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PBE Round-up: Patch 6.7

April 3rd, 2016

 

PBE Roundup 67 bANNER

Patch 6.7 will be out in the early hours of April 6th, assuming there are no delays. Here are its contents:

 

Balance

Store Content

Miscellaneous

 

 

Champion Changes

 

Aurelion Sol Final Portrait

 

Nerf BoxStarsurgeStarsurge [ Q ]

  • Stun duration decreased from 1.0/1.25/1.5/1.75/2 seconds to 1.1/1.2/1.3/1.4/1.5.

 

 

Nerf BoxVoice_of_LightVoice of Light [ R ]

  • Slow duration changed from 4 seconds (decaying-over-time) to 2 seconds (non-decaying);
  • Slow strength decreased from 60/70/80% to 40/50/60%.

 

 

Corki Final Portrait

 

Nerf BoxHextech Shrapnel Shells Final IconHextech Munitions [ Passive ]

  • Auto attacks no longer deal 10% bonus damage.

 

 

 

Irelia Final Portrait

 

Buff BoxBladesurgeBladesurge [ Q ]

  • AD ratio increased from 1.0 to 1.2;
  • Mana cost decreased from 60/65/70/75/80 to 50/55/60/65/70.

 

 

Jhin Final Portrait

 

Nerf BoxDancing Grenade Final IconDancing Grenade [ Q ]

  • Base Damage decreased from 60/85/110/135/160 to 50/75/100/125/150;
  • Mana Cost increased from 30/35/40/45/50 to 40/45/50/55/60.

 

Buff BoxCaptive Audience Final IconCaptive Audience [ E ]

  • Mana Cost decreased from 40/45/50/55/60 to 30/35/40/45/50.

 

 

 

Kindred Final Portrait

 

Nerf BoxLambs Respite Final IconLamb’s Respite [ R ]

  • Will now only be castable on Kindred, not on other allies (clicking the spell now self-casts it on Kindred).

 

 

Lux Final Portrait

 

Quality of Life Box FinalPrismatic Barrier Final IconPrismatic Barrier [ W ]

  • The projectile will now travel slower away from Lux and faster when it returns [source].

 

 


Nidalee Final Champion Portrait

 

Change BoxPounce Final IconPounce [ Cougar W ] 

  • Base damage changed from 65/110/155/200 to 60/110/160/210.

 

 

 

Poppy Final Portrait

 

Nerf BoxIron Ambassador Final IconIron Ambassador [ Passive ]

  • Bonus auto-attack range decreased from 400 to 300.

 

 

Buff BoxHammer Shock Final IconHammer Shock [ Q ]

    • Base Damage changed from 40/60/80/100/120  [+6% of Max HP] to 35/55/75/95/115 [+7% of Max HP].

 

Nerf BoxHeroic Charge Final IconHeroic Charge [ E ]

  • Range decreased from 525 to 425.

 

 

 

Rammus Final Portrait

 

Nerf BoxTremors Final IconTremors [ R ]

  • Cooldown increased from 60 seconds at all ranks to 100/80/60.

 

 

 

Soraka Final Portrait

 

Nerf BoxStarcall Final IconStarcall [ Q ]

  • Mana cost increased from 40 at all ranks to 40/45/50/55/60.

 

 

Nerf BoxAstral Infusion Final IconAstral Infusion [ W ]

  • Mana Cost increased from 40/45/50/55/60 to 50/55/60/65/70.

 

 

 

Udyr Final Portrait

General

  • Base Health-per-second decreased from 1.75 to 1.2.

 

Nerf BoxPhoenix Stance Final IconPhoenix Stance [ R ]

  • Base damage-per-second decreased from 15/25/35/45/55 to 10/20/30/40/50;
  • Magic damage on third-hit proc decreased from 40/75/110/145/180 to 25/60/95/130/165.

 

 

Zed Final Portrait

 

Nerf BoxLiving Shadow Final IconLiving Shadow [ W ]

  • Passive Bonus AD boost decreased from 5/10/15/20/25% to 4/8/12/16/20%;
  • Cooldown increased from 18/17/16/15/14 seconds to 22/20/18/16/14.

 

 

Item Changes

 

Quality of Life Box FinalDead Mans Plate Final IconDead Man’s Plate

  • Tooltip updated to reflect that blinds and silences don’t cause the passive stacks to decay.

 

 

Nerf BoxMaw of Malmortius Final IconMaw of Malmortius

  • Magic Resist decreased from 50 to 40.
  • Lifegrip passive no longer grants 25% Attack Speed until you exit combat.

 

 

MASTERY CHANGES Banner

 

Nerf BoxWarlords Bloodlust Final IconWarlord’s Bloodlust

  • Lifesteal effectiveness for ranged Champions against minions decreased from 50% to 25%.

 

 

 

MECHA ZERO SION Banner

Mecha Zero Sion is a legendary skin will be available in store for 1820 RP.

 

Sion_Splash_5

 

MODEL AND EMOTES Banner

Mecha Sion Model 1 Mecha Sion Model 2

Mecha Sion Model 3 Mecha Sion Model 4

Mecha Sion Model 5 Mecha Sion Model 6

Mecha Sion Model 7 Mecha Sion Model 8

 

ALL SPELLS

 

Recall Banner

Mecha Sion Recall 1 Mecha Sion Recall 2

 

HOMEGUARD MOVE ANIMATION Banner

 

GLORY IN DEATH PASSIVE

Mecha Sion Passive 1

 

DECIMATING SMASH Q

Mecha Sion Q 1 Mecha Sion Q 2

Mecha Sion Q 3 \

 

SOUL FURNACE W

Mecha Sion W 1 Mecha Sion W 2

Mecha Sion W 3 Mecha Sion W 5

Mecha Sion W 4

 

ROAR OF THE SLAYER E

Mecha Sion E 1 Mecha Sion E 2 (1)

 

UNSTOPPABLE ONSLAUGHT R

 

Here’s his new voice-over (video by SkinSpotlights):

 

Here’s login theme for Mecha Zero Sion by frostyNinja:

 

And here’s the music from the login screen:

 

Here’s the still image from the animation:

cs_bg_champions (2)

 

 

PROGRAM LISSANDRA Banner

Program Lissandra features a robot VO filter and will be available in store for 1350 RP.

 

Lissandra_Splash_3

 

MODEL Banner

Program Lissandra Model 1 Program Lissandra Model 2

 

ALL SPELLS

 

Recall Banner

Program Lissandra Recall 1 Program Lissandra Recall 2

Program Lissandra Recall 3 Program Lissandra Recall 4

 

BASIC ATTACK ANIMATION Banner

Program Lissandra Basic Attack 1

 

ICE SHARD Q

Program Lissandra Q 1 Program Lissandra Q 2

 

RING OF FROST W

Program Lissandra W 2 Program Lissandra W 1

 

GLACIAL PATH E

Program Lissandra E 1 Program Lissandra E 2

Program Lissandra E 3 Program Lissandra E 4

 

FROZEN TOMB R

Program Lissandra R 1 Program Lissandra R 3

Program Lissandra R 4 Program Lissandra R 5

 

 

PROGRAM SORAKA Banner

Program Soraka features a robot VO filter and will be available in store for 1350 RP.

 

Soraka_Splash_6 Soraka_6

 

MODEL Banner

Program Soraka Model 1 Program Soraka Model 2

 

ALL SPELLS

 

 

Recall Banner

Program Soraka Recall 1 Program Soraka Recall 2

 

BASIC ATTACK ANIMATION Banner

Program Soraka Basic Attack 1

 

SALVATION PASSIVE

Program Soraka Passive 1

 

STARCALL Q

Program Soraka Q 1 Program Soraka Q 2

Program Soraka Q 3

 

ASTRAL INFUSION W

Program Soraka W 1 Program Soraka W 2

 

EQUINOX E

Program Soraka E 1 Program Soraka E 2

Program Soraka E 3 Program Soraka E 4

 

WISH R

Program Soraka R 1 Program Soraka R 2

 

 

MECHA ZERO WARD Banner

The Mecha Zero Ward skin will be available in store for 640 RP.

 

 

New Summoner Icons

 

Four new Mecha-style icons will be in store soon. No idea how to get them yet, but you’ll most likely have to transform your money into RP:

profileIcon1135 profileIcon1132 profileIcon1133 profileIcon1134

 

New icons for the teams participating in the MSI tournament will be released shortly after Patch 6.7. As always, they’ll likely be in store for 250 RP and a portion of the proceeds will go to the respective teams.

profileIcon1117 profileIcon1119 profileIcon1120 profileIcon1121 profileIcon1122 profileIcon1123 profileIcon1124

profileIcon1125 profileIcon1126 profileIcon1127 profileIcon1128 profileIcon1129 profileIcon1130

 

 

MISCELLANEOUS Banner

There is now an MSI logo in the middle of Summoner’s Rift:

 

MSI Logo

 

Global Splash Update Incoming

Riot JxE Final PortraitHey folks,

As many of you (especially fans of the Chinese LoL scene) may know, some of our older skin and champion splash arts are different across the world. This is a big deal – splash art is one of most important tools we have for conveying a champion’s fantasy and personality in League. We want players to have a global, unified experience – it’s confusing when (ex.) Taric or Goth Annie have vastly divergent representations of their power and feel depending on which region you play League in.

