Archive

Posts Tagged ‘mandrake ward’

 

PBE 05 03 Banner

 

PBE 04/03

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.


All PBE updates from Patch 5.5 cycle:

 

 

Duck Banner

An actual duck is coming to a Summoner’s Rift near you:

 

An actual duck

 

 

New Splash Arts

 

Elderwood Bard

Bard_Splash_1

Bard_1

 

You can find a preview of Elderwood Bard HERE.

 

Secret Agent Xin Zhao

XinZhao_6

 

Get some early intel on Secret Agent Xin HERE.

 

 

New Summoner Icons

 

Three new Summoner Icons have been added. No news yet on how to get these (URF ICON HYPE):

profileIcon784 profileIcon783 profileIcon782

 

 

Champion Changes

 

 

Bard Final Portrait

 

Cosmic Binding Final IconCosmic Binding [ Q ]

  • Cooldown decreased from 10 seconds at all ranks to 11/10/9/8/7

 

 

Kassadin Final Portrait

 

Riftwalk Final IconRiftwalk [ R ]

  • Range decreased from 550 to 500 [ this is a decrease from the PBE value. On live the range is 450 ]
  • Cooldown decreased from 7/5/3 seconds to 6/4/2
  • Initial mana cost decreased from 60 at all ranks to 50

 

 

Nautilus Final Portrait

 

Titans Wrath Final IconTitan’s Wrath [ W ]

  • Shield scalilng increased from 7/9.5/12/14.5/17% of maximum health to 9/11/13/15/17%
  • On-hit damage while shielded increased from 15/30/45/60/75 to 30/40/50/60/70 [ an increase compared to the value in this PBE update. Live value is still 40/55/70/85/100 ]


Riptide Final IconRiptide [ E ]

  • Cooldown increased from 6/5.5/5/4.5/4 seconds to 7/6.5/6/5.5/5 [ live value is 10 seconds at all ranks ]

 

 

Shyvana Final Portrait

 

Flame Breath Final IconFlame Breath [ E ] 

  • On-hit magic damage increased from 2% of maximum health to 2.5%

 

 

Sion Final Portrait

 

Decimating Smash Final IconDecimating Smash [ Q ]

  • Mana cost decreased from 40/45/50/55/60 to 45 at all ranks [ live value is 45/50/55/60/65 ]

 

Soul Furnace Final IconSoul Furnace [ W ]

  • Mana cost increased from 60/65/70/75/80 to 65/70/75/80/85 [ reverted to live value ]

 

 

Veigar Final Portrait

 

Event Horizon Final IconEvent Horizon [ E ]

  • Delay now starts at the moment the spell is cast, not after Veigar finishes his cast animation

 

 

Ludens Echo

Luden’s Echo, the new 120 AP Item, has received its in-game icon.

3285_Ludens_Echo

 

Ludens Echo Final IconLuden’s Echo

  • Cost: 3100 Gold
  • Builds out of a Needlessly Large Rod (1600 Gold) and Aether Wisp (850 Gold)
  • Grants 120 AP and 7% Movement Speed
  • UNIQUE Passive: Gain charges upon moving or casting. At 100 charges, the next spell hit expends all charges to deal 100 (+0.15 AP) bonus magic damage to up to 4 targets hit.

 

Luden’s Echo has a tooltip icon similar to the one of Statikk Shiv. At 100 charges, purple bolts come out of the spell’s first (or only) target and seek nearby enemies to hit.

Luden Echo Tooltip

Luden Echo 1

Luden Echo 3

 

 

The recently-announced Mandrake Ward is now available for testing. Note, it may not be available for Patch 5.5.

 

Mandrake Ward

  • Costs 35 Gold
  • Click to Consume: Summons a sentry to run and burrow in target brush (within 1200 range) for 2 minutes. While burrowed, it becomes blind and invisible but will ping the map if a visible or invisible enemy is within 1000 range.
  • (Counts as a Stealth Ward)
    (May only carry 3 Stealth Wards at a time.)

 

The Mandrake Ward needs to target a brush. When cast, a small sapling walks towards the brush and plants itself, pinging once when an enemy walks into that brush, be it visible or invisible, and then disappears. If you don’t target a brush, you’ll receive an error message.

