Archive

Posts Tagged ‘legacy skins’

 

SALE ON SKINS UNTIL AUGUST 31ST

 

Battle Boss Blitzcrank sends skins into hiding

WizardOTL Final BannerFinal Boss Veigar returns and he’s brought a baddie to do his brutal bidding. He’s mean. He’s green (and purple). He’s Battle Boss Blitzcrank (CRASH. BOOM. LIGHTNING SOUNDS). Now that these two violent video game villains joined forces, it seems that their sights are set on our retro skins. While we figure out a way to send these two tyrants back to the broken code they spawned from, we’re kicking out a Legacy Vault sale to help keep retro skins out of their dastardly hands… and claws.

Here’s the info: Over the next week, 21 Legacy skins will go on daily sales at 50%, three at a time. And 21 current skins will be designated as New Legacy skins and also go on 50% off sales, three at a time. On August 31st 08:59 BST, the Legacy Vault will open, and we’ll send all 42 retro skins in and away from those game goons.

As we get the skins safe and sound, we’re also throwing a Party IP weekend from August 29th – 31st. That’ll show em’ that they can never hold us down!

 

SKIN SALES

These skins are available from now through August 31st at 08:59 BST. At that time, they’ll all leave the store and head into the Legacy Vault. Every day for the next week, six of these skins will be on sale for 50% off.

 

Friday, August 21st

  • New Legacy skins
    • Big Bad Warwick
    • Jaximus
    • Rune Wars Renekton
  • Returning Legacy skins
    • Masquerade Evelynn
    • Longhorn Alistar
    • Frozen Shen

Saturday, August 22nd

  • New Legacy skins
    • Explorer Ezreal
    • Prom Queen Annie
    • Queen Ashe
  • Returning Legacy skins
    • Spectacular Sivir
    • Almost-Prom King Amumu
    • The Magnificent Twisted Fate

 

Sunday, August 23rd

  • New Legacy skins
    • Vindicator Vayne
    • Guerilla Tristana
    • Sun Goddess Karma
  • Returning Legacy skins
    • Professor Ryze
    • Workshop Shaco
    • Unmasked Kayle

Monday, August 24th

  • New Legacy skins
    • Secret Agent Miss Fortune
    • Jailbreak Graves
    • Sinful Succulence Morgana
  • Returning Legacy skins
    • Tempest Janna
    • Sabretusk Sejuani
    • Nightmare Cho’Gath

 

Tuesday, August 25th

  • New Legacy skins
    • Fiddle Me Timbers
    • Defender Leona
    • Major Ziggs
  • Returning Legacy skins
    • Hot Rod Corki
    • Prototype Viktor
    • Desert Trooper Garen

Wednesday, August 26th

  • New Legacy skins
    • Sheriff Caitlyn
    • Imperial Lux
    • Obsidian Malphite
  • Returning Legacy skins
    • Highland Tryndamere
    • Muse Sona
    • Leopard Nidalee

 

Thursday, August 27th

  • New Legacy skins
    • Primal Udyr
    • Ruthless Pantheon
    • Winged Hussar Xin Zhao
  • Returning Legacy skins
    • Stinger Akali
    • Badger Teemo
    • Infiltrator Irelia

 

From August 29th – 31st take advantage of another Party IP weekend! You earn rewards win or lose, but only if you’re in a party with at least one other player. Sorry, Amumu.

Keep this chart handy to maximize your gains… to the max!:

Number of players in party Bonus IP awarded
2 100% bonus
3 150% bonus
4 200% bonus
5 300% bonus

Get extra IP from August 29th, 09:00 BST through August 31st, 08:59 BST!

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If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

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Darius Gameplay Update Soon Banner

Darius will be receiving a minor gameplay update and potentially some unique new mechanics.

 

Can we have an update on Darius

Scruffy Final PortraitWe’ve actually come back around to the work that started 2 years ago and will have something to show very soon. Statikk picked up the darius project after he finished working on Gangplank, and it turns out we can make a lot of improvements for him without too many dramatic changes.

When it’s all done, he should have a more healthy + satisfying + some new unique stuff in his kit.

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I hope the ult stays the same

Scruffy Final PortraitAgreed, its pretty damn cool to just chop your enemies in half.

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Will he be getting a shield and a dash

Scruffy Final PortraitNo dash or shield sry.

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Update on Morde Rework Soon Banner

Mordekaiser is still slated for a rework and the team is currently debating on how to solve his mobility issues.

 

Any plans to make Mordekaiser viable

Meddler Final PortraitWe’re testing some really experimental changes for him at the moment that involve making it much more dangerous to be directly next to him. We have talked a lot about whether Morde should have some CC or more mobility. We concluded however that his lack of those tools was pretty definitional to his playstyle and an opportunity to potentially give him some effects we wouldn’t be able to do on a more mobile champion (in the same way that Nasus for example’s only allowed to have his stacking Q because he has trouble getting onto the targets he really wants).

Time wise within a month or two we should either be ready to talk about those changes in detail or be ready to say they didn’t work out and we’ve scrapped them. Worth noting that if we do them they’ll be very gameplay driven, so would only include visual changes as needed to support ability modifications. We would love to give Morde a visual upgrade in general, but have other champs that are before him in line for full overhauls.

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Can you tell us more about what Mordes identity will be post rework

Meddler Final PortraitWhat we’re currently testing is a more bruiser ish version of Morde, that builds somewhat tankier and doesn’t have as much front loaded damage. In playtests so far he’s still been able to put out quite a lot of damage in a short time frame, but he’s had to ramp up to it a bit first.

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Will you be making changes to his ultimate

Meddler Final PortraitMorde’s Ult will likely remain very similar to its current form.

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When you last made changes to Morde you said hed be more of a bruiser

Meddler Final PortraitWe did have a go at a similar approach when we were removing DFG. At that time however we only had a very brief period (one patch’s worth of development) to investigate and test changes. That wasn’t enough time to fix the issues we saw come up, or even investigate a decent range of approaches. We weren’t confident in the results of that work as a result, so ended up pulling almost all of it. This time we’re putting a solid amount of time aside for both experimentation and testing, so feel it’s worth taking another swing at that direction.