Splashes are used everywhere: from champ select to the loading screen, portrait icons, the store, and more recently Hextech Crafting. With that in mind, we’ll be updating a large number of our older splash arts to unify them across all regions. You should be seeing the first batch in today’s PBE (and onward throughout the patch 6.7 PBE cycle), with another batch coming later in patch 6.8!

Edit: Thanks for the feedback everyone. We won’t be making any reverts or changes during this round, but this feedback will help our splash artists prioritize what to upgrade when they get the chance. I mentioned this in a comment, the benefit of making these changes is to eliminate a pipeline that has been causing us internal pain. We know some of these aren’t as nice and the art style is off, but choosing one splash or the other was the fastest way to kill this pipeline. We want to focus on new content and features, not firefighting and changes like this help us do that.

[ Link to Post ]

 

Here’s a tweet to explain the change:

 

And here are all the splash arts from today’s patch that have received changes:

 

Ahri

Ahri 1 Ahri 2

 

Akali

Akali 1 Akali 2

Akali 3

 

Alistar

Alistar 1

 

Amumu

Amumu 1 Amumu 2

Amumu 3 Amumu 4

 

Annie

Annie 1 Annie 2

 

Blitzcrank

Blitzcrank 1

 

Caitlyn

Caitlyn 1 Caitlyn 2

 

Cho’Gath

Chogath 1

 

Corki

Corki 1

 

Dr. Mundo

Dr Mundo 1

 

Evelynn

Evelynn 1 Evelynn 2

 

Fiddlesticks

Fiddlesticks 1

 

Garen

Garen 1 Garen 2

 

Gragas

Gragas_Splash_2

 

Hecarim

Hecarim 1

 

Irelia

Irelia 1 Irelia 2

 

Janna

Janna 1 Janna_Splash_2

 

Jarvan IV

JarvanIV_Splash_3

 

Jax

Jax_splash_6

 

Karma

Karma 1 Karma 2

 

Karthus

Karthus 1 Karthus 2

Karthus 3 Karthus 4

 

Kayle

Kayle_Splash_3

 

Kennen

Kennen_Splash_2

 

Kog’Maw

KogMaw_Splash_5

 

LeBlanc

Leblanc_Splash_1

 

Lee Sin

Lee Sin 1 LeeSin_Splash_2

 

Master  Yi

Master Yi 1 Master Yi 2

Master Yi 3

 

Miss Fortune

Master Yi 4 Miss Fortune 1

Miss Fortune 2 MissFortune_Splash_2

 

Mordekaiser

Mordekaiser 1

 

Morgana

Morgana 1 Morgana 2

 

Nocturne

Nocturne 1

 

Nunu

Nunu_Splash_1 Nunu_Splash_2

Nunu_Splash_4

 

Rammus

Rammus_Splash_3 Rammus_Splash_4

 

Wukong

Wukong 1 Wukong 2

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

Balance

  • Champion Changes

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

PBE Reference Banner 23 03

Check out Mecha Zero Sion, Program Lissandra & Program Soraka!

 


Champion Changes

 

Aurelion Sol Final Portrait


Nerf BoxStarsurgeStarsurge [ Q ]

  • Stun duration decreased from 1.0/1.25/1.5/1.75/2 seconds to 1.1/1.2/1.3/1.4/1.5.

 


Nerf BoxVoice_of_LightVoice of Light [ R ]

  • Slow duration changed from 4 seconds (decaying-over-time) to 2 seconds (non-decaying);
  • Slow strength decreased from 60/70/80% to 40/50/60%.

 


Kindred Final Portrait

 

Revert BoxDance of Arrows [ Q ]Dance of Arrows Final Icon

  • Damage changed from 50/80/110/140/170 [+0.4 Total AD] to 60/90/120/150/180 [+0.2 Total AD] (revert on the change in this PBE update).

 

 

Nidalee Final Champion Portrait

 

Change BoxPounce Final IconPounce [ Cougar W ] 

  • Base damage changed from 65/110/155/200 to 60/110/160/210.

 

 

 

Poppy Final Portrait


Change BoxHammer Shock Final IconHammer Shock [ Q ]

  • Base Damage changed from 40/60/80/100/120  [+6% of Max HP] to 35/55/75/95/115 [+7% of Max HP].


 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

PBE Round-up: Patch 6.2

January 22nd, 2016

 

PBE Round up 62 Banner

Patch 6.2 will hit live in the early hours of January 27th, assuming there are no delays. Here are its contents:

 

New Champion

Shen Rework

Balance

Store Content

Client

Miscellaneous

 

[ Note ] Radiant Wukong, Lunar Wraith Caitlyn & Morgana, the Rising Ward Dawn Skin and the four Lunar Revel Summoner Icons will be coming with this patch. You can find previews of them all HERE.

 

 

JHIN THE VIRTUOSO

Jhin will be available for 7800 IP/975 RP on release. After a week his price will drop down to 6300 IP.  He’ll also be available for RP in a bundle with his release skin – High Noon Jhin.

 

jhin-reveal-redirect-banner Jhin_0 (2)

Jhin_Square_0 (1)

 

MODEL EMOTES

Jhin Model 1 Jhin Model 2


ALL SPELLS

 

Recall Banner

Jhin Recall 1 Jhin Recall 2

 

Jhin Final Portrait

General

  • Health: 540 [ +85 per level ]
  • Mana: 300 [ +35 per level ]
  • Auto-Attack Range: 550
  • Attack Damage: 53 [ +4 per level ]
  • Base Movement Speed: 325
  • Armor: 20 [ +3.5 per level ]
  • Magic Resist: 30 [+0 per level ]
  • HP-per-second: 1.1 [ +0.1 per level ]
  • Mana-per-second: 1.2 [ +0.16 per level ]

 

WHISPER PASSIVE

Whisper Final IconDeath in Four Acts: Jhin’s gun – Whisper – chambers four shots, which he fires at a fixed Attack Speed of 0.63 [+~3% per level]. The last bullet always crits and deals an additional 15-25% of the target’s missing Health as bonus physical damage. After firing the four shots, Jhin will pause to reload for ~2 seconds.

Every Moment Matters: Jhin’s crits deal 25% less damage, but grant him 10% [+0.4 of Bonus Attack Speed] Movement Speed which decays over 2 seconds. Also, Jhin’s Attack Damage is increased by ( 2-40 [scales with level] [+0.4 of Crit Chance] [+0.25 of Bonus Attack Speed] of Total AD ).

 

Jhin Passive 1 Jhin Passive 3

Jhin Passive 2 Jhin Passive 4

 

DANCING GRENADE Q

Cooldown: 7/6.5/6/5.5/5 seconds || Mana Cost: 30/35/40/45/50 || Range: 600

Dancing Grenade Final IconJhin throws a cannister at a nearby targeted enemy, dealing 60/85/110/135/160 [+0.3/0.35/0.4/0.45/0.5 of Total AD] [+0.6 AP] physical damage. After landing, the cannister bounces up to four times on other nearby enemies. Killing an enemy with Dancing Grenade causes the following bounces to deal 35% extra damage, up to a maximum of 140% increased damage.

 

Jhin Q 1 Jhin Q 2

 

DEADLY FLOURISH W

Cooldown: 14 seconds at all ranks || Mana Cost: 50/60/70/80/90 || Range: 2500

Deadly Flourish Final IconPassive: Enemy champions that have been struck by Jhin’s basic attacks, Captive Audience, or any allied damage are marked for 4 seconds.

Active: Jhin fires a massively long range shot that goes through minions and deals 50/85/120/155/190 [+0.7 of Total AD] to the first enemy Champion hit (deals 65% damage to minions and neutral monsters). If the enemy Champion has already been marked, Deadly Flourish will additionally root them for 0.75/1/1.25/1.50/1.75 seconds and Jhin will gain the bonus Movement Speed from his fourth-hit crit.

 

Jhin W 1 Jhin W 2

 

CAPTIVE AUDIENCE E

Cooldown: 2 seconds at all ranks || Cost: 40/45/50/55/60 Mana + 1 Charge

Range: 260 || Recharge Cooldown: 28/27/26/25/24 seconds || Maximum Charges: 2

Captive Audience Final IconBeauty in Death – Killing blows on Champions spawn a Lotus Trap which briefly provides vision of the area before exploding.

Jhin places a Lotus trap on the ground that turns invisible after arming. Enemy champions that walk over the trap trigger it, revealing them for 4 seconds and marking them with Deadly Flourish and creating a large slowing zone that slows for 35%. After 2 seconds, the trap detonates, dealing 20/80/140/200/260 [+1.2 of Total AD] [+1.0 of AP] to enemy Champions (minions and neutral monsters are dealt 65% damage).

 

Jhin E 1 Jhin E 2

 

CURTAIN CALL R

Cooldown: 120/105/90 seconds || Mana Cost: 50/60/70/80/90 || Range: A lot

Curtain Call Final IconJhin fully assembles his weapon before taking aim in a target direction, revealing all marked targets in a huge area. He can then fire four rounds that stop at the first enemy champion struck, slowing them and dealing 50/125/200 [+0.25 of Total AD] physical damage, increased by 2% for every 1% of missing HP on the target hit. The fourth shot crits for double damage.

If Curtain Call is canceled, it has its cooldown lowered by 10% for every unfired shot, up to a 40% CDR if no shots have been fired.

