Posts Tagged ‘ghost bride morgana’


August Sales List


I took the full sales list for August from this thread on Reddit and linked the skins to video previews of them on SkinSpotlights. Lots of great sales this month, see if there’s anything you’d like having !


Recent News


PBE-Update-July-31-Banner (1)




All Sales for August


8/1 -> 8/4
Item Original Price Sale Price
Galio 880 440
Vi 975 487
Teemo 585 292
Crimson Elite Talon 750 375
Statue of Karthus 520 260
Ghost Bride Morgana 975 487
8/5 -> 8/8
Item Original Price Sale Price
Lee Sin 880 440
Corki 790 395
Nami 975 487
Minuteman Gangplank 520 260
Special Weapon Zac 975 487
Soul Reaver Draven 1350 675
8/8 -> 8/11
Item Original Price Sale Price
Amumu 585 292
Hecarim 975 487
Shyvana 880 440
Hextech Anivia 750 375
Waterloo Miss Fortune 520 260
Major Ziggs 975 487
8/12 -> 8/15
Item Original Price Sale Price
Skarner 880 440
Jax 585 292
Rengar 975 487
Sorceress Lux 520 260
Justicar Aatrox 975 487
Foxfire Ahri 975 487
8/15 -> 8/18
Item Original Price Sale Price
Malzahar 880 440
Rammus 790 395
Fiora 975 487
Uncle Ryze 520 260
Woad King Darius 975 487
Runeborn Xerath 750 375
8/19 -> 8/22
Item Original Price Sale Price
Kennen 880 440
Aatrox 975 487
Zilean 585 292
Superb Villain Veigar 975 487
Forsaken Olaf 520 260
Arcade Hecarim 1350 675
8/22 -> 8/25
Item Original Price Sale Price
Kog’Maw 880 440
Cho’Gath 585 292
Quinn 975 487
Ravager Nocturne 520 260
Arctic Warfare Caitlyn 750 375
Rageborn Mundo 975 487
8/26 -> 8/29
Item Original Price Sale Price
Riven 880 440
Sona 790 395
Nautilus 975 487
Blast Zone Heimerdinger 520 260
Bloodstone Taric 975 487
Warmonger Sion 975 487
8/29 -> 9/1
Item Original Price Sale Price
Rumble 880 440
Xin Zhao 585 292
Darius 975 487
Iron Solari Leona 975 487
Commando Jarvan IV 520 260
Little Knight Amumu 750 375



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]



News Update June 20 Banner


Note: I’m making / posting today’s articles from an Internet café (yes), so I won’t be able to answer questions until tomorrow.


Red Post Collection

Single Posts

BonusFilmmaker Jinx

Second BonusConcepts of La Llorona Morgana


Recent News


PBE-18-June-Banner (1)



Patch 4 point 11 Forecast Banner


Here’s what you can expect from the next Patch – a healthy dose of nerfs! You like nerfs.



Riot Pwyff Button Rioter Pwyff: Hey all,

Time for a forecast for 4.11! In our future forecasts we’ll probably throw these under the banner of “Live Gameplay” or “Riot Live Gameplay” to reinforce that it’s an entire team that works on shipping each patch, and not a single individual (except nerfs. That’s Morello. Only Morello.).

Regardless, while we set all of that up, we still need to make forecasts.SmashGizmo of the Live Gameplay & Balance team will hang around after the post to answer any questions you might have. Remember, feedback should be more focused on how you feel about a change rather than getting real prescriptive about the exact change you want to see.


BRINGIN’ UP THE SUPPORT / TANKY JUNGLERS - Our largest narrative for Patch 4.11 is centered on bringing up supportive / tanky junglers. In competitive play, we’re seeing a common trend of early aggression junglers in the form of Lee Sin, Elise, Kha’Zix, and Evelynn. When we see early aggression as king, those junglers also have the averse affect of invading and beating the snot out of the slower clearing utility-focused tanky dudes (like Maokai). On that note, our approach here is less focused on reducing the power of the stronger champions, and more on bringing up the power of the less capable.

