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Posts Tagged ‘hecarim’

PBE Round-up: Patch 6.5

March 6th, 2016

 

PBE Roundup Patch 6 5 Banner

Patch 6.5 will go live in the early hours of March 9th, assuming there are no delays. Here are its contents:

 

Balance

Skins

Miscellaneous

 

 

Champion Changes

 

Gnar Final Portrait

General

  • Tooltip fix: Now correctly states Gnar’s AA range in Mega form is 175, not 150;
  • Base Attack Damage increased by 3 (from 48 to 51 in Mini form and 54 to 57 in Mega).

 

 

Hecarim Final Portrait

 

Buff BoxDevastating Charge Final IconDevastating Charge [ E ]

  • The knockback distance now scales with the distance Hecarim has traveled during [ E ], up to a 50% increase in knockback distance.

 

 

Jarvan IV Final Portrait

 

Buff BoxGolden_AegisGolden Aegis [ W ]

  • Cooldown decreased from 20/18/16/14/12 seconds to 12 at all ranks.

 

 

Buff BoxCataclysm Final IconCataclysm [ R ]

  • Mana cost decreased from 100/125/150 to 100 at all ranks;
  • Now deals full damage to enemies in a small area around the original target.

 

 

Kogmaw Final Portrait

General

  • Attack Speed-per-level increased from 1.5% to 3.5%.

 

Buff BoxCaustic Spittle Final IconCaustic Spittle [ Q ]

  • Mana cost decreased from 60 at all ranks to 40.

 

 

Nerf BoxBio Arcane Barrage Final IconBio-Arcane Barrage [ W ]

  • Passive removed (no longer gives 15/20/25/30/35/40% bonus Attack Speed);
  • Active grants an additional 10/15/20/25/30 magic damage on-hit.

 

 

Nautilus Final Portrait

 

Nerf BoxRiptide Final IconRiptide [ E ]

  • Base damage decreased from 60/95/130/165/200 to 55/85/115/145/175.

 

 

 

Pantheon Final Portrait

 

Nerf BoxHeartseeker Strike Final IconHeartseeker Strike [ E ]

  • Total damage decreased from 80/140/220/260/320 [+3.6 Bonus AD] to 80/130/180/230/280 [+3.0 Bonus AD];
  • Minion damage increased from 50% to 60% (roughly the same damage after the nerfs);
  • Tooltip has been reworked: it now notes the total damage against champions, with a white counter below that notes the damage-per-strike.

 


Change BoxGrand Skyfall [ R ]
Grand Skyfall Final Icon

  • Mana cost decreased from 125 at all ranks to 100;
  • Mana refund for cancelling the channel has been removed (85 mana refund on live);
  • Cooldown after cancelling the channel increased from 10 seconds to 30.

 

 

Renekton Final Portrait

 

Change BoxSlice_and_DiceSlice and Dice [ E ]

  • Fury gained for hitting non-Champion targets with Dice decreased from 2.5 to 2;
  • Slice now generates 2 Fury for non-Champion targets and 10 for Champion targets (doesn’t generate any Fury on live).

 

 

Change BoxDominusDominus [ R ]

  • While in Dominus, Renekton gains 25 bonus auto-attack range which doesn’t apply for his W;
  • Bonus Health changed from 200/400/800 to 250/500/750.

 

 

Sejuani Final Portrait

 

Permafrost [ E ]  Buff BoxPermafrost Final Icon

  • Base damage increased from 60/90/120/150/180 to 80/105/130/155/180.

 

 

 

Soraka Final Portrait

 

Change BoxStarcall Final IconStarcall [ Q ]

  • Mana cost decreased from 70/75/80/85/90 to 40 at all ranks;
  • Cooldown decreased from 7/6.5/6/5.5/5 seconds to 5 at all ranks;
  • Now slows all targets hit by Starcall, regardless of whether they were in the center or not (slow range up from 110 to 265);
  • Hitting an enemy Champion now grants Soraka “Rejuvenation” for 4 seconds, which restores 14/16/18/20/22 [+0.1 AP] health-per-second and grants 15% Movement Speed when not moving toward enemy Champions;
  • Updated Starcall’s visual effects to better match the area of effect (no gameplay changes to range).

 

Change BoxAstral Infusion Final IconAstral Infusion [ W ]

  • Base heal decreased from 120/150/180/210/240 to 80/110/140/170/200;
  • Self-heal mechanic on Q vs enemy Champions removed (25/35/45/55/65 [+0.4 AP] on live);
  • If cast while under the effect of Rejuvenation, Soraka will give her target “Rejuvenation” for 3/3.5/4/4.5/5 seconds (based on Q rank, buff gives identical stats to the ally);
  • No longer able to target minions.

 

 

Talon Final Portrait

 

Nerf BoxShadow Assault Final IconShadow Assault [ R ]

  • Mana cost increased from 80/90/100 to 100 at all ranks;
  • Cooldown increased from 75/65/55 seconds to 100/80/60.

 

 

Urgot Final Portrait

General

  • Base Attack Damage increased from 52 to 54.

 

Nerf BoxTerror Capacitator Final IconTerror Capacitor [ W ]

  • Duration of shield decreased from 7 seconds to 5.

 

 

Buff BoxHyper Kinetic Position Reverser Final IconHyper-Kinetic Position Reverser [ R ]

  • Now additionally fears all targets around the swapped target for 1.5 seconds in a 375 radius (after the swap completes).

 

 

Vi Final Portrait

 

Buff BoxExcessive Force Final IconExcessive Force [ E ]

  • Mana cost decreased from 60 at all ranks to 40/45/50/55/60;
  • Base damage increased from 5/20/35/50/65 to 10/30/50/70/90.

 

 

Item Changes

 

Buff BoxGuardian Angel Final IconGuardian Angel

  • Recipe cost decreased from 1380 Gold to 1180 (total cost down from 2900 Gold to 2700);
  • On revival, restores either 700 Health or 30% of your maximum health, whichever value is higher.

 

 

OBJECTIVES Banner

 

Rift Herald Final IconThe Rift Herald

  • Devourer stacks granted for killing the Herald decreased from 5 to 2.

 

 

 

DEATH BLOSSOM KHAZIX  Banner

Death Blossom Kha’Zix will be available in store for 975 RP.

 

Khazix_Splash_3 Khazix_3

 

MODEL Banner

Death Blossom Khazix Model 1 Death Blossom Khazix Model 2

 

Recall Banner

Death Blossom Khazix Recall 1 Death Blossom Khazix Recall 2

 

ALL SPELLS

 

UNSEEN THREAT PASSIVE

Death Blossom Khazix Passive 1

 

Taste Their Fear Banner

Death Blossom Khazix Q 1 Death Blossom Khazix Q 2

 

VOID SPIKE W

Death Blossom Khazix W 1 Death Blossom Khazix W 2

 

LEAP E

Death Blossom Khazix E 1 Death Blossom Khazix E 2

 

VOID ASSAULT R

Death Blossom Khazix R 1

 

EVOLVED ENLARGED CLAWS R Q

Death Blossom Khazix R Q 1 Death Blossom Khazix R Q 2 Death Blossom Khazix R Q 3

 

EVOLVED SPIKE RACKS R W

Death Blossom Khazix R W 1 Death Blossom Khazix R W 2

 

EVOLVED WINGS R E

Death Blossom Khazix R E 2 Death Blossom Khazix R E 3

Death Blossom Khazix R E 1

 

EVOLVED ACTIVE CAMOUFLAGE R R

Death Blossom Khazix R R 3 Death Blossom Khazix R R 2 

 

 

ELDERWOOD LEBLANC Banner

Elderwood LeBlanc will be available in store for 1350 RP.

