Posts Tagged ‘Lore’

La Llorona Banner


Updates to Viktor’s Hex Core, Xypherous discusses Vladimir, Mordekaiser, Karma and more, La Llorona Morgana to celebrate the Latin America servers, New Champion Rotation and Champion/Skin sale!


Future buffs to Viktor
Xypherous posts
La Llorona Morgana
Wall-jumping and Custom Sets
Ashe – Champion Spotlight
Free Champion Rotation – Week 15
New Champion/Skin Sale



Future Buffs to Viktor


Following the announcement that Viktor will be updated in a future patch, specifically the way his unique item works, Solcrushed chimed in to give us more detail:




Riotlink Button Solcrushed: Updates!

I have been consulting with the Pony on the issue.

We will be trying out a version where he can ‘merge’ the augments together by spending more gold.

Obviously this is an iteration and subject to change!



Will you be improving the stats on the Hex Core, or just enhancing its abilities?



Riotlink Button Solcrushed: Stats too, since one of the common complaints about Viktor is that the Core feels like a waste of a slot late game.




How would you color his staff and what stats would a merged Core give?



Riotlink Button Solcrushed: So one of the biggest reasons I like this iteration is actually the ability to ‘color-code’ the augments.
For example since Q is yellow and E is red… if we allow you to merge Q and E what color would that be?………(drumroll)…….. ORANGE!!

The stats will probably be nerfed, they are EXTREMELY gold efficient because they take up a slot late game, if we give slot efficiency back it is difficult to justify the gold efficiency.



Xypherous posts


A discussion on melee carries, Vladimir, Mordekaiser, Karma, Spirit items and more.



Why can’t melee carries orb-walk like Jarvan or Gangplank?

(Orb-walking is attacking by cancelling the attack animation after a hit)


xyphavatarRiotlink Button Xypherous: While I’m not sure either of those characters can be classified as melee carries – the basic principle is the same – how much skill differential and power does that buy you? Is it enough to overcome the power of focus fire and coordination?

If that were the case, Yi would already be viable because people could show how awesome they were with how well they can control their right-clicks.

Or the old Jax wouldn’t have been a problem, because you could tell that at low ELO, the old Jax obviously didn’t know how to right-click properly and didn’t know how to melee.



How do you feel about laners building Spirit items?


xyphavatarRiotlink Button Xypherous: I’m not hugely concerned with non-laners building the spirit stone upgrades, unless the Spirit Stone items are incredibly game warping on lanes or become core items on a large set of people.

So a few scattering of characters grabbing spirit stone upgrades is actually neat – it’d be worrisome if the Spirit Stone items became required carry items for example, across all carries or something.



Are ‘Reset-on-Kill’ mechanics good for the game?


xyphavatarRiotlink Button Xypherous: From what I’ve seen, Reset on Kill doesn’t seem to incentivize skilled gameplay as much as simply punish the losing team for losing.

It does create enormous high moments though – but they’ve generally come at considerable cost (Darius / Katarina) for example. I’m not sure if we’ve done the mechanic entirely correctly – there’s facets that are good and bad.

In general, reset on kill tends to favor low elo over high elo – which means that it generally decreases in power as skill level increases. However, the flashiness of said resets increases as skill level increases.



What’re your plans on making defensive spells easier to read?


With a few exceptions, defensive spells are instantaneous and buff-oriented. In your response, you indicate that your basic idea of a defensive spell would give the melee adc a temporary armor/mr buff. I think this is a problem. When defensive abilities are instant and buff-oriented, they ignore the rules of counterplay that make offensive abilities so satisfying in this game. These kinds of defensive abilities are often highly satisfying to use but highly frustrating to play against. Nobody wants to see their burst go down the drain cause ap yi cast meditate while my spells were still in flight. The trick is to make defensive abilities more fun to play against, and for that to happen, there must be clear counterplay options. My suggestions were visible countdown timers and skillshot-sequence defensive spells, but those are just some beginning ideas.


xyphavatarRiotlink Button Xypherous: My statement was that temporary defensive bonuses basically equate to permanent defensive bonuses for the most part – as having the defense for most of the team fight, is, in general, as good as having it up all the time – regardless of how you get it.

You can throw a bunch of hoops or gates to lock those bonuses away from players until they do some specific action to add skill to obtaining that defense – but in general, the final thing you’ve created when it “works” is a tanky dude with a lot of autoattack damage.

So much depends on the actual defense ability in general though – because if it’s risky, the character is binary if he misses and if it’s not risky, you’ve just got another gap closing, tanky, autoattack man on you. I think it could be a cool character – I’m just not sure you can solve the current melee ADCs with that paradigm.


If you’d like additional insight into these proposals, you can check out my last article on the matter.



What’s the state of Vladimir and Mordekaiser in Season 3?


xyphavatarRiotlink Button Xypherous: I don’t know much about Vladimir these days, admittedly. Sorry. I know Mordekaiser does pretty well win-rate wise – he’s just super binary which causes everyone to think he’s far weaker than he is.


The Flat Penetration nerfs certainly hit them hardest because they have weaker laning phases than most, and so relied on the flat penetration to carry them through lane. However, Void Staff is completely crazy – I’ll ask about Vladimir when I get the chance.



Isn’t Karma still weak?


xyphavatarRiotlink Button Xypherous: I don’t really like talking about Karma – I kind of prefer leaving that to Scarizard. I will say that we completely screwed up her release balance to an extreme extent and it really sucks that we did because we just didn’t deliver the day one expectations. I feel like the kit has a much better flow to it – but I still wish we kept two mantra charges.

Trundle was a lot easier than Karma, because Trundle already worked – for the most part. It was just getting people to realize that it worked through some visibility changes. Sejuani was overpowered before the remake – and the remake has done nothing but make that even more obvious – so that was also slightly easier.



La Llorona Morgana


See Morgana blend dread and holiness in her newest skin, which will be released along with the Latin American Servers!


La Llorona Morgana Splash

Splash Art


La Llorona Morgana ingame

In-game preview


A little insight into the origins of the name La Llorona: 


La Llorona or, the Weeping Woman, is a figure from the American folklore. It is said that she drowned her two children to be with the man she loved, but he refused to be with her, leaving her shattered and empty. She took her own life in a lake in Honduras, but her journey to the afterlife came to a halt at the Gates of Heaven, where she was asked to find her children. From then on she wanders alone, caught between the living and the dead for all eternity, seeking her offspring until the end of time. She cries as she searches for them, hence the name, the Weeping Woman.



Wall-jumping and Custom Sets


Xelnath discusses some champions’ abilities to cross terrain (eg. Tristana), followed by RiotBahamut with improvements to the Custom Sets found on the PBE.


Khazix_Splash_DefaultRiotlink Button Xelnath: If you play a champion with a ground-targetted jump effect, you should find that jumping over a wall is slightly easier than it used to be.

Previously, if you clicked on the center of a wall, your jump effect would stop in front of the wall. Now it attempts to be slightly more smart about jumping over walls. In addition, I fixed several timing and control issues.

Please play around and let me know how it feels!

(Other champions affected to a lesser degree: Hecarim, Malphite, Ahri, Gragas, Fizz)



Does this mean Tristana will be able to jump over traps?


Khazix_Splash_DefaultRiotlink Button Xelnath: Not yet, but CertainlyT is looking into a solution for that.






Why can’t these champions be invulnerable while jumping?


Khazix_Splash_DefaultRiotlink Button Xelnath: It will be extremely problematic if those characters gained free Zhonya’s effect on a 10 sec or less cooldown.





Does this change apply to Aatrox?


Khazix_Splash_DefaultRiotlink Button Xelnath: No, it’s not. We want to apply it, but currently, it causes an assertion in the pathing engine. I’m attempting to fix it, but I’m having a hard time getting the game to compile on my machine. #FirstWorldGameDevProblems.





Custom Sets – How to select Multiple Champions/Maps


avatar_imageRiotlink Button RiotBahamut: So just as another quick update, the latest changes to Item Sets will allow you to select multiple champions/maps without ctrl/shift clicking. Clicking one will simply toggle it.





Ashe – Champion Spotlight


In light of the massive Freljord update we saw recently, Riot has released a spotlight for LoL’s iconic champion, Ashe.


Free Champion Rotation – Week 15


Week 15 Rotation


From May 14th to 21st the following champions will be free to play. You can also buy each for:



  • Caitlyn – 4800 IP or 880 RP
  • Elise – 6300 IP or 975 RP
  • Galio – 4800 IP or 880 RP
  • Heimerdinger – 3150 IP or 790 RP
  • Lissandra – 6300 IP or 975 RP
  • Nocturne – 4800 IP or 880 RP
  • Rengar – 6300 IP or 975 RP
  • Shaco – 3150 IP or 790 RP
  • Sivir – 450 IP or 260 RP
  • Sona – 3150 IP or 790 RP



New Champion/Skin Sale


May 14th Sale

From May 14th to the 17th, enjoy the following champions and skins at half price!




  • Dr. Mundo – 292 RP
  • Katarina - 395 RP
  • Hecarim – 487 RP




  • Darkrider Sejuani – 487 RP
  • Freljord Ashe – 260 RP
  • Warrior Princess Sivir – 260 RP



Good luck on the Fields of Justice!


Categories: LoL News Tags: , , , ,



A brand new website for League of Legends, Kitae on updated lore and champion relationships, Aatrox the Darkin Blade revealed and a new Champion/Skin Sale!



Anchor DecorationsNew Beta Website

Lore & Champion Relationships

Aatrox, New Champion

Champion & Skin Sale – 5/10 to 5/13



 League of Legends beta site is live!


A brand new website is being developed for League of Legends! A sleek new design and snazzy animations are just a few of the changes!


new site


Welcome to the new beta


It’s been over three years since we launched the original League of Legends website, so we thought it was about time for an upgrade. A lot’s changed since then – both on the web and on the Fields of Justice – so we wanted to build a new site capable of supporting the wider range of content we’re releasing these days. The site’s now in beta, and we’re eager to hear your thoughts on the new look and feel. You’ll find some of the major updates outlined below.


view site button


Why the new look?


League of Legends is always evolving and changing, but this is the first major renovation we’ve made since the beginning of Season One. The old website had a few quirks that made it tough to find content, so we wanted more streamlined navigation that pushed community interaction. Here’s what you can expect from some of the more major changes.


Streamlined navigation


New Site news


The old site’s nav had a ton of stuff competing to grab your attention, which made it pretty hard to spot what you were looking for. In the new layout we cleaned up the nav to prioritize news, game info and community content. Articles also came in all different shapes, sizes and formats, many of which didn’t really support their content. The new site is designed to feature articles backed up by vibrant art and videos.


Community content




The community portal’s a prime example of something that was pretty hard to find in the old design. Since players like you are the lifeblood of League of Legends, we’d like the new site to give you even more ways to interact with one another. The community’s now front and center – all content and programs are on the main nav. Whether you want to check out the awesome player-made stuff, or participate in some cool community activities, we hope you’ll find it easier to connect with your fellow summoners.


We’re just getting started!


We know big changes like this can be jarring at first, but we think you’ll find the new site supports a wide variety of new experiences and content types. Also, it’s still beta – there are more improvements coming before release! Your feedback’s an important part of getting everything shipshape and ready for launch, so be sure to report bugs, suggest new features and comment on the design.



Will the website be updated after release?


Aether_Wing_Kayle_sword_avatarRiotlink Button RiotAether: With the new tech implemented in the site, content like the champion info pages should be updated much more efficiently with more information than before (eg. Lissandra’s page)

That said, if you find anything off or out of place, please let us know!


Website currently overloaded!


Nunu_OldIconRiotlink Button RiotChris: It seems like the beta website is getting a lot of hits and for some people, it’s throwing what I believe is technically called “a Gragas error.” We’re going to spin up more app server instances to handle the volume shortly.



Regarding stability


Riven_1Riotlink Button Evil Viz: We have made changes to make sure everything loads more smoothly, so hopefully that won’t be an issue on the beta site moving forward. That being said, if you guys experience any problems/bugs with the site then let us know!


Lore & Champion Relationships


Join Rioter Kitae as she discusses the reasons behind the changes in the brand new champion profile pages found on LoL’s beta site.


Lux_Splash_3Riotlink Button kitae: Hey guys,

The League of Legends beta website was launched recently, with sexy new champion profile pages. This included new information we haven’t previously shown about champions. In the new page, we are explicitly calling out Friends, Rivals and champion Factions. There have been a bunch of questions about this page, including why some information on there seems strange (like Cassiopeia being from Shurima instead of Noxus). I’m here to introduce the changes, and also explain why you are seeing some weirdness.


We wanted to call out champion factions in the new web site to help players easily understand which champions have ties to specific regions of Runeterra. Not all champions are members of factions – for example, Brand is independent.

Some champions are members of multiple factions. For example, Udyr is associated with both Freljord and Ionia. A bug is currently stopping us from displaying multiple factions for a single champion (sorry – it is a beta!) but we’re fixing that. I’ll ask Harrow to post a list of all the dual faction champions.

