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Patch 5.15 Notes

August 4th, 2015

 

Patch 5 15 Official Notes Banner

Patch 5.15 will hit live in a few hours. Here are the official notes:

 

Champion Updates

Balance

Store Content

Miscellaneous

 

Don’t know when the patch will hit live for your region? Here’s the schedule:

Patch-5-15-Maintenance-Banner

 

Scarizard Final PortraitGreetings, summoners.

Welcome to Patch 5.15, the small one where we sit back and let the game catch its breath for a sec. What with all the updates recently to jungle items, game balance and burning tides (thanks, Miss Fortune), we figured it best to enjoy a lighter patch where we focus on some pro-play outliers and watch the ever-evolving metagame take shape. So kick your feet up, this one’s on the house.

Diving a level deeper, we do have some sizable changes for Teemo to give him more control of his destiny in fights rather than setting up minefields and hoping folks’d walk into it. If you’re someone that wishes we’d delete him instead, we suggest you try out Fiora, who’s got a set of updated Demacian duds and slick new moves to help you take out the furry little monster in style. Random aside: did you know Teemo’s last buff was 3 years ago? We thought you’d like some trivia dressing with your foreword-salad. We’ve never really thought of the foreword as food before, but salads are healthy (and so is context).

That’s about everything for 5.15. Check out our HUD update post to read up on the juicy feedback-driven changes being made (or head to the patch notes below), as well as our new ward-skin selection tech, and we’ll see you next time!

[ Link to Post ]

 


FIORA REWORK Banner

Fiora_0-1 Fiora_Splash_0-2-1024x604

 

MODEL

Fiora-Updated-Model-3-1024x640 Fiora-Updated-Model-4-1024x640

 

Fiora Champion Portrait Final

General Box

  • Health decreased from 593 [+85 per level] to 570 [+80 per level]
  • Base mana pool increased from 287 to 302
  • Attack Damage-per-level decreased from 3.2 to 3
  • Auto Attack range increased from 125 to 150
  • Movement Speed decreased from 350 to 345
  • Health-per-second increased from 1.37 [+0.16 per level] to 1.65 [+0.11 per level]
  • Mana-per-second increased from 1.52 [+0.1 per level] to 1.6 [+0.14 per level]

 

PASSIVE DUELISTS DANCE

Duelists Dance Final IconFiora identifies the weak spots – or vitals – in the defenses of all enemy champions she comes close to. If she manages to attack her enemy’s weak spot, Fiora deals 3 [+0.27-0.45 AD]% of the target’s maximum Health as bonus true damage for that attack, receives a 20% [30/40/50% with ranks in R] bonus Movement Speed and restores 20 [+6 per level] Health. Fiora reveals a new weak spot whenever she attacks one, or when a moderate period of time passes without it being attacked.

 

Fiora-Passive-1-1024x640 

 

LUNGE Q

Lunge Final IconCost: 25/30/35/40/45 mana || Cooldown: 18/16/14/12/10 seconds || Range: 400

Fiora lunges in a target direction before striking a nearby enemy, dealing 65/75/85/95/105 [+0.55/0.7/0.85/1.0/1.15 bonus AD] physical damage and applying on-hit effects. Lunge prioritizes enemy champions, and tries to hit enemy weak spots. Finally, 60% of Lunge’s cooldown is refreshed when the ability strikes an enemy.

 

Fiora-Q-1-1024x640 

 

RIPOSTE W

Riposte Final IconCost: 50 mana at all ranks || Cooldown: X seconds || Range: 750

Fiora enters a defensive stance, parrying all damage and hard crowd control abilities for a fraction of a second. After she’s done parrying, Fiora attacks in a target direction, dealing 90/130/170/210/250 [+0.6 AP] magic damage and slowing the movespeed and Attack  Speed of the first Champion she hits by 50% for 1.5 seconds. If she parries any hard crowd control abilities, Riposte stuns instead of slows.

 

Fiora W 1

 

BLADEWORK E

Bladework Final IconCost: 40/45/50/55/60 mana || Cooldown: 15/13/11/9/7 seconds || Range: 150 [melee]

Fiora gains 50% increased attack speed on her next two basic attacks. The first cannot crit but slows her target by 40/45/50/55/60% for 1 second, while the second is guaranteed to crit for 140/155/170/185/200% damage.