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How will the new Morde deal with being kited

Scruffy Final PortraitBeing an immobile melee with no CC does mean that you do get kited by champs like ashe or kallista. There’s two ways that we’ve thought about how Morde will be able to handle those types of champs/situations:

  1. More baseline defense – Morde right now relies almost entirely on dealing damage to stay tanky, which makes him even more dead when he cant get to target. We’re trying to bring up his reliable/baseline tankiness so that he can function better when he’s not winning already.
  2. Ally CC – This may sound like a bit of a cheesy answer but we really want Morde to be that much of a thread that allies and enemies will dread getting caught in CC when he’s nearby. If Nami lands that bubble, it’s go time for Morde.

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Follow Up Banner

Do you mean Morde will have to rely on others to deal with mobility

Scruffy Final PortraitIt’s more like if I was talking about Janna (who has a lot of CC and very little damage) I would say that she is very good with ally damage. On the food chain of League of Legends, Morde will not bring the CC himself, but he does bring the damage. That will naturally pair well with allies that bring CC.

The end result wont be any farther on the “need my team to carry me” scale than amumu, janna, jinx etc.

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Are you thinking of making Morde somewhat more like Darius

Scruffy Final PortraitCloser to that sort of space yeah. We’ve got some ideas on how to reduce the ‘what do I do if I’m melee against this guy’ problem, we’ll see how they work out though.

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Will Morde receive a visual update with his gameplay changes

Scruffy Final PortraitThis time around he wont be getting the full shabang (like sion or GP) but he will be getting some small visual love to represent some of the new gameplay that he’s getting. Overall it’ll be mostly upgraded spell VFX.

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UPCOMING CHANGES TO PROMO MATCHES

 

How about removing promo series for divisions weve already reached

Riot Mirross Final PortraitThese ideas are good. We’re looking at making some changes like this at the end of this season. We’d like to reduce ambiguity around when demotion shortly after you’re promoted, as well as the pain points when you’re climbing back to a division you’ve already reached.

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Have you considered giving us a free win in promo series we’ve failed before

Riot Mirross Final PortraitYes. We decided not to make any mid-season changes, but this is something we’re planning to do.

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Wont these changes make it easier to climb and harder to fall back down

Riot Mirross Final PortraitActually changes like this aren’t going to increase the number of people in any tier overall. It’s a zero-sum game.

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Mastery Emotes Visible to Enemis Banner

Mastery Emotes will soon be visible to enemies, although they’ll still have an internal cooldown and will be affected by muting.

 

Werent Mastery Emotes supposed to be visible to enemies 3 patches ago

Riot Mirross Final PortraitWe’re are going to change this soon (not next patch, that’s already locked, probably one after) – it was mistakenly in a patch note, which caused the confusion.

We’re going to slightly increase the cooldown and make it respect muting before we make that change though.

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Socrates New PortraitHey dudes. The patch note for this went out early. Our bad.

When we tested this on pbe it could get a little spammy when abused. We decided to increase the cool down before going live with it. It will be appearing in one of the coming patch cycles.

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How about rewarding us with 500 1000 IP for achieving level 5 Mastery

Socrates New PortraitWe agree the rewards are probably too light atm for these achievements. We think we can do better than ip. Can’t share too much on this yet but it is something we are looking at.

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Team Builder Draft Vote Kick in Champion Select Banner

Lyte expands on the upcoming Team Builder Draft mode and answers community questions for why a vote feature to kick/leave Champion Select is still absent.

 

Team Builder is underrated

Lyte Final PortraitWe’ll be the first to admit that Team Builder “Classic” solves a lot of problems, but also has a few major issues that we’ve solved in the new Team Builder Draft experience. For context, Team Builder “Classic,” reduced reports by about 26%, increased honors by about 18%, and reduced negative/toxic chat by about 36% in wins, and 23% in losses. It also reduced leavers/AFKs by about 8-10%, I don’t remember that one off top of my head.

One of our primary goals in Team Builder Draft is to retain some of the benefits above in the design of the system, but invest heavily in solving the queue time issues and improving the matchmaking quality. We’ve also invested in the actual UI work so that it’s much faster to setup your team, play with friends and get into the game.

So far in testing where we bring players into Riot HQ to test Team Builder Draft, we’ve seen the vast majority of players prefer the experience over every other queue experience. So for now, we’re not going to encourage players to funnel into Team Builder “Classic,” and we’re going to see if Team Builder Draft is popular enough that it becomes the dominant Champion Select experience.

Happy to answer questions about Team Builder Draft in this thread.

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Whatre your thoughts on a votekick leave system for Champion Select

Lyte Final PortraitWe played around with a few “Vote Kick” designs before, and the results were surprising. First, let’s assume the design is a simple: players in Champion Select can vote to kick a player, and you need 4 out of 5 votes to proceed.

Immediately, we saw the behaviors change in Champion Select. One, players began using the “Vote Kick” feature when they didn’t like a particular team comp, when they felt like the Captain didn’t ban the appropriate champions, when players played off-meta champions, and sometimes when they felt the opposing team comp was better than theirs. This dramatically increases the amount of time it takes to get through a Champion Select and into the game as many Champion Selects fail out and you have to start over, and then players will complain about it taking 15-20 minutes to actually get through a Champion Select and load into a match. Now to play one game, you need anywhere from 1 hour to 1.5 hours of free time, which was way too high of a time commitment. Secondly, some scenarios with Duo Queues became even more frustrating, because if a Duo Queue group was being negative in Champion Select you still had nothing you could do to resolve it, and the situations felt even worse than before.

