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Posts Tagged ‘Jayce’

PBE Round-up: Patch 6.6

March 20th, 2016

Patch 6.6 will be live in the early hours of March 23rd, assuming there are no delays. Here are its contents:

 

Balance

  • Champion Changes

New Champion

Store Content

 

 

Champion Changes

 

Alistar Final Portrait

 

Nerf BoxTriumphant Roar Final IconTriumphant Roar [ E ]

  • Now heals allies for 33% of the heal’s original value, decreased from 50%.

 

 

 

Chogath Final Portrait

 

Buff BoxFeastFeast [ R ]

  • Bonus health gained per stack increased from 90/120/150 to 100/140/180.

 

 

 

Ekko Final Champion Portrait

 

Z- Drive Resonance [ Passive ] Buff Box   ZDrive Resonance Final Icon

  • Movement Speed buff increased from 40/50/60/80% (values for levels 1/6/11/16) to 50/60/70/80%.

 

 

Buff Box Phase Dive Final IconPhase Dive [ E ]

  • Cooldown decreased from 13/11.5/10/8.5/7 seconds to 11/10/9/8/7.

 

 

 

Fiora Final Champion Portrait

 

Nerf BoxDuelists Dance Final IconDuelist’s Dance [ Passive ]

  • True damage on Vitals changed from 3% [+ 2.8 – 4.5% of Bonus AD] to 2% [+4% of Bonus AD].

 

 

Nerf BoxBladework Final IconBladework [ E ]

  • Slow strength decreased from 40/45/50/55/60% to 30% at all ranks.

 

 

 

Janna Final Portrait

 

Nerf BoxEye_Of_The_StormEye of the Storm [ E ]

  • Bonus AD while shield is active decreased from 14/23/32/41/50 to 10/17.5/25/32.5/40.

 

 

Nerf BoxMonsoonMonsoon [ R ]

  • Knockback duration decreased from 0.75 seconds to 0.5.

 

 

 

Jayce Final Portrait

 

Buff BoxTo the Skies Final IconTo The Skies [ Q ]

  • Damage increased from 30/70/110/150/190/230 [+1.0 Bonus AD] to 40/80/120/160/200/240 [+1.2 Bonus AD];
  • Mana cost decreased from 40/45/50/55/60/65 to 40 at all ranks.

 

 

Kalista Final Portrait

General

  • Attack speed decreased from 0.695 [+3% per level] to 0.65 [+2.5% per level].

 


Change Box Sentinel [ W ]
Sentinel Final Icon

  • Magic damage on proc decreased from 10/12.5/15/17.5/20% to 5/7.5/10/12.5/15%;
  • Now passively gives Kalista 9% [+1% per level] bonus Attack Speed when her Oathsworn ally is nearby;
  • Ghosts now do 3 laps before disappearing, decreased from 7.

 

Nerf BoxFates Call Final IconFate’s Call [ R ]

  • Cast range decreased from 1400 to 1000.

 

 

 

Karma Final Portrait

 

Buff BoxDefiance Final IconDefiance [ R+E ]

  • Bonus to shield increased from 30/90/150/210 [+0.3 AP] to 30/100/170/240 [+0.6 AP].

 

 

 

Khazix Final Portrait

 

Buff BoxTaste_Their_FearTaste Their Fear [ Q ]

  • Cooldown decreased from 3.5 seconds at all ranks to 3.

 

 

Buff BoxVoid Spike Final IconVoid Spike [ W ]

  • Cooldown decreased from 10 seconds at all ranks to 9.

 

 

 

Lulu Final Portrait

 

Change BoxWhimsyWhimsy [ W ]

  • Duration of speed buff decreased from 3/3.5/4/4.5/5 seconds to 3/3.25/3.5/3.75/4.

 

 

 

Lux Final Portrait

 

Nerf BoxPrismatic Barrier Final IconPrismatic Barrier [ W ]

  • Shield decreased from 80/105/130/155/180 [+0.35 AP] to to 50/70/90/110/130 [+0.2 AP];
  • Return shield now stacks with the original, rather than replacing it;
  • The staff projectile now travels slower away from Lux and faster toward her.

 

 

Maokai Final Portrait

General

  • Magic Resist increased from 30 [+0 per level] to 32 [+1.25 per level].

 

Buff BoxSapling_TossSapling Toss [ E ]

  • Duration of saplings increased from 35 seconds at all ranks to 40/45/50/55/60.

 

 

 

Master Yi Final Portrait

 

Change BoxWujuStyle_newWuju Style [ E ]

  • True damage on active changed from 10/15/20/25/30 [+0.1/0.125/0.15/0.175/0.2 Total AD] to 12/19/26/33/40 [+0.25 Bonus AD].

 

 

Nidalee Final Champion Portrait

 

Nerf BoxJavelin Toss Final IconJavelin Toss [ Q ]

  • “Hunt” debuff no longer roots jungle monsters.

 

 

Nerf BoxBushwhack Final IconBushwhack [ Human W ]

  • “Hunt” debuff no longer roots jungle monsters.

 

 

Buff BoxPounce Final IconPounce [ Cougar W ]

  • Base damage increased from 50/100/150/200 to 65/110/155/200;

 

 

Orianna Final Portrait

 

Buff BoxCommand-AttackCommand: Attack [ Q ]

  • Mana cost decreased from 50 at all ranks to 30/35/40/45/50.

 

 

 

Quinn Final Portrait

 

Nerf BoxBlinding Assault Final IconBlinding Assault [ Q ]

  • Duration of blind debuff decreased from 2  seconds to 1.5;
  • Cooldown increased from 11/10/9/8/7 seconds to 11/10.5/10/9.5/9.

 

 

Shyvana Final Portrait

 

 

Nerf BoxTwin_BiteTwin Bite [ Q ]

  • Total AD ratio on second hit decreased from 0.8/0.85/0.9/0.95/1.0 to 0.4/0.55/0.7/0.85/1.0.

