Posts Tagged ‘evelynn’


PBE Update 13 04 Banner


[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.



New Splash Arts



Evelynn_Splash_0 Evelynn_0



Infernal Diana




Rammus_Splash_0 Rammus_0



Tundra Hunter Warwick

Warwick_Splash_4 Warwick_4


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]


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How far off are Shacos and Evelynns visual updates

Evelynn Single Banner

Meddler Final PortraitWe did do some exploration into a possible Shaco direction a year or two ago. That was a gameplay only update that didn’t hit the mark at the time however, so got put on hold (it was some opportunistic work to see what was possible in some free time, rather than a prioritized project). Evelynn we haven’t looked into a major gameplay update for since her rework years ago. I do think we’ll need to take a look at how stealth/stealth detection works again sometime in general though (possibly as part of an assassin class update at some point).

As far as VUs go I’d expect both to be pretty sizeable projects given the age of their current models/anims/VFX etc. Taric’s our current priority, and Yorick’s the likely full relaunch after that. After that it gets less certain. There’s some argument for Shaco or Eve certainly, some other champs we’d really like to tackle too though (Urgot and Warwick for example).

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What happened to Galios update

Galio Single Banner

Meddler Final PortraitWe pulled those changes because they weren’t hitting the mark, in terms of solving issues on Galio or making him more satisfying to play. For one thing there’s not really any available power budget for an alternative passive. Galio’s not popular at present, but he’s pretty effective in the average game, so we don’t have space to add power to him without pulling it elsewhere.

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Why doesnt Galios shield heal the ally its cast on

Meddler Final PortraitI’m not 100% certain as to the original intent, Galio was designed before my time at Riot. I’d be fairly sure the goal was to keep Galio further forward in fights by locking the healing to him, rather than having him potentially lower on health himself and therefore hanging back poking and buffing allies.

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Will Galio be a part of the immobile mage rework this year

Meddler Final PortraitWe’ll be looking at more standard mages for the mage update mid year, rather than hybrids like Galio (mage/tank).

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Would you consider Vladimir and Swain the Juggernauts of the Mage class

Swain Banner Single

Meddler Final PortraitVlad/Swain lack the range, and in some cases the mobility, of other mages certainly, and get extended damage patterns and health sustain in exchange. That’s fairly similar to the trade offs a lot of juggernauts make, so yes, if that’s what you mean I’d agree with you.

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Rework Cassiopeia entirely but keep the debilitation theme in her kit

Cassiopeia Single Banner

Repertoir New PortraitWhat does “debilitation” mean to you? I see suggestions like this come up from Cass players pretty often, but it’s usually not followed by much more than wanting DoTs to be emphasized on the kit, and Twin Fang to be de-emphasized. Do keep in mind I’m not saying this is incorrect. However, I do hope that if we were to do poisons or “debilitation” better, it would manifest in a way that wasn’t just stronger DoTs. Unique debuffs? Time delayed afflictions? More CC? Is it simply that you want your Q to be stronger in lane?

Please do keep it civil from this point forward. I’m interested in what’s going on here, minus a lot of the aggressive nature (though I understand it to a degree, to be fair).

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Were just asking for a few Cassiopeia tweaks before her next rework

Repertoir New PortraitIt’s not exactly what you’re asking for, but I put in some changes to Cass this last week that should make her no longer cancel her Movement or Attack orders when casting Twin Fang. It’s not something that could ever be data-mined, so it may not appear on PBE, but it should be there. Assuming it gets through QA bug-free, it should be there for 6.2. For those unfamiliar, this treatment was also given to Ryze a few patches after his release, and it seemed to make his play a bit smoother.

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Can we have the QoL lifebar change where the entire DoT is shown

Repertoir New PortraitThat sounds like something that new tech would need to be created for, so it doesn’t seem like a quick easy thing at the moment, unless there’s an internal workaround that could do it that I’m spacing on.

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Can we see some of Cassiopeias past mana cost and sustain nerfs reverted

Repertoir New PortraitI’m not really one to field buff requests, sorry. If there was something about her gameplay that mechanically wasn’t functioning, I may be in line to help in the immediate, but despite her low win rate in solo queue, the fact that Cass saw pro play as recently as this week does suggest she’s not incredibly far off from a pure power level perspective.

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Repertoir New PortraitBalance and health aren’t really the same thing. Champions can be balanced without being healthy, and they can be healthy without being balanced.

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Why dont you nerf the Champions who see pro play constantly

Repertoir New PortraitBecause we don’t take such a binary approach to the matter.

Regardless, it would be great if this conversation could move back toward directional changes for Cassiopeia, and away from game balance. I came into this thread with the objective of learning what kinds of directional changes players are interested in for Cass.

