
Preseason starts on November 11th, meaning all Ranked progress will be soft-wiped at that date and end-season rewards will be distributed.
[ Note ] The updated Champion Select may not be in the Preseason patch, which is why I haven’t included it in the notes. You can find an in-game preview of it HERE.
End-of-Season Rewards
Balance
Miscellaneous

In this section you can find previews of Victorious Sivir and the borders, icons and ward skins you’ll get depending on your Ranked success this season.

Victorious Sivir is a reward for players who’ve reached Gold League or higher in Ranked this season.
 









 



This season’s icons and borders will be distributed after November 11th and include Division ornaments on the borders.
Note the decoration on the bottom right corner of each border; it changes depending on the Division you ended the season in.

Here are the default borders for Blue and Red side:
 

From left to right: Solo Queue, 3v3 and 5v5.


From left to right: Solo Queue, 3v3 and 5v5.

From left to right: Division 5, 4, 3, 2 and 1:


From left to right: Solo Queue, 3v3 and 5v5.
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From left to right: Division 5, 4, 3, 2 and 1:


From left to right: Solo Queue, 3v3 and 5v5.

From left to right: Division 5, 4, 3, 2 and 1:


From left to right: Solo Queue, 3v3 and 5v5.
 
From left to right: Division 5, 4, 3, 2 and 1:


From left to right: Solo Queue, 3v3 and 5v5.



Note that icons are split into categories for Challenger:
Challenger III: Top 51-200 spots for Solo Queue, 16-50 for 3v3 & 5v5 Teams;

Challenger II: Top 11-50 spots for Solo Queue, 4-15 for 3v3 & 5v5 Teams;
 
Challenger I: Top 1-10 spots for Solo Queue, 1-3 for 3v3 & 5v5 Teams;



You can earn these ward skins by playing Team Ranked; every win contributes to a point pool.

Awarded for earning 20Â Team Ranked points or more:
 

Awarded for earning 45 Team Ranked points or more:
 

Awarded for earning 75Â Team Ranked points or more:
 

Six ADCs have received extensive reworks. You can find the gameplay & visual changes to each below:


- Scales 10% less with bonus Attack Speed
- Attack Damage changed from 50 [+3 per level] to 55.66 [+2.2 per level]

Headshot [ Passive ]
- Damage now additionally scales with Caitlyn’s Crit Chance at a 2:1 ratio (e.g at 50% Crit Chance, it deals +100% damage);
- Caitlyn can fire a double-range (1300 range) Headshot at targets she has trapped or netted by auto-attacking them. This is independent from her normal Headshot and doesn’t use up her current stacks toward a passive.

Piltover Peacemaker [ Q ]

- Damage increased from 20/60/100/140/180 [+1.3 Total AD] to 25/70/115/160/205 [+1.6 Total AD]
- Skillshot missile is now more narrow, but expands to its width on live after the first target hit;
- After the first hit, Piltover Peacemaker deals 40% decreased damage, changed from 10% per enemy less, up to a cap of 50%;
- Damage on the first target has been increased by ~20%, but falls of harder on follow-up hits.


Yordle Snap Trap [ W ]
- Now has a charge system instead of a static cooldown (think Heimer’s turrets). New cooldown is 45/32.5/20/12.5/10 seconds per charge, changed from 16/14/12/10/8 regular CD. Caitlyn can store up to 3/3/4/4/5 traps.
- Trap duration decreased from 4 minutes to 2;
- Caitlyn’s first auto attack against a trapped Champion will be a guaranteed Headshot;
- Traps no longer deal damage (80/130/180/230/280 + 0.6 AP on live)
- Headshot deals 10/20/30/40/50% increased damage to trapped targets.

90-Caliber Net
- Caitlyn’s first auto attack against a target hit by the net will be a guaranteed Headshot;
- Base damage decreased from 80/130/180/230/280 to 70/110/150/190/230;
- The net is now slower, the distance traveled is shorter and Caitlyn travels slower.

Also, Caitlyn’s Headshot has a new UI icon when it’s ready:



- Damage changed from 51.24 [+3 per level] to 56Â [+2.5 per level]
- Mana changed from 310 [+45 per level] to 360 [+42 per level]

Hextech Munitions [ Passive ]
Hextech Shrapnel Shells: Corki’s basic attacks deal 10% bonus damage, and half of his basic attack damage is converted into magic.
The Package: After an initial 8 minutes, The Package arrives near the fountain. Picking it up temporarily grants 50% out of combat Movement Speed and upgrades Valkyrie into Special Delivery.
The Package reloads 4 minutes after being delivered.

 

Valkyrie [ W ]
Range decreased from 800 to 600;
[ New Mechanic ] Special Delivery: Every 5 minutes, Corki receives a special set of bombs on the spawn platform. When he picks up the package, he receives a 40% bonus to his total Movement Speed.
The bombs allow Corki to cast an improved Valkyrie. This mega W has 1800 range, knocks enemies aside when it hits them, slows for 90% and leaves a burning trail that deals 60/90/120/150/180 (+0.2 AD) (+0.2 AP) magic damage per second. The dash speed is 1500 in-game units per second.
Corki’s normal Valkyrie is put on a 0 second cooldown after he casts the mega W.


Gatling Gun [ E ]
- Now deals 50% magic damage and 50% physical damage;
- Base damage increased from 20/32/44/56/68 to 20/32/44/56/78;
- Now shreds both 1/2/3/4/5 Armor and Magic Resist, changed from 2/4/6/8/10 Armor shred only.

Missile Barrage [ R ]
- Base damage per rocket decreased from 100/180/260 to 100/140/180
[ Note ] Corki’s received new icons. From left-to-right: Passive, Q, W, Mega W, “The Package”, E, R, Big-One.
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- Auto-attack range decreased from 525 to 425
- Attack Damage changed from 54.2 [+3.1 per level] to 61 [+2.4 per level]
- Movement Speed increased from 330 to 345
- Armor-per-level increased from 3.2 to 3.4

New Destiny [ New Passive ]
Graves’ shotgun has some unique properties –
- Double Barrel: Graves must reload when he runs out of ammo. Attack speed reduces reload time only slightly, but reduces time between attacks dramatically.
- 12-Gauge: Attacks fire 4 bullets (8 on critical strikes.) Units hit take 75% Attack Damage + 25% for additional bullets. Basic auto attacks deal 25% decreased damage to structures.
- Buckshot: Bullets cannot pass through units. Non-champions struck by multiple bullets are knocked back.

Here’s the crit from Graves’ shotgun. Note that he fires an extra 4 pellets, each of which deal 25% of the original’s damage for a total of 100%, same as a regular crit.


End of the Line [ New Q ]
Mana Cost: 50/55/60/65/70 || Cooldown:Â 14/13/12/11/10 seconds
Fires a powder round that deals 60/80/100/120/140 (+0.75 Bonus AD) physical damage to enemies in a line.
After 2 seconds, or on collision with terrain, the round detonates, dealing 90/155/220/285/350 (+0.4/0.6/0.8/1.0/1.2 Bonus AD)Â physical damage to all nearby enemies.


Note that Pool Party Graves has a different Q animation in the rework:

Smoke Screen [ W ]

- Cooldown increased from 20/19/18/17/16 seconds to 26/24/22/20/18;
- Smoke zone no longer slows (the spell now only slows on impact).

Quickdraw [ Reworked E ]
Mana Cost: 40 at all ranks || Cooldown: 18/17/16/15/14 seconds
Dashes in a direction, reloading one shell. For 4 seconds, Graves gains True Grit.
Basic attack hits lower the cooldown of Quickdraw by 0.5 seconds and, against non-minions, also refresh True Grit. Note that Quickdraw resets Graves’ auto-attack timer and each shotgun pellet individually reduces the cooldown of Quickdraw.
True Grit grants 10/15/20/25/30 Armor and Magic Resist per stack, with a cap of 4 stacks at all levels..

Collateral Damage [ R ]
- Now additionally knocks Graves back on cast.


- Attack damage changed from 49 [+3 per level] to 54.5 [+2.4 per level]
- Health decreased from 546 [+87 per level] to 518 [+82 per level]

Caustic Spittle [ Q ]
- Passive Attack Speed bonus increased from 10/15/20/25/30% to 15/20/25/30/35%;
- Range increased from 975 to 1175.

