Archive

Posts Tagged ‘Katarina’

League’s official Facebook page posted a short gif that teases PROJECT skins for Kat, Ekko and Ashe:

 

 

Here are the individual frames from the teaser:

ashe teaser 1 ashe teaser 2 ekko teaser 1 ekko teaser 2 kat teaser 1 kat teaser 2

 

You can find additional teasers on the PROJECT minisite. Similar to last year, you can see blueprints of the weapons the champions’re using.

You start by typing one of three words: FREEDOM, UNITY or AMBITION. Each word will then have three floating circles that contain a phrase or a weapon blueprint:

 

Here’s Kat’s teaser and the blueprint for her daggers:

Ambition

Ambition 1 Ambition 2 Ambition 3

 

Here’s Ekko’s teaser, with his sword in the last screenshot:

Freedom

Freedom 2 Freedom 1 Freedom 3

 

Here’s the teaser for Ashe, including a schematic of her bow:

Unity

Unity 3 Unity 2 Unity 1

PBE Round-up: Patch 6.4

February 20th, 2016

 

PBE Roundup 6 4 Banner

Patch 6.4 will hit live in the early hours of February 24th, assuming there are no delays. Here are its contents:

 

Patch 6.4:

 

 

Champion Changes

 

Ahri Final Portrait

 

Nerf BoxCharmCharm [ E ]

  • The charm CC will no longer cancel dashes cast before the spell hit.

 

 

 

Ashe Final Portrait

 

Buff Box

Rangers Focus Final IconRanger’s Focus [ Q ]

  • Stack duration increased from 4 seconds to 5;
  • Focus stacks no longer disappear immediately after 4 seconds of not attacking; instead, they disappear at a rate of 1-per-second.

 

 

Caitlyn Final Portrait

 

Change BoxYordle Snap Trap Final IconYordle Snap Trap [ W ]

  • Bonus damage on Headshot decreased from 10/20/30/40/50% [+0.6 AD ] to a flat 25/50/75/100/125 [+0.8 AD].

 

Buff Box90 Caliber Net Final Icon90-Caliber Net [ E ]

  • Cooldown decreased from 18/16/14/12/10 seconds to 16/14.5/13/11.5/10.

 

 

 

Ezreal Final Portrait

 

Nerf BoxTrueshot Barrage Final IconTrueshot Barrage [ R ]

  • Cooldown increased from 80 seconds at all ranks to 120.

 

 

 

Fiora Final Champion Portrait

 

Nerf BoxRiposte Final IconRiposte [ W ]

  • Cooldown increased from 19/18/17/16/15 seconds to 24/22/20/18/16.

 

 

Change BoxBladework [ E ]Bladework Final Icon

  • Cooldown decreased from 15/13/11/9/7 seconds to 13/11/9/7/5;
  • Cooldown now begins when either the two auto attacks hit or when the buff expires (CD begins immediately when [ E ] is cast on live).

 

 

 

Gangplank Final Champion Portrait

 

Nerf BoxParrrley Final IconParrrley [ Q ]

  • Bonus Gold on kill decreased from 4/5/6/7/8 to 2/3/4/5/6 [Silver Serpents number is still the same].

 

Change BoxPowder Keg Final IconPowder Keg [ E ]

  • Cooldown per charge changed from 18/17/16/15/14 seconds to 20/18/16/14/12;
  • Maximum number of kegs changed from 2/3/4/5 [upgraded with ranks in R] to 3 at all ranks.

 

Change BoxCannon Barrage Final IconCannon Barrage [ R ]

  • No longer passively increases the maximum number of Powder Kegs that can be stored;

 

 

 

Jhin Final Portrait

General

  • Base Armor increased from 20 to 22;
  • Base Movement Speed increased from 325 to 330;
  • Health regen per second increased from 1.1 [+0.1 per level] to 1.2 [+0.11 per level].

 

 

 

Katarina Final Portrait

 

Buff BoxBouncing Blades Final IconBouncing Blade [ Q ]

  • AP ratio on mark increased from 0.15 to 0.2;
  • Bounces now deal full damage (10% damage dropout per bounce on live).

 

 

Kogmaw Final Portrait

General

  • Base Attack Speed decreased from 0.665 to 0.567

 

 

Lucian Final Portrait

 

Nerf BoxThe Culling Final IconThe Culling [ R ]

  • Range decreased from 1400 to 1200.

 

 

 

Malphite Final Portrait

General

  • Health regen per second decreased from 1.7 to 1.4.

 

Nerf BoxGround Slam Final IconGround Slam [ E ]

  • Base damage decreased from 60/100/140/180/220 to 60/95/130/165/200.

 

 

 

Rumble Final Portrait

 

Change BoxElectro-HarpoonElectro Harpoon [ E ]

  • Now uses an ammo system, with a recharge cooldown of 5 seconds (10 second cooldown on live);
  • Heat per harpoon used decreased from 20 to 10;
  • Slow duration decreased from 3 seconds to 2.

 

 

Ryze Final Portrait

 

Buff BoxOverload Final IconOverload [ Q ]

  • Base damage increased from 60/85/110/135/160 to 60/95/130/165/200.

 

 

 

Sivir Final Champion Portrait

 

Buff BoxRicochet Final IconRicochet [ W ]

  • Bounces can now crit with no penalties (base damage is still 50% of the original attack), but only if the original hit crits.

 

 

 

Shen Final Portrait

 

Buff BoxShadow Dash Final IconShadow Dash [ E ]

  • Can now taunt jungle monsters.

 

 

 

Shyvana Final Portrait

 

Quality of Life Box FinalFlame_BreathFlame Breath [ E ]

  • Tooltip Fix: Now states that the duration of the % HP on-hit buff lasts 5 seconds.

 

 

 

Udyr Final Portrait

 

Nerf BoxTurtle_StanceTurtle Stance [ W ]

  • Base shield strength decreased from 60/100/140/180/220 to 60/95/130/165/200.

 

 

Nerf BoxPhoenix_StancePhoenix Stance [ R ]

  • Base damage on third-hit passive proc decreased from 40/80/120/160/200 to 40/75/110/145/180.

 

 

 

Viktor Final Portrait

 

Nerf BoxDeath Ray Final IconDeath Ray [ E ]

  • Base damage decreased from 70/115/160/205/250 to 70/110/150/190/230;
  • Augment: Aftershock – Explosion damage decreased from 70/115/160/205/250 to 70/110/150/190/230.

 

 

Xin Zhao Final Portrait

 

Nerf BoxBattle Cry Final IconBattle Cry [ W ]

  • Attack Speed bonus on active decreased from 40/50/60/70/80% to 40/45/50/55/60%;
  • AP ratio on heal decreased from 0.7 to 0.4.

 

 

Item Changes

 

Nerf BoxBoots of Swiftness Final IconBoots of Swiftness

  • Bonus Movement Speed decreased from 65 to 60.

 

 

Buff BoxManamune Final PortraitManamune

  • Now additionally increases your mana pool by 1 every 8 seconds.

 

 

Buff BoxMercury Threads Final IconMercury’s Threads

  • Tenacity value increased from 20% to 30%.

 

 

Nerf BoxMuramanaMuramana

  • Active can no longer be activated if you have less than 20% of your maximum mana;
  • Active is now always on; it’s no longer a toggle. The active won’t trigger on minions, only enemy champions and monsters.


Nerf BoxMagus Enchantment Final IconRunic Echoes

  • Movement Speed decreased from 10% to 7%.



Nerf BoxSteraks Gage Final IconSterak’s Gage

  • Health granted decreased from 500 to 400;
  • Recipe now requires a Long Sword instead of a Ruby Crystal (recipe cost decreased by 50 Gold to compensate).

 

 

MASTERY CHANGES Banner

 

New Item BoxWarlords Bloodlust Final IconWarlord’s Bloodlust [ Keystone in Ferocity ]

  • Rework: Gain increasingly more Life Steal based on your missing health against Champions (up to 20% LS). Against minions gain 50% benefit.

 

Buff BoxExpose Weakness Final IconExpose Weakness [ New Tier 2 Ferocity ]

  • Damaging enemy Champions causes them to take 3% more damage from your allies.

 

 

 

BLOOD MOON KENNEN Banner

Blood Moon Kennen will be available in store for 975 RP.

 

Kennen_Splash_Centered_6 KennenLoadScreen_6

 

MODEL Banner

Blood Moon Kennen Model 1 Blood Moon Kennen Model 2

 

Recall Banner

Blood Moon Kennen Recall 1 Blood Moon Kennen Recall 2

 

THUNDERING SHURIKEN Q

Blood Moon Kennen Q 1 Blood Moon Kennen Q 2

 

ELECTRICAL SURGE W

Blood Moon Kennen W 1 Blood Moon Kennen W 2

 

LIGHTNING RUSH E

Blood Moon Kennen E 1

 

SLICING MAELSTROM R

Blood Moon Kennen R 1 Blood Moon Kennen R 2

 

 

BLOOD MOON YASUO Banner

Blood Moon Yasuo will be available in store for 975 RP.