Being a member of the same faction is not the same thing as being allied or being friends – for example, both Riven and Singed are associated with Noxus, but they’re not friends.

Being a member of a faction also doesn’t mean that you were born there. For example, Gragas is part of the Freljord faction, but he wasn’t born there.

Some factional associations may surprise players. For example, Cassiopeia is known to be associated with Noxus, but now we are revealing she has ties to Shurima as well (Noxus is currently bugged on her profile page). What we’re doing here is being open with players, letting you know our plans for future stories involving our champions. The story of Cass journeying to Shurima, for example, is pretty badass. Every factional association on the web site will be backed up with story.


We wanted to call out more relationships between champions. With the friends relationship, we’re listing champions who enjoy each other’s company. We’re purposefully revealing new relationships we haven’t revealed before here.

Many champions fight for the same cause, or are allies, but are not necessarily friends. For example, Vayne and Garen would generally fight on the same side of any battle, but that doesn’t make them friends.

Some champions are very friendly (like Tristana), we chose to focus on closest friendships for champions like these. Other champions (like Mordekaiser) may not even be able to feel the emotion of friendship in the way we might, but there are still those to who they feel a certain bond and loyalty. Dr. Mundo is actually friends with himself… but… well… he’s Mundo.

Not every friendship will necessarily be backed up with lore. Gragas and Tryndamere are listed as friends because they are drinking buddies, but we won’t necessarily write a story about that (but we might). Friendships may also be updated from time to time as we get a better understanding of our champions and their relationships.


Rivals are people who have strong, personal, negative or competitive feelings for one another. We chose this relationship over enemies, because rivalry is much more deep and personal. Garen and Katarina are rivals for example, and their conflict goes far beyond simple Demacian/Noxian hatred.

Some characters like Brand want to burn… everyone. This doesn’t make everyone his rival, because the relationship isn’t personal. But Lissandra… there the relationship is personal.

Some characters like Singed are broadly despised. We chose the strongest relationship in this case to list as rivalries.

Rivals don’t necessarily hate each other. Darius and Draven are rivals, but they’d also die for one another.

Like friendships, not every rivalry will necessarily be explained through lore. Jax and Fiora are both master duelists, but we won’t necessarily tell the story of how they become rivals (though maybe we will!). We will also update rivalries from time to time as we get a better understanding of our champions and their relationships.

This is also a BETA

Not all information on the web site is final, we’re still debating a few points and tuning the data for a few champions. There also may be some bugs.

We will be watching the forums so feel free to share your ideas or speculate.

Our hope is to bring additional information to the web site in the future, to make it easier for players to learn about champions, their stories, relationships and the world they live in.



Why does Riven serve Noxus? Isn’t she independent?


Lux_Splash_3Riotlink Button kitae: We had a debate about Riven/Noxus. The core reason we are still listing her with Noxus is, she is a Noxian patriot, she just doesn’t like what Noxus has become. If there is a hope for Noxus to change it’s path, that might start with Riven.

She’s still an exile though 



On Cassiopeia


Lux_Splash_3Riotlink Button kitae: Cass isn’t losing any of her family ties!





Why isn’t Draven friends with Draven?


Annie_OldIconRiotlink Button Zileas: I will mention this to the writing team. FWIW, I agree. But it’s up to them.





Champions from two factions


Orianna_2 (1)Riotlink Button Harrow: Hey, here’s a list of champions we’d like to show having ties to two factions. Standard caveats apply: this is a beta, may have missed something, etc etc!



Cassiopeia – Noxus/Shurima
Corki – Bandle City/Piltover
Heimerdinger – Bandle City/Piltover
Kennen – Ionia/Bandle City
Poppy – Bandle City/Demacia
Udyr – Freljord/Ionia
Urgot – Noxus/Zaun
Xin Zhao – Demacia/Ionia



Will the Lore section be added to the new site?


Lux_Splash_3Riotlink Button kitae: Yes the lore section on the new web site is pretty bare bones (it’s also bare bones on the old site). Once the new site is launched we can work on additional improvements.




Also on the list of future additions to the website are:

  • Context for champion relationships which have already been explained in previous entries (eg. Journal of Justice)
  • Unique icons for each faction
  • An interactive map


Aatrox, the Darkin Blade



Following Ezreal’s discovery comes a beast of immeasurable power. Read more about the League’s latest champion!




Aatrox, the Darkin Blade emerges from the shadows of history to slake his thirst for blood and battle. This deft warrior cuts down his foes and drains their life force with his blade. Aatrox’s abilities cost health to cast.





PassiveBlood Well (Passive)

Aatrox stores a portion of his abilities’ health cost in the Blood Well, which slowly drains to a base amount while he is out of combat. When Aatrox loses all of his health, he draws on the Blood Well and recovers the amount of health stored.




QDark Flight (Q)

Aatrox rises into the air and slams into a target location. Enemies within the impact zone are knocked up and take damage, while nearby enemies take damage.




WBlood Thirst (W)

Aatrox heals himself on every third attack. Activating Blood Thirst toggles Blood Price.

  • Blood Price: Every third attack now deals bonus damage instead of healing Aatrox. Aatrox loses health based on the bonus damage dealt.




EBlades of Torment (E)

Aatrox fires a line attack that damages and slows enemies caught in its path. Aatrox is refunded a part of the health cost if Blades of Torment strikes an enemy champion.




RMassacre (R)

Upon activation, Aatrox instantly damages enemies in an area around him. For the duration of Massacre, Aatrox gains bonus attack speed and range. Massacre has no health cost.





Aatrox is a basic attack dependent melee champion who excels as a duelist and team fighter. His built-in sustain and escape mechanics make him an ideal fit for top lane.




Top Lane


The sustain from Blood Thirst keeps Aatrox’s health topped off, allowing him to farm throughout the laning phase. Aatrox excels as a duelist, able to switch to Blood Price for heavy burst damage when trading with his lane opponent. After the exchange, Aatrox can toggle back to Blood Thirst to top off his health. When he’s ready to finish the job, Massacre adds significantly to an already potent burst combo.

If the lane isn’t going Aatrox’s way, the knock-up effect from Dark Flight can be used to set up ganks for his jungler. Or, if Aatrox has bullied his enemy out of lane, he can push aggressively, safe in the knowledge that the disengage from Dark Flight and Blades of Torment’s slow will aid his escape when enemies come charging. Even when things go totally wrong, Blood Well offers a second chance to secure kills or make a quick exit.




Team fights


Aatrox’s mobility gives him an innate ability to pressure enemy carries in team fights. Blood Thirst grants Aatrox plenty of sustain as he tangos with enemy initiators and tanks. When he sees an opportunity to reach an enemy carry, Dark Flight closes the gap and allows the punishment to begin. When Aatrox is in deep, the area of effect burst and extra range from Massacre, and slow on Blades of Torment prevent high-value targets from escaping. All the while the consistent healing from Blood Thirst and resurrection effect from Blood Well keep him alive long enough to cut through enemy squishies.

If Aatrox’s team is on the defensive, a well-aimed Blades of Torment can slow multiple enemies and open a window for retreating allies to slip away. Alternately, he can kite enemies with Dark Flight, and create an opportunity for the remainder of his team to turn and counter-initiate. If Aatrox is focused, Blood Thirst’s sustain and the Blood Well keep him in the fight, giving his teammates an opportunity to cut through foes as he resurrects and delivers the killing blow.




Aatrox is a legendary warrior, one of only five that remain of an ancient race known as the Darkin. He wields his massive blade with grace and poise, slicing through legions in a style that is hypnotic to behold. With each foe felled, Aatrox’s seemingly living blade drinks in their blood, empowering him and fueling his brutal, elegant campaign of slaughter.

The earliest tale of Aatrox is as old as recorded history. It tells of a war between two great factions remembered only as the Protectorate and the Magelords. Over time, the Magelords won a series of crushing victories, leaving them on the brink of obliterating their sworn enemy forever. On the day of their final confrontation, the Protectorate army found themselves outnumbered, exhausted, and poorly equipped. They braced for inevitable defeat.

Just when all hope seemed lost, Aatrox appeared among the ranks of the Protectorate. With but a few words, he urged the soldiers to fight to the last before throwing himself into battle. His presence inspired the desperate warriors. At first, they could only watch in awe as this unknown hero cleaved through their enemies, his body and blade moving in unison as if one being. Soon, the warriors found themselves imbued with a potent thirst for battle. They followed Aatrox into the fray, each fighting with the furious strength of ten until they had won a most unlikely victory.

Aatrox vanished after that battle, but the Protectorate army’s newfound fury did not. Their surprising triumph led to many more until they were able to finally return home victorious. Their countrymen hailed them as heroes, but though they had saved their entire civilization from destruction, darkness lingered in the mind of each warrior. Something within them had changed. Over time, their memories of battle faded, only to be replaced with a grim revelation: their acts of heroism were, in fact, brutal atrocities committed by their own hands.

Tales like these appear among the myths of many cultures. If they are all to be believed, Aatrox’s presence has changed the course of some of the most important wars in history. Though these stories remember him as a savior in dark times, Aatrox’s true legacy may be a world filled with conflict and strife.

“Some fight for honor, some fight for glory. It matters only that you fight.” – Aatrox


Champion and Skin Sale – from May 10th to 13th!


Sale 10th to 13th May




  • Amumu – 292 RP
  • Draven – 487 RP
  • Teemo – 292 RP


Battleborn Kayle – 487 RP


Battleborn Kayle


Deadly Kennen – 260 RP


Deadly Kennen


Freljord Rammus – 260 RP


Freljord Rammus



 Good luck on the Fields of Justice!




A small balance patch (including the new shield mechanics for Lux and Diana), no changes for Shyvana for now, Poppy’s Heroic Charge improved, Map and Champion-specific item sets and a new lore piece, courtesy of Ezreal!


Balance Changes

Shyvana changes delayed

Poppy’s heroic charge reworked!

Improvements to Item Sets

An ancient mystery in Runeterra

Balance Changes




Pale_CascadePale Cascade ( W )

  • Now stacks instead of refreshing.





Prismatic_BarrierPrismatic Barrier ( W )

  • Shield increased from 50/65/80/95/110 + 0.25 AP to 80/105/130/155/180 + 0.35 AP (reverted to normal).
  • Now stacks instead of refreshing.





ConsumeConsume ( Q )

  • In the tooltip, “Lizards” has been replaced by “Reptiles”.





  • All changes have been reverted. Read below for more.





ElasticSlingshotElastic Slingshot ( E )

  • All changes on the PBE server have been reverted.


Let'sBounceLet’s Bounce! ( R )

  • Damage has been increased from 100/150/200 (+0.25 AP) to 140/210/280 (+0.4 AP )
  • Enemies hit more than once now take 50% damage again.

Shyvana changes delayed




Flame_Breath Flame Breath ( E )

  • Damage lowered from 80/125/170/215/260 to 80/110/140/170/200
  • Tooltip now applies a DoT called Cinders for 5 seconds.
  • 15% Armor Penetration buff removed
  • This effect is applied to all enemies if cast during Dragon Form


Dragon's_DescentDragon’s Descent ( R )

  • Now brings enemy champions along the path with her



xyphavatarRiotlink Button Xypherous: I just pulled this from the 3.7 patch.

While we want to do things to Shyvana – she just isn’t testing well enough for us to be confident in shipping her in 3.7. We know that ‘E’ feels lackluster and that her ‘R’ could be cooler, we’re just playing around with what specifically.


So, Shyvana will stay as she is for some time.

Poppy’s heroic charge reworked!



SummonerIcon_FrostguardRiotlink Button FeralPony: I have re-coded Poppy’s Heroic Charge spell from the ground up for this patch. The goals of this are to improve the charges detection of terrain and eliminate a few nasty edge case bugs where Poppy can stun enemies inappropriately even if missing terrain. All numerical elements of the skill should remain the same (cooldown, range, mana cost, damage etc)There is one currently known bug of charging enemies on a glancing strike can cause the enemy to stop and be stunned but Poppy will continue charging. I’ll be fixing this tomorrow morning for our next PBE push.

I’d like to shoot for getting it out next patch, but I’d like feedback from folks on how it feels first to be confident in going ahead with the change. If you guys could give it a go and see if you find any wonkiness with it that’d be greatly appreciated. Checking the feel of the ability versus the Live version especially would be very helpful. Thanks guys!

Improvements to Item Sets


The following PBE announcement has been placed on the official community site:



After reviewing your feedback, we’ve made some big changes to Item Sets. We’re still working on it (for example, you are not yet able to stack items), but we’re ready to make it available again on PBE so we can start another cycle of discussion.

What’s new?
-Page Management:

–The drop down menu has been replaced with a full list so you get a broader overview of all your Item Sets.

– Map and Champion Associations:

–You now have precise control over which champions and maps your Item Sets can be used with.

–When you get into a game, you’ll only see the Item Sets relevant to your current game, ordered by their specificity.