Some additional designs would be to give every player only 1 “Vote Kick” per day, but just giving 1 vote to every player increased failed Champion Selects by ~20%, which means that you’re now going through multiple Champion Selects just to get into a game. We also reduced the penalty for queue dodging before, which would make it “less painful” for players to queue dodge if they absolutely had to, but this increased failed Champion Selects by about ~30%, and again players started complaining about failed Champion Selects and taking too long to get into a game.

We think that Team Builder Draft will ultimately solve Champion Select issues better than most other features or systems, so we decided to work on that system first because it also solves a bunch of other problem spaces such as better retention and onboarding for low level players and giving players more control over their Champion Select experience. If Team Builder Draft does not improve Champion Select enough, we have some ideas ready to go such as allowing players to report when someone doesn’t play the position they specified, or allowing players to give us a reason (and specify a player) if they choose to queue dodge.

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Can we have an ETA on Team Builder Draft

Lyte Final PortraitIt’s a major change to the pre-game flow, and a brand new Champion Select, so we want to avoid this big of a disruption in the 2015 Season. We didn’t start too long ago, while we were researching and learning from lessons in Team Builder Classic we were working on a slew of features like Party Rewards (for events like the Pool Party), Suggested Players, LeaverBuster, the machine learning Tribunal and Instant Feedback System and the new Intentional Feeder detection that’s going out in the next patch or two.

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How will Riot encourage players to use the Team Builder

Lyte Final PortraitIf the live beta test goes well (and is similar to our lab tests where we bring players into Riot HQ to try out Team Builder Draft), it might be an option to replace some queues which will funnel players into the new experience. However, in the system itself we’ve introduced the “Fill” position which helps reduce queue times, and we’re requiring players select 2 positions (instead of 1) which also reduces queue times. If we have to, we’re also going to incentivize the high demand positions so you get a small bonus for playing them. We think these 3 things combined should solve the queue time issues nicely.

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Will there be the option to queue for every role in Team Builder

Lyte Final PortraitYou can queue up as “Fill,” which basically covers all positions. It’s a new position we’re introducing with Team Builder Draft.

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Context for Yorick Rework Delay Banner

Yorick’s rework is still a long ways off… you can bury your hopes again.

 

Why isnt Yorick a top priority for the rework

Scruffy Final PortraitI feel you on this, and agree that he is in dire need of an update. That said, we want to take the time to do him right and he is in early stages of gameplay design, concepting, and lore work.

Don’t expect him to come out before Poppy/Taric (both are much farther along), but do know that we are working on him and we are not gonna put it down until we finish. Yorick can be soooo much more than he is and I hope that you will like the results when he’s finally rebuilt from the ground up.

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Scruffy Final PortraitAfter Xelnath stopped working on yorick we didn’t end up picking it back up until very recently (march ish if I remember correctly, ah you linked it too). We definitely used some of his work as a starting point and have continued iterating from there.

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Details on Poppys Visual Update Banner

Poppy’s visual update won’t so much cater to seasoned Poppy players as it will draw in newcomers to the Champion.

 

What can you tell us about Poppys upcoming visual update

IronStylus Final PortraitWell, so good news and bad news:

Good news: Poppy will get a visual update. She’s in the same camp as Sion, Taric, Urgot, etc which will recieve complete overhauls which will not only increase fidelity and introduce a newer and cleaner design, but also will aid in clarify and mechanical expression. We did a lot exploration on Poppy and are happy with what we’ve got. She’s currently in the art production pipeline as her kit has been locked for some time. Now it’s a matter of time and the technical work of getting that new character to live in game.

“Bad” news: Poppy is shipping with a complete kit overhaul which will retain the spirit of Poppy, and utilize some signature abilities, but will probably vary pretty significantly than current Poppy. Think of the same way which we wanted to retain the “feeling” of Sion while keeping virtually nothing of his existing kit. I’e played her, and she’s really, really fun. I think players old and new will find a home with her. I think that’s what’s going to bring her into a place where she’ll be loved by passionate players but also new players alike.

So shipping the visual update probably isn’t going to turn people onto existing, present-day Poppy as much as it will excite people to try what is fundamentally a brand new character which takes what we love about Poppy, amplifies it, and makes her more cohesive. Our goal on ChampUP is to excite enthusiasts, to get at what the real and visceral emotional attachments that bind them to a character and hone them, making that feeling more clear, maybe even stronger. Often that means pretty substantial change, for multiple reasons. Unique identity, clear role and play pattern, character/kit/art cohesion, among other things. A sub-goal is to bring that character up so at the very least new players are aware of the character and can approach it comfortably. To bring that champion back into some rotation even if it’s with a smaller but dedicated slice of players.

The team is very excited about Poppy. I’m happy to have been part of her development and can’t wait for people to get a hold of this take on her. Though things change, the spirit is there I feel.

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Are there any upcoming champion changes that don’t involve VUs

IronStylus Final PortraitThere is a kit change in the works for Shen, with that comes our investigation as to how much visual changes (model, animation, VFX, etc) have to go towards facilitating the gameplay overhaul. We always ask the question about scope. How much scope does this need, and how much do we want it to have? We currently are exploring ideas for a new base design for Shen, but this for the moment remains an exploration. It might be beyond scope lets say to redesign his base. But, if we deem it a substantial opportunity, or something that really needs more art resources to make the new mechanics work, then we’ll scope the project up.

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Fanmade Skin Ideas Banner

 

Even if Riot pick up a fan idea for a skin they wont spoil the surprise

Kindlejack Final PortraitPretty much what I was going to say.

However I can give you more context on how we go about choosing what projects to work on. When we have a meeting to ideate on thematics and champions for skins we always bring up relevant fan concepts and take note of how much player support they have garnered. We never just say ‘This concept got 8k upvotes so let’s make it’ but if an idea is popular it will at least be considered in the spread or used as a starting point for a design. I would say skins team (with people like Whist, Galetta, Nurse Flan and KateyKhaos to name a few) keeps a close eye on fan concepts, not just on the boards but also on the Chinese/Korean/Garena sites. Riot Penguin also takes player requests on the weekends just for fun, but they are often pretty great ideas (Armoured Annie plz).