 

Yasuo_Splash_3

 

MODEL Banner

Blood Moon Yasuo Model 1 Blood Moon Yasuo Model 2

 

Recall Banner

Blood Moon Yasuo Recall 1 Blood Moon Yasuo Recall 2

 

WAY OF THE WANDERER PASSIVE

Blood Moon Yasuo Passive 1 Blood Moon Yasuo Passive 2

 

STEEL TEMPEST Q

Blood Moon Yasuo Q 1 Blood Moon Yasuo Q 4

 

WIND WALL W

Blood Moon Yasuo W 1 Blood Moon Yasuo W 2

 

SWEEPING BLADE E

Blood Moon Yasuo E 1 Blood Moon Yasuo E 2

 

LAST BREATH R

Blood Moon Yasuo R 1 Blood Moon Yasuo R 2

 

 

New Summoner Icons

No idea how you can get these yet, but it will likely involve your wallet.

 

profileIcon1108 profileIcon1107 profileIcon1109

 

 

LORE UPDATES Banner

Diana, Leona and Pantheon have all received updated in-client lore entries:

 

Diana Final Portrait

”I am the light coursing in the soul of the moon.”

Bearing her crescent moonblade, Diana fights as a warrior of the Lunari, a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon’s power. Imbued with the essence of an Aspect from beyond Targon’s towering summit, Diana is no longer wholly human, and struggles to divine herpower and purpose in this world.

 

Leona Final Portrait

”If you would shine like a sun, first you must burn like one.”

Imbued with the fire of the sun, Leona is a warrior templar of the Solari who defends Mount Targon with her Zenith Blade and Shield of Daybreak. Her skin shimmers with starfire while her eyes burn with the power of the celestial Aspect within her. Armored in gold and bearing a terrible burden of ancient knowledge, Leona brings enlightenment to some, death to others.

 

Pantheon Final Portrait

”Bring forth one true champion, or a hundred more like you, and then we shall have a battle that will be spoken of until the end of time.”

The peerless warrior known as Pantheon is a nigh-unstoppable paragon of battle. He was born among the Rakkor, a warlike people living on the flanks of Mount Targon, and after climbing the mountain’s treacherous peak and being deemed worthy, he was chosen to become the earthly incarnation of the celestial Aspect of War. Imbued with inhuman power, he relentlessly seeks the enemies of Targon, leaving only corpses in his wake.

 


Places to contact me:

Email: nolchefo@gmail.com

Twitter: @NoL_Chefo

AskFM: https://ask.fm/SoloMid_Chefo

 

Balance Team AMA Part 2 Banner

The balance team made another pass of community questions, which you can find answered below:


[ Note ] Part 1 of the AMA can be found HERE.

BALANCE TEAM AMA Banner

 

 

Balance Team QA 2 Ask Us Anything Again

Scarizard Final PortraitEDIT: AMA’S DONE FOR TODAY! Thanks for coming out and asking questions – If you’re reading this and missed this one (or if we missed yours D:), we’ll be doing two more this month at the same time! We’ll see y’all at 12:30pm pacific, on Friday 10/030!

If you have follow-up questions or want to stalk us on the internet, you can follow almost all of us on ze twitters at (@RiotJag) (@RiotFeralPony) (@RiotTimeWizard) (@G_mang) (@ManWolfAxeBoss) (@SmashGizmo) (@ricklessabandon) and (@RiotScarizard)

Hey folks,

We’re back again for our 2nd AMA this month – another week of worlds has gone by and a new patch is on the horizon, and we still have tons of your questions to get to! Got something to say about balance, your favorite champions, or how free SmashGizmo’s sheik is? We’ve got you covered.

If you want to check out our Q+A last week, here’s a link to that one too! M O R E C O N T E X T

http://boards.na.leagueoflegends.com/en/c/miscellaneous/vWEoZ6X0-balance-team-qa-ask-us-anything

On deck, we’ve got:

RiotTimeWizard (thousand-year-dragon in training)

ricklessabandon (all lowercase, all the time)

SmashGizmo (plays 5 colors in EDH like a scumbag)

ManWolfAxeBoss (fire and blood)

RiotGmang (keeps talking so nobody explodes)

RiotJag (has a cool motorcycle)

FeralPony (photoshop artiste)

and yours truly! Got a burning question or top-of-mind curiosity? Fire away and we’ll start answering in an hour! (1:30 PDT)!

If you want some more behind-the-scenes insights on how League’s balance goes, check out these devblogs by RiotJules and King Jag The King, RiotJag himself!

http://boards.na.leagueoflegends.com/en/c/riot-official/xORLd02r-data-and-champion-balance-part-1

http://boards.na.leagueoflegends.com/en/c/riot-official/cBUqHAm5-data-and-champion-balance-part-2

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Which Champions do players ask you guys to nerf the most

Riot Jag Final PortraitEarlier this year: Akali, Fizz, Kassadin, Leblanc

Lately: Vayne, Fiora, Darius, Morde, GP, Garen, Skarner

Always: Lee Sin, Riven

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How do you guys deal with the stress involved with the game

Scarizard Final PortraitYou get thick skin doing this kind of work, but it’d be unfair to say that it doesn’t get to you.

I think the key thing to understand is that even the most angry, vile and vitriolic statements come out of passion for the game we all love and work on. Those people telling us we should be fired, and that we don’t know what we’re doing? They just want to have fun playing a balanced game, same as we do. In many ways, these can be viewed as motivators – when people are upset, we have a job to do.

It’s often thankless, but I think the nature of the constant, ever-evolving puzzle of a Live environment is a big draw for some. I’d also say we have a big emphasis on communication and teamwork within our group, and I’ve never felt like I’ve worked somewhere where I was both valued as an individual contributor and as a friend. It’s that ‘band-of-brothers’ (and sisters) feeling that means no matter how deep in the trenches we are, there’s always someone else with you ready to help out and make that next change the best it can be.

In the end, everyone’s got their own ways (many folks play other games in their off-time, many of us keep up with the gym, pursue art or personal projects, rick plays ffxiv, etc) but having a team of homies to back you up makes it all easier.

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Current CDR AP items are underwhelming for mid laners Will you add new ones

SmashGizmo Final PortraitI mostly just disagree with this statement. Morellonomnomnomicon and Athene’s are both reasonably powerful in my estimation and we still usually see mages rush one of these two. I do think there’s a small gap here in terms of AP/CDR itemization for non-mana mages, but I also think this is a very niche market that we’re hesitant to provide easy CDR for due to how overbearing a, let’s say, Vlad can be when he can easily rush both AP and CDR in lane.

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Have you had balance ideas that sounded good on paper but were broken ingame

SmashGizmo Final PortraitLiterally tons. A lot of our early iterations on Rengar’s Q in the rework come to mind, where we did stuff like using ferocity on Q would give you 3 stacks to make it the sustain damage option on him, but really basically just made him murder you even faster.

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Why are Azir Ryze and Kassidan so hard to balance

SmashGizmo Final PortraitDifferent reasons on all of these. Kassadin’s the most straightforward, where it’s just about how his mobility profile gives him perfect control over when fights are happening, so the second he crosses a certain power threshold, he just consistently runs away with games. Ryze is currently mostly about the mechanical needs of the character and just how much power a player gains from properly executing his passive combos, which means that he looks very weak for our average player, but is secretly one of the highest winrate characters for experienced players. I could probably write a book on why Azir is a balance nightmare at this point, but in the interest of being able to respond to more posts today, I’ll just say that it’s very difficult to balance a hypercarry who has reliable means of ensuring their own safety and that Azir pushes the limits of both being a hypercarry and reliably ensuring his own safety.

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How closely does the balance team work with the design and reworking teams

SmashGizmo Final PortraitVery closely. We try our best to give them good counsel on how to balance their characters pre-release and they try to give us advice on how to balance their characters while retaining their intended identities.

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Any chance of Ranked ever getting more bans

SmashGizmo Final PortraitThere’s a chance, but I think we’re really hesitant about taking this route, as it does really limit players ability to pick the character they want to play in any given game. I know there are some folks looking at pick/ban structure and I wouldn’t be surprised if over the next few years the pick/ban system changed significantly, but it’s not something we’re directly looking at in the short term.

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People like to bring up crit removal is it a thing that might happen

SmashGizmo Final PortraitNot in the short term. There will be some crit shifting around in the pre-season, but we’re not going to do anything so drastic as fully removing it in the near future. I think long term, trying to shift random crits to conditional crits (like, say, every 3rd attack crits, or all your attacks from brushes crit, etc), might have some promise, but we’ve never really gotten a good enough model of this working to ship.

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Are there plans to tone down Tahm Kench without taking him out of the meta

Tahm Kench Single banner

Riot Time Wizard Final PortraitTahm Kench has definitely got some strength packed in that big ‘ol belly. If we do try to tone him down, we definitely won’t be trying to push him out of the meta or out of viability. After all, he’s only started picking up steam over the last couple of patches, so we wanna give him some more soak time before we just bop him!