 

Leblanc_Splash_5 Leblanc_5

 

MODEL Banner

Elderwood LeBlanc Model 1 Elderwood LeBlanc Model 2

 

Recall Banner

Elderwood LeBlanc Recall 1 Elderwood LeBlanc Recall 2

 

ALL SPELLS

 

BASIC ATTACKS Banner

Elderwood LeBlanc Auto Attack Elderwood LeBlanc Auto Attack 2

 

MIRROR IMAGE PASSIVE

Elderwood LeBlanc Passive 1

 

SIGIL OF MALICE Q

Elderwood LeBlanc Q 1 Elderwood LeBlanc Q 2

 

DISTORTION W

Elderwood LeBlanc W 1 Elderwood LeBlanc W 2

 

Ethereal Chains E

Elderwood LeBlanc E 1 Elderwood LeBlanc E 2

Elderwood LeBlanc E 3

 

MIMIC R Q

Elderwood LeBlanc R Q 1 Elderwood LeBlanc R Q 2

 

MIMIC R W

Elderwood LeBlanc R W 1 Elderwood LeBlanc R W 2

 

MIMIC R E

Elderwood LeBlanc R E 1 Elderwood LeBlanc R E 2Elderwood LeBlanc R E 3

 

 

HEXTECH ANNIE Banner

Hextech Annie will NOT be available for purchase! It’s a reward for getting 10 gemstones from the Hextech Crafting system (read below for details):

 

Annie_Splash_10

 

MODEL Banner

Hextech Annie Model 1 Hextech Annie Model 2

Hextech Annie Passive 1

 

Recall Banner

Hextech Annie Recall 1 Hextech Annie Recall 2

 

ALL SPELLS

 

BASIC ATTACKS Banner

Hextech Annie Basic Attack 1 Hextech Annie Basic Attack 2

 

DISINTEGRATE Q

Hextech Annie Q 1 Hextech Annie Q 2

 

INCINERATE W

Hextech Annie W 1 Hextech Annie W 2

 

MOLTEN SHIELD E

Hextech Annie E 1 Hextech Annie E 2

 

SUMMON TIBBERS R

Hextech Annie R 1 Hextech Annie R 2

Hextech Annie R 3 Hextech Annie R 4

 

Hextech Annie crafting and gemstones

Riot Mirross Final PortraitHi all!

Everyone’s favorite combo of sugar, spice, nice, and plenty of burning is getting a new skin as part of hextech crafting and loot. In order to secure appropriate testing for Hextech Annie, we’re putting her and her hextechnically-augmented Tibbers on PBE early, but don’t expect her to debut with the launch of hextech crafting and loot.

Featuring an all-new model, textures, animations and particle effects as well as new sounds, Hextech Annie is intended to be available exclusively through hextech crafting and the loot system by acquiring 10 gemstones either in normal chests and promotional chests through rare drops or by picking up special promo chest bundles (which’ll guarantee a gemstone drop). Gemstones are rare loot drops that can be crafted into a chest and key bundle or saved to combine to craft Hextech Annie.

Promo chests will only be available at limited times and may have different content inside compared to normal chests. For testing on the PBE, we’ve unlocked Hextech Promo Chest bundles in the store so players can pick up Hextech Annie as soon as possible. During this test, buying one of the 10-chest bundles guarantees a gemstone in addition to the gemstones you can find in the chests themselves.

As we mentioned at the beginning, Hextech Annie won’t be available at the launch of hextech crafting and loot. We’ll test her on PBE before testing her release to live servers in Turkey (where we’ve been testing hextech crafting and loot for a little while now). When hextech crafting and loot debut on all live servers, Hextech Annie will follow shortly after.

Lastly, we’re pretty sure everyone’s used to this by now, but please keep in mind the promo chests have been heavily discounted for testing on PBE, and the drop rates of items in the chests may also change before we go live.

Leave your feedback on the skin or even the idea of a free, exclusive skin in hextech crafting below, and we’ll see you on the PBE battlefields!

  • Mirross

 [ Link to Post ]

 


Hextech Ward Banner

The Hextech Ward skin will (probably) be available for 640 RP.

 

Hextech Ward 2 Hextech Ward 1

 

 

HEXTECH CRAFTING Banner

This is a new in-client system that nets you rewards like skins and Champions. Below I’ve written down all the ways you can earn content and craft:

 

You’ll need Hextech Keys and Hextech Chests. You’ll earn Hextech Keys for winning matchmade games (meaning any game type except Custom games).

Chests are trickier; they’re rewards for performing well on a particular Champion. You earn chests through the Mastery system, but keep in mind that you can only earn one chest per season with a given Champion. Every time you get an S rank, you’ll get a chest, up to a maximum of four chests per month.

Alternatively, you can buy both keys and chests for 125 RP each in the store.

Crafting 1 Crafting 2

 

There are unique, RP-exclusive chests called “premium chests”. These contain more loot and can be bought in a bundle with a key for 195 RP. There’s also a separate opening animation for these that’s different from the one for default chests you get for S ranks:

Premium Chests

Premium Chest 1 Premium Chest 2

 

Once you have a pair, you can open chests using keys through the interface found by clicking on the shard icon below your username. After the animation, you’ll receive either a Champion Shard, a Skin Shard, a Ward Skin Shard, Cosmic Essence, Champion Essence or a combination of all those. Note that a chest will never contain essence only.

 

Think of Champion and Skin Shards as tickets for temporary access to Champions. You can do four things with those.

Crafting 4

 

First, you can re-roll both types of Shards into permanent Champions or Skins, respectively. To do so, you’ll need three Shards. The catch? Your reward is random.

 

You can disenchant both Champion Shards and Skin Shards for Champion Essence and Skins Essence, respectively.

Crafting 11 Crafting 12

 

You’ll need this essence to upgrade Champion Shards and Skin Shards into specific permanent Champions and Skins.

 

Lastly, you can rent Champions and Skins for 7 days. This will use up their respective Shards.

Crafting 13

 

The rent period will be displayed on your Summoner Profile. It’s also the place where you can check how many chests you can unlock until the end of the month and what Champions you’ve already unlocked a chest with.

Crafting 15

Crafting 14

 

Sometimes you’ll find Rare Gems in your chests. These contain one chest and one key.

Crafting 9 Crafting 10

 

You can earn Ward Skin Shards through these chests. These work the same way as regular Skin Shards.

Crafting 7 Crafting 8

 

You can also earn Summoner Icons. These will instantly be added to your account.

Crafting 5 Crafting 6

 

 

STORE VISUAL UPDATE Banner

 

The store has received a visual overhaul. Here are screenshots of all the menus:

Store Update 1 Store Update 2

Store Update 3 Store Update 4

Store Update 5 Store Update 6

 

 

NEW SPELL ICONS Banner

 

Cho’gath has received new spell icons. From left to right: Passive, Q, W, E and R:

GreenTerror_TailSpike GreenTerror_SpikeSlam GreenTerror_FeralScream GreenTerror_ChitinousExoplates GreenTerror_Feast

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

PBE Update 24 02 Banner

 

Balance

Skins

Miscellaneous

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

 

Champion Changes

 

Hecarim Final Portrait

 

Buff BoxDevastating Charge Final IconDevastating Charge [ E ]

  • The knockback distance now scales with the distance Hecarim has traveled during [ E ], up to a 50% increase in knockback distance.

 

 

Jarvan IV Final Portrait

 

Buff BoxDragon Strike Final IconDragon Strike [ Q ]

  • Mana cost decreased from 45/50/55/60/65 to 40/45/50/55/60.

 

 

Buff BoxCataclysm Final IconCataclysm [ R ]

  • Now deals full damage to enemies in a small area around his target;
  • Cataclysm now automatically plants a flag (same as Demacian Standard [ E ]) in the middle of the circle.

 

 

Pantheon Final Portrait

 

Nerf BoxHeartseeker Strike Final IconHeartseeker Strike [ E ]

  • Total damage decreased from 80/140/220/260/320 [+3.6 Bonus AD] to 80/130/180/230/280 [+3.0 Bonus AD];
  • Minion damage increased from 50% to 60% (roughly the same damage after the nerfs);
  • Tooltip has been reworked: it now notes the total damage against champions, with a white counter below that notes the damage-per-strike.


Buff BoxGrand Skyfall Final IconGrand Skyfall [ R ]

  • Mana cost decreased from 125 at all ranks to 100.

 

 

 

Renekton Final Portrait

 

Nerf Box Slice_and_DiceSlice and Dice [ E ]

  • Fury gained for hitting minions and monsters decreased from 2.5 to 2.