As with everything we bring to PBE, we will continue to iterate based on your feedback. Don’t forget to report any issues you encounter.



 item sets


So as you see here, I’ve picked Blitzcrank and have assigned to him a Starting Set for Dominion. That’s right, you can now choose your sets for each champion and game mode! You can associate your builds with each map or champion or you can go into specifics – the choice is yours! (well, at least on the PBE it is)

An ancient mystery in Runeterra


An interesting lore piece has hit the forums:


ezreal lore piece


Hey, everyone. Ezreal here.

Normally, I wouldn’t ask for help. I’ve come across a lot of interesting relics in my travels, but never anything like these.

I’ve gathered everything on my desk for all of you to take a look. The important thing is that these relics were found all over Runeterra, and they date from different and completely unconnected eras. The thing is… they all share one similarity: they show a dark figure, clearly inhuman, wielding a jagged blade. 

This is a mystery I’m not sure I want solved. From what I can gather so far, this dark figure has been at the center of many bloody conflicts and tales of war.

What do you think? Who is this figure, and what role has he played in Runeterra’s history? 

Oh, and if you really want to hear some of the stories about these things… I’ll tell them, but some of them aren’t pretty.



Stay tune for more juicy lore bits!





Categories: LoL News Tags: , , , ,

3.06 banner



The Freljord Patch is here! Welcome the League’s newest – Lissandra! This update also includes Trundle and Sejuani’s reworks, Ice Drake Shyvana and Runeguard Volibear, new lore, numerous balance changes and QoL improvements as well as ARAM’s official matchmaking system! Riot have also announced a special Freljord skin sale and the next free champion rotation! In this article you’ll also see Riot’s new Behavior Alert system!


I’ve organized the patch notes into categories, for an easier time reading:

New Champion and Champion Reworks (Lissandra, Trundle, Sejuani)
Balance Changes
Quality of Life & Bug Fixes
ARAM Matchmaking
Behavior Alert
Champion/Skin Sale & Rotation


New Champion and Champion Reworks



Lissandra, the Ice Witch




Iceborn (Passive)

PassiveEvery 18 seconds Lissandra’s next ability costs no mana. Iceborn’s cooldown is reduced by 1 second whenever Lissandra impairs an enemy’s movement with an ability (does not apply to movement-impairing effects from items).



Ice Shard (Q)

Range: 725 || Cooldown: 6 / 5.5 / 5 / 4.5 / 4 || Cost: 85 mana

QThrows a spear of ice that travels in a line and shatters when it hits an enemy, dealing  75 / 110 / 145 / 180 / 215 (+ 65% AP) magic damage and slowing its Movement Speed by 16% / 19% / 22% / 25% / 28% for 1.5 seconds. Shards then pass through the target, dealing the same damage to other enemies hit (but not slowing them).

Ring of Frost (W)

Cooldown: 18 / 16 / 14 / 12 / 10 || Cost: 70 mana

WFreezes an area around Lissandra, dealing  70 / 110 / 150 / 190 / 230 (+ 60% AP) magic damage to nearby enemies and rooting them for 1.1/ 1.2 / 1.3 / 1.4 / 1.5 secs.




Glacial Path (E)

Range: 1050 || Cooldown: 24 / 21 / 18 / 15 / 12 || Cost: 80 / 85 / 90 / 95 / 100 mana

ECasts a claw of ice that moves forward in a line, dealing 70 / 115 / 160 / 205 / 250 (+ 60% AP) magic damage to all enemies hit. Reactivating this ability transports Lissandra to the claw’s current location.



Frozen Tomb (R) 

Cooldown: 130 / 105 / 80 || Cost: 100 mana

ROn enemy: Freezes target champion solid, stunning it for 1.5 seconds.

On self: Lissandra encases herself in dark ice for 1.5 seconds, becoming untargetable and invulnerable but unable to take any actions.

Dark ice then emanates from Lissandra’s target dealing 150 / 300 / 450 (+ 70% AP) magic damage to enemies. The ice lasts for 3 seconds and slows enemy Movement Speed by 20%.



Here is my preview of Lissandra, including her story and my personal opinion on her:

Lissandra First Impressions

If you’d like to check out her skin, you can do so here:

Bloodstone Lissandra



Sejuani, the Winter’s Wrath


sejuani decoration



Frost Armor (Passive)

Frost_ArmorDamaging enemies with an ability or basic attack now grants 10/15/20/25 Armor and reduces movement-slowing effects on Sejuani by 10/15/20/25%  for 2 seconds. If she already has Frost Armor,  damaging an enemy increases its duration by 2 seconds.



Arctic Assault (Q)

Range: 700 || Cooldown: 15/14/13/12/11 || Cost: 80/85/90/95/100 mana

Arctic_Assault_newCharges forward, knocking enemies into the air and dealing damage equal to 40/80/120/160/200 ( +.4 AP ) plus 4/5/6/7/8% of target’s Maximum health. The charge stops after knocking an enemy champion into the air.



Flail of the Northern Winds (W)

Range: 350 || Cooldown: 10 || Cost: 40 mana

Flail_of_the_Northern_WindsSejuani’s next basic attack deals 40/60/80/100/120 ( +.3 AP ) bonus magic damage to the target and enemies near it. She then swings her flail, dealing 80/120/160/200/240 ( +16% bonus HP) (+.6 AP ) magic damage to nearby enemies over 4 seconds.



Permafrost (E)

Range: 1000 || Cooldown: 11 || Cost: 55 mana

Permafrost_newPassive: Abilities and basic attacks apply Frost to enemies for 4 seconds.

Active: All nearby enemies with Frost take  60 / 110 / 160 / 210 / 260 (+ .5 AP) magic damage and are slowed by 50/55/60/65/70% for 2/2.3/2.5/2.8/3.



Glacial Prison (R)

Range: 1150 || Cooldown: 130 / 115 / 100 || Cost: 100 mana

Glacial_Prison_newThrows a frost-forged bola in a line. If the bola hits an enemy champion, it shatters, stunning the target and nearby enemies for 1.5/1.8/2 seconds. If the bola reaches its maximum range it shatters and slows enemies by 90% for 1 second instead.

All enemies in the shatter area take 150 / 250 / 350(+ .8 AP) magic damage.



You can check out Sejuani’s new visuals here:

Reworked Sejuani preview



 Trundle, the Troll King


trundle decoration



King’s Tribute (Passive)

King's_TributeWhenever an enemy unit near Trundle dies, he heals for 2/3/4/5/6% of their maximum Health.




Chomp (Q)

Cooldown: 4 seconds || Cost: 30 mana

ChompTrundle’s next attack lunges at his opponent, dealing 30 / 45 / 60 / 75 / 90 (+ 80 / 90 / 100 / 110 / 120% AD) physical damage. This attack increases Trundle’s attack damage by 20 / 25 / 30 / 35 / 40 for 8 seconds, with his opponent losing half of this amount for the same duration.



Frozen Domain (W)

Cooldown: 15 || Cost: 60 mana

Frozen_DomainTrundle coats target location with ice for 8 seconds, gaining 20 / 25 / 30 / 35 / 40% Movement Speed, 20 / 35 / 50 / 65 / 80% Attack Speed and gains 8/11/14/17/20% increased healing and regeneration from all sources.



Pillar of Ice (E)

Range: 1000 || Cooldown: 23 / 20 / 17 / 14 / 11 || Cost: 60 mana

Pillar_of_IceTrundle creates an icy beacon at target location for 6 seconds, becoming impassable terrain and slowing all nearby enemy units by 25/30/35/40/45%.



Subjugate (R)

Range: 700 || Cooldown: 80 / 70 / 60 || Cost: 75 mana

SubjugateTrundle immediately drains an enemy champion of 10/11/12% (+ 1% per 100 AP) of its maximum health and 40% of its Armor and Magic Resist, then drains it again for the total of these amounts over the next 5 seconds. Lost resistances slowly return over 5 seconds after the drain effect ends.

Trundle gains these stats for himself while the target is being drained and slowly loses them after the drain ends.


You can check out Trundle’s new visuals here:

Trundle rework preview



Balance Changes






Inner_FlameInner Flame ( Q )

  • Damage increased from 60/110/160/210/260 to 80/125/170/215/260


Focused_ResolveFocused Resolve ( W )

  • Cooldown lowered from 16/15.5/15/14.5/14 to 16/15/14/13/12


InspireInspire ( E )

  • Cooldown lowered from 12 seconds to 10 seconds at all ranks
  • Movement speed boost increased from 20/30/40/50/60 to 40/45/50/55/60



Mantra ( R )

  • Cooldown lowered from 45 seconds to 45/42/39/36 seconds


With our previous patch changes, we increased Karma’s overall usability and Mantra generation. These changes are more focused on smoothing out Karma’s early game presence by giving a damage increase to Inner Flame’s lower levels and buffing Inspire to make it far more effective at level one.

Additionally, by lowering the cooldowns of three of Karma’s abilities – including her Mantra – Karma will synergize better with Gathering Fire, allowing her to scale into late game.



LuluSquare (1)



  • Mana per level increased to 55 from 50


Glitterlance (Q)

  • Mana cost increased to 60/65/70/75/80 from 40/50/60/70/80






Call of the Void (Q)

  • Mana cost reduced to 80/85/90/95/100 from 80/90/100/110/120


Null_ZoneNull Zone (W)

  • Mana cost reduced to 90/95/100/105/110 from 90/100/110/120/130



QuinnSquare (1)



Heightened_SensesHeightened Senses ( W )

  • Now also grants a 20/30/40/50/60% Movement Speed increase when attacking a vulnerable target as Quinn and 40/50/60/70/80% as Valor.



Vault ( E )

  • Now also interrupts the target briefly upon impact



Tag Team ( R )

  • Bonus Movement Speed when activated increased from 80% to 80/90/100% when out of combat and 20/30/40% in combat from 20% at all ranks.


We wanted to highlight Quinn’s great strengths as an unconventional AD carry with high cross-map mobility. As such, Quinn can now use Tag Team more reliably in and out of fights, and the additional movement speed on Heightened Senses should allow her to remain more elusive in skirmishes.

For the other two changes, we gave Blinding Assault an ability power ratio so that players can gain some additional power when building items like Trinity Force or when receiving the Baron Nashor buff. For Vault, we added a mini stun on Quinn’s target as she dashes toward them, making it more reliable as an escape.






WitherWither (W)

  • Attack speed slow amount has been halved


With a 95% movement speed and attack speed reduction at max levels, Wither was completely shutting down champions reliant on auto-attacks with no opportunity for counterplay. By reducing the attack speed slow, Nasus is still effective at suppressing champions, but his victims will now have the option to turn and fight.






DeathSentenceDeath Sentence ( Q )

  • No longer has a passive magic damage on-hit
  • Damage increased to 80/120/160/200/240 from 80/110/140/170/200



Flay ( E )

  • Now has the passive from Death Sentence (Q)
  • Damage reduced to 65/95/125/155/185 from 65/105/145/185/225
  • Fixed a bug that caused the passive’s damage to be consumed when attacking wards
  • Fixed a bug where Flay sometimes dealt more damage than intended


Death Sentence and its passive were providing too many benefits at early levels with their high poke, burst damage, and lowered cooldowns. By moving the passive damage bonus from Death Sentence to Flay, Thresh players will now need to think strategically about how they level their skills.






Tiger_StanceTiger Stance (Q)

  • Active damage changed to physical instead of magic
  • Active damage changed to 30/80/130/180/230 (+1.2/1.3/1.4/1.5/1.6 attack damage) from 30/80/130/180/230 (+1.5 total attack damage)
  • Active attack speed increased to 30/40/50/60/70% from 15/20/25/30/35%
  • No longer grants attack speed as a persistent effect
    • New persistent effect: Basic attacks deal 15% of his total attack damage as bonus physical damage.


Bear_StanceBear Stance (E)

  • Udyr now only dashes when stunning champions


With these changes, we wanted to accomplish a few separate things. First, we wanted to tone down Udyr’s overpowering early game Tiger Stance damage, but we also wanted to let him scale better into late game. These changes were implemented by scaling the attack damage ratios on Tiger Stance’s active damage.

Second, by changing the active damage of Tiger Stance from magical to physical, it should be more intuitive to itemize against Udyr. Additionally, it will also be easier for Udyr to itemize properly, as he will gain further benefits from attack damage focused items like Black Cleaver or Last Whisper.







Living Shadow ( W )

  • Cooldown reduced from 22/20.5/19/17.5/16 to 18/17/16/15/14 seconds



Shadow Slash ( E )

  • Hitting enemy minions and monsters no longer reduces Living Shadow’s cooldown
  • Hitting enemy champions now reduces Living Shadow’s cooldown by 2 seconds, up from 1 second


Previously, Zed could safely farm large minion waves with Shadow Slash by consistently resetting the cooldown of Living Shadow. These changes were intended to promote aggressive play with Zed while also creating a window for players to engage on him in lane.