 

Fiora E 3 Fiora E 1

Fiora E 2

 

GRAND CHALLENGE R

Grand Challenge Final IconCost: 100 mana at all ranks || Cooldown: 110/90/70 seconds || Range: 500

Fiora targets an enemy champion, gaining speed and full knowledge of their vitals. Each time she destroys a weak spot, she deals damage equal to a maximum of 4 times the true damage from her passive [15% of Max HP]. If she’s able to destroy all four weak spots in 8 seconds, or if she destroys at least one before her target dies, Fiora creates a large and long-lasting zone under her enemy that heals Fiora and her allied champions for 80/110/140 [+0.6 AD] each second for 5 seconds.

 

Fiora R 1 Fiora R 2

Fiora R 3

 

NEW FIORA INCLIENT LORE

To complement her gameplay & visual rework, Fiora’s received a new short client entry:

 

”I have come to kill you for the sake of honor. And though you possess none, you will die just the same.” The most feared duelist in all of Valoran, Fiora is as renowned for her indomitable will and haughty pride as she is for her skill with the blade. She was born to Demacia’s House Laurent, a once-proud family whose reputation was tarnished by the actions of her father. In an unprecedented move, Fiora challenged him to single combat and, upon winning, took control of House Laurent. Defying the Demacian establishment, she has set about restoring the reputation and pride of her family name, one duel at a time.

 

ROYAL GUARD FIORA Banner

Fiora Updated Model Royalguard 1 Fiora Updated Model Royalguard 2

 

NIGHTRAVEN FIORA Banner

Fiora Updated Model Nightraven 1 Fiora Updated Model Nightraven 2

 

HEADMISTRESS FIORA Banner

Fiora Updated Model Headmistress 1 Fiora Updated Model Headmistress 2

 

 

NEW MODEL FOR GANGPLANK

Gangplank’s default model has been updated to reflect the events of the Bilgewater Tides storyline. You can get his older looks with the Captain Gangplank skin, which will be free to all players who finish a matchmade game with Gangplank by August 10th (otherwise it will cost 975 RP).

 

Gangplank_Splash_0 GangplankLoadScreen

Gangplank_Square

 

MODEL Banner

Updated GP Model 1 Updated GP Model 2

 

POWDER KEG E

Gangplank Updated E

 

Here is Gangplank’s new Champion Select quote:

 

 

UPDATED INCLIENT LORE FOR GANGPLANK

”I was cutting throats and sinking Noxian war galleys when you were still pissing your britches, boy. You don’t want to take me on.” As unpredictable as he is brutal, the dethroned reaver king known as Gangplank is feared far and wide. Where he goes, death and ruin follow, and such is his infamy and reputation that the merest sight of his black sails on the horizon causes panic among even the hardiest crew.

 

UPDATED INCLIENT LORE FOR MISS FORTUNE

“‘The bigger the risk, the bigger the bounty.” Beauty and danger: there are few who can match Miss Fortune in either. One of Bilgewater’s most infamous bounty hunters, she built her legend upon a swathe of bullet-riddled corpses and captured ne’er-do-wells. The booming echoes of her twin pistols in the port city’s reeking wharfs and scavenger shanties are sure signs of another warrant from the Bounty Board being settled.

 

 

Champion Changes

 

Ekko Final Champion Portrait

 

Change BoxZDrive Resonance Final IconZ-Drive Resonance [ Passive ]

  • Slow strength decreased from 40/50/60/70% to 30/40/50/60% [values for levels 1/6/11/16]
  • Movement Speed buff increased from 40/50/60/70% to 40/50/60/80%
  • AP ratio on third hit increased from 0.7 to 0.8

 

Change BoxParallel Convergence Final IconParallel Convergence [ W ]

Shield value changed from 150/195/240/285/330 [+0.8 AP] to 80/100/120/140/160 [+1.5 AP]

 

Change BoxChronobreak Final IconChronobreak [ R ]

  • Health strength changed from 20/25/30% [+3.33% per 100 AP] of the damage taken over the last 4 second to 20% [+6.66% per 100 AP]

 

 

Gangplank Final Champion Portrait

General Box

  • Gangplank now additionally gains one Silver Serpet every second [3v3, ARAM and Dominion only]

 

Quality of Life Box FinalCannon Barrage Final Icon Cannon Barrage [ R ]

  • [Tooltip Fix] Now mentions that ranks in Cannon Barrage increase Gangplank’s maximum planted Powder Kegs from 2 to 3/4/5

 

 

Nidalee Final Champion Portrait

 

Nerf BoxJavelin Toss Final IconJavelin Toss [ Q ]

  • Base minimum damage decreased from 50/75/100/125/150 to 50/70/90/110/130
  • Maximum base damage decreased from 150/225/300/375/450 to 150/210/270/330/390
  • Cast time has been increased from 0.125 seconds to 0.25

 

 

Sivir Final Champion Portrait

 