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Shouldnt the majority who dont compete on a pro level be your target audienc

Repertoir New PortraitHonestly, it feels like a bit of both to me, where the allowable power level of a champion is something like the maximum of their power level in Solo Queue and their power level in competitive play. When the discrepancy between those is too great, we run into issues, issues that are a frequently a reason for doing Champion Updates. Ryze has some of this going on at the moment, where hisallowable power is regulated by the fact that he’s a competitive power pick despite being sub par for most players.

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Have you considered making a champion that actually BREAKS terrain

Meddler Final PortraitWe’ve talked about terrain destruction abilities a fair bit and do think there’s some pretty cool gameplay opportunities in them. Making such abilities look good enough’s the biggest challenge remaining at this point (still some technical and design issues to solve, but of a smaller scale). Given the way our maps are made there’d be a lot of work on the art side needed to support such abilities. I’m hopeful we’ll get there at some point, definitely won’t be in the short term though.

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Meddler Final PortraitIt’s not so much the programming side, as it is making the destroyed terrain look good (rubble of broken walls, destoyed trees, appropriate ragged edges for still standing terrain etc).

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How about terrain passing Have you considered making a flying Champion

Meddler Final PortraitSome form of ongoing flight on a champion at some point’s pretty likely, and mainly a question of finding the right gameplay fit, rather than technical limitations. Would be a really different ability though to terrain destruction of course (changing one characters options a lot versus changing both teams’ options a lot).

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When will the Team FIRE Diana skin be released

Diana Single Banner

Vonderhamz Final PortraitThere’s lots of work to do on her right now, since she just recently got picked from all stars, but I assure you she will be coming out – we’ve just got to make it super awesome first. I’ve always wanted to make sounds on a skin for her. Sorry on the lack of specific dates, but you’ll hear more as it’s getting developed!

Is there anything you think would be awesome for this aesthetic?

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With the addition of Dynamic Queue why is there still no voice chat in LoL

[ Note ] Today (Jan. 19th), Riot will issue a statement whether the new Champion Select will be used for Ranked queue this season. Stay tuned!

Lyte Final PortraitTo be clear, I think you’re making a few assumptions. It’s pretty universally agreed among industry experts that voice chat introduces some amount of toxicity into an ecosystem or game; however, that doesn’t mean we are opposed to it.

We definitely understand the importance of communication in a competitive team-based game, and every time we talk about voice chat, we mention that we’re open to it, we’d just want to change some of the basic designs of voice chat to mitigate some of the known issues.

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Whats the device on Jhins shoulder supposed to be

Jhin Single Banner

Kindlejack Final PortraitThe Bravo Ray designed the appearance of Jhin (concept artist =/= gameplay designer) and was excited about the idea of a ‘mystery box’. You see this creepy thin guy who is asymmetrical because of a huge shape on his shoulder, you have no idea what it is… until the final act.

What it is is four huge magically infused artillery shells racked up on a hextech accelerator built right into his mechanical shoulder (he’s sacrificed much for his art). When attached to Whisper (and the extended barrel for accuracy) it forms the final piece in the biggest, most powerful gun Runeterra may have ever seen! Kinda reminds me of Shen in Kung Fu Panda 2.

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How does Ekkos time rewind work in terms of his backstory

Ekko Single banner

FauxSchizzle Final Portrait

A big key thing to understand about Ekko is that his Z-Drive doesn’t always work the way he wants it to, mostly owing to the fact that it’s homemade hex-tech that runs on the exotic properties of a shattered crystal.

In terms of Parallel Convergence, (story wise) is what happens when you wrinkle time too much — sometimes it tears and your parallel self lends a hand to seal the breach. I mean, he’s the boy who shattered time. That can have some unintended consequences.

With Phase Dive, Ekko basically blinks out of the timeline, returning at opportune moments.

As you can tell, he’s probably made (and broken) a few Z-Drives.

The Timewinder feeds off his Z-Drive. However, he initially designed it to have an entirely different function — probably a smoke or flash bomb — but… it didn’t quite work as intended. In fact, Ekko’s sort of unsure about how it works, but it works reliably enough (and with no lingering effects) for him to be cool with chucking it around all willy-nilly.

Thanks for making me think about this stuff. One of my 2016 goals is to write Ekko a long bio, and you’re inspiring me to put it before my other work that has deadlines (because I am a triple-A rated procrastinator — heck I’m supposed to be making my wife bolognese for dinner at the moment).

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Can we have more information about the Hexatech villain from Ekkos trailer

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WAAARGHbobo: If i remmember correctly, he’s an enforcer for one of the piltover owned companies in Zaun. Never had a real name, was called hexa-thug or something in script.
I think a sion skin for him would be dope. Giant arm acts as (and maybe even transforms into) the axe. Prob couldnt be a champ though as he occupys a space already covered by urgot and sion.

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Lastly, and as usual, fan art!