 Quality of Life & Bug Fixes






PyroclasmPyroclasm (R)

  • Now properly bounces to other targets after hitting an enemy affected by Blaze






Missile_BarrageMissile Barrage (R)

  • Fixed a bug where using Missile Barrage restarted the cooldown for gaining another missile




  Dr. Mundo


Infected_CleaverInfected Cleaver (Q)

  • Can be cast at any health value, but will not reduce health below 1

MasochismMasochism (E)

  • Can be cast at any health value, but will not reduce health below 1





        Spinning Axe (Q)

    • Reverted a recent change affecting how Draven was led by Spinning Axe, restoring prior functionality
    •  Axe drop location will no longer be placed on the far side of impassable terrain from Draven

In Patch 3.5, we changed Draven’s Spinning Axe to lead Draven more accurately when he was benefitting from movement speed increases. Unfortunately, these changes were very disruptive for dedicated Draven players and didn’t offer enough potential for skilled players to showcase their skill through covering long distances between throwing and catching. We decided to revert the change.






Pulsefire Ezreal (Skin)

  • Fixed a bug where Pulsefire Ezreal would occasionally not see gold popups for some of his last hits on targets in plain view
  • Fixed a bug where Pulsefire Ezreal would play his death animation a second time if Trueshot Barrage was leveled up while dead





DrainDrain Life (W) 

  • Fixed a bug where Fiddlesticks would not immediately attack his target after successfully channeling Drain Life






ConsumeConsume (Q)

  • No longer expends Visionary if the target dies before Consume resolves






Reckless_SwingReckless Swing (E)

  • Can be cast at any health value, but will not reduce health below 1






FlamespitterFlamespitter (Q)

  • No longer prevents Rumble from automatically acquiring basic attack targets






Ki_StrikeKi Strike (Passive)

  • Fixed a bug that caused Ki Strike to be consumed when attacking wards






Fleet_of_FootFleet of Foot (Passive)

  • Now also grants its effect when Boomerang Blade and Ricochet hit enemy champions






CondemnCondemn (E)

  • Range now accurately matches her attack range






Vault_BreakerVault Breaker (Q)

  • Fixed a bug that caused Vault Breaker to become uncastable after activation


Excessive_ForceExcessive Force (E)

  • Can no longer be cast while charging Vault Breaker






  • Increased transparency when in brush






Elixir_of_Fortitude_itemElixir of Fortitude

  • Cost increased to 350 gold from 250


Elixir of Fortitude is meant to be an “all-in” burst of power for players looking to take control of a situation. With its low cost, however, players were simply defaulting to it as a general starting item with no significant repercussion. Increasing the gold cost of Elixir of Fortitude aligns it better with the risky strategy it was intended for.


Health_PotionHealth Potion

  • Limited to 5 Health Potions at a time


Alongside our Elixir of Fortitude change, we wanted to tackle ultra-high sustain starts where players were beginning the game with as many health potions as possible in order to safely sustain in lane for long periods of time. However, these high sustain starts also destroy any incentive players have to interact. Manaless champions in particular benefitted from these starts, resulting in some mana-based opponents being unable to burn through the high levels of sustained HP. We will monitor starting item builds and champions that relied heavily on high potion starts, but wanted to focus on addressing passive high-sustain builds first.


Mana_Potion_itemMana Potion

  • Limited to 5 Mana Potions at a time


Ionian_Boots_of_Lucidity_itemIonian Boots of Lucidity

  • Upgrade cost reduced to 650 gold from 700 (total cost is now 1000 from 1050)



  • Combine cost reduced to 265 from 665 (total cost is now 1900 from 2300)
  • Attack damage reduced to 40 from 50


Ravenous_HydraRavenous Hydra

  • Combine cost increased to 600 from 200 (total cost unchanged)



  • Limited to 1 Boots item at a time



Game Interface


Smart Ping

  • Updated the ping icons to better match other game visuals

Item shop

  • Can now be resized by dragging from the bottom right-hand corner
  • Default size now determined by screen resolution





  • Fixed an issue where the end of game screen would incorrectly show “League info processing” instead of updating immediately
  • Champion headers designed for each specific league have been added to the Leagues tab in player profiles
  • LP ‘clamping’ has been smoothed.  Players will experience more predictable LP gains and losses as they approach 100 LP
  • Dodging a match in a promotional series now counts as 1 loss.  This will still end your series if you were one loss away from losing it





  • Baron Nashor/Dragon
    • Now immune to effects that would reduce their damage
  • Baron Nashor, Dragon, and Vilemaw kill messages are now bolded in chat
  • Twisted Treeline altar capture messages are now bolded in chat
  • Items with charges now display the charge counter in the inventory rather than displaying as a buff
  • Players will no longer see reconnect messages from the enemy team
  • Trundle has replaced Master Yi in the basic tutorial
  • Spell shields now only block one spell even if multiple spells hit the target in rapid succession
  • Blind Random has been added as a pick type in custom games.  This mode works the same as All Random, but the enemy team’s champions will not be displayed in champion select
  • Players with video cards that use software vertex shaders (primarily integrated cards like those in laptops) should see a 10-40% FPS performance improvement across all maps



ARAM Matchmaking


howling abyss decoration


The Howling Abyss has replaced The Proving Grounds in custom games and the basic tutorial. With this change comes a separate matchmaking system for the ARAM Mode!


A 5v5 All-Random queue has been enabled for matches played on the Howling Abyss:

  • Restricted to players of level 5 or above
  • Players may reroll for a different champion in Champion Select for 200 reroll points
    • All players have been credited with 200 reroll points
    • Additional reroll points are gained by completing matchmade Howling Abyss games
    • Reroll point gains increase based on the number of champions the player owns
    • Reroll point count can be checked in the player profile.


You can check out my preview of the Howling Abyss here.

With the new ARAM map comes another great addition specifically for this mode, Rerolling. Technical engineer Brackhar has all the details:


What is Champion Reroll?


ChovatarRiotlink Button Brackhar: While the random element is a really fun part of the Howling Abyss, we know there are times you really don’t want to play a particular champion. For this reason we’ve added a reroll feature to ARAM matchmaking. Each game you play on the Howling Abyss will earn you points toward a reroll. When you’re really not pleased with the particular hand you’re dealt in the game lobby, you can spend your points to receive a different random character.



Behavior Alerts – an early warning




Ever wondered if you’d crossed the line after a game? League of Legends’ newest social system warns players when they are reported and for what reason. Perfect time to start improving on your attitude in-game before it’s too late!


SantaRiotlink Button Lyte: In a future patch, we’ll be releasing a feature called Behavioral Alerts. This system will detect spikes of negative behavior (i.e if a player is having a particularly bad day or week) and fire an in-game client warning to the player; we hope that these alerts will give players appropriate feedback about their behaviors before they travel too far down the negative path. We believe that these warnings will prevent a significant number of people from ever being punished by player behavior systems; more importantly, we believe that these warnings will make a difference in the large number of Neutral and Positive players that have rare bad days of toxicity, but previously never got feedback to nudge them back towards the positive.

In the past few months, a few key insights have shifted our approach to tackling player behavior in online communities. For example, we can use Honor, Reports and other behavioral metrics at our disposal to classify the types of players in League of Legends into four groups: Positive, Neutral, Bad, Toxic. It turns out that only 1% of the active playerbase is considered toxic—these are the players who are abusive to other players in a large number of their games.

The data suggests that over 92% of players are Neutral or Positive.

At this point, many players are thinking,

“Lyte, you’re a crazy scientist. If more than 92% of players are Neutral or Positive, why do a high number of my games seem toxic?”

What we’re learning in the data is that context inside and outside a game can twist behaviors-it can even create toxic behaviors in good people. A player might have a bad day at work and get yelled at by their boss, then go home to play some League of Legends. At this point, the player already has high frustration levels or has a low tolerance for mistakes, and might end up raging at his teammates for several games; this pattern of behavior can create ripples in the community, and cause other players to have a bad day-this behavioral effect is like a toxin that can percolate and spread across hundreds and thousands of games. Given 10 players in a game, and the randomness that comes from every player having a unique circumstance, tolerance level and context, it’s now easy to see why a high number of games seem toxic-in each game, 1-2 players might be having bad days in real life, or in-game. So when a Neutral or Positive player starts down that negative path, how do we stem it?

Research suggests that having strong feedback loops can have a dramatic positive effect on behavior; in this case, the ability to quickly and effectively deliver feedback to players as soon as they exhibit behaviors that are out of line with the vast majority of players in League of Legends could be enough to get these players back on track. An example of feedback loops in action were Reform Cards, which provided more feedback to players about why they were being punished by the Tribunal—this feedback improved average reform rates by 7.8%.

Like many other player behavior features such as the Tribunal and Honor Initiative, Behavioral Alerts will take into account every player’s behavioral reputation in the system; for example, there is a lot of math behind the system to avoid firing alerts for false reports. In addition, there are numerous mechanisms in place to completely ignore reports from toxic players or those who abuse the report function to ensure that players will never receive any alerts from these reports. We’re looking forward to feedback from players and hope that these alerts will have a significant impact on player behavior in League of Legends.

This feature is currently live on the PBE. Translations are still being worked on for about half of the languages, and will be added in the future before the feature goes live.


How many warning messages does a player receive?


SantaRiotlink Button Lyte: There isn’t a fixed number; it varies from person to person depending on the severity of the behaviors, and how frequently they get them.




Do these warnings replace the Tribunal?


SantaRiotlink Button Lyte: These alerts are in-game, and do not replace Tribunal warnings. They also do not reset Honor.





New champion sale – from April 30th to May 3rd


Sale 30th April

For the next three days, you can pick up the following champions and skins at half price:



  • Fizz
  • Karma
  • Malphite


  • Dynasty Ahri
  • French Maid Nidalee
  • Jack of Hearts Twisted Fate



 20% off on Freljord’s champions and New Rotation!



20% off sale

 To celebrate the Freljord update, all frost champions and their skins are now available at a discount!




  • Anivia - 632 RP
  • Ashe - 208 RP
  • Gragas - 632 RP
  • Janna - 468 RP
  • Nunu - 208 RP
  • Olaf - 632 RP
  • Tryndamere - 468 RP
  • Udyr - 468 RP
  • Quinn and Valor - 780 RP
  • Volibear - 780 RP


Ironically, these same champions are currently free to play.


Demolisher Nunu /780 RP/


demolisher nunu


Freljord Ashe /416 RP/


freljord ashe


Frost Queen Janna /780 RP/


frost janna


Glacial Olaf /416 RP/


glacial olaf


Gragas, Esq. /780 RP/


esq gragas


King Tryndamere /416 RP/


king tryndamere


Primal Udyr /780 RP/


primal udyr


Phoenix Quinn /780 RP/


phoenix quinn


Northern Storm Volibear /600 RP/


northern storm voli



 What do you think of the Freljord update? Share below!




Behold a journey through lands unknown; delve into the reworked lore of Ashe, Gragas, Nunu, Olaf, Tryndamere and Udyr; check out what Rioters have to say about the growing story of Freljord and its new-found champions!


 I’ve included shorter, TL:DR versions for each lore piece, should you wish not to read it all.



Ashe, the Frost Archer





With each arrow she fires from her ancient ice-enchanted bow, Ashe proves she is a master archer. She chooses each target carefully,waits for the right moment,and then strikes with power and precision. It is with this same vision and focus that she pursues her goal of uniting the tribes of the Freljord and forging them into a mighty nation.

As a child, Ashe was always a dreamer. She marveled at the colossal, abandoned fortresses of her ancestors,and spent hours by the fire listening to tales of the Freljord’s fabled champions. Most of all she loved the legend of Avarosan, the renowned Queen of the once magnificent and united Freljord. Though her mother chided her foolishness, Ashe swore one day she would join the scattered and warlike tribes of the tundra.She knew in her heart that if her people would stand together once more,they would reach greatness again.

When Ashe was only fifteen,her mother was killed while commanding the tribe on a brash raid  Suddenly thrust into the role of leader, Ashe made the difficult decision to follow her childhood vision instead of seeking the revenge she craved. She spoke passionately against her tribe’s demand for retribution,declaring the time had come to put blood feuds aside and broker a lasting peace.Some of her warriors questioned her fitness to rule and soon hatched a treasonous plot to kill the young leader. The assassins struck while Ashe was on a routine hunt,but their plan was interrupted by the warning cry of a great hawk. Ashe looked back to see her tribesmen approaching with swords drawn.

Outnumbered and overwhelmed, Ashe ran for hours. She found herself deep in uncharted territory, her weapon lost in the chase. When she heard another cry from the hawk, Ashe put her faith in the strange creature and followed it to a clearing.There she found the bird perched on a pile of stones – an ancient Freljord burial cairn.With a last glance at her,the hawk screeched and flew away.Approaching the mound, Ashe felt her breath turn to frost and an unnatural cold chill her to the bone. The stone at the top of the cairn was marked wit a single rune: Avarosa.