 

 

Nerf BoxBurnout Final IconBurnout [ W ]

  • No longer deals 20% increased damage to jungle monsters.

 

 

Item Changes

 

Nerf BoxMagus Enchantment Final IconRunic Echoes 

  • Base damage on proc decreased from 80 to 60.

 

 

Change BoxTiamat Final IconTiamat

  • Recipe changed from Pickaxe_item Pickaxe [875 Gold] + Rejuvenation Bead Final Icon Rejuvenation Bead [150 Gold] + 175 Recipe Cost to 2 x Long Sword Final Icon Long Sword [350 Gold] + Rejuvenation Bead + 350 Recipe Cost (total cost unchanged).
  • Attack Damage decreased from 30 to 20;
  • Now once again has the passive cleave on-hit.

 

Tiamat New Build Path Tiamat New Tooltip

 

Nerf BoxTitanic Hydra Final IconTitanic Hydra

  • Attack Damage decreased from 50 to 35;
  • (Recipe changed to reflect the Tiamat recipe changes.)

 

Nerf BoxZzrot Portal Final IconZz’Rot Portal

  • Armor and Magic Resist decreased from 60 to 55;
  • Void Gates now always take 5 hits to kill, but will regenerate their hit points outside combat.

 

 

AURELION SOL STAR FORGER

 

aurelion-sol-wallpaper

 

CENTER OF THE UNIVERSE PASSIVE

AurelionSol_PassiveThree stars constantly orbit Aurelion Sol, dealing magic damage and applying spell effects to enemies they strike.

 

 

 

STAR SURGE Q

AurelionSol_QAurelion Sol fires the core of a newborn star in a target direction that explodes—dealing damage and stunning all nearby enemies—upon reactivation or once it travels beyond his stars’ maximum orbital range. Aurelion Sol can travel alongside Starsurge, and by keeping it close he’ll nurture it, growing it in size so that it damages and stuns a wider area when it explodes.

 

 

CELESTIAL EXPANSION W

AurelionSol_WAurelion Sol pushes his stars out to his outer ring, significantly increasing their power. Celestial Expansion costs mana to cast and drains mana every second the ability is toggled on. Once he toggles the ability off or runs out of mana, Aurelion Sol pulls his stars back.

 

 

COMET OF LEGEND E

AurelionSol_EPassive: Aurelion Sol builds up increasing movement speed as he travels continuously in the same direction, and loses speed on sharp turns. Some of this speed is stored away as Escape Velocity stacks, which are lost entirely whenever he takes damage from an enemy.

Active: Once Aurelion Sol maxes his Escape Velocity stacks, he can activate Comet of Legend to pull in his orbiting stars and take flight, traversing over terrain for a long distance. He cannot turn once his course is set, and enemy damage will bring Aurelion Sol back to earth, restoring his orbiting stars.

 

 

VOICE OF LIGHT R

AurelionSol_RAurelion Sol shoots out a long wave of starfire in a target direction that damages and slows all struck enemies. Nearby enemies caught in the blast are also knocked back to Aurelion Sol’s outer ring.

 

 

 

 

ASHEN LORD AURELION SOL Banner

Ashen Lord Aurelion Sol will be available in store for 1350 RP.

 

AurelionSol_Splash_1 AurelionSolLoadScreen_1

 

MODEL Banner

Ashen Lord Aurelion Sol Model 1

Ashen Lord Aurelion Sol Model 2 Ashen Lord Aurelion Sol Model 3

 

STAR SURGE Q

Ashen Lord Aurelion Sol Q 1 Ashen Lord Aurelion Sol Q 2

 

CELESTIAL EXPANSION W

Ashen Lord Aurelion Sol W 1

 

COMET OF LEGEND E

Ashen Lord Aurelion Sol E 1

 

VOICE OF LIGHT R

Ashen Lord Aurelion Sol R 1

 

 

DEFINITELY NOT VELKOZ Banner

Definitely Not Vel’Koz will be available in store for 750 RP.

 

Draven_Splash_6 Velkoz_3

 

MODEL Banner

Definitely Not Velkoz Model 1 Definitely Not Velkoz Model 2

 

 

DRAVEN DRAVEN Banner

Draven Draven will be available in store for 750 RP.

 

Draven_Splash_6 Draven_6

 

MODEL Banner

Draven Draven Model 1 Draven Draven Model 2

 

 

MEOWKAI Banner

Meowkai will be available in store for 1350 RP.

 

Draven_Splash_6 Maokai_6

 

MODEL Banner

Meowkai Model 1 Meowkai Model 2

Meowkai Recall 2 Meowkai Recall 1

Meowkai Q 1

Meowkai E 1 Meowkai E 2

Meowkai R 1 Meowkai R 2

 

 

URF KENCH Banner

 Urf Kench will be available in store for 750 RP.

 

Draven_Splash_6 TahmKench_2

 

MODEL Banner

Urf Kench Model 1 Urf Kench Model 2

 

 

New Summoner Icons

profileIcon1116 profileIcon1111 profileIcon1112

profileIcon1113 profileIcon1114 profileIcon1115

 

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

PBE Update 08 03 Banner

 

Balance

  • Champion Changes

New Champion

Store Content

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Champion Changes

 

Ekko Final Champion Portrait

 

Buff Box Phase Dive Final IconPhase Dive [ E ]

  • Cooldown decreased from 13/11.5/10/8.5/7 seconds to 11/10/9/8/7.

 

 

 

Janna Final Portrait

 

Nerf BoxEye_Of_The_StormEye of the Storm [ E ]

  • Bonus AD while shield is active decreased from 14/23/32/41/50 to 10/20/30/40/50.

 

 

 

Jayce Final Portrait

 

Buff BoxTo the Skies Final IconTo The Skies [ Q ]

  • Damage increased from 30/70/110/150/190/230 [+1.0 Bonus AD] to 40/80/120/160/200/240 [+1.2 Bonus AD];
  • Mana cost decreased from 40/45/50/55/60/65 to 40 at all ranks.