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Follow Up Banner

Is this your approach for fanmade champion concepts

Kindlejack Final PortraitNo, skins are additive in that we can create one knowing that there will be more in the future. Champions are absolute, once they launch then that’s it. The champion team spend a lot longer crafting a champion and it’s a collaborative effort between art, gameplay and narrative. I’m not on that team though so I can’t give you as much insight.

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Whatre your thoughts on the fan idea for a Firedancer Draven skin

Kindlejack Final PortraitI brought it up when we were working on Pool Party Draven. It was decided that Gladiator Draven already had fire particles and ‘Firedancer’ didn’t fit enough into the ‘Pool Party’ theme. I’ll bring it up again next time there is Draven ideation because I still think it’d be a great fit for him.

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Do limited time skins ever come back

KateyKhaos Final PortraitHiya!

We have both limited and legacy skins.

Legacy skins will periodically come back to the store. Examples of these are Kitty Kat Katarina, or Poro Rider Sejuani. Limited skins are removed once the event is over, and there is no guarantee they’ll return to the store/be made available again. These would include skins such as Rusty Blitzcrank, Championship Riven and Victorious skins (Jarvan, Janna, Elise, Morgana).

You can find the full list of both legacy and limited skins here.

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Hippalus mentioned that Championship Riven may return to the store

KateyKhaos Final PortraitYup! Hippalus did say there’s a possibility. :]

“Yes I think Championship Riven will come back someday. Most limited edition skins took four years to come back after release, and it’s been two years for Riven so far.”

As far as I know, the statement still stands.

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Are World Championship skins classified as Legacy or Limited

KateyKhaos Final PortraitSure! Championship Thresh and Shyvana are legacy, as well as the commemorative Championship team skins, such as SKT, SSW, etc.

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Will we be able to get skins like Silver Kayle or Black Alistar eventually

KateyKhaos Final PortraitHiya!

We deactivated the older skin codes to due 3rd party sites scamming players, claiming they could buy rare skins like PAX TF, when in fact, they were given fake codes, or codes that had already been used.

We informed players in advance that we were doing this, so if they had codes hanging around, they had the opportunity to redeem them before the codes were deactivated. you can check out more information about why we decided to deactivate the codes here.

I agree with Chat97 that there is some uniqueness to having a skin from beta, or even Victorious skins from previous seasons, and selling them now would leave bad sentiments to those who earned them during x event.

I understand the frustration that arises, especially if you’ve joined the game, and don’t have the opportunity to buy/use these skins, however, at this time, we do not have plans to make these rare skins (Silver Kayle, PAX skins, etc.) available for distribution/purchase.

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Fan Art Tristana by Meltedjujubees

You can check out more of Meltedjujubees‘s work HERE.

tristanerrr_by_meltedjujubees-d91vap0

 

 

Fan Art - Riven by Songoanda

You can find the rest of Songoanda‘s work HERE.

riven_by_songoanda-d8ni88w

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

Bundle and Sale Banner

 

Honor those who fell to Omega Squad Teemo

BY RIOT PARADOX

We’re memorializing those who fell to Omega Squad Teemo by taking their skins out of the Legacy vault and putting them on sale from April 7 through April 13.

 

web.bundle.omegateemo.casualty-a

Remember forever the casualties of Omega Squad Teemo.

 


Casualties of War Bundle – 6126 RP (10,409 RP if you need the champions)

Web.Bundle.OmegaTeemo.Casualty-b2

All thirteen Legacy skins and champions for 50% off.

  • Matador Alistar
  • Crimson Akali
  • Pharaoh Amumu
  • Caterpillar Kog’Maw
  • Safari Caitlyn
  • Toxic Dr. Mundo
  • Shamrock Malphite
  • Firefighter Tristana
  • Scuba Gragas
  • Alien Invader Heimerdinger
  • Red Riding Annie
  • Sailor Gangplank
  • Red Baron Corki

One week of 33% off sales

00:01 PDT April 7 through 23:59 PDT April 8

  • Matador Alistar – 650 RP
  • Crimson Akali – 346 RP

00:01 PDT April 8 through 23:59 PDT April 9

  • Pharaoh Amumu – 346 RP
  • Caterpillar Kog’Maw – 346 RP

00:01 PDT April 9 through 23:59 PDT April 10

  • Safari Caitlyn – 650 RP
  • Toxic Dr. Mundo – 346 RP

00:01 PDT April 10 through 23:59 PDT April 11

  • Shamrock Malphite – 346 RP
  • Firefighter Tristana – 1213 RP

00:01 PDT April 11 through 23:59 PDT April 12

  • Scuba Gragas – 650 RP
  • Alien Invader Heimerdinger – 1213 RP
  • Red Riding Annie – 346 RP

00:01 PDT April 12 through 23:59 PDT April 13

  • Sailor Gangplank – 500 RP
  • Red Baron Corki – 1213 RP

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

Harrowing 2014 Banner

This year’s Harrowing is finally here! The promo page reveals a new trailer, a huge sale and a new featured game mode – Hexakill Twisted Treeline.

 

 

The Harrowing Promo banner

 

The announcement comes with a new trailer from Riot, titled Tales of the Black Mist: The Harrowing.

 

 

And here is the breakdown of the new content and sales:

 

 

The Haunted Hoard Harrowing sale


 

 

Wizardcrab New PortraitHiding amongst the specters haunting the Black Mist are surprises both new and newly returned from Harrowing past. From October 24 to November 4, a host of deals and offers will be up for reaping:

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Flash deals

 

In an unprecedented phantasmic phenomenon, a group of skins’ regular prices are reduced for six hours before resetting in favor of a new slate of skins. Early research into ectoplasmic evidence has yet to uncover a way to predict which skins will go on sale–or even the discount rate. All we know for sure is that skins go on sale for six hours at a time and then it happens all over again. Happily, you can check the “On Sale” box in the skins tab of the Store to see what skins are on tap.