The assassins burst into the clearing. Ashe lifted the rune stone from the cairn to defend herself,revealing something hidden underneath: an ornate bow carved from ice.She grasped it, crying out in pain as frost formed on her fingers,and tore the bow from its resting place.Cold flowed from the enchanted weapon into Ashe, awakening a tremendous power that had always lived within her. Ashe turned to face the assassins.She drew the bow, and by sheer instinct,willed arrows of pure ice to form from the cold,crisp air.With a single frozen volley,she ended insurrection.Carefully replacing the cairn stone,she gave thanks to Avarosa for hergift,and returned home. Ashe’s tribe immediately recognized the legendary weapon in the archer’s hand as a blessing from the ancient Freljord queen herself. With Avarosa’s bow and her vision of peaceful unification, Ashe’s tribe soon swelled,becoming the largest in the Freljord. Now known as the Avarosan, they stand together with the belief that a united Freljord will once again become a great nation.

”One tribe, one people, one 

— Ashe


Short Version:


Ashe’s mother was killed during a raid, leaving her daughter in charge of the tribe. She chose duty above vengeance, following her childhood dream of uniting the people of those freezing lands under one banner. This decision spurred conflict among the tribesmen and soon several decided to end her life. Ashe was warned moments before the assassins would strike by a hawk’s cry.

Following the bird’s beckoning, she soon found herself standing next to a cairn (man-made pile of stones). Ashe lifted the runestone atop the burial grounds, revealing an ancient frost bow. She felt herself overflowing with power as she grasped the weapon and quickly dealt with her pursuers. Now with the mystic weapon and her vision of unity, Ashe wanders the frozen realm with her ever-growing tribe, confident that Freljord will rise to greatness once again.



Gragas, the Rabble Rouser




The only thing more important to Gragas than fighting is drinking.His unquenchable thirst for stronger ale has led him in search of the most potent and unconventional ingredients to toss in his still. Impulsive and unpredictable, this rowdy carouser loves cracking kegs as much as cracking heads.Thanks to his strange brews and temperamental nature, drinking with Gragas is always a risky proposition.

Gragas has an eternal love of good drink, but his massive constitution prevented him from reaching a divine state of intoxication. One night,when he had drained all the kegs and was left wanting, Gragas was struck by a thought rather than the usual barstool: why couldn’t he brew himself something that would finally get him truly drunk? It was then that he vowed to create the ultimate ale.

Gragas’ quest eventually brought him to the Freljord, where the promise of acquiring the purest arctic water for his recipe led him into uncharted glacial wastes.While lost in an unyielding blizzard, Gragas stumbled upon a great howling abyss. There he found it: a flawless shard of ice unlike anything he had ever seen. Not only did this unmelting shard imbue his lager with incredible properties,but it also had a handy side effect – it kept the mixture chilled at the perfect serving temperature.

Under the spell of his new concoction, Gragas headed for civilization,eager to share the fermented fruits of his labor.As fate would have it,the first gathering to catch Gragas’bleary eyes would shape the future of the Freljord. He blundered into a deteriorating negotiation between two tribes discussing an alliance with Ashe. Though Ashe welcomed a break in the tension, the other warriors bristled at the intrusion and hurled insults at the drunken oaf. True to his nature, Gragas replied with a diplomatic headbutt, setting off a brawl matched only in the legends of the Freljord.

When the fallen from that great melee finally awoke, Ashe proposed a friendly drink as an alternative to fighting.With their tempers doused in suds,the two tribes, formerly on the brink of war, bonded over a common love of Gragas’ brew. Although strife was averted and Gragas hailed a hero, he still had not achieved his dream of drunken blissfulness. So once more, he set off to wander the tundra in search of ingredients for Runeterra’s perfect pint.

”Now this’ll put hair on your chest!”
— Gragas


Short version:


Gragas likes his beer cold so he came to Freljord. (lol)



Nunu, The Yeti Rider




Sometimes bonds of friendship becomes stronger than even bonds of blood. When those bonds link a fearless boy to a fearsome Yeti, the bond becomes a force to be reckoned with. Given the responsibility of taming a terrifying beast, Nunu forged a friendship where others would have forged chains. Now Nunu and his burly pal Willump are an inseparable pair who combine youthful exuberance and brute strength with the mythical powers of the Yeti to overcome obstacles insurmountable to any ordinary duo.

Nunu had only the vaguest memories of his parents or the time before he was part of the reclusive Frostguard tribe. Never welcome among his caretakers, Nunu’s wanderlust and compassion often put him at odds with the tribe’s elders and the boy frequently dreamed of places far beyond the shadow of the Frostguard citadel.Sometimes he would do more than just dream, much to the frustration of his minders. This was never more apparent than when Nunu was apprenticed to the tribe’s beast master and charged with the care of the creatures under his yoke.

The Frostguard held a menagerie of the Freljord’s wildlife at their beck and call,but unique among their collection was the Yeti:an uncommon creature with mystical qualities and raw physical strength. The beastmaster taught Nunu that it was only a lean diet of plants and regular whippings that kept the vicious beast tame, but the more time Nunu spent caring for the creature, the more he learned that the Yeti was no feral monster.

As he saw his new friend Willump growing weaker and sicker, Nunu began to sneak the Yeti scraps of meat, hoping to restore his health. Day by day,Willump grew stronger and not the slightest bit savage contrary to the beastmaster’s claims. Nunu had hopes of convincing him that the Yeti possessed no danger, but it wasn’t meant to be.The next time Nunu came to deliver Willump a meal, he found the Yeti’s cage shattered,with only a crude drawing inside signaling the Yeti’s farewell. Without hesitation, Nunu rushed into the wilderness in search of his friend.

When Nunu finally caught up to Willump, he found the Yeti cornered by the beastmaster alongside a group of Frostguard warriors. Afraid that the men would hurt his friend, Nunu threw himself between the Yeti and the beastmasters lash,but the brutal man would not stay his hand. As the furious beastmaster raised his whip once more, the Yeti swelled up with uncharacteristic fury. Even after so much mistreatment, it wasn’t concern for himself but for the boy who’d shown him kindness that finally pushed Willump too far. The Yeti raged and left the man bloodied in the snow.

Terrified by Willump’s fury, the remaining Frostguard warriors fled. Nunu realized there was no going back. He yelled at Willump to run before the men returned to kill him, but the Yeti refused to leave the young boy. Faced with the choice of abandoning his sole friend or living his own life of captivity with the Frostguard, Nunu chose the only path that made sense. Leaping onto the back of the mighty Yeti, Nunu joined Willump in his great escape. The pair took their first steps into the wide world from which they had been kept for so long.

”Willump and I have a whole world to explore. Don’t get in our way!”
— Nunu


Short Version:


Nunu had a rough time fitting with his tribe and felt unwelcome, always dreaming of places beyond the Frostguard citadel. He was appointed to apprentice the beastmaster and that was when he discovered Willump, the peaceful and sadly mistreated Yeti. He was given only plants to eat and was getting weaker by the day. Nunu began sneaking meat for his new-found friend and was hoping he could show the beastmaster that Willump was harmless.

One day, however, he found the cage shattered and ran in the wilderness to find the creature. He found Willump surrounded by several of his tribe, including the beastmaster who had raised his whip. He took the lash for his furry friend, who raged and murdered the man who had dared harm Nunu. Left without choice, as he would be condemned to a life of captivity, he leaped onto Willum’s back and the two took on a journey to explore the world that had been hidden from them for so long.



Olaf, the Berserker




Most men would say that death is a thing to be feared; none of those men would be Olaf. The Berserker lives only for the roar of a battle cry and the clash of steel.Spurred on by his hunger for glory and the looming curse of a forgettable death,Olaf throws himself into every fight with reckless abandon.Surrendering to the bloodlust deep within his being,Olaf is only truly alive when grappling with the jaws of death.

The coastal peninsula of Lokfar is among the most brutal places in the Freljord. There,rage is the only fire to warm frozen bones,blood is the only liquid that flows freely,and there is no worse fate than to grow old,frail,and forgotten.Olaf was a warrior of Lokfar with no shortage of glories and no hesitation to share them.While boasting one evening with his clansmen over the burning embers of a razed village,one of the elder warriors grew tired of Olaf’s bluster.The old fighter goaded Olaf to read the omens and see if Olaf’s fortunes matched his gloating.Emboldened by the challenge,Olaf mocked the aged raider’s envy and tossed the knuckle bones of a long-dead beast to predict the heights of glory he’d achieve in death.All mirth left the gathering as the clansmen read the portents: the bones spoke of a long life and a quiet passing.

Infuriated,Olaf stormed into the night determined to prove the prediction false by finding and slaughtering Lokfar’s feared frost serpent.The monster had consumed thousands,man and ship alike,in its long lifetime and to die in battle with it would be a fitting end for any warrior.As Olaf hurled himself into the blackness of its maw,he fell deeper into the blackness of his mind.When the shock of freezing water roused him from the dark,there was only the butchered carcass of the beast afloat beside him.Thwarted but not defeated,Olaf set out to hunt down every legendary creature with claws and fangs,hoping that the next battle would be his last.Each time he charged headlong toward his coveted death,only to be spared by the frenzy that washed over him while on its brink.

Olaf concluded that no mere beast could grant him a warrior’s death.His solution was to take on the most fearsome tribe in the Freljord: the Winter’s Claw.Sejuani appeared amused by Olaf’s challenge to her warband,but his audacity would earn him no mercy.She ordered the charge and sent scores of her warriors to overwhelm Olaf.One by one,they fell until he lost himself in the bloodlust once again,effortlessly cutting a path to the leader of the Winter’s Claw.The clash between Olaf and Sejuani rocked the glaciers with its force,and though he seemed unstoppable,Sejuani battled the berserker to a standstill.As they stood deadlocked,Sejuani’s glare penetrated Olaf’s berserker haze in a way no weapon ever could.His frenzy abated long enough for her to make him an offer: Sejuani swore that she would find Olaf his glorious death if he would lend his axe to her campaign of conquest.In that moment,Olaf vowed he would carve his legacy into the Freljord itself.

“When you meet your ancestors, tell them Olaf sent you.”


Short Version:


Olaf, a blood- thirsty warrior from the land of Lokfar, was challenged one night by a member of his clan to prove his tales of bravery matched his fate foretold. The signs whispered a long life and a quiet passing, much to Olaf’s infuriation. The berserker set out to slay a legendary frost serpent, thinking he would find glorious death in the void of its maw. But his frenzy took hold of him and he emerged victorious.

Every monster he fought shared the same fate, until Olaf realized no beast could slay him and went to seek The Winter’s Claw, Sejuani’s tribe. He decimated her warriors and the two found themselves caught in an epic clash that seemed to be going in no-one’s favor. Then, suddenly, Sejuani’s gaze overwhelmed Olaf long enough for her to propose a bargain: his services in exchange for the opportunity to die in the glory he craved.



Tryndamere, the Barbarian King




Fueled by his unbridled fury and rage, Tryndamere cuts his way through the tundra,mastering the art of battle by challenging the Freljord’s greatest warriors. The wrathful barbarian seeks revenge on the one who decimated his clan and strikes down all those who stand between him and his final retribution.

Struggling to survive in the harsh, frostbitten Freljord,the young Tryndamere and his people warred with other tribes over the scarce resources of the land.One such battle changed his life forever.Raiders ambushed Tryndamere’s clan in the dead of night, and though his warriors were able to push the first wave of attackers back, they weren’t prepared for the dark figure that next stepped forth. He wielded a cruel, living sword, and inspired an unhinged bloodlust in the invaders with his unearthly magic. Tryndamere’s tribe was overrun within moments. With no hope of defeating the enigmatic being, Tryndamere threw himself at certain death.The dark figure swatted him aside, mortally wounding the young barbarian.

Tryndamere saw death and destruction engulf his home as his life slipped away. No one was left standing – only the screams of the dying remained. Unable to surrender to death, Tryndamere gave in fully to his wrath. His blood boiled and his anger consumed him, banishing his mortality. He staggered to his feet – barely able to take hold of his sword- steeling himself for the decisive confrontation with the shadowy being. But the dark figure did not even lift his blade, and instead gave Tryndamere a knowing smile as he withdrew into the shadows. That was the last time the barbarian ever saw his nemesis.

A man robbed of his home and his people, Tryndamere wandered across the Freljord for years, vowing to forge himself into a brutal instrument of revenge. He visited all the tribes in the frozen wastes, besting each of their warriors until there were none left to challenge. In doing so, he mastered the barbarian ways of war and harnessed his anger as a force to be reckoned with. With sword in hand and rage in his heart,he is now on an undying quest for vengeance against the one who destroyed the life he once knew.

”Rage is my weapon.”
— Tryndamere


Short Version:


Tryndamere, leader of a tribe in the Freljord, found himself ambushed at night by a group of raiders. He fought fiercely alongside his people, repelling the first wave of attackers. But a dark figure stepped from the refuge of shadows and together with the rest of his allies, he slaughtered the barbarian’s tribe. Tryndamere was mortally wounded and could only watch his home and family perish in flames. With nothing else to lose, he broke free from the clutches of death and thrust himself into battle once more. But his nemesis refused to fight.

From that moment on, Tryndamere began his quest, besting every warrior he came across in the Freljord until there was none left who could challenge him, hoping he could one day face the one who had deprived him of everything.



