the full price).

Show off your team allegiance as they race to the top of the Brazilian scene and compete for a place on the world stage! As before, you’re not simply hoisting your team’s battle standard—20% of each purchase goes straight to the team, and the other 80% directly supports esports through prizing, streaming and live events!

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IronStylus Banner

Everyone’s favourite parrot talks what he did before joining Riot Games, what his current job is and how the team balances VUs with skin releases.

 

 

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Context: Mecha Aatrox & Malphite are new skins currently in testing on the PBE. You can check out previews of them here.

 

IronStylus New PortraitFact #1: I didn’t work on these skins. I really, really like these skins because I have a long-standing love of sci-fi art. Here. Have a colony construction ship:

 




colony_construction_ship_final_by_ironstylus-d4adhyc


Fact #2: My first “real” job as being a concept artist was on the season of Power Rangers SPD. I designed a LOT of sets, any prop that wasn’t used by the Japanese version of the show first, and a lot of other stuff. This is mostly what I did, back in the days of pen, marker and paper:

SPD art

I also designed and worked on the prototype model for the SPD laser firearm, which was a unique weapon not used by the Bandai production. I was only used by the NA actors in the Western iteration of the show:

http://www.ranger-retrocenter.com/13…weps-laser.php

(Blue Ranger Chris Violette there is still a buddy of mine 

This was really my break. I went from being a very cash-strapped college student to a slightly less cash-strapped entertainment artist. Since I initially did more sculpting than illustration, it was really difficult to draw and paint. Add to the fact that there was virtually no digital art pipelines at the time. Everything was traditional aside from scanning images and drawing/painting over them traditionally. I have cases filled with my old production art from the traditional days. Fascinating time. I learned a whole hell of a lot. Set me up to be the artist I am today.

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6

IronStylus New PortraitI’m the Senior Concept Artist on Champion Update (Relaunch) and therefore:

  • Design 2D concepts of the new base for champions I choose to work on as well as their respective existing skins.
  • In charge of cultivating concepts for champions I don’t work on from other artists.
  • Provide general 2D concept support for 3D, VFX, etc.
  • Other shenanigans.

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7

IronStylus New PortraitSince VU’s vary in scope and are subject to changes and hiccups, we don’t limit ourselves in terms of skins or updated splashes unless something is really wrong with the champion and/or that it’s somewhere in or in some sort of proximity to entering our production pipeline. 

…there’s a reason Eve hasn’t gotten any new skins recently.

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IronStylus New PortraitWe’ve been doodling around with some concepts.

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IronStylus New PortraitJust SPD. The guy I worked under had a contract for just that season. By then Power Rangers was changing stories each season. It was the most appropriate season though for both of us since we were very much sci-fi nuts with a love for practical effects.

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Ziggs Nerfs in 4 point 11 Banner

Ziggs was nerfed in Patch 4.11 in a way that’s worded somewhat confusingly. Meddler brings context on these changes and why they were made.

 


1

Meddler New PortraitThere are two different values that makes up Ziggs’ Q. The first is the detection radius. This is the value that, if the target is within it, will cause the bomb to detonate on the first and second bounces. That’s being nerfed from 180 to 150, making Ziggs more reliant on either predicting the enemy’s movement or using other abilities to set up his Q. The second radius determines how large the explosion actually is once the bomb goes off on hitting a target/at the end of the final arc. That’s unchanged in this patch and equal to 240 (for points of comparison Karthus’ Lay Waste has an explosion radius of 200). Not sure what’s up with the wiki.

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TLDR PortraitTL:DR – What’s being nerfed is the radius of detection around the bomb as it bounces ( if an enemy Champion is within that range, the bomb detonates) .

 

 


2

Meddler New PortraitThat’s a pretty good analogy yeah.

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3

Meddler New PortraitShort version is we believe he’s too strong, but in a way that’s relatively easy to adjust. There are definitely other champs that also need power changes, up or down, and we’re working on a number of them too as we prepare for the patch Worlds will be played on (still a way off, but one of our big focuses nonetheless).

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Toxicity Causing Toxicity Banner

On EUW Forums, Ymir disproves a Summoner’s arguments that him being toxic because other players were toxic in the first place excuses his behavior.

 

 

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Ymir New PortraitI’m going to swoop in and say that we’re not in Gotham City, which appears to be the overall thrust of some of the posting here. ‘YOU MADE ME,’ in the way you describe only really works when you’re yelling it at Batman and we, the audience, stroke our chins and consider the circular nature society.



There is something to be said for toxicity breeding toxicity and it’s why the core of what we do is preventative measures in part and aim to rehabilitate. People playing and realising that the most successful, fun way to play is playing with respect is a major part of that and in the main that is how most people play League of Legends.

It’s a myth that there’s monsters out there and there’s a pessimistic side of the internet that believes everyone outside of their group of friends is a monster. They’re just other people with their own flaws and a boatload of conflict comes down to expecting the worst from others. A mistake becomes an attempt to troll, advice becomes sarcasm and what you end up with is a whole load of normal people yelling monster at the mirror.

Losing the game then becomes intentional rather than understanding you can’t win every game but you can learn from them.

You have to make a break with that belief if you want to enjoy yourself. I’m intentionally not talking about our systems here because this entire thread is leaning way more to the side of trying to justify being a jerk.

There is never any justification for it, sure there may be reasons but if someone is a jerk then that is what gets remembered. It’s not a sign of victory, or running against the herd it’s just a small and petty thing that leads people to think you’re petty and small.

