From hosting a DotA tournament in 2009 to hosting the EU LCS Regionals in 2014, Riot Games has established an almost expected presence at the world’s largest gaming exhibition. This year, they have announced that they will not be attending.
Wanting to createÂ a larger, unrestricted impacted in more locations and a deeper presence at the local level, Riot has chosen to replace the event with more specifically tailored options in more places. Their goal is to give communities across Europe more chances to get together at live events, aiming to boost player experience.
From the announcement:
We’re not going to gamescom, then, but overall we believe what we do instead will result in a better experience for players all over Europe. There will be more opportunities throughout the year to attend live events and engage with the community through specifically tailored League of Legends experiences.
Â This is an experimental seriesÂ where I’ll try to cover pro-level games, going over picks, bans, a summary of the game, highlights, winner/loser. Everything you see here is MAJOR SPOILERS! The series is for people who have limited time to follow eSports and want to know interesting matches they can rewatch, standings and so on. Any feedback is greatly appreciated, as I’ll likely do more than a few changes to the format.
This is a work-in-progress article I’ll continue to update as games progress.
Team Comps: Fnatic’s pick comp is a standard this season: strong focus on single-target lockdownÂ and laners that can bully early, deny gold and snowball byÂ midgame. Roccat’s comp isÂ more late-game rounded, withÂ solid utility and front-liners to keep Kog’Maw safe and tearing down Fnatic.
Â Roccat’s relentless invades pushed soAZ and Cyanide away, but a late response to an invasion in their own jungle left Jankos without a blue buff.
Â A level 4 set-up on mid from xPeke’s long-range stun, followed byÂ CC from Cyanide and Jarvan IV made for a successful dive at level 4. Roccat promptly reacted by moving top and securing their first tower of the game.
First Blood – 4:43 (in-game timer)
Â Shortly after, a 4-man rotation from FnaticÂ took outÂ Roccat’s bot lane tower. VandeR’s attempt to put deep jungle wards as a follow-up, however, resulted in his death and evened out the gold for Fnatic. (11.2k to 11.3k)
Â Another brilliant show of coordination from xPeke, Rekkles and YellOwStaR on mid lane set Overpow even further behind, as he was again dove, despiteÂ the revive.
First Dragon fight: 9:30 (in-game timer)
Â A messy fight on dragon cost Fnatic dearly, as they underestimated the speed at which Roccat could rotate to the pit. With Celaver backing them up, Roccat won a 2-for-1 exchange, pushed Fnatic away and secured the objective.
Â Top and bottom towers were traded for both teams at 12:30 and Roccat set up aÂ long siege on the second-tier bot-lane tower.
Â Second Dragon fight: 17:30 (in-game timer)
Â A hook from VandeR onto xPeke started another engage onto Fnatic. Between Kha’Zix’s AoE slow and the speed of Roccat’s comp, they cleaned up a 2-for-0 and secured the second dragon.
Â Xaxus overtended on top lane and wandered into a full burst from xPeke. His death, however, pulled the majority of Fnatic on top lane and Roccat once again correctly rotated and took out the inhibitor bot lane tower. One by one, members of Fnatic dived in to protect the base, but their lack of coordination left them without an inhibitor.
Baron attempt: 26:30Â (in-game timer)
Â Roccat meticulously set up vision control around Baron, but the threat of Tidal WaveÂ and Fnatic circling around them made them abandon the objective.
Teamfight: 31:00 (in-game timer)
Â With vision around the Baron area swinging in Fnatic’s favor, they set up an ambush in the mid lane brush and caught Roccat off-guard and a successful engage from xPeke and SoAZ won them a decisive battle. But the decision to chase after Roccat instead of going for a siege forced them to fight in a terrible chokepoint near blue buff. VandeR landed hook after hook, followed-up by a clean-up from Kha’Zix and Nidalee and yet another dragon for Roccat.
Fnatic’s vision control paid off and caught Roccat in a bad spot.
Fnatic overextended after winning an engage and paid everything for it.