Bio-Arcane Barrage [ W ]
- While active, Kog’Maw Attack Speed is doubled and his Attack Speed cap is doubled to 5 attacks per second;
- Bonus auto attack range is decreased from 210 at all ranks to 90/120/150/180/210;
- Basic attacks have a 0.55 Total AD ratio for the duration of W, but fully apply on-hit effects;
- % of Max HP magic damage on-hit changed from 2/3/4/5/6 [+0.01 AP] to [0.0125 AD + 0.0075 AP] %.
- Cooldown decreased from 17 seconds at all ranks to 13/11.5/10/8.5/7;
- Cooldown now begins when the buff ends, rather than when the spell is cast;
- Duration decreased from 8 seconds at all ranks to 6;
- Now has a 40 mana cost at all ranks (0 on live).

Living Artillery [ R ]
- Base damage and ratios have been adjusted;
- No longer deals increased base damage to Champions (200% base damage on live);
- Living Artillery now deals double damage to enemies at 25%-50% current Health, and triple damage to enemies below 25% Health;
- Mana cost increased from 40 at all ranks to 50 (stacking mana cost is now capped at 500, up from 400).
[ Note ] For reference, here’s Living Artillery’s new damage, depending on the target’s missing Health:
- If above 50% HP: Â 70/110/150 [+0.65 Bonus AD] [+0.25 AP]
- If between 25-50% HP 140/220/300 [+1.3 Bonus AD] [+0.5 AP]
- If below 25% HP: 210/300/450 [+1.95 Bonus AD] [+0.75Â AP]
Kog’Maw’s received new icons. From left to right: Passive, Q, W, E and R:
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- Mana changed from 276 [+38 per level] to 326 [+35 per level]
- Attack Damage changed from 49.5 [+3 per level] to 46 [+1 per level]

Love Tap [ New Passive ]
Grants Miss Fortune [ 0.5 Total AD – 1.0 Total AD, scales with Champion level] bonus damage when swapping targets (this stacks with Q bounces). Damage is halved against minions. Bonus damage triggers Life Steal. Turrets only take half of the bonus damage from Love Taps.


Strut [ Replaces Current W Passive ]
Impure Shot [ W ]’s passive has been removed & replaced with Miss Fortune’s current passive, Strut. After 5 seconds of not being in combat, Miss Fortune gains 25 flat Movement Speed, which increases to 60/70/80/90/100 after another 5 seconds.
Impure Shot’s current active remains on Miss Fortune’s new Strut [ W ]:


Impure Shots [ W Active ]
- Cooldown decreased from 12 seconds at all ranks to 8;
- Mana cost decreased from 30/35/40/45/50 to 30 at all ranks;
- Bonus Attack Speed on active increased from 20/30/40/50/60% to 60/75/90/105/120%;
- Mana cost decreased from 30/35/40/45/50 to 30 at all ranks;
- Duration decreased from 6 seconds to 3;
- Love Tap [Passive ] extends the duration of the buff by 1 second every time Miss Fortune hits a different target (1.6 seconds for Champions).

Make it Rain [ E ]
- Range increased from 800 to 1000;
- 0.5 second delay on cast removed.

Bullet Time [ R ]
- Damage per wave changed from 50/75/125 [+0.1/0.175/0.25 Bonus AD] [+0.2 AP] to [+0.75 Total AD] [+0.2 AP];
- Number of bullet waves increased from 8 to 12/14/16;
- Channel duration increased from 2 seconds to 3;
- Each ult wave can now crit for an additional 20% damage.
[ Note ] The crit check happens at the start of each wave, not per bullet


- Damage changed from 51 [+3 per level] to 56.5 [+2.4 per level]

Harrier [ Passive ]
- Static cooldown changedfrom 10/7 seconds to 8 seconds at all Champion levels;
- Duration of “Vulnerable” mark decreased from 4.5 seconds to 4;
- Now deals 150% of Quinn’s total AD, changed from 25-215 [+0.5 Bonus AD] bonus physical damage.

Aerial Assault [ Reworked Q ] (Name changed from Blinding Assault)
Mana cost: 50 at all ranks || Cooldown: 11/10/9/8/7 seconds
Valor flies in a line, stopping at the first enemy hit and marking it as Vulnerable. Valor then deals 20/45/70/95/120 [+0.6/0.7/0.8/0.9/1 Total AD] [+0.35 AP] to 40/90/140/190/240 [+1.4/1.5/1.6/1.7/1.8 Total AD] [+0.7 AP] physical damage to all nearby enemies, based on their missing Health.
If Aerial Assault kills a unit, half the cooldown is refunded.

Heightened Senses [ W ]
- Movement Speed buff from proccing Harrier [ Passive ] changed from flat 20/30/40/50/60 to 20/25/30/35/40%

Vault [ E ]
- Slow duration decreased from 2 seconds to 1.5
- Range decreased from 700 to 675
- Dash speed has been increased;
- Should now more reliably return you along the vector you dashed in on.

Tag Team [ R ]Â
- Now has a 2-second channel time, but has no cooldown;
- Grants Quinn an additional 70/100/130% Total Movement Speed;
- No longer allows Quinn to do basic attacks or cast spells for the duration of the ult;
- Mana cost decreased from 100 at all ranks to 100/50/0;
- Taking Champion or Tower damage puts Tag Team on a 3 second cooldown.


Skystrike [ Recast R ]
- Damage decreased from 100/150/200 [+ 0.5 bonus AD] [+1% per 1% of missing enemy HP] to [ 1.0 Total AD ]
[ Note from Tooltip ] During Tag Team:
- Offensive action taken casts Skystrike and causes Valor to return to the skies.
- Champion damage, Turret damage, and immobilizing effects cause Valor to return to the skies.
- All other damage briefly slows them.



- Mana changed from 231.8Â [+35Â per level] to 280 [+32 per level]
- Attack Damage changed from 51.1 [+2.85Â per level] to 56.5 [+2.26 per level]

Frost Shot [ Passive ]
- Base slow decreased from 5/11/17/23/29/35% to 5/9/13/17/21/25%
- Dealing bonus damage via Frost Shot no longer counts as a Critical Strike (bonus damage unchanged)
- Ashe can once again crit, but for half the damage of regular crits. Her crits will instead apply Frost Show’s slow with double strength (10/18/26/34/42/50%), decaying to the base amount over the duration of the slow

Ranger’s Focus [ Q ]
- Slow amplification (20% more slow) and cooldown (18 seconds) removed;
- Can no longer be cast at less than 5 stacks, and passive Focus no longer stacks while the active component is running;
- Passive no longer stacks with Volley [ W ] and Enchanted Crystal Arrow [ R ].


- Attack frame improved by 30% (more responsive auto-attack animation)
- Basic Attack missile speed decreased from 1700Â to 1600
- Damage changed from 50.4 [+3.5 per level] to 56 [+2.9 per level]
- Mana changed from 310.5 [+42 per level] to 360 [+39 per level]


- Damage changed from 50.25 [+3 per level] to 55.66 [+2.41 per level]
- Mana changed from 310 [+45 per level] to 360 [+42 per level]

Mystic Shot [ Q ]
- Hitting skilshots now decreases Mystic Shot’s CD by 1.5 seconds, increased from 1
- Cooldown increased from 6/5.5/5/4.5/4 seconds to 6.5/6/5.5/5/4.5

Arcane Shift [ E ]
- Cooldown increased from 19/17/15/13/11 seconds to 19/17.5/16/14.5/13


- Damage changed from 53 [+3 per level] to 58.5 [+2.4 per level]
Get Excited! [ Passive ]
- Can now chain together and stack, increasing Total Attack Speed by 15% per stack (Movement Speed portion does not stack)
- Duration increased from 4 seconds to 6

Switcheroo! [ Q ]
- While using her Rocket Launcher, Jinx’s Total Attack Speed is decreased by 15%


- Attack Speed changed from 0.658 [+3% per level] to 0.694 [+2.8% per level]
- Attack Damage changed from 57.5 [+3.5 per level] to 63 [+2.9 per level]

Martial Poise [ Passive ]
- Jump speed now only scales with Attack Speed/Slows (is slower early game but scales up); no longer scales with boot tier.