Udyr, the Animal Spirit




Udyr is more than a man; he is a vessel for the untamed power of four primal animal spirits. When tapping into the spirits’ bestial natures, Udyr can harness their unique strengths: the tiger grants him speed and ferocity, the turtle resilience, the bear might, and the phoenix its eternal flame. With their combined power, Udyr can turn back all those who would attempt to harm the natural order.

In the Freljord, there is a unique caste that lives outside the society of those savage lands. They are the custodians of the natural world: the Spirit Walkers. Once a generation, a child is born under a blood red moon, a child said to live between the two worlds of spirit and man. This child is brought to the Spirit Walker to continue the shamanic line. Udyr was such a child, and knew the howl of the tundra wolves even before he learned the language of his ancestors. Through the Spirit Walker, Udyr would one day learn the meaning of the spirits’ calls and tend to the balance of nature. The Spirit Walker often told Udyr he would be tested more than those who had come before him, for the spirits of the Freljord were growing ever more restless, though the reason remained clouded.

The answer arrived in the dead of winter, as Udyr and the Spirit Walker were descended upon by a fearsome figure known only through frightened whispers: the Ice Witch. Knowing the boy would fall easy prey to her vile magic, the Spirit Walker shielded the child from her assault at the cost of his own life. Wracked by grief, Udyr howled with fury, and he felt the Freljord itself howl with him. In that moment, the child embraced the spirits’ primal nature and became a beast himself. Coursing with their untamed power, Udyr’s angry roar shook the mountaintops and brought down a torrential avalanche. Once Udyr had finally clawed his way out of the frost, the Ice Witch was nowhere to be found.

For years, the tribes of the north learned to avoid the wildman and his domain. Then one day, Udyr caught the scent of a fearless trespasser. Determined to chase the intruder from his territory, he attacked, only to be deflected with ease. The wildman launched himself at the stranger again and again, only to be effortlessly cast aside each time. Exhausted and defeated, Udyr felt his animosity ebb and croaked a clumsy “who” to the stranger. Lee Sin had come seeking the Spirit Walker’s guidance and instead found a man who had also lost his way. The monk promised he would right Udyr’s path and guided him to a monastery said to be protected by four eternal spirits of great power and wisdom. There, Udyr would find harmony.

Lee Sin brought Udyr to a land that was a stark contrast to his birthplace. Survival was not the only law that governed the lives of Ionians or creatures of the land. For the first time, Udyr felt at peace with the spirits surrounding him and found comfort in human companionship. His time among the monks taught him to temper his instincts, while his meditations with the ancient temple spirits taught him wisdom. Through them both, Udyr learned to truly embrace his life as the next Spirit Walker.

Udyr owed much to the Ionians. It was a debt he was never asked to honor, but one he would ultimately repay many times over. When the armies of Noxus invaded, Udyr did not stand idle as the brutal soldiers oppressed the peaceful Ionians – he had not forgotten how to bare his teeth. Udyr leapt at their armies with all the ferocity of a cornered beast and gave the invaders good reason to fear the wilderness. From the trees, his claws tore the Noxians down in scores; on the river banks, he threw them back with the falling tides, and in the fields, he consumed them with searing wildfire. Only when the Noxians fled with their tails between their legs did Udyr quell his rage.

Peace returned to Ionia, but still Udyr felt something stirring him from his rest. The spirits of the Freljord called out to him, warning of an unnatural evil emerging from the ice. Udyr understood the true threat that the Ice Witch posed to his homeland: she was the herald of a greater darkness that would soon envelop the land. Armed with the potent spirits of the temple, Udyr returned to the Freljord, seeking to defend the natural world from all who would threaten its balance.

“Through me, nature’s will is done.”

— Udyr


This lore was made and remade by community request and the end result is pretty satisfying. I won’t summarize it – you’ll have to check it out for yourselves. Trust me, it’s a good read 🙂



Rioters discuss the Freljord Lore


Here is a healthy batch of Red Posts, sorted in the following topics: Lore Issues, Future Lore and Teasers and Udyr’s Lore questions.



Lore issues



Ashe should lead with vision, not magic!


Here I have some larger problems. I really don’t like how she’s effectively been changed from a strong visionary leader to someone who effectively rules via divine providence.

Her people didn’t believe in her vision of a united Freljord, some of them tried to rebel and kill her, but she found a magic bow at the last second and used it to kill everyone who disagreed with her. Really? That’s her story? That’s how she came to power? And we’re just supposed to accept it because she’s a designated “good guy?”

I think this rewrite is a huge blow to Ashe’s integrity as a character.


EzrealRiotlink Button RiotRunaan: Is Ashe is supposed to be a designated “good guy”?


Actually, that is how she came off before, I think. Most of Freljord united behind her. Sejuani, on the other hand, was the designated “villain.”

Now, Ashe’s bio isn’t saying that all of her people didn’t believe in her vision, nor was everyone questioning her right to rule via her bloodline. It was an uncomfortable, scary change for her tribe. They were so used to battle and bloodshed, Ashe’s vision of a united Freljord isn’t something everyone believes is even possible. That’s the mindset the assassins came from. Even finding Avarosa’s bow hasn’t settled everyone’s fears–Quinn’s journal detailed this a little bit, too. The barbarians of Freljord are warriors, not farmers.


The new lore for Gragas is preposterous!


This is one of the worst in my eyes. Tying Gragas into Freljord (at least in the manner it’s been done here) feels completely hackneyed and pointless. Almost every event in his new bio is a nonsequiter.

He finds a shard of magic ice that keeps his beer cold – okay, great? This artifact doesn’t tie into his character or his in-game abilities in any way whatsoever. I’m willing to bet it’s never mentioned again. It seems that other than “imbuing his lager with incredible properties” (which aren’t explained or elaborated upon in any way) it serves no purpose.

Next, he just barges into a diplomatic negotiation between Ashe and some other tribe, starts a massive fight, gets everybody drunk and hey, hooray! A positive diplomatic outcome for Ashe, and Gragas is hailed as a hero. Just because. The whole event is completely unbelievable.

Next he “sets off to wander the tundra in search of ingredients for Runeterra’s perfect pint.” What useful ingredients for brew does he expect to find in the frozen wastes? It was previously established that the whole reason he was in the Freljord to begin with was to find the purest water in existence. Now he’s got his magic ice and he’s continuing to just “wander the tundra” (in naught but a loincloth, mind you) in search of… what, exactly?

More than anything else I have spoken about or will speak about in this post, this Gragas lore rewrite needs to be revisted, badly. It doesn’t read well and the tie-in to Freljord feels totally irrelevant.


EzrealRiotlink Button RiotRunaan: You raise a lot of thoughtful points. To clarify our goals, we wanted to hold onto Gragas’ personality, but we wanted to give him the a story where his rabble-rousing and beer-brewing could have a real impact instead of having him feel like a one-off drunk guy “over there.”

Can we backtrack a little? Can you guys talk to me about what you found compelling about Gragas’ original story vs. his new one? To be completely honest, I always found Gragas’ old story a little lacking, but he isn’t my kind of character. What are Gragas players looking for here?


Gragas has lost his charm in the new lore


In Gragas’s case, the issue is that he doesn’t actually feel like he’s connected to Freljord in any way, shape, or form. He found (yet another) magical macguffin there, but his new lore doesn’t actually specify that he was from there before finding it, nor does it give him any association with any side of the building conflict. He helped Ashe, but it doesn’t give the impression he did so out of any desire to help her, he just wanted to share his booze, and then after that he was gone. He could just as easily go to Sejuani next and do the same. It feels like a lucky break for Ashe, but that Gragas still remains unassociated with her, or anyone but himself. Without that one throw-away line at the end about going off to search the Tundra, there wouldn’t even be any implication that he stayed in Freljord afterwards, and actually, it would be good if there wasn’t!

The truth is that Gragas is, well… He’s a joke. Completely irrelevant to anyone or anything, existing only to tell joke stories. But you know what? That’s totally okay! Not every character needs to be a part of some huge overarching plot. With over 100+ champions, plus some characters that aren’t champions, it’s virtually impossible to give every single one of them equal time and attention. If you do, you risk either diluting the story by not being able to flesh out any of them to a large enough degree (especially with how slow the lore moves), or you risk making things far too complicated to keep track of.

Even big, serious stories often have a a jokey comic relief character that don’t get fleshed out as well as other characters do. I mean, just look at Gragas! He’s a big, burly fat man who does nothing but drink booze and start bar brawls. Even post rewrite, he has no goal but to make the perfect ale. He even fights with a keg of beer. He is completely one note, and there is absolutely nothing serious about this character, and there doesn’t need to be. Instead of making him go off to search the Tundra to weakly connect him to Freljord, make him go off to search all of Valoran. He doesn’t need to be a part of Freljord’s plot, and doesn’t really feel like he fits. Have him go everywhere, interact with anyone/everyone who comes in contact with him on his quest for the ideal brew. Use him to tell smaller, more comedic stories, because let’s face it, not everyone likes the same types of stories, and you can appeal to more people by telling a wider variety of tales. Have some champions set aside specifically not to have huge story arcs, and keep them for telling smaller stories that fulfill different needs. This is where Gragas feels like he’d be best put to use. The types of stories he’d fit in best aren’t ones where he’s stuck in one location for a prolonged period of time, but rather, where he’s free to travel and interact with as many different factions and characters as possible, to showcase what kind of comedic reactions you’d get out of Gragas interfering in a variety of events and more serious champions’ business.


EzrealRiotlink Button RiotRunaan: A common theme I’m getting from you guys is that Gragas no longer feels powerful and special as a result of the magical brew he drinks, and this is pretty fair. This is something I can bring up with the rest of the team.


Aside from that, I don’t really feel that the issues being brought up are actually limited by Gragas’ new story. You’re right, he helped Ashe, but it was almost an accident–he could have easily helped Sejuani, too, but he didn’t stumble into her conflict. There’s something funny about that particular circumstance which fits with the humor of the character like you’re saying in this post. We didn’t intend to make Gragas into a super-serious, conflict-defining character by giving him an opportunity to play a role in the Freljord–like you said, even big serious stories need some comic relief. Gragas can offer that here.

And again, none of this says that Gragas is stuck in the Freljord forever. I agree that Gragas could play a very fun role in a variety of stories, most of them humor-focused. He could go everywhere (like I said, Bilgewater could be particularly funny–imagine Gragas and Miss Fortune in a drinking contest, for example), he could be a part of smaller, more comedic stories in the future. Putting him in the Freljord hasn’t made him a huge, die-hard patriot of the place, but it’s given him some storytelling potential there at this point in Runeterra’s development.


Trundle’s story seems tacked on and inconsistent


I know this particular rework has been a point of major contention for a lot of people, but honestly… I’m okay with it. I like the new Trundle design and story enough to let the poor justification for it (“we completed one arc; it’s impossible to continue from here!”) slide.

One complaint on consistency, however: Trundle bullsh!ts a story about magic weapons signifying a right to rulership so that he can become the leader of his tribe, goes and gets himself a magic weapon, and then… uses it to kill the old chieftan. What on earth was the point of the story and the right to rule stuff if he’s just going to give himself a Klingon promotion anyway? It feels like that whole bit was shoehorned in just so that you could go “look guys, he’s still a trickster!” (even though that was never part of his character to begin with).

Also, a non-lore issue – seriously, you need to make the Traditional Trundle skin actually look like old Trundle. Right now, it just looks like you slapped his old texture on his new and proportionately very different model. It’s not at all up to par with the quality of the other Traditional skins we’ve seen so far.


EzrealRiotlink Button RiotRunaan: I could have definitely clarified a lot of this better in Trundle’s bio, you’re right. Trundle killing the old chieftain wasn’t the exact way in which he was promoted by his own warband, his kin essentially rallied behind him the moment he showed up with the weapon. Trundle killing him was more an act of show and revenge for the humiliation he’d suffered at the chieftain’s hands. Following that, Trundle proclaimed his further goals–to unite the rest of the scattered trolls and lead them as King.

As for the last point, I really hesitate to speak on art issues as it’s not my discipline, but I know there’s issues with readability in terms of model size across skins. Trundle has to be recognizable as the same champion no matter what skin he’s wearing–I think that’s where the discrepancy is coming from. If he’s much smaller or much different, he might be misread as a completely different champion. Again, this is a tough issue and I’m not an artist by any means, so I’m sorry for how limited this answer feels.’


Tryndamere’s story has lost all roots with his previous lore


But with Tryndamere’s story so much has been cut out we’re left with a lot of confusion when we try to reconcile the old lore with the new.

Reading the new stuff I don’t know if he’s working alone, or if he’s leading a new group, or if he’s even married to Ashe, or why he would be if his goal is revenge on random living-sword guy (and with his demonblade skin that just adds another level of discomfort to this whole thing, I don’t have a lot of faith in riot to make whatever story this demonblade sideplot is… work), rather than leading the barbarians.

Plus again, Noxus was removed, so there’s less interaction among the various city-states which makes the world feel less rich.