 

Jhin R 1 Jhin R 2

 

Here’s Jhin’s Champion Select quote:

 

And his login animation by frostyNinja:

 

 

SHEN REWORK

Shen’s rework features a brand new passive, Q and W, tweaked values on E and R and a visual update, including new splash arts for all his skins:

 

Shen_Splash_0 Shen_0 (1)

Shen_Square_0

 

Shen Final Portrait

General

  • Health: 540 [ +73 per level ]
  • Energy: 400
  • Auto-Attack Range: 125
  • Attack Damage: 60 [ +3 per level ]
  • Base Movement Speed: 340
  • Armor: 25 [ +2.6 per level ]
  • Magic Resist: 32 [ +1.25 per level ]
  • HP-per-second: 2 [ +0.15 per level ]

 

MODEL Banner

Shen Model 1 Shen Model 2

 

AUTO ATTACKS Q AND W

 

KI BARRIER PASSIVE

Ki Barrier Final IconAfter casting a spell, Shen gains a shield that absorbs 52-120 [+14% of Bonus HP] damage for 2.5 seconds on a 10-second cooldown. Spells that successfully affect a Champion, be it ally or enemy, reduce that cooldown by 4-7.5 seconds [scales down with level].

Additionally, Shen gains a spirit sword that’s leashed to him. Shen can control the sword with his spells.

 

Shen Passive 1 Shen Passive 2

 

TWILIGHT ASSAULT Q

Energy Cost: 140/130/120/110/100 || Cooldown: 8/7.25/6.5/5.75/5 seconds

Twilight Assault Final Icon

Shen recalls and draws his spirit sword, slowing enemies hit by 35% if they move away from Shen in the next 2 seconds. Additionally, Shen’s next 3 basic attacks deal 3/3.5/4/4.5/5% [+0.015 AP] % of enemy’s Max HP as bonus magic damage.

Hitting an enemy Champion with the sword increases the damage to 5/5.5/6/6.5/7% [+0.02 AP] % of Max HP and also grants Shen 50% Attack Speed for those 3 attacks.

Minions and monters take 30/50/70/90/110 additional damage per empowered attack.

 

Shen Q 1

 

SPIRITS REFUGE W

Energy Cost: 40 at all ranks || Cooldown: 18/16.5/15/13.5/11 seconds

Spirits Refuge Final Icon

Shen’s spirit sword creates a field for 1.75 seconds, blocking all basic attacks that would hit Shen or allies inside of it. If there are no allied Champions inside the field, the spell will activate with a 2-second delay.

 

 

Shen W 1 Shen W 2

 

SHADOW DASH E

Energy Cost: 180 at all ranks || Cooldown: 18/16/14/12/10 seconds

Shadow Dash Final IconPassive: Shen recovers 30-40 energy whenever he deals damage with Twilight Assault [ Q ] or Shadow Dash [ E ].

Active: Shen dashes in a direction, dealing 50 [+12% of Bonus HP] physical damage to enemy Champions in his path and taunting them for 1.5 seconds.

 

STAND UNITED R

Energy Cost: 0 at all ranks || Cooldown: 180/150/120 seconds

Stand United Final IconShen channels for 3 seconds as he prepares to teleport to an allied champion anywhere on the map. As he channels, he grants his target a shield that absorbs 250/550/850 [+1.3 AP] damage for 5 seconds. Once Shen arrives, he brings his spirit sword with him.

 

 

BLOOD MOON SHEN Banner

Shen_Splash_4 Shen_4

Blood Moon Shen Model 1 Blood Moon Shen Model 2

 

FROZEN SHEN Banner

Shen_Splash_1 Shen_1

 

SURGEON SHEN Banner

Shen_Splash_3 Shen_3

Surgeon Shen Model 1 Surgeon Shen Model 2

 

TPA SHEN Banner

TPA Shen Model 1 TPA Shen Model 2

 

WARLORD SHEN Banner

Shen_Splash_5 Shen_5

Warlord Shen Model 1 Warlord Shen Model 2

 

YELLOW JACKET SHEN

Shen_Splash_2 Shen_2

Yellow Jacket Shen Model 1 Yellow Jacket Shen Model 2

 

Shen’s also received updated in-client lore to complement his rework:

 

”The Eye is blind to fear, to hate, to love, to all things that would sway equilibrium.”

Leader of a secret clan of mystic warriors, Shen serves as the Eye of Twilight, entrusted to enforce equilibrium in the world. Longing to remain free from the confusion of emotion, prejudice, or ego, Shen continually struggles, spirit blade in hand, to walk the unseen path of dispassionate judgment.

 

 

Champion Changes

Cassiopeia Final Portrait

 

Quality of Life Box FinalTwin Fang Final IconTwin Fang [ E ]

  • Casting the spell will no longer cancel Move or Attack orders.

 

 

 

Dr-Mundo-Final-Portrait (1)

 

Nerf BoxMasochism Final IconMasochism [ E ]

  • Bonus AD decreased from 40/55/70/85/100 [+0.4/0.55/0.7/0.85/1 per 1% Missing HP] to 20/40/60/80/100 [+0.2/0.4/0.6/0.8/1 per 1% Missing HP]

 

Nerf BoxSadism Final IconSadism [ R ]

  • Cooldown increased from 75 seconds at all ranks to 100/85/70.

 

 

 

Elise-Final-Portrait1 (1)

General

  • Base Movement Speed in Human Form decreased from 330 to 325;
  • Base Movement Speed in Spider Form decreased from 355 to 350 (same change for spiderlings).

 

Nerf BoxVolatile Spiderling Final IconVolatile Spiderling [ W ]

  • Base Damage decreased from 75/125/175/225/275 to 60/110/160/210/260.

 

 

 

Gangplank-Final-Champion-Portrait1 (2) (1)

 

Nerf BoxCannon Barrage Final IconCannon Barrage [ R ]

  • Cooldown increased from 140/130/120 seconds to 160/150/140.

 

 

 

Karma-Final-Portrait (1)

 

Buff BoxFocused Resolve Final IconFocused Resolve [ W ]

  • Mana Cost decreased from 70/75/80/85/90 to 50/55/60/65/70.

 

 

 

Kindred-Final-Portrait (1)

 

Nerf BoxDance of Arrows Final IconDance of Arrows [ Q ]

  • Mana Cost increased from 30 at all ranks to 35.

 

 

Nerf BoxMounting Dread Final IconMounting Dread [ E ]

  • Base damage decreased from 80/110/140/170/200 to 60/90/120/150/180.

 

 

 

Nunu-Final-Portrait1 (1)

 

Change BoxIce Blast Final IconIce Blast [ E ]

  • Damage decreased from 85/130/175/225/275 [+1.0 AP] to 80/120/160/200/240 [+0.9 AP];
  • Slow strength increased from 20/30/40/50/60% to 40/45/50/55/60%;
  • Attack Speed and Slow debuff duration decreased from 3 seconds to 2;
  • Mana cost decreased from 75/85/95/105/115 to 70/75/80/85/90;
  • Cooldown decreased from 6 seconds at all ranks to 6/5.5/5/4.5/4.

 

 

Rengar-Final-Portrait (1)

 

Unseen_PredatorUnseen Predator [ Passive ]

  • When Rengar dashes, he will now land a small distance away from his target.

 

[ Context ] This is to prevent the mid-air Bola cast when on top of an enemy Champion.

 

Change BoxEmpowered_SavageryEmpowered Savagery [ 5-Ferocity Q ]

  • Total AD ratio decreased from 1.5 to 1.3;
  • Bonus Attack Speed and Attack Damage increased from 10% to 20%.

 

Nerf BoxBola_StrikeBola Strike [ E ]

While Rengar is dashing, Bola Strike will have a small cast delay.

 

 

Change BoxThrill_of_the_HuntThrill of the Hunt [ R ]

  • Range for exclamation mark to appear increased from 1250 to 1450;
  • When stealthed, Rengar will gain the Movement Speed buff, regardless of whether he’s moving toward an enemy Champion.

 

 

Tahm-Kench-Final-Portrait2 (1)

 

Nerf BoxAn Acquired Taste Final IconAn Acquired Taste [ Passive ]

  • Stacks now remain on the target for 5 seconds, decreased from 7.

 

 

Nerf BoxAbyssal Voyage Final IconAbyssal Voyage [ R ]

  • Ratio on passive decreased from 4/6/8% of Bonus HP to 2/4/6%.

 

 

 

Item Changes

 

Buff BoxAthenes Unholy Grail Final IconAthene’s Unholy Grail

  • Recipe Cost decreased from 565 Gold to 465 (Total Cost down from 2800 Gold to 2700).

 

 

Buff BoxCull Final IconCull

  • Attack Damage increased from 5 to 7;
  • Gold received for reaching 100 stacks increased from 300 to 350.

 

Quality of Life Box FinalCinderhulk Final IconEnchantment: Cinderhulk

  • Tooltip fix: now mentions the burn aura will only trigger while in combat.

 

 

Quality of Life Box FinalFarsight Alteration Final IconFarsight Alteration

  • Mouse cursor now changes color depending on where you want to drop the trinket:

 

Red – impassable terrain, don’t put trinket there over penalty of playing Teemo;

Blue – regular terrain, trinket can be placed;

Green – trinket will be placed in brush.

 

Blue Trinket 1 Blue Trinket 2 Blue Trinket 3

 

Nerf BoxFrost Queens Claim Final IconFrost Queen’s Claim

  • Cooldown on active increased from 60 seconds to 90.

 

 

Buff BoxMorellonomicon Final IconMorellonomicon

  • Recipe cost decreased from 765 Gold to 615 (Total cost decreased from 2550 Gold to 2400).