- Damage changed from 49 [+2.2 per level] to 54 [+1.7 per level]
- Base Health-per-second decreased from 2 to 1.4


- Mana changed from 299 [+41 per level] to 349 [+38 per level]
- Attack Damage changed from 52 [+3 per level] to 59.5 [+2.4 per level]

The Culling [ R ]
- Number of bullets no longer scale with Attack Speed, but with ranks in The Culling (20/25/30 bullets)


Two-Shiv Poison [ E ]
- Now decreases minions and monsters’ attack speed by 20/22.5/25/27.5/30% rather than their miss chance (by the same %)


- Base Attack Speed decreased from 0.66 to 0.625

Ricochet [ W ]
- Cooldown now begins on spell cast rather than when the attack buff expires
- Cooldown increased from 9/8/7/6/5 seconds to 12/10.5/9/7.5/6
- Attack buff duration decreased from 6 seconds 4


- Attack damage changed from 51.5 [+3 per level] to 57 [+2.4 per level]

Rapid Fire [ Q ]
- No longer reduces Explosive Charge’s [ E ] cooldown on-hit while active
- No longer reduces its own cooldown when attacking a target with Explosive Charge [ E ] on
- Cooldown decreased from 20 seconds at all ranks to 20/19/18/17/16

Rocket Jump [ W ]
- Base damage changed from 80/105/130/155/180 to 60/110/160/210/260;
- No longer deals increased damage per Explosive Charge [ E ] stack;
- Additionally, If Explosive Charge [ E ] explodes with maximum stacks, Rocket Jump’s cooldown is reset.

Explosive Charge [ E ]
- Now detonates instantly on 4th stack (max stacks). Bomb Animation shifted to represent this;
- Tristana’s abilities also add Explosive Charge [ E ] stacks;
- Missile Speed increased from 1800 to 2400


- Attack damage changed from 49 [+3 per level] to 55.5 [+2.4 per level]

Ambush [ Q ]
- Ambush’s cooldown resets when an enemy champion affected by Deadly Venom dies;
- Quality of Life Buff: Entering stealth now cancels Twitch’s current auto attack order.

Rat-Ta-Tat-Tat [ R ]
- Buff Duration decreased from 7 seconds to 5;
- Quality of Life Buff: casting Rat-Ta-Tat-Tat during Q’s stealth no longer cancels stealth;
- Mana cost decreased from 100/125/150 to 100 at all ranks.


Hyper-Kinetic Position Reverser [ R ]
- No longer grants bonus 60/90/120 Armor/Magic Resistance;
- Now adds 30/40/50% Damage Reduction.


- Attack damage changed from 49 [+3 per level] to 54.66 [+2.4 per level];
- Mana changed from 310.5 [+36 per level] to 360 [+33 per level].

Chain of Corruption [ R ]
- Now displays max Spread Range to Varus and Enemies if it is spreading to at least one enemy champion;
- Rooted targets gain 3 stacks of Blight [ W ] over the duration of the root;
- Base damage decreased from 150/250/350 to 100/175/250.


- Attack Damage changed from 50.5 [+3.25 per level] to 56 [+1.66 per level]
- Mana changed from 299 [+41 per level] to 349 [+38 per level]

Tumble [ Q ]
- Buff duration to next basic attack increased from 6 seconds to 7.

Silver Bolts [ W ]Â
- Flat Damage removed (20/30/40/50/60 on live);
- Percent Health Damage increased from 4/5/6/7/8% to 6/7.5/9/10.5/12% (minimum damage is 40/60/80/100/120).



- Base Mana-per-second increased from 1.2 to 1.7


- Mana changed from 346 [+53 per level] to 396 [+50 per level]


- Base Mana-per-second increased from 1.2 to 1.7


- Mana changed from 325 [+45Â per level] to 375Â [+42 per level]


- Mana changed from 265.6Â [+45 per level] to 315.6 [+42 per level]


- Mana changed from 350 [+59 per level] to 400Â [+56 per level]


- Mana changed from 267Â [+40 per level] to 317Â [+37 per level]


- Mana changed from 319Â [+50 per level] to 369Â [+47 per level]


- Mana changed from 277.2Â [+40 per level] to 327Â [+37Â per level]


- Mana changed from 289Â [+35 per level] to 339 [+32 per level]


- Base Mana-per-second increased from 1.8 to 2.3


- Mana changed from 289 [+35 per level] to 339 [+32 per level]


- Mana changed from 307Â [+40 per level] to 357Â [+37 per level]

- Base Mana-per-second increased from 1.2 to 1.7


- Mana changed from 347.6Â [+70 per level] to 397.6Â [+67 per level]


- Base Mana-per-second increased from 1.7 to 2.2


- Mana changed from 334Â [+50 per level] to 384Â [+47Â per level]


- Mana changed from 327.3 [+46 per level] to 377.3 [+43 per level]


- Base Mana-per-second increased from 1.2 to 1.7


- Base Mana-per-second increased from 1.8 to 2.3


- Mana changed from 275.6Â [+45 per level] to 325.6Â [+42 per level]


- Mana changed from 284Â [+50 per level] to 334 [+47 per level]


- Mana changed from 265.6Â [+45 per level] to 315.6Â [+42 per level]


- Mana changed from 267Â [+34 per level] to 317 [+31 per level]


- Mana changed from 342.4 [+55 per level] to 392.4Â [+52 per level]


- Mana changed from 275.6Â [+45 per level] to 325.6Â [+42 per level]


- Base Mana-per-second increased from 1.8 to 2.3


- Base Mana-per-second increased from 1.8 to 2.3


- Mana changed from 324Â [+50 per level] to 374Â [+47 per level]


- Mana changed from 334Â [+63 per level] to 384Â [+60 per level]


- Base Mana-per-second increased from 1.1 to 1.6


- Mana changed from 327Â [+40 per level] to 377Â [+37 per level]


- Base Mana-per-second increased from 1.2 to 1.7


- Mana changed from 342.4Â [+55 per level] to 392.4 [+52 per level]


- Mana changed from 325.6Â [+45 per level] to 375.6Â [+42 per level]


- Mana changed from 317Â [+47 per level] to 367Â [+44 per level]


- Mana changed from 334 [+50Â per level] to 384 [+47 per level]


- Base Mana-per-second increased from 1.2 to 1.7


- Base Mana-per-second increased from 1.2 to 1.7

I’ve split the item changes into their relevant caterogies. Note that there are also item changes in the Vision & Jungle changes sections:

[ Note ] Starting Gold has been increased from 475 to 500.

Boots of Speed
- Cost decreased from 325Â Gold to 300.

Crystalline Flask

Cull [ New Starting Item ]
Cost: 450 Gold;
Grants 5 Attack Damage and 3 life on-hit;
Passive: Grants 1 Bonus Gold per Creep Score until 100 CS. At 100 CS, you gain 300 Bonus Gold and that passive is disabled afterward.

Dagger
- Total cost decreased from 450 to 300;
- Attack Speed decreased from 15% to 12%.

Doran’s Blade
- Attack Damage increased from 7 to 8
- Health increased from 70 to 80
- Cost increased from 440 Gold to 450

Doran’s Shield
- Cost increased from 440 Gold to 450

Faerie Charm
- Total cost decreased from 180 Gold to 125.

Long Sword
- Cost decreased from 360 Gold to 350

Rejuvenation Bead
- Total cost decreased from 180 Gold to 150.

Sapphire Crystal
- Total cost decreased from 400 Gold to 350;
- Mana increased from 200 to 250.

Spellthief’s Edge
- Total cost decreased from 365 Gold to 350;
- Passive now grants 8 Gold per hit, increased from 5.

The Dark Seal
- Grants 15 Ability Power, 25% increased Healing from Potions and 100 Mana;
- Cost is 400 Gold;
- UNIQUE Passive – Dread: Grants 3Â Ability Power per Glory.
- UNIQUE Passive – Do or Die: Grants 2Â Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4Â Glory on death.


Corrupting Potion
Recipe:
 Refillable Potion + 350 Combine Cost = 500 Gold Total.
UNIQUE Active: Consumes a charge to restore 150 Health and 50Â Mana over 12Â seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refill upon visiting the shop.
Touch of Corruption: Spells and attacks burn enemy champions for 15-30 (scales with Champion level) magic damage over 3 seconds. The damage is halved for AoE and DoTs.
Limited to one type of a Healing Potion.



Health Potion
- Cost increased from 35 Gold to 50.

Hunter’s Potion
Recipe:
 Refillable Potion + 250 Combine Cost = 400 Gold Total
UNIQUE Active: Consumes a charge to restore 60 Health and 35 Mana over 8 seconds. Holds up to 5 charges and refills upon visiting the shop.
Killing a Large Monster grants one charge.