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Will Janna be receiving buffs in the future

Janna Single Banner

Riot Time Wizard Final PortraitJanna is still in a pretty good place right now. Her disengage ultimate is one of the most reliable ways to counteract the menace of run-at-you tanky guys. She doesn’t seem to be in need of any boosts at the moment, but we won’t forget about her. We’ll need to re-evaluate a lot of champs when pre-season hits. 🙂

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How do you feel about Kindreds current state

Kindred Small Banner 2

Riot Time Wizard Final PortraitKindred is experiencing what almost every new champion does. Extremely high ban rate in games, and players are still picking them up and figuring them out. They’ve proven to be powerful (not ABSURDLY so, mind you) in the hands of players with many Kindred games under their belt. We tend to follow-up within a couple patches on new champions, and we will likely do something to adjust Kindred’s power. Again though, pre-season will be throwing everyone for a loop!

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ManWolf New PortraitThey’re still pretty new to the Rift and have a fairly steep learning curve, so a slightly lower than average win rate right now is appropriate.

I personally feel that they’ll be strong once people figure out all their tricks. Just give it some time.

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How will the Marksman update impact Supports

Riot Time Wizard Final PortraitRegarding the ADC rework: since it won’t be much longer, I think I’ll have to go with a “wait and see” here. We don’t expect that supports are going to be adversely affected by the Marskman changes, though.

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Are there plans to updated boring outdated Champion passives

Riot Gmang Final PortraitGood question, and I agree that there are plenty of passives that leave something to be desired.

Regarding your examples:

Some of the champs you mentioned have also been singled out internally and gotten some experimentation (like Heimer, Shyv, and Syndra), though I can’t speak to how they are prioritized among other projects in terms of urgency and which ones are planning to move forward (within our team specifically, the only one that springs to mind is Syndra, though no promises on exact ship date atm hah).

Regarding passive quantity:

This is a controversial topic, but I wanna just share a bit of context here. It’s important to keep in mind that we don’t design passives in a vacuum and then decide how many each champion gets. Passives are designed to serve the needs of a particular champion.

Say I’m a champion designer making a new kit, and I start with a particular gameplay loop that fits nicely on Q W and E slots. The kit is somewhat functional and unique, but there are still things to figure out (let’s say the W and E have some usability issues, certain lane matchups are very one-sided, my abilities late-game are confusing team mates, my spell rotation feels too unreliable, wave clearing is too easy, and my build paths don’t scale right). What I do with the Passive and R slots–indeed, what I do with all slots–are going to be about problems like these or addressing other higher levels goals (like delivering the fantasy better or more unique or something).

The answer to those problems might involve any number of changes, possibly demanding 0, 1, or 2+ passives. If I do add 2+ passives, it’s not because I just want the champ to be cooler or have more stuff than others. And it is going to come at the cost of power budget and complexity budget, not just added on top of an otherwise finished, balanced champion. A solution might even involve removing/nerfing passives so that we have more complexity and power budget to put on actives!

In the end, individual slots are not supposed to be balanced between each other, nor are “my champ passive(s)” vs “your champ passive(s).” Entire kits are supposed to be balanced between each other. “2 passives > 1 passive” doesn’t always follow. It’s very possible to design a kit with high agency, complexity, and fun with just actives, and it’s also very possible to design a super lame kit that has several passives! And it’s those kinds of properties (agency, fun, complexity, clarity, etc.) that we care most about: if a champion’s multiple passives leaves them with too much control over the game, or too much complexity, or something like that, that is a big concern for us (and we definitely aren’t perfect about these things!). But the actual quantity is usually not inherently good or bad.

Regarding passive quality:

Lemme give a different example: say we have a high-complexity champion who has everything BUT the passive slot locked down (you might have even had an awesome passive during development but it ended up being extraneous as other slots developed further). As in, “if our game hadn’t already set the precedent, I might actually give this champ 0 passives.” This can be a tricky spot: players expect each of their slots to feel fun and distinct, including the passive slot, but you don’t want to disrupt the balance and fun of your existing pattern/slots.

A lot of these passives end up being lower-budget passives: we could have made Jayce get multiple intricate passives, but he’s already so complicated and multi-faceted that it would probably detract from the kit to do so. Sometimes you make the call, “this champ is about these cool actives, and we should avoid detracting from that here.”

This isn’t to say that “lame passives” are a good thing, but sometimes the cost-benefit of trying to discover a perfect passive is outweighed by the value of delivering the champion to players with a not-stellar passive. The opposite is also true: sometimes we have a champion that’s bloated in complexity/abilities by the time we’re reading to ship, but we’re willing to make the trade-off for the sake of delivering what we feel is a good product to players.

All that said, improving lame slots is definitely on our radar; I just wanted to give context. I hope that provides a little clarity for why passives compare/contrast in the way they do!

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Did you plan on doing balancing when training to work in the industry

SmashGizmo Final Portrait100% yes for me. I came from a background of clinging onto competitive games for the long haul (been playing MtG for almost 20 years now, Smash Melee for 10, League for 6), so balancing and preserving the fairness of a game was always something super important and interesting to me.

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Whats an average day like for you guys

SmashGizmo Final PortraitWe work in 2 week sprints on each patch. Once during each sprint we plan out our work on what we want to ship in the upcoming patch, which is a combination of the things we see as off as players and the outliers in terms of metrics like pick rate/ban rate/win rate. Once we take on projects, we rapidly iterate and test changes until we get to changelists we’re happy with. We’re also constantly re-evaluating our work so that if something super broken emerges we can hop on it ASAP (for instance, runeglaive Ezreal).

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How do you feel about the current meta

SmashGizmo Final PortraitThis question is waaaaaaay too big to adequately answer. I guess the tl;dr for me is that I’m happy we’ve hit the sort of diversity numbers in Professional play that we’re seeing in Worlds this year, but that I still feel like some things are really off in terms of feeling like a fair and enjoyable experience for most players. I won’t dive too deep into this, but basically, Professional diversity is great and certainly one valid measure of how the game’s balance is doing, but I don’t think it captures the full picture by any stretch of the imagination.

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What are balance teams looking for on an applicants portfolio

SmashGizmo Final PortraitMake yourself visible as an expert on the game you’re trying to work on. This is pretty broad, but encompasses both getting to a relatively high rank and demonstrating your knowledge on the state of the game. Stuff like blogging, writing articles, and streaming can all be good means of getting exposure and demonstrating that you get the game on a very deep level. Also, perpetually seek the feedback of people who are already working on balance, as they can give great feedback about how you might be limiting your thoughts.

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Any plans to make upgrading the warding trinkets less awkward

Scarizard Final PortraitI’d be looking for something along these lines with the upcoming preseason. I agree that it’s a major frustration to have people put off trinket upgrades for so long, and the entire trinket system has been a hot topic for the Systems team for 2016.

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Is there a particular direction you want to push Elise in eg mage or tank

Ricklessabandon New Portraithi, hi~

a lot of what you’ve been picking up on has been intentional—elise should have a path open to her that allows for gold to be spent on increasing her kill potential, and for less of that threat to be available ‘for free’ in the form of base stats/damages. since elise is a six-ability form swapper it’s more important for her overall fairness to ask elise players to use their early-game power spike to earn a gold advantage and then invest it wisely in order to keep that strength going later into the game. i personally think it helps her feel more like a mage/assassin pairing (which seems more aligned with who she wants to be), whereas the elise of old felt more like a support/tank pairing.

if i had to guess as to what areas we’d look at next, it would be ones that would let us stay on course with the last few changes—base damage past level 7 should be monitored closely, and scaling with gold should feel appropriately rewarding (and tied to success). if we ever needed to go harder on her, i’d imagine it would be thinking of cool ways to replace her w spells that would give us more ‘balance levers’ while keeping her feeling great to play.

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Will you make Mordekaiser less reliant on duo laning to be viable

Mordekaiser Single Banner

FeralPony Final PortraitPower-wise we feel Mordekaiser’s too strong currently in the duo lane and too weak in the solo lane case. We’re generally okay if duo is his main role, but the disparity between those roles is currently too high. His solo lane is too weak and his duo lane is too strong.

Mordekaiser W is totally worth revisiting in regards to the solo vs duo cast, it can feel pretty lackluster and is a good spot to target to help bridge the gap between the Solo lane/ Duo Lane case. Not sure on specific changes we’d make, but we’ll be looking into Morde specifically more after the first big preseason patch (PBE Soon(tm)!)

I’m unsure specifically on % of shield conversion values. He’s pretty damn durable atm, and I feel the minimum shield threshhold helped him a lot more in lane than is getting generally credited, but adjusting the W sustain could grant us the option of increasing his shield growth since that skill in particular is currently double dipping in generating shield and restoring health.