 

 

Change BoxDominusDominus [ R ]

  • Bonus Health changed from 200/400/800 to 250/500/750.

 

 

 

Urgot Final Portrait

 

Nerf BoxTerror Capacitator Final IconTerror Capacitor [ W ]

  • Duration of shield decreased from 7 seconds to 5.

 

 

Buff BoxHyper Kinetic Position Reverser Final IconHyper-Kinetic Position Reverser [ R ]

  • The 1.5 second fear in a 375 radius around the swapped target mechanic is back for testing!

 

 

Vi Final Portrait

 

Buff BoxExcessive Force Final IconExcessive Force [ E ]

  • Mana cost decreased from 60 at all ranks to 40/45/50/55/60.

 

 

 

Item Changes

 

Buff BoxGuardian Angel Final IconGuardian Angel

  • Recipe cost decreased from 1380 Gold to 1180 (total cost down from 2900 Gold to 2700);
  • On revival, restores either 700 Health or 30% of your maximum health, whichever value is higher.

 

 

ELDERWOOD LEBLANC Banner

Elderwood LeBlanc will be available in store for 1350 RP.

 

MODEL Banner

Elderwood LeBlanc Model 1 Elderwood LeBlanc Model 2

 

Recall Banner

Elderwood LeBlanc Recall 1 Elderwood LeBlanc Recall 2

 

ALL SPELLS

 

BASIC ATTACKS Banner

Elderwood LeBlanc Auto Attack Elderwood LeBlanc Auto Attack 2

 

MIRROR IMAGE PASSIVE

Elderwood LeBlanc Passive 1

 

SIGIL OF MALICE Q

Elderwood LeBlanc Q 1 Elderwood LeBlanc Q 2

 

DISTORTION W

Elderwood LeBlanc W 1 Elderwood LeBlanc W 2

 

Ethereal Chains E

Elderwood LeBlanc E 1 Elderwood LeBlanc E 2

Elderwood LeBlanc E 3

 

MIMIC R Q

Elderwood LeBlanc R Q 1 Elderwood LeBlanc R Q 2

 

MIMIC R W

Elderwood LeBlanc R W 1 Elderwood LeBlanc R W 2

 

MIMIC R E

Elderwood LeBlanc R E 1 Elderwood LeBlanc R E 2Elderwood LeBlanc R E 3

 

PBE Bugs Feedback Thread Elderwood Leblanc

Nurse Flan Final PortraitElderwood Leblanc has been re-imagined as a trickster fairy! She’s a fancy magical forest dweller with a flower/butterly motif!
As a little aside, internally we call the little blue bird on her horn, Chuchu! haha

  • Completely new model (fairy!)
  • New particles for abilities! (petals and sparkles!)
  • New recall! (she flutters around!)
  • New audio for abilities and recall! (magical!)
  • Some new animations – her wings flutter for her W and R-W, plus her recall!
  • Set to be 1350RP* (pricing always subject to change)

As players who get the first look at this in-progress skin, it would be wonderful to hear your thoughts and feelings on the new Mecha skins! The feedback and bugs you leave here will help us get a better idea of things we may still have to take a look at. :]
See you on the Rift!

 [ Link to Post ]

 


HEXTECH ANNIE Banner

Hextech Annie will NOT be available for purchase! It’s a reward for getting 10 gemstones from the Hextech Crafting system (read below for details):

 

Annie_Splash_10

 

MODEL Banner

Hextech Annie Model 1 Hextech Annie Model 2

Hextech Annie Passive 1

 

Recall Banner

Hextech Annie Recall 1 Hextech Annie Recall 2

 

ALL SPELLS

 

BASIC ATTACKS Banner

Hextech Annie Basic Attack 1 Hextech Annie Basic Attack 2

 

DISINTEGRATE Q

Hextech Annie Q 1 Hextech Annie Q 2

 

INCINERATE W

Hextech Annie W 1 Hextech Annie W 2

 

MOLTEN SHIELD E

Hextech Annie E 1 Hextech Annie E 2

 

SUMMON TIBBERS R

Hextech Annie R 1 Hextech Annie R 2

Hextech Annie R 3 Hextech Annie R 4

 

Hextech Annie crafting and gemstones

Riot Mirross Final PortraitHi all!

Everyone’s favorite combo of sugar, spice, nice, and plenty of burning is getting a new skin as part of hextech crafting and loot. In order to secure appropriate testing for Hextech Annie, we’re putting her and her hextechnically-augmented Tibbers on PBE early, but don’t expect her to debut with the launch of hextech crafting and loot.

Featuring an all-new model, textures, animations and particle effects as well as new sounds, Hextech Annie is intended to be available exclusively through hextech crafting and the loot system by acquiring 10 gemstones either in normal chests and promotional chests through rare drops or by picking up special promo chest bundles (which’ll guarantee a gemstone drop). Gemstones are rare loot drops that can be crafted into a chest and key bundle or saved to combine to craft Hextech Annie.

Promo chests will only be available at limited times and may have different content inside compared to normal chests. For testing on the PBE, we’ve unlocked Hextech Promo Chest bundles in the store so players can pick up Hextech Annie as soon as possible. During this test, buying one of the 10-chest bundles guarantees a gemstone in addition to the gemstones you can find in the chests themselves.

As we mentioned at the beginning, Hextech Annie won’t be available at the launch of hextech crafting and loot. We’ll test her on PBE before testing her release to live servers in Turkey (where we’ve been testing hextech crafting and loot for a little while now). When hextech crafting and loot debut on all live servers, Hextech Annie will follow shortly after.

Lastly, we’re pretty sure everyone’s used to this by now, but please keep in mind the promo chests have been heavily discounted for testing on PBE, and the drop rates of items in the chests may also change before we go live.

Leave your feedback on the skin or even the idea of a free, exclusive skin in hextech crafting below, and we’ll see you on the PBE battlefields!

  • Mirross

 [ Link to Post ]

 

 

NEW SPELL ICONS Banner

 

Cho’gath has received new spell icons. From left to right: Passive, Q, W, E and R:

GreenTerror_TailSpike GreenTerror_SpikeSlam GreenTerror_FeralScream GreenTerror_ChitinousExoplates GreenTerror_Feast

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

Red Posts 28 11 Banner

 

Topics Banner

 

Recent News Banner

Champion Insights Poppy Banner

Elderwood Hecarim in STore Banner

CHAMPION REWORK POPPY Banner

 

 

Quinn currently has a 73 winrate

Quinn Banner

Repertoir New PortraitShe’s too strong. We’ll nerf her early game through some base AD and some Q nerfs, and then she should be in a better spot. I had some stuff submitted on Wednesday to the build that goes to PBE, but it looks like we didn’t ship to PBE on Wednesday due to the holiday week. Expect to see some stuff show up there on the next PBE build.

[ Link to Post ]

 

 

Have you thought about tweaking how her passive scales with crits

Repertoir New PortraitYes, but I’m not sure what the right call is on that yet.

[ Link to Post ]

 

 

 

 

What do you think happened to Quinn between patches 5 22 and 5 23

Repertoir New PortraitQ is dealing too much damage for the utility it provides, or it is providing too much utility for the damage it deals (or both).

Harrier is a bit stronger around levels 3-6 before she’s backed and bought any AD (because it now has a base damage that is scaling with her level rather than being all AD dependent).

Some other stuff that may be contributing:

  • She’s really good against Illaoi
  • Not having the option to rush Homeguards (which was fun, and many people were doing) may actually have been a buff because players are buying more combat-effectiveness in their early items.

[ Link to Post ]

 

 

Why did you give Quinn her blind back

Repertoir New PortraitSo that in a balanced state she does not need to be snowballing incessantly in order to be useful for her team. That isn’t to say she’s balanced on this patch; she most certainly isn’t.

In a balanced state, she’ll be able to hit a good Q on a mage or marksmen to help her team win a fight, rather than having to have all her value loaded into her R and raw damage.

[ Link to Post ]

 

 

Do youve any plans for Ezreal

Repertoir New PortraitEzreal feels like he fell a bit short of what we expected to see from him in the 5.22 preseason patch. We should look over him along with some others like Ashe, Sivir, and Twitch before the preseason ends. For him specifically, we nerfed some stuff to make room for the improved Q cooldown reducing effect as a precautionary measure, but it may not have been necessary.