Acknowledgement (Nidalle and Rengar) by Arcanedist:



Azir by Skence:

28_azir_by_skence-d9odrok (1)


Chosen Syndra by mickking:

chosen_syndra_by_mickking-d9oayvl (1)


Jhin the Virtuoso by Aths-Art:



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]m

PBE Round-up: Patch 5.20

October 9th, 2015

PBE Roundup Patch 5 20 Banner

Patch 5.20 will hit live in the early hours of October 14th, assuming there are no delays. Here are its contents:


Store Content




[ Note ] Kindred will also be enabled with Patch 5.20. You can find an in-game preview of both Kindred and her release skin HERE.

[ Note #2 ] Riven’s “Edge” resource was reverted during this PBE cycle and may return at a later point.




Cosmic Reaver Kassadin will be discounted to 675 RP for OCE, with profits going to a charity. For other regions, he’ll be available for 975 RP for 4 days on release, after which he’ll return to his original price of 1350 RP.


Kassadin_Splash_5 Kassadin_5


MODEL Banner

Cosmic Kassadin Model 1 Cosmic Kassadin Model 2


Recall Banner

Cosmic Kassadin Recall 1



Cosmic Kassadin W 2



Cosmic Kassadin E 1



Cosmic Kassadin R 1




Demon Vi’s summoning will cost you 1350 RP. For the first 4 days after her release, the portal will only need 975 RP.


Vi_Splash_4 ViLoadScreen_4


MODEL Banner

Demon Vi Model 1 Demon Vi Model 2


Recall Banner

Demon Vi Recall 1



Demon Vi Q 1




You can purchase the superior version of blue Brand for 975 RP during the first 4 days of release, and 1350 RP afterwards.


Brand_Splash_5 Brand_5


Recall Banner

Spiritfire Brand Recall 1


MODEL Banner

Spiritfire Brand Model 2 Spiritfire Brand Model 1


SEAR Q Banner

Spiritfire Brand Q 1



Spiritfire Brand W 1



New Splash Arts

Five new splash arts will replace existing ones on live once Patch 5.20 hits live:



Masteryi_Splash_1 (1) MasterYiLoadScreen_1 (1)



Masteryi_Splash_2 MasterYiLoadScreen_2 (1)



Ezreal_Splash_3 (1) EzrealLoadScreen_3 (1)



MonkeyKing_Splash_3 (1) MonkeyKingLoadScreen_3 (2)



Brand_Splash_2 BrandLoadScreen_2 (1)



Champion Changes


Darius Final Portrait


Nerf BoxDecimate Final IconDecimate [ Q ]

  • The width of the outer circle has been decreased from 270 to 220



Here’s a comparison between the values on live and PBE:

PBE LIVE Decimate Comparison


Nerf Box Apprehend Final IconApprehend [ E ]

  • Slow strength decreased from 90% to 40%




Dr Mundo Final Portrait


Quality of Life Box FinalBurning Agony

Burning Agony [ W ]

  • Health cost and damage-per-second now tick twice every second, updated from once. No number changes


Buff BoxMasochism [ E ]Masochism Final Icon

  • Next basic attack deals bonus magic damage equal to 5% of Dr.Mundo’s total Health;
  • Casting Masochism also resets Mundo’s auto-attack timer



Evelynn Final Portrait


Nerf BoxDark Frenzy Final IconDark Frenzy [ W ]

  • Mana cost increased from 0 to 40 at all ranks




Fiora Final Champion Portrait


Nerf BoxGrand Challenge Final IconGrand Challenge [ R ]

  • Heal duration now lasts 2 seconds, increased by 1 for each Vital Fiora procs, up to a maximum of 5 seconds.



Teemo Final Champion Portrait


Buff BoxNoxious_TrapNoxious Trap [ R ]

  • Cooldown decreased from 35/31/27 seconds to 34/28/22
  • Mushrooms now take 1 second to activate, decreased from 1.5



Vayne Final Portrait

General Box

  • Base Attack Damage decreased from 53.5 to 50.5




One-for-All is back, complete with several new champions and interactions since last time:


L3T4NCY New PortraitHeya ^.^/

It’s been awhile since we saw the original One For All on Summoner’s Rift. A number of new champs have come out since its last run so we thought: why not bring back the OFA funtimes? :D

A bit of trivia for those of you collecting random League knowledge: One For All was the very first featured game mode we ever made (almost 2 years ago this month!) o.O

One For All is a 5v5 battle played on SR where everyone on your team uses the same champion, decided by a vote during champ select. Some champs have amazing synergy with themselves (Kalista? Kalista! :D) so enjoy exploring the possibilities.

There’s been quite a few new champions (and many others reworked) since the last time we did OFA. We’d like some help from you guys specifically testing out the following champions here on PBE before the mode goes live. We’ll be temporarily disabling all other champions in OFA for the first few days on PBE, just to help focus the initial testing on these below champs.