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Are you considering any changes to Lissandra

Lissandra Single Banner

ManWolf New PortraitWe very recently put in the change to her ult where she heals on self cast. Spell costs were something we looked at, but didn’t feel like she really needed anything there. The passive definitely has the biggest room for improvement. I messed around with some changes where she would spawn black ice around her and gain bonuses if she cast on top of them, but ultimately didn’t have time for that patch. Definitely something I’d like to continue work on later though.

That being said, we’ve seen her in a few games at worlds so far and think she’s in a decent place in terms of power.

[ Link to Post ]

 

 

Any plans for Katarina

Katarina Single Banner

Ricklessabandon New Portraithello!

so, we’ll probably need to take a look at her sometime after the new season starts up (if nothing else, just as part of a follow-up pass on the different roles) but we don’t have any kat-specific changes already in mind. part of the issue with katarina is that, at present, she is intended to be more about ‘chasing a high moment’ and as such will rarely feel as fair as a lot of the roster (the players playing as, with, or against are kind of playing a zero-sum game over happiness/fairness).

we came around to that intention pretty explicitly around the time i put some very experimental changes out on the pbe, which i believe was about a year ago. essentially, we took a stab at what a more ‘healthy and sustainable’ katarina would look like. what came of that is that while we might have ended up with a katarina that more people could have been more happy with if she was commonly in their games, league of legends as a whole would have lost a type of character/playstyle that was one of the more unique offerings in the game. we likened it to the experience that draven provides—to make the ‘draven experience’ feel as fair as someone like lucian would almost certainly make our adc pool feel less diverse/rich, if not the game as a whole.

that’s kind of the long and short of it. for the time being, katarina represents a play experience larger than herself. if we ever reevaluate and decide that that experience doesn’t align with katarina, then we’ll certainly give her the time needed to give her the appropriate changes. outside of that though, she’ll likely remain in the ‘chasing a high moment’ camp. that said, i think more than a couple assassins could use some love right now, so she might be suffering from compounding issues—we’ll be sure to look into that once the next season gets rolling.

[ Link to Post ]

 

 

Thoughts on Nami

Nami Single Banner

Riot Time Wizard Final PortraitShe definitely wasn’t weak prior to her buffs, but she does get harder and harder to succeed with as the game goes on. While people start to move faster with boots and items, her Bubble becomes trickier and trickier to hit. Would definitely be interested in doing even more cool things for her 🙂

[ Link to Post ]

 

 

If Nasus were made today what would he be like

ManWolf New PortraitIf he were made today, I assume he’d be classified as a juggernaut and not have an infinite scaling mechanic. If he does ever get reworked, the late game raid boss fantasy is a must and I’d be sad if stacks got removed, but could live with that I suppose.

[ Link to Post ]

 

 

How about locking Flash for everyone and adding a third Summoner spell slot

ManWolf New PortraitCurrently, we have no plans to implement a third summoner spell slot, nor do we have plans to lock Flash in for everyone.

We are looking into ways to diversify Summoner Spell choices, and that includes considering how Flash relates to other Summoner Spell.

[ Link to Post ]

 

 

Will you guys revisit options for Syndra after Preseason

Syndra Banner

Ricklessabandon New Portraitthat is the current plan, i believe. we had some work in progress we really wanted to wrap up before starting on our preseason work, but we ran out of time. nothing is set in stone though, so that work is just ‘on hold’ until we have an opportunity to pick it back up which could technically be a while (or forever), but with luck it’s just around the corner.

[ Link to Post ]

 

 

Do you guys feel you know what’s healthy for the game before you release it

FeralPony Final PortraitNot an easy question to answer. Sometimes yes, sometimes no. Generally, we go with the approach that we can be wrong but we tend to have a higher than average hit rate, and we can iterate and update when we make mistakes and get additional eyes and player feedback.

Scuttlecrab was an example of a design that got a ton of initial pushback both internally and externally and we got a lot of pressure to remove but was probably the best single addition we made in the previous preseason. It offered a lot of additional jungle routes, caused tons of tension and skirmishes – something the early game desperately needed, provided additional control and objective control gameplay, and was freaking cute as hell.

On the flip side we aired way too high on the power level of Juggernauts in combination of PBE feedback and with the our expectation that the additional playstyle changes would take a lot longer for players to pick up and adapt to.

[ Link to Post ]

 

 

You shouldnt have to use bans for Champions with high winrate

FeralPony Final PortraitI pretty strongly disagree with this statement. The banning phase is exactly used for champions people feel are stronger than average. No champion currently has anything resembling a 64% winrate.

The top 10 bans currently in the game are Darius, Garen, Yasuo, Fiora, Kindred, Mordekaiser, Zed, Riven, Katarina, and Blitzcrank who have ~50%,52%,51%,51%,47%,50%,48%,51%,49%,52% win rates respectively. These numbers are not the end-all-be all statistic or the only thing we care about but the reality of the data is crazy far off from 64% you mention. These will of course fluctuate a little based off ELO, role/lane, and experience rate etc, but not substantially.

[ Link to Post ]

 

 

Will Teemo be a part of your Marksman update

Teemo Single Banner

Riot Time Wizard Final PortraitTeemo isn’t currently a part of any marksman updates, so I think someone was trolling you. There’s discussion about doing some changes of VARYING scopes on the others that you’ve mentioned. Distinguishing play patterns is part of the aim for updating marksmen, so there’s definitely some work being done to enhance that. You’ll have to wait for more exact details, but not very long!

 

Yes, we have tempered our approach to the marksman update with our learnings from the juggernauts. As you say, pre-season will definitely shake things up, but that doesn’t mean we want to repeat any of the frustrations that we introduced with the juggernauts. We’re still being ambitious and creative while trying not to aim for raw power as a means of attaining viability. The marksman update in conjunction with all of the pre-season changes will likely cause a significant shift in a way that we’re working hard to make fun and refreshing.

[ Link to Post ]

 

 

How often do you request a rework when balancing is too hard to do

Riot Time Wizard Final PortraitHmm. Lucian is a good example for me. That dude was just in every pro game for the better part of a year, so we actually sat down and did a mini-rework of him (Attack Range, E changes being pretty major here). There’s definitely some kits that you’ve seen us struggle with balancing in the past year or so that may be solved with some small tweaks, or may need some broader updates (Ryze, Azir, Kalista being decent examples).

[ Link to Post ]

 

 

Do you playtest minor stat changes or do you just rely on spreadsheets

Riot Jag Final PortraitFor something like that we rely more on past experience, since we’ve seen what kind of power change a nerf like that has had on ADCs before (for example, Twitch got -3 AD last year and we could use that as a reference point for the Vayne nerf).

[ Link to Post ]

 

 

 

Do you recall making small changes that ended up breaking Champions

Riot Jag Final PortraitI definitely didn’t see mid Ezreal coming when I was doing Runeglaive. 😛

I did the Nautilus changes at the beginning of this year, and I knew that he would feel more versatile as a champion, but I didn’t anticipate him being so powerful in the support role.

Most of these surprises were pretty cool though.

[ Link to Post ]

 

 

Do youve any plans for Aatrox

Riot Time Wizard Final PortraitA-atrox is a pretty cool guy. We were actually just talking about him this morning. We don’t have any specific plans, though he will definitely be affected along with everyone else with the pre-season. What sort of things do you like about him? Also, have you considered his synergy with Kindred?? ;0

[ Link to Post ]

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

PBE 18 02 Banner

 

PBE 18/02

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

All PBE Updates for Patch 5.4 Cycle:

 

 

Updates to Splash Arts and In Game Portraits

Katarina’s splash art and in-game portrait have been both updated.

katarina_Splash_0

 

Old

Katarina_Square_0 (1)

New

Katarina_Square_0

 

Old

katarina_Splash_0_old

New

katarina_Splash_0

 

Kayle’s splash art has also received a few tweaks. Most notably, her armor is shinier.

Kayle_Splash_0

 

Tristana’s in-game icon has been made a tad brighter.

Old

Tristana_Square_0

New

Tristana_Square_0 (1)

 

 

Champion Changes

[ Note ] On the PBE, Morde’s Creeping Death grants him and the ally he’s cast the spell on bonus movement speed. You can read more on his current changes here.

 

Mordekaiser Final Portrait

 

Creeping Death Final IconCreeping Death [ W ]

  • Base damage decreased from 24/38/54/66/80 to 20/32/44/56/68
  • AP Ratio decreased from 0.2 to 0.15

 

 

 

New 120 AP Item

A new item has been added to replace Deathfire’s Grasp:

 

Needlessly Large Rod + Aether Wisp + 650g

  • Costs 3100 Gold
  • +120 Ability Power
  • +7% Movement Speed
  • UNIQUE Passive: Gain charges upon moving or casting. At 100 charges, the next spell hit expends all charges to deal 100 (+15% AP) bonus magic damage to up to 4 targets on hit.

 

Test Item

New Item Tooltip

[ Note ] No animation yet for the bonus damage charge!