 

 

MASTERY CHANGES Banner

 

Change BoxAssassin FInal IconAssassin [ Tier 2 Cunning ]

  • Bonus damage when alone increased from 1.5% to 2%;
  • Bonus damage now only applies to enemy Champions, not minions and monsters.

 

Nerf BoxThunderlords Decree Final IconThunderlord’s Decree

  • Cooldown between procs changed from 20 seconds to 25-15 seconds (scales down with Champion level);
  • Window to stack 3 attacks/spells to proc the damage decreased from 5 seconds to 3.

 

 

HIGH NOON JHIN Banner

High Noon Jhin will be available for 1350 RP as soon as Jhin is released.

 

Jhin_Splash_1 (1) Jhin_1

 

ALL SPELLS

 

MODEL Banner

High Noon Jhin Model 1 High Noon Jhin Model 2

 

Recall Banner

High Noon Jhin Recall 1 High Noon Jhin Recall 2

 

WHISPER PASSIVE

High Noon Jhin Passive 1 High Noon Jhin Passive 2

High Noon Jhin Passive 3 High Noon Jhin Passive 4

 

DANCING GRENADE Q

High Noon Jhin Q 1 High Noon Jhin Q 2

 

DEADLY FLOURISH W

High Noon Jhin W 2 High Noon Jhin W 1

 

CAPTIVE AUDIENCE E

High Noon Jhin E 1 High Noon Jhin E 2

 

CURTAIN CALL R

High Noon Jhin R 1 High Noon Jhin R 2

High Noon Jhin R 3 High Noon Jhin R 4

 

 

BEAST HUNTER DRAVEN Banner

Beast Hunter Draven will be available in store for 750 RP:

 

Tryndamere_Splash_8 (1) Draven_5

 

MODEL Banner

Beast Hunter Draven Model 1 Beast Hunter Draven Model 2

 

 

BEAST HUNTER SEJUANI Banner

Beast Hunter Sejuani will be available in store for 750 RP:

 

Tryndamere_Splash_8 (1) Sejuani_6

 

MODEL Banner

Beast Hunter Sejuani Model 1 Beast Hunter Sejuani Model 2

 

 

BEAST HUNTER TRYNDAMERE Banner

Beast Hunter Tryndamere will be available in store for 750 RP:

 

Tryndamere_Splash_8 (1) Tryndamere_8

 

MODEL Banner

Beast Hunter Tryndamere Model 1 Beast Hunter Tryndamere Model 2

 

 

New Summoner Icons

A few eSports summoner icons have been updated for Patch 6.2:

 

profileIcon1028 profileIcon1030 profileIcon1031 profileIcon1101 profileIcon1102

profileIcon1096 profileIcon1097 profileIcon1098 profileIcon1099 profileIcon1100

 

We also have a new anchor icon, presumably for OCE’s Ocean week:

profileIcon1103

 

 

HEXTECH CRAFTING Banner

This is a new in-client system that nets you rewards like skins and Champions. Below I’ve written down all the ways you can earn content and craft:

 

You’ll need Hextech Keys and Hextech Chests. You’ll earn Hextech Keys for winning matchmade games (meaning any game type except Custom games).

Chests are trickier; they’re rewards for performing well on a particular Champion. You earn chests through the Mastery system, but keep in mind that you can only earn one chest per season with a given Champion. Every time you get an S rank, you’ll get a chest, up to a maximum of four chests per month.

Alternatively, you can buy both keys and chests for 125 RP each in the store.

Crafting 1 Crafting 2

 

Once you have a pair, you can open chests using keys through the interface found by clicking on the shard icon below your username. After the animation, you’ll receive either a Champion Shard, a Skin Shard, a Ward Skin Shard, Cosmic Essence, Champion Essence or a combination of all those. Note that a chest will never contain essence only.

 

Think of Champion and Skin Shards as tickets for temporary access to Champions. You can do four things with those.

Crafting 4

 

First, you can re-roll both types of Shards into permanent Champions or Skins, respectively. To do so, you’ll need three Shards. The catch? Your reward is random.

 

You can disenchant both Champion Shards and Skin Shards for Champion Essence and Skins Essence, respectively.

Crafting 11 Crafting 12

 

You’ll need this essence to upgrade Champion Shards and Skin Shards into specific permanent Champions and Skins:

 

Lastly, you can rent Champions and Skins for 7 days. This will use up their respective Shards.

Crafting 13

 

The rent period will be displayed on your Summoner Profile. It’s also the place where you can check how many chests you can unlock until the end of the month and what Champions you’ve already unlocked a chest with.

Crafting 15

Crafting 14

 

Sometimes you’ll find Rare Gems in your chests. These contain one chest and one key.

Crafting 9 Crafting 10

 

You can earn Ward Skin Shards through these chests. These work the same way as regular Skin Shards.

Crafting 7 Crafting 8

 

You can also earn Summoner Icons. These will instantly be added to your account.

Crafting 5 Crafting 6

 

 

LUNAR REVEL LOGIN ANIMATION

[ Note ] You can find the official Lunar Revel teaser and all the new themed content HERE.

 

The Lunar Revel login animation will be coming with Patch 6.2, as well as a Snowdown-type store. Here’s the video by frostyNinja:

 

Here’s the still from the animation:

Lunar Revel Still

 

And the music from the login theme:

 

Also, a Lunar Revel store is now in place of the Snowdown shop in the client. It functions the same way. Try your luck when 6.2 hits live!

Lunar Revel Store 1

 

 

MISCELLANEOUS Banner

 

Keystone Masteries are now visible during the Loading Screen:

Champion Mastery Load Screen

 

Content that didn’t make it to 6.2 but will return for testing:

Lunar Revel content that will be released after 6.2:

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

PBE Update 19 01 Banner

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

The Lunar Revel login animation has been patched on the PBE. Here’s the video by frostyNinja:

 

Here’s the still from the animation:

Lunar Revel Still

 

And the music from the login theme:

 

All of Shen’s splash arts were released with a second PBE patch:

 

Yellow Jacket Shen

Shen_Splash_2 Shen_2

 

Frozen Shen

Shen_Splash_1 Shen_1

 

Warlord Shen

Shen_Splash_5 Shen_5

 

Surgeon Shen

Shen_Splash_3 Shen_3

 

Blood Moon Shen

Shen_Splash_4 Shen_4

 

 

Champion Changes

 

Elise Final Portrait

General

  • Base Movement Speed decreased from 330 to 325.

 

Nerf BoxVolatile Spiderling Final IconVolatile Spiderling [ W ]

  • Base Damage decreased from 75/125/175/225/275 to 60/110/160/210/260.

 

 

 

Gangplank Final Champion Portrait

 

Nerf BoxCannon Barrage Final IconCannon Barrage [ R ]

  • Cooldown increased from 140/130/120 seconds to 160/150/140.

 

 

 

Karma Final Portrait

 

Buff BoxFocused Resolve Final IconFocused Resolve [ W ]

  • Mana Cost decreased from 70/75/80/85/90 to 50/55/60/65/70.

 

 

 

Kindred Final Portrait

 

Nerf BoxDance of Arrows Final IconDance of Arrows [ Q ]

  • Mana Cost increased from 30 at all ranks to 35.

 

 

 

Soraka Final Portrait

 

 

Item Changes

 


Revert BoxFrost Queen’s Claim
Frost Queens Claim Final Icon

  • Ability Power increased from 45 to 50 [ revert on the change in this PBE update ].
  • Ghost slow strength changed from 20-50% (scales with distance travelled) to 40%, regardless of distance [again, revert]

 

Revert BoxTalisman of Ascension Final IconTalisman of Ascension

Cooldown Reduction decreased from 20% to 10% [ revert on the change in this PBE update ].

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com

 

PBE 02 12 Banner Final

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Here’s Poppy’s login theme that will go live with Patch 5.24 (after December 9th):

 

Here’s the music from the animation:

 

And here’s the still image:

Poppy Still Image Animation

 

 

Champion Changes

 

Kindred Final Portrait

 

Change Box

Lambs Respite Final IconLamb’s Respite [ R ]

  • Cooldown changed from 150/130/110 seconds to 160/130/100.

 

 

Item Changes

 

Change BoxPhantom Dancer Final IconPhantom Dancer

  • Attack Speed increased from 40% to 45%;
  • Total Cost increased from 2700 Gold to 2800.

 

Nerf BoxRapid Firecannon Final IconRapid Firecannon

  • Total Cost increased from 2500 Gold to 2600.

 

 

Nerf BoxRunaans Hurricane Final IconRunaan’s Hurricane

  • Total Cost increased from 2500 Gold to 2600.

 

 

Nerf BoxStatikk_ShivStatikk Shiv

  • Total Cost increased from 2500 Gold to 2600.

 

 

Nerf BoxZeal Final IconZeal

  • Gold cost increased from 1200 Gold to 1300

 

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

PBE 30 10 Banner

 

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.


 

GENERAL CHANGES Banner

  • Players now gain 20.4 gold per 10 seconds passively, increased from 19.

