[ Reminder ]Â The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on theÂ PBE Community Forums.
A few miscellaneous files have been added for DJ Sona, but they’re not attached to anything I can test in-game.
[ Assumption ] This will most likely be this year’s ultimate skin and files for it are being patched onto the PBE in preparation. There will be a teaser for sure before DJ Sona is made available on the PBE, so stay tuned for that. There’s a chance it might be a legendary skin, but there are a lot of audio files added (including dubstep) so that level of features suggests an ultimate skin.
Two new exits have been added to both bases on Summoner’s Rift.
A team can’t use the enemy’s base exits. If you try to enter the enemy’s base through these, they’ll act as standard walls.
Here’s a clarification tweet from Software Engineer for Riot Reina Sweet:
@Sharjamon Exactly. This is an exploration of a “defender’s advantage” that’s not just pure stats. Something more interesting.
Lyte hopped on a popular thread on Reddit to discuss what’s being done to address unfair scenarios in Ranked.
Do you think you can better handle player disconnects / AFKs in Ranked?
Â Lyte:Â Actually, we agree that we could do more when it comes to better feedback loops (like giving players more information about the results of their reports) or better ways to handle AFKs/DCs.
For example, we’d like to restart games if players fail to connect in the first few minutes, and we’d like to put more aggressive measures into Ranked Modes. But, it takes time to research the underlying problem space and truly understand how to improve it.
We have been working on Team Builder for awhile, and are interested in exploring a version of Team Builder for Ranked Modes–this should address a lot of the frustrations players currently experience with Ranked and do so more effectively than one-off small band-aid features. We want to improve the foundation of the experience, which is way better than giving players better ways to report one another. We want to prevent negative triggers, not just give players ways to react to negativity.
When we start advancing further into the research and prototyping for a version of Team Builder in Ranked, we’ll work on some of the smaller features that are ‘obvious’ along the way. For example, in Team Builder, we actually can do stuff like temporarily ban players from Ranked Modes, or automatically mute players after a streak of negative behaviors.
We took a lot of risks with Team Builder, and we fully plan on taking more risks when exploring the Team Builder for Ranked space. Ranked is my main mode after all, and I’ve accrued over 3000 games in the last few seasons–I’m excited to think about what we can do with this space and I hope players are too.
How was Team Builder a risky undertaking?
Â Â Lyte“Let’s be fair, how is restarting games when a player fails to connect risky? How’s giving players more feedback about their reports risky?
Risk could be assessed in a variety of ways–how much impact a feature will actually have on a problem space (and the cost it took to implement it), the player perception of the feature (i.e = whether they support it or not, or think it’s fair or not), and the long-term engagement of a feature (i.e = is the effect of the feature robust enough to last through years? Or, will players stop using it after a few weeks?)”
Why is nothing being currently done to address these issues?
Â Â Lyte:Â Well, I wouldn’t say nothing is done about it. Players who AFK/DC are actually automatically banned for X games, and they lose LP regardless of the team winning or not.
We could increase the punishment for AFK/DCs, but that doesn’t solve the real problem; the real problem is that you, as a player in the game, feel helpless because you are left playing a 4v5 and 4v5s are extremely tough to win. You feel helpless because a player can AFK/DC and basically force you into a high chance of losing LP.
This problem is actually pretty complicated, and isn’t fixed by just letting you leave games with no LP loss. For example, what about premade situations? Can 2 friends queue up, and 1 friend always leave when they have a disadvantage, allowing the 2nd friend to leave with no penalties?
Do you know how many more games would never complete and would ‘reset’ in 5 minutes, if this feature was implemented? Can you imagine the frustration of playing 5-6 games in a row, and 2 hours later getting 0 LP and completing 0 games?
Again, players that AFK/DC often are automatically banned. I agree, we could improve the experience for the remaining 4 players in the game, but that’s not actually a simple problem.
Will you add picking Champions to Team Builder?
Â Â Lyte:Â We definitely wouldn’t want to incorporate Champion picking as early as standard Team Builder, because team synergy is more important in competitive League; however, there’s still a question of whether enforcing the meta is OK in Ranked Team Builder and whether that makes it extremely difficult for players to evolve the meta over time.