 

Ricklessabandon New Portraithello friends~

so, the title pretty much covered this but we’ve got a new ap item hitting the pbe soon! as we mentioned in the 5.2 patch notes, we’ve been spending some time exploring a few different options to add another “late-game mage item” into the game. we’re now at the point where we want to share one of those directions with our pbe testers and see how the item is received with a wider audience. one of the goals of these explorations was to discover something that is especially exciting to a particular mage play style, and as you’ll quickly notice, this item takes the basic actions of moving around the battlefield and repeatedly slinging spells and rewards them by casting its own spell into the fray! we have some initial thoughts on which play styles are in want of something like this, but more importantly we’re interested in seeing what the community does with the new item.

alright, let’s talk about our current timeline! this item should be on the pbe soon (tomorrow if everything checks out okay) but will not be shipping in the 5.4 patch—we’ve still got a bit of testing and number crunching to do on top of getting non-placeholder art and sound. if you’re wondering exactly when this would be shipping, the honest answer is that right now we’re focused more on getting the item into the hands of testers and confirming that we’re happy with this direction than we are about shipping anything by a certain date. the classic “when it’s ready” shipping date, if you will.

with all that out of the way, here are the item stats of the first pbe iteration!

Item 3285 (3100g)

Needlessly Large Rod + Aether Wisp + 650g

  • +120 Ability Power
  • +7% Movement Speed
  • UNIQUE Passive: Gain charges upon moving or casting. At 100 charges, the next spell hit expends all charges to deal 100 (+15% AP) bonus magic damage to up to 4 targets on hit.

Please note that this is a work in progress and that its name, as well as any art or sound assets, is to be considered placeholder.

that should do it for the item’s introduction (i’ll update this post if i forgot something). looking forward to the discussion about the item!

[ Link to Post ]

 

Follow Up

So this will be essentially Statikk Shiv for mages

Ricklessabandon New Portraitit’s a bit different since one of the triggers is spell casts instead of basic attacks, so the cadence depends more on which champion you’re playing.

i believe the tuning in the first iteration that should hit pbe gives 20 stacks per spell cast, and gives a little bit less from moving than statikk shiv does.

[ Link to Post ]

 

 

DJ Sona Assets

DJ Sona’s in-client animated preview and in-game portrait have been added.

 

DJ Sona Ingame 3

DJ Sona Ingame 2

DJ Sona Ingame 1

DJ Sona Ingame Portrait

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE 17 02 Banner

 

PBE 17/02

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

All PBE Updates for Patch 5.4 Cycle:

 

 

Champion Changes

 

 

Janna Final Portrait

 

Tailwind Final IconTailwind [ Passive ]

  • Movement speed buff to nearby allies increased from 5% to 8%
  • Janna no longer gains the movement speed buff from Tailwind
  • Range increased from 1000 to 1250

 

Zephyr Final IconZepyhr [ W ]

  • Passive movement speed buff increased from 4/6/8/10/12% to 9/11/13/15/17%

 

 

 

Jarvan IV Final Portrait

  • Base armor increased from 24 to 27

 

Demacian Standard Final IconDemacian Standard [ E ]

  • No longer grants Armor

 

 

 

Kassadin Final Portrait

 

Riftwalk Final IconRiftwalk [ R ]

  • Initial mana cost decreased from 75 at all ranks to 60 (stacking mana cost decreased from 75/150/300/600 to 60/120/240/480)
  • Range decreased from 700 to 450

 

 

 

Katarina Final Portrait

 

Voracity Final IconVoracity [ Passive ]

  • Now reduces Katarina’s cooldowns only if a champion she has damaged in the last 3 seconds dies

 

 

Mordekaiser Final Portrait

[ ! ] Mordekaiser’s shield and damage changes from the recent PBE update have all been reverted. The health costs on his abilities have been increased, but are still lower than on live. The new mechanic on Creeping Death [ W ] is still there.

 

Children of the Grave Final IconIron Man [ Passive ]

  • Reverted. Morde still gains shield based on damage dealt, not maximum health

 

Mace of Spades Final IconMace of Spades [ Q ]

  • Health cost increased from 12/16/20/24/28 to 20/25/30/35/40 (live value is 25/32/39/46/53)

 

Creeping Death Final IconCreeping Death [ W ]

  • New mechanic that grants Morde and the ally he’s cast Creeping Death on bonus MS is still there
  • Health cost increased from 18/22/26/30/34 to 20/25/30/35/40 (live value is 26/32/38/44/50)

 

Siphon of Destruction Final IconCreeping Death [ E ]

  • Health cost reverted to 24/36/48/60/72

 

 

Viktor Final Portrait

 

Hexcore Final IconGlorious Evolution [ Passive ]

  • Hexcore now grants Cooldown Reduction when upgraded

 

 

Item Changes

No numbers on these yet! Items are still being implemented on the PBE.

 

2055_MandrakeMandrake Ward [Placeholder icon]

  • Click to Consume: Places an invisible blind sentry in a brush for 5 minutes. The plant will ping the map if a visible or invisible enemy is within 900 range.

 

3285_Statikk_ShivLuden’s Echo [Placeholder icon]

  • Grants Ability Power and Movement Speed
  • UNIQUE Passive: Gains charges upon moving or casting. At X charges, the next spell hit expends all charges to deal bonus magic damage to up to X targets on the next auto attack.

 

3052_Mana_GemMana Gem

  • Grants Mana and Cooldown Reduction (builds into the Mana Item)

 

3053_Mana_ItemMana Item [Placeholder name & icon]

  • Grants Ability Power, Mana and Cooldown Reduction
  • Passively increases your maximum Mana by X and generates stacks of Insight when spending mana, up to X stacks (X of maximum Mana).
  • UNIQUE Active – Mana Burst: Releases a shockwave, consuming all stacks of Insight. Enemies hit by the shockwave are dealt X (+ AP) magic damage. Allies hit by the shockwave restore X mana.

 

Warrior Enchantment Final IconEnchantment: Warrior

  • Attack Damage decreased from 45 to 40

 

 

Jungle Data Gathering for Early Game

Reinboom Final PortraitHey guys, we have a change coming soon to a PBE near you meant to help us improve our understanding of how people jungle (especially early game).

When we tried to poke into some of the responses we got it became very apparent that people address the jungle in very different manners. Lots of small changes add up to huge swings in what champions look like coming out of their first clear.

What this means for us is that it’s hard to balance early jungle without some more insight, so we’re calling on you guys to help.

We’re putting a change that is PBE ONLY to help build this shared understanding of how junglers jungle individually: A set of buffs that track your jungle progress in the first portion of the jungle.

By giving us a direct peak at how you interact with the jungle you give us a chance to improve it. Maybe by making a mechanic more clear, rebalancing a camp, or many other systems. But first this type of information would help us know which systems.

Here’s what the buffs look like:

GqqauMg  

(The primary buff)

 

13KFFU4 (1)

(After taking 1 camp. In this case, Krugs)

 

B12h25a

(After taking 2 camps. Krugs and then Razorbeaks)

 

It would be super useful to get these value from you guys from champions you expect to play in the jungle. I’m especially interested in the contrast of:
The results of these after you tried it how you normally play the jungle.

And

The results of these after you tried to optimize beyond what you normally do (possibly with the help of these buffs).

[ Link to Post ]

 

 

Could this be moved to Custom games or even Normal games in the future

Reinboom Final PortraitI would want to make it toggleable if we were to do that. It’s not out of the question if there’s value in it beyond this gathering of data, just not right now since such a toggle would take a bit of work (so we would have to judge it versus other things as always).

[ Link to Post ]

 

 

 

What data are you guys at Riot specifically interested in

Reinboom Final PortraitOnly the first 4 camps are shown in the buffs. That’s beyond the barrier of the check for “can jungle” versus “can’t jungle”

Note: these don’t try to figure out if a champion can “Jungle well” – there’s a lot more data than this required for that.

[ Link to Post ]

 

 

Are you gathering data on specific champions or jungling in general

Reinboom Final PortraitSpecific champions. Specifically: “champions you expect to play in the jungle”.

[ Link to Post ]

 

 

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE 12 02 Banner

 

PBE 12/02

  • New Splash Arts
  • New Interface Option

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

 

New Splash Arts

 

DJ Sona

Sona_Splash_6

SonaLoadScreen_6

 

Classic Katarina

katarina_Splash_0

ds4acYM Katarina_Square_0

 

New Interface Option

 

“Use relative team colors”

  • The option paints all allies blue and all enemies red, regardless of which side of the map you start on.

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

News 06 02 Banner

 

News 06/02

 

Recent News

Refer-a-Friend-Banner-2

PBE-05-02-Banner

 

 

Fanmade Creations

 

Here’s a fan-made idea for player profiles in the lobby. You can find the original thread here.

Custombanners

Custombanners2

 

And here’s Debonair Caitlyn, drawn by Hylia (NA). You can find the original thread here.

tumblr_njbzi33bZS1qk32lpo1_1280

 

Here’s Ohnips‘s idea for a Valentine Sona skin. If you like her work and want to support it, check out her envy store here.