Baron taken: 43:00Â (in-game timer)
Â Despite gaining the momentum, Roccat were indecisive around Baron, constantly giving up vision to Fnatic and falling back. Their patience paid off in the end, when VandeR baited Fnatic into another disastrous fight in the jungle. They pushed two members away and piled on Baron, bursting it down before any meaningful retaliation.Â Fnatic stuck around for way too long and xPeke and soAZ were both picked off.
An ace for Roccat near the bottom lane inhibitor decided the match and Roccat picked up their first win in a best-of-5.
Game ends: 44:00Â (in-game timer)
Â Verdict: Absolutely spot-on rotations from Roccat. Fnatic maintained the pressure even after losing the first dragon, but Roccat were one step ahead throughout the whole match.Â Even though FnaticÂ managed to successfully shut down attempts at split pushing with the Twitch pick, they couldn’t hold up to Roccat’s relentless map control.
Â Roccat controlled the momentum of the entire game, removing vision from Fnatic, forcing fights for objectives and decisively winning them. They identified the purpose of Fnatic’s comp – creating picks – and, for the most part, denied them opportunities to lock down a target. When fights weren’t going their favor, they kited and landed poke until they felt they could gain the upper hand. They got every single dragon and played fights to the strength of their comp.
Â MVP of the game was definitelyÂ VandeR, who was an absolute beast on Thresh, securing picks and saves with the lantern left and right, winning all of Roccat’s crucial fights practically on his own.
Team Comps: A heavily AoE-focused comp from Fnatic, focused on overwhelming damage in the late game and control of waves. Roccat fell back toÂ a more pick-oriented comp with Fizz and Tristana, but still kept their focus on late-game strength.
Â Standard 2v2 and 1v1 lanes on top and bottom. Solid roaming from Jankos forced flashes from Fnatic on both top and bottom and denied Cyanide his second red buff.
First dragon: 11:00Â (in-game timer)
Despite the map control, however, RoccatÂ found themselves strugglingÂ in all lanes. Aggressive pushing from soAZ pulled Jankos to top without much result, but his position opened a clear dragon take for Fnatic.
Continued ganks from Jankos ultimately helped Roccat’s bot lane take the first tower of the game. But the struggling Xaxus was left without support and was soon dived by Cyanide and soAZ.
Cyanide chased deep into Roccat territory for the kill on Xaxus and was welcomed by a full combo from Overpow.
Overpow dies to soAZ and YellOwStaR; on the other side of the jungle, xPeke gets caught and dispatched of by Jankos.
First dragon fight: 19:30Â (in-game timer)
Â Fnatic tried to pull dragon and switched to Roccat’s mid towers. An awkward rotation put 3 people on top lane, leaving the defending side of Roccat without any wave-clear. Overpow sacrificed himself to stall the push from Fnatic, who followed an inhibitor tower with a dragon. Roccat went all-in with Jankos and managed to shove Fnatic back. Accidentally, the chase left Roccat completely split and Rekkles managed to pick off two free kills while kiting.
Roccat went deep and fell into a slurp of void ooze and burst from Rekkles.
First inhibitor: 24:40 (in-game timer)
Â Fnatic turned on the aggression and grouped for the exposed inhibitor in mid. A quick pick-up on Celaver secured the objective and Fnatic rotated to Baron.
Â A brilliant play from xPeke clearing a ward while his team was hiding in the pit baited Xaxus, who had no vision and was quickly sniped.
Â After an unsuccessful attempt at Baron, Fnatic chose top lane as their next focus. A couple of mistimed engages from both teams left both teams without crucial cooldowns and, in the process, Rekkles was instantly deleted by Overpow.
Â Roccat fell back to defending their respawned inhibitor, but couldn’t find an opportunity for a pick with Overpow and abandoned the objective.
Second inhibitor: 34:33Â (in-game timer)
Â Fnatic again switched to pushing top lane. A long-ranged stun from xPeke secured a kill onto Celaver and,Â without their AD, Roccat were forced to fall back and play without two inhibitors.