Nerf BoxOn the Hunt Final IconOn the Hunt [ R ]

  • Movement speed boost decreased from 60% at all ranks to 40/50/60%
  • If an ally walks within range of On the Hunt after it’s been cast, they’ll receive 20% bonus MS [tooltip fix]
  • If an ally walks into On the Hunt’s range after it’s been cast, they will gain bonus MS equal to Sivir’s bonus MS at the time [on live, they get the maximum value of the buff]. This value still decays to 20% over the duration

 

 

Teemo Final Champion Portrait

 

Change BoxCamouflage Final IconCamouflage [ Passive ]

  • Attack Speed when exiting stealth changed from 40% to 15% + 5% per level
  • Teemo now takes 1.5 seconds to stealth, down from 2
  • While in brush, Teemo will enter stealth twice as fast (0.75 secs) and moving through brush won’t break the stealth.

 

Buff BoxNoxious Trap Final IconNoxious Trap [ R ]

  • Mushrooms now last 5 minutes, decreased from 10
  • Cast range increased from 230 to 300/600/900
  • Internal cooldown decreased from 1 second to 0.25
  • Casting time increased from 1 second to 1.5
  • Now has an additional function: if Teemo throws a mushroom on top of another mushroom, it will bounce up to 3/4/5 Teemos before being planted.

 

Teemo R Bounce

 

Teemo also received new spell icons. From left to right: Passive, AS buff icon from Passive, Q, W, E and R.

Teemo_P Teemo_P_Buff Teemo_Q Teemo_W Teemo_E Teemo_R

 

 

Item Changes

 

Change BoxZekes Harbinger Zeke’s Harbinger 

  • Buff duration has been increased from 6 seconds to 8
  • Now grants 4 stacks per basic attack, decreased from 6
  • Stacks for spellcasts decreased from 12 to 8

 

 

COTTONTAIL FIZZ

You’ll be able to buy this insomnia fuel for 975 RP some time after Patch 5.15 hits live.

 

Fizz_Splash_8 (1) Fizz_8 (1)

 

MODEL

Cotton-Fizz-Model-1-1024x640 Cotton-Fizz-Model-2-1024x640

 

Recall Banner

Cotton-Fizz-Recall-1024x640 

 

CHUM THE WATERS

Cotton-Fizz-R-1024x640 

 

 

CAPTAIN GANGPLANK

GP’s “old” looks will be available in store for 975 RP or for free to all players who finish a matchmade game with GP before August 10th.

 

Gangplank_Splash_0 (1) GangplankLoadScreen

Gangplank_Square_0

 

MODEL EMOTES

Gangplank Model 1 Gangplank Model 2

 

Recall Banner

Gangplank Recall

 

 

New Chroma Packs

All chroma packs are available in store for 590 RP and can be found in the “Bundles” tab.

 

CASSIOPEIA CURSE CHROMA PACK

Cassiopeia_5 Cassiopeia_6 Cassiopeia_7

Cassiopeia Chroma Updated 1 Cassiopeia Chroma Updated 2

Cassiopeia Chroma Updated 3 Cassiopeia Chroma Updated 4

Cassiopeia Chroma Updated 5 Cassiopeia Chroma Updated 6

 

DRAGONSLAYER VAYNE CHAOS CHROMA PACK

Vayne_7 Vayne_9 Vayne_8

Vayne Chroma Updated 3 Dragonslayer vayne Chroma Updated 3

Vayne Chroma Updated 1 Dragonslayer Vayne Chroma Updated 1

Vayne Chroma Updated 2 Dragonslayer Vayne Chroma Updated 2

 

KOI NAMI ELEMENTS CHROMA PACK

Nami_4 Nami_5 Nami_6

Koi-Nami-Chroma-11 Koi Nami Chroma 4

Nami Updated Chroma 1 Nami Chroma Updated 1

Nami Updated Chroma 2 Nami Chroma Updated 2

 

 

New Summoner Icons

This tablet pen-wielding poro will likely be a reward for the recent art event on Riot Korea’s official page.