   

 

And here’s Rin‘s Concussive Sona. You can visit her Yordle Shop here and get a keychain version of her artwork:



Patch 5 3 Talk Banner

 

 

Why arent there changes to Katarina Veigar and Mordekaiser in Patch 5 3

Meddler Final PortraitKat changes didn’t quite do what we’d hoped so they’ve been pulled for now. Might get revisited at some point, no definitive plans though.

Veigar and Morde changes are tentatively scheduled for 5.4 – they’ve proved to be tougher jobs than originally hoped.

[ Link to Post ]



Current plans for Mordekaiser

Meddler Final PortraitCurrent direction with Morde involves:

  • Making him tankier (let him survive in a fight longer, align with his thematics)
  • Shifting him to more of a sustained damage dealer, less of a burst character (better match with a tanky champ, play up the teamplay on both sides from someone being tagged by his ult, rather than just having someone vanish in a cloud of damage and a Ghost appear).

[ Link to Post ]



Will you change him into a fighter or will he still be able to nuke enemies

Meddler Final PortraitCurrent intent is that he’ll still build AP and be based around his spells, but will live longer/kill slower.

[ Link to Post ]

 



Will you buff Veigar to compensate for the removal of DFG

Meddler Final PortraitOdds are very high Veigar won’t just be straight buffed. His kit’s got some serious counterplay issues (undodgeable instant stun when used right, two point and click nukes) that we need to address. Bundled with counterplay improvements though should be some better tools for Veigar himself (e.g. less binary tools, so he’s got better options in tough lanes, lower mana costs, lower CDs, bit more range on some stuff etc – note these aren’t set in stone changes though, just possibilities).

With you on the megalomania feel, and we’ve got no desire to change that.

[ Link to Post ]

 

Follow Up

Meddler Final PortraitAs above Veigar’s got some counterplay problems. We want to make him healthier to play against, so it’s ok if he’s strong, rather than buffing him only to feel we immediately have to nerf him because of how he can be to play against.

[ Link to Post ]

 

 


Why dont you make Veigars Q a skillshot or add a delay to his E

Meddler Final PortraitQ as skillshot’s one of the things we’re trying, not sure if it’s currently on the kit in testing or not.

Giving E a brief delay to play up the ‘where do I stand inside the cage?’ aspect, and then potentially increasing its range or lowering its CD’s also being investigated.

[ Link to Post ]

 

 

Single Posts Banner 06 02

 

 

When can we expect to see Tristanas updated splash art



Has Lunar Revel been canceled for Patch 5 2\

KateyKhaos Final PortraitIt’s definitely not cancelled. :]

As stated in the 5.2 patch notes, the Lunar Revel skins will be coming out in patch 5.2.

[ Link to Post ]



You can find a preview of Firecracker Jinx here. She’ll be sold in the store for 1350 RP.

Firecracker Jinx Cycle Banner


Warring Kingdoms Kata will be available for 975 RP. Check here for a preview.

Warring-Kata-Banner


Warring Kingdoms Nidalee will also be sold for 975 RP and you can find a preview of her here.

Warring Nida Cycle Banner

 

 






If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.


 

News 20 01 Banner

 

Summary

Game Systems analyst ricklessabandon shared a list of tentative changes to Katarina on Twitter. Also, Lead Champion Designer Meddler held a Q&A together with Xypherous, talking about the balance of certain mid mages, the state of Gangplank’s rework and how crit damage on ADC items can be tuned. That plus a sweet conceptual kit for Nautilus.

 

Recent News

Challenger-Ahri-Banner

 

 

Single Posts 20 01 Banner

 

 

Tentative changes to Katarina coming soon to the PBE

 

I’ve formatted the changes below:

 

Katarina Final Portrait

  • Base Attack Speed decreased from 0.658 to 0.625
  • Attack Speed-per-level decreased from 2.74% to 2%
  • Sped up Katarina’s auto-attack animation by 46%

 

Bouncing Blades Final IconBouncing Blades [ Q ]

  • Damage on initial hit decreased from 60/85/110/135/160 ( +0.45 AP) to 60/70/80/90/100 ( +0.3 AP)
  • Mark damage increased from 15/30/45/60/75 ( +0.15 AP) to 20/55/90/125/160 ( +0.4 AP)

 

Sinister Steel Final IconSinister Steel [ W ]

  • Damage changed from 40/75/110/145/180 ( +0.25 AP) (+ 0.6 Bonus AD) to 60/75/90/105/120% of Total AD ( + 0.25 AP)

 

Shunpo Final IconShunpo [ E ]

  • Damage removed (live value is 60/85/110/135/160 ( +0.4 AP)
  • Damage reduction increased from 15% at all ranks to 10/15/20/25/30%
  • (Also fixed a bug which caused Shunpo’s damage reduction duration to be 1 second instead of 1.5 seconds)
  • Cooldown increased from 12/10.5/9/7.5/6 seconds to 15 seconds at all ranks

NEW: Now refunds 80% of Shunpo’s cooldown after blinking to champions Katarina hasn’t Shunpo’d to in the last 9 seconds

  • Cooldown refund will trigger on both enemy champions and allied champions
  • The 9-second lockout is removed if Katarina gets a reset via her Passive

NEW: Now resets Katarina’s basic attack timer

 

 

Too many people dodge in Nemesis Draft

[ Note ] Nemesis Draft is a new Featured mode that was released in a recent PBE update.

L4T3NCY Final PortraitWe sure can. 🙂 There are actually already some changes in place to discourage dodgers, but they aren’t testable on the PBE environment, which is why I didn’t detail them above. As many people have brought up dodging in Nemesis Draft though, let’s get into them right now.

 

1) Dramatically increased dodge penalties of up to 2 hours for recurring dodges. We can also change these numbers on the fly once live, and we’ll be keeping an eye on them. As many players here have pointed out, Nemesis Draft is an opt-in experience, so there should be no surprises in champ select.

2) In the spirit of rewarding good behaviour, we also have a special reward icon planned for players who don’t leave or dodge any games of Nemesis Draft throughout the mode’s run. There will be a low minimum game requirement, but the goal is to give players who loved Nemesis Draft a badge of honour to display afterwards. This reward will be delivered after the game mode has ended.

For anyone curious on the detection of AFKs, leaving, etc, this recent LeaverBuster FAQ has all the details.

https://support.riotgames.com/hc/en-us/articles/201752714-LeaverBuster-FAQ

[ Link to Post ]

 

 

Concept Art for Bloodmoon Elise

 

 

Champion Design QA Banner

 

 

QA on Champion Design

Meddler Final PortraitHey all!

Anyone want to talk about LoL, game design, how we make champions etc? Going to be around for a couple of hours and looking forward to chatting with some of you folks.

 

To give you a quick bit of background I’ve been at Riot for about three years now. I’ve previously worked on Ziggs, Varus, Syndra, Lissandra, Elise and Gnar. A lot of my time these days is spent looking at the year ahead, working with other Rioters to figure out what sort of champions we want to make, what our goals are etc.

Edit: Xypherous, from the Systems Team that handles stuff like the Preseason changes, is also going to drop by to chat. If you’ve got questions about that sort of stuff should definitely throw them in too! He also worked on Nautilus, Lulu, Orianna, Fizz and Renekton before that as well, so if you’ve got questions about them he’s the guy to hit up.

Edit 2: Thanks for the chat all, I need to head off and grab food. Will drop back later tonight though and add in a few more replies.

[ Link to Post ]

 

 

What change coming into this season is your favorite

Meddler Final PortraitI really like how dragon’s now an objective that matters throughout the game, that teams plan around and fight over, rather than something that, late game, someone just does on the way past at times.

[ Link to Post ]

 

 

 

Are there Champions you feel shouldnt had been released

Meddler Final PortraitThere aren’t any champions I don’t think should be in the game at all, I think they’ve all got a solid core to them. In some cases though that’s not very well executed on though. Urgot and Yorick for example have cool underlying ideas (undead cyborg war machine and gravedigger with pet ghouls) that aren’t well realized.

Oh, yeah, then there’s Teemo. Teemo should burn.

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Was the idea behind designing Fizzs troll pole E

Xypherous Final PortraitI’m totally responsible for Fizz’s ‘E’ – and the intent was to make a frustrating skill that conveyed that aspect of Fizz’s personality. I think my goal was something like ‘Let’s aim for something that feels like Shaco in terms of trickery/frustration without going too far.’ In retrospect – it’s probably worked too well in a lot of regards with that.

The idea for Fizz’s ‘E’ was primarily to allow him to evade opposing damage without actually being durable – so that every now and then his opponents can choke Fizz and obliterate him and feel good about that.

Fizz was really meant to be a character that felt slippery enough so that you experience a moment of catharsis when you finally catch the jerk and annihilate him.