Baron: 35:30Â (in-game timer)
Â The troubles for Fnatic started after Baron was taken. YellOwStaR was hooked and bursted down, leaving the rest of Fnatic trapped in the pit, with a blood-thirsty Roccat closing in on them. With no way to jump the wall and barely any health, Fnatic grouped patiently and waited for the engage. But what was sure to be an ace for Roccat ended with a twist.
Â xPeke came out huge in the fight, landing a stun and instantly dealing with two of Roccat’s surrounding members. The clean-up from Fnatic left Roccat outmanned and the momentum of their game slipped from that point.
Fnatic were cornered in the baron pit in a 3v5 and managed to swing the fight.
xPeke turned the tables with a spectacular stun onto Roccat’s back-line.
A desperate attempt at an ambush from Roccat backfired horribly; they leaped onto soAZ, only to be caught around a Zhonya’d Swain and a turn-around from the rest of Fnatic.
One Zhonya and Roccat’s seemingly certain pick-off resulted in a wipe-out from Fnatic.
Team Comps: Roccat went with Nami and Aatrox, both of which strong laners who ca. Fnatic correctly counter-picked the Fizz and Aatrox picks with Morgana, who can easily deny an engage and peel for the squishy Kog’Maw.
Both top laners and junglers invaded on opposite sides and Roccat rotated for a 4-man-push on the top lane tower, securing their first objective at the 4:22 mark.
Â First Blood: 5:10Â (in-game timer)
xPeke blew his flash very early in a poor engage with Overpow, which cost himÂ his life later on.Â With his defensive summoner on CD and no escsape on Ahri, heÂ was an easyÂ kill for Jankos and Overpow.
Â A timed bait from Xaxus made soAZ stick around after he had popped Blood Well and exposed himself to Jankos right after losing vision. Fnatic’s reaction was immediate – a gank onto bottom lane which quickly had VandeR killed – but theyÂ mistimed their recalls after they’d stayed to push the lane, which gave Roccat plenty of time to secure dragon.
Â With just a few minutes until the next dragon, Jankos moved to establish vision control. Caught by xPeke and Cyanide, he ran deep into Roccat’s jungle, baiting both members of Fnatic into a brilliant Tidal Wave from VandeR and two kills secured at the cost of none. Over-commiting for Jankos cost Fnatic the second dragon of the game.
Jankos tried to sweep-clean a ward and was immediately engaged on by xPeke and Cyanide.
A perfect Tidal Wave sealed the deal on xPeke and Cyanide, who’d chased into no-man’s-land for Jankos.
Â The persistence of Fnatic to split-pushÂ with soAZ and xPeke paid off and both tier 2 towers for Roccat were taken down with failed response.
Third dragon: 23:40 (in-game timer)
Â Roccat were denied vision of the dragon area and XaxusÂ facechecked just as Fnatic were moving to secure to objective. Mid-way, he fell in love with xPeke’s Ahri and his death gave FnaticÂ an uncontestedÂ dragon.
Â Fnatic switched their tactics to careful probing around Roccat’s defense, managed to find an opening and took bot lane’s tier-2 tower, leaving Roccat without vision of all their jungle entrances.
Â soAZ overstayed his welcome on top lane and was hunted down by Overpow and Xaxus, dragging xPeke in the grave with him. A few minutes later, his overly aggressive split-pushing again cost him his life.
Â The trend of Fnatic committing to pushing continued to feed Roccat kills, as YellOwStaR was cornered and quickly taken down. However, the results of Fnatic’s suicidal runs were starting a landslide- Roccat’s base was low on health.
Even YellOwStaR paid for Fnatic’s over-zealous split pushes without proper map vision.
A careless chase from Roccat found Celaver snared to the ground, with soAZ walking along the flank to turn the fight and wipe out the fleeing members of Roccat.
Roccat commit without thought and soAZ is there to swing the fight.
Â Another wonky engage from Roccat; OverpowÂ went deep into Fnatic’s jungle for a kill onto YellOwStaR and Roccat lost two members in the process. Fnatic’s bottom inhibitor tower was taken down by Xaxus in the process, but the team wasÂ already in a dominant position to pressure Roccat. VandeR and Celaver tried to take dragon on their own, but were promptlyÂ punished and hunted down by xPeke and Cyanide. Xaxus, caught in the cross-fire of the chase, also died, as Roccat’s control of the game quickly crumbled.