This weekend, for the first time ever, weâ€™re packing up and heading to theÂ Chicago Comic & Entertainment ExpoÂ (C2E2)! Our expo booth will feature live art demos with Riot artists, a gallery of jaw-dropping community art, and 360 degree video booths where players can digitize their C2E2 experience with Teemo. Weâ€™re also sponsoring theÂ Crown Championships of CosplayÂ and the Cospitality Lounge, where cosplayers can get dressed, touch up, and chill out.
Canâ€™t make it to C2E2Â April 25 to 27? Check out our live coverage onÂ TwitterÂ andÂ tumblr.
Miss the League action at PAX East? Weâ€™ve got you covered with tons of cosplay, booth, and behind-the-scenes shots on ourÂ tumblr.
Will Warwick be the next rework?
Â ZenonTheStoic:Â Warwick’s not next. Sion’s going to be before Warwick. Warwick is a bit smaller in scope. Sion is going to be a massive overhaul of the champion.
Will Sion be fully relaunched?
Â Meddler:Â Yeah, full relaunch is the plan for Sion. Looking at a complete visual overhaul, mainly or entirely changed kit (focusing on the undead juggernaut part of his current kit has) and some thematic tweaks.
Follow-up: How far into Sion’s rework is the team?
Â Meddler:Â In progress (kit and visuals), but not mostly done – while yet. Stuff so far’s looking cool though, both visually and in general.
Why was Dragonslayer Braum’s Passive Icon changed?
Â RiotWrekz:Â This is a totally reasonable question.
Braum’s passive requires a lot of ally interaction, probably the most of any ability in our game outside of thresh lantern. Braum getting Concussive Blows on an enemy is a call to action for his allies to focus fire that target, as a result the call needs to be very clear. We evaluated these things and made the decision that changing the iconography on his skin was too different from the base for allies to be expected to follow up in the way that we wanted, so instead took an approach to make changes to the base icons color that make it feel at home on the skin while still maintaining a consistent and readable shape language/symbol.
We totally think that the dragon face icon was cool, but pushing towards our game design goal of clarity we felt in this case making the gameplay oriented decision of providing a consistent symbol was the best choice for all players experiences.
If you have any questions for me, feel free to ask me atÂ @NoL_Chefo.
Braum and his allies work together to stun a target.Â Braum’s basic attacks apply Concussive Blows. Once the first stack is applied, ally basic attacks also stack Concussive Blows.Â Upon reaching 4 stacks, the target is stunned for 1.25/1.5/1.75 seconds ( levels 1/7/13 ) and takes 70 – 240 magic damage. For the next 8 seconds, they cannot receive stacks but take 14 – 48 (+2 per level) bonus magic damage from Braum’s attacks.
Winter’s BiteÂ [ Q ]
Cooldown: 10/9/8/7/6 ||Â Mana Cost: 50/55/60/65/70
Braum propels freezing ice from his shield dealing 80/125/170/215/260 ( 2.5% of Maximum Health ) magic damage to the first target hit and slowing them by 70%, decaying over the next 2 seconds. Applies a stack of Concussive Blows.
Stand Behind MeÂ [ WÂ ]
Cooldown: 14/13/12/11/10 ||Â Mana Cost: 30/40/50/60/70
Braum leaps to a target allied champion or minion. On arrival, Braum and the targetÂ gain 20/22.5/25/27.5/30 ( + 14/15.5/17/18.5/20% Â of Â bonus Armor and MR ) Armor and Magic Resist for 3 seconds
Unbreakable [Â E ]
Cooldown: Â 18/16/14/12/10 ||Â Mana Cost: 30/35/40/45/50
Braum reduces incoming damage and blocks for allies behind him and raises his shield in a direction for 3/3.25/3.5/3.75/4 seconds, negating the damage of the next attack from this direction. Subsequent attacks deal 30/32.5/35/37.5/40% reduced damage. Braum intercepts projectiles, causing them to hit him and be destroyed. Braum gains 10% Movement Speed for the duration.