 

 

Champion Changes

 

Kindred Final Portrait

GENERAL Banner

  • Damage changed from 49 [+2.2 per level] to 54 [+1.7 per level]
  • Base Health-per-second decreased from 2 to 1.4

 

Quinn Final Portrait

 

Buff Box Harrier Final Icon Harrier [ Passive ]

  • Total AD ratio increased from 1.25/1.3/1.35/1.4/1.45/1.5 to 1.5 at all ranks

 

Change BoxBlinding Assault Final IconAerial Assault [ Q ]

  • Damage changed from 50/80/110/140/170 [+0.35 Bonus AD] to 10/40/70/100/130 [+0.6/0.7/0.8/0.9/1.0 Total AD]

 

Buff BoxTag Team Final IconTag Team [ R ]

  • Mana cost decreased from 120/60/0 to 80/40/0

 

 

Item Changes

 

Buff BoxCorrupted Potion Final IconCorrupting Potion

  • Passive DoT increased from 5-10 to 15-30 (scales with level)

 

Nerf BoxEye of the Watchers Final IconEye of the Watchers

  • UNIQUE Tribute passive can now trigger 3 times per 30 seconds, down from 4.

 

Farsight Alteration [ Trinket ]

  • Decreases cooldown of the trinket cast by 60%, decreased from 66%

 

 

MASTERY CHANGES Banner

 

Nerf BoxVampirism Final IconVampirism [ Tier 1 in Resolve ]

  • Life Steal and Spell Vamp decreased from 0.5/1.0/1.5/2.0/2.5% to 0.4/0.8/1.2/1.6/2.0%

 

Buff BoxLegendary Guardian Final Icon

Legendary Guardian [ Tier 2 in Ferocity ]

  • Bonus Armor & Magic Resist per nearby enemy champion increased from 0.4/0.8/1.2/1.6/2.0 to 0.6/1.2/1.8/2.4/3.0

 

Buff BoxStrength of the Ages Final Icon

Strength of the Ages [ Keystone in Ferocity ]

  • Heal per siege minion killed increased from 20 to 25

 

Nerf BoxRunic Affinity Final Icon

Runic Affinity [ Tier 1 in Cunning ]

  • No longer extends the duration of Scuttle Crab speed buffs in the river.



CHANGES TO SUMMONER SPELLS Banner

 

Removed BoxClairvoyance Final IconClairvoyance

  • Removed from the game.

 

Removed BoxClarity Final IconClarity

  • Removed from the game.

 


TWEAKS TO MANA POOLS MANA REGEN

 

Alistar Final Portrait

GENERAL Banner

  • Base Mana-per-second increased from 1.2 to 1.7

 

Anivia Final Portrait

GENERAL Banner

  • Mana changed from 346 [+53 per level] to 396 [+50 per level]

 

Blitzcrank Final Portrait

GENERAL Banner

  • Base Mana-per-second increased from 1.2 to 1.7

 

Brand Final Portrait

GENERAL Banner

  • Mana changed from 325 [+45 per level] to 375 [+42 per level]

 

Evelynn Final Portrait

GENERAL Banner

  • Mana changed from 265.6 [+45 per level] to 315.6 [+42 per level]

 

Fiddlesticks Final Portrait

GENERAL Banner

  • Mana changed from 350 [+59 per level] to 400 [+56 per level]

 

Fizz Final Portrait

GENERAL Banner

  • Mana changed from 267 [+40 per level] to 317 [+37 per level]

 

Galio Final Portrait

GENERAL Banner

  • Mana changed from 319 [+50 per level] to 369 [+47 per level]

 

Hecarim Final Portrait

GENERAL Banner

  • Mana changed from 277.2 [+40 per level] to 327 [+37 per level]

 

Irelia Final Portrait

GENERAL Banner

  • Mana changed from 289 [+35 per level] to 339 [+32 per level]

 

Janna Final Portrait

GENERAL Banner

  • Base Mana-per-second increased from 1.8 to 2.3

 

Jax Final Portrait

GENERAL Banner

  • Mana changed from 289 [+35 per level] to 339 [+32 per level]

 

Jayce Final Portrait

GENERAL Banner

  • Mana changed from 307 [+40 per level] to 357 [+37 per level]

 

Karma Final Portrait

  • Base Mana-per-second increased from 1.2 to 1.7

 

Kassadin Final Portrait

GENERAL Banner

  • Mana changed from 347.6 [+70 per level] to 397.6 [+67 per level]

 

Lulu Final Portrait

GENERAL Banner

  • Base Mana-per-second increased from 1.7 to 2.2

 

Lux Final Portrait

GENERAL Banner

  • Mana changed from 334 [+50 per level] to 384 [+47 per level]

 

Maokai Final Portrait

GENERAL Banner

  • Mana changed from 327.3 [+46 per level] to 377.3 [+43 per level]

 

Morgana Final Portrait

GENERAL Banner

  • Base Mana-per-second increased from 1.2 to 1.7

 

Nami Final Portrait

GENERAL Banner

  • Base Mana-per-second increased from 1.8 to 2.3

 

Nasus Final Portrait

GENERAL Banner

  • Mana changed from 275.6 [+45 per level] to 325.6 [+42 per level]

 

Nautilus Final Portrait

GENERAL Banner

  • Mana changed from 284 [+50 per level] to 334 [+47 per level]

 

Olaf Final Portrait

GENERAL Banner

  • Mana changed from 265.6 [+45 per level] to 315.6 [+42 per level]

 

Pantheon Final Portrait

GENERAL Banner

  • Mana changed from 267 [+34 per level] to 317 [+31 per level]

 

 

Ryze Final Portrait

GENERAL Banner

  • Mana changed from 342.4 [+55 per level] to 392.4 [+52 per level]

 

Sion Final Portrait

GENERAL Banner

  • Mana changed from 275.6 [+45 per level] to 325.6 [+42 per level]

 

Sona Final Portrait

GENERAL Banner

  • Base Mana-per-second increased from 1.8 to 2.3

 

Soraka Final Portrait

GENERAL Banner

  • Base Mana-per-second increased from 1.8 to 2.3

 

Swain Final Portrait

GENERAL Banner

  • Mana changed from 324 [+50 per level] to 374 [+47 per level]

 

Syndra Final Portrait

GENERAL Banner

  • Mana changed from 334 [+63 per level] to 384 [+60 per level]

 

Tahm Kench Final Portrait

GENERAL Banner

  • Base Mana-per-second increased from 1.1 to 1.6

 

Talon Final Portrait

GENERAL Banner

  • Mana changed from 327 [+40 per level] to 377 [+37 per level]

 

Taric Final Portrait

GENERAL Banner

  • Base Mana-per-second increased from 1.2 to 1.7

 

Veigar Final Portrait

GENERAL Banner

  • Mana changed from 342.4 [+55 per level] to 392.4 [+52 per level]

 

VelKoz Final Portrait

GENERAL Banner

  • Mana changed from 325.6 [+45 per level] to 375.6 [+42 per level]

 

Xerath Final Portrait

GENERAL Banner

  • Mana changed from 317 [+47 per level] to 367 [+44 per level]

 

Ziggs Final Portrait

GENERAL Banner

  • Mana changed from 334 [+50 per level] to 384 [+47 per level]

 

Zilean Final Portrait

GENERAL Banner

  • Base Mana-per-second increased from 1.2 to 1.7

 

Zyra Final Portrait

GENERAL Banner

  • Base Mana-per-second increased from 1.2 to 1.7

 

 

New Summoner Icons

Three new icons for the upcoming All-Stars event have made their way on the PBE:

 

profileIcon944 profileIcon945 profileIcon946

 

Also, Caitlyn’s Headshot has a new UI icon when its ready:

Caitlyn_Headshot (1)

 

 

RIFT HERALD Banner

The Rift Herald is now enabled for testing:

 

Rift Herald Final IconRift Herald

  • Stats: 5000 Health, 150 Auto-Attack Range, 120 Damage, 0.67 Attack Speed, 325 Movement Speed, 40 Armor, 20 Magic Resist;
  • Grants 200 Experience when killed.

 

The buff he grants when killed is called “Doom’s Eye”. It gives the following benefits:

  • 10% Increased Damage and 40 flat Movement Speed;
  • Nearby allied minions have 40% increased Attack Speed.

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

KINDRED SHADOWFIRE KINDRED IN STORE Banner

Lamb & Wolf are now available for purchase:

 

BY FIZZNCHIPS

They have come.

Hunt down more Kindred news here:

Emerge from the twilight with Shadowfire Kindred for 975 RP (normally 1350 RP), or bring death with the champ launch bundle for 1462 RP (normally 1950 RP). The Shadowfire Kindred discount and bundle will last until 07:59 on October 19.

 

When the time comes, will you accept your end, or flee from it? Choose your fate by picking up the Lamb and Wolf icons, available for 250 RP each.

[ Link to Post ]

 

Kindred will be available for 7800 IP/975 RP until October 21st, after which the price will drop down to 6300 IP/975 RP.

Kindred_Splash_0 KindredLoadScreen_2

Kindred_Square

 

MODEL EMOTES

Kindred Model 1 Kindred Model 2

 

From left-to-right and top-to-bottom: Joke, Taunt, Dance and Laugh.

 

Recall Banner

Kindred Recall 1 

 

Here’s her Champion Select quote:

 

Kindred Final Portrait

General Box

  • Base Health: 530 [+85 per level]
  • Base Health-per-5: 10 [+0.55 per level]
  • Base Mana: 300 [+35 per level]
  • Base Mana-per-5: 6.95 [+0.4 per level]
  • Base AD: 49 [+2.2 per level]
  • Auto-Attack Range: 500
  • Base Movement Speed: 325
  • Base Armor: 26.5 [+3.25 per level]
  • Base Magic Resist: 30

 

MARK OF THE KINDRED PASSIVE

Mark of the Kindred Final Icon

Lamb can choose a champion to hunt by clicking the champion portraits above the inventory.