[ Link to Post ]

 

 

Follow Up Banner

Repertoir New PortraitWe expected him to be fine, and he’s honestly not super far off. He tends to sit at a lower-than-average win rate when considered balanced by us and most players.

op.gg has him at a 48.5% win rate over the last week in Korea, where he has always been and continues to be a very popular pick, so that seems like decent evidence that he’s not horribly far off. I don’t think he requires much more than a slight adjustment, really.

[ Link to Post ]

 

 

Can we please get some utility on Ezreals W back

Repertoir New PortraitIt is sad, and we’re not happy with it either. If we had the right low-cost approach (resources seem to mostly be allocated things at the moment), there may be something we could do. Of course there are things we could do, but it’s more a matter of finding a good long-lasting approach.

[ Link to Post ]

 

 

 

Why is Veterans Scars being nerfed so hard on the PBE  from to flat HP

Repertoir New PortraitI’m not in charge of these changes, but one thing to keep in mind here is that changes to the early game power of something have a far greater effect than changes at all other points in the game. It’s why reducing someone’s base HP by 40 or base AD by 3 can result in substantial performance hits to champions.

I imagine this change is intentionally aimed at keeping it powerful in the early game (45 base HP is significant power, as noted above) without it scaling well into the late game. I do believe most the rest of the Resolve tree tends to scale very well into the late game.

[ Link to Post ]

 

 

This nerf will make the midgame for tanky champions worse

Repertoir New PortraitVeteran’s Scars’ placement in the Resolve tree does make it accessible to more than just tank-types that are going down to Resolve keystones.

[ Link to Post ]

 

 

 

Could tanks then also get a better secondary option than Veterans Scars

Repertoir New PortraitThat seems like a good solution if there is currently nothing attractive in the other trees.

[ Link to Post ]

 

 

 

Why nerf the effectiveness of the tank tree so other classes can dip into it

Repertoir New PortraitIf we wanted trees to belong to only one class/archetype of champion, they would be 30 points deep instead of 18 so that you had to invest all your points in that tree in order to get to the keystones.

[ Link to Post ]

 

 

 

FOLLOWUP Mordekaiser Update

Mordekaiser Single Banner

Statikk New PortraitHey all,

We’re going to be trying out methods of making our internal design reviews player-facing. These reviews are mostly done on major champion releases, updates, and systems tuning that we roll out. We may dig into our archives for recently released champions as well.

These reviews will probably not be very ‘polished’ in their presentation, rather, they’re meant to be a way of showing how we examine our work. By looking back at our original goals and then examining what’s currently working (or not working) in the present day, we can be more transparent about followup changes while also being able to discuss what ‘good’ looks like.

This is very much an experimental process, but hopefully it proves valuable in the long run. Our first trial is going to be… Mordekaiser.

Goals

  • Solidify Mordekaiser in the Juggernaut space (low mobility, high close-range threat)
  • Offer a different non-Marksman duo lane experience
  • Add new strategic meaning to Dragon

What’s Working

  • Strengths / Weaknesses profile aligns with Juggernaut space
  • Provides a different bot lane experience and has unique ally synergies
  • Dragon creates unique and memorable moments

Concerns

  • Extremely early / mid game dominant – lacks true, exponential late game scaling
    • Both Morde and Dragon follow this power curve
  • Too difficult to interact with in lane, due to sustain on top of sustain
  • High AP ratios (especially on R) still leading to Morde being potentially too bursty
  • Q damage ramping is extreme and readability is poor – leads to weird “what happened?” moments on Q3 hits
  • Tankiness is extremely inconsistent (unlike other Juggernauts) due to Passive’s scaling with direct damage output – increases snowball dependence
  • Dragon / pet controls are still clunky
  • Experience bonus passive may not be the optimal solution – it is effective and functional, but low in satisfaction and hard to understand

Next Steps

  • Lower sustain early, better damage scaling late
  • Dragon needs more late game relevance and potentially less early game power
  • Flatten Q damage out (more on 1, less on 3) while still preserving the 3rd hit as a big, high moment
  • Increase the importance of effectively utilizing Passive / E to survive in lane and fights

Hopefully this gives you guys a bit more insight into our current thinking on Morde and helps explain the direction we’re moving him in with the recent patch.

Feel free to chime in with any thoughts, questions, or concerns.

[ Link to Post ]

 

 

Why havent you mentioned solo lane Mordekaiser in your post

Statikk New PortraitThis is a good point, definitely an oversight on our part.

I have personal opinions on this, but I don’t want to misrepresent the entire team’s analysis and design direction for Solo Morde.

I’ll try to get some analysis and thoughts back to you guys on this topic after the upcoming break.

[ Link to Post ]

 

 

Its difficult to build Morde as a bruiser given the current AP itemization

Statikk New PortraitThis is an open question. In development, we didn’t think that Morde would continue to be so reliant on AP itemization. We envisioned him having access to the new Juggernaut items in addition to the hybrid AP / AD items.

What do you WANT to build when you play Mordekaiser? I think this would give us a better idea of where to push his itemization incentives.

[ Link to Post ]

 

 

Follow Up Banner

Statikk New PortraitIf AP itemization is what Morde should be buying, I really like the idea of hybrid defensive / AP items being his mainstay (like you stated above – Rylai’s, Liandry’s, Abyssal, Zhonya’s make sense).

I think it’s a lot trickier when Morde’s optimal builds make him a glass cannon – so I’m pretty personally weary of pushing him into items like Nashor’s or Deathcap.

Would a build like Rylai’s + Gunblade + Tank items make sense for Morde?

[ Link to Post ]

 

 

Why not nerf his AP ratios and give his

Statikk New PortraitI think more importantly than nerfing the AP build, we want to provide alternate build paths that allow Morde to truly live out the Juggernaut fantasy.

I can talk to the Live team / CertainlyT about the base stats situation.

[ Link to Post ]

 

 

How about changing Mordekaisers shield so it decays slower

Statikk New PortraitWell if we made this change we would probably have to reduce how fast it generates as well, otherwise that would be a pretty significant buff especially in the lane phase.

[ Link to Post ]

 

 

 

So your plan is to make the Ghost Dragons HP and damage scale with his ult ranks

Statikk New PortraitWell we’re not married to this exact solution, but overall we feel like an early / mid-game Dragon can be pretty overwhelming to deal with. As the game goes on though, the Dragon Ghost eventually just melts to the exponential late game damage scaling. We think this mostly has to do with survivability tuning.

[ Link to Post ]

 

 

Why was Swain nerfed on the PBE

Swain Banner Single

Meddler Final Portrait We’ve felt Swain’s been borderline too strong for a long time, but his low play and ban rate have been a deciding factor in leaving him as is and keeping an eye on him. We’re now seeing him perform really well post preseason changes, so feel we need to take some power off him. Current thinking (still going through testing, so not a locked change yet), is that as a sustained damage, drain mage-tank, that CC’s the best strength to hit, hence the change to Nevermove so it’s got a lower duration at lower ranks.

[ Link to Post ]

 

 

When was the ratio on Master Yi

Master Yi Banner Single

Meddler Final PortraitLooks like it got changed during the rework. I’d assume it was part of the balancing sweep that happened in the last month or so before the rework’s release and documentation was missed.

[ Link to Post ]

 

 

 

Whats the context for the Ziggs changes on the PBE

Ziggs Single Banner

Meddler Final PortraitWe feel Ziggs is in a weak spot at the moment, and has been for a bit. We’re not looking to go back to the days of endless wave stalling though, so we’re adding power to places where it’s more anti champion/objective than anti lane minion (sweet spot on ult, tower damage from passive).

[ Link to Post ]

 

 

Why not give Ziggs a different AA animation when attacking towers

Meddler Final PortraitSounds like a really good idea. Will bring that up if we’re doing some animation work on Ziggs at some point we could bundle that in with.