Â Fnatic knew they needed little to tumble over Roccat and went for a push on the bottom lane. A critical positional mistake from Xaxus snowballed the fight beyond control and Fnatic proceeded to tear down Roccat’s base and take the win.
An overly greedy soAZ falling prey to Roccat, but without consequence- the match was already sealed.
Â Team Comps: FnaticÂ put all their bets on a strong late game, with VayneÂ and Kassadin, backed by Jarvan and Shen on the front line. Vayne needs a 2v1 lane to come out the early game with a gold lead,Â and RoccatÂ properly counterpicked with Tristana and Nami, both of which canÂ pressure and deny a 2v2 lane.
Â Fnatic were quick to establish control of Roccat’s red-side jungle. Clever mind games from RoccatÂ baited a few recalls from Fnatic’s bottom lane, who wanted Vayne put in a 2v1 lane.Â Ultimately, FnaticÂ managed to have their bot lane go against Irelia, but at the cost of experienceÂ and minion gold.
Â Roccat weren’t going to have their way with a VayneÂ free farmingÂ and Jankos put heavy pressure on the top lane; first time he was kited back, but after a cheeky teleport from Xaxus, they secured first blood on YellOwStaR, putting Vayne further behind and forcing her away from gold and XP.
Teamfight: 15:30Â (in-game timer)
Jankos and VandeRÂ went deep into the jungle for a pick onto YellOwStaR, but a clutch Wild Growth prevented his death. Cyanide, with a perfect Cataclysm, trapped RoccatÂ in their retreat as xPeke flanked from the side. Despite solid positioning, however, Fnatic’s AoE comp was promptly overpowered by Roccat’s assassins, who even took down Rekkles on the other side of the blue buff area.
Perfect positioning by both Cyanide and xPeke; unfortunately, not enough to halt the engage.
Rekkles caught over the wall in a 1v3; flashy kiting secures him a kill on Celaver.
Â A costly mistake from Jankos and Xaxus on the top lane: both assassins dived past Cyanide onto Rekkles, only to be trapped in a Cataclysm and chased down by 3 members of Roccat.
First Dragon fight: 23:00Â (in-game timer)
Fnatic rotate to secure dragon, taking the objective before Roccat could intervene. Regardless, both teams clash, and Roccat once again wentÂ way too deep against a Jarvan that quickly punished them for playing over-aggressive.
A seeming advantage for Roccat turns into disaster…
as they are once again caught and punished for their terrible positioning.
Â Second dragon: 30:00Â (in-game timer)
Fnatic secure the next dragon and take Jankos along with it, as he dives for the last-second smite.
Baron: 31:00Â (in-game timer)
With a numbers advantage they head for Baron and a classic over-commitment for an objective they can’t kill in time. Jankos respawns, Overpow goes ham in the pit and the resets and mobility of Roccat wipe out Â stragglers.Â Only Rekkles survives to tell the tale of Fnatic taking Baron.
Fnatic secure baron, but Roccat are on top of them and Jankos is coming from the side.
With Fnatic low on life and fleeing, Roccat’s trio of hoppers can chase andÂ wreck.
Second Baron: 39:13Â (in-game timer)
Fnatic try to find an opening, but only their front liners can jump into a fight quickly, with xPeke and Rekkles dangerously behind and exposed. A fight breaks out on the bottom lane andÂ a deceptively strong engage from Cyanide goes wasted; the rest of Fnatic couldn’t follow up and they’re chased down and killed, one by one.
What looks like a good engage ends in shambles; Fnatic are all burned out on resources to follow-up.
Roccat follow-up on the ace with a mid tower and inhibitor.
Third Baron: 47:30Â (in-game timer)
Â Overpow and Xaxus get a sneaky gank onto soAZ, blowing Stand United and rushing for the inhibitor. Rekkles and YellOwStaR flank from the side and take out Xaxus, but the damage has been done and Fnatic lose an inhibitor and key map control.