Much of this shift will come in the form of itemization changes. Right now a lot of the items junglers are buying are more focused on amplifying damage (which tanky support junglers don’t have a lot of) or giving raw tank stats (which tanky junglers want, but then slow down even more in the jungle). We think tank junglers are in need of a jungle item that better supports their play style across the board.

To go along with our item-focused changes, we’ve also singled out a few junglers who we’re pretty sure will fall under the bar even with item changes. We feel like there are a few tank junglers who just have no reason to be picked over fighters, so we’re going to amp up some of their utility in order to solidify their identity as scrappy disruptive picks.

Finally, outside of the above narrative we’re looking at a few high-priority champions who’ve been rather dominant in the competitive scene (and in ban rates at all levels of ranked play). Those champs include:


Kayle New Portrait

This is one tough angel to crack. Like we’ve said before, Kayle’s big problem is that she lacks a lot of meaningful weaknesses to capitalize on. Specifically, does anyone know why Kayle’s this hybrid damage-support champion who also happens to be top tier at both?


Jax New Portrait

Even though Jax is intended to be a champ that scales well into the late game, he’s currently so well-rounded that ‘scaling well’ ultimately turns him into an offensive brick wall with very few weaknesses.


Ziggs New Portrait

Right now we see Ziggs as having a unique strategic fit in the game (stalling out to let his teammates ramp up in strength), but he’s a little too safe in lane and still has a lot of offensive power to push a victory when a ahead. Adding on these strengths, Ziggs is also a well-rounded, consistent champion who can do a lot of things at once, so we’re looking for ways to add more risk or unreliability to his kit.


Yasuo New Portrait

Yasuo’s a really strong late-game champion but his weaknesses in the early game are masked by his high offensive threat. Good Yasuos need to balance offense with defense, but Yasuo’s just bullying out opponents before they have the chance to really retaliate or capitalize on his moments of weakness.


And that’s all for this forecast! Expect to see a bevy of changes hitting the PBE sometime soon. Once again, SmashGizmo of the Live Gameplay & Balance Team will hang out after to answer some questions in between his work.



[ Question ] Do you have any plans for tanky utility junglers like Sejuani?


SmashGizmo Button Rioter SmashGizmo: Right now we’re focusing on Nautilus, Maokai and Zac in terms of changes beyond those to the itemization options. I think the itemization will really help out guys like Sejuani, Amumu, and Rammus, but we will of course be watching what happens with them all and try to adjust accordingly if we see someone struggling (or dominating). I actually also think the itemization changes will be pretty big for Malphite, Shen and Mundo too, but I think we’re less concerned with making sure those guys are doing well in the jungle since they are all solid top laners too.



[ Suggestion ] Give tanky junglers a passive that rewards building tanky


SmashGizmo Button Rioter SmashGizmo: We are currently taking a similar approach by exploring a direction that gives % bonus HP. The biggest question we’re running into with this exploration though is whether this actually benefits the tank class more than the fighter class, since fighters also frequently buy comparable amounts of HP to tanks. There’s certainly some promise here, but it’s tough due to the amount of overlap in desirable stats on Tanks and Fighters.



[ Off-topic ] Why is Alistar not intended to be a jungler?


SmashGizmo Button Rioter SmashGizmo: We like the guy as a support, but his jungle pattern has always been just about chain-ganking and undermining the other team’s laning experience, so we’re not really looking to put him back in the jungle.




[ Question ] Won’t buffing utility support junglers prevent the split-push meta?


SmashGizmo Button Rioter SmashGizmo: Actually, tanks have historically been difficult to use effectively vs. split pushes, so I question whether this is actually how that meta shift would play out. Tanks tend to be a bit weaker than fighters in terms of mapwide mobility and skirmishes, so when tanks are in, we frequently see players trying to sidestep their powerful teamfighting capabilities by picking a dedicated split pusher to split the opposing team up.



[ Question ] Why aren’t you nerfing priority picks in tournaments, like Ryze and Lulu?