[ Link to Post ]

 

 

 

 

Whats with the Skarner nerfs on the PBE

Skarner Update banner

Repertoir New PortraitFrom what I understand, the team just wanted to try out a few different avenues as to how we want to nerf Skarner. Though it won’t show up on the PBE over the holiday weekend, I believe the plan is to go with a pared down version of these nerfs for final changes.

It seems worth noting here that it can be difficult to really try more than one thing out at a time in an effort to land on the correct change when it comes to nerfs and buffs, because we tend to get large reactions from players when we do so. I’m not saying that reaction isn’t justified (since we don’t have the greatest history of being fully transparent on every change you see on the PBE), but I do think that’s what is going on in this case.

[ Link to Post ]

 

 

Why is he being nerfed in the first place

Repertoir New PortraitWe think he’s too strong. Incredibly overpowered? No. But slightly too strong, hence going with a small set of nerfs. You’re free to disagree with that assessment; that was my first reaction too. That said, this is a character that is around a 54% win rate, with an experienced player win rate that appears to easily break 60%, so it’s not unreasonable to assess him as overtuned.

Skarner does have a low play rate, so yes, he can probably be balanced resting north of a 50% win rate. These changes aren’t intended to (nor do I believe they will) be an enormous power hit, just a small power trim.

[ Link to Post ]

 

 

 

Skarner already has a low win rate the ult nerf will completely gut him

Repertoir New PortraitFirst of all, you could hardly call a nerf to his ultimate “taking a dump on him,” so please don’t blow things out of proportion.

As to trying to address a low play rate, there is an assumption here that we would like him to be a popular champion, or at least more popular than he is now. It’s unlikely that Skarner will ever be popular, given the theme, fantasy, and kit of the character.

His theme and fantasy aren’t bad, just niche. And his kit just doesn’t really have the best gameplay built into it, and it never really has. Keep in mind, when I mention good gameplay, I don’t mean that the kit has never been and will never be fun; it’s more that his moment-to-moment power has always been very stat checky. We’d have a lot of work to wholly fix that, and though we tried to chip at it with the Juggernauts update, it would be disingenuous of me to say that it was fixed. He’s now more strategically interesting insofar as he thinks about and tries to set up where he fights you, but it’s still not particularly interesting how he fights you when he does.

For what it’s worth, this isn’t an isolated Skarner case. It’s pretty consistent with many of the melee guys out there, especially the ones that we made 3-4 years ago.

[ Link to Post ]

 

 

Will you end up nerfing Skarners spires or other areas of his kit

Repertoir New PortraitWe still think the spires should be important to his success, but there’s also an argument to be made for him having too many eggs in one basket, so to speak. For now, I believe we’re sticking with the ult AD ratio and leaving the spire strength intact.

[ Link to Post ]

 

 

What are your thoughts on Yasuo at the moment

Yasuo Single Banner

Repertoir New PortraitYasuo is likely too strong, though it’s hard to say by how much. Honestly, and I don’t expect this to be a popular opinion, he’s probably just more frustrating than he is actually overpowered.

This could be me not remembering correctly, but I was under the impression both Brand and DFT were getting nerfs on the PBE.

[ Link to Post ]

 

 

If Yasuos frustrating but not too strong shouldnt he be reworked

Repertoir New PortraitMaybe. It depends how frustrating a champion should be. I think there’s an argument to be made that if a champion isn’t frustrating in one way or another, it’s probably not very compelling/unique/interesting, though of course that isn’t to say we should intentionally make frustrating champions.

[ Link to Post ]

 

 

Follow Up Banner

Repertoir New PortraitYeah, Yasuo feels great to play because he often has so much agency over how his lane goes. Unfortunately, that often seems to come at the expense of his opponents’ agency, so it may be fair to say that’s what’s so frustrating about him.

[ Link to Post ]

 

 

 

By agency in lane do you mean his opportunities for outplays

Repertoir New PortraitBasically, yes. It’s about how much control someone has over their fate. If a character is 100% in control of how a lane goes if played well, then that implies it doesn’t even matter what their opponent does to defeat them, and it sucks to be that opponent and know that I can play as well as I want and it doesn’t even matter all that much.

 

It’s just a barrier based on how well the person can play their champion. These champions are commonly ones that people claim are overloaded. Yasuo, Lee Sin, Nidalee (to use a champion that I was responsible for) have all been guilty of this, and this is some of why we see them needing to be balanced around lower than 50% win rates; because when you actually play things perfectly on champions like these, you leave little room for your opponent to do much of anything.

Unfortunately, these champions are also commonly very popular because they have that feeling of being able to do anything with them, so it does someone beg the question of whether we should be trying to make more champions like that (that players feel like they are in full control of their destiny), or ones with clearer weaknesses for opponents to exploit (at the expense of some of that control).

[ Link to Post ]

 

 

Why was Hecarims unit collision ignore moved from his passive to

Hecarim Single Banner

Repertoir New PortraitI don’t have any deep insight into the particular Hecarim changes on the PBE, but I imagine it has to do with Hecarim’s perma unit collision avoidance being somewhat fundamentally flawed given the kit he has. He just gets near you and then spams circles of damage onto you. If he is stronger and you don’t have a tool to get away, he will win.

On the one hand, yes, he’s always been this way, so the need for this particular change on this very patch is probably no greater than on any other patch. On the other hand, if he’s deemed too powerful at the moment by the balance team (which seems to be the case), it seems like a good place to trim power.

For what it’s worth, permanently ignoring unit collision is probably not something we should just put on champion kits, and I wouldn’t really be opposed to us taking this from Fizz and Kassadin as well, even if it meant we had to compensate them with power elsewhere. It’s just not that exciting for how powerful it is. I don’t think anyone selects any of these champions primarily because they are excited about ignoring unit collision. As any of these champions, I’d rather have just about any of my spells be a bit stronger rather than always avoiding unit collision.

Even if someone was picking these champions solely for these reasons, this to me is more an argument that pathing/collision should be more tolerable on average than having players choose champions that ignore the rule.

[ Link to Post ]

 

 

Why not just remove unit collision in general

Repertoir New PortraitI’m not really the guy to make that call, but I will say I’d prefer that we do that over having champions that selectively ignore it on a case by case basis.

Unit collision between champions is actually something I do think is good, and I do think it’s nice that my minions may cause small reroutes for enemies that are ahead of me, so unit collision isn’t all bad. However, I do understand how frustrating and inconsistent it has felt on Live lately, and that’s not ideal either.

[ Link to Post ]

 

 

Do you have any plans for Rengar

Rengar Banner Single

Repertoir New PortraitI hope we have some plans for him, but I’d need to look into it next week.

[ Link to Post ]

 

 

 

 

Meddler on various ingame mechanics

Why does…

Garen still have a silence

Fizzs ult increase damage taken

Veigar ult scale with other person ap

Udyr have Phoenix stance

Ahri charm not increase damage taken anymore

What’s the purpose of urgots ult

Enemies knocked back into bards magical journey not go through it

Meddler Final PortraitWe want to remove silences from highly mobile, high burst champions since those are the cases that leave very little counterplay if played correctly. Garen’s not very mobile, so we feel it’s appropriate he has a silence still.

Fizz ult has a damage amp on it so that more of Fizz’s burst combo is dependent on a long cooldown. That makes his choice of when he goes all in, and on who, more significant than if he can repeatedly use most of his full burst combo.

Veigar’s ult scales with the opponent’s AP so that Veigar has somewhat different target and match up preferences than other similar champions. It does add a bit more champion select counter feeling than we tend to prefer though, and can get drowned out by the sheer amount of AP he himself builds up, so there’s some debate over how appropriate a mechanic that is.

Phoenix is there to offer Udyr an AOE option should he wish it, and to add some nuance to his damage pattern, particularly while jungle clearing.

The damage amp was removed from Ahri’s E to shift her towards more of a mage pattern and less of a pick into kill model (contrast with Fizz being somewhat longer fight times, lack of untargetability, ranged versus melee etc).

Urgot’s a bit of a mess, and his ult doesn’t fit particularly well with the rest of his kit. It can lead to some cool plays, whenever we do an Urgot rework one of our goals will be to give him a kit with less conflicting notes to it.