 

 

Kalista Final Portrait

General

  • Attack speed decreased from 0.695 [+3% per level] to 0.65 [+2.5% per level].

 


Change Box Sentinel [ W ]
Sentinel Final Icon

  • Now passively gives Kalista 9% [+1% per level] bonus Attack Speed when her Oathsworn ally is nearby.
  • Ghosts now do 3 laps before disappearing, decreased from 7.

 

Nerf BoxFates Call Final IconFate’s Call [ R ]

  • Cast range decreased from 1400 to 1000.

 

 

 

Karma Final Portrait

 

Buff BoxDefiance Final IconDefiance [ R+E ]

  • Base bonus to shield increased from 30/90/150/210 to 30/100/170/240.

 

 

 

Khazix Final Portrait

 

Buff BoxTaste_Their_FearTaste Their Fear [ Q ]

  • Cooldown decreased from 3.5 seconds at all ranks to 3.

 

 

Buff BoxVoid Spike Final IconVoid Spike [ W ]

  • Cooldown decreased from 10 seconds at all ranks to 8.

 

 

 

Lux Final Portrait

 

Nerf BoxPrismatic Barrier Final IconPrismatic Barrier [ W ]

  • Shield decreased from 80/105/130/155/180 [+0.35 AP] to to 50/70/90/110/130 [+0.2 AP].

 

 

Nidalee Final Champion Portrait

 

Nerf BoxProwlProwl [ Passive ] 

  • Triggering the Hunt mark on jungle monsters no longer roots them for 2 seconds.

 

 

 

Orianna Final Portrait

 

Buff BoxCommand-AttackCommand: Attack [ Q ]

  • Mana cost decreased from 50 at all ranks to 30/35/40/45/50.

 

 

 

Quinn Final Portrait

 

Nerf BoxBlinding Assault Final IconBlinding Assault [ Q ]

  • Duration of blind debuff decreased from 2  seconds to 1.5;
  • Cooldown increased from 11/10/9/8/7 seconds to 11/10.5/10/9.5/9.

 

 

AURELION SOL STAR FORGER

 

aurelion-sol-wallpaper

 

CENTER OF THE UNIVERSE PASSIVE

AurelionSol_PassiveThree stars constantly orbit Aurelion Sol, dealing magic damage and applying spell effects to enemies they strike.

 

 

 

STAR SURGE Q

AurelionSol_QAurelion Sol fires the core of a newborn star in a target direction that explodes—dealing damage and stunning all nearby enemies—upon reactivation or once it travels beyond his stars’ maximum orbital range. Aurelion Sol can travel alongside Starsurge, and by keeping it close he’ll nurture it, growing it in size so that it damages and stuns a wider area when it explodes.

 

 

CELESTIAL EXPANSION W

AurelionSol_WAurelion Sol pushes his stars out to his outer ring, significantly increasing their power. Celestial Expansion costs mana to cast and drains mana every second the ability is toggled on. Once he toggles the ability off or runs out of mana, Aurelion Sol pulls his stars back.

 

 

COMET OF LEGEND E

AurelionSol_EPassive: Aurelion Sol builds up increasing movement speed as he travels continuously in the same direction, and loses speed on sharp turns. Some of this speed is stored away as Escape Velocity stacks, which are lost entirely whenever he takes damage from an enemy.

Active: Once Aurelion Sol maxes his Escape Velocity stacks, he can activate Comet of Legend to pull in his orbiting stars and take flight, traversing over terrain for a long distance. He cannot turn once his course is set, and enemy damage will bring Aurelion Sol back to earth, restoring his orbiting stars.

 

 

VOICE OF LIGHT R

AurelionSol_RAurelion Sol shoots out a long wave of starfire in a target direction that damages and slows all struck enemies. Nearby enemies caught in the blast are also knocked back to Aurelion Sol’s outer ring.

 

 

 

 

ASHEN LORD AURELION SOL Banner

Ashen Lord Aurelion Sol will be available in store for 1350 RP.

 

MODEL Banner

Ashen Lord Aurelion Sol Model 1

Ashen Lord Aurelion Sol Model 2 Ashen Lord Aurelion Sol Model 3

 

STAR SURGE Q

Ashen Lord Aurelion Sol Q 1 Ashen Lord Aurelion Sol Q 2

 

CELESTIAL EXPANSION W

Ashen Lord Aurelion Sol W 1

 

COMET OF LEGEND E

Ashen Lord Aurelion Sol E 1

 

VOICE OF LIGHT R

Ashen Lord Aurelion Sol R 1

 

 

DEFINITELY NOT VELKOZ Banner

Definitely Not Vel’Koz will be available in store for 750 RP.

 

Definitely Not Velkoz Model 1 Definitely Not Velkoz Model 2

 

 

DRAVEN DRAVEN Banner

Draven Draven will be available in store for 750 RP.

 

Draven Draven Model 1 Draven Draven Model 2

 

 

MEOWKAI Banner

Meowkai will be available in store for 1350 RP.

 

Meowkai Model 1 Meowkai Model 2

Meowkai Recall 2 Meowkai Recall 1

Meowkai Q 1

Meowkai E 1 Meowkai E 2

Meowkai R 1 Meowkai R 2

 

 

URF KENCH Banner

 Urf Kench will be available in store for 750 RP.

 

Urf Kench Model 1 Urf Kench Model 2

 

 

New Summoner Icons

profileIcon1116 profileIcon1111 profileIcon1112

profileIcon1113 profileIcon1114 profileIcon1115

 

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

02 06 PBE Banner

 

PBE 02/06

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

EU LCS Team Banners

Following yesterday’s NA LCS banners, here are the ones for the European scene.

 

From left to right and top to bottom: Unicorns of Love, ROCCAT, SK Gaming, Origen, H2K, Gambit, Giants, Fnatic, Elements and Copenhagen Wolves.