As to lane functionality, it was meant much more for the ‘lower the poke he takes’ rather than the ‘instantly annihilate you with Q’ that it’s become. In hindsight, I wish there was way more incentive to stay on the pole rather than instantly double-tap to move faster.

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Follow Up

Do youve plans to tweak his E along the lines youve described

Xypherous Final PortraitI don’t work on live balance directly these days, but the incentives to staying on the pole (and perhaps less damage on the double jump part of it) are generally good directions I think. I’d also love to trim Mana costs from his other abilities and shove it even more into the ‘E’ to punish spamming it recklessly like you’ve pointed out.

However, again, don’t work on balancing directly. There’s a bunch of super smart live designers whose job it is to make sure things look okay from a competitive angle.

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Will you change Annie to compensate for the removal of DFG in Patch 52

Meddler Final PortraitWhat we’re currently looking at (note this is experimental, so could well change tomorrow) is slightly lower resistances on Molten Shield, with Tibbers also getting the resistance bonuses as well plus a brief movement speed boost. One of the big goals there, in addition to balance changes, is to make casting Molten Shield a bit more interesting and add a bit of extra depth to how you micro Tibbers.

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What do you think of AD carry itemization currently

Xypherous Final PortraitFor the short term, there’s a wide range of ADC itemization paths depending on the ADC. However, there is little variation on the items that an individual ADC buys.

There isn’t a whole lot of range on a specific ADC for the items they can buy – but at least they’re buying different things (I see 3 or 4 main builds that vary across type – and then there’s Hurricane on Kalista – so there’s variance across ADCs but not in an ADC.)

That’s in an okay spot for now – but in an ideal world lots of things would be different in terms of reactive purchases and such but I think the other classes’ itemization deserve a touch up before we delve back into ADCs.

For an example of more long term stuff – critical strike is eventually going to have to be looked at to prevent AA based carries from forever being the norm, for example – but that exploration will take a while.

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Where do you see crit damage as a mechanic in the future

Xypherous Final Portrait(Warning – the following comment is entirely Pie in the Sky and not going to happen in the near future.)

I’d kind of like to envision a world where every ADC has a special ‘Crit Damage’ skill like:

Vayne – Silver Bolts (Every 3 hits, deal X + Y% of the target’s maximum Health as true damage. Every critical strike does Z% of the target’s maximum Health)

-or-

Varus – Blighted Quiver (Critical Strikes automatically apply full Blight stacks to the target).

That way, every carry would look at crit a little differently – based on their pattern and what they think they could accomplish etc.

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What are your thoughts on Essence Reaver at the moment

Xypherous Final PortraitWe could fork Essence Reaver off Brutalizer – and the item would be immensely more popular and bought more – you’re absolutely right on that.

Unfortunately, making Essence Reaver’s build path and build up good is something that would most likely send a certain class of AD assassins (whose gates are early/mid-game Mana) into somewhat crazy levels. Pantheon/Talon, etc – would get the lion’s share of benefit until ER was nerfed to be suitable for them.

Ultimately, ER will always kind of be bad until Assassin’s have their own itemization and have their inherent power reduced.

The weird part about items is always that we can always make an item good or powerful – but making that item good and powerful on the people we want it on and not cause side effects elsewhere is the tricky bit.

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How has female champion design in League evolved over the years

Meddler Final PortraitSomething we’ve been aiming for is to get a greater variety of appearances/tones for champions of both genders. There were a couple of years there where many of our female champions especially ended up looking pretty similar and we’ve been making an effort to try and avoid that. That’s not to say we won’t continue to make attractive champions, male and female, where appropriate for their character, but that we also want a wide range that includes champs like Kalista and Rek’Sai as well.

I can’t speak with personal experience about the intent around the game’s initial release, that was well before my time at Riot. Certainly there seems to be a lot of support internally for the greater variety we’ve been exploring recently though.

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Why did you design Varus with no escapes other than his ultimate

Meddler Final PortraitThe intent with Varus was to make a champion with strong poke, a lot of utility by ADC standards and reasonable auto attack damage, in exchange for low burst and mobility. Fitting into the gap between Ashe at one end of the immobile spectrum (heaps of utility, lowest ADC damage) and Kog’maw at the other end (heaps of damage and poke).

Been thinking recently we might want to strengthen his poke a bit (possibly by tying his passive into more than just his auto attacks). Haven’t had a chance to bounce any thoughts about that off the live balance team yet though, see what their current thinking is.

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How did Nautiluss development go Any scrapped abilities

Xypherous Final PortraitA ton of moves were scrapped in the making of him – he started out as being very light in CC because he had the hook but… yeah.

Off the top of my head, here’s the things I remember trying:

A punch which knocked back anyone but the primary target (Xin Zhao’s current ult).

Passive X-Ray eyes that could see through walls in a cone.
Cage of Pain, which brought up a giant circular shock/slow ‘fence’ – like a super big wall of pain.
Bullrush, where you got MS and flung anyone you moved through (multiple times, charging bull kind of deal)
Throw – where you impaled someone on the anchor and then flung them and the anchor to a point of your choice
‘Enrage’ when a nearby ally got attacked (yeah…)

I tend to cycle through skills a lot – I’m sure there was more that I can’t remember. I just remember a long phase of Nautilus being ‘A bull who sets up cages that he then chases people in.’

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Follow Up

Meddler Final Portrait“Bullrush, where you got MS and flung anyone you moved through (multiple times, charging bull kind of deal)”

Man, that was a memorable playtest. I recall one team fight near dragon, where Naut ulted and ran back and forth, juggling 3-4 of us in the air for about 5 seconds until we all died. I still wake up screaming occasionally…

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How did you decide Syndra would need her Q for all other spells

Meddler Final PortraitTook a little while to hit upon the Q as the foundation of the kit, though then felt obvious in retrospect since her original concept art featured her spheres so prominently. Once the basic idea of ‘Q generates objects, other spells manipulate them’ came together things were relatively smooth.

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How did you guys come up with the idea of her incredibly bursty ult

Meddler Final PortraitThe intent with her ult was to give her a reliable tool (given her other abilities were all skillshots) and allow her to punish someone caught out of position or diving into her team (theory being that as a non mobile mage she’d have limited target selection). Ended up being a bit more of a ‘burst down a key target after stunning them’ ability than originally intended. It’s counterplay’s a bit lower than I’d like in that regard, though having said that champs do often need tools like that if they’re to compete with other highly mobile options.

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How separate are the Systems team and Balance team

Xypherous Final PortraitThey’re two different teams. We both have a strong focus on the state of the live game but systems tends to take a longer view on game flow and game health while Balance tends to look at the immediate things affecting champions.

For example, systems might think about whether or not we want more or less snowballing in the game and adjust things like jungle gold or laner experience to accommodate while Live might look at a specific champion and whether or not he should be changed in the upcoming patch because he’s too snowbally.

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What kind of qualifications resume do you look for in the field

Meddler Final PortraitSome of the most useful skills:

  • Analytical abiliity
  • Communication skills (both written and verbal)
  • Demonstrated ability to drive on/own projects
  • Understanding of both LoL and other competitive multiplayer games

That stuff can be hard to demonstrate on a Resume sometimes, past work/study, pet projects, gaming background, written design tests etc come together to give a fairly good initial read on applicants though.

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Any news on a Gangplank rework

Meddler Final PortraitBit early to say much alas. We had a crack at a GP rework last year that had some interesting stuff in it, but didn’t quite hit the mark so didn’t get shipped (or talked about after a while, our bad, we should have mentioned it was a project that had been put on hold). We’re going to give him another look this year, wouldn’t expect anything for a while though, a number of other reworks will come out beforehand that are further along already.

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If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

Free Champion Rotation January 20 Banner

The following Champions will be free-to-play until January 20th:


Annie Final Portrait

Braum Final Portrait

Graves Final Portrait

Irelia Final Portrait

Katarina Final Portrait

Kog'Maw Final Portrait

Shyvana Final Portrait

Soraka Final Portrait

Trundle Final Portrait

Warwick Final Portrait



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.


 

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Summary

On forums, ricklessabandon gave context for the recent PBE nerfs to Katarina. IronStylus answered some questions about the anticipated visual updates for Lux, Taric, Poppy and Swain. Lastly, Stashu continued the discussion on Cassiopeia’s passive and the problems with balancing it.

 

Recent News

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[ Note ] The following PBE changes are being discussed here. You can find the full update here.