Glacial Fissure [Â RÂ ]
Cooldown: 140/120/100 ||Â Mana Cost: 100
Braum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line that slows enemies. Enemies hit take 150/250/350 (+0.6 AP) magic damage. The first champion hit is knocked up for 1.5 seconds, subsequent enemies are knocked up briefly. For the next 4 seconds enemies that enter the area are slowed by 60% for 1.5 seconds.
Braum’s Poro Interaction (Howling Abyss)
“‘Tell me a bedtime story, grandma.’
A bitter wind howls outside, whipping falling snow into devil whirls.
‘What kind? A tale of the Ice Witch, perhaps?’
The girl crawls into her arms. ‘Too scary. Tell me a story about Braum!’
‘Ah, Braum!’ The old woman smiles. ‘There are so many. My grandmother used to tell me of the time Braum protected our village from the great dragon! Or once – this was long ago – he raced down a river of lava! Or -‘ She pauses; puts a finger to her lips. ‘Have I told you how Braum got his shield?’
The girl grins and hops under the covers. The hearth fire snaps, holding off the wind.
“Well. In the mountains above our village lived a man named Braum -”
‘I know that!’
‘He mostly kept to his farm, tending his sheep and goats, but he was the kindest man anyone had ever met, and he always had a smile on his face and a laugh on his lips.
‘Now, one day something terrible happened: a young troll boy ï¿½ around your age – was climbing the mountain and happened on a vault, set into the mountainside, the entrance guarded by a huge stone door with a shard of True Ice at its center. When he opened the door, he couldn’t believe his eyes: the vault was filled with gold, jewels – every kind of treasure you could imagine!
‘What he didn’t know was that the vault was a trap. The Ice Witch had cursed it – and as the troll boy entered, the magical door CLANGED shut behind him and locked him inside! Try as he might, he couldn’t get out.
‘A passing shepherd heard his cries. Everyone rushed to help, but even the strongest warriors couldn’t open the door. The boy’s parents were beside themselves; his mother’s wails of grief echoed around the mountain. It seemed hopeless.
‘And then, to everyone’s surprise, they heard a distant laugh.’
‘I bet it was Braum!’
‘Aren’t you clever! Braum had heard their cries and came striding down the mountainside. The villagers told him of the troll boy and the curse. Braum smiled, nodded, turned to the vault, and faced the door. He pushed it. Pulled it. Punched it; kicked it; tried to rip it from its hinges. But the door wouldn’t budge.’
‘But he’s the strongest man ever!’
‘It was perplexing,’ her grandmother agrees. ‘For four days and nights, Braum sat on a boulder, trying to think of a solution. After all, a child’s life was at stake.
‘Then, as the sun rose on the fifth day, his eyes widened and a broad grin lit up his face. ‘If I can’t go through the door,’ he said, ‘then I’ll just have to go through -‘
The girl thinks; her own eyes widen. ‘- the mountain!’
‘The mountain. Braum headed to the summit and began punching his way straight down, pummeling into the stone, fist after fist, rocks flying in his wake, until he had vanished deep into the mountain.
‘As the villagers held their breath, the rock around the door crumbled – and when the dust cleared, they saw Braum standing amidst the treasure, the weak but happy troll boy in his arms.
‘I knew he could do it!’
‘But before they could celebrate, everything began to rumble and shake: Braum’s tunnel had weakened the mountaintop, and now it was caving in! Thinking quickly, Braum grabbed the enchanted door and held it above him like a shield, protecting them as the mountaintop collapsed. When it was over, Braum was amazed: there wasn’t a single scratch on the door! Braum knew it was something very special.
‘And from that moment on, that magical shield never left Braum’s side.’
The girl is sitting upright, beaming with excitement. ‘Grandma, tell me another.’
‘Tomorrow.’ Her grandmother smiles; kisses her forehead; blows out the candle. ‘For you need to sleep, and there are many more stories to tell.”
Braum’s Champion Interactions
“You remind me of Agatha. Best cow back home!”
“Alistar, I have cow you should meet.”
“Mother gave me bear as child too,Â Annie.”
“After this we share a drink. You like goats milk?”
“What’s your poison,Â Gragas? Mine’s milk.”
