Posts Tagged ‘Gold’


The brand new League System is now available for testing on the PBE! After the recent update it now only takes three games for any player to jump into the revamped Elo brackets.




For those of you unfamiliar, here is the original post from Veigar regarding the League System:

There’s still a ton of stuff we’re developing for it but we also wanted to get it in front of you guys as soon as possible to get feedback and see how it performs with a “real” dataset. For this test, there are some parts of the experience still un-implemented (like messaging for promotions and series starts) that we know are missing, and we’d like to focus feedback on the number tuning of the system.

In order to facilitate testing, we’re going to turn off all queues except ranked solo and co-op vs AI so we get a high volume of games going through the system and lower queue times (leaving co-op vs AI so people can still test balance changes and Thresh without having to go through a full ranked game). We will also lower the number of provisional games needed to seed down to 3 from 10 to get you in the system faster and lower thresholds for each tier for more movement through leagues.

Here are some known issues to be aware of (since this system is still under very active development you guys are really getting a peek behind the curtain here):

– League data is not unloaded from memory in some cases, which will increase the memory footprint of the client as you browse through more and more leagues
– There are various visual glitches we’re aware of, such as summoner icons not showing up in some cases
– If an unranked player looks at the league screen and then -in the same session- finishes their final provisional game, they will still see the unranked interstitial on the league view. It’s possible to work around this by navigating through the challenger tier view or restarting the client.


Q: Why can I only see Challenger Tier on my League page?


A: If you’re not in a league, you will only see the challenger tier on your own league page. You can check out your friends’ leagues by going to their profiles and clicking the league view.


Q: Now that normal game wins will be removed too, will our current ranked stats be resetted after pre-season 3 ends?


A: No, you will keep the stats you’ve accrued over the pre-season.


Q: Since you can’t drop down a tier once you’ve reached it, how does this work with Challenger tier since there are only 50 slots? Is it the only tier you can get dropped out of?


A: Players in the challenger tier need to continue proving they’re one of the top 50 players in order to stay there. So they can get knocked out by another player if they fall low enough / the other player rises high enough, or by becoming inactive.


  Divisions League






Why are we creating a new league system?


We decided to move to the new league system for a few reasons. For starters, having a single ladder with all ranked players doesn’t provide a lot of incentive for advancement. When you’re ranked 290,000 and have 289,999 opponents left to pass on the way up, that process can seem meaningless and interminable. Tiers and divisions also provide milestones and manageable goals you can strive to achieve at your skill level. Through leagues we can move away from focusing on a single number as the core indicator of a player’s skill, and instead move toward something more compelling: competition on a small ladder with a relatable number of opponents.


What happens if I lose a ranked match in the league system?


Losing a ranked game in the league system will cost some of your League Points. If you’re already at the bottom of your division, this may mean falling back to the previous division . Once you’ve earned a skill tier, however, you can never be demoted to the previous tier unless you stop playing for a prolonged period of time.
In other words, losing can never cause you to fall below 0 League Points in the lowest division of your league.


Once I’m placed in a league, what happens to my Elo?


Our matchmaking system still matches you by skill level, but this “rating” is no longer visible and does not have any bearing on your seasonal rewards or ladder standing. Your standing in your league is now determined by your tier, division and League Points, not your matchmaking rating.


Will I only be matched against opponents in my league?


No. Matchmaking isn’t affected by your league, and you’ll still be competing against all opponents of your skill level in the League of Legends community. Your league measures your progress against a set of opponents of similar skill level, but doesn’t restrict competition solely to those players.


What if I want to see how I measure up against my friends?


The league system will always try to place you in a league with summoners on your friends list first, provided they’re in the same skill tier you are. If you want to check your ranking against a friend in another league, you can compare your tier, division, and league points to get a general idea of who’s closer to the top.


Do I have to duo queue with summoners from my League?


No. In ranked solo/duo you can still queue with any summoner you choose, regardless of the tier, division, or league in which they’re placed.


Can you walk me though an example of how the league system works?


Sure. For the sake of illustration, let’s take the hypothetical (and non-existent) player Steve McQueen. Steve completes his placement matches and falls into division three of the Silver tier. He’s then placed into a league with up to 250 other Silver tier players. Based on their skill level, these players are evenly distributed across the five Silver tier divisions, so Steve’s league contains around 50 players in each division. When Steve acquires 100 League Points by winning ranked games, he’ll have the opportunity to play a Division Series to move up. If he were already in division one, he’d get to play a Promotion Series to break into a new league in the Gold tier.”


league system


Level 30 League






Basics: If players haven’t completed their preseason practice matches (five in a premade team or ten in solo queue) they will be tasked with doing so before being placed in a league. If the overall ratio is good then players can technically ‘jump’ entire leagues. For example, if you were to win seven out of ten games you might end up in the new Platinum League immediately instead of going through all previous Elo brackets as is the current system. Leagues are once again your standard Bronze to Diamond. This time, however, a Challenger tier has been added for the very best 50 players.