Â With bot lane being constantly pushed, Roccat rotate to the top lane. Cyanide tries out a last desperate engage and is countered mid-flight by a Buster Shot; with the front liners left alone and the back line being murdered by Overpow and Jankos, Fnatic lose the game after almost an hour of back-and-forth fights.
Team Comps: Fnatic’s comp is the new flavor of Season 4 – Rengar in the jungle, helping deliver Orianna’s ball in the middle of a teamfight, with Lulu and Nami’s utility backing Kog’Maw against back-line divers. Roccat’s comp is more thinly spread across controlling fights with Alistar and Jarvan and creating picks with Tristana and Fizz, while scaling into late game withÂ both damage and utility.
Â Standard lanes and lack of early jungle invades, with bot teams playingÂ the farm game. With both summoners on Xaxus on cooldown, Jankos rotates for a gank and gets soAZ dangerously low.
First Blood: 4:45
Â Jankos and Xaxus push onto the tower, diving soAZ and securing a kill for Jankos. But Cyanide leaped from the side brush, rooting Xaxus under the tower and evening the trade. From top, Jankos rotated for a dive onto xPeke and gotÂ a second kill with Overpow.
Roccat’s bot lane baited a bubble engage from YellOwStar, with a ward behind them ready for Xaxus and Overpow to join the fight. A clean 2-for-0, followed by a dragon for Roccat.
Right when Rekkles is turned into fish food.
First Dragon: 16:10 (in-game timer)
Â soAZ went further and further behind, as Jankos kept camping his lane and diving him with Xaxus. Eventually, the response from Cyanide came and a successful gank on Celaver allowed Fnatic to siege the tower and take dragon afterwards.
Â Without a Statikk Shiv on Tristana, theÂ troubles with Roccat’s comp began go creep up; with Fnatic grouping up to push mid lane, Roccat had no opportunities for picks and, without any wave clear, were forced to leave their tier-2 mid tower uncontested.
Second Dragon: 24:30Â (in-game timer)
Fnatic were in place for the second dragon, took it without retaliation and rushed to clear the Baron area of wards. With Overpow sitting in the brush on top lane waiting for an ambush, he chose a risky route to escape and found himself chased by a balled Cyanide. As Roccat were retreating, an amazing ult from xPeke held them in place and got Fnatic a clean 2-for-0.
xPeke flanking from the side to land a perfect Shockwave.
Â Roccat dived onto xPeke in mid in a 1-for-1 trade, but had to flee with Fnatic looking for revenge. YellOwStaR and Rekkles found themselves alone in mid lane, flanked by a teleporting Overpow and YellOwStaR bit the bullet for his carry. But an overextend from Overpow onto Cyanide threw the advantage Roccat had built that fight and cost them a mid inhibitor.
First inhibitor: 34:57
A dangerous dive on xPeke is more than OverpowÂ can chew off.
A messy fight broke out in Roccat’s red-side jungle and Fnatic ran scattered, with Cyanide scrambling to enter stealth and save Baron.
Terrible place for Fnatic to be fighting and Cyanide lives by the skin of his teeth.
Fnatic shifted towards the bottom lane and set up a siege. Cyanide was hooked and Roccat went for the opportunity, but through Lulu’s ultimate and a plethora of shields, RengarÂ survived.Â Despite Celaver not dying in that engage, the difference in health bars was enough for Fnatic to shove down the inhibitor.
Cyanide survives the engage and a greedy Celaver almost dies chasing.
A desperation Baron from Roccat was a reflection of the ends to which a team determined to go to Worlds would go; but Fnatic were in position and aced Roccat, securing a spot inÂ Seoul.
An all-or-nothing attempt at Baron from Roccat ends in a (predictable) ace for Fnatic and the game.