If you keep your head high then you’re not only known as a better person you feel like a better person. You can be passionate about winning and be nice, you can feel wild emotions about events in a game and be honourable. 

Everyone has passion and everyone feels emotion but it’s what you do with it that makes you you.

Just be a cool person and it doesn’t matter what other people do, you can report them and move on shaking your head. I often meet people and they ask how to not be punished in game, I always take that as how do I be a better person. Not just player, but person.

It’s pretty simple, stop it at your fingertips don’t let what you want to type out and be stronger. Just respect others and the rest comes easy, it shouldn’t matter what anyone else does because all that you can shape is yourself and by being positive you actually do have a positive effect.

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TLDR Portrait TL;DR – You can never justify being a jerk online. Toxicity causing toxicity is one of the things Riot tries to prevent with player behavior systems. Helping players understand that the most rewarding way to play LoL is by respecting both yours and the enemy team is a core priority. If you keep a positive attitude, you not only know you’re better for it, you feel better too. This applies to both in-game scenarios and real life.

 

 

13

Ymir New PortraitThat really isn’t the case, everyone is free to have their own view and the only thing that matters is behaviour in game. If you feel that something doesn’t work then we can try and explain why it works how it does or even look at feedback as it’s valuable.



I mentioned in the other post the talk in this thread is pretty distant from system discussion as it’s more about why people turn to extremity in game than what we have in play  What I was referencing there is that I’m not trying to change the minds of people I’m talking to, any discussion online is really a lot bigger due to readers than those taking part and it really helps to keep that in mind as when you start viewing what you write through the lens of an audience it can change your opinion as you question your position.

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12

Ymir New PortraitReports from a premade like that don’t work out anywhere near how the Community tends to believe, this is something we’ve stressed.

We’re pretty keen on carrot but we also use a lot of stick as well. What I do see is a few responses where people just outright refuse to believe that being the kind of guy you’d like to play with and against is a positive. I’ll be honest, I’m not trying to convince you as your mind is made up and you’ll either find your way or the system will find a way for you.

There’s a lot more readers here than posters and every interaction online is to the audience, this tends to be something people miss and there’s two messages in this thread for them. Be a cool person and you can do awesome things or that’s bollocks, just be a jerk because of…reasons.

Personally I think that first message is the one that resonates more with people. 

If you want to get rid of hippy stuff then our recidivism rate has been steadily going up all the time and as much as we aim to deliver on rehabilitation and better experience we have absolutely no qualms with taking any action that protects players. We’re not talking being saints here, just treat people good and you’ll not go wrong. 

The number of stories I’ve heard from people face to face at events who decided to try and be decent people and worked their way up the tiers is crazy. It helps you win games and it helps you to lose games with grace.

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TLDR Portrait TL;DR – Some players don’t believe that behaving in a way that makes other people enjoy playing with or against them is something positive. That’s what Riot hopes to reform with toxic players.

 

 

 

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15

Steiny New PortraitSup Oceania!

I’ve been blessed by Riot Games with the opportunity to Support Rioters along with the Community and troll as I deem fit. You’ll probably be seeing more of me on these forums so I wanted to give you a big ‘ol howdy introduction, with a “Ask me Anything” post.

Am I good a League – unfortunately even though I’ve been playing since Beta, I’m pretty mediocre. (not enough time dedicated to the game!) =(

What do I do@Riot – I configure/setup & support “IT related” technologies at the Riot office in Sydney. Including such things as troubleshooting issues & fulfilling request for printers, email, laptops, monitors, telephony, file shares, Rioter Accounts. To name a few things! 

What did I do before Riot – I worked in IT Desktop Support for a Managed Service Provider (pretty similar job, just not as cool of a company!)

What do I do in my spare time – I’m an avid traveler, that use to do a whole bunch of hiking and rock climbing. I now spend less time doing that and more time liking tasty craft beers and wines. Enjoy spending time with my other half and playing league whenever I can.

Favorite Beer – generally I like hoppy summery type beers but Bright Brewery down in the town of Bright in Victoria has my favorite beer of all time which is a Belgium’s Dubbel!

=)

Steiny

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4

Context: Quill Coat is a new item that builds into the reworked Spirit of the Ancient Golem.

ManWolf New PortraitHey dudes,

Ya, this is unintentional and has already been fixed internally. We may get the fix to live if there is a redeploy, otherwise it won’t be until next patch. I know that sucks, sorry all.

That being said, we do like the item and will be replacing the active for it and SotAG for TT – not just removing them.

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Follow-up


ManWolf New PortraitUpdate: The fix is already done and being tested. Once it’s “fit for live” we’ll be pushing it out. Won’t have to wait until next patch.

Sorry dudes and dudettes!

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5

Context: Bloodthirster got some pretty significant changes on the PBE test server. You can read them all here.

Meddler New PortraitBT’s not changing in 4.11. We are continuing to test that passive and it could end up in a later patch if it tests well. That’ll depend in part on how various ADCs perform and the ongoing impacts of the previous set of itemization changes as well though.

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10

Draggles New PortraitWe’re gonna have a message up about this shortly.

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14

Riot Noc New PortraitSummoners,

Due to some issues we are seeing in other regions after the 4.11 deploy, we’re postponing the 4.11 deploy for OCE at this time. We do not have a new time scheduled yet for the deploy and will update this post when we know more information.

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If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.