Wolf periodically hungers for and hunts enemy jungle monsters.

Gaining a kill or assist on a hunted target permanently empowers Kindred’s attacks against all targets, causing them to deal 1.25% of the target’s current Health in bonus on-hit physical damage.

Current Damage = X%

Wolf will no longer mark jungle monsters after you reach 6 stacks.

 

Kindred Passive 1

 

 

BASIC ATTACKS Banner

Kindred Auto Attack 1

 

DANCE OF ARROWS Q

Dance of Arrows Final IconCost: 30 mana at all ranks || Cooldown: 9 seconds at all ranks || Range: 340

Kindred dashes in a target direction before firing at up to three nearby enemies, dealing 60/90/120/150/180 [ +0.2 Total AD ] damage to each target.

Casting this spell while inside Wolf’s Frenzy or dashing in the spell’s area reduces the cooldown to 2 seconds.

 

Kindred Q 1

 

WOLFS FRENZY W

Wolfs Frenzy Final Icon

Cost: 40 mana at all ranks || Cooldown: 18/17/16/15/14 seconds || Range (of zone): 900

Passive: Kindred build stacks of Hunter’s Vigor as they move around, up to a maximum of 100. Once fully stacked, Kindred’s next basic attack heals for 60 + 3-per-level.

Active: Wolf temporarily splits from Lamb, creating a large spirit zone around him for 8 seconds and attacking whoever Lamb attacks, or his closest enemy, dealing 25/30/35/40/45 [ +0.4 Total AD] + 40% of Mark of the Kindred’s stacked damage per hit.

 

Kindred W 1

 

MOUNTING DREAD E Banner

Mounting Dread Final IconCost: 70 mana at all ranks || Cooldown: 16/15/14/13/12 seconds || Range: 500

 Kindred initially slows a targeted enemy by 70% for 1 second. If Lamb attacks the marked target twice, on the third hit Wolf will instead pounce, dealing 80/110/140/170/200 [ + 0.2 Total AD ] + 5% of the target’s Health as physical damage [capped at 300 vs monsters].

 

Kindred E 1

 

LAMBS RESPITE R Banner

Lambs Respite Final IconCost: 100 mana at all ranks || Cooldown: 150/130/110 seconds || Range: 500

Kindred creates a large zone beneath itself or a targeted ally for 4 seconds. While active, Lamb’s Respite prevents ALL units from dropping below 10% of their maximum health. At the end of the spell’s duration, Lamb’s Respite heals for 200/250/300.

 

 

Here is Kindred’s login theme from FrostyNinja:

 

And the music from the animation:

 

INCLIENT LORE

”Tell me again, little Lamb, which things are ours to take?”

“All things, Dear Wolf.”

Separate, but never parted, Kindred represents the twin essences of death. Lamb’s arrow offers a swift release for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his crushing jaws. Though interpretations of Kindred’s nature vary across Runeterra, every mortal must choose the true face of their death.”

 

Kindred’s backstory also includes a full length story titled “A Good Death“:

A good Death Banner

 

 

SHADOWFIRE KINDRED Banner

Shadowfire Kindred will be available for 1350 RP and will be on sale for 975 RP for the first 4 days after Kindred is released.

 

Kindred_Splash_1 Kindred_1

 

MODEL Banner

Shadowfire Kindred Model 1 Shadowfire Kindred Model 2

 

Recall Banner


BASIC ATTACKS Banner

Shadowfire Kindred Auto 1

 

MARK OF THE KINDRED PASSIVE

Shadowfire Kindred Passive 1

 

DANCE OF ARROWS Q

Shadowfire Kindred Q 1

 

WOLFS FRENZY W

Shadowfire Kindred W 1

 

MOUNTING DREAD E Banner

Shadowfire Kindred E 1

 

LAMBS RESPITE R Banner

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

Red Posts 10 10 Banner

 

Topics Banner

 

Recent News Banner

Ironside Malphite in Store banner

DATA AND CHAMPION BALANCE PART 1 Banner

 

 

Does Kindreds delay mean the next champion will also be delayed

Kindred Minibanner

Meddler Final PortraitI don’t believe Kindred being delayed will affect the timing on the next champion, that’ll be determined by when that champion’s ready and what other stuff’s ready for release around the same time.

[ Link to Post ]

 

 

What was the bug that made you delay Kindreds release

Meddler Final PortraitAn issue where it was possible for Wolf to despawn after E casts until you died and respawned.

[ Link to Post ]

 

 

 

Whats the visual difference between Victorious Sivir and Warden Sivir

Victorious Sivir Minibanner

KateyKhaos Final PortraitWhen creating the skin, we went in creating Victorious Sivir knowing that Warden Sivir was already part of Sivir’s skin catalog. That said, we did take precautions to ensure the Victorious skin wasn’t a replica of the Warden skin.

Unfortunately, I can’t share too many details about what Victorious Sivir looks like, but she’ll be making her way to PBE before she hits live, and I’d be happy to hear your feedback then!

[ Link to Post ]

 

 

Why does EU get to watch Worlds in the afternoon but for NA its at 57am

Worlds Minibanner

Meddler Final PortraitWorlds is in Europe, so Worlds takes place at times that are appropriate for the people and venues in Europe. Same approach as when Worlds was previously hosted in Korea and North America.

[ Link to Post ]

 

 

Follow Up Banner

Why do Worlds broadcasts start earlier and earlier each week

Meddler Final PortraitNot 100% certain sorry, I’m not involved myself in any of the Esports organizational work. I’d imagine it is to leave sufficient time for tiebreakers at least in part though, unlikely though it be when there’s the possibility you need to fit a few extra games into the day you need to account for that.

[ Link to Post ]

 

 

Will Shyvana receive a Juggernaut type rework

Shyvana Minibanner

Meddler Final PortraitWe were previously looking to do work on both Shyvana and Olaf in the preseason. We came to the conclusion both were in fairly reasonable spots though and that we’d be better off putting that time into other champions instead, at least for now.

[ Link to Post ]



What are your thoughts on Veigar in professional play

Veigar Minibanner

Meddler Final PortraitDoesn’t seem excessively strong in pro play, is looking like he might be too strong in regular play though. Suspect we’ll have to nerf him at some point soonish as a result if that trend continues, though we don’t have plans lined up just yet at least.

[ Link to Post ]




Can you give us any details on Shacos rework

Shaco Minibanner

Meddler Final PortraitWe don’t have a Shaco rework in progress at the moment, or one scheduled. We did have some opportunistic, experimental work being done a couple of years ago, that didn’t hit the mark however so it got shelved.

As far as your suggestions below go adding a visible timer for Shaco to the clone seems like a good and easy to implement idea, I’ll pass that one on tomorrow, see if there’s anything stopping us throwing it into an upcoming patch. Changes to things like spell effect application, fear behavior, monster blind etc by contrast are still reasonable suggestions, but things that would need to be part of a larger piece of work which at least at the moment we’re not in a position to prioritize (primary focus right now’s on preseason stuff). Also some game health issues with Shaco we’d need to work on, or conclude were acceptable costs, before we’d be happy adding any power to him.

[ Link to Post ]



Will it be possible to have Shacos clone copy the visuals of buffs he has

Meddler Final PortraitHmm, there are some technical issues that make duplicating all the buffs and debuffs from Shaco on the clone tricky. Special casing the appearance of red, blue and baron buff’s should be pretty straightforward though. I’ll look into that, and see what’s up with the Hallucination buff if that’s showing up (can’t see a reason it should). Facing giving away which is which is also something it should be possible to at least improve too.

[ Link to Post ]



Will Galio be getting any changes soon

Galio Minibanner

Meddler Final PortraitNothing planned, far as I know we haven’t seen anything to indicate he’s out of line at present either.

[ Link to Post ]




Can we get some more info about the Preseason Marksman updates

Quinn Minibanner

Meddler Final PortraitMarksmen changes (both kits and items) will be coming in the preseason (at least a couple of patches after 5.20). We’re not quite ready to talk about all the details of that yet, still sorting out exactly what will and won’t be included. At a guess we should be ready to share details just after Worlds finishes, possibly slightly before.

[ Link to Post ]



If something isnt ready in time for Preseason will it be patched during the next season

Meddler Final PortraitSome things will ship in the preseason. Some things will prove to be good ideas that need more time, so they’ll get delayed. Some things won’t work out as hoped and will get scrapped.

[ Link to Post ]

 

 

 

Will any of the Marksmen receive a visual update

Meddler Final PortraitThis will be gameplay driven updates. There’ll be a few visual modifications to support kit changes, but nothing that qualifies as a visual upgrade. Think the same sort of levels of art adjustments as the juggernaut changes in 5.16.

[ Link to Post ]

 

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

Kindred QA Banner

Kindred’s Q&A is currently live on the NA Boards. I’ll be updating this article as more questions are answered.

 

 

ADillonMostDirty Final PortraitHey guys,

We’ve gathered a bunch of Rioters from the Kindred team for some Q&A about the Eternal Hunters! Whether you’re interested in Kindred’s gameplay, story, or art, ask away and we’ll be happy to answer!

 

Check out these links if you need to get up to speed:

   <

They Are Coming: Listen to their tale.

Champion Reveal: Kindred, the Eternal Hunters: Check out Kindred’s reveal.