Mana Potion

Elixir of Iron
- Cost increased from 400 Gold to 500;
- Slow effectiveness reduction removed (25% on live);
- Now additionally grants 300 flat Health.

Elixir of Sorcery
- Cost increased from 400 Gold to 500;
- Ability Power increased from 40 to 50.

Elixir of Wrath
- Cost increased from 400 Gold to 500;
- Attack Damage increased from 25 to 30;
- BLOODLUST passive now heals for 15% of the physical damage dealt, increased from 10%;
- Kills and Assists no longer extend Elixir of Wrath’s duration.

Refillable Potion [ New Potion ]
Costs 150 Gold.
UNIQUE Active: Consumes a charge to restore 100 Health over 10 seconds. Holds up to 2Â charges and refills upon visiting the shop.


B. F. Sword
- Total cost decreased from 1500 Gold to 1300.
- Attack Damage decreased from 50 to 40.

Bilgewater Cutlass
- Total cost decreased from 1400 to 1300;
- Life Steal increased from 8% to 10%.

Blade of the Ruined King
- Total Cost increased from 3200 Gold to 3400;
- % Current HP as physical damage decreased from 8% to 6%.

Caulfield’s Warhammer
- Recipe: 2
 Long Swords (350 Gold x 2) + 400 Combine Cost = 1100 Gold Total;
- Grants 25 Attack Damage and 10% Cooldown Reduction.


Death’s Dance
Recipe:Â
 Vampiric Scepter (900 Gold) +
 Pickaxe (875 Gold) +
 Caulfield’s Warhammer (1100 Gold) + 525 Combine Cost = 3400 Gold Total
Grants 65 Attack Damage and 10% Cooldown Reduction;
UNIQUE Passive: Dealing physical damage heals for 12% of the damage dealt. (33% effectiveness for multi-target effects.)
UNIQUE Passive: 12% of damage taken is dealt as a Bleed effect over 3Â seconds instead.


Essence Reaver [ Reworked ]
- Recipe Changed:
 B.F. Sword (1300 Gold) +
Caulfield’s Warhammer (1100 Gold) +
 Cloak of Agility (730 Gold) + 300 Combine Cost = 3500 Gold Total;
- Total Cost increased from 3200 Gold to 3500;
- Attack Damage decreased from 80 to 65;
- Now grants 20% Critical Chance instead of 10% Life Steal;
- New UNIQUE Passive: Grants 10% Cooldown Reduction;
- New UNIQUE Passive: Gain up to 20% additional Cooldown Reduction, equal to your Critical Chance from other sources;
- New UNIQUE Passive: Critical strikes restore 3% of your maximum Mana pool.


Executioner’s Calling [ returns to the store! ]
- Recipe:
 Long Sword (350 Gold) + 450 Combine cost = 800 Gold Total;
- UNIQUE Passive –Â Executioner: Physical damage inflicts Grevious Wounds (50% reduced healing) on enemy Champions for 3 seconds.


Frozen Mallet
- Recipe Changed:
 Jaurim’s Fist (1200 Gold) +
Pickaxe (875 Gold) +
 Ruby Crystal (400 Gold) + 625 Combine Cost = 3100 Gold Total;
- Total cost decreased from 3300 Gold to 3100;
- Attack damage increased from 30 to 40;
- Health decreased from 700 to 650.


Giant Slayer
Recipe:
 Long Sword (350 Gold) + 650 Combine Cost = 1000 Gold Total;
Grants 10 Attack Damage;
UNIQUE Passive – Giant Slayer: Grants up to +10% damage against enemy champions with greater maximum health than you (+1% damage per 50 health difference, maxing at 500 health difference).


Guinsoo’s Rageblade
- Total cost decreased from 2590 to 2500;
- Old UNIQUE passive removed;
- Now grants stacks only for basic attacks; 1 for Ranged, 2 for Melee;
- Now additionally grants 3 AD per stack;
- Attack Speed per stack increased from 4% to 8%;
- At 8 stacks, you gain Guinsoo’s Rage:Â Basic attacks deal bonus magic damage on hit, equal to 20 [+0.15 bonus AD] [+0.075 AP] to the target and nearby enemy units (mini Tiamat effect).
Hexdrinker

- Total cost decreased from 1450 Gold to 1300;
- Attack Damage decreased from 25 to 20;
- Magic Resist decreased from 35 to 30;
- Shield value decreased from 250 flat to 110-280 (+10 per Champion level).

Hextech Gunblade
- No longer grants 10% Life Steal and 20% Spell Vamp;
- Basic attacks and single-target spells no longer reduce the active’s cooldown by 3 seconds (Reload passive removed);
- New UNIQUE Passive: Heal for 15% of the damage you deal. This is 33% as effective for Area of Effect damage.

Infinity Edge
- Total Cost decreased from 3800 Gold to 3500
- Attack Damage decreased from 80 to 65

Jaurim’s Fist
Recipe:Â
 Long Sword (350 Gold) +
 Ruby Crystal (400 Gold) + 450 Combine Cost = 1200 Gold Total
Grants 15 Attack Damage and 150 Health;
UNIQUE Passive: Killing a unit grants 5 maximum Health. This bonus stacks up to 30 times.


Kirchei’s Shard
Recipe:
 Dagger (300 Gold) + 450 Combine Cost = 750 Gold Total
Grants 15% Attack Speed.
Passive: Moving and attacking will make an attack Energized.
UNIQUE Passive – Energized Strike: Your Energized attacks deal 30 bonus magic damage on hit.


Last Whisper
- New Recipe:
 Pick Axe (875 Gold) + 425 Combine Cost = 1300 Gold Total;
- Is now a component item used for new items;
- Total cost decreased from 2300 Gold to 1300Â Gold;
- Now ignores 30% of Bonus Armor, not Total Armor.


Lord Dominik’s Regards
Recipe:
 Last Whisper (1350 Gold) +
 Giant Slayer (1000 Gold) + 400 Combine Cost = 2500 Gold Total;
Grants 40 Attack Damage;
UNIQUE Passive – Giant Slayer: Grants up to +15% damage against enemy champions with greater maximum health than you (+1.5% damage per 50 health difference, maxing at 500 health difference).
UNIQUE Passive – Last Whisper: +40% Bonus Armor Penetration.


Manamune
- Total cost increased from 2200 to 2400.

Maw of Malmortius [ Reworked ]
- Recipe Changed:
Hexdrinker (1300 Gold) +
 Serrated Dirk (1100 Gold) + 850 Combine Cost = 3250 Gold Total;
- Total Cost increased from 3200 Gold to 3250;
- Attack Damage decreased from 60 to 55;
- Magic Resist increased from 40 to 50;
- Now additionally grants 10 Armor Penetration;
- Shield value changed from 400 to 300 [+1 per 1 bonus MR];
- No longer grants 1 AD per 2% missing HP (capped at 35 bonus AD);
- New UNIQUE Passive – Lifegrip: When the shield triggers, gain 25% Bonus Attack Speed, 10% Spell Vamp and 10% Life Steal. Lasts until you exit combat.


Mercurial Scimitar
- Recipe changed:Â
Quicksilver Sash (1300 Gold) +
 Pickaxe (875 Gold) +
 Vampiric Scepter (900 Gold) + 1175 Combine Cost = 3700 Gold Total
- Attack Damage decreased from 80 to 75;
- Now additionally grants 10% Life Steal.


Mortal Reminder
Recipe:
 Last Whisper (1300 Gold) +
 Executioner’s Calling (800 Gold) + 400 Combine Cost = 2500 Gold Total
Grants 40 Attack Damage;
UNIQUE Passive – Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 5 seconds.
UNIQUE Passive – Last Whisper: +40% Bonus Armor Penetration.


Phage
- Attack Damage decreased from 20 to 15;
- Cost decreased from 1325 to 1250.

Ravenous Hydra
- Total Gold increased from 3300 to 3600 (recipe cost up from 600 Gold to 1100);
- Quality-of-Life Change: You can now swap Ravenous Hydra for Titanic Hydra (and vice versa) without a gold cost.

Serrated Dirk
- Recipe: 2
 Long Swords (350 Gold x 2) + 400 Combine Cost = 1100 Gold Total;
- Grants 20 Attack Damage;
- UNIQUE Passive: Grants 10 Armor Penetration;
- UNIQUE Passive: After killing any unit, your next basic attack or single target spell deals +15 damage.