 

profileIcon904

 

 

TWEAKS TO NEW HUD

Here’s the official list of upcoming changes to the new HUD:

Readability

  • New font and styling
  • Larger team frames, meters, and ult timers
  • Full square cooldown indicator
  • New colors differentiating “on cooldown” and “out of mana”
  • Larger stat icons and text
  • Larger Ping and FPS displays
  • Scoreboard now has more padding, larger champ portraits, and larger fonts
  • Added drop shadow to chat
  • Brighter XP bar
  • Larger Summoner spell timers on the scoreboard
  • Active ability events have been changed to gold (level up, toggle, just off cd) to differentiate from unavailable (cooldown, OoM)

Animation and Audio

  • Shortened and pulled back on many animations including “level up”, “just off cooldown”, and toggles
  • Scaled back many audio cues

Layout

  • CS, KDA, and Team KDA has rejoined game time in the top right
  • Scoreboard improvements including larger and clearer summoner spell and respawn timers

Misc

  • Added colored bonus stats
  • Added cast bars for all abilities other than instant casts
  • Swapped Crit and Attack Range in player stats
  • Mute buttons on the Scoreboard are now always visible
  • Minimap can now be scaled smaller

 

The KDA score and minion kills are once again displayed in the top right corner of the screen. Also, stats that’re affected by runes, items, masteries, etc., are now listed with a yellow color with in the Champion Stats [C] box.

New Hud Yellow Text

 

Cooldowns on the new HUD now fill the entire icon, not just a circle inside it:

Hud-Comparison1-1024x224

 [ Note ] The new HUD will also replace the old one for Ranked when Patch 5.15 hits live. You can read the announcement HERE.

 

 

WARD SELECTION FOR CHAMPION SELECT

You can now select the ward skins for the wards you won’t place from Champ Select:

 

Ward-Selection-1-1024x640 Ward-Selection-2-1024x640

 


INSTANT FEEDBACK SYSTEM

As mentioned at launch, the Instant Feedback System was originally tuned conservatively to avoid false positives. Now that it’s been in place for a few months we’re ready to start taking the training wheels off. In particular, the system is now more likely to punish hate speech after just one incidence.

 


CHAMPION MASTERY EMOTE

When Champion Mastery launched a while back, we decided we’d wait and see how the rank 4 and 5 emotes were being used before making them visible to the enemy team. Fast forward a few months and, after adding in a light safeguard to ensure players can opt out of emote spam, we’re ready to let you show your achievements off to everyone in your matches!

[ YOU CAN’T IGNORE MY BADGE ] The rank 4 and 5 Champion Mastery emotes are now visible to the enemy team

[ WAIT YES YOU CAN ] Muting a player now hides their Champion Mastery emote (both ally and enemy)
 


Bugfixes

 

  • (Black Market Brawlers) Enchantment: Teleport‘s active effect can no longer be bugged to cast without a cooldown
  • Rift Scuttler now drops a soul
  • Upgrading a trinket no longer resets its cooldown (This was fixed in 5.14 but we forgot to document it. Sorry!)
  • Using a consumable item no longer temporarily disables Devourer’s effects
  • Galio now properly gets assists when shielding allies with W – Bulwark
  • Spirit Guard Udyr now plays VO when he kills a Rift Scuttler
  • Restored custom E – Shunpo VFX for Sandstorm and Slay Belle Katarina

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

PBE 25 07 Banner

 

PBE 25/07

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

 

Champion Changes

 

Gangplank Final Champion Portrait

General Box

  • Gangplank now additionally gains one Silver Serpet every second [3v3, ARAM and Dominion only]

 

 

Nidalee Final Champion Portrait

 

Nerf BoxProwl Final IconProwl [ Passive ]

  • Hunt marks now last 3 seconds, decreased from 4

 

 

Nerf BoxJavelin Toss Final IconJavelin Toss [ Q ]

  • Base minimum damage decreased from 50/75/100/125/150 to 50/70/90/110/130
  • Maximum damage decreased from 150/225/300/375/450 to 150/210/270/330/390

 

 

Sivir Final Champion Portrait

 

Nerf BoxOn the Hunt Final IconOn the Hunt [ R ]

  • Movement speed boost decreased from 60% at all ranks to 30/45/60%
  • Now affects allies within 900 range, decreased from 1000
  • If an ally walks within range of On the Hunt after it’s been cast, they’ll receive 20% bonus MS [tooltip fix]

 

 

TWEAKS TO FIORAS MODEL

Fiora got her old haircut back. Goodbye Colette:

 

Fiora_0-1 Fiora_Splash_0-2-1024x604

Fiora-Updated-Model-4-1024x640 Fiora-Updated-Model-3-1024x640 Fiora-Updated-Model-5-1024x640

 

 

NEW FIORA INCLIENT LORE

To complement her gameplay & visual rework, Fiora’s received a new short client entry:

 

”I have come to kill you for the sake of honor. And though you possess none, you will die just the same.” The most feared duelist in all of Valoran, Fiora is as renowned for her indomitable will and haughty pride as she is for her skill with the blade. She was born to Demacia’s House Laurent, a once-proud family whose reputation was tarnished by the actions of her father. In an unprecedented move, Fiora challenged him to single combat and, upon winning, took control of House Laurent. Defying the Demacian establishment, she has set about restoring the reputation and pride of her family name, one duel at a time.