SmashGizmo Button Rioter SmashGizmo: The way professional League of Legends is played is very very different from the way that millions of other players play the game. When balancing the game, we try to strike a balance between balancing for pro play and balancing for our average player, which means that sometimes we have to take a swing at a character even when they’re trending downward in the professional arena. Jax might be struggling a bit in competitive, but he’s still causing a lot of frustration for a lot of players.

Lulu and Ryze are on our radar, but we’re still trying to work out some of the larger issues that are currently deleting the laning phase from competitive play, which, if successful, would potentially change the landscape of these picks.



Visual Updates Priority Banner

IronStylus landed on a thread asking which old Champion would be updated next. How is the community affecting which visual update has priority?



IronStylus Button Rioter IronStylus: I’d be interested in general to see the community’s perception of potential high value targets for Visual Updates and Visual/Gameplay Updates to compare against our internal assumptions.




[ Question ] Weren’t you already basing your priorities on what the community requests?


IronStylus Button Rioter IronStylus: IPlayer value and player experience first is our core tenant at Riot, above all else. There will always be a balance between what the player expectation is and we can realistically achieve, in how much time, at what quality bar, etc. Where the worlds intersect is where we’re able to act most efficiently, I feel. Where we do our players the most service is very much served by how efficient we can be, or so my gut says. It doesn’t make a lot of sense to me to wrack our brain over something that might be, perceptually, highly desired, but maybe isn’t achievable without a lot of time for development, limited resources, or other factors, and might not be seen for quite a while. That’s why the balancing of high value in the short/medium term versus long term slow-burn on larger character reworks is essential in my view. 

From ChampUp point of view, it might come in the form of where the most player value can come given a set of circumstances, such as the visual/thematic fidelity of a champion, how viable or visible they are in the current meta, if the opportunity is ripe in terms of investment versus payoff, and what the realistic time frame is. Bang for the buck, really. 

Sion is a huge priority for example, maybe more pressing than Twitch, Heimer, Karthus, etc, in the grand scheme, but he’s been slowly baking while these other champions have had a clearer path to solving. The Sion progress has been highly iterative, and meanwhile, we’ve been able to deliver quality stuff that resonates while we tackle something really big.



Update on Taric Banner

Taric’s been starkly non-fabulous for quite awhile, both in terms of gameplay and how he looks compared to newer Champions. Is he in the line for an update?



[ Question ] Is Taric being worked on, gameplay-wise or visually?


IronStylus Button Rioter IronStylus: I can’t really speak to gameplay, I know RiotScruffy has some ideas. But I agree, he is one of our top targets at this point. I feel he’ll need a lot of concept iteration however. He’s.. complex.. to say the least.




[ Follow-up ] Why is he complex to work on? Because he’s hard to balance?


IronStylus Button Rioter IronStylus: Complex as in his theme and intended experience. 

There’s one side of Taric which was probably the intended experience when he was first under development. One which probably more or less equates to League’s version of a paladin. That was certainly flavored a lot. However, with the execution capability of the time, a lot of Taric is currently up for interpretation due to execution. That has lead us to what is currently perceived by players. A character that has very much taken on a life of it’s own beyond (I’m assuming) the intended experience.

One initial direction was more or less intended to be “serious”, while the current state of Taric has taken on a very flavorful, sometimes comedic, level of over-the-topness, shown in how we create memes around him, the perception that he’s flamboyant, etc.

So, with the original intention in mind (which by the way, wouldn’t be considered to be “serious) and the current experience, how should we balance the two? I’m interested in hearing ideas. 

My gut is to move him towards someone who’s powerful yet has a certain elegance. Is a lover of beautiful things, someone who cherishes life, and channels that into his abilities and personality. My feeling is that he really should embody a paladin experience but one which doesn’t take itself too seriously. Tropes that come to mind Loras Tyrell, the Knight of Flowers from GoT or Lancelot from the Arthurian tales. A certain amount of vanity from such characters like Vega from Street Fighter (but not a bad guy). All in all someone who’s got a lot of flavor, but provides satisfaction that you as the character are being valiant, kind and heroic enough to save the day with your plays. 