Team Comps: Alliance knows there’s no reason for risky comps; with Ahri and Twitch, they have solid teamfight potential at any point in the game and good wave clear, and Lee Sin in the jungle is enough to keep them safe from ganks early on. SK’s comp is also not reinventing the wheel, but a mix of mobility and CC means they are capable of standing up to Alliance in teamfights. Of the two teams, Alliance’s comp can more easily create picks, while SK’s comp is more about controlling the field and having a safe back-line.
First Blood: 3:00 (in-game timer)
Â An invade from Alliance on SK’s red-side jungle forced a flash for fredy,Â making Shook an easy victim for a dive.
Â First Dragon: 3:34 (in-game timer)
The response from SK was spot-on – a level 2 dragon.
Â Alliance continued their effort to shut down Fredy on the bot lane.Â On the second attempt at a gank, Wickd pulverized AatroxÂ mid-flight and Fredy’s escape route was cut off by Shook. But with amazing juking around the minion wave and life stealingÂ with the triple life steal bonus on Blood Thirst, Fredy got his passive back during the fight and flashed away, surviving against all odds.
A well-timed Pulverize stops Fredy mid-flight and ShookÂ Safeguards in.
Masterful micro from Fredy keeps him alive as he dances around the minion wave, life stealing at no health.
Teamfight: 19:00Â (in-game timer)
With Alliance ahead in kills but lacking in objective gold, they head to secure dragon and find a wandering SK. Wickd dove and the positioning from Alliance seemed to outpace that of nRated’s wall. But, as is common for regionals today, the chase went too deep and SK eventually apprehended the low-health members of Alliance.
A well-split Alliance set up for a teamfight with Wickd in the front.
Alliance push on, but Jesiz is coming to swing the fight in SK’s favor.
Third Dragon: 19:45Â (in-game timer)
Teamfight: 26:30Â (in-game timer)
Another dragon fight where Alliance seem to be reacting to SK’s movement rather than initiating objectives on their own. They’re out of position and relentlessly chased down by a full Blood Well Fredy.
Shook jumps in, but Elise beats him to the execute on dragon and a fight breaks out.
Teamfight: 32:00Â (in-game timer)
Yet another fight for dragon breaks out in a repeating pattern: Alliance trying to get a free pick and being poked hard after very exposure. Another objective went to SK and Alliance were again forced to run away, incapable of dealing with Fredy.
Fredy dives in and stays a threat for Alliance who can’t commit much to killing him.
A timed engage from Froggen onto Candypanda sniped the carry of SK and got Alliance a tier-2 mid tower. At the same time, however Fredy pushed down the top inhibitor tower. A fight for control of the Baron pit area created another pick for Alliance, but with no chance to gain anything from it.
Fredy goes wild and gets kited and blown up. Again, Alliance can’t take an objective
Teamfight: 41:40Â (in-game timer)
Another oddly familiar fight begins with Fredy recklessly diving onto Froggen, almost taking him out as the rest of SK struggle to catch up. Skirmish after skirmish found Tabzz alive and healthy, swinging every fight in Alliance’s favor.
Fredy dives for another Baron fight but Tabzz and Froggen abuse their mobility and wreck face.
Tabzz gets the jump onto Candypanda and afterwards walks to top lane to clear up an overcommitted SK.
First Baron: 52:10Â (in-game timer)
Alliance won the vision control battle and secured Baron, catching an overextended Candypanda and continuing their chase. A perfect disengage from nRatedÂ meant SK’s ADC would be the only victim of that poor trade.
A solid Tidal Wave starts a dive for Alliance and opens the inhibitor.
Alliance seemed to be getting pushed back, but a stealthed Tabzz with red buff turns around the initiative.
With SK’s base bleeding health on both Nexus turrets, they went for an ambush from the brush onto top lane, the obvious target for Alliance to close the game. Unfortunately, it was Wickd who facechecked and SK couldn’t disengage before losing two members, which proved enough to decide the end.
An all-or-nothing fight from the brush catches Wickd, but the cow is too tanky for SK to handle and they get dismantled all the way to the Nexus.