  • Azir
  • Bard
  • Brand
  • Darius
  • Kalista
  • Kassadin
  • Kindred
  • Ekko
  • Fiora
  • Gangplank
  • Garen
  • Gnar
  • Kennen
  • Morde
  • Mundo
  • Rek’Sai
  • Rumble
  • Ryze
  • Skarner
  • Soraka
  • Tahm Kench
  • Tristana
  • Twitch
  • Vi
  • Zilean

To reiterate, when OFA goes live, ALL champions will be available to play. We’re just limiting the pool here on PBE to help focus testing on the newer script-worked champs.

Thanks guys. Now to try out that matryoshka Tahm Kench. :D

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If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]


PBE 09 09 Banner


[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.


New Summoner Icons

The last four icons for World Championship qualifiers have been added. From left to right: paiN Gaming, KT Rolster, Invictus Gaming and EDG.

WC_Emblem_Team_paIN WC_Emblem_Team_ktrolster WC_Emblem_Team_Invictus WC_Emblem_Team_EDG



Champion Changes


Evelynn Final Portrait

Revert BoxRavage [ E ]
Ravage Final Icon

  • Base damage increased from 50/90/130/170/210 to 70/110/150/190/230 [revert on yesterday’s nerf]



Gangplank Final Champion Portrait


Nerf BoxPowder Keg Final IconPowder Keg [ E ]

  • Bonus damage to Champions increased from 40/50/60/70/80 to 60/90/120/150/180 [buff compared to the change in this PBE update, live value is 80/110/140/170/200]
  • Armor penetrate decreased from 50% to 40%


Skarner Final Portrait


Nerf BoxFracture Final IconFracture [ E ]

  • Slow strength changed from 25/35/45/55/65% to 30/35/40/45/50% [change compared to the value in yesterday’s PBE update, live value is 45/50/55/60/65%]



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]


[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.


This file has snuck its way onto the PBE as part of the recent swirly “They Are Coming” teaser:




Champion Changes


Darius Final Portrait


Nerf BoxDecimate Final IconDecimate [ Q ]

  • Mana cost increased from 30 at all ranks to 30/35/40/45/50



Evelynn Final Portrait


Nerf BoxRavage Final IconRavage [ E ]

  • Base damage decreased from 70/110/150/190/230 to 50/90/130/170/210



Fiora Final Champion Portrait

General Box

  • Base Health decreased from 570 to 550


Gangplank Final Champion Portrait


Nerf BoxPowder Keg Final IconPowder Keg [ E ]

  • Bonus damage to Champions decreased from 80/110/140/170/200 to 40/50/60/70/80



Jarvan IV Final Portrait

General Box

  • Base Armor increased from 27 to 29


Mordekaiser Final Portrait

General Box

  • Base Armor decreased from 22 to 20


Nerf BoxHarvester of Sorrow Final IconHarvester of Sorrow [ W ]

  • Base damage of aura decreased from 140/200/260/320/380 to 140/180/220/260/300



Skarner Final Portrait


Nerf BoxFracture Final IconFracture [ E ]

  • Slow strength decreased from 45/50/55/60/65% to 25/35/45/55/65%



Zilean Final Portrait


Rewind [ W ]Buff Box   Rewind Final Icon

  • Mana cost decreased from 35 at all ranks to 0


Zyra Final Portrait


Revert BoxStranglethorns Final IconStranglethorns [ R ]

  • Duration of knock-up decreased from 1.5 seconds to 1 (reverted to live status)




If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]


09 07 PBE Banner


PBE 09/07


[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.


PBE 07 07 Reference Banner

 Check out the pirate duo’s update, a set of 6 pirate-themed skins and a new featured game mode!




Corsair Quinn’s Valor has been recolored to fit her theme. Note that the updated Valor only appears for her passive and Q for now (will make model screenshots when the bug is fixed).


Corsair Quinn Q 




Sea Hunter Aatrox is now decidedly more gray. You can check out the older version of his model HERE.


Aatrox Model 1 Aatrox Model 2



Champion Changes


Azir Final Portrait \


Nerf BoxConquering Sands Final IconConquering Sands [ Q ]

  • Base damage decreased from 65/85/105/125/145 to 55/75/95/115/135


[ Note ] Azir received heavy nerfs in yesterday’s PBE update.



Evelynn Final Portrait


Nerf BoxHate Spike Final IconHate Spike [ Q ]

  • Base damage decreased from 40/55/70/85/100 to 40/50/60/70/80



Buff BoxAgonys Embrace Final IconAgony’s Embrace [ R ]

  • Slow strength increased from 30/50/70% to 50/65/80%




Elise Final Portrait


Revert BoxCocoon Final IconCocoon [ E ]

  • Cooldown increased from 14/12.5/11/9.5/8 seconds to 14/13/12/11/10
  • Stun duration increased from 1.5 seconds at all ranks to 1.6/1.7/1.8/1.9/2

[ Note ] This is a revert of the changes to Elise in this PBE update.