“Tryndamere! This is fun, right?”
“Are you having fun, my friend?”
“Your hair… we do not see things like this in the Freljord.”
Braum’s Item Interactions
“This has the smell of a faraway land. Perhaps I shall see it one day.” (Ancient Coin)
“Ha-ha! Perfect!” (Boots of Mobility)
“These shoes… they are too tight!” (Boots of Speed)
“To friends I am snowfall, to enemies I am avalanche!” (Frozen Heart)
“My shield will protect this shield.” (Randuin’s Omen)
“A shield for my shield? I like it!” (Randuin’s Omen)
“No sneaking up on Braum this time.” (Sightstone)
“Sight is the key to victory… also stone.” (Sightstone)
“Fire does the body good.” (Sunfire Cape)
“I’ve always wanted an on-fire cloak.” (Sunfire Cape)
“Ooh, now I need marshmallow.” (Sunfire Cape)
Braum’s Interactions WhenÂ Blocking Ultimates
“I’m having cold flashes.” -Â Ashe
“Good Shot, you’ll get them next time.” -Â Caitlyn & Ezreal
“Look, your axes bounce right off.” – Draven
“Ah! A refreshing sea breeze.” -Â Nami
“Heh, it is windy today.” -Â Riven
Champion Balance Changes
Drunken Rage [ W ]
Cooldown decreasedÂ from 8/7.5/7/6.5/6 secondsÂ to 6 at all ranks
Explosive Cask [ R ]
Range increased from 1050 to 1150
Martial Cadence [ Passive ]
Damage increased from 6/8/10% of current HP as bonus physical damage to 10% at all levels
Cooldown increased from 6 seconds at all ranks to 10/8/6 (levels 1/7/13)
Golden Aegis [ W ]
Mana cost decreased from 45/50/55/60/65Â to 30 at all ranks
Double Up [ Q ]
Â Added a 0.35 AP Ratio on the initial hit and a 0.5 AP Ratio on the bounce hit. Rest of values are unchanged
Granite Shield [Â Passive ]
Recharges everyÂ 10/8/6 seconds ( levels 1/7/13 ) , reduced from 10 at all ranks
Brutal Strikes [ W ]
Mana cost reducedÂ from 50/55/60/65/70 to 25 at all ranks
Spinning Slash [ E ]
Tooltip fix: Now states that Tryndamere gains Rage for hitting enemies
Sunfire Cape New VFX
Video up soon! (PBE went down)
Tooltip Fix: Now correctly states it needs 30 stacks to transform, not 25
Zach “Nien” Malhas announced in an interview with OnGamers today that he is stepping down as a substite player for CLG.
CLG Roster Changes: Nien Steps Down
Â Today, CLG regrettably announces Zach â€œNienâ€ Malhasâ€™ decision to step down from his role as the teamâ€™s starting top laner. In conversation with team management yesterday, Nien expressed that he is not satisfied with his own performance, feels he is holding the team back, and does not presently feel he is deserving of a starting position on the team. He also noted that the communityâ€™s intense criticism of his play and general attacks towards him had become increasingly taxing mentally, and damaging to his confidence as a player over time. On top of this, he has had some family matters arise which he feels the need to be able to dedicate more time and attention to. He will be leaving the house and returning home to focus on improving himself individually as a player and spending more time with his family.
Â Nien has agreed to stay on the roster as a sub and is open to returning to the starting role in the future if the team cannot find a suitable replacement. CLG now begins its search for a new starter in preparations for the LCS NA Summer Split and World Championships. The team is looking for a career top laner to replace Nien, but has also discussed the possibility of moving Link to top lane and replacing him with a proven, exceptional mid lane talent.
Â CLG would like to thank Nien for his time with the team as a starter. He has shown a remarkable attitude and desire to improve himself as a player. He has been fundamental in the teamâ€™s improvement over the Spring Split and CLGâ€™s return to competitive prominence in North America. Most importantly he is a great friend. We respect his decision and will continue to support him moving forward. We hope to see him regain his confidence and return to LCS soon.
Â Not leaving League
to clear some things up – not quitting league staying toplane you will see me again