Game ends: 56:21Â (in-game timer)
Spoiler Inside: AllianceÂ vs SK Gaming, Game 1Â Winner
Â Maokai – the latest of the top laners to emerge in pro play – fell in the hands of Wickd. A strong mid-lane comp from Alliance, with good area control from Xerath, Corki and Morgana. SK’s comp wasÂ a mix of strong engage with Morgana and Elise and safety to fall back on, with Kayle’s Intervention.
First Blood: 3:37Â (in-game timer)
Â An easy flank from Shook caught Jesiz from the right side of mid lane. Jesiz wisely didn’t blow Flash, as he was already left without room to escape.Â Shook continued to set up map control by forcing a flash on top lane.
Â Past 6, Froggen was caught by Svenskeren from the side and tried to flash over the Wraith wall to escape, but a quick follow-up from Jesiz’s Spirit Rush secured the kill.
Bot lane gank: 12:20Â (in-game timer)
Â An aggressive Flash into Soul Shackles from Nyph started what was seemingly a 3v2 on bot lane, when Svenskeren joined the fray and quickly dealt with Alliance’s support.
A gank from Alliance goes ultimately in SK’s favor, as Svenskeren leaps with Intervention to kill Nyph.
First Dragon: 17:15Â (in-game timer)
A completely out-of-position Alliance gives up dragon to SK without getting an objective in return.
Second Dragon: 25:11Â (in-game timer)
As teams closed in on the dragon pit, Candypanda ate two crucial Dark Bindings from Nyph, the second of which almost cost his life, even through Intervention. Those skillshots were enough to push SK away from the objective and Alliance got an uncontested dragon.
A binding lands onto Candypanda and SK runs scaredÂ and at half health.
Teamfight: 26:40Â (in-game timer)
A bindingÂ engage from NyphÂ started a fight and Candypanda was caught in a chain of CC by a Flash-Cocoon from Shook. This time, however, the engage baited Alliance and SK began to push back. But the follow-up split Svenskeren from the group. SK lost their jungler and had to fall back.
Â A 3-for-o Dragon fight ended in a landslide for SK as they cleaned up a way-out-of position Froggen. With Intervention being used aggressively on Fredy, Alliance couldn’t deal with the front line of SK.
Fredy dives in and Intervention keeps him healthy and swinging as Alliance scramble for room to retreat.
First Baron: 37:30Â (in-game timer)
A terrible engage from Wickd left Alliance unable to follow-up and the tree was left to be chopped down by SK. Without a front-liner, Alliance are forced to give up Baron.
Wickd dives with Twisted Advance, but look at where the rest of Alliance are.
Â A desperation attempt at catching Candypanda overextending on the bot lane resulted in disaster as Living Artilery scouted the attempt and Froggen was hunted down and killed. With the main wave-clearer for Alliance down, SK were free to take out the rest of Alliance’s base and secure the win.
Game ends: 38:00Â (in-game timer)
Spoiler Inside: AllianceÂ vs SK Gaming, Game 2Â Winner
Â Team Comps: Alliance’s comp is about poking and then going for picks with Shook and Froggen. SKÂ is more focused around snowballing early game, with two stealth champions to catch people off guard. Both comps can teamfight really well; however, Alliance can afford to take more risks due to the mobility of their comp, whereas SK are more reliant on finding the right moments to engage.
WithÂ the fear of Swain countering Maokai, SK went for a surprise 2v1 lane and forced a level 1 Flash from Wickd with the threat of Morgana and Twitch. A level 2 roam from Nyph also burned the Flash of Jesiz.
Â First Blood: 3:35Â (in-game timer)
The ambush comp quickly paid off for SK and Evelynn and Twitch piled onto Nyph on the bottom lane, who was locked down by a binding from nRated. The retaliation from Alliance was a kill onto Jesiz, who already had Flash down and made an easy targetÂ for Shook and Froggen.
First Dragon: 8:40Â (in-game timer)
An uncontested dragon went the way of SK.
A fight for the second dragon broke out with nRated and CandyPanda finding an out-of-position Nyph. Despite a numbers advantage, SK couldn’t find an opportunity; a Nevermove from Wickd caught two people and zoned the rest and Alliance got dragon in exchange forÂ Nyph.