Buff BoxSpider Form Final IconSpider Form [ R ]

  • AP Ratio on spiderlings’ damage has been increased from 0.1 to 0.15
  • Spiderlings now deal magic damage (they deal physical damage on live)



Ezreal Final Portrait


Buff BoxMystic Shot Final IconMystic Shot [ Q ]

  • AP ratio increased from 0.4 to 0.5



Nerf BoxTrueshot Barrage Final IconTrueshot Barrage [ R ]

  • AP ratio decreased from 0.9 to 0.6




Item Changes

  • The gold-per-10 buffs to Frost Queen’s Claim, Frostfang and Spellthief’s Edge from this PBE update have all been reverted.


Nerf BoxMagus Enchantment Final IconRuneglaive Enchantment

  • Spellblade AoE passive now only triggers for jungle monsters
  • Passive no longer converts the user’s basic attack damage to magic damage


Nerf BoxWarrior Enchantment Final IconWarrior Enchantment [ Reworked ]

  • True damage on passive decreased from 10% to 6%


[ Note ] Warrior’s Enchantment was reworked in this PBE update.




Two new banners have been added for Summoner’s Rift, presumably for the upcoming pirate event.






Not a part of this update, but I missed adding the balance changes to Gangplank, so here they are:


Gangplank Final Portrait

General Box

  • Health-per-level decreased from 81 to 79
  • Base Attack Damage decreased from 59 to 56
  • Attack Speed-per-level increased from 2.75% to 3.2%
  • Armor per level decreased from 3.3 to 3
  • Base Health-per-second increased from 1.1 to 1.2


New Item BoxTrial by Fire Final IconTrial by Fire [ New Passive ]

Every 15 seconds, Gangplank’s next melee attack ignites the target, dealing 20 [+10 * Champion level] [+1.2 bonus AD] true damage over the next 1.5 seconds and granting 30% bonus Movement Speed for the next 2 seconds. Destroying a Powder Keg instantly refreshes Trial by Fire and grants Gangplank the Movement Speed bonus. Parrrley cannot activate Trial by Fire.


Buff BoxParrrley Final IconParrrley [ Q ]

  • Mana cost decreased from 50/55/60/65/70 to 50 at all ranks
  • For each Gold plundered by Parrrley, Gangplank gains a Silver Serpent that he can use at the shop to upgrade Cannon Barrage.


Change BoxRemove Scurvy Final IconRemove Scurvy [ W ]

  • Heal value changed from 80/150/220/290/360 [+1.0 AP] to 50/75/100/125/150 (+1.0 AP) + 15% of Gangplank’s missing Health.
  • Cooldown decreased from 22/21/20/19/18 seconds to 22/20/18/16/14
  • Mana cost increased from 65 at all ranks to 60/70/80/90/100


New Item BoxPowder Keg Final IconPowder Keg [ New E ]

Cost: Free || Cooldown: 18/17/16/15/14 seconds for a charge, maximum of 2 charges

Places a powder keg that can be attacked by Gangplank or his enemies. If Gangplank destroys a keg, it explodes in an AoE blast that slows enemies by 40/50/60/70/80% for 2 seconds and deals 80/110/140/170/200 bonus physical damage to Champions. This damage ignores 60% of armor. Other casks within the zone will chain explode, but will not deal additional damage.

If an enemy destroys the cask, it defuses the explosion and grants gold. The health of kegs decays every 2 seconds, and that rate is increased at levels 7 and 13.

Ranks in Cannon Barrage [ R ] increase the maximum amount of Powder Keg charges to 3/4/5.


Change BoxCannon Barrage Final Icon

Cannon Barrage [ R ]

  • Magic damage changed from 75/120/165 [+0.2 AP] per second for a total of 7 seconds to 50/70/90 [+0.15 AP] per wave for a total of 12 waves over 8 seconds
  • Cooldown increased from 125/110/95 seconds to 140/130/120
  • Slow strength inside area increased from 25% to 30%

Additionally, Gangplank’s ultimate can now be upgraded at the store with Silver Serpents:

  • Death’s Daughter fires an initial mega-cannonball in the center of the area of effect, dealing 300% true damage and slowing targets by 60% for 1.5 seconds
  • Raise Morale gives allies within the area of effect 30% bonus Movement Speed.
  • Fire at Will increases the rate of fire over the duration of Cannon Barrage [additional 6 waves over the same duration]




PBE 09 07 Reference Banner

Check out Captain Fortune’s splash art and the visual tweaks to the Spellblade passive HERE.


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]


PBE 01 04 Banner


PBE 01/04

  • Champion Changes


[ Reminder ] The PBE is a testing ground for changes. What you see heremay not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.


Check out Arclight Vayne, Guardian of the Sands Rammus and Skarner, and Morgana’s new VFX!