SheenÂ
- Recipe Changed:Â
 Sapphire Crystal (350 Gold) + 700 Combine Cost = 1050 Gold Total;
- Total cost decreased from 1200 Gold to 1050;
- Now grants 10% Cooldown Reduction instead of 25 Ability Power .


Sword of the Occult

Titanic Hydra
- Recipe Changed:
Tiamat (1250 Gold) +
 Jaurim’s Fist (1200 Gold) + 990 Combine Cost = 3600 Gold Total;
- Gold cost increased from 3300 Gold to 3440;
- Health increased from 400 to 450;
- Quality-of-Life Change: You can now swap Ravenous Hydra for Titanic Hydra (and vice versa) without a gold cost.


The Black Cleaver
- Recipe Changed:
 Phage (1250 Gold) +Â
Caulfield’s Warhammer (1100 Gold) + 1150 Combine Cost = 3500 Gold Total;
- Cost increased from 3000 Gold to 3500;
- Attack Damage increased from 40 to 55;
- Health decreased from 400 to 300.


TiamatÂ
- Cost decreased from 1900 Gold to 1250;
- New Recipe:Â
 Pick Axe (875 Gold) +
 Rejuvenation Bead (150 Gold) + 225 Combine Cost = 1250 Gold Total;
- Attack Damage decreased from 40 to 30;
- Bonus to Base Health Regen decreased from 100% to 50%.


The Bloodthirster
- Recipe changed:
 B.F. Sword (1300 Gold) +
 Long Sword (350 Gold) +
 Vampiric Scepter (900 Gold) + 1150 Combine Cost = 3700 Gold Total;
- Total Gold cost increased from 3500 to 3700 (recipe cost unchanged).
- Attack Damage decreased from 80 to 75;


The Brutalizer

Trinity Force
- Now grants 10% Cooldown Reduction;
- Attack Damage decreased from 30 to 25;
- Mana increased from 200 to 250;
- Movement Speed decreased from 8% to 5%;
- Critical Chance increased from 10% to 20%;
- No longer grants 30 Ability Power;
- Attack Speed decreased from 30% to 20%.
[ Note ] Check the changes to Phage and Sheen for context.

Vampiric Scepter
- Cost increased from 800 Gold to 900 (Combine cost up from 440 Gold to 550, Long Sword cost down 10 Gold);
- Attack Damage increased from 10 to 15;
- Life Steal increased from 8% to 10%.

Youmuu’s Ghostblade
- Cost increased from 2700 Gold to 3200;
- New Recipe:
 Caulfield’s Warhammer (1100 Gold) +
 Serrated Dirk (1100 Gold) + 1000 Combine Cost = 3200 Gold Total;
- Attack Damage increased from 30 to 65;
- No longer grants 15% Critical Chance.



Phantom Dancer [ Reworked ]
Recipe: 2
 Daggers (2 x 300 Gold) +
 Zeal (1200 Gold) + 900 Combine Cost = 2700 Gold Total;
Grants 40% Attack Speed and 30% Critical Strike Chance;
UNIQUE Passive – Spectral Waltz: While within 500 units of an enemy Champion you can see, +12% Movement Speed and you can move through units;
UNIQUE Passive – Lament: The last champion hit deals 12% less damage to you (ends after 10 seconds of not hitting).


Rapid Firecannon
Recipe:
 Zeal (1200 Gold) +
 Kirchei’s Shard (750 Gold) + 550 Combine Cost = 2500 Gold Total;
Grants 30% Attack Speed, 30% Critical Chance and 8% Movement Speed;
Passive: Moving and attacking will make an attack Energized.
UNIQUE Passive – Firecannon: Your Energized attacks gain 35% bonus range (+150 range maximum) and deal 50-200 bonus magic damage (based on level) on hit.
Energized attacks function on structures.


Runaan’s Hurricane
- Attack Speed decreased from 70% to 40%;
- Now grants 30% Critical Chance and 5% Movement Speed;
- Passive bolts now deal 0.25 Total AD damage, decreased from 0.5;
- Bolts can now critically strike and apply on-hit effects;
- (Unique) Passive buff to basic attacks has been increased from 10 physical damage on-hit to 15;
- Recipe cost decreased from 500 Gold to 300 (Total cost is unchanged).

Recurve Bow
- Total cost decreased from 1100 Gold to 1000;
- Attack Speed decreased from 30% to 25%;
- Bonus physical damage on-hit increased from 10 to 15.

Statikk Shiv
- Recipe changed:
Zeal (1200 Gold) +
 Kirchei’s Shard (750 Gold) + 550 Combine cost = 2500 Gold Total
- Attack Speed decreased from 40% to 35%;
- Movement Speed decreased from 6% to 5%;
- Critical Chance increased from 20% to 30%;
- Combine cost decreased from 600 Gold to 550 (Total cost unchanged);
- Passive damage changed from 100 to 50-150 (scales with Champion levels);
- Chain lightning can now hit 5 targets, increased from 4, deals 50% bonus damage to minions and can still critically strike (as on live).


Stinger
- Total cost decreased from 1250 Gold to 1200;
- Attack Speed increased from 40% to 50%.

Zeal
- Total cost increased from 1100 Gold to 1200;
- Attack Speed decreased from 20% to 15%;
- Critical Chance increased from 10% to 20%.

Zephyr


Berserker’s Greaves
- Total cost increased from 1000 Gold to 1100;
- Attack Speed increased from 25% to 30%.
Boot Enchantment: Alacrity
- Total cost decreased from 475 to 450.
Boot Enchantment: Captain
- Total cost decreased from 600Â to 450.
Boot Enchantment: Distortion
- Total cost decreased from 475 Gold to 450;
- Cooldown reduction on Flash, Ghost and Teleport decreased from 20% to 15%;
- Bonus Movement Speed after Flashing decreased from 30% to 20%.
Boot Enchantment: Furor
- Total cost decreased from 475 to 450.

Boots of Swiftness
- Total cost decreased from 1000 to 800;
- Movement Speed increased from 60 to 65.

Ionian Boots of Lucidity
- Cooldown reduction decreased from 15% to 10%;
- Now additionally decrease the cooldown of Summoner Spells by 10%.

Mercury’s Treads
- Total cost decreased from 1200 Gold to 1100;
- Tenacity decreased from 35% to 20%.

Ninja Tabi
- Total cost increased from 1000 to 1100;
- Armor increased from 25 to 30.


Abyssal Scepter
- Total cost decreased from 2450 to 2370.

Archangel’s Staff
- Total cost increased from 3000 Gold to 3100.

Athene’s Unholy Grail
- Total cost increased from 2600Â Gold to 2800.

Banner of Command
- Total cost increased from 2750 Gold to 2900.

Haunting Guise
- Total cost increased from 1500 Gold to 1600.

Liandry’s Torment
- Total cost increased from 3000 Gold to 3200.

Lich Bane
- Recipe Changed:
 Sheen (1050 Gold) +
 Aether Wisp (850 Gold) +
 Blasting Wand (850 Gold) + 450 Combine Cost = 3200 Gold Total;
- Total cost increased from 3000 Gold to 3200;
- Now additionally grants 10% Cooldown Reduction;
- Movement Speed increased from 5% to 7%.


Luden’s Echo
- Total cost increased from 3000 Gold to 3200.

Mejai’s Soulstealer [ Reworked ]
- Recipe Changed:
 The Dark Seal (400 Gold) + 1000 Combine Cost = 1400 Gold Total
- Now grants 200 Mana and 20 AP, but no longer starts off with 5 stacks.
- New UNIQUE Passive – Dread: Grants 5 Ability Power per Glory. If you have at least 15 Glory, you gain 10% Movement Speed;
- New UNIQUE Passive - Do or Die (replaces old): Grants 4 Glory per champion kill (2 per assist), capped at 25. You lose 10 stacks on death.



Morellonomicon
- Total cost increased from 2300 to 2550.

Nashor’s Tooth
- Attack Speed increased from 40% to 50%.

Rabadon’s Deathcap
- Total Cost increased from 3500 Gold to 3800.

Rod of Ages
- Total cost increased from 2700 Gold to 3000;
- Ability Power increased from 60 to 80 (before stacks).

Rylai’s Crystal Scepter
- Total Cost increased from 3000 Gold to 3200.

Seeker’s Armguard
- Armor decreased from 30 to 20

Twin Shadows

Void Staff
- Total Cost increased from 2500 Gold to 2650.