EzrealRiotlink Button RiotRunaan: We could have added a small line about his current standing with the Avarosan, and that would have felt tacked on much like the Sejuani line in Volibear’s bio, but would this help reconcile a bit of the disconnect for you guys? It’s sometimes kind of a tough call as to what “one-liners” we want to include in a champion’s bio, but this might be one that makes a lot of sense.


Speaking from personal taste, I think Noxus’ involvement in the JoJ storyline more interesting than Noxus’ involvement in Tryndamere’s old bio–“Noxian assassins” felt really overdone in our older storytelling and didn’t really paint a compelling picture of Noxus as anything more than jerks who are out to assassinate everyone all the time forever (again, just my personal thoughts, not speaking for the whole lore team here).

Also, in terms of the nemesis in Tryndamere’s new story, hang onto your hats… it may not be what you’re expecting.


Are Tryndamere and Ashe still allies?


Orianna_2Riotlink Button Harrow: Tryndamere is still allied with Ashe, and Tryndamere’s new backstory doesn’t contradict him rallying other barbarian tribes.

Note that in Gragas’s story, Ashe is trying to sway some unruly Freljordian tribes to her side. Who’s more unruly than a band of barbarians?


Champions don’t have a strong sense of allegiance


Lux_Splash_3Riotlink Button kitae: We currently don’t make it clear what city state or faction champions belong to. One of the improvements to the web site that is in the work is clearly displaying the city-state or faction a champion belongs to.

In that case of Udyr that will be both Ionia and Freljord.



Future lore and Teasers



Where are Maokai and Nocturne’s revised lores?


Also, a reminder to Kitae and the lore team: we were promised all the way back in October that we’d be getting new lore for Maokai and Nocturne to make them mesh with the Twisted Treeline being in the Shadow Isles now, and that still hasn’t happened. And we were promised that Singed would get a lore rewrite to account for Warwick and Soraka’s new lore even before then, and we still don’t have that either. I would think that two champions having lore that directly contradict one another would be higher priority on the fix-list than jamming Gragas into Freljord.


EzrealRiotlink Button RiotRunaan
: We’re still working on this, we haven’t forgotten. We prioritized a lot of the Freljord stuff because of the upcoming Freljord patch (which a ton of work has gone into, there’s a lot you guys haven’t seen yet), but we’re working on the other updates, too (Entropy specifically has been rockin’ this, he’s kind of a badass).


Who’s Tryndamere’s dark nemesis?


I’m hoping this means there is another champion along the lines of Varus. A being who is dealing with these unknown dark and ancient powers but, unlike Varus, he’s completely succumb to it’s influence.

Though, considering he’s in the freljord, I’ll assume he’s just the Ice Witchs minion. Would be really cool though if the Ice Witch herself was one of those dark beings, and that mysterious sword dude was another one. A new ‘ancient evil’ kind of faction would be pretty cool.


EzrealRiotlink Button RiotRunaan: Tryndamere’s nemesis is not a minion of the Ice Witch.





Is the Ice Witch a minion of Tryndamere’s nemesis?


EzrealRiotlink Button RiotRunaan: Nope!






Udyr’s remade lore – Community concerns and Questions



Lux_Splash_3Riotlink Button kitae: I’d like to take a moment to thank those community members who helped identify issues with the Udyr’s bio on PBE.



For a long time LoL’s lore has been in a frozen state. Champions stories, like Udyr’s, are told and then abruptly end. That is something we want to change, and that is something that requires change. Kha’zix says “change is good” but it can also be difficult. We rely on honest feedback from players to help us identify when we miss the mark, and how, so we can address those concerns while still setting up our champions to play a role in future stories.

In the case of Udyr, his new bio is just the first step – we are already working on a new story which involves him as a key character.


Why is there no Monkey Spirit?


Lux_Splash_3Riotlink Button kitae: We discussed this one for some time but concluded there was no “monkey spirit”. Note the difference in wording of his abilities “Monkey’s Agility” vs “Turtle Stance”.

Each of his stances (tiger/turtle/bear/phoenix) corresponds to a specific, powerful, Ionian spirit that Udyr summons in battle. They are his bros.


Why are Udyr’s spirits not native to Freljord?



Riotlink Button kitae: Ok we’re getting into some deep lore here.

Born with the potential to become the Spirit Walker, Udyr had the innate capability to communicate with and channel spirits of all kinds. However, he never completed his training. If he had, he would be a very different kind of champion, channeling Freljord nature spirits in battle like his master did. Some of this power is hinted at in his bio, where in his untrained state he unleashes an avalanche.

When the Ice Witch killed his mentor, she thought she had ended the line of Spirit Walkers for there was no one left to teach Udyr how to use his abilities. This is one reason why she never returned to hunt down and kill Udyr.

When he went to Ionia and studied with the monks, he found their techniques for self control and mental mastery enabled him to use his spirit walker abilities. There in the temple, he formed a strong relationship with four primal Ionian nature spirits. The very cool thing about this is – this is not an Ionian capability. This is what makes Udyr a unique champion who combines the powers of a Freljord Spirit Walker, with Ionian martial arts training and the ability to summon and channel four Ionian nature spirits.

Still Udyr has much to learn and he still struggles to control his rage. One path he may walk in the future would be to return to Ionia, to fully embrace the teachings of the monks, and at that point he would evolve to become an even more potent spirit warrior.


Why does Udyr refer to himself in third person?


Lux_Splash_3Riotlink Button kitae: Good catch we’re changing his quote to “Through us, nature’s will is done”.




Could we have a northern theme for his new visual update?


KotlettDrake: It makes sense I guess. I accept the fact that you can make up random lore just to justify his visuals not fitting his current lore to avoid to doing a visual update. Would still be cool if his new skin could include animals native to a northern land. Polar bears, Wolves, walrus, mammoth, cryophoenix. Would be cool if you can make it more clear that he connected with Ionian animal spirits because it left me kind of confused when it linked him to tundra wolves yet it also says he is associated with tiger, turtle, phoenix when he is from a northern land.


Thresh_Splash_ClassicRiotlink Button Riot Entropy: I was thinking more Snow Leopard, Polar Bear, Cryophoenix for direct analogues. Turtle is a little more problematic. Arctic Crab has the shell and resilience (it might even look cool), but I can’t say “I’ll unleash the power of my Crab Stance” with a straight face. Walrus or Mammoth might sell the toughness as well, but I think there may be a better fit out there worth researching.



That’s all the Freljord lore bits from the last few days put together! Hopefully we’ll get more information from Riot soon!


In the meantime, look forward to the live Freljord patch!


Ice Witch banner


Quinn and Val get their first glimp at the legendary Ice Witch that roams the Freljord. Is she as terrifying as the rumors claim? Read the latest of our duo’s endeavors and find out!


Eastern Freljord”

“We had to escape the city before sunrise. I couldn’t risk the Frostguard discovering that Val and I had seen the secrets they’d tried to keep from us. Val distracted the guards while I opened the main gate and slipped away. I knew the risks of venturing back into the Freljord: it’s a long way to Demacia, and there aren’t any landmarks to guide me so far north. Every glacier looks the same, especially in the dark of night.

A few hours after leaving the city, I sensed something following us. Val scouted from above. Even through the snow, we could see something following our trail. We quickened our pace, yet Val cried a warning that our pursuer was gaining ground. The night grew darker and the snow grew colder around me. Shadows moved across the faces of the glaciers as if something had come alive within them.

We couldn’t escape.

Fearing for our lives, I moved off the trail and gave my journal to Valor—if I died in the Freljord, my reports had to get back to Jarvan. He flew ahead while I flanked my pursuer.

A shape emerged from the darkness: a tall, slender figure floating over the ice. There was something faintly human about her, but it was clear she wasn’t human at all. She remained deathly still as she silently glided towards me. Beneath her, wicked shards of unnatural black ice leapt from the ground. The cold I felt in her presence nearly stopped my heart. I’ve never felt such dread.

She slowed and hesitated when she came near my hiding place. Did she see me? I can’t be certain. She finally turned away and disappeared into the night. The shadows in the ice vanished with her. Did she spare me?

Val is safe. He had circled above the whole time. Part of me thinks he would’ve fought to the death instead of taking the report back to Demacia (stubborn bird).

My hands are still shaking as I write this, and it isn’t from the cold. The Ice Witch is more than a story to scare children. I’ve seen enough here, and once we’re farther south I’ll write up my final report. It’s time to go home. “



















Game Designer Xelnath shared this rather unique look on the story:


Khazix_Splash_DefaultI dunno, maybe she’s just cold to strangers, but is secretly a warm, loving, caring person on the inside.




And here’s TeaseMaster Ransom with a hint that the Ice Witch might make an eventual return:


TwistedFate_Splash_HighnoonYay! Quinn survived and is going back to Demacia. I suspect that this is not the last we’ve heard of this “Ice Witch,” though…




If you suspect that Lissandra, ruler of the Frost Tribe, and the Ice Witch are one and the same, then you’ll be pleased with Xelnath‘s hasty spoiler:


Khazix_Splash_Default Really, I don’t like Sejuani at all. She’s brutesque, but the Ice Witch has style and raw power. Well worth recruiting, I mean, respecting.




Even Seniour Researcher davin takes a turn teasing the community by questioning the Ice Witch’s rather unique headdress:


Thresh_Splash_LanternWhat a fashionable… headdress? Helmet? What… what is that? (Besides fashionable).





I think it’s common knowledge by now that Lissandra is, in fact, the Ice Witch: a mysterious, influential character, set to be Riot’s latest AP Caster. Rumors indicate she won’t have any fancy resource mechanics and that her core gameplay element is the so called ‘Black Ice‘.

If you wanted the next champion to be a kind- hearted sorceress, fear not! There’s reason to believe she’s only “cold” on the outside!

Of course, these remain pure speculations, so stay tuned for more!


If you’ve missed any of the previous lore pieces, you can follow the links below:


Stay frosty for more updates!


 Freljord 4 banner


The last entry in Quinn and Val’s journey through the freezing lands of Freljord gave us some insight on Trundle’s new frosty appearance and his involvement in this tale. Now the duo are welcomed in the city of the Frostguard by none other than their leader, Lissandra. How will she react to the news of trolls and rogue tribes at her borders? And what of the Ice Witch? Could the rumors be true? Join Demacia’s ranger on her quest to find out!


Journey into the Freljord IV – The Frostguard


Frostguard city, eastern Freljord

I underestimated the journey here. The snow and the glacial landscape slowed our travel, and Val could hardly fly in this cold to scout the way ahead. We’d nearly run out of rations by the time we reached the Frostguard city gates, but the tribesman welcomed us as allies of Ashe and fed us well.

This place is nothing like the Avarosan camp or Sejuani’s roaming warband. The city seems somehow both ancient and new. Its black stone structures are clearly ages old and climb the walls of the glaciers. How were they built?

Lissandra, the leader of the Frostguard, is a well-spoken and elegant woman who carries herself with the poise and presence of a Queen. She reminds me more of the nobility of Demacia than the barbarians of Freljord—maybe that’s why Val doesn’t like her.

Frostguard city, later

We’ve been treated well as envoys of Demacia, but something isn’t right. Lissandra will tell me very little about her alliance with Ashe. I asked her of the troll threat, which she believes is overstated. Lissandra claims the Frostguard are capable of wiping out the trolls and securing the east, yet if that is the case, why hasn’t she struck back? When I mentioned the Ice Witch, she dismissed the rumors I’d heard as children’s tales.

The Frostguard insist on escorting us at all times, and there are parts of the city we’re not allowed to see. What is it they don’t want us to know?

If there are secrets here, I’ll find them. Val and I will investigate the city at night. The guards will never know we left our quarters.

Frostguard city, night

Something is wrong here.

I crept through the city with Val circling above. This place is even stranger at night. Many of the structures here are marked with a symbol of an open, staring eye. It’s everywhere, watching over the city and everyone in it. And I don’t like feeling watched.

We came upon a group of Frostguard deep in the city. They knelt in a circle around a giant stone eye and spoke in a strange tongue, venerating it. The Frostguard are hiding something—something that’s clearly more important to them than an alliance with the Avarosan. What are they planning?

I can’t shake the feeling that we’re being watched. We aren’t safe. Val and I are leaving—now.




And here is your daily share of teasers, courtesy of Creative Designer Ransom:


TwistedFate_Splash_Highnoon (1)Ransom: Guys, I have an idea! Listen – I think there’s a distinct possibility that this woman may be not acting in a manner that is entirely consistent with her words. It’s almost as if she is engaging in some form of deception, perhaps. I don’t know – just a random thought that just occurred to me. Feel free to disregard.


Do you think Lissandra might be perpetrating a ruse of some kind? As if she were trying to pull the wool over the eyes of her supposed allies, in an attempt to make fools of them? That, through a use of misdirection, she is accomplishing her goals without anyone being the wiser?


TwistedFate_Splash_Highnoon (1)Ransom: I hesitate to presume, lest I commit an error in the judgment of personal character, but…  Yes.

The same keen sense of intuition that tells me Quinn has more than a professional interest in a certain Sir J. Lightshield IV also tells me that this woman – and her fabulous hairstyle – may be serving a nefarious purpose, the intentions of which we are only now beginning to fathom.