Champion Insights: Kindred, the Eternal Hunters: The story behind Kindred’s creation.

A Good Death: All audiences loved a good death, and they loved Magga’s more than any other.

[ Link to Post ]

 

 

GENERAL Banner Kindred Small Banner

 

 

Will Kindred be enabled when Patch 519 hits live

RiotWrekz Final PortraitKindred will be in that patch but will not be turned on initially. They will be enabled later during the patch.

[ Link to Post ]

 

 

 

When will they come out

Stellari Final PortraitNext week, hopefully! =)

[ Link to Post ]

 

 

 

 

What are some major changes that happened during Kindreds development

RiotWrekz Final PortraitThe first iteration of the ultimate the ring was semi-global. It would affect everyone anywhere near a teamfight. Over time it shrunk down to isolate the good gameplay.

[ Link to Post ]

 

 

 

CHARACTER LORE Banner

Kindred Small Banner 2

 

 

Are they evil or can they be classified as positive

Stellari Final PortraitThey definitely not evil. But they’re not positive/negative either. They’re a force of nature. Kind of like a tornado isn’t inherently good/evil.

[ Link to Post ]

 

 

 

Whos the dead king in Kindreds splash Any backstory on him

Stellari Final PortraitIt’s a noble.
It is not the Ruined King. 😉

[ Link to Post ]

 

 

 

Is there any lore between Kindred and Karthus

Jaredan Final PortraitKindred and Karthus’s relationship will be looked at to some extent in Karthus’s upcoming new extended character introduction. Expect it in the next month or so.

In my mind (and that’s a scary place), Karthus actively rips people away from the fate that should be Kindred. His actions are an abomination to them. You’ll get more about Lamb and Wolf’s view on undeath and the Shadow Isles in their extended intro—which should be released later today.

There are no current plans for a cinematic version of A Good Death at the moment.

[ Link to Post ]

 

 

Roughly when and where does A Good Death take place

Jaredan Final PortraitThanks! Faux and the team did a great job. A Good Death is set in Demacia, pre-Jarvan III.

[ Link to Post ]

 

 

 

Have any escaped Wolfs bite by seeking Sorakas help

FauxSchizzle Final PortraitIt’s important to note that any true “escapes” from Kindred are essentially more like pauses. Death comes for all things.

[ Link to Post ]

 

 

 

What are Kindreds thoughts about resurrection

Jaredan Final PortraitThey think it’s a bad idea. Also, you are guaranteed that Wolf will be coming for you at the end of your newly borrowed time.

Kindred remembers the end of every being.

[ Link to Post ]

 

 

What makes Kindred influence death and not let death just occur naturally

FauxSchizzle Final PortraitEveryone that dies has a direct interaction with Kindred. Some get to mee them earlier, others only at the moment of death.

[ Link to Post ]

 

 

 

So they are omnipresent

FauxSchizzle Final PortraitGreat question! Without neglecting other questions, yes. Kindred as entity do not follow normal rules that apply to us beings of space and time.

[ Link to Post ]

 

 

 

Will there be a draw in the extended lore about pre split Kindred

FauxSchizzle Final PortraitProbably not. The story of the Pale Man is not intended to be literal, but a coded origin story, one most likely made up by people, and therefore it grasps certain truths but fails in the details.

[ Link to Post ]

 

 

Jaredan Final PortraitPre-split Kindred is a myth that has become widespread across Runeterra, though the myth will be present among its people, we’re not planning on telling a specific story about what Kindred was before they were Kindred—as that is what they have always been.

[ Link to Post ]

 

 

If Kindred are so old why do they take the shape of a lamb and a wolf

Stellari Final PortraitLamb & Wolf are just one of the interpretations of Kindred in Runeterra.

[ Link to Post ]

 

 



If Lamb cant feel anything why does she laugh and what does Wolf feel

Stellari Final PortraitLamb is someone who feels little, but knows many things. Wolf, on the other hand, doesn’t know much–but he feels deeply.

Also, you don’t have to feel anything to laugh /creepy

[ Link to Post ]

 

 

FUNNY OFFTOPIC Banner

 

 

Can Kindreds masks be removed

Jaredan Final PortraitYes, they can. But you don’t want that to happen. Ever.

[ Link to Post ]

 

 

 

 

Does Kindred prefer creamy or crunchy peanut butter

RiotWrekz Final PortraitLamb likes creamy, Wolf prefers crunchy. An eternal conflict.

[ Link to Post ]

 

 

 

 

Is Kindred Helmet Bro in disguise

Stellari Final PortraitPerhaps Helmet Bro is more powerful than we ever imagined.

[ Link to Post ]

 

 

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

Patch 5.19 Notes

September 29th, 2015


PATCH 519 NOTES Banner

Patch 5.19 will hit live in a few hours. Here are the official notes:

 

Store Content

Balance

Miscellaneous

 

Here’s when Patch 5.19 will hit live in your region:

PATCH 519 MAINTENANCE SCHEDULE FOR ALL REGIONS Banner



Scarizard Final PortraitGreetings, Summoners

Welcome to Patch 5.19, the one where we take a step back from all the big changes we’ve made to the game recently and buff Miss Fortune. So take a load off, relax and enjoy a light patch to catch your breath while we take head-count and make sure everything’s tidy before the new season comes around.

For those of you that aren’t interested in Miss Fortune buffs (the heathens), we also have a slew of impactful bugfixing and a complete rework of the jungle leashing system. Now you’ll have an inkling of why the blue buff you invaded to steal decided to walk back as the enemy team descends to feast upon your failure, but hey, you knew the risks going in.

That’s it for us! Check below for the specifics (as well as some sweet HUD updates and Worlds-related shenanigans), and we’ll see you on Rift. Laughing uncontrollably. Firing a stream of bullets into your team. Miss Fortune.

[ Link to Post ]



NEW CHAMPION KINDRED

Kindred’s a new champion. She’ll be available for 7800 IP/975 RP for the first week, after which the price will drop down to 6300 IP/975 RP.

 

Kindred_Splash_0 KindredLoadScreen_2

Kindred_Square

 

MODEL EMOTES

Kindred Model 1 Kindred Model 2

 

From left-to-right and top-to-bottom: Joke, Taunt, Dance and Laugh.

 

Recall Banner

Kindred Recall 1 

 

Here’s her Champion Select quote:

 

Kindred Final Portrait

General Box

  • Base Health: 530 [+85 per level]
  • Base Health-per-5: 10 [+0.55 per level]
  • Base Mana: 300 [+35 per level]
  • Base Mana-per-5: 6.95 [+0.4 per level]
  • Base AD: 49 [+2.2 per level]
  • Auto-Attack Range: 500
  • Base Movement Speed: 325
  • Base Armor: 26.5 [+3.25 per level]
  • Base Magic Resist: 30

 

MARK OF THE KINDRED PASSIVE

Mark of the Kindred Final Icon

Lamb can choose a champion to hunt by clicking the champion portraits above the inventory.

Wolf periodically hungers for and hunts enemy jungle monsters.

Gaining a kill or assist on a hunted target permanently empowers Kindred’s attacks against all targets, causing them to deal 1.25% of the target’s current Health in bonus on-hit physical damage.

Current Damage = X%

Wolf will no longer mark jungle monsters after you reach 6 stacks.

 

Kindred Passive 1

 

 

BASIC ATTACKS Banner

Kindred Auto Attack 1

 

DANCE OF ARROWS Q

Dance of Arrows Final IconCost: 30 mana at all ranks || Cooldown: 9 seconds at all ranks || Range: 340

Kindred dashes in a target direction before firing at up to three nearby enemies, dealing 60/90/120/150/180 [ +0.2 Total AD ] damage to each target.

Casting this spell while inside Wolf’s Frenzy or dashing in the spell’s area reduces the cooldown to 2 seconds.

 

Kindred Q 1

 

WOLFS FRENZY W

Wolfs Frenzy Final Icon

Cost: 40 mana at all ranks || Cooldown: 18/17/16/15/14 seconds || Range (of zone): 900

Passive: Kindred build stacks of Hunter’s Vigor as they move around, up to a maximum of 100. Once fully stacked, Kindred’s next basic attack heals for 60 + 3-per-level.

Active: Wolf temporarily splits from Lamb, creating a large spirit zone around him for 8 seconds and attacking whoever Lamb attacks, or his closest enemy, dealing 25/30/35/40/45 [ +0.4 Total AD] + 40% of Mark of the Kindred’s stacked damage per hit.

 

Kindred W 1

 

MOUNTING DREAD E Banner

Mounting Dread Final IconCost: 70 mana at all ranks || Cooldown: 16/15/14/13/12 seconds || Range: 500

 Kindred initially slows a targeted enemy by 70% for 1 second. If Lamb attacks the marked target twice, on the third hit Wolf will instead pounce, dealing 80/110/140/170/200 [ + 0.2 Total AD ] + 5% of the target’s Health as physical damage [capped at 300 vs monsters].

 

Kindred E 1

 

LAMBS RESPITE R Banner

Lambs Respite Final IconCost: 100 mana at all ranks || Cooldown: 150/130/110 seconds || Range: 500

Kindred creates a large zone beneath itself or a targeted ally for 4 seconds. While active, Lamb’s Respite prevents ALL units from dropping below 10% of their maximum health. At the end of the spell’s duration, Lamb’s Respite heals for 200/250/300.