I think it’s key that he has an innate tanky feeling. He should feel like he can slam down his hammer and deal decisive blows, but also be the one sacrificing for his team, bringing his healing and magic to those he’s supporting.

I dunno if that makes sense, that’s at least my gut. I’m very curious to hear any and all thoughts.



[ Question ] Is Riot capable of producing and releasing a homosexual Champion?


IronStylus Button Rioter IronStylus: I am not advocating for or against but I’d be interested as to what people’s thoughts are on a matter just like this, framed in this way.





Update on Kayle and Morgana Banner

Don’t jump yet, but there is a chance Kayle and Morgana might both receive visual updates as part of their lore and sister relationship.


Relevant Collection





[ Update ] Meeting to discuss Kayle and Morgana Concepts


IronStylus Button Rioter IronStylus: Checked in with the team quickly today. Basically, we’re waiting for what we call “breaking meetings” which involve us getting together and creatively brainstorming what we feel are the essential pillars of the character, locking those down, and then building the character up to align with those pillars, or goals. As I said, Morgana has a concept hanging around, but it might end up just being one of many concepts.

To steal a line from RiotEntropy, there is no dearth of ideas in terms of where Morgana and Kayle are concerned. It’ll just be about sitting down, putting those ideas on the table, picking a direction and moving forward on them. That’ll take some creative alignment between the three disciplines of art, design and story.

That’s where the most work for Morgana has to be done right now. Her creative hooks. I think everything will be derived from where we end up after creative brainstorming and breaking.



[ Question ] Will this end up in a retcon of Morgana (and possibly Kayle’s) lores?


IronStylus Button Rioter IronStylus: I have no idea. I would suspect that her and Kayle’s relationship would be what we would lean on to build out from. I’m not familiar enough with her story to have a strong stance. I’d default to our Creative discipline guys on the team for those specifics.



[ Question ] Can you poke people around the office for what they consider pivotal to Morgana and Kayle’s designs?


IronStylus Button Rioter IronStylus: Our Creative dudes are a little slammed right now, but I’ll check. RiotEntropy is our point man on ChampUp, though he has some other obligations across his department as well.




Ideas for Diana Rework Banner

Diana’s been a wonky character in terms of gameplay for quite some time. Will she remain an assassin after her update or is the focus somewhere else?



[ Update ] Diana’s rework


IronStylus Button Rioter IronStylus: Vesh was looking into it for a bit, but I don’t think she’s going to be hot on the priority list right now. As has been said, there’s some other really serious champion mechanics that are being looked into.

She’s considered a “high value target”, but at the moment, there are just higher value targets above her. I think she’s going to go through the same analysis that game designers have talked about in terms of where fighters stand in LoL in general. 

She’ll have her day.. er.. night, rest assured 



[ Off-topic ] Will you ever do anything to Fighters beyond “we don’t like how they work today”?


IronStylus Button Rioter IronStylus: Well, I’m unfortunately not the best person to ask. What I do know is that I do understand.. as much as an artist can understand.. the predicament designers are in when it comes to fighters. 

This is the most anecdotal and non-professional opinion ever, but my amateur guess would be that once a broad analysis is done, more broad strokes can be made in terms of fighters, past and future. At least with some of the insight I’ve seen on the side of ChampUp, where a lot of those heavier balance and mechanics changes now happen, I feel it’s going to take a broad initiative and some good analysis.



Idea for a Diana Rework


gypsylord Button Rioter Gypsylord: Hrrmmmm…

I have some thoughts on Diana. Wondering what you guys think. Not saying any of this will actually happen. Just spitballing.

Hypothesis: Diana is NOT an Assassin. She is an “agile fighter” with a vacuum.

My opinion is that if we continue to sell Diana as “The tanky assassin with no outs.” She’s never going to be balanced. If she’s ahead she just crushes you with no recourse and if she’s behind she just dies every fight because she can’t get out. On top of that she’s always going to be fighting with Akali, Fizz, and the like for viability because we’ve had to nerf her “vacuum” out of the game to make her assassin pattern more manageable.