Disclaimer: Riot won’t be held responsible for the actions of ghosts so we aren’t offering retroactive refunds for these sales.


New skins and icons

 

Traverse the abyss with Underworld Wukong for 1350 RP (on sale for 975 RP through October 28th).

Enslave the shadows with Ravenborn LeBlanc for 975 RP.

Pledge your soul to the Shadow Isles with the Crest for 1500 IP during the Harrowing, or 250 RP any time afterward.


Bundles

 

 

Harrowing 2010 Bundle – 20% off at 4316 RP (7004 RP if you need the champions)

 

Skins included:

  • Lollipoppy
  • Pumpkinhead Fiddlesticks
  • Nosferatu Vladimir
  • Mundo Mundo
  • Kitty Cat Katarina
  • Zombie Ryze

Champions included:

  • Poppy
  • Fiddlesticks
  • Vladimir
  • Dr. Mundo
  • Katarina
  • Ryze

 

Harrowing 2011 Bundle – 20% off at 2392 RP (4568 RP if you need the champions)

 

Skins included:

  • Bewitching Nidalee
  • Definitely Not Blitzcrank
  • FrankenTibbers Annie
  • Haunting Nocturne

Champions included:

  • Nidalee
  • Blitzcrank
  • Annie
  • Nocturne

 

Harrowing 2012 Bundle – 20% off at 3900 RP (6840 RP if you need the champions)

 

Skins included:

  • Haunted Maokai
  • Headless Hecarim
  • Headmistress Fiora
  • Pirate Ryze
  • Underworld Twisted Fate

Champions included:

  • Maokai
  • Hecarim
  • Fiora
  • Ryze
  • Twisted Fate

 

Harrowing 2013 Bundle – 20% off at 1860 RP (3420 RP if you need the champions)

 

Vi_Splash_2 Zyra_Splash_2


Skins included:

  • Haunted Zyra
  • Officer Vi

Champions included:

  • Zyra
  • Vi

 

Harrowing Ward Bundle – 20% off at 2560 RP (2560 RP if you need the champions)

  • Bat-o-lantern Ward
  • Haunting Ward
  • Widow Ward
  • Deadfall Ward
  • Tomb Angel Ward

 

Legacy Skins

 

  • Definitely Not Blitzcrank: 520 RP
  • Haunting Nocturne: 520 RP
  • Pumpkinhead Fiddlesticks: 520 RP
  • Bewitching Nidalee: 975 RP
  • FrankenTibbers Annie: 975 RP
  • Haunted Maokai: 975 RP
  • Headless Hecarim: 975 RP
  • Headmistress Fiora: 975 RP
  • Kitty Cat Katarina: 975 RP
  • Lollipoppy: 975 RP
  • Mundo Mundo: 975 RP
  • Nosferatu Vladimir: 975 RP
  • Pirate Ryze: 975 RP
  • Underworld Twisted Fate: 975 RP
  • Zombie Ryze: 975 RP
  • Zombie Brand: 1820 RP

 

Bewitching Nidalee – 975 RP


Katarina_4


Definitely Not Blitzcrank – 520 RP


Katarina_4


FrankenTibbers Annie – 975 RP


Katarina_4

 

Haunted Maokai – 975 RP



 

Haunting Nocturne – 520 RP



 

Headless Hecarim – 975 RP



 

Headmistress Fiora – 975 RP


Katarina_4

 

Kitty Cat Katarina – 975 RP


Katarina_4

 

Lolipoppy – 975 RP


Katarina_4

 

Mundo Mundo – 975 RP


DrMundo_4

 

Nosferatu Vladimir – 975 RP


DrMundo_4


Pirate Ryze – 975 RP


FiddleSticks_4

 

Pumpkinhead Fiddlesticks – 520 RP


FiddleSticks_4


Underworld Twisted Fate – 975 RP


FiddleSticks_4


Zombie Brand – 1820 RP


FiddleSticks_4


Zombie Ryze – 975 RP


FiddleSticks_4

 


 

Legacy Ward Skins

  • Bat-o-lantern Ward: 640 RP
  • Deadfall Ward: 640 RP
  • Haunting Ward: 640 RP
  • Tomb Angel Ward: 640 RP
  • Widow Ward: 640 RP

 

Mystery Gifting

 

The Mystery Gift swirls with every skin of Harrowing’s past and present! Better yet, Harrowing content bursts out of the chest at a 2x rate!

 

 

New Summoner Icons

 

Three new Summoner Icons will be available for the duration of the event. One you can purchase in the store and the other two can be earned by partaking in the new featured mode – Hexakill on Twisted Treeline.

 

Shadow Isles Crest Icon

1 (2)

“Pledge your soul to the Shadow Isles for 1500 ip during the Harrowing or 250 RP any time afterward.”

 

 

Mark of the Betrayer Icon

3 (1)

“Win three games of Hexakill: Twisted Treeline”

 

 

Harrowed Puppet Icon

2 (3)

“Give a gift of any kind to a friend before the Harrowing ends”

 

 

 

Ravenborn LeBlanc

 

From the official announcement:

 

Cloaked in ebon feathers, a figure glides through the black mist, ghostly tendrils recoiling before every step. The raven atop her staff quavers. A shriek pierces through the vapor, halting Ravenborn LeBlanc. Her dark lips break into a malicious grin. The Black Mist looms.

Enslave the shadows with Ravenborn LeBlanc, available now in the League of Legends store for 975 RP.

 

 

Leblanc_Splash_4

 

Ravenborn LeBlanc Model

Ravenborn LeBlanc Recall

For her recall, the raven on LeBlanc’s staff comes to life and lands on her arm. She then dissipates in a puff of teal smoke.