 

 

TWEAKS TO NEW HUD

Cooldowns on the new HUD now fill the entire icon, not just a circle inside it:

 

Hud-Comparison1-1024x224

 

 

WARD SELECTION FOR CHAMPION SELECT

You can now select the ward skins for the wards you won’t place from Champ Select:

 

Ward-Selection-1-1024x640 Ward-Selection-2-1024x640

 

 

ALL PBE UPDATES FOR PATCH 515 CYCLE

PBE 21 07 Reference Banner

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

Red Posts 22 07 Banner

 

Topics Banner

 

Recent News Banner

Fiora-Gameplay-and-visual-Update-banner

Bilgewater-Burning-Tides-Banner

 

 

DISCUSSION ON FIORAS REWORK

Game designers Scruffy, Stashu and Meddler explain the reasons for giving Fiora a % HP true damage passive and a teamwide heal for winning duels.

 

Extra Resources

 

Why does Fiora’s ult deal of Max HP true damage

Scruffy Final PortraitThis is actually something that we found was necessary for her to be able to compete with the tanky fighters in the top lane or team fights.

Being a squishy melee carry that cant just blow up the enemy adc like Zed or other assassins is tough. Letting her skirt around the edges of the fight and deal hit and run damage to the enemy fighters/tanks is an essential part of her viability.

[ Link to Post ]

 

Follow Up Banner

Stashu Final PortraitWe believe that though %HP true damage can cause frustration, there is a time and place for that mechanic, and there are two primary reasons why we decided to go with it in this case:

First, we want Fiora to win and loses fights by skill, not stats. Accordingly, no one can mitigate her passive damage, but anyone can avoid it entirely through skillful play. When Fiora loses, it’s because her opponent outplayed her through clever footwork and proper use of their CC’s or re-positioning abilities.

Second, the Grand Duelist takes on all opponents, and %HP true damage allows her to threaten bulkier ones without having an unfair advantage against the more fragile. If it dealt %HP physical damage instead, the number would have to be much larger to scratch through a tank’s armor, and that same number would mean instant death to unarmored opponents.

Though it may seem like the opposite, the mechanic actually protects many targets from the more dangerous alternatives — and though there are no macro countermeasures (like building armor), there is theoretically rich micro counterplay (don’t let her hit it). So while this still may cause some frustration, I hope this at least explains why it’s on the kit!

[ Link to Post ]

 

 

What if youre playing a Champion without mobility like Garen

Scruffy Final PortraitYeah, it’s not equally rich across all champions. Fortunately, champions without high mobility spells or immobilizing cc’s often have the damage to beat Fiora if she tries to straight up fight them, Garen included. If Fiora is spending time moving between Vitals while fighting Garen in melee range, I expect that his basic combo should be sufficiently punishing to her.

This is not a catch-all answer, but most champions have some action they can take against Fiora, whether through dodging, stunning, or dumping damage when she exposes herself to risk. She will have particularly favorable matchups against certain champions, but that’s a part of champion-to-champion interaction in League. Of course, it becomes a problem when Fiora has VERY binary matchups, and to your point, this is something we’ll be on the lookout for.

[ Link to Post ]

 

Follow Up Banner

Stashu Final PortraitBasically: When Garen recognizes that Fiora is going to come in for an open Vital, he can ready his Q/E to punish her.

Fiora’s Q range and passive haste might be strong enough such that they invalidate this play, but that’s not the intention, and we can tune these things down to compensate.

[ Link to Post ]

 

 

Do the weak spots rotate with the Champion or do they remain static

Scruffy Final PortraitThe passive stays locked in the direction no matter what. If the enemy turns or changes facing, it won’t affect the passive.

[ Link to Post ]

 

 

 

The heal on Fioras ultimate makes no sense thematically

Stashu Final PortraitHey there! I just entered a similar discussion in another thread, so I’m going to paste it here.

Original [Durzaka’s] comment:

 

“Someone on Reddit actually explained it in a way that made some sense to me.

It is the idea of applause/victory reward at the end of a duel that you have won.”

And my thoughts on the matter:

“Yeah, this is the thematic tie-in that we were going for. Fiora’s duel, or ‘Grand Challenge,’ is a game defining moment for everyone, not just the combatants. Fiora’s team should care about whether or not she’s successful and be able to join in the celebration if she is.