Katarina Final Portrait

Death Lotus New IconDeath Lotus [ R ]

  • Cooldown increased from 60/52.5/45 seconds to 90/60/45
  • Base damage decreased from 400/575/750 to 350/550/750

 


Whats with the Katarina nerfs

Ricklessabandon New Portraiti wanted to pop into this thread to briefly talk about the katarina changes. i work on the live gameplay team and i’m owning her changes, so if you have any follow-up questions after this just let me know~

addressing the topic at hand, katarina’s nerfs have nothing to do with maps or game modes other than classic 5v5 on summoner’s rift—i cannot stress enough that we’d never use fgm data to influence balance changes—her changes have to do with her rise in power due to environmental changes (i.e., shifts in the meta) and some very relevant changes in the upcoming preseason patch. regarding the former, marksmen tend to spike in power earlier than they did earlier this season, which has both encouraged earlier team fighting (and champions that ‘turn on’ early for those fights) as well as roaming bot to get your duo going earlier. regarding the latter, changes to base stats and what we anticipate will be an increased focus on roaming and early team fighting/skirmishing (likely on the bottom half of the map) will be particularly relevant.

katarina loves all of this, and has been working hard toward ‘perma-ban’ status in various regions and divisions. given all the data we have, as well as some conservative predictions of how the preseason changes will affect the game, we’ve decided to implement the nerfs that should be testing on the pbe right now.

again, if you have any follow-up questions feel free to ask!

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Is Katarina being nerfed because of Hexakill

L4T3NCY New PortraitJust to clarify, FGMs have zero impact on champion balance changes, and we wouldn’t want them to. This is one of the advantages of FGMs being temporary. If there are balance changes coming to Katarina, it was for different reasons. I’m sure the guys on that team will speak to their direction of thinking at some point.

Also, as mentioned in the original post, Katarina didn’t actually do that well in Hexakill: TT. ^_-

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Compensation for Kata nerfs and state of Fizz

Ricklessabandon New Portraitthe katarina changes won’t come with any ‘compensation’ alongside them. it’d be nice to find time to do more work on her at some point in the future though.

re: fizz, we’re not entirely sure how the preseason changes will affect him at the end of the day—there are some things that indirectly buff him as well as nerf him—ultimately we don’t have conclusive data suggesting we take preemptive actions for him. a lot of champions are in the same boat, to be honest. kat was one of the exceptions in which we felt we had several signs pointing to making a change in the 4.20 patch.

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Visual Updates Banner

IronStylus stopped by the forums to comment on a lot of often-requested visual updates.

 


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Themes for Poppys upcoming rework

IronStylus:

She’s got to be that champ that you dread trading melee with when you go in to CS because she’s a beefy lady with a big-ass blacksmiths hammer and HER CONVICTIONS WILL NOT FALTER . Whatever you dish out she will be able to take. To draw a parallel she should come off concept wise as the lady-yordle equivalent of Garen, minus the patriotism and military position.

I feel you there.

You can swap around Home-Gurls skills as much as balance dictates but the whole theme of being a pint-sized diplomat

This is where you lose me.

Diplomat?

I realize that’s a current thing. But what does that mean and how does it translate into any meaningful theme for Poppy at a high level?

Things I get the feels for when I thin of Poppy:

  • Big power, small package. Whether she’s the runt of the litter, the outcast, whatever, she’s tiny and packs a punch. Contrast, love that shit.
  • Conviction and loyalty. Maybe she’s part of the home guard, maybe she’s her own little one-yordle army. Either way, she has her allegiance and it’s like an oath that binds her.
  • Serious. Unlike a lot of yordles, Poppy is probably the least goofy or silly. Maybe she’s even stoic. Either way she’s not a big-brain like Heimer, nor is she a crazed bomber like Ziggs. She’s got grit and isn’t down with the nonsense.

Big character reference for me, though not in terms of actual scale 😛 – 

Let me know if I’m off the mark with that.

Diplomat though..

Yes, I realize that it’s something in the current iteration of her story. But what does that mean at a high level? A diplomat is a career, it isn’t an identifying characteristic of a person’s core. You could be an honest, peace loving diplomat. You could be a sneaky, covert ops “diplomat”. You could have good, bad or neutral agendas. Either way, this is the least compelling term that currently shows up in the lexicon. I would argue that it’s completely arbitrary, and is only compelling on an extremely granular level. Not something I’d build a character off of.

That said, I’m open to ideas. I’m more interested what players feel viscerally when they play or want to play Poppy. What makes her compelling at her core? What makes her speak to the pint-sized terror in all of us? What makes us root for the underdog? What allows us to feel what drives her?

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Poppys new voice-over

IronStylus Final PortraitWarning: 100% chance of her VO changing. This is a complete Visual & Gameplay Update. Just sayin’.

I think dedicated, hard working, and loyal are all apt descriptors. I’m in agreement, about yordle emphasis but, hey, currently she’s a potato. So I can guarantee she’s gunna get “yordlified”.

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Is a new voice actor planned

IronStylus Final PortraitCurrently we don’t even have lines. She’s still in pre-production and kit ideation. We’re mostly dealing with foundational pillars of her character at the moment. But as we’ve talked internally, I think the serious tone, and yes, I think “gruff” is a good term, will most likely be something we pursue.

I mean.. unless we make Lollipoppy into the base..

Then only the heart of darkness itself would serve as VO.

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Whatll you be changing about her model

IronStylus Final PortraitBy yordlify I mean give her proper anatomy to make it evident she comes from said race of yordles.

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Wheres Tarics Visual Update

IronStylus Final PortraitWorking on it. Collected a shit-ton of info from the community.

He’s really complex. You have no idea how many different opinions on him exist since there’s literally nothing tangible for people to latch onto in his base form and it all becomes what psychological manifestations individuals project upon him. That’s an interesting place to be.

We’re still in early ideation for him but have probably two decent directions. I’ve taken a lot of notes from the community and continue to have some really in-depth discussions with people internally. My hope is to get a concept locked down in the early months of 2015, but we’ll see.

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I assume youll focus on the serious knight theme of Taric

IronStylus Final PortraitYou’re not far from the truth. It’s been an interesting discussion. Though “serious” probably isn’t a term I’d use in terms of our goals for him. I think “noble” or “genuine” is more on target. But yeah. Personally I’d like to stay away from flamboyancy. I would like to walk the fine line between beauty and over-the-top.

That’s my personal feels at least. We’ll see how it pans out.

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What visual changes does Lux need

IronStylus Final PortraitI would argue her animations are actually ok, though could use some love. Usable though. If anything we might be able to do a Renekton-level MTU on her if we put our heads to it. That said I want her to fit into Demacia heavily. Right now the whole skin-tight body suit with boob-plate isn’t doing it for the team, and we have the opportunity to make her something that still sweet, charming, really lovely, but smarten up the design a bit. Make her feel like she’s garbed up in Demacian fashion for the nobility-level, light-hearted battle mage that she is.

I have some iterations lying around that we might put into pre-production. She’s in a bucket of champions which we consider “high value”, in that they might not need huge overhauls and the rigs are mostly healthy.

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Isnt Luxs apparel already Demacia

IronStylus Final PortraitNot screams Demacia as in military garb, but something evocative of Demacian motifs, worked into something that’s elegant and classy but has a bit of flared armor-like elements. In this case, I am NOT for adding armor in terms of bulk, and I wouldn’t want to see just like.. girl-Garen or something weird like that. I squint my eyes and to me Lux reads as a super-positive color guard teenager. That’s gotta stay I feel.

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Will Lux get a new skin soon

IronStylus Final PortraitThing is I honestly don’t have much to say on the matter. My guess is that she’d get a skin sooner than later, but I’m not sure what sort of tier that skin would be at. I was just exiting the Skins team as that was going on and I’ve become much less in sync with their plans.

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Will Swain get a visual update

IronStylus Final PortraitHe’s not up for a total VU for a long time, most likely. Personally, and you can ask The Bravo Ray about this (biggest Swain fan NA), he wanted that skin to almost be a replacement for the base, which I think it achieves. That said, Swain needs a re-imagining. We’ve been toying with some stuff, (mainly The Bravo Ray has been.. because.. Swain..) but nothing official has been put into pre-production.


 

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Why cant you just remove cassiopeais

[ Note ] For the original discussion on Cassiopeia’s balance direction, check here. You can find its continuation here.

STASHU New PortraitOf course we could remove the passive. I haven’t answered those questions so directly, but I’ve been explaining why the passive is there in the first place, and why I don’t think its working as intended. This thread has been particularly fruitful because many people are contributing their ideas of how to make the passive actually contribute add to the champion what it was to supposed to and overall just be more exciting.

If even after all this ideation and experimentation the passive still proves to be a dud, we would can it. It’s true some people really don’t like it, but I think that’s exacerbated by a general distaste for the rework, how ive been poorly engaged with the community, and Cassiopeia’s overall weak state. So im trying to solve all those problems first and isolate the passive as the only variable, while simultaneously trying to improve it.

But yes, while we have high hopes yet, we won’t keep something in the game thats universally hated.

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Follow Up

Can you make her poison damage tick more often

STASHU New PortraitYeah the micro dot thing might actually work for her. I was experimenting on Darius a while back and tried that on him and really liked it. I think I’ll have to test that out.

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Will there be any preseason changes to Fiddlesticks

Ricklessabandon New Portraithe’s on our radar for sure, but we don’t currently have anything planned for fiddlesticks in the 4.20 patch.

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If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.