PBE 24 03 Reference Banner


You can also find previews of Satan’s legendary skin and Guardian of the Sands Xerath below:

Omega Teemo Reference Banner



Champion Changes


Anivia Final Portrait


Rebirth Final IconRebirth [ Passive ]

  • If Anivia is killed by Brand’s W, she will transform into an omelette instead of an egg.



Annie Final Portrait


Summon Tibbers Final IconSummon: Tibbers [ R ]

  • Now has a 20% chance of spawning a roasted gerbil instead of Tibbers.



Caitlyn Final Portrait


Yordle Snap TrapYordle Snap Trap [ W ]

  • Caitlyn now spends the first 3 minutes of any match baking new cupcakes at the spawn platform



Evelynn Final Portrait


Hate Spike Final IconHate Spike [ Q ]

  • Base damage increased from 30/45/60/75/90 to 40/55/70/85/100



Janna Final Portrait

  • Due to recent shifts in the global economy, Janna’s services now cost 3.65 a minute, increased from 2.95


Kha'Zix Final Portrait


Taste Their Fear Final IconTaste Their Fear [ Q ]

  • If Kha’Zix is near an isolated enemy, he’ll begin making grasshopper sounds



Susan Final Icon


Spirit Fire Final IconSpirit Fire [ E ]

  • Has a chance to instantly banish Teemo from the game



Teemo Final Portrait

  • While in stealth, Teemo will occasionally alert enemies to his presence with quotes from ‘Divine Comedy’



Urgod Final Icon


Hyper Kinetic Position Reverser Final IconHyper Kinetic Position Reverser [ R ]

  • Spawns a second Urgod at the original Urgod’s place. Recasting  the ultimate allows Urgod to play tennis with the mangled corpse of his foe.



Zac Final Portrait


Lets Bounce Final IconLet’s Bounce! [ R ]

Plays ‘Space Jam’ for the duration of the spell



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]



PBE 13 03 Banner


PBE 13/03


[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.


Check out all the April Fools skins, texture rebalances and the Champion Mastery System that will be up with Patch 5.6!

PBE 11 March Banner



New Champion Select Music

New music for Champion Select has been added to the PBE:


Blind Pick


Draft Pick



Champion Changes


Evelynn Final Portrait


Shadow Walk Final IconShadow Walk [ Passive ]

  • Time to re-stealth decreased from 6 seconds to 6/5/4/3 seconds (values change at levels 6, 11 and 16)


Dark Frenzy Final IconDark Frenzy [ W ]

  • Now has its cooldown reduced by 1 second every time Evelynn hits an enemy champion with a spell
  • Evelynn’s spells no longer grant her flat movement speed when they hit enemy champions (old passive removed)



Irelia Final Portrait


Equilibrium Final IconEquilibrium Strike [ E ]

  • Base damage decreased from 80/130/180/230/280 to 80/120/160/200/240



Singed Final Portrait


Fling Final IconFling [ E ]

  • Base Damage decreased from 80/125/170/215 to 50/65/80/95/110
  • Now additionally deals 6/6.5/7/7.5/8% of target’s maximum health (capped at 300 bonus damage against minions/monsters)



Rammus Final Portrait


Powerball Final IconPowerball [ Q ]

  • Mana cost decreased from 70/80/90/100/110 to 60/65/70/75/80



Veigar Final Portrait


Equilibrium Final Icon Equilibrium [ Passive ]

  • Mana regeneration increased from 1% of missing mana-per-second to 1.5%


Baleful Strike Final IconBaleful Strike [ Q ]

  • Range increased from 900 to 950 (live value is 850)
  • Cooldown decreased from 7/6.5/6/5.5/5 seconds to 5 seconds at all ranks


Event Horizon Final IconEvent Horizon [ E ]

  • Range decreased from 750 to 700 (back to live value)



Ziggs Final Portrait


Bouncing Bomb Final IconBouncing Bomb [ Q ]

  • Mana cost decreased from 50/60/70/80/90 to 50/55/60/65/70



Zilean Final Portrait


Rewind Final IconRewind [ W ]

  • Mana cost increased from 40/30/20/10/0 to 40 at all ranks (revert on the changes in this PBE update)14/12/10/8/6 from 18/15/12/9/6
  • Cooldown decreased from 18/15/12/9/6 seconds to 14/12/10/8/6


Time Bomb Final IconTime Warp [ E ]

  • Mana cost decreased from 50/55/60/65/70 to 50 at all ranks



Tweaks to Upcoming Skins


Order of the Banana Soraka got her tattoos back! Here is an updated model preview of the skin.

Order of the Banana Soraka Model New 1

Order of the Banana Soraka Model New 2

Order of the Banana Soraka Recall

Order of the Banana Soraka Banana Attack


Definitely Not Udyr got some color tweaks to his stances and now has a zipper on his Turtle costume. Also, he got a new recall animation! Left side is the OLD version of his model, right side is the NEW version.