Gameplay wise, adding reasons for Fiora’s team to care about her in important. Selfish champions can lead to degenerate teamplay experiences, whether they are winning or losing. Accordingly, by adding some team utility to her personal challenges, we can make Fiora a strong 1-on-1 duelist while keeping her team invested in her success. Heal might feel weird here, and I totally get that, but it was the most fitting tool in our box.”

[ Link to Post ]

 

 

Its the idea of applause victory reward at the end of a duel youve won

Stashu Final PortraitYeah, this is the thematic tie-in that we were going for. Fiora’s duel, or ‘Grand Challenge,’ is a game defining moment for everyone, not just the combatants. Fiora’s team should care about whether or not she’s successful and be able to join in the celebration if she is.

Gameplay wise, adding reasons for Fiora’s team to care about her in important. Selfish champions can lead to degenerate teamplay experiences, whether they are winning or losing. Accordingly, by adding some team utility to her personal challenges, we can make Fiora a strong 1-on-1 duelist while keeping her team invested in her success. Heal might feel weird here, and I totally get that, but it was the most fitting tool in our box.

[ Link to Post ]

 

 

Wont players just use the ult for the quick execute and teamwide heal

Scruffy Final PortraitThis is something that we worried about at first too, but there is a tradeoff. If you use R only for the heal you are missing out on a ton of damage from the 4 free procs. Burning an ult cooldown for an easier heal and no damage seems like it won’t become the primary use case.

[ Link to Post ]

 

 

Why does Fiora get an AoE heal for hitting all the enemys Vitals

Scruffy Final PortraitIt actually fits quite well with the rest of the ult, I’ll explain. In testing we tried a BUNCH of different reward types (damage buffs, speed, cooldowns etc) for her winning the duel, and we found that there were a few reasons why this one stuck as the most useful and fitting.

-By the time she gets to that hard earned 4th proc, she is usually desperately in need of some heals (being a squishy melee carry)
-The “fight reset” elements of it give her this great “one down, who’s next?” feeling
-Too much immediate reward makes her into a snowball champ like katarina, so the reward is given over time instead of burst
-The team benefits from it so that when fiora calls out her challenge, everyone cares about her success. They might help by CCing the target or keeping her alive so she can win

I hope that helps explain some of the reasoning for how we ended up with this current victory reward. Play it and see if it feels right to you too.

[ Link to Post ]

 

 

Do the 4 weak spots from Fioras ultimate rotate with her target

Meddler Final PortraitThey’re not based off the facing of the target (e.g. if a Vital point spawns and it’s pointing towards the top of the screen then it’ll continue to point towards the top of the screen regardless of where/how the champion it’s attached to moves).

[ Link to Post ]

 

 

I feel the short reaction time on Fioras new W will make playing her a chore

Stashu Final PortraitI definitely share this worry, to some degree. [I believe] we tuned the block duration to be long enough so that Fiora doesn’t always need to twitch-block, but can often use the ability in advance, predicting her opponent’s move. We really wanted to create some cerebral play as well as some mechanical play.

In fact, in many cases cerebral play is required. For example, when Warwick is coming to gank Fiora, Fiora can’t re-actively block his R, but she can try to mind game him by casting the block right before she expects him to ult. It gets even deeper in other scenarios, such as when Jax is using his E — the Jax needs to guess when Fiora’s going to block, and Fiora needs to predict when Jax is going to stun.

Lastly, many champion’s key CCs have telegraphs, which should curb this ‘super-twitch-reactive’ element. Blocking Cho Gath’s Q for example, is much less stressful than blocking Irelia’s E. The hope is that these various uses will allow most Fiora players to succeed with ‘Riposte’ even without incredible reflexes. We’ll see how that pans out!

[ Link to Post ]

 

AD Item Diversity Banner

Following the recent AP item revamp in Patch 5.14, the balance team might apply the formula to AD items.

 

Why did you overhaul AP items and not AD items

Meddler Final PortraitAP items being in a better spot already was actually one of the key reasons we chose to work on them first. One of the things we wanted to do with the first set of items we overhauled like this was to try and prove some theories we could then apply to future item work. Starting with a set of items that were in a better spot and where we had a better understanding of what did and didn’t work was valuable as a result. If these AP changes pan out as hoped (we’re still mid assessment at the moment) we’ll then look at what we can do with the other categories of itemization.

[ Link to Post ]

 

 

Are there any changes planned for Essence Reaver

Meddler Final PortraitWhen we get to AD items we’ll definitely do some work on Essence Reaver (adjust it to make it a better choice or replace it with something more useful, not sure which yet).

[ Link to Post ]

 

 

 

DETAILS ON SHENS REWORK

Shen’s update will likely be on the scope of Gangplank’s rework.