Will of the Ancients
- Total cost decreased from 2500 Gold to 2300.

Zhonya’s Hourglass
- Total Cost increased from 3000 Gold to 3200;
- Armor decreased from 50 to 45.


Aegis of Legion
- Total cost decreased from 1600 to 1500;
- Aura bonus to Magic Resist decreased from 15 to 10.

Ardent Censer
- Total cost increased from 2100 Gold to 2200.

Eye of the EquinoxÂ
Recipe:
Sighstone (800 Gold) +Â
 Targon’s Brace (850 Gold) + 550 Combine Cost = 2200 Gold Total
UNIQUE Passive – Spoils of War: Melee basic attacks execute minions below 400 Health. Killing a minion heals the owner and the nearest allied champion for 50 Health and grants them kill Gold. These effects require a nearby allied champion. Recharges every 30 seconds. Max 4 charges.
UNIQUE Active – Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.


Eye of the Watchers
Recipe:
Sighstone (800 Gold) + Frostfang (850 Gold) + 550 Combine Cost = 2200 Gold Total
Grants 200 Health, 25 Ability Power, 2 Gold-per-10 seconds and 150% Base Mana Regen
UNIQUE Passive – Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 15 Gold. This can occur up to 3Â times every 30 seconds.
UNIQUE Active – Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.


Eye of the Oasis
Recipe:
Sighstone (800 Gold) +
 Nomad’s Medallion (850 Gold) + 550 Combine Cost = 2200 Gold Total
Grants 200 Health, 150% Base Health Regen and 150% Base Mana Regen
UNIQUE Passive – Favor: Being near a minion death without dealing the killing blow grants 6 Gold and 10 Health.
UNIQUE Active – Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.


Face of the Mountain
- Health decreased from 500 to 450;
- Spoils of War passive no longer heals for a bonus 1% of your maximum Health;
- Shield explosion no longer deals damage; instead, it slows nearby enemies by 40% for 2 seconds.

Frost Queen’s Claim
- Now grants 150% Base Mana Regen, increased from 100%;
- Passive now grants 15 Gold per hit, increased from 10;
- Active has been replaced with the active from Twin Shadows, but with a slow duration of 4 seconds (up from 2.5 on TS).

Frostfang
- Total cost decreased from 865 Gold to 850;
- AP increased from 10 to 15;
- Now grants 100% Base Mana Regen, increased from 50%;
- Passive now grants 15 Gold per hit, increased from 10.

Kindlegem
- Cost decreased from 850 Gold to 800

Locket of the Iron Solari
- Total cost decreased from 2750 Gold to 2500
- Shield duration on active decreased from 5 seconds to 2

Mikael’s Crucible
- Total cost decreased from 2450 Gold to 2300
- Magic Resist decreased from 40 to 35

Nomad’s Medallion
- Recipe Changed:Â
Faerie Charm (125 Gold) +
 Ancient Coin (350 Gold) +
 Rejuvenation Bead (150 Gold) + 225 Combine Cost = 850 Gold Total;
- Total cost decreased from 865 Gold to 850;
- Gold per minion killed nearby increased from 5 to 6.


Ohmwrecker
- Total cost increased from 2600 Gold to 2650.

Talisman of Ascension
- Gold-per-minion kill increased from 5 to 6;
- No longer grants 2 gold-per-10;
- Cooldown on active increased from 40 seconds to 60.

Targon’s Brace
- Recipe Changed:
 Relic Shield (350 Gold) +
 Rejuvenation Bead (150 Gold) + 350 Combine Cost = 850 Gold Total
- Total cost decreased from 865 Gold to 850;
- Now additionally grants 2 Gold per 10 seconds.


Zeke’s Harbringer
- Total cost increased from 2250 Gold to 2350.


Bami’s Cinder
- Total cost increased from 1000 to 1100.

Banshee’s Veil
- Health increased from 450 to 500;
- Magic Resistance increased from 60 to 70;
- Total Cost increased from 2700 Gold to 2900.

Catalyst the Protector
- Health increased from 200 to 225.

Dead Man’s Plate
- Total cost increased from 2750 Gold to 2800.

Frozen Heart
- Total cost increased from 2600 Gold to 2800.

Glacial Shroud
- Total cost increased from 900 Gold to 1000.
Guardian Angel

- Total cost increased from 2800 Gold to 2900;
- Armor and Magic Resist increased from 50 to 60.

Iceborn Gauntlet
- Armor increased from 60 to 65;
- Cooldown reduction increased from 10% to 20%;
- No longer grants 30 Ability Power;
- The size of the slow zone now increases with bonus Armor.

Quicksilver Sash
- Total cost increased from 1250 Gold to 1300.

Randuin’s Omen
- Total cost increased from 2700 to 3000.

Raptor Cloak
- Recipe Changed:Â
Rejuvenation Bead (150 Gold) +
 Chain Vest (800 Gold) + 250 Combine Cost = 1200 Gold Total;
- Total cost increased from 1100 Gold to 1200.


Righteous Glory
- Total cost increased from 2400 to 2600.
Spirit Visage

- Total cost increased from 2700 Gold to 2800;
- Health increased from 400 to 500;
- Magic Resist increased from 60 to 70.

Sterak’s Gage
- Recipe changed:
Jaurim’s Fist (1200 Gold) +
 Ruby Crystal (400 Gold) + 1100 Combine Cost = 2700 Gold Total;
- Total cost increased from 2550 Gold to 2700.


Sunfire Cape
- Total cost increased from 2600 Gold to 2700;
- Health increased from 450 to 500.

Thornmail
- Total cost increased from 2300 Gold to 2350.

Warden’s Mail
- Armor decreased from 45 to 40.

Warmog’s Armor
- Health increased from 800 Gold to 850;
- Total cost increased from 2750 Gold to 2850.

Wit’s End
- Total cost increased from 2550 Gold to 2800;
- Attack Speed decreased from 50% to 40%;
- Magic Resist increased from 30 to 40;
- On-hit magic damage decreased from 42 to 40.

Zz’Rot Portal
- Total cost decreased from 2750 Gold to 2700;
- Base Health Regen decreased from 150% to 125%.

The jungle has received changes both to its monster strength and itemization. There’s also a new epic monster that lives in the Baron Pit- the Rift Herald.

Jungle camps have slightly tweaked stats to account for item changes. The end result should be near-similar to what the jungle is like on live currently:
Â
Ancient Krug
- Attack Damage decreased from 73 to 68;
- Auto-attack range decreased from 190 to 150;
- Gold increased from 60 to 81;
- Experience decreased from 150 to 140.
Blue Sentinel
- Armor decreased from 20 to 10;
- Gold increased from 36 to 58;
- Experience decreased from 100 to 90.
Cinderling
- Armor removed (8 on live);
- Health decreased from 400 to 375.
Crimson Raptor
- Gold increased from 41 to 62;
- Experience decreased from 140 to 130.
Greater Murk Wolf
- Attack range increased from 125 to 175;
- Gold increased from 53 to 68;
- Experience granted decreased from 142 to 132.
Gromp
- Damage decreased from 83 to 75;
- Gold increased from 62 to 86;
- Experience granted decreased from 200 to 190;
- Magic resist decreased from 0 to -10.
Krug (small golem next to Ancient Krug)
- Attack Damage decreased from 35 to 32;
- Health decreased from 540 to 500;
- Armor removed (12 on live);
- Magic resist increased from -10 to 0.
Murk Wolves (small wolves in Murk Wolf camp)
- Armor removed (6 on live);
- Health decreased from 420 to 380.
Raptor (small pigeons in the Raptor camp)
- Armor removed (5 on live);
- Health decreased from 250 to 225.
Red Brambleback
- Armor decreased from 20 to 10;
- Gold increased from 36 to 58;
- Experience decreased from 100 to 90.
Sentries (mini golems in blue camp)
- Health decreased from 400 to 375;
- Magic resist increased from 0 to 10.


Hunter’s MacheteÂ
- Cost decreased from 400 Gold to 350.
- UNIQUE Passive – Jungler has been removed;
- Now additionally grants 8% Life Steal when fighting jungle monsters;
- UNIQUE Passive – Nail: Basic attacks deal 20 bonus damage vs monsters. Â Killing a Large Monster grants +15 bonus experience.