SRU_ES_Banner_UOL SRU_ES_Banner_ROC

SRU_ES_Banner_SK SRU_ES_Banner_OG

SRU_ES_Banner_H2K SRU_ES_Banner_GMB

SRU_ES_Banner_GIA SRU_ES_Banner_FNC

SRU_ES_Banner_EL SRU_ES_Banner_CW (1)

 

 

Champion Changes

 

Ashe Final Portrait

 

Nerf BoxRangers Focus Final IconRanger’s Focus [ Q ]

  • Active can no longer target structures

 

 

Nerf BoxVolley Final IconVolley [ W ]

  • Base damage decreased from 40/50/60/70/80 to 20/35/50/65/80

 

 

 

Ekko Final Portrait

 

Nerf BoxGeneral

  • Base Movement Speed decreased from 345 to 340

 

Nerf BoxPhase Dive Final IconPhase Dive [ E ]

  • Base damage decreased from 50/80/110/140/170 to 30/60/90/120/150

 

 

 

Jayce Final Portrait

 [ Note ] Jayce received numerous updates in yesterday’s PBE patch. His basic abilities now have 6 ranks.

 

Buff BoxTo the Skies Final IconTo the Skies! [ Melee Q ]

  • Base damage increased from 20/60/100/140/180 to 30/70/110/150/190/230 (live value is 20/65/110/155/200)

 

Buff BoxShock Blast Final Icon Shock Blast [ Ranged Q ]

  • Base damage increased from 60/100/160/210/260/310 to 70/120/170/220/270/320

 

Nerf BoxThundering Blow Final Icon

Thundering Blow [ Melee E ]

  • Cooldown increased from 14/13/12/11/10/9 seconds to 15/14/13/12/11/10 (live value is 14/13/12/11/10 seconds)

 

 

LeBlanc Final Portrait

[ Note ] This update was part of yesterday’s PBE patch, but I assumed it was all smoke and mirrors.

 

Nerf BoxDistortion Final IconDistortion [ W ]

  • Dash speed has been decreased from 1600 to 1300

 

 

 

Sivir Final Portrait

 

Nerf BoxOn the Hunt Final IconOn the Hunt [ R ] 

  • The time it takes for the movement speed burst to decay from 60% to 20% has been decreased from 2/4/6 seconds to 2/3/4

 


Item Changes


Buff BoxHextech Sweeper Final Icon Hextech Sweeper [ 3v3 only ]

  • Cooldown on active decreased from 120 seconds to 60


[ Note ] Hextech Sweeper was reworked into a sweeper trinket for Twisted Treeline in this PBE update.

 


Miscellaneous

King of Clubs Mordekaiser has swapped his crucifiction chair for a proper throne back. Here’s a comparison; left side is the OLD version, right side – the NEW one.

 

MordekaiserLoadScreen_5_old MordekaiserLoadScreen_5

 

This has promptly been reflected in the shared splash art for the Card skins. Here’s how it looks now:

Mordekaiser_Splash_5

 

Here are all the PBE updates so far from the Patch 5.11 cycle:

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

 

Red Posts 02 06 Banner

 

Summary

On Twitter, Riot Velocity dropped some comments regarding Jayce’s update on the PBE. To reinvigorate the deceased hype around Fiora’s rework, Meddler confirmed she’s still being worked on. He also noted that the balance team are happy with mid Cho’Gath for now, but his ratios might be too high. Technical talk regarding the East Coast servers includes information about packet loss and projected ping improvements for East Coast players. Lastly, a fan artist feature of FF Sade.

 

Recent News

Knockout-Lee-Sin-Banner

Incarnation-Interview-Banner11

 

 

Jayce Single Banner


 

PBE changes to Jayce

[ Note ] You can view the entire changelog for Jayce on the PBE HERE.

 

 

 

 


Fiora Single Banner

 

What happened to Fioras rework Is she still being worked on

Scarizard Final PortraitStill happening! Not gonna go into specifics, but atm it’s still going on.

[ Link to Post ]

 

 



ChoGath Single Banner

 

Do you have any plans for ChoGath

Meddler Final PortraitNo immediate plans at least. We’re liking the way he provides an assassin resistant mid lane option right now, though it’s possible his AP ratios might be a bit high given the sort of builds he can pull off from mid lane.

[ Link to Post ]

 


 

East Coast Servers Single Banner


An East Coast network wont improve latency without central servers

Ahab Final PortraitExactly. The dedicated network will offer fewer hops and potential points of failure (e.g.: packet loss) – but the impact it will have on raw latency (the distance your data needs to travel) will be minimal. Which is why Phase 3 of the NA Server Roadmap is focused on a centralized server move.

[ Link to Post ]

 

 

What happens if this gizmo of yours fails

Ahab Final PortraitIt’s less of a single gizmo that can fail and more of a complex network of nodes and ISP agreements. With any complex system, there are bound to be hiccups or crossed wires. Players on WOW! Internet experienced something like that when we brought the peering agreement with WOW! online. Traffic was routed through a nasty bottleneck with created login queues and bad latency. Players informed both us and WOW! and we were able to team up to get the traffic correctly rerouted.

We’re constantly keeping an eye on the network, since so many factors shift and change month to month.

[ Link to Post ]

 

 

Instead of centralizing the servers why not have multiple servers

Ahab Final PortraitMultiple servers is feasible from a technical standpoint, but doing so would fragment a mature community of players that has been together for multiple years. I don’t have the exact impact in front of me, but considering the size of NA it’s almost certain matchmaking and queue times would be affected.

You’re correct that a centralized move would, by definition, increase the distance (therefore latency) between the West Coast and the new centralized location. But with Phase 2 of the roadmap in place (the dedicated network) – the optimized flow of data will mitigate the lion’s share of the impact a move like this would normally bring (less packet loss, more secure, stable connections). While raw ping numbers may rise on the west coast (it’d be hard for them to get lower!) – between the centralized location and the dedicated network, we’re aiming to get the majority of NA under 80ms with drastically reduced packet loss and connection jitter.