 

Extra Resources

 

 

Whats the scope of Shens rework

Meddler Final PortraitIn terms of gameplay changes, probably around Gangplank level (substantial modifications to about half his kit, some skills very similar however).

In terms of visual changes, still figuring that out. Some visual effects changes to support spells certainly, and potentially a model update, won’t be a full overhaul on the level of Gangplank or Tristana though.

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Will you be making changes to his splash art or ultimate

Meddler Final PortraitOdds are very high Stand United will remain his ult (might make some minor adjustments, but no fundamental changes).

As far as the splash goes I’m no splash artist, but I’d expect the biggest thing driving whether or not we opt for a new splash will be what sort of changes we do or don’t make to his model. We’ve been talking recently about whether we should make Shen look a bit tankier, so his gameplay and theme/appearance line up a bit better. If we decided to do that and made noticeable model changes we might then go for new splash art to match. Discussion’s still really early on what those possible changes might look like, could be small (bit of extra armor in the form of forearm guards or something similar) to much larger (more substantial amounts of armor while still matching his theme, significant adjustments to his physical build etc).

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CASSIOPEIAS REWORK IN HIATUS Banner

Cassiopeia’s rework failed to capture the poison mage theme the team was going with and has been temporarily delayed.

 

Why is Stashu working on Fiora before finishing his Cassiopeia rework

Meddler Final PortraitStashu’s not working on Cassiopeia at present. If we do make adjustments to Cass in the short to medium term they’re much more likely to be done by the Live Balance team than the Champion Update team (so would mainly involve power shifts, rather than significant changes to how her skills function).

That’s the case because a number of months ago we took a look at the current state of Cass and concluded that it was more important to have the Champion Update team focus on other characters. That’s not to say we think she’s in a perfect spot. In particular, we realize there’s some very valid frustration that she doesn’t deliver as well as she could on the thematic expectations a number of her players have (poison mage). We do think there are other champions that need work done on them more however, so are focused on those at present, with Fiora being the most recent example. I realize that’s likely pretty frustrating to hear if you’re a Cass player that doesn’t like her new kit, and my apologies for that.

In terms of making that priority call that was a decision Stashu contributed some thoughts to, but didn’t make himself. Riot does have a culture that supports individual developers pitching work they think’s valuable/arguing for what they believe in, but it’s not a ‘work on whatever you want regardless of team priorities’ culture. Stashu’s stance was that he was eager to do Cass followup work or take on Fiora, whichever we thought was more valuable. The conclusion Champion Update and Game Design leadership came to was that Fiora was the better call in this case, since she was a character with a lot of room for improvement/cool stuff and had some notable issues. We also believed Fiora had the potential to be a pretty successful gameplay rework, based off some early exploratory designs Guinsoo had been doing before he’d had to shift focus onto other stuff.

That decision to shift focus from Cass to other champs is something those of us making the call on what work to prioritize should have mentioned months ago, apologies for that lack of communication. If anyone’s got any queries about how we make those sort of priority calls I’m more than happy to have a go at answering them here. I probably won’t be able to answer specifics about Cass’ current state of balance or what guided detailed decisions on her rework however (will give it a shot if I can offer an at least somewhat informed answer, there’s a bunch of details there I wasn’t involved with/aren’t up to date on).

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Taric Skins and Death Recap Bugfixing

 

Will Taric get a new skin soon

KateyKhaos Final PortraitHiya!

It’s definitely been awhile since Taric’s last skin.

He currently has a VU in progress, which means he won’t be seeing a new skin until the VU is complete. The reasoning behind this is, we would rather hold off and give him an awesome skin once he’s shiny and updated, rather than giving him a skin with his current look and then changing it drastically. It’d be a really crappy feeling if you purchased the skin that would be on old Taric, and then you hated the updated skin because it lost the piece you really enjoyed about it.

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What about the Death Recap did you fix in Patch 5 14

Meddler Final PortraitPatch 5.12 and before: Death Recap’s not very functional. We identify that the biggest issue is that the right data isn’t getting passed to Death Recap to display.

Patch 5.13: We fix some stuff so death Recap now generally gets the correct data. That then reveals that Death Recap’s not sorting that data properly. That issue was there previously, but it wasn’t possible to distinguish that from data simply being absent, so we’d missed it.

Patch 5.14: We address the bug where death recap’s prioritizing small amounts of damage instead of large. Hopefully that puts it in a much better spot, if not it will assumedly reveal other problems we can fix.

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If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

PBE 21 07 Banner

 

PBE 21/07

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

COTTONTAIL FIZZ

You can buy this insomnia fuel on the cheap for 975 RP.