Hunter’s Talisman [ Requires Smite to be purchased ]
Cost: 350 Gold;
Grants 150% Mana Regeneration while in Jungle;
UNIQUE Passive – Tooth: Damaging a monster steals 20 Health over 5 seconds. Grants +15 bonus experience when killing Large Jungle Monsters.
Cinderhulk [Â Jungle Item Enchantment ]Â 

- Enchantment cost increased from 1400 Gold to 1575 (total cost up from 2250 Gold to 2625).

Devourer [ Jungle Item Enchantment ]Â
- Total cost increased from 2250 Gold to 2450 (combine cost unchanged);
- Attack Speed decreased from 50% to 40%;
- Now grants 1 bonus magic damage on-hit per stack, up from 0.66;

Runeglaive [ Jungle Item Enchantment ]Â
- Recipe changed: Sheen (1050 Gold) + Amplifying Tome (435 Gold) + Any Tier 2 Jungle Item (1050 Gold) + 140 Combine cost = 2675 Gold Total;
- Enchantment cost increased from 1400 Gold to 1625 (total cost up from 2250 Gold to 2675).
- Ability Power decreased from 50 to 40;
- Mana increased from 200 to 250;
- Now additionally grants 10% Cooldown Reduction.


Sated Devourer [ 30 Stacks Devourer ]
- Magic damage-on-hit increased from 50 to 60.

Skirmisher’s Sabre
- Recipe changed:
Hunter’s Talisman (350 Gold) +
 Hunter’s Machete (350 Gold) + 350 Combine cost = 1050 Gold Total;
- Total cost increased from 850 Gold to 1050;
- No longer grants 30 bonus Gold for killing large jungle monsters;
- Now additionally grants 10% Life Steal vs Monsters and 150% Mana Regeneration while fighting in the Jungle;
- UNIQUE Passive – Jungler has been removed;
- UNIQUE Passive – Tooth / Nail: Basic attacks deal 20 bonus damage vs monsters. Damaging a monster steals 30 Health over 5 seconds. Killing a Large Monster grants +30 bonus experience.

Stalker’s Blade [ identical changes to Skirmisher’s Sabre ]
- Recipe changed:
Hunter’s Talisman (350 Gold) +
 Hunter’s Machete (350 Gold) + 350 Combine cost = 1050 Gold Total;
- Total cost increased from 850 Gold to 1050;
- No longer grants 30 bonus Gold for killing large jungle monsters;
- Now additionally grants 10% Life Steal vs Monsters and 150% Mana Regeneration while fighting in the Jungle;
- UNIQUE Passive – Jungler has been removed;
- UNIQUE Passive – Tooth / Nail: Basic attacks deal 20 bonus damage vs monsters. Damaging a monster steals 30 Health over 5 seconds. Killing a Large Monster grants +30 bonus experience.

Tracker’s Knife [ Replaces Poacher’s Knife ]
Recipe:
Hunter’s Talisman (350 Gold) +
 Hunter’s Machete (350 Gold) + 350 Combine cost = 1050 Gold Total;
Grants 10% Life Steal vs Monsters and 150% Mana Regeneration while fighting in the Jungle;
UNIQUE Passive – Tooth / Nail: Basic attacks deal 20 bonus damage vs monsters. Damaging a monster steals 30 Health over 5 seconds. Killing a Large Monster grants +30 bonus experience;
UNIQUE Active – Warding (Minor): Consumes a charge to place a Stealth Ward that reveals the surrounding area over 150 seconds. Holds up to 2 charges which refill upon visiting the shop.


Warrior [ Jungle Item Enchantment ]Â
- Recipe changed:Â
 Caulfield’s Warhammer (1100 Gold) + Any Tier 2 Jungle Item (1050 Gold) + 475 Combine cost = 2625 Gold Total;
- Enchantment cost increased from 1400 Gold to 1575 (total cost up from 2250 Gold to 2625);
- No longer grants 10 Armor Penetration;
- Attack Damage increased from 45 to 60.


The Rift Herald is a new jungle monster that spawns in the Baron pit before the 20th minute.
Rift Herald
- Stats:Â 5000 Health, 150 Auto-Attack Range, 120 Damage, 0.67 Attack Speed, 325 Movement Speed, 40 Armor, 20 Magic Resist;
- Grants 200 Experience when killed.
The buff he grants when killed is called “Doom’s Eye”. It gives the following benefits:
- 10% Increased Damage and 40 flat Movement Speed;
- Nearby allied minions have 40% increased Attack Speed.
Here’s the condensed information about the new jungle monster:
- Location/timing:
- Spawns at the Baron Pit
- First appears at 4:00
- Respawns every 5 minutes
- Despawns at 19:45 unless in combat; hard despawns at 19:55 no matter what
- Encounter details:
- Melee-only attacker – but hits pretty hard. Need to be able to take a punch to tank RH.
- The Eye will occasionally open, exposing RH to bonus damage on attacks from behind equal to 15% of RH’s Max HP as True Damage.
- Takes 35% less damage from ranged Autoattacks.
- Reward details:
- 50 global gold to everyone on the killing team
- Drops “Doom’s Eve” buff to the killer:
- 10% increase to all Damage (except True Damage) and 40 bonus MS
- Enhanced Baron Recall
- Enhances nearby minions offensive power, same as Baron buff, with an additional attack speed increase. Does NOT increase their defensive power (don’t worry, you won’t have to deal with last-hitting Baron buffed minions in lane)


Clairvoyance

Clarity

Teleport
- No longer decreases the spell’s cooldown to 240 seconds if cast on a turret.

Masteries have been completely revamped. The final slot can now be unlocked with 17 points and is reserved for Keystone Masteries. Think of these as super-masteries – you can only pick one and that will change your general playstyle:
 
Here’s the entire new Mastery tree unlocked (and not at all Photoshopped).
5-point Masteries don’t have to be filled to the end; you can split the 5 points between the two and that will unlock the next tier. Note that you can’t spend more than 5 points between the two Masteries.
The last row is for Keystone Masteries. Again, you can only pick one of the three.


Fury [ 5 Points, increased from 4 ]
- Grants +0.8/1.6/2.4/3.2/4% Attack Speed, decreased from 1.25/2.5/3.75/5%.

Sorcery [ 5 Points ]
- Now grants +0.4/0.8/1.2/1.6/2.0% bonus Ability Power and Spell Damage, changed from 1.25/2.5/3.75/5% Cooldown Reduction.

Double Edged Sword [ 1 Point ]
- Melee – Deal 3% more damage and take 1.5% more (changed from deal 2% more and take 1% more);
- Ranged – Deal and take an additional 2% damage, changed from 1.5%.

Feast [ 1 Point ]
- Killing a unit now restores 20 Health on a 20 second cooldown, changed from 3 Health and 1 Mana without a cooldown.

Vampirism [ 5 Points, Moved from T3 Utility to T1 Offense ]
- Grants 0.4/0.8/1.2/1.6/2.0% Lifesteal and Spell Vamp, decreased from 1/2/3% (with 3 points).

Natural Talent [ New, 5 Points, replaces Arcane Mastery ]
- Grants +2/4/6/8/10 Attack Damage and +3/6/9/12/15 Ability Power at Level 18.


Bounty Hunter [ New, 1 Point ]
- You deal 1% increased damage for each unique enemy champion you kill.

Oppressor [ New, 1 Point ]
- You deal 2.5% increased damage to targets with impaired movement (slow, stun, snare, taunt, etc.).

Battering Blows [ New, 5Â Points ]
- Grants +1.4/2.8/4.2/5.6/7% Armor Penetration.

Piercing Thoughts [ New, 5 Points ]
- Grants 1.4/2.8/4.2/5.6/7% Magic Penetration.

[ Note ] You can only pick ONE Keystone mastery and you need to’ve spent 17 points in the respective tree to unlock it.
Deathfire Touch
- Your damaging abilities cause enemy champions to take [ 6 + 0.5 Bonus AD + 0.2 AP ]Â Magic damage over 3 seconds (Area of effect and damage over time abilities apply half of this damage over 1.5 seconds instead).
Warlord’s Bloodlust
- Critical strikes heal for 15% of the damage dealt and grant you 20% attack speed for 4 seconds (2 second cooldown).
Fervor of Battle
- Your basic attacks and spells grant you a stack of Fervor for 5 seconds (max 10 stacks). Each stack of Fervor adds 1-8 bonus physical damage to your basic attacks against champions, based on your level.