Fredy goes deep, but Wickd zones the rest of SK and Alliance secure dragon.
Â While both teams fought for objectives, Froggen was trying to make plays on his own, Spirit Rushing aggressively to get the jump on Jesiz. Eventually, his persistence paid off and he took out Fredy on the top lane.
Â A dragon fight started, but SK were woefully out of vision and Alliance abused that lack of wards to bait SK into fog of war and pick them apart.
SK try to finish off Wickd, but Ravenous Flock outheals everything and SK lose control of dragon.
First Baron: 31:30Â (in-game timer)
SK caught Alliance without vision of the Baron pit and with Froggen pushing bot lane. An uncontested Baron went without response, as Froggen was unable to kill the inhibitor.
First inhibitor: 36:25Â (in-game timer)
With the Baron buff ticking away, SK grouped up to pressure bot lane. Wickd teleported to defend the turret but was immediately hit with Dark Binding and bursted down. SK continued their push and took out the bot inhibitor.
Second Baron: 40:25
SK established map control around Baron and set up an ambush in the brush. In the ensuing fight, they traded a support for jungler and felt confident taking Baron afterwards. But they were dropped dangerously low and Alliance, instead of defending their base, went on the initiative and killed everyone on SK safe for Candypanda and Svenskeren.
SK set up an ambush near Baron and trade a 1-for-1.
SK overcommit for Baron and, despite taking it, die in the retreat.
From there it’s a predictable outcome; Alliance pushed to the Nexus and with some fancy kiting around the structure, secured the win.
Â Game ends: 41:40
Spoiler Inside: AllianceÂ vs SK Gaming, Game 3Â Winner
Team Comps: A double AD comp for Alliance, backed by the safety of Lee Sin’s early jungle and Alistar and Braum’s peel says one thing – Alliance wantÂ a drawn-out game where they can siege and set the pacing. SK’s comp is assassin and reset-focused – they need to dive on priority targets and get kills, relying on just the peel from Morgana to keep CandyPanda safe.
Â An invade from Alliance forced an Flash from CandyPanda. A level 3 gank on top lane from Shook traded Flashes, but overall early aggression was non-existent. Bad news for SK, who had a mid lane to babysit as Froggen’s Tristana mercilessly pounded on Jesiz trying to farm under tower.
First Dragon: 11:45
An uncontested Dragon went the way of Alliance.
First Blood: 14:11
A bottom lane gank from Svenskeren caught an overly aggressive Nyph.
SK set up a siege on mid and Svenskeren spotted Froggen on the side and went for the kill. However, Alliance quickly established control of the fight and zoned SK from advancing onto Froggen while the rest of Alliance flanked from the side.
Froggen baits Svenskeren onto the side and Alliance trap SK in a narrow jungle path.
A zoning ultimate from Nyph keeps SK in place while Alliance clean up.
A prolonged fight on bot lane split both SK and Alliance in opposite directions. Froggen was forced to run, but later turned around as Shook and Tabzz made wonderful plays on their own. In the resulting overcommit from SK, Froggen got himself a quadra kill and his bounty was swiftly cashed in by Jesiz, who cleaned up a triple kill.
Froggen with the resets on Tristana secures a quadra kill.
First Baron: 33:22
A fight around Baron started as Wickd was caught near the golem area. His ultimate kept him healthy while the rest of Alliance ran to assist. SK were fighting in a choke against Braum and Lee Sin and lost decisive control of Baron.
SK collapse onto Wickd, but Alistar’s ultimate is enough to get him back to his teammates and turn the fight around.
First Inhibitor: 35:10
Â The rest of the match was witnessing SK collapse into a pool of bad calls and getting caught left and right; Alliance pushed their way into SK’s base by brute force and after countering a final engage from SK, wrapped up the game and secured their place in the finals against Fnatic.
Spoiler Inside: AllianceÂ vs SK Gaming, Game 3Â Winner
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Riot Kayle Preview
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Riot Blitzrank Preview
Riot Graves Preview
Riot K-9 Nasus Preview
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