[ Link to Post ]

 

 

Im an East Coast player and Im experiencing a lot of packet loss

Ahab Final PortraitThe challenge is that there are practically limitless factors that can impact these kind of connection problems. For example: did you know when you play on WiFi, your packet loss percentage is likely to increase? To further complicated things, if you start receiving or sending text messages while on that network, you’re likely introducing more packet loss for every text message sent/received (since those functions often share similar bands with wifi).

We’re doing what we can from our end (from when your ISP hands off your data to our network to the servers and back) – but between the variances in home networks and ISPs, it’s tough to have an answer for everything (but we’ll keep trying!).

Can I ask which ISP you use and which part of the country you’re located? I can pass along the report to the team.

[ Link to Post ]

 

 

How much should East Coast players expect ping to drop

Ahab Final PortraitBetween the complexity of local ISP networks and local home networks, it’s hard to make promises of what everyone’s ping will be and live up to that (seriously people, stop playing on WiFi!). For example, some folks on the east coast (definitely not the majority) are already reporting lower ping numbers from the impact of the Phase 2 dedicated network.

But, I can say that we’re expecting a significant impact to raw latency on the east coast compared to the current landscape.

[ Link to Post ]

 

 

Fan Artist FF Single Banner

 

Fan Artist Feature - FF Sade

Hey Summoners! Up next we’re speaking with FF Sade, a talented community artist who’s been on the scene for a while now and well known for her awesome champion portraits. Follow her on Twitter and Facebook to see even more of her art!

If you know someone that you’d like to recommend for a future Fan Artist Feature, please let us know here.

How did you get started creating League of Legends fan art?

After quitting competitive Smash Bros in 2011, I decided to try out League. This was the patch when Wukong came out, Pantheon’s ultimate was no longer global, and Corki’s Phosphorus Bomb no longer blinded. After all, my hometown friends were all playing it and it was surprisingly extremely popular within the Smash community.

By the time I hit level 30, I was addicted. I started doodling random champion faces including my favorite champion Rumble. I was pretty scared of posting to a huge place like Reddit and I was sure people would ready up the pitchforks. But the community welcomed it, gave worthwhile feedback, and maybe one person even used a picture as an avatar. At this point, I realized that this was something I’d continue doing.

sade_champs

What’s been your favorite piece to create, and why?

“Doom Bots of Doom” was insanely fun to create, since the entire concept was absurd. The idea was a Team Rocket and Super Sentai-esque squad of villains led by their bloodthirsty commander, Annie Bot. It was also a crazy adventure. During the early stages of the project, the house cat named Fiend (name is relevant) shut off my computer before I saved, and later a power outage completely corrupted my file. Though these were huge setbacks, I felt like each redraw improved the quality from the original version. It was a great learning experience, and I’d love to do something like that again. #worth

Do you have a dream project you’d like to work on?

Eventually, I’d like to try creating a comic. It’s incredibly time consuming and I respect people like Kirrys (Leona/Diana and Jayce/Viktor comics) a ton for their unrelenting dedication. The lore of League is vast, so skipping out on a mini-comic would be nothing short of a missed opportunity. It’d be a huge boss battle, but I’d want to do my best in trying to create something the community would like to read.

Who’s your inspiration? Do you have any favorite League fan artists?

There are too many inspirations to name! To name a few: Sky Williams, who has come so far since his Smash Bros days. My English teacher, who in a letter of recommendation questioned why I didn’t pursue art at the time. Neil Gaiman, whose “Make Good Art” speech I listen to on a monthly basis. And my father, who being a national champion at martial arts and an excellent physician, still had faith in me and my ridiculous endeavors.

Art inspirations include (but are not limited to): PK/Zeronis, IronStylus, Hayao Miyazaki, Satoshi Kon, and a fictional character named Eiji Nizuma. In terms of League fan artists, I was first introduced to Rin the Yordle ’s and Artsed ’s works when I started posting art. Their stuff was amazing and I can’t express how much I fangirled. Since then they’ve improved exponentially, and they step up their game every time they post. Uguubear , Kalcedonyx ,QQChrystal, and OhNips I met later, but I have to mention them because they’ve helped me by being an inspiration and putting up with my dumb art questions. They’re all super driven to succeed. We’re all locked into this endless goal of self-improvement, and seeing others alongside me is really motivating.

Is there anything else you’d like to share with the community?

It’s almost unbelievable how impactful League and its players are. It’s thanks to support from you – the League community – that I was able to receive so many opportunities: meeting incredible people like the artists I wrote about, developing my art, and helping me shape who I am now. Art has always been my passion, but for the longest time, I was just that person who was afraid of showing it. At one point in time, it was nothing more than chicken scratch that I doodled on the back of my homework (which I’d get in trouble for). And it all started changing after a few comments from the League community. The least I can do is to continue to make works that you’ll (hopefully) enjoy. So if you like drawing, don’t be afraid to share with the rest of us! It’s never too late. And to everyone else… keep being awesome, and thanks for sticking with me on this crazy journey!

 
 
 

You can also catch FF Sade in the /All Chat – LCS Party episode where she makes a quick guest appearance!

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

Free Champion Rotation March 3 Banner

The following Champions will be free-to-play until March 3rd:

 

Braum Final Portrait

Caitlyn Final Portrait

Elise Final Portrait

Janna Final Portrait

Kha'Zix Final Portrait

Jayce Final Portrait

Nidalee Final Portrait

Rengar Final Portrait

Ryze Final Portrait

Varus Final Portrait

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.


 

PBE 18 12 Banner

[ Note ] Apologies for the late coverage, I was travelling home. Back now and on schedule!

 

PBE 18/12

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

All PBE Updates for Patch 4 22 Cycle

PBE 09 12 Banner

PBE-10-12-Banner (1)

PBE-12-12-Banner

PBE 15 12 Banner

 

 

Updated Ahri Splash Art

Ahri’s splash art has been updated to a version of her removed splash. A few tweaks have been made, most notably to her face.