 

 

Here is Kindred’s login theme from FrostyNinja:

 

And the music from the animation:

 

INCLIENT LORE

”Tell me again, little Lamb, which things are ours to take?”

“All things, Dear Wolf.”

Separate, but never parted, Kindred represents the twin essences of death. Lamb’s arrow offers a swift release for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his crushing jaws. Though interpretations of Kindred’s nature vary across Runeterra, every mortal must choose the true face of their death.”

 

Kindred’s backstory also includes a full length story titled “A Good Death“:

A good Death Banner

 

 

SHADOWFIRE KINDRED Banner

Shadowfire Kindred will be available for 1350 RP and will be on sale for 975 RP for the first 4 days after Kindred is released.

 

Kindred_Splash_1 Kindred_1

 

MODEL Banner

Shadowfire Kindred Model 1 Shadowfire Kindred Model 2

 

Recall Banner


 

BASIC ATTACKS Banner

Shadowfire Kindred Auto 1

 

MARK OF THE KINDRED PASSIVE

Shadowfire Kindred Passive 1

 

DANCE OF ARROWS Q

Shadowfire Kindred Q 1

 

WOLFS FRENZY W

Shadowfire Kindred W 1

 

MOUNTING DREAD E Banner

Shadowfire Kindred E 1

 

LAMBS RESPITE R Banner



MARAUDER ALISTAR Banner

Marauder Alistar will be available for 750 RP.

 

Olaf_Splash_5 Warden Alistar Banner

 

MODEL Banner

Marauder Alistar Model 2 Marauder Alistar Model 2

 

 

MARAUDER OLAF Banner

Marauder Olaf will be available for 750 RP.

 

Olaf_Splash_5 Warden Olaf Banner

 

MODEL Banner

Marauder Olaf Model 1 Marauder Olaf Model 2

 

 

WARDEN JAX Banner

Warden Jax will be available for 750 RP.

 

Jax_Splash_12-1024x604 JaxLoadScreen_12 (1)

 

MODEL Banner

Warden Jax Model 2 Warden Jax Model 1

 

 

WARDEN KARMA Banner

Warden Karma will be available for 750 RP.

 

Jax_Splash_12-1024x604 Karma_5

 

MODEL Banner

Warden Karma Model 1 Warden Karma Model 2

 

 

IRONSIDE MALPHITE

Ironside Malphite will be available in store for 975 RP.

 

Malphite_Splash_7 Ironside Malphite Loadscreen

 

MODEL Banner

Ironside Malphite Model 1 Ironside Malphite Model 2

 

Recall Banner

Ironside Malphite Recall

 

SEISMIC SHARD Q

Ironside Malphite Q 1

 

BRUTAL STRIKES W

Ironside Malphite W

 

GROUND SLAM E

Ironside Malphite E 1

 

UNSTOPPABLE FORCE R

Ironside Malphite R 3

 

 

New Summoner Icons

The Poro icons from the Worlds Pick ‘Em event will now be patched onto live:

 

profileIcon936 profileIcon937

 

Also, two Kindred icons have made their way in the patch. No info on how you can obtain these yet, but they’ll likely be available for 250 RP each:

profileIcon938 (1) profileIcon939

 

 

Champion Changes

 

Garen Final Portrait

 

Quality of Life Box FinalJudgmentJudgment [ E ]

  • Fixed a bug where Judgment was dealing damage to the Villain equal to 1% of Garen’s Health rather than the Villain’s

 


Miss Fortune Final Portrait

 

Buff BoxBullet Time Final IconBullet Time [ R ]

  • Has an added bonus AD ratio of 0.1/0.175/0.25 at all ranks

[ Note ] Bullet Time fires off 8 waves total, meaning that the total ratio is [+ 0.8/1.4/2 of Bonus AD]

 

Also, Miss Fortune’s in-client lore has been updated:

”The bigger the risk, the bigger the bounty.” 

Beauty and danger: There are few who can match Miss Fortune in either. One of Bilgewater’s most infamous bounty hunters, she built her legend upon a swathe of bullet-riddled corpses and captured ne’er-do-wells. The booming echoes of her twin pistols in the port city’s reeking wharfs and scavenger shanties are sure signs of another warrant from the Bounty Board being settled.

 

 

Nocturne Final Portrait

 

Quality of Life Box FinalUmbra_BladesUmbra Blades [ Passive ]

  • Tooltip now correctly notes that Nocturne’s basic attacks reduce the cooldown of Umbra Blades by 1 second each

 

 

Shen Final Portrait

 

Quality of Life Box FinalShadow Dash Final IconShadow Dash [ E ]

  • Fixed a bug that caused taunted enemies to not deal reduced damage to Shen

 

 


Zac Final Portrait

 

Quality of Life Box FinalElastic Slingshot Final IconElastic Slingshot [ E ]

  • Fixed a bug where Elastic Slingshot had a minimum range of 300 units instead of 0




Item Changes


Nerf BoxSated Devourer Final IconSated Devourer

  • Ranged champions now proc the Phantom hit passive every fourth hit, increased from every second

 

 

 

Jungle Changes Banner

 

LEASHING Banner

Over the seasons, leashing went from being a set of basic rules to having so many edge-cases it felt almost random when something would reset or wouldn’t, leaving you without a good sense for what caused it (and more importantly, how to avoid it in the future). With that in mind, we built a new system – called Patience – to better support future jungling patterns and behaviors.

[ NEW PATIENCE ] Jungle monsters now have a ‘Patience’ characteristic. Monsters no longer reset their aggression based on distance or positioning – Instead, once the monster’s Patience is reduced to zero, the monster will reset and return to their original position. During this reset, they rapidly regenerate health and do not respond to further aggression.

LOSING MY PATIENCEMonsters lose Patience under the following conditions:

  • When a monster is in an aggressive state but can’t find any targets to attack (ex. its target died or became untargetable)
  • When a monster’s target is too far away from the monster’s initial spawn location or the monster is VERY far away from its initial spawn location
  • When the monster is forced to switch targets

[ IT COMES WITH AGE ] Large monsters display their Patience in a meter above their heads
[ IN MY HAPPY PLACE ] Once a monster has recovered to 90% health, they regain all of theirPatience
[ YANKING MY CHAIN ] Abilities that pull or displace monsters no longer completely reset the monster’s aggro if they already had a previous target


JUNGLE TUNING Banner

Thanks to the new leashing rules above, this makes taking Gromp over the wall impossible (he’d lose his patience!), so we’re making him easier to kite and juggle without taking damage. Similarly, fixing a case that would let Bigwolf attack over a wall in some scenarios!

[ GROMP’S ATTACK RANGE ] 550 ⇒ 250
[ GREATER MURKWOLF’S ATTACK RANGE ] 175 ⇒ 125

 

 

MISCELLANEOUS Banner

 

PERMANENT RUNE SALE

Many moons ago, we began talking about making Rune Bundles in the service of helping players just getting started on their Tier 3 Rune Pages. Then, we realized we could make a bunch of really popular ones 50% off permanently, so we’re just doing that instead.

[ GREATER MARK OF ATTACK DAMAGE ] 205 IP ⇒ 102 IP
[ GREATER MARK OF MAGIC PENETRATION ] 410 IP ⇒ 205 IP
[ GREATER SEAL OF ARMOR ] 205 IP ⇒ 102 IP
[ GREATER GLYPH OF MAGIC RESIST ] 205 IP ⇒ 102 IP
[ GREATER QUINTESSENCE OF ATTACK DAMAGE ] 1025 IP ⇒ 512 IP
[ GREATER QUINTESSENCE OF ABILITY POWER ] 1025 IP ⇒ 512 IP

 

INCLIENT WORLDS FEATURES Banner

Once the Worlds train starts rolling, we’ll be activating a number of features in the client for easy access to information surrounding the World Championship as it unfolds.

[ THE ESPORTS SECTION ] An in-client Worlds info hub has been added to the Landing Page (new tab!) for all flavors of stories and information, including match schedules and results. All match results will be hidden behind spoiler toggles.

[ TICK TOCK ] The Featured Matches spectator card on the Landing Page will be replaced with a countdown timer to the next Worlds match. It can be switched back to Featured Matches via a toggle in the upper righthand corner.

[ YOU ARE CORDIALLY INVITED… ] Worlds match notifications (think game invites) will appear shortly before each match begins – click on them to open the Worlds broadcast in your browser. These can be disabled via “Suppress eSports Notification Popups” in the Options menu.

 

BUGFIXES Banner

  • Resolved a cause of random disconnects in the client. If you disabled Windows IP Helper to mitigate the problem, you can now safely re-enable it!
  • Fixed a bug where Sated Devourer’s bonuses were sometimes persisting after the enchanted item was sold
  • Unit- and ground-targeted spells will once again automatically fire if you cast them out of range, then Flash into range while moving
  • Fixed an inconsistency with Bilgewater Cutlass’s active cooldown
  • Resolved multiple cases of the Character Quality setting (under Video) being overridden by other video settings
  • Lissandra once again tells the story of the Howling Abyss if you wait long enough after winning an ARAM



HUD UPDATES

Summoner Names can now be shown on the scoreboard. Additionally, the layout can be changed to be identical for both sides:

 

INterface Team Frames

Hud Scoreboard update

 

The “Team Frames” check box lets you move the team frames from the minimap to the left side of your screen:

Team Frames Preview

 


A new login screen for Worlds is now on the PBE. Video by FrostyNinja:

 

Here’s the static image:

cs_bg_champions (7)

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.