While knocking enemies through Magical Journey would be cool it’s both quite a lot of power, in a really team dependent way, and likely to lead to a lot of unintended displacements. Bard’s already got a pretty hard to master playstyle and a fair bit of unreliability, so wouldn’t want to double down further on those elements.

[ Link to Post ]

 

 

Fan Artist Feature Shilin

Hey Summoners! In today’s feature we’ll be hearing from Shilin, a talented community artist from Canada who enjoys telling stories and has her own original comic series! Continue reading to learn more about her awesome art and process.

You can also follow her on Facebook, Twitter, Instagram, and Twitchto see even more of her work!

If you know someone that you’d like to recommend for a future Fan Artist Feature, please let us know here.

 

How did you get started creating League of Legends fan art?

My first league piece was actually the current Sona classic splash art that I had the honour of doing! I didn’t play league at the time because I was terrified of any PVP environment, but eventually my now girlfriend babysat me into the game through playing bots and learning about the champions’ stories, which inspired me to do a bunch of drawings as gifts for her of her favourites (Riven, Vayne). I also got a bunch of my own favourites after learning more about the champion lores, and out came all the fan art that I did!

 

What’s been your favorite piece to create, and why?

My favourite and most natural piece to create is the Nami/MF piece I did, Shipwreck. The composition came to me out of nowhere and the entire rest of the process was just putting what’s in my head onto the canvas, rather than battling the drawing to try to make things work out. I enjoyed thinking about the interaction between the two in the picture a lot, even more than the process of drawing itself. Did Nami strike at a time when MF is most vulnerable? Did Nami save MF from impending fiery doom and just savoring the moment before returning MF to the land? Thinking is the most fun part of drawing!

 

Do you have a dream project you’d like to work on?

I am extremely lucky because I am already working on my dream project–an original series called Carciphona (at carciphona.com). I don’t know how, but the public has given me enough generous support for me to be able to do this work of my own full time, write/draw/publish the story at my own pace, without the confines of a publisher’s deadlines and writing/art direction restriction, or fear of the series being dropped because it’s not mainstream or successful enough. Even to this day I feel baffled just putting this down in words; being able to do what you love for a living to this extent is like heaven for every creative, and I am so privileged to be there already.

Who’s your inspiration? Do you have any favorite League content creators?

In most cases, my inspiration lies in “what” rather than “who”. I feel most frequently inspired by things I see–even mundane things down the streets, stories I hear–be it a masterwork of fiction or the rundown of a friend’s day, news, experiences… There is so much to think about in everything that happens and there is always something to express through art.

 

But that is not to say fellow artists are not inspiring as well! I look up to many professional and peer artists alike and find motivation in seeing the fruits of their hardwork and gems of their genius. Some of my favourite League fan artists are:

Suqling – bask in her masterful storytelling and gorgeous art right before she strikes your vitals with her savage puns.
2gold – for her charming characters and beautiful colours!
Kaisinel – from monsters to people, kaisinel makes everything look SO GOOD.

Is there anything else you’d like to share with the community?

Please allow me a moment to convince you how awesome it would be to have a League MMO. Wouldn’t it be amazing to be able to explore all of the breathtaking lore and world building work Riot has put in!? MAYBE IF WE SPAM ENOUGH RITO PLS, WE CAN CHANGE DESTINY??? 😀

 
 
 

Last but not least, some awesome videos sharing Shilin’s painting process!

[ Link to Post ]

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

Red Posts 10 06 banner

 

Summary

The rundown for Patch 5.11 has been released, along with a few contextual threads regarding the changes to Ryze and Hecarim. On the forums, Meddler has answered why Lux’s E has an abnormally high mana cost; also, a discussion on Pool Party skins has touched upon Ahri as a potential candidate.

 

Recent News

Teemo-Birth-of-Evil-Banner

Patch-5-11-Notes-Banner

 

 

Patch 511 Rundown

 

 



Can you explain the changes to Hecarim in Patch 5 11

For reference, here are the Patch 5.11 changes to Hecarim:

 

Hecarim Final Portrait

 

Warpath Final IconWarpath [ Passive ]

  • Bonus damage now updates every 0.25 seconds, increased from every 1 second

 

 

Devastating Charge Final IconDevastating Charge [ E ]

  • Bonus damage from Warpath now stacks additively, rather than multiplicatively, with other movement speed bonuses

 

 

Meddler Final PortraitPassive – At present Hecarim’s passive only recalculates how much bonus AD he gets once a second. That means he’s potentially getting a bunch of bonus AD speed boosts after they’ve already ended (e.g. Homeguard after he’s entered combat). Under this change the AD bonus is recalculated much more often, so the amount of extra AD he gets will much closer match his current speed, rather than lagging noticeably behind at times.

For the E, yeah, it basically won’t be much more effective when combined with other speed boosts than without. Using E on Hecarim without any other hastes should be unchanged, using it with major speed boosts (like Homeguard) won’t offer as much total speed as previously however.

[ Link to Post ]

 

 

Lux Single Banner


 

 

Have you considered lowering the mana cost on Luxs E

Meddler Final PortraitWe feel a high mana cost on Lux’s E is necessary, given its range and size of explosion. That mana limit’s actually going to be a bit more important too after the pre-detonate change, given that will increase Lux’s ability to land the E under some circumstances.

[ Link to Post ]

 

 

Pool Party Ahri Single Banner

 

 

Is Pool Party Ahri being worked on

Kindlejack Final PortraitWhen it comes to Pool Party you can see that no champion is off the table! However with a lot of the LoL female champs there is not much visual interest in their silhouette/body type (personally I see this as a big mistake made in the past) so putting them in a swimsuit almost creates the ‘anime effect’ where they can only be distinguished by their hair colour. That’s a bit of an exaggeration but what I’m getting at is that a straight up ‘this champion minus the outfit’ is underwhelming and often very odd looking due to removing bulky armour etc. If we do a champion like Ahri there needs to be a theme to the outfit and not just
-clothes
+bikini.

[ Link to Post ]

 

 

Do you think releasing a sexy champion in a bikini suit will cause an uproar

Kindlejack Final PortraitDon’t forget Johanna the Crusader in HotS!

I think it’s fine to do sexy when it makes sense. It’s not something we shy away from either, but there has to be more to a skin than just ‘Ahri in a Bikini’.

[ Link to Post ]

 

 

Ryze R Single Banner

 

 

Why did you nerf Ryzes ultimate on the PBE

Repertoir New PortraitThere was a bug on today’s PBE version where the R tooltip said it had a 4 second duration, but it hasn’t been touched from 6. This tooltip bug should be fixed tomorrow.

Also, this isn’t intended to be the Ryze ‘gutting’. Reading too far into the W cooldown change alone may give that impression, but there are other factors that come into play to offset this.

[ Link to Post ]



You shouldnt look at the LCS only to gauge champion balance

Phreak New PortraitIt’s definitely not the only thing we look at. Pick and ban rates can show us popularity or perceived power. Win rates sliced by MMR, mastery, etc. are other ways. There’s guys way better than me at it who actually look really closely at this kind of stuff.

I’m mostly just posting anecdotes since I like replying to things. And in general, from my experience Zac is strong enough.

[ Link to Post ]

 

 

Will Gankgplanks rework feature lots of oranges


Scruffy Final PortraitIs there such a thing as too many oranges? I can give you assurances that the update will have more oranges than current GP.

Orange Intensifies.

PS – I’m mostly talking about visuals, orange gameplay is relatively unchanged

[ Link to Post ]

 

 

Are you working on a skin for Yorick

Kindlejack Final PortraitYorick won’t get a skin until his rework is finished. You know it’s sad but truuuuuueeee.

[ Link to Post ]

 

 


Why did Riot change their tournament prizing system without telling organizers


Posting on behalf of Cinder from the Community Events Team


ADillonMostDirty: Hey darkorpse,

Since your post we’ve connected with you through the support system about your organization’s prizing issues, but I wanted to drop in here to address a couple of the concerns expressed by you and others in the thread.

Ultimately, the Community Events changes are intended to facilitate better communication between tournament organizers, tournament players, and Riot. I certainly don’t need to tell you that the old process was much more complicated during the application process alone. We still have some things to finalize with the new process, but it’s important to note that the site is currently in beta, so things like the updated FAQ and other additional functionality are yet to come in future updates.