 

Ahri_Splash_0

AhriLoadScreen

 

 

Extended Amumu Lore

Amumu’s received a heap of additional backstory!

 

Greed and Tears

“The gods were angry, and shook the land. Cracks rent the earth,” said old Khaldun, his crag-featured face lit by firelight. “It was into one of these fissures that a young man ventured. He found an opening; the entrance to a tomb, hidden for the Jackal knows how long. The man had little ones to feed and a wife to please, and so he ventured in, lured by opportunity.”

Adults and children alike crowded in close to hear the old storyteller’s words. They were all weary – they had traveled far that day, and the Shuriman sun had been unrelenting – but Khaldun’s tales were a rare treat. They drew their cloaks tight around their shoulders against the chill of the night and leaned in.

“The air was cool in the tomb, a merciful relief from the scorching heat outside. The young man lit a torch. Its light made shadows dance before him. He stepped cautiously, wary of traps. He was poor, but he was no fool.

“The walls inside were smooth obsidian and carved with ancient writings and images. He could not read – he was a simple man – but he studied the images.

“He saw a boy prince, sitting cross-legged upon a sun disk borne by a team of servants, a beaming smile upon his face. Chests of coins and riches were piled before him, the offerings of strangely garbed, bowing emissaries.

“He saw other carvings, again showing the smiling prince, this time walking among his people. Their heads were pressed to the ground before him. Stylized rays of sunshine radiated from the boy’s crown.

“Before one of these images was a small, gold statue. It alone was worth more than he could have hoped to earn in ten lifetimes. The young man took it, slipping it into his satchel.

“He did not intend to linger. He knew it would not be long before others came upon this place. When they did, he wanted to be gone. Greed makes fools of even the greatest men, and he knew that others would willingly spill his blood to claim that golden statue – and the other riches that were surely further in. Avarice was not one of the young man’s faults, however. He felt no need to delve further. The other treasures hidden here were someone else’s to claim.

“He looked upon one last image before he left the tomb. It showed the boy prince dead, lying upon a bier. Those closest to him were wailing… but further back, people were celebrating. Had the boy prince been beloved, or had he been a tyrant? There was no way of knowing.

“That was when he heard it: a sound in the darkness that made his skin crawl.

“He looked around, wide eyed, holding his torch up before him. Nothing.

“‘Who’s there?’ he said. Silence was his only answer.

“The young man shook his head. ‘It is just the wind, you fool,’ he thought. ‘Nothing but the wind.’

“Then he heard it again, more distinctly this time. A child was crying in the darkness further into the tomb.

“Heard anywhere else, his paternal instinct would have been to go to the sound. But here, in the darkness of a funereal tomb?

“He wanted to run… but he did not. The sobbing touched his heart. It was filled with such misery and grief.

“Was it possible there was another entrance to this tomb? Had a young boy found his way down here and become lost?

“Torch held high, he crept forward. The weeping continued, echoing faintly through the gloom.

“A wide chamber opened before him, its floor black and highly reflective. Golden artifacts and jewel-inlaid walls glinted within. Gingerly, he entered the room.

“He stepped back sharply as his heel sent ripples spreading out across the floor. Water. The floor was not made of reflective obsidian – it was covered in water.

“Kneeling, he scooped a handful of it to his lips. He spat it out immediately. It was salt water! Here, in the heart of Shurima, a thousand leagues from the nearest sea!

“He heard the sound of the boy weeping once more, closer now.

“Holding his torch before him, the young man glimpsed a shape at the edge of its light. It appeared to be the child, sitting with his back to the man.

“Carefully, he stepped into the room. The water upon the floor was not deep. The hairs on the back of his neck stood on end, and fear clutched at his chest, yet he did not turn to run.

“‘Are you lost?’ he asked, as he stepped closer. ‘How did you get here?’

“The shadowed figure did not turn… but he did speak.

“‘I… I don’t remember,’ he said. The sound swam around the young man, echoing off the walls. The boy spoke in an old dialect. His words were strange… but understandable. ‘I don’t remember who I am.’

“‘Be calm, child,’ said the man. ‘All will be well.’

“He stepped closer, and the figure resolved itself before him. His eyes widened.

“The shape before him was a god-statue carved in onyx, nothing more. It was not the source of the crying, nor of the child’s voice.

“That was when a small, dry hand grabbed him.”

The youngest of the listeners gasped, his eyes wide. The other children laughed in false bravado. Old Khaldun smiled, a golden tooth glinting in the firelight. Then, he continued.

“The young man looked down. The linen-wrapped corpse of the tiny prince stood beside the man. Dull, ghostly light emanated from the deathly boy’s eye sockets, though his entire face was bound in burial wrappings. The corpse-child held the man’s hand.

“‘Will you be my friend?’ the boy asked, his voice muffled by linen.

“The young man lurched backward, breaking free of the child’s grasp. The young man looked down at his arm in horror; his hand was shriveling, turning black and withered. The wasting touch then began to climb up his arm.

“He turned and ran. In his shock and haste, he dropped his lantern. It hissed as it fell into the lake of tears, and darkness descended. Still, he could just make out the glow of daylight up ahead. He ran toward it, scrambling desperately, even as the wasting death crept up his arm towards his heart.

“At any moment, he expected to feel the deathly boy’s grasp upon him… but did not. After what felt like an eternity, but could only have been a matter of heartbeats, he burst from the darkness into the desert heat once more.

“‘I’m sorry,’ echoed a mournful voice from the gloom behind him. ‘I didn’t mean to.’

“And thus, the Tomb of Amumu was unearthed,” said old Khaldun, “and the deathly child released into the world.”

“But everyone knows he isn’t real!” cried one of the children, the oldest of them, after a moment of silence.

“Amumu is real!” said the youngest. “He’s wandering the land trying to find a friend!”

“He’s real, but he isn’t a boy,” said another. “He’s a yordle!”

Khaldun laughed, and pushed himself to his feet with the aid of a gnarled walking stick.