Udyr Skin Model 3 Def not Udyr Model 2 New

Udyr Skin Model 4 Def Not Udyr Model 3 New

Udyr Skin Model 2 Def not Udyr Model 1 New

Udyr Skin Model 6 Def Not Udyr Model 4 New

Def not Udyr Recall 1

Def Not Udyr Recall 2



Texture Rebalances

Ryze, Human Ryze and Zombie Ryze have received tweaks to their recently-updated models. Will post screenshots as soon as the PBE is up. Left side will be OLD version, right side – NEW.

[ Note ] I don’t have access to Human Ryze so I can’t cover him. Sorry!


Classic Ryze Model 1 Ryze Model New 1

Classic Ryze Model 2 Ryze Model New 2

Pirate Ryze Model 1 Zombie Ryze New Model 1



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]



Free Champion Rotation March 3 Banner

The following Champions will be free-to-play until March 3rd:


Braum Final Portrait

Caitlyn Final Portrait

Elise Final Portrait

Janna Final Portrait

Kha'Zix Final Portrait

Jayce Final Portrait

Nidalee Final Portrait

Rengar Final Portrait

Ryze Final Portrait

Varus Final Portrait



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]


News Patch Banner


Table of Contents


Mandrake Ward banner


Experimental new item Mandrake Ward

[ Note ] The Mandrake Ward was added with yesterday’s PBE update.

Xypherous Final PortraitNote: The following item is highly experimental and probably won’t ship any time soon, if at all. All assets are temporary and are absolutely not final.

Hey guys.

I’m putting up some experimental content for exploration.

Mandrake Ward

Click to Consume: Places an invisible blind sentry in a brush for 5 minutes. The plant will ping the map if a visible or invisible enemy enemy is within 900 range.

(Counts as a Stealth Ward)
(May only carry 3 Stealth Wards at a time.)

This is intended to be an early game ward to protect the lane against the jungle without revealing a jungler’s prospective health or directional pathing. It’s also an answer to early game stealth for lane protections now that pinks are fairly woefully inequipped at dealing with the task. There’s some neat tricks (it can sense over walls) that it has currently – but it still needs a ton of iteration to feel usable personally.

Will be doing some polish work over the next couple days trying to get it in a cleaner state – last I checked, I missed a file somewhere and it’s probably super bugged on PBE – also need to think about ping throttling the thing in terms of sounds and motion. Eventually it’ll require a custom ping sound and error handling – but for now, everything is highly temp and experimental.

  1. I’m curious to see whether or not people feel like the item’s purpose is clear.
  2. The item hopefully doesn’t feel like it’s worth a slot end-game and make end-game consumable purchase cycles even worse.

[ Link to Post ]


How often will the ward ping

Xypherous Final PortraitOne ping. Currently it’ll reping if they’re still there in the area after 10 seconds but I’ll probably be adjusting this rule.

[ Link to Post ]

Where does it ping

Xypherous Final PortraitCurrently it pings at where the breach occurs – but given that it’s a mini-map ping, you’re not really going to catch any difference – though you’re right that it should probably ping itself rather than the point location.

[ Link to Post ]




Why is this ward active for 5 minutes and not 3 like regular wards

Xypherous Final PortraitThe initial reasoning that it provides you much less information than a sight ward does.

For example, you don’t get the items of the champion you detected (because you never saw him).
You don’t know the champion’s health status or direction (because the ping is centered on the mandrake).
You’re not sure if he’s passing through or if he’s actually aggressing on the lane.
You’re not even really sure which champion it was – but you can probably do that by process of elimination.

It might be a total mistake to have it at 5 minutes as it feels like an eternity – but that’s another one of the things that I’d want to feel out in testing.

[ Link to Post ]

Wouldnt this kind of item just gut Eve even further

Xypherous Final PortraitYes and no. There’s multiple ways of looking at it.

  1. In a world where Eve is a primary jungler and there are no way of mitigating the effects of her game other than complete passivity – Evelynn will probably never be good.

So you get to a point where either

  1. Eve can’t be a jungler -OR-
  2. There needs to be a way to mitigate the effects of her stealth somehow in order for her to be good.

When you introduce the item to mitigate the effect of long term stealth – for the short term, absolutely it will make her power level holistically lower. However – this is the only possibility space in which Eve could be powerful in the future.