 

Fizz_Splash_8 (1) Fizz_8 (1)

 

MODEL

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Recall Banner

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CHUM THE WATERS

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PBE Bugs Feedback Thread Cottontail Fizz

Galetta New PortraitThe mighty bunny stalks his prey….

He may look cute and cuddly but this little bunny is playful trickster. Cottontail Fizz is just a hop, a skip, and a jump away from a penta kill! This skin includes:

  • New model and texture!
  • New recall animation! Nom nom nom!!
  • New particles on his (R). BUNNY!
  • New SFX on his (R) and recall!

This skin will be 975RP. (pricing on PBE is subject to change)

Your feedback and bug reports are extremely helpful to us, so please check out Cottontail Fizz and let us know what you think! Feel free to drop any bugs you find in this thread as well!

See you on the Rift!

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FIORA REWORK Banner

Fiora-Splash (1)

 

MODEL

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Fiora Champion Portrait Final

General Box

  • Health increased from 590 [+80 per level] to 593 [+85 per level]
  • Mana changed from 300 [+37 per level] to 287 [+40 per level]
  • Attack Damage-per-level decreased from 3.2 to 2.5
  • Auto Attack range increased from 125 to 150
  • Movement Speed decreased from 350 to 345
  • Health-per-second increased from 1.37 [+0.16 per level] to 1.67 [+0.11 per level]
  • Mana-per-second per level increased from 0.1 to 0.16
  • Armor-per-level increased from 3.5 to 4

 

PASSIVE DUELISTS DANCE

Duelists Dance Final IconFiora identifies the weak spots – or vitals – in the defenses of all enemy champions she comes close to. If she manages to attack her enemy’s weak spot, Fiora deals 3 [+0.27-0.45 (scales with level)]% of the target’s maximum Health as bonus true damage for that attack, receives a 20% [30/40/50% with ranks in R] bonus Movement Speed and restores 20 [+6 per level] Health. Fiora reveals a new weak spot whenever she attacks one, or when a moderate period of time passes without it being attacked.

 

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LUNGE Q

Lunge Final IconCost: 25/30/35/40/45 mana || Cooldown: 18/16/14/12/10 seconds || Range: 400

Fiora lunges in a target direction before striking a nearby enemy, dealing 65/75/85/95/105 [+0.55/0.7/0.85/1.0/1.15 bonus AD] physical damage and applying on-hit effects. Lunge prioritizes enemy champions, and tries to hit enemy weak spots. Finally, 60% of Lunge’s cooldown is refreshed when the ability strikes an enemy.

 

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RIPOSTE W

Riposte Final IconCost: 50 mana at all ranks || Cooldown: X seconds || Range: 750

Fiora enters a defensive stance, parrying all damage and hard crowd control abilities for a fraction of a second. After she’s done parrying, Fiora attacks in a target direction, dealing 90/130/170/210/250 [+0.6 AP] magic damage and slowing the movespeed and Attack  Speed of the first Champion she hits by 50% for 1.5 seconds. If she parries any hard crowd control abilities, Riposte stuns instead of slows.

 

Fiora W 1

 

BLADEWORK E

Bladework Final IconCost: 40/45/50/55/60 mana || Cooldown: 15/13/11/9/7 seconds || Range: 150 [melee]

Fiora gains 50% increased attack speed on her next two basic attacks. The first cannot crit but slows her target by 25/35/45/55/65% for 1 second, while the second is guaranteed to crit for 140/155/170/185/200% damage.

 

Fiora E 3 Fiora E 1

Fiora E 2

 

GRAND CHALLENGE R

Grand Challenge Final IconCost: 100 mana at all ranks || Cooldown: 110/90/70 seconds || Range: 500

Fiora targets an enemy champion, gaining speed and full knowledge of their vitals. Each time she destroys a weak spot, she deals damage equal to a maximum of 4 times the true damage from her passive [15% of Max HP]. If she’s able to destroy all four weak spots in 8 seconds, or if she destroys at least one before her target dies, Fiora creates a large and long-lasting zone under her enemy that heals Fiora and her allied champions for 80/110/140 [+0.6 AD] each second for 5 seconds.

 

Fiora R 1 Fiora R 2

Fiora R 3

 

ROYAL GUARD FIORA Banner

Royal Guard Fiora Model 1 Royal Guard Fiora Model 2

 

NIGHTRAVEN FIORA Banner

Nightraven Fiora Model 1 Nightraven Fiora Model 2

 

HEADMISTRESS FIORA Banner

Fiora Teacher Model 2 Fiora Teacher Model 1

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.