“I am old, and we have far to travel tomorrow,” he said. “It is past time I was abed.”

His audience began to dissipate, smiling and talking in low, familial voices, but one child did not move. She stared at Khaldun, unblinking.

“Grandfather,” she said. “How did you lose your arm?”

Old Khaldun looked down at the empty sleeve pinned at his shoulder, then flashed the girl a grin.

“Goodnight, little one,” he said with a wink.”

 

 

Champion Changes


 

 

Jayce Final Portrait

 

Hypercharge Final IconHyper Charge [ Cannon W ]

  • Scaling on attacks increased from 60/70/80/90/100% to 70/80/90/100/110% [ live values are still higher, 70/85/100/115/130% ]

 

 

Reksai Final Portrait

 


Queens Wrath Prey Seeker Final IconQueen’s Wrath [ Q ]

  •  Ratio decreased from 0.4 of Bonus AD to 0.3

 

Prey Seeker Final PortraitPrey Seeker [ Burrowed Q ]

  • Ratio decreased from 1.0 AP to 0.7

 

 


Syndra Final Portrait

 

Dark Sphere Final IconDark Sphere [ Q ]

  •  Base damage decreased from 70/110/150/190/230 to 50/95/140/185/230 

 


Scatter the Weak Final PortraitScatter the Weak [ E ]

  • Width of AoE decreased

 

 

Item Changes

 

Stalker's Blade Final Icon Stalker’s Blade

  • Chilling Smite: No longer gives increased CD on Smite if Smite is used on an enemy Champion [ revert on the change in this PBE update ]

 

 

Objectives

 

Baron Nashor Final IconBaron Nashor

  • Base Damage decreased from 500 to 240
  • Base Health decreased from 7000 to 6400

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE 15 12 Banner

 

PBE 15/12


[ Note ] Dauntless Ahri has been renamed to Challenger Ahri. You can find a preview of the skin here.

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

All PBE Updates for Patch 4 22 Cycle

PBE 09 12 Banner

PBE-10-12-Banner (1)

PBE-12-12-Banner

 

 

 

Big Changes to Renekton

 

Renekton Final Portrait

 
Renekton’s basic abilities now all generate Fury.
 
Reign of Anger [ Passive ]

  • Fury now decays at 4-per-second, increased from 2


Cull the Meek Final Icon  Cull the Meek [ Q ]

  • Heal per cast changed from 5% of the damage dealt to non-Champions and 20% to Champions, to 3/4.5/6/7.5/9 (+ unknown) flat Health for each non-Champion unit hit and (unknown Health) for each Champion hit
  • Additionally, Renekton gets 2.5 Fury for each non-Champion unit hit by Cull the Meek and 10 Fury for each Champion hit. This value caps at 30 Fury per Q cast.
  • The heal values for a Furious Cull the Meek are 9/13.5/18/22.5/27 (+ unknown) flat Health for each non-Champion unit hit and (unknown Health) for each Champion hit
  • Maximum heal values for both normal and Furious casts of Cull the Meek are unchanged

 

Ruthless Predator Final IconRuthless Predator [ W ]

  • Damage is now split between strikes. Before, Renekton would apply the full damage of Ruthless Predator as soon as it connected. Now, each swing deals half of the total damage. Hits still apply on-hit effects. Stun duration is unchanged
  • Additionally, Renekton is granted an additional 10 Fury per hit for hitting a Champion (20 Fury total)
  • Furious damage and stun duration unchanged and no longer generate fury. As with the normal cast, the damage here is split, but in three parts, due to Furious Ruthless Predator hitting three times.

 

Slice and Dice Final IconSlice and Dice [ E ]

  • Renekton now gets 2.5 Fury for each non-Champion unit hit by Dice only and 10 Fury for each Champion hit. This value caps at 30 Fury.
  • No changes to Furyious version. Doesn’t generate Fury.

 

 

Champion Changes

 

 

Corki Final Portrait

 

Valkyrie Final IconValkyrie [ W ]

  • Mana cost increased from 50 at all ranks to 80

 

 

 

Elise Final Portrait

 

Neurotoxin Final IconNeurotoxin [ Human Q ]

  • Maximum bonus damage to monsters (% HP) increased from 50/75/100/125/150 to 75/100/125/150/175

 

Venomous Bite Final IconVenomous Bite [ Spider Q ]

  • Maximum bonus damage to monsters (% HP) increased from 50/75/100/125/150 to 75/100/125/150/175

 

 

 

Evelynn Final Portrait

 

Shadow Walk Final Icon Shadow Walk [ Passive ]

  • Mana regeneration in stealth increased from 1% of Max mana to 2%

 

Ravage Final IconRavage [ E ]

  • Now applies on-hit effects (twice, once per slash)

 

 

 

 

Gnar Final Portrait

 

Boomerang Throw Final IconBoomerang Throw [ Mini Q ]

  • Catching the boomerang now reduces its cooldown by 45% at all ranks (scales with ranks in ultimate), decreased from 60%

 

Gnar R Final IconGNAR! [ R ]

Now passively increases the cooldown reduction when catching Boomerang Throw to 50/55/60%.