Requiring tournament players to register on the Community Events website already offers a couple advantages though, especially when it comes to accurate and consistent prizing. Under the old system, organizers had to record everyone’s summoner names and submit them along with results. Typos were constantly a problem and a frequent source of Player Support tickets about players not receiving awards for no apparent reason. Once the site is fully online and participants get used to the system, we’re confident that prizing out an event will be quicker, more accurate, and hopefully less stressful.

We’re also working with individual organizers to acclimate their communities to the player registration requirement, and while players adjust we’re offering manual prizing as a fallback when players fail to register as temporary solution. Manual prizing certainly doesn’t take 5 minutes in these cases, as each tournament has to go through a manual vetting process. Currently, it can take up to 2 weeks due to the number of requests being submitted. By comparison, prizing will take at most 3 business days when organizers make sure all their players have properly registered..

As always, any organizer is more than welcome to reach out to us at tournaments@riotgames.com. We’re excited to continue improving Community Events support and appreciate you guys providing feedback and participating in the program!

[ Link to Post ]

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

PBE 05 05 Banner

 

PBE 05/05

 

PBE 29 04 Reference Banner

Check out Star Guardian Lux, the Samsung White skin set and Ashe’s rework!

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

 

Miscellaneous

Two sound files have been added under the name ‘Ekko’, presumably voice-lines for a new champion. Note, both files are in Turkish.

 

Turkish Quote

 

Here’s a translation from a fellow commenter:

“Doesn’t matter how much time you have, what really matters is how you use your time.”

 

Hungarian Quote

 

As I understand, this quote means the same as the Turkish one. If it doesn’t, please let me know and I’ll edit the post.

 

Ashe’s new Volley [ W ] icon has been reversed horizontally.

Ashe_W

 

 

New Summoner Icons

A new Gromp summoner icon has been added. No info on how to obtain it yet.

 

profileIcon847

 

 

Champion Changes

 

Hecarim Final Portrait

 

Nerf TriangleRampage Final IconRampage [ Q ]

  • Mana cost decreased from 32/35/38/41/44 to 32/34/36/38/40

 

[ Note ] This is still a nerf compared to his live mana values, which are 20/23/25/29/32. It’s a buff from this PBE update.

 

 

Trundle Final Portrait

 

Buff TrianglePillar of Ice Final IconPillar of Ice [ E ]

  • Slow strength decreased from 30/40/50/60/70% to 30/35/40/45/50%

 

[ Note ] This is still a buff compared to his live slow %, which is 25/30/35/40/45%. It’s a nerf from this PBE update.

 

Here are all the PBE updates from the Patch 5.9 cycle so far:

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

WOW this is STILL out of date

IN THE NAME OF THE MOON I won't punish you

In the name of the moon I… won’t punish you?

This is my spin/redraw of this screen cap from Sailor Moon, dedicated to all the ganks that didn’t work out but at least no one died. Enjoy!

 

Author: Ketherly twitter

 

PBE 27 03 Banner

 

PBE 27/03

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Check out Arclight Vayne, Guardian of the Sands Rammus and Skarner, and Morgana’s new VFX!

PBE 24 03 Reference Banner

 

You can also find previews of Satan’s legendary skin and Guardian of the Sands Xerath below:

Omega Teemo Reference Banner

 

 

New Loading Screen Artwork

A new background for the Summoner’s Rift loading screen has been added:

 

SRBackground

 

Here’s a preview of how the loading screen looks now:

 

 

Update to Arclight Vayne

Arclight Vayne’s hair has been fixed! Here are some comparison screenshots and an update on how the skin looks now:

 

Old

Arclight Vayne Model 2

 

New

Arclight Vayne New Model 1

Arclight Vayne New Model 2

Arclight Vayne New Recall

For her recall, Arclight Vayne leaps into the air and ascends on her wings.

 

Here’s a picture of the flower-y effect above targets when Arclight Vayne crits.


Arclight Vayne New Passive

Night Hunter [ Passive ]

 

Arclight Vayne New Q

Arclight Vayne New Q 2

Tumble [ Q ]

 

Arclight Vayne New W 1

Arclight Vayne New W 2

Silver Bolts [ W ]

 

Arclight Vayne New E 1

Arclight Vayne New E 3

Arclight Vayne New E 2

Condemn [ E ]

 

Arclight Vayne New R 1

Arclight Vayne New R 2

 Final Hour [ R ]

 

Arclight Vayne R 3

Tumble in stealth [ R + Q ]

 

 

New Summoner Icons

Here’s a neat Satan icon you’ll presumably get by purchasing his legendary Omega Squad skin:

profileIcon787

 

 

Champion Changes

 

Bard Final Portrait

  • Base damage increased from 46 to 52
  • AD-per-level increased from 3 to 3.5
  • Base armor increased from 21 to 25
  • Auto Attack range increased from 500 to 550

 

Traveler’s Call Final IconTraveler’s Call [ Passive ]

  • Chimes now restore 12% of maximum mana, increased from 8% of missing mana + 15

 

Cosmic Binding Final IconCosmic Binding [ Q ]

  • Damage increased from 80/120/160/200/240 (+ 0.5 AP) to 80/125/170/215/260 (+0.65 AP)

 

Magical Journey Final IconMagical Journey [ E ]

  • Mana cost removed (30 at all ranks on live)

 

 

Darius Final Portrait

 

Noxian Guilotine Final IconNoxian Guillotine [ R ] – Reworked

  • If Noxian Guillotine kills its target, Darius restores 25/50/100 mana
  • At rank 3, Noxian Guillotine’s cooldown resets entirely on kill.

 

[ Note ] The range, damage and mana cost of the spell are the same, these are just new features. Darius can still recast his ult within 20 seconds for rank 1 and 2 if he kills his target with the ult.

 

Darius ult tooltip

 

 

Garen Final Portrait

 

Demacian Justice Final IconDemacian Justice [ R ]

  • Cooldown decreased from 160/120/80 seconds to 120/100/80

 

 

Hecarim Final Portrait

  • Base Health-per-5 decreased from 9.25 to 7
  • Base Mana-per-5 decreased from 7 to 6.5

 

 

Tristana Final Portrait

 

Explosive Charge Final IconExplosive Charge [ E ]

  • Cooldown increased from 16/15/14/13/12 seconds to 16/15.5/15/14.5/14


[ Note ] On the PBE, Tristana’s Rapid Fire [ Q ] decreases the cooldown of her E on every basic attack by 0.5 seconds (1 second for champions). You can find the change HERE.

 

Check out all the PBE updates from the Patch 5.7 Cycle:

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE 16 12 Banner

 

PBE 16/12

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

All PBE Updates for Patch 4 22 Cycle

PBE 09 12 Banner

PBE-10-12-Banner (1)

PBE-12-12-Banner

PBE 15 12 Banner

 

 

The new base exits that were introduced in a recent PBE update now have rune symbols on them. No mechanical change, this is just a visual update. Also, these runes aren’t present on red side, so I assume there’ll be different models for those.

Blue Side Gate 1

Blue Side Gate 2

 

 

Texture Rebalances

Volibear and Morgana have received texture changes to their base models and some of their skins.

 

Classic Morgana

Morgana 2

 

Exiled Morgana

Exiled Morgana TU

 

Sinful Succulence Morgana

Sinful Morgana TU

 

Blade Mistress Morgana

Blade Mistress Morgana TU

 

Blackthorn Morgana

Blackthorn Morgana TU


 

Classic Volibear

Classic Volibear 1

Classic Volibear 2


Thunder Lord Volibear

Rune Voli 1

 

Northern Storm Volibear




 

Classic Summoner Icons Update


Some of the default Summoner icons have received new visuals:

profileIcon6 profileIcon7 profileIcon23 profileIcon28

 

 

Champion Changes


 

 

Corki Final Portrait

 

Valkyrie Final IconValkyrie [ W ]

  • Mana cost increased from 80 at all ranks to 100 [ this is change from yesterday’s PBE update, live value is 50 ]

 

 

Hecarim Final Portrait


Rampage Final IconRampage [ Q ]

  • Mana cost decreased from 24/26/28/30/32 to 20/23/26/29/32

 

 

Nautilus Final Portrait

 

Titans Wrath Final IconTitan’s Wrath [ W ] 

  • Base shield value decreased from 100/150/200/250/300 to 65/70/75/80/85
  • Ratio changed from 15% of Nautilus’s bonus health to 7/9.5/12/14.5/17% of his maximum health

 

 

Skarner Final Portrait

 

Fracture Final IconFracture [ E ]

  • Cooldown increased from 12/11/10/9/8 seconds to 12/11.5/11/10.5/10 [ this is change from yesterday’s PBE update, live value is 12 at all ranks]

 

 

Item Changes


 

Hunter's Machete New Icon

Hunter’s Machete

Damage on Hunter’s Machete and its upgrades reverted from this update to their live values.