To me, the most unique thing about Diana is her vacuum (if we were to make it work like one). That’s something that she can bring to the team that no one else in her class has. She could be this fighter who’s focused, not on one-shotting squishies, but on diving into the enemy team and knocking them all together, setting up for things like Rumble and J4 ults.

Basically I’d want to shift power out of her burst pattern and put it into her Vacuum and sustained damage (passive)

Proposed change list:
Stats – Increase Base AS
P – Greatly increase base damage and AP ratio
Q – Decrease AP ratio
W – Unchanged
E – Turn into an actual vacuum (increase pull distance and radius)
R – Remove Damage (Lowers burst and incentivizes using for movement, no more double tapping a guy 2 feet from you to secure a kill)

Thoughts? Is something like this what you’d want as a Diana player? Is removing the assassination pattern a big no-no? Is putting another vacuum into League super unhealthy?



Single Posts banner



[ Bugfixes] Draven and Ardent Censer




[ Suggestion ] Add footstep movements when a Champion walks through the River


Button Rioter RiotDesertRose Hey guys, we totally hear your feedback. This is something we might add later on. Our main objective, is to keep the game play space subdued and clear. If water splashes/footstep movements is not distracting or busy, then yes, we might add it to the river. 🙂



[ Update ] Lighting on the New Summoner’s Rift


RiotForScience Button Rioter RiotForScience: We have not yet done the cohesive lighting pass across the map, and are adjusting the overall tone in order to preserve as much of the “SR-ness” of the map while not compromising on improving the clarity of the map. When that is in place hopefully it will resolve your concerns about the brightness without the need for an additional tool.

I doubt that our tech resources would prioritize that tool right now above the things that we really need in order to ship the map.



[ Question ] Are you expecting the VU to be on PBE for awhile?


RiotForScienceButton Rioter RiotForScience: I am not in a position to discuss specific timeframes, but I would expect the VU to be on PBE much longer than we normally have things on PBE. We are actually using PBE as a testing environment for the map rather than an early preview. We have a lot of bugs to fix, tonal adjustments to make. These things are very fluid, but I do not expect the map to be leaving PBE soon.



[ Announcement ] Quit working for Riot, receive 10% of annual salary (up to $25,000)


This week we rolled out a new program we’re calling Queue Dodge. Basically, we’re offering new hires cash to quit:

  • Any new hire (North America only for now) can elect to Queue Dodge at any time during their first 60 days
  • Those who elect to Queue Dodge will be paid 10% of their annual salary, up to $25,000

Now, we don’t want to actively push people out or dare them to leave, but we do want to provide a well-lit, safe exit path. Additionally, we want to:

Reinforce Riot’s culture. From the beginning, we’ve focused on culture. We operate on a foundation of shared mission, values, passion, trust, and mutual respect. If someone gags on the unique flavor of our culture, they’d be doing themselves and the company a disservice to hang on just for the paycheck. Culturally aligned people and teams are more effective, and alignment around mission and values allows us to better serve players. We’ve designed Queue Dodge to help self-identified mismatches move on in an open, positive, and constructive way.

Backstop the hiring process.  We carefully vet every new hire through a rigorous interview process, but that’s not enough to ensure a great fit every single time. Rather than allow mismatches to fester, we want to resolve them quickly. This is good for the company, and good for the professional. We don’t know yet how many people might choose to Queue Dodge, but we’ll learn from this and make better hiring decisions as a result.

Sound familiar? If all of this sounds familiar, that’s because we’re not first. We watched Zappos, that insanely customer-focused company, with wonder and amazement when they announced back in 2009 that they were paying people $2,000 to quit. At the time, this seemed a bit nutty, but Zappos CEO Tony Hsieh explained:

“We want to make sure that [people] are here for more than just a paycheck. We want people that believe in our long term vision and want to be a part of our culture.”

Credit and fist bumps to Zappos and Tony for their insight and inspiration.



Bonus! Filmmaker Jinx by artist AndreaLeon



Filmmaker Jinx Concept


Filmmaker Jinx Splash Art



Another Bonus! Concepts of La Llorona Morgana (I refuse to call her Ghost Bride)








If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]