 

Ravenborn LeBlanc Basic Attack

Basic Attack

 

LeBlanc Q 1LeBlanc Q 2

Sigil of Malice [ Q ]

 

Distortion

Distortion [ W ]

 

Ethereal Chains 1 Ethereal Chains 2

Ethereal Chains [ E ]

 

 

Underworld Wukong

 

From the official announcement:

 

The black mist grasps at Underworld Wukong, clinging to his staff as he explores the Shadow Isles. A circlet holds back his mane of wild hair to reveal gleaming emerald eyes. His bladed tail swats away a particularly annoying tendril of vapor as Wukong chuckles softly to himself. He twirls his staff and prances further into the darkness.

Traverse the abyss with Underworld Wukong, available now in the League of Legends store for 1350 RP (on sale for 975 RP through October 28).

 

 

MonkeyKing_Splash_4

 

Wukong Model 1Wukong All EmotesWukong Recall

For his recall, Underworld Wukong spins his staff around and ghosts come off it.

 

Wukong Q

Crushing Blow [ Q ]

 

Wukong W 1 Wukong W 2

Decoy [ W ] 

 

Wukong E

Nimbus Strike [ E ]

 

Wukong R 1Wukong R 2

Cyclone [ R ]

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com

 

 

Snowdown Banner

 

PBE Update

Snowdown in League

OGN Icons in Store

Red Post Collection

Champion/Skin Sale – Expires December 23rd

 

 

PBE Update

 

 

Champions


 

AnnieSquare

    Annie

 

  PyromaniaPyromania ( Passive )

  • Stun duration decreased from 1.75 seconds to 1.25/1.5/1.75 (level 1, 6, 11)

 

SummonTibbersSummon Tibbers ( R )

  • Cooldown decreased from 120 seconds at all ranks to 120/100/80

 

 

EvelynnSquare
    Evelynn

 

RavageRavage ( E )

  • Damage increased from 50/95/140/185/230 to 70/110/150/190/230 (returned to live value)

 

 

KassadinSquare
  Kassadin


Null_Sphere

Null Sphere ( Q )

  • Damage decreased from 80/100/120/140/160 to 60/80/100/120/140 (from previous patch, live values still 80/115/150/185/220)

 

Nether_Blade

Nether Blade ( W )

  • Damage changed from 30/45/60/75/90 ( +0.4 AP ) to 20/35/50/65/80 ( +0.5 AP )
  • Respectively, double damage on activation is changed from 60/90/120/150/180 ( +0.8 AP ) 40/70/100/130/160 ( +1.0 AP )
  • Now passively returns 5% of maximum mana on-hit, changed from 20/25/30/35/40
  • Active returns 10% of maximum mana, changed from 60/75/90/105/120

 

 

NasusSquare

      Nasus

 

WitherWither ( W )

  • Range increased from 500 to 600, live value still 700 (buff from last PBE patch)

 

 

RengarSquare

      Rengar

 

Battle_RoarBattle Roar ( W )

  • Now heals Rengar for 20 + 10 per level, value increases up to 200% based on health missing.

 

 

updated riven icon

       Riven

  • Base damage decreased from 54 to 51
  • Damage-per-level increased from 2.75 to 3

 

 

 New Icons


 

2004_Mana_Potion

Mana Potion

2003_Health_Potion

Health Potion

TeleportHome

Recall

SummonerGarrison

Garrison

Summoner_Boost

Cleanse

 

 

Snowdown in League

 

Check out all the surprises Riot has in store for the holidays!

 

 

New Skins


 

Snow Day Singed – 975 RP

 

Snow Day Singed Splash

Snow Day Singed Splash

Singed_SnowDay_Comic

Snow Day Singed Comic

Model

In-game Model

Q

Poison Trail (Q)

W

Mega Adhesive

R

Insanity Potion

Recall

Recall Animation

 

 

 

Snowstorm Sivir – 975 RP

 

Snowstorm Sivir

Snowstorm Sivir Splash

Sivir_Snowstorm_Comic

Snowstorm Sivir Comic

Ingame Model

In-game Model

Dance Animation

Dance Animation

Boomerang Blade Q

Boomerang Blade (Q)

Ricochet and Spell Shield

Ricochet (W) and Spell Shield (E)

On the Hunt R

On the Hunt (R)

Snowstorm Sivir Recall

Recall Animation

 

 

 

Winter Wonder Lulu – 1350 RP

 

On Sale for 975 RP until December 23rd!

 

Winter Wonder Lulu

Winter Wonder Lulu Splash

Lulu_WinterWonder_Comic

Winter Wonder Lulu Comic

 

 

 

Returning Legacy Skins


 

Spotlights are courtesy of SkinSpotlights.

 

 

Bad Santa Veigar – 975 RP

 

Veigar_Splash_7

Bad Santa Veigar Splash

 

 

 

Dark Candy Fiddlesticks – 975 RP

 

Fiddlesticks_Splash_7

Dark Candy Fiddlesticks Splash

 

 

 

Festive Maokai – 975 RP

 

Festive Maokai

Festive Maokai Splash

 

 

 

Mistletoe LeBlanc – 975 RP

 

Mistletoe LeBlanc

Mistletoe LeBlanc Splash

 

 

 

Slay Belle Katarina – 975 RP

 

Katarina_Splash_7

Slay Belle Katarina Splash

 

 

 

Snowmerdinger - 975 RP

 

Heimerdinger_Splash_4

Snowmerdinger Splash

 

 

 

Snow Day Ziggs – 975 RP

 

Ziggs_Splash_4

Snow Day Ziggs Splash

 

 

 

Toy Soldier Gangplank - 975 RP

 

Gangplank_Splash_4

Toy Soldier Gangplank Splash

 

 

 

Limited Skins


 

 

Candy Cane Miss Fortune – 975 RP

 

MissFortune_Splash_4

Candy Cane Miss Fortune Splash

 

 

 

Earnest Elf Tristana - 520 RP

 

Tristana_Splash_2

Earnest Elf Tristana Splash

 

 

 

Happy Elf Teemo – 520 RP

 

Teemo_Splash_1

Happy Elf Teemo

 

 

 