 

 

 

Hecarim Final Portrait

 

Spirit of Dread Final IconSpirit of Dread [ W ]

  •  Maximum heal amount from minions and monsters increased from 60/90/120/150/180 to 90/120/150/180/210

 

 

 

Jayce Final Portrait

 

Hypercharge Final IconHyper Charge [ Cannon W ]

  • Scaling on attacks decreased from 70/85/100/115/130% of Total AD to l 60/70/80/90/100%

 

 

 

Skarner Final Portrait

 

Crystal Slash Final IconCrystal Slash [ Q ]

  • Mana cost decreased from 16/18/20/22/24 to 16/17/18/19/20

 

Fracture Final IconFracture [ E ]

  • Cooldown decreased from 12 seconds at all ranks to 12/11/10/9/8

 

 

 

Sona Final Portrait

 

Hymn of Valor Final IconHymn of Valor [ Q ]

  • Bonus damage from Power Chord [ Passive ] decreased from 50% to 40%

 

 

 

Item Changes

 

Hunter's Machete New Icon Hunter’s Machete

  • Magic damage over 2 seconds to monsters increased from 30 to 44

 

Hunter’s Machete upgrades

  • Magic damage over 2 seconds to monsters increased from 45 to 60

 

Infinity Edge Final IconInfinity Edge

  • Critical Strike chance decreased from 25% to 20%

 

Morellonomicon Final IconMorellonomicon

Combine cost increased from 680 Gold to 880

 

Phantom Dancer Final IconPhantom Dancer

  • Critical Strike chance increased from 30 to 35%

 

Poacher's Knife Final IconPoacher’s Knife

  • Rather than reducing the cooldown of Smite by half, the item now gives you back half a charge of Smite

[ Note ] Smite was recently changed to have a higher cooldown, but two charges in this PBE update

 

Stalker's Blade Final IconStalker’s Blade

  • Active no longer slows the enemy target by 50% for 2 seconds
  • Active now steals 20% of the enemy’s movement speed for 2 seconds and puts Smite on a 60 second cooldown, decreased from 75

[ Note ] Smite now has a 75 second cooldown. Again, you can find the changes to Smite in this PBE update.

 

Zz’Rot Portal [ New Item ]

  • No longer grants bonus AD and AP while standing near Void Gates. [ removed from this PBE update ]
  • Voidspawns and Void Gates no longer gain more stats with Champion level
  • After the third wave of voidspawns from a single Void Gate, new voidspawns from that gate will get 50% of both your Armor and Magic Resistance as bonus damage

 

 

Jungle Changes

Jungle monsters are now tankier across all camps safe for Red Buff.

(!!!) All Jungle camps now spawn at 2:00, not 1:55.

 

Gromp Camp

  • Gromp base Health increased from 1600 to 1800

Krug Camp

  • Big Krug base Health increased from 1440 to 1560
  • Mini Krug base Health increased from 540 to 620

Murkwolves Camp

  • Big Murkwolf base Health increased from 1320 to 1440
  • Mini Murkwolf movement speed increased from 450 to 500

Raptors Camp

  • Big Raptor base Health increased from 1200 to 1340
  • Mini Raptor base Health increased from 250 to 300
  • Mini Raptor base damage decreased from 20 to 18

Blue Buff Camp

  • Blue Sentinel (Blue Buff) base Health increased from 2000 to 2100
  • Mini Sentinels base Health increased from 400 to 450

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 



PBE 01/12:

  • Champion Changes
  • Jungle Changes

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

PBE Updates Patch 4 21 Banner

PBE-19-11-Banner

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PBE-25-11-Banner-22 (1)

 

 

Champion Changes

 

 

Reksai Final Portrait

 

Queens Wrath Prey Seeker Final IconPrey Seeker [ Burrowed Q ]

  • AP ratio increased from 0.5 to 1.0

 

 
Jayce Final Portrait

 

Hypercharge Final IconHyper Charge [ Ranged W ]

  • Cooldown decreased from 14/12/10/8/6 seconds to 13/11/9/7/5

 

 

Lucian Final Portrait

 

Lightslinger Final IconLightslinger [ Passive ]

  • Damage of second shot decreased from 50% of first shot’s damage at all levels to 30/40/50% (increased at levels 1, 7 and 11)
  • Duration of double-shot buff decreased from 6 seconds to 2

 

 

Warwick Final Portrait
 

Hunter's Call Final IconHunter’s Call [ W ]

  • Duration decreased from 10 seconds to 6

 

Infinite Duress Final IconInfinite Duress [ R ]

  • Total base damage decreased from 250/335/420 to 200/275/300
  • Bonus lifesteal during Infinite Duress decreased from 35% to 30%

 

 

Jungle Changes
 

 

Hunter's Machete New Icon 2Hunter’s Machete

  • Now grants an additional 10 Gold when a large monsters is killed

 

<Hunter’s Machete Upgrades

  • Now grants an additional 10 Gold when a large monsters is killed

 

The gold granted by jungle monsters has been reduced for every camp.

  • Gromp  – from 72 to 62
  • Ancient Krug  – from 66 to 60
  • Krug  – from 18 to 14
  • Greater Murkwolf  – from 48 to 42
  • Small Murkwolf  – from 14 to 12
  • Crimson Raptor – from 42 to 41
  • Raptor gold on kill reduced to 9 from 12
  • Blue Sentinel  – from 42 to 36
  • Small Sentry – from 22 to 20
  • Red Brambleback – from 42 to 36
  • Cinderling  – from 22 to 20

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

Free Champion Rotation Week 33 Season 4 Banner

 

The following Champions will be free-to-play until September 9th:


  • Diana - 6300 IP or 975 RP 
  • Fizz - 4800 IP or 880 RP
  • Galio – 4800 IP or 880 RP
  • Gnar – 6300 IP or 975 RP
  • Jayce - 6300 IP or 975 RP
  • Lulu - 6300 IP or 975 RP
  • Maokai - 4800 IP or 880 RP
  • Sivir - 450 IP or 260 RP
  • Urgot - 3150 IP or 790 RP
  • Vel’Koz - 6300 IP or 975 RP

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.


Comments off

 

Champion Rotation Week 25 Season 4

 

The following Champions will be free-to-play until July 8th:

 

  • Brand – 4800 IP / 880 RP
  • Jayce – 6300 IP / 975 RP
  • Kayle – 450 IP / 260 RP
  • Leona – 4800 IP / 880 RP
  • Lulu – 6300 IP / 975 RP
  • Nocturne – 4800 IP / 880 RP
  • Pantheon – 3150 IP / 790 RP
  • Sivir – 450 IP / 260 RP
  • Twitch – 3150 IP / 790 RP
  • Yasuo – 6300 IP / 975 RP

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.