My earlier premonition now seems to be borne out, and I fear for the safety of our Demacian explorer. I shudder to think what might happen next!


Lead Designer kitae argued against Lissandra’s supposedly misleading behavior:


Lux_Splash_3kitae: Maybe Lissandra just doesn’t like having, oh, I don’t know, an obvious DEMACIAN SPY wandering about her city? Hmmmmm. Frankly I am glad that Ashe’s staunchest ally is looking out for the security of the Freljord. I am pretty sure Quinn’s next update will report how Lissandra has ended the troll threat and dismantled Sejuani’s infantile rebellion.



Clearly the mistress of Frostguard is hiding something, but all we have as proof is that cunning smile on her face. She seems indifferent to the troll threat and is quick to dismiss the rumors of the Ice Witch – could the two women be one and the same? Let’s hope Quinn and Val haven’t yet lost their courage and continue venturing forth!


If you’ve missed any of the previous lore pieces, you can find them here:


Stay frosty!


Categories: LoL News Tags: , ,

Sejuani Banner final



Journey Into The Freljord II: The Winter’s Claw


Quinn and Val’s journey through Valoran’s winterland continues! Can they hope to find Sejuani and her tribe?


Winter’s Claw territory

The farther we travel into Sejuani’s lands, the colder the Freljord grows. I’d cover my tracks if the falling snow didn’t do it for me. I know we aren’t welcome here.

Near the border we passed the burnt remains of an Avarosan village. Hundreds of hoof prints led in all directions. Did the tribesmen who died here choose to remain loyal to Ashe in the face of the Winter’s Claw? Is this the ruin Sejuani brings upon her opponents?

What I can’t explain is the second Avarosan village we discovered. It was deserted without a single sign of battle or struggle, although the Avarosan banners still hanging from their huts had been shredded. Did these people flee?

Sejuani’s camp

Val spotted a Winter’s Claw warband nearby. Without his eyes, I might be dead. We ducked out of their path and they passed without spotting us. Then we followed them to Sejuani’s camp.

Several warbands joined the first, each bearing the spoils of conquest: weapons, food, and to my surprise, recruits. I realized then that the people of the second Avarosan village hadn’t fled, but had instead joined the Winter’s Claw willingly. The most zealous of Ashe’s people had described the Winter’s Claw as a starving, ill-supplied band of raiders, but at dusk the camp burst into celebration with plenty of food and drink (especially drink).
I only caught sight of Sejuani herself for a moment. Atop her massive war beast, she was a fearsome sight, but even she joined her men in celebration. Their songs celebrated her name.

It appears Sejuani is more than a destroyer. She too seeks unity between the tribes of Freljord and her tribe grows with those who choose to join her.

This isn’t what I expected. Val and I will head east and seek the people loyal to the Avarosan there. If Sejuani recruits as easily as she destroys, the Freljord under the control of the Winter’s Claw would certainly be a threat to Demacia. Is Ashe’s tribe at risk?




With the addition of a new lore piece from the Freljord journey come the much anticipated teasers from Rioters:


TwistedFate_Splash_HighnoonRansom: I have a really bad feeling about this. The Freljord is not like Demacia – it’s a lawless and barbaric place. Who knows what Quinn will find as she journeys farther into the badlands…




Is this a teaser for Sejuani VU?


SwainBilgewaterParrotIronStylus: Hmm.. She appears to be wearing armor. Imagine that. Surely this is a sign of heightening tension. Wrapping the flesh, cold hammered plate, steeling for war.

I wouldn’t be surprised if this is something new, something powerful, something conquering.

A conquest forged in winter, a victory carved from blood stained ice, the great cold does not forgive.



Khazix_Splash_DefaultXelnath: More like… Winter is coming.





Quinn and Valor have finally reached the fearsome boar rider and her obedient tribe without being discovered. But is Sejuani really the barbarian leader that Ashe’s people have been describing? Hopefully Riot doesn’t keep us guessing for too long! As for those who’re unfamiliar with the Demacian Ranger’s journey, do check out her first diary entry!


Good luck on the Fields of Justice!


Categories: LoL News Tags: ,

Riot Fixed


It seems like Riot have found their love of lore all over again and we got treated to a little more today.

Teaser 1 Art

The storm of war looms over the Freljord.

Rumors of strife in the north have spread for months, but Demacia is only now taking notice. The Freljord has remained divided and tribal for centuries, but should they unite, a barbarian march could threaten our borders. It’s time someone assessed the danger to Demacia. Prince Jarvan has granted me leave to gather information.

Val and I leave tonight.

Avarosan Camp, Southern Freljord

The stories I’ve heard always made the Freljord out to be a barbaric, uncivilized place. If the cold doesn’t kill you, the people will (so the soldiers of Demacia say)

I didn’t expect the warmth that greeted me in the Avarosan camp. If not for the snowy mountains in the distance, I’d have mistaken this for a Demacian border town, not a tribal stronghold. It’s clear that Ashe, the Avarosan leader, has greatly advanced the Freljord people since our last envoy visited this place years ago. These are not scattered barbarians at war with the land and with each other. The people here are adapting to the hardships of the Freljord, growing grain, and building the foundations of a civilization.

Ashe is diplomatic and welcoming. She carries herself with the air of a leader that shines through her youth. Even Val likes her (how rare). Ashe guessed that we’d come here to offer Demacian aid, but she insists nothing of the sort is needed. “We fight our own battles,” she told us.

Her words may be true, but I see division amongst her people. Val’s tense around some of them, and he can sense their discomfort. Some happily tend to the fields, while others hold their tools like weapons. They’re waiting for a war, not a harvest.

I’ve spoken to a few tribesmen. Most are confident that Ashe is the rightful leader of the Freljord. They swear she’ll unify the tribes, but I can see some doubt in their eyes. They whisper one name in fear: Sejuani. She leads the tribe known as the Winter’s Claw. It’s clear some of Ashe’s people fear her strength and ferocity.

Val and I are off to scout Sejuani’s territory at dawn. We’ll determine the extent of the threat she poses to the Freljord—and to Demacia. - Quinn and Valor




At long last we have information on Karma’s new visuals! Have Riot managed to preserve the original Eastern-culture focus of Ionia’s champion or is this a new direction entirely? Read to find out!



“Looks like our cover’s been blown…


Traditional (Classic) Karma

Yep, this is new Karma. Yep, this is a big change. We believe Karma needed a re-imagining, and we are going to talk to you about why we feel that’s the case. But before we dig into it, there’s something you should probably know first – anyone who owns Karma before her relaunch will get this Traditional Karma skin for free:

This is important, because we know there are lots of fans (heh) of Karma’s existing look, and we don’t want to take that for granted.

We actually have been working on a dev diary that talks about our thought process behind Karma’s relaunch, but since the cat’s out of the bag…we’ll share the story and art sections of the dev diary right here, right now. We’ll release the full dev diary, including details on her new kit, when she’s ready for PBE (which is pretty soon). Without further ado, here’s her new splash:



Obviously the team working on Karma’s rework is excited to show her off and with good reason! Here’s Grumpy Monkey with more specific details:


Why did you change Karma’s look and costume?


Riven_BattleBunny_Backgroundface_AvatarKarma’s original look had a few shortcomings that we’d like to address for her relaunch. For starters, her aesthetic was hard to read and didn’t really convey much about her character. Her fans, dress and posture didn’t reflect her playstyle or storyline. There was a lot we could change about Karma to bring a more cohesive vision to the character.


First, we made sure that Karma’s new look showed off her status as a paragon of Ionia while appearing unique on the battlefield. Her floating fans weren’t cutting it as magical conduits, so we replaced them with a powerful manifestation of her Ionian will. Now, Karma carries the draconic symbol of Ionia with her at all times. We also decked her out in Ionian garb to emphasize her allegiance. We also crafted a new set of animations that emphasized her status as a champion of Ionia rather than a matronly diplomat.

This new approach to Karma transforms her into a badass conduit of inner strength that brings Ionia’s strength to every battlefield.


Karma’s new look

RiotRunaan has shed some light on what they were hoping to achieve with Karma’s new look:


EzrealIn the past, we’ve created engaging characters that epitomize the ideals of their homeland. Garen as the Might of Demacia or Darius as the Hand of Noxus are good examples. With Karma, we wanted to capture Ionia, a place of wisdom and great spiritual power.

We also wanted to hold onto much of Karma’s characterization. She’s a strong leader and a mystic who stands apart from other champions.

What were we looking to improve with Karma?

The connection between Karma’s motif and playstyle was never as clear as it could have been. She didn’t have a distinct theme that tied everything together and brought out the badass spiritual leader she is in her lore.

Ionia is a land that has suffered greatly. The ongoing struggle has taken its toll on Karma’s calm, composed demeanor. We wanted to evolve Karma’s personality to suit her place in a nation filled with internal strife and awakened ferocity.

What have we done to address these issues?

Karma can now manifest her inner spirit and willpower as powerful magical energy. With her inner flame she can inspire and protect her allies, damage foes and manipulate the spiritual bonds between those around her. We’ve also taken her Ionian ties a step further: her magic springs from the crest of twin dragons in her mantle, literally and figuratively transforming her into a symbol of her homeland.

The changes we’ve made have given new life to Karma’s title, “The Enlightened One.” In the past, her title conveyed her serenity and calm. Now, it represents the enlightened path she’s found for Ionia: a new path, merging the spiritual traditions of Ionia with the nation’s newfound strength.

Finally, we’ve given Karma new VO that conveys her internal struggle and intensity. Karma’s attempting to unite a wounded and divided nation, which is no easy task! We want you to believe she’s got the inner strength—and inner flame—that it takes to persevere.


Karma’s now the powerful Ionian leader she was always meant to be. Through her determination and indomitable spirit, she’s set to rebuild Ionia and inspire her people to greatness.


Grumpy Monkey has explained why Karma no longer wields fans:


Riven_BattleBunny_Backgroundface_Avatar“Hey Guys, just to chime in on the fan conversation and to give some insight.

We got rid of the fans because they did not reflect who we wanted Karma to be going forward. The lore team really wanted to make Her the paragon of Ionia. The fans were not cutting it as a source of readable power in game either. So we iterated on the Ionian standard, the two swirling dragons.

We played with the idea that She harnesses Her spiritual energy and uses the Two Ionian Jade Dragons as a conduit for her Mantra. After the particle team got hold of that idea, they made something that was much more impactful and holistic than the two fans. We feel it’s a much stronger idea.”


Regarding her balancing, Scarizard had this to add:


Graves_Riot“Hey dudes! As you might know by now, i’m heading up the Karma Relaunch from the design side, and i bring good news – we are changing her kit. While i don’t want to go too in-depth just yet, i wanted to drop in to this thread and answer this question, as it’s one i’ve heard a lot and am sure will continue to be a concern.

Karma was re-imagined in our eyes as a support-mage. Think Lux, Morgana, Orianna – the kinds of characters that scale just as well with ability power as they do cooldown reduction and provide a lot to the team in the way of supporting their efforts. As a support-mage, she won’t necessarily have the exact same specialized strengths as say Nami or Thresh (who were primarily designed as duo-lane support champions), but brings a mixed bag of damage and utility that we hope will leave you able to affect the outcome of teamfights and skirmishes alike no matter what lane you want to take her.

I’ll be back with specifics on her abilities and mechanics as we get closer to her PBE release.”


Unhappy with how Karma will look after her update? Fear not! Riot Pwyff is here to share his insight on the Traditional Karma skin:


Lulu_Splash_DragonTrainer_MidBottomDragon“Alright so I got the final word here.
Vintage Karma will be available for purchase for two weeks after Karma officially hits the live servers. After that, Vintage Karma will be retired to our legacy skins vault.
Karma’s IP / RP prices will not change on her launch.

As for Karma being a reward for her old fans, it’s a question of what you value. You already own Karma and if you liked her old aesthetic, this is the opportunity to get retain that. If you want to be known far and wide as the first Karma adopter in the world, that might be a little more difficult ;(“


But how will she sound? Not that much different if you’re an old- time fan, says RiotAmes:


Jayce_Default_Avatar“Traditional’s voice will be her original VO.”




My thoughts


Personally I’m thrilled that Karma’s getting her well-deserved visual rework! Her spells never felt empowering or epic and judging by the screenshots provided, it seems Riot is aiming to do exactly that. Obviously they want to make players feel connected to the champion’s background and homeland and the Ionian-themed clothing and ornaments suit Karma wonderfully. She looks mesmerising and unique, a true paragon with mystic powers. I will miss the fans, though. Watching them swirl around like birds was absolutely brilliant so I’m a bit disappointed that they’re not present in her new look. Then again, they probably wouldn’t have fit her new psychic spellweaver style.

One thing that I’m sure many of you are wondering is how Karma’s spells will be reworked. Sadly there is no information about that yet, but hopefully Riot will be able to build on Karma’s unique support/mage philosophy.

Overall this is great news for Karma players! She is a special champion that deserves her spotlight in competitive play.


Stay tuned for more info on Karma’s rework!


Good luck on the Fields of Justice!