Wanderer [ 5 points, replaces Fleet Foot ]
- Grants 0.6/1.2/1.8/2.4/3% Movement Speed out of Combat, changed from 0.5/1/1.5% bonus MS in combat and out.

Savagery [ New, 5 points, replaces Butcher in Offense ]
- Basic attacks and single target spells deal 1/2/3/4/5 bonus damage to minions and monsters, increased from 2 with 1 point.

Runic Affinity
- Bonus to buff duration decreased from 20% to 15%.

Secret Stash [ New, 1 Point, merges Alchemist with Cullinary Mastery ]
- Your potions, flasks, and elixirs last 10% longer
- Additionally, your potions are replaced with biscuits that restore 20 Health and 10 Mana instantly upon consumption.

Merciless [ New, 5 points ]
- Deal 1/2/3/4/5% increased damage to champions below 40% health

Meditation [ 5 points ]
- Mana regen decreased 0.5/1/1.5% of missing mana every 5 seconds to 0.3/0.6/0.9/1.2/1.5%


Bandit [ New, 1 point, merges Scavenger with Bandit ]
- Gain 1 gold for each nearby minions killed by allied champions;
- Gain an additional 3 Gold for Ranged/10 for Melee when hitting an enemy Champion with a basic attack (internal cooldown of 5 seconds).

Dangerous Game [ Moved from T4 Offense to T2 Utility ]
- Champion kills and assists restore 5% of your missing Health and Mana.

Precision [ New, 5 Points ]
- Grants 0.6/1.2/1.8/2.4/3 [ + 0.06/0.12/0.18/0.24/0.3 per level ] flat Armor & Magic Penetration.

Intelligence [ New, 5 Points ]
- Your Cooldown Reduction cap is increased by 1/2/3/4/5%;
- Additionally grants 1/2/3/4/5% Cooldown Reduction.

[ Note ] You can only pick ONE Keystone mastery and you need to’ve spent 17 points in the respective tree to unlock it.
Windspeaker’s Blessing
- Your heals and shields are 10% stronger. Additionally, your shields and heals increase your target’s resistances by 15% for 3 seconds when used on an ally other than yourself.
Thunderlord’s Decree
- Your third attack or spell on an enemy Champion shocks the area around them, dealing [ 0.2 Bonus AD + 0.1 AP + 10 per level ] magic damage to all enemies in the area. (30 second cooldown).
Stormraider’s Surge
- Dealing 30% of a Champion’s maximum Health within 2 seconds grants you 35% Movement Speed for 3 seconds (10 second cooldown).


Recovery [ 5 Points, increased from 2 ]
- Grants 0.4/0.8/1.2/1.6/2.0 Health Regen-per-5 seconds, decreased from 1/2 HP-per-5 (with 2 points).

Unyielding [ Now T1 with 5 points, replaces T5 Enchanted Armor ]
- Grants 1.2/2.4/3.6/4.8/6% Bonus Armor and Magic Resist, changed from 2.5/5/7.5/10% with 4 points in T5.

Tough Skin [ 1 Point ]
- You take 2 less damage from Champion and Monster basic attacks, increased from 1/2 less damage from Monsters with 2 points.

Explorer [ New, 1 Point ]
- Grants 12 Flat Movement Speed while moving in brush or along the river.

Runic Armor [ New, 5 Points ]
- Grants 1.6/3.2/4.8/6.4/8% bonus to all shields and healing on you (includes Life Steal and HP regen).

Veteran’s Scars [ 5 Points, replaces Juggernaut ]
- Grants 0.8/1.6/2.4/3.2/4% Bonus Health, Â changed from 3% with one point.


Insight [ New, 1 Point ]
- Your Summoner Spells have 15% reduced cooldown.

Perseverance [ New, 1 Point ]
- Grants 50% Health Regen, increased to 200% when below 20% of Maximum Health, changed from regenning 0.35/0.675/1% of missing HP-per-5.

Swiftness [ New, 5 Points, merges Swiftness and Tenacious ]
- Grants 3/6/9/12/15% Tenacity and Slow reduction, changed from 7.5%/15% Slow Resist with 2 points from Swiftness and 10% Tenacity with 1 point from Tenacious.

Legendary Guardian
- Grants 0.6/1.2/1.8/2.4/3.0Â bonus flat Armor and Magic Resist for each nearby enemy Champion, decreased from 3 flat Armor/MR with 1 point

[ Note ] You can only pick ONE Keystone mastery and you need to’ve spent 17 points in the respective tree to unlock it.
Bond of Stone
- Grants 4% Damage Reduction. While near an ally this bonus is doubled and 8% of the damage they would take from Champions is dealt to you instead (cannot reduce you below 15% Health).
Grasp of the Undying
- While in combat, every 4 seconds your next attack against an enemy Champion is buffed to steal life equal to 3% of your max Health (halved for ranged champions).
Strength of the Ages
- Siege minions and large monsters that you or nearby allies kill grant you 20/10 permanent Health respectively (300 max). After reaching the max bonus further nearby Siege minion kills restore 100 Health.

Wards that expire now leave visible remains on the ground, allowing teams to know where the enemy had an active ward.
Trinket upgrades are now free (250 Gold on live).

Farsight Orb

Farsight Alteration [ replaces Farsight Orb ]
- Alters the Fairsight Orb Trinket by placing a visible ward with infinite duration and 1 HP;
- Cast range is 26,000 units (global);
- Decreases the cooldown of Fairsight Orb by 60%;
- Cannot store ward charges.

Greater Stealth Totem

Greater Vision Totem

Ruby Sightstone
- Gold cost increased from 1600 to 1800;
- Health increased from 400 to 500;
- (New) UNIQUE Passive: Item Active cooldowns are reduced by 10%;
- Now holds 4Â Ward charges, down from 5;
- Ward duration decreased from 180 seconds to 150.

Stealth Ward
- Removed from the store; can still be cast via certain support items.

Scrying Orb

Sweeping Lens
- Cooldown decreased from 120/75 seconds (upgrade at level 9) to 90 – 60 seconds (scales down with Champion level);
- Both cast range and sweep radius now increase with Champion levels.

Oracle Alteration [ replaces Oracle’s Lens ]
- Alters the Sweeping Lens Trinket by increasing the detection radius and having the sweep effect follow you for 10 seconds;
- Decreases the cast range to 0.
[ Note ] This is identical in effect to Oracle’s Lens.

Oracle’s Lens

Vision Ward
- Cost decreased from 100 Gold to 75.

Warding Totem
- Initial ward charges increased from 1 to 2;
- Ward duration doesn’t scale up at level 9; instead, it increases from 60 seconds to 120 based on Champion level;
- Ward recharge time decreased from 120 seconds flat to 180 seconds, scaling down to 120 based on Champion level.

Three new icons for the upcoming All-Stars event have made their way on the PBE:

The Fire & Ice icons have their own in-game emotes. Press Control + 6 to activate them:


Here’s the relevant information on what changes are coming to Kill Bounties, taken from Xypherous‘ post which you can find HERE.
Bounty Rules
Champions now begin to accrue a Bounty once they have gotten 2 consecutive kills without dying, like live – and will set you to Bounty Tier ‘2’ (like live.)
The more kills you get, the higher your bounty ‘Tier’, up to a maximum of Bounty ‘Tier’ 5 – which is the same as live.
Major Changes
Bounty ‘Tier’ are now visualized next to your champion health bar. Higher ‘Tiers’ of Bounties will have progressively more impressive icons. You will be able to see both the Bounty Tier of allies and enemy champions.
Dying no longer resets your Bounty entirely. Instead, it decays your Bounty ‘Tier’ by 3 ‘Tier’. If you have a Bounty ‘Tier’ of 3 or less, this means it will reset completely. If you have a Bounty Tier of 4 or 5 – you will go to 1 and 2 respectively.
Bounties now give Team gold rather than adding to kill gold. Killing a champion with a Bounty will display the total amount of Team Gold awarded to the enemy.
ASSIST ‘STREAKS’ REMOVED Gold bonuses from having multiple assists without killing a champion have been removed entirely. The majority of this gold has been moved to either starting Tier 1 support items, ambient gold or floated to more global gold from objectives and champions.
Bounty Rewards by Tier
Tier 1: 20 Global Gold
Tier 2: 30 Global Gold
Tier 3: 60 Global Gold
Tier 4: 70 Global Gold
Tier 5: 90 Global Gold (MAX)
If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]