How does the new menu work?: Visually, it’s a slicker version of the previous Elo Bracket system. Once again you get a Top Played Champions tab (only now they’re five, up from three). In addition, there’s an FAQ section and a practice match counter to see how many you need to complete before being placed in a league. Once done you’ll get a nice shiny list of all players in the division you’ve been assigned in. You’ll be able to see their placement in regards to you, their win/loss ratio and division points.

That’s a cool sciency word. What’s it mean?: Think of divisions as a sort of small rating brackets. Basically divisions make up each of the new leagues. Once placed in one, you earn points within that division to progress further, ultimately reaching a higher league. If matchmaking sees you stomping your current division you will be moved up and vice versa. It would most likely be very difficult to drop down a league as opposed to reaching a higher one.

What does it mean for me?: Most importantly you will now be able to reach your “skill level” Elo much quicker. This is a great change and will reduce the level of  “anxiety” when solo queueing. If you’re not sure what I’m talking about, it’s a term analyzers use to describe a state in which players are so frustrated with the outcome of games that they become nervous before they’ve even started.


LeagueSystemHow will playing with friends work with the new system?: Matchmaking will attempt to place you in the same division as your friends, resulting in happy duo queue times. Unless your leagues differ in which case divisions won’t matter. You can play with and versus people from other divisions, they are just there to sort players in a more meaningful manner as opposed to the huge and overly impractical Elo Brackets.

Say, a player in Gold league is in the back of his division but wins just enough so that he won’t drop down. Would a Silver- rated player of similar skill be required to win more than him in order to reach his place?: This is up to Riot to figure out, as punishing players too much will result in a lot of negative feedback. That being said, we can’t have everyone playing with Platinum Badges now, can we?

Sooo… it’s like StarCraft II’s ladder system?: If you’re familiar with how StarCraft II aranges its player ratings then you’ll feel right at home with Riot’s new leagues.



We hope you have a great time climbing through the new leagues and laughing at your friends who can’t do the same! See you all on the Fields of Justice!

What Is Blue Side Advantage?
The Blue Side Advantage is the belief that being on the blue side equates to a statistical advantage in-game.  In easier terms, Blue Side offers an edge that allows for a slight advantage to help win a game.

Tom ‘Zileas” Cadwell of Riot Gaming had this to say:
“The advantage is there, but is slight.  We actually think this is more related to map geometry and objective placement than it is to screen angle.  The actual amount of the advantage is quite small.
We are making some minor tweaks to adjust for this in season 3.  However, right now, matchmaking correctly auto-adjusts for this in how it distributes elo and so forth.”

What Zileas means here is that the Purple Team will have slightly higher Elo players assigned to it to help compensate for this “imbalance”.  However, according to figures put out by Riot, Blue Side still wins 52% of the time. While this may seem negligible, consider that this still represents thousands of games.

Blue Side is stronger, because the meta-game makes it so.


1) The Double Golem Advantage.

It may not seem like much, but going into the lane a half level ahead of your opponent allows for earlier exchanges and more one-sided trades. Also, if the Purple Team should manage to freeze the lane, you can always hit up the Golems to continue to farm.

2) Roaming Mid.

If the Purple Team should over-push, Mid can easily come down to gank, kill them and return to lane. The enemy Mid cannot roam as easily since the Blue Mid can travel through the Jungle quickly. The Purple side cannot reach bottom lane without walking through ward coverage. There are more angles and paths for the Blue Team to gank bottom.

3) Jungler Disadvantage.

The path of the enemy jungler attempting to gank Blue Bottom is easy enough to predict, and almost all of those paths will be warded- unless the jungler takes the long way around and loses additional farm. If the jungler is going to camp bottom, the longer he is there, the weaker his team-mates become. If the Blue Team avoids dying to the gank, that valuable laning experience is now being split three ways, while the Blue Duo are still receiving 60% experience and leveling up twice as fast.

4) The Blue side has superior access to Dragon.

Because the majority of the Blue Team’s Jungle Creeps are located towards the bottom of the map, versus the Purple Team’s being mostly located on top, there will almost always be a numerical advantage for team fights at Dragon. However if Dragon is not attempted, Purple Team’s Jungler may lose valuable gold and experience by hovering to possibly contest a Dragon attempt, whereas Blue Side’s Jungler is not punished as much. Stealing Dragon also favors the Blue Team because the person attempting to steal will often be protected by lack of vision/walls.

5) Tower Diving.

As previously mentioned, Blue team has a numerical advantage in terms of how many people can be on bottom lane, and how quickly they can get there. This allows the Blue team to tower dive, go in 4v2 and completely decimate the enemy. This is also true for Defense on Bottom Lane: Blue will almost always have somebody nearby to assist.


Blue Side is stronger when it’s Mid can freely roam and help gank, and so long as Purple adheres to the current meta, which allows for the Blue Side to end the laning phase with a noticeably larger Gold Pool than the Purple Side.

Current ways to negate this are to send the Carry/Support Top or just focus entirely on snowballing the top lane, while stalling on bottom.
But that’s an article for next week.

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