Old Saint Zilean - 520 RP

 

Zilean_Splash_1

Old Saint Zilean Splash

 

 

 

Ragdoll Poppy – 975 RP

 

Poppy_Splash_4

Ragdoll Poppy

 

 

 

Regifted Amumu – 520 RP

 

Amumu_Splash_4

Regifted Amumu Splash

 

 

 

Santa Gragas – 975 RP

 

Gragas_Splash_3

Santa Gragas Splash

 

 

 

Reindeer Kog’Maw – 975 RP

 

KogMaw_Splash_4

Reindeer Kog’Maw Splash

 

 

 

Nutcracko – 975 RP

 

Shaco_Splash_3

Nutcracko Splash

 

 

 

Silent Night Sona – 520 RP

 

Sona_Splash_3

Silent Night Sona Splash

 

 

 

Snow Bunny Nidalee – 520 RP

 

Nidalee_Splash_1

Snow Bunny Nidalee Splash

 

 

 

Workshop Nunu – 520 RP

 

Nunu_Splash_2

Workshop Nunu

 

 

 

Mystery Gifting


 

Mystery Gifting

 

Mystery Gifting allows summoners to send their friends a surprise gift. There are two different kinds of Mystery Gifting during Snowdown this year. For 490 RP, you can send your friend a random Mystery Skin for one of the champions they own, OR you can send your friend a random Mystery Champion they don’t own. In either case, the gift will be worth at least 520 RP.

 

 

Which skins can be received from a Mystery Gift?

 

Any skin for any Champion that your friend owns is eligible as a Mystery Skin, as long as your friend doesn’t already own the skin and it’s currently worth 520 RP or higher and available in the store. This includes Legendary and even Ultimate skins! There are also some Legacy skins not for sale in the store that will be obtainable in the Snowdown Mystery Skin:

For a complete list of all the different skin types, check out our Guide to Champion Skin Types.

 

 

And Champions?

 

All champions that your friend doesn’t own valued at 520 RP or more are eligible.

 

 

What are the requirements for sending a gift to a friend?

 

  • The player receiving the gift needs to have been on your buddy list for at least two weeks.
  • If a player uses the /mute or /ignore chat command on someone, they will have to re-add the friend, and wait two weeks until a gift can be sent to that player.
  • The player receiving the gift needs to be at least level 10.
  • The player receiving the gift cannot be banned or suspended (this includes LeaverBuster, Tribunal, etc).
  • The player receiving the gift must have at least 10 unowned skins OR champions that they are eligible to receive, depending on which gift is being given.
  • The player sending the gift must be at least level 20.
  • You can only send up to three gifts every 24 hours*.
  • You can only receive up to three gifts every 24 hours*.

*After you reach your limit, you’re able to purchase a fourth mystery gift 24 hours after your first purchase, a fifth mystery gift 24 hours after your second purchase, and so on. The limit does not reset at midnight.

 

 

Can my friends receive a skin for a Champion they don’t own?

 

Nope, your friend can only receive skins for champions they already own. For example, your friend cannot receive Bad Santa Veigar if they don’t already own Veigar as a champion.

 

 

Can they receive a skin they already have?

 

Your friend can only receive a skin that they don’t already own. No duplicate skins will be added to their account.

 

 

Are gifted items refundable?

 

No, just like regular Gifting, anything received from the Mystery Gifting feature is non-reversible and non-refundable.

 

 

How long will Mystery Gifting be available?

 

Mystery Gifting will be available throughout the duration of the Snowdown event.

 

 

Can I give myself a gift?

 

Nope, Sorry 🙁

 

 

Any other gifting options aside from champions/skins?

 

Yes! Rune pages can now be selected as gifts in addition to skins, champions or Mystery Gifts.

 

 

New Summoner Icons


 

Giftwrapped Poro

Giftwrapped Poro

 

To earn the Giftwrapped Poro icon, you must win three matchmade games on Howling Abyss. Meaning, you must enter a queue (NOT a custom game), and win three games. For example, you can enter the Showdown queue or the ARAM queue, but you can’t create your own game on Howling Abyss and have it count towards your three wins.

 

 

Santa Gragas CookieSanta Gragas Cookie

 

You’ll earn this icon by sending any gift during Snowdown using the gifting (including Mystery Gifting) feature in the store.

 

 

Bad Gingerbread Veigar

Bad Gingerbread Veigar

 

To earn this icon, you must win a matchmade game as a premade team during the Snowdown event. For example, you’ll earn the icon if you and four friends queue up in Ranked 5s to do battle and emerge victorious, or if you queue up with a buddy and claim victory in a normal game. The key here is that the games must be matchmade against other players (so Co-op vs AI does not count).

 

 

Slay Belle Surprise

Slay Belle Surprise

 

Wear a Snowdown skin during the event. Any former skin or any of the three new skins will work. Skins from other holidays, like Kitty Kat Katarina, however, would not. Click Here is for the complete list of eligible skins

 


Snow TeemoSnow Teemo

 

When you unlock all four of the other icons, you’ll earn the Snow Teemo icon. Please be aware it may take up to three days after unlocking the fourth icon for Snow Teemo to show up.

 

 

Showdown Game Mode


 

 

 

What is Showdown?

 

Showdown is a Featured Game Mode where players battle in 1v1 and 2v2 fights on the Howling Abyss.

 

 

What are the rules?

 

Games will be played in the Blind Draft game type. Each team has the opportunity to ban out three champions, after which the game proceeds to a Blind Pick phase. After both teams have locked in their picks, there will be an additional period of time in which the enemy picks are revealed to each team – this gives players a chance to adjust runes, masteries and summoner spells accordingly before the match starts.

 

 

What are the rules?

 

Games will be played in the Blind Draft game type. Each team has the opportunity to ban out three champions, after which the game proceeds to a Blind Pick phase. After both teams have locked in their picks, there will be an additional period of time in which the enemy picks are revealed to each team – this gives players a chance to adjust runes, masteries and summoner spells accordingly before the match starts.