 

 

Jungle Changes

 

The changes to the health of jungle monsters from yesterday’s PBE update have all been reverted.


Jungle monsters now again spawn at 1:55, not 2:00, a revert on yesterday’s PBE change.

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE 15 12 Banner

 

PBE 15/12


[ Note ] Dauntless Ahri has been renamed to Challenger Ahri. You can find a preview of the skin here.

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

All PBE Updates for Patch 4 22 Cycle

PBE 09 12 Banner

PBE-10-12-Banner (1)

PBE-12-12-Banner

 

 

 

Big Changes to Renekton

 

Renekton Final Portrait

 
Renekton’s basic abilities now all generate Fury.
 
Reign of Anger [ Passive ]

  • Fury now decays at 4-per-second, increased from 2


Cull the Meek Final Icon  Cull the Meek [ Q ]

  • Heal per cast changed from 5% of the damage dealt to non-Champions and 20% to Champions, to 3/4.5/6/7.5/9 (+ unknown) flat Health for each non-Champion unit hit and (unknown Health) for each Champion hit
  • Additionally, Renekton gets 2.5 Fury for each non-Champion unit hit by Cull the Meek and 10 Fury for each Champion hit. This value caps at 30 Fury per Q cast.
  • The heal values for a Furious Cull the Meek are 9/13.5/18/22.5/27 (+ unknown) flat Health for each non-Champion unit hit and (unknown Health) for each Champion hit
  • Maximum heal values for both normal and Furious casts of Cull the Meek are unchanged

 

Ruthless Predator Final IconRuthless Predator [ W ]

  • Damage is now split between strikes. Before, Renekton would apply the full damage of Ruthless Predator as soon as it connected. Now, each swing deals half of the total damage. Hits still apply on-hit effects. Stun duration is unchanged
  • Additionally, Renekton is granted an additional 10 Fury per hit for hitting a Champion (20 Fury total)
  • Furious damage and stun duration unchanged and no longer generate fury. As with the normal cast, the damage here is split, but in three parts, due to Furious Ruthless Predator hitting three times.

 

Slice and Dice Final IconSlice and Dice [ E ]

  • Renekton now gets 2.5 Fury for each non-Champion unit hit by Dice only and 10 Fury for each Champion hit. This value caps at 30 Fury.
  • No changes to Furyious version. Doesn’t generate Fury.

 

 

Champion Changes

 

 

Corki Final Portrait

 

Valkyrie Final IconValkyrie [ W ]

  • Mana cost increased from 50 at all ranks to 80

 

 

 

Elise Final Portrait

 

Neurotoxin Final IconNeurotoxin [ Human Q ]

  • Maximum bonus damage to monsters (% HP) increased from 50/75/100/125/150 to 75/100/125/150/175

 

Venomous Bite Final IconVenomous Bite [ Spider Q ]

  • Maximum bonus damage to monsters (% HP) increased from 50/75/100/125/150 to 75/100/125/150/175

 

 

 

Evelynn Final Portrait

 

Shadow Walk Final Icon Shadow Walk [ Passive ]

  • Mana regeneration in stealth increased from 1% of Max mana to 2%

 

Ravage Final IconRavage [ E ]

  • Now applies on-hit effects (twice, once per slash)

 

 

 

 

Gnar Final Portrait

 

Boomerang Throw Final IconBoomerang Throw [ Mini Q ]

  • Catching the boomerang now reduces its cooldown by 45% at all ranks (scales with ranks in ultimate), decreased from 60%

 

Gnar R Final IconGNAR! [ R ]

Now passively increases the cooldown reduction when catching Boomerang Throw to 50/55/60%.

 

 

 

Hecarim Final Portrait

 

Spirit of Dread Final IconSpirit of Dread [ W ]

  •  Maximum heal amount from minions and monsters increased from 60/90/120/150/180 to 90/120/150/180/210

 

 

 

Jayce Final Portrait

 

Hypercharge Final IconHyper Charge [ Cannon W ]

  • Scaling on attacks decreased from 70/85/100/115/130% of Total AD to l 60/70/80/90/100%

 

 

 

Skarner Final Portrait

 

Crystal Slash Final IconCrystal Slash [ Q ]

  • Mana cost decreased from 16/18/20/22/24 to 16/17/18/19/20

 

Fracture Final IconFracture [ E ]

  • Cooldown decreased from 12 seconds at all ranks to 12/11/10/9/8

 

 

 

Sona Final Portrait

 

Hymn of Valor Final IconHymn of Valor [ Q ]

  • Bonus damage from Power Chord [ Passive ] decreased from 50% to 40%

 

 

 

Item Changes

 

Hunter's Machete New Icon Hunter’s Machete

  • Magic damage over 2 seconds to monsters increased from 30 to 44

 

Hunter’s Machete upgrades

  • Magic damage over 2 seconds to monsters increased from 45 to 60

 

Infinity Edge Final IconInfinity Edge

  • Critical Strike chance decreased from 25% to 20%

 

Morellonomicon Final IconMorellonomicon

Combine cost increased from 680 Gold to 880

 

Phantom Dancer Final IconPhantom Dancer

  • Critical Strike chance increased from 30 to 35%

 

Poacher's Knife Final IconPoacher’s Knife

  • Rather than reducing the cooldown of Smite by half, the item now gives you back half a charge of Smite

[ Note ] Smite was recently changed to have a higher cooldown, but two charges in this PBE update

 

Stalker's Blade Final IconStalker’s Blade

  • Active no longer slows the enemy target by 50% for 2 seconds
  • Active now steals 20% of the enemy’s movement speed for 2 seconds and puts Smite on a 60 second cooldown, decreased from 75

[ Note ] Smite now has a 75 second cooldown. Again, you can find the changes to Smite in this PBE update.

 

Zz’Rot Portal [ New Item ]

  • No longer grants bonus AD and AP while standing near Void Gates. [ removed from this PBE update ]
  • Voidspawns and Void Gates no longer gain more stats with Champion level
  • After the third wave of voidspawns from a single Void Gate, new voidspawns from that gate will get 50% of both your Armor and Magic Resistance as bonus damage

 

 

Jungle Changes

Jungle monsters are now tankier across all camps safe for Red Buff.

(!!!) All Jungle camps now spawn at 2:00, not 1:55.

 

Gromp Camp

  • Gromp base Health increased from 1600 to 1800

Krug Camp

  • Big Krug base Health increased from 1440 to 1560
  • Mini Krug base Health increased from 540 to 620

Murkwolves Camp

  • Big Murkwolf base Health increased from 1320 to 1440
  • Mini Murkwolf movement speed increased from 450 to 500

Raptors Camp

  • Big Raptor base Health increased from 1200 to 1340
  • Mini Raptor base Health increased from 250 to 300
  • Mini Raptor base damage decreased from 20 to 18

Blue Buff Camp

  • Blue Sentinel (Blue Buff) base Health increased from 2000 to 2100
  • Mini Sentinels base Health increased from 400 to 450

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

Free Champion Rotation November 25 Banner

The following Champions will be free-to-play until November 25th:


Diana Final Portrait

Graves Final Portrait

Hecarim Final Portrait

Kayle Final Portrait

Leona Final Portrait

Lissandra Final Portrait

Miss Fortune Final Portrait

Olaf Final Portrait

Soraka Final Portrait

Twisted Fate Final Portrait

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.