[ Link to Post ]



Single Posts 18 02 Banner


New 120 AP item on the PBE soon

Ricklessabandon New Portraithello friends~

so, the title pretty much covered this but we’ve got a new ap item hitting the pbe soon! as we mentioned in the 5.2 patch notes, we’ve been spending some time exploring a few different options to add another “late-game mage item” into the game. we’re now at the point where we want to share one of those directions with our pbe testers and see how the item is received with a wider audience. one of the goals of these explorations was to discover something that is especially exciting to a particular mage play style, and as you’ll quickly notice, this item takes the basic actions of moving around the battlefield and repeatedly slinging spells and rewards them by casting its own spell into the fray! we have some initial thoughts on which play styles are in want of something like this, but more importantly we’re interested in seeing what the community does with the new item.

alright, let’s talk about our current timeline! this item should be on the pbe soon (tomorrow if everything checks out okay) but will not be shipping in the 5.4 patch—we’ve still got a bit of testing and number crunching to do on top of getting non-placeholder art and sound. if you’re wondering exactly when this would be shipping, the honest answer is that right now we’re focused more on getting the item into the hands of testers and confirming that we’re happy with this direction than we are about shipping anything by a certain date. the classic “when it’s ready” shipping date, if you will.

with all that out of the way, here are the item stats of the first pbe iteration!

Item 3285 (3100g)

Needlessly Large Rod + Aether Wisp + 650g

  • +120 Ability Power
  • +7% Movement Speed
  • UNIQUE Passive: Gain charges upon moving or casting. At 100 charges, the next spell hit expends all charges to deal 100 (+15% AP) bonus magic damage to up to 4 targets on hit.

Please note that this is a work in progress and that its name, as well as any art or sound assets, is to be considered placeholder.

that should do it for the item’s introduction (i’ll update this post if i forgot something). looking forward to the discussion about the item!

[ Link to Post ]

Follow Up

So this will be essentially Statikk Shiv for mages

Ricklessabandon New Portraitit’s a bit different since one of the triggers is spell casts instead of basic attacks, so the cadence depends more on which champion you’re playing.

i believe the tuning in the first iteration that should hit pbe gives 20 stacks per spell cast, and gives a little bit less from moving than statikk shiv does.

[ Link to Post ]



Dragonslayer Poro Ward in Store

DontHassleDaHoff Final PortraitThis brave little poro is fighting back against the onslaught of aerial assault alongside the other Dragonslayers. With his vigilance, you’ll never be surprised again whether it’s an impromptu dance of dragons or a sneaky attempted gank.

Rise up against the dragon horde with the Dragonslayer Poro Ward Skin available now until 23:59 PST on February 27 for 640 RP.

[ Link to Post ]


Dragonslayer Poro Ward


How is Evelynns rework coming along

IronStylus Final PortraitCurrently she’s not. We had a few update concepts back in the day but she just doesn’t have any sort of story direction or explanation of what the hell she is. Until we hammer that out we probably won’t be doing anything with her until then.

I think there’s some good ideas in the Shadow Isles ideas, and heck, I could see her playing into the Darkin thing if we ever build that out. There’s a lot of options, so that’s good. She’s wide open in terms of actually making a character out of.

[ Link to Post ]

Syndras Q E stun combo is really inconsistent

Meddler Final PortraitThe patch that reduced the width of Syndra’s Q+E stun also significantly reduced the radius of the initial check around a sphere that’s been hit to see if there’s a unit there that should be stunned before the sphere starts moving. We’ve got a change on the PBE at present that increases both that radius and the Q+E width as it travels. Assuming that change goes live I believe that will probably help out with the problem you’re seeing – as far as I’m aware Q timing hasn’t been changed at all.

[ Link to Post ]



Why does Xin Zhaos Q knock targets up anymore

Meddler Final PortraitThat’s definitely a bug, not an intended change. I’m 99% sure we’ve got a fix for that in the next patch already, will double check tomorrow though.

[ Link to Post ]



Follow Up

Why hasnt it been hotfixed yet

Meddler Final PortraitHotfixes (making quick changes to the servers without taking them down for a longer maintenance period) have extra risk associated with them. Hotfix changes do get tested extensively, but it’s over a shorter period of time so it’s not completely equal to a full patch cycle of testing. As a result in order to justify the risk involved hotfixes need to be really high value (e.g. X champion is currently disabled because they crash the game) or be at least fairly high value and really low risk (e.g. changing a single number in a text file that corrects a major damage bug). In this particular case Xin Zhao’s Q doesn’t knock up if the target isn’t moving at the time of the third hit. That’s definitely a significant bug, but it’s not crippling him and the fix involves code changes, which are much riskier than just changing data values. As a result (as far as I’m aware, server patches aren’t my area of expertise) we’re not currently planning to hotfix this bug.

In terms of how often we update we’re currently putting out a patch every two weeks generally (major exceptions around things like Worlds, Christmas etc). I can understand your frustration that fixes like this can take a bit of time to come out, that’s the same cadence of patches as in Season 1 back in 2011 though.

[ Link to Post ]



All the Champion Poros

The collection is complete and all Champion Poros for the LAS/LAN and Brazil event have been revealed! You can check the first ones here or in the Imgur album below:







































If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]