 

 

How do I win a game of Showdown?

 

  • First blood (or first 2 kills in a 2v2 game)
  • Enemy tower destroyed
  • 100 Creep Score achieved (in a 2v2 game the Creep Score of both players is added together)

 

 

What are the requirements to play Showdown?

 

You need to be Summoner level 10 or higher to participate in the Showdown.

 

 

Celebrate OGN and esports with summoner icons


 

OGN icons

 

Celebrate OGN Champions Winter with permanent summoner icons for teams and organizations, including the World Champion SK Telecom T1. Show your support as the top Korean players charge into the playoffs and stake their claim on the Winter title. When you purchase a team icon, 20% of the price goes directly to that team as a bonus and the other 80% goes to support esports (prizes, salaries, events, streaming).

Each summoner icon runs at 250 RP and is available from now until the end of OGN Champions Winter. Learn more about OGN Champions Winter at http://na.lolesports.com/news.

 

 

Ryze’s terrible Win Rate


 

Ryze decoration

Why is Ryze such a difficult champion to carry with?

 

 

PhreakButton Rioter Phreak: The interesting thing is, his win rate actually heavily changes based on the skill level of the player. You can check this yourself by clicking the “Bronze” or “Silver” graph, and then clicking the “Diamond” one in ranked solo queue.

The running theory is that his mechanical complexity is actually fairly high. Players have to be able to constantly find and cast on targets with little down time for optimal effectiveness. Tendency to have Smart Cast on is also a big potential reason here.

I think there’s also a big chance that as player skill increases, people tend to build him more optimally. While there are a bunch of good caster items out there, the players that know to go Frozen Heart, not Athene’s, and Tear/RoA, not Deathcap, are getting more mileage out of him.

So for what it’s worth, it seems like he works perfectly fine for players who know how to play him optimally. I think the gap between optimal and sub-optimal play/builds on Ryze is probably higher than most other champions.

 

 

Isn’t Ryze easy to play, mechanically?

 

PhreakButton Rioter Phreak: I was too, except that it’s an easily statistically-backed fact.

I know for all of us playing in diamond or whatever it’s hard to put ourselves back to when we were newer at the game, but it’s just true. I play with my Bronze II friend sometimes, and yeah he just has really awkward item builds. He doesn’t click very quickly. He would suffer on a champion like Ryze, compared to someone like Renekton where it’s okay if you wait an extra second to press R or E. You’re still getting most of the effect out of that ability. This is a significant drawback to Ryze, however.

Even something as simple as smart casting saves a decent chunk of time in the grand scheme of things. Depending on the player, we’re looking at literally 25% damage difference by not putting his abilities back on cooldown as quickly as possible.

 

 

So he’s not about mashing buttons?

 

PhreakButton Rioter Phreak: Mashing buttons is a significant DPS loss. Weaving Q between each ability and tracking all your cooldowns while also orb-walking to keep up with your target is extremely important.

Heck, even the Riven Champion Spotlight stresses auto-attacking between abilities. I sat next to a guy who would always just QQQ immediately every time. Dude mains Riven. Believe it or not, MOBAs aren’t actually that easy to play. If they were, we’d all be Doublelift.

Heck, you’re in Platinum. Clearly you play a lot. Why aren’t you in the LCS? Seems like you can describe how to play every champion perfectly in two sentences.

 

 

What’s your take on Ryze’s balance?

 

ricklessabandonButton Rioter ricklessabandon: Just some quick thoughts on this:

  • Ryze is one of the more difficult champions to learn in the game—his skill ceiling is pretty high compared to his skill floor, and it’s often not obvious what players need to do to get better with him.
  • Ryze’s strength ‘at his best’ seems to be in an okay spot, but it’s hard to talk much about it since his picks in competitive are infrequent (making the sample size small).

What those points lead me to believe is that Ryze needs changes that better support his different spell rotations, and make it clear when you would want to do things one way or another. To be more plain about it: we’ll probably do Ryze buffs that look like miniature ability reworks instead of just making specific numbers larger/smaller, and those buffs will likely help out novice and intermediate Ryze players more than expert Ryze players.

 

 

Preseason Changes to Runes


 

runes banner

When can we expect the announced changes to Runes for next Season?

 

 

Where are the changes to Runes announced for Preseason?

 

ricklessabandonButton Rioter ricklessabandon: Runes are the pretty much the last major thing to change for the new season, so things have been quiet on that front while we shore up the initial batch of changes already on live. Currently most of my time is dedicated to helping do just that (specifically doing item work right now) so runes haven’t hit PBE yet.

Once we’re ready to put runes out on the PBE, there will be plenty of time to talk. :3

 

 

Will these changes weaken existing rune pages or force players to buy new runes?

 

ricklessabandonButton Rioter ricklessabandon: That isn’t a goal at all (and i’m really sensitive to the that apprehension) but if we do end up doing something like delete/refund mana marks, and those are the only marks you have, then it’s going to ruin your rune pages and force you to either buy new marks or play without any. I’d really like to avoid as much disruption to players as possible though, so hopefully scenarios like that are rare (and made to be as comfortable as possible to transition out of when they do happen).

If you’re worried about a nerf to armor seals forcing you to buy new seals, then i think it’s safe to stay your apprehension. The changes are aimed at making it such that taking something other than armor seals doesn’t completely screw you and your teammates over, not to try to make people stop using armor seals. That said, I think it’s much better to talk about specifics after we’ve posted PBE patch notes.

 

 

 

Champion/Skin Sale – Expires December 23rd


 

Sale December 23

 

Champions:

 

  • Anivia – 395 RP
  • Lissandra – 487 RP
  • Trundle –  440 RP

 

Arctic Ops Kennen – 487 RP

 

Arctic Ops Kennen

 

Glacial Olaf – 260 RP

 

Glacial Olaf

 

Tundra Fizz –  375 RP

 

Tundra Fizz

 

 

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