Mandrake Ward 1

Mandrake Ward 5

Mandrake Ward 2

Mandrake Ward 3

Mandrake Ward 4

 

 

Bard inclient lore,

Bard’s lore for ants is now available:

 

“Bard travels through realms beyond the imagination of mortal beings. Some of Valoran’s greatest scholars have spent their lives trying to understand the mysteries he embodies. This enigmatic spirit has been given many names throughout the history of Valoran, but titles such as Cosmic Vagabond and Great Caretaker only capture a fleeting aspect of his true purpose. When the unknowable structure of the universe is threatened, Bard steers all existence away from utter annihilation.”

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

News Patch Banner

 

Table of Contents

 


Mandrake Ward banner


 

Experimental new item Mandrake Ward

[ Note ] The Mandrake Ward was added with yesterday’s PBE update.

Xypherous Final PortraitNote: The following item is highly experimental and probably won’t ship any time soon, if at all. All assets are temporary and are absolutely not final.

Hey guys.

I’m putting up some experimental content for exploration.

Mandrake Ward
50G

Click to Consume: Places an invisible blind sentry in a brush for 5 minutes. The plant will ping the map if a visible or invisible enemy enemy is within 900 range.

(Counts as a Stealth Ward)
(May only carry 3 Stealth Wards at a time.)

This is intended to be an early game ward to protect the lane against the jungle without revealing a jungler’s prospective health or directional pathing. It’s also an answer to early game stealth for lane protections now that pinks are fairly woefully inequipped at dealing with the task. There’s some neat tricks (it can sense over walls) that it has currently – but it still needs a ton of iteration to feel usable personally.

Will be doing some polish work over the next couple days trying to get it in a cleaner state – last I checked, I missed a file somewhere and it’s probably super bugged on PBE – also need to think about ping throttling the thing in terms of sounds and motion. Eventually it’ll require a custom ping sound and error handling – but for now, everything is highly temp and experimental.

  1. I’m curious to see whether or not people feel like the item’s purpose is clear.
  2. The item hopefully doesn’t feel like it’s worth a slot end-game and make end-game consumable purchase cycles even worse.

[ Link to Post ]

 


How often will the ward ping

Xypherous Final PortraitOne ping. Currently it’ll reping if they’re still there in the area after 10 seconds but I’ll probably be adjusting this rule.

[ Link to Post ]




Where does it ping

Xypherous Final PortraitCurrently it pings at where the breach occurs – but given that it’s a mini-map ping, you’re not really going to catch any difference – though you’re right that it should probably ping itself rather than the point location.

[ Link to Post ]

 

 

 

Why is this ward active for 5 minutes and not 3 like regular wards

Xypherous Final PortraitThe initial reasoning that it provides you much less information than a sight ward does.

For example, you don’t get the items of the champion you detected (because you never saw him).
You don’t know the champion’s health status or direction (because the ping is centered on the mandrake).
You’re not sure if he’s passing through or if he’s actually aggressing on the lane.
You’re not even really sure which champion it was – but you can probably do that by process of elimination.

It might be a total mistake to have it at 5 minutes as it feels like an eternity – but that’s another one of the things that I’d want to feel out in testing.

[ Link to Post ]



Wouldnt this kind of item just gut Eve even further

Xypherous Final PortraitYes and no. There’s multiple ways of looking at it.

  1. In a world where Eve is a primary jungler and there are no way of mitigating the effects of her game other than complete passivity – Evelynn will probably never be good.

So you get to a point where either

  1. Eve can’t be a jungler -OR-
  2. There needs to be a way to mitigate the effects of her stealth somehow in order for her to be good.

When you introduce the item to mitigate the effect of long term stealth – for the short term, absolutely it will make her power level holistically lower. However – this is the only possibility space in which Eve could be powerful in the future.

[ Link to Post ]

 

 

Single Posts 18 02 Banner

 


New 120 AP item on the PBE soon

Ricklessabandon New Portraithello friends~

so, the title pretty much covered this but we’ve got a new ap item hitting the pbe soon! as we mentioned in the 5.2 patch notes, we’ve been spending some time exploring a few different options to add another “late-game mage item” into the game. we’re now at the point where we want to share one of those directions with our pbe testers and see how the item is received with a wider audience. one of the goals of these explorations was to discover something that is especially exciting to a particular mage play style, and as you’ll quickly notice, this item takes the basic actions of moving around the battlefield and repeatedly slinging spells and rewards them by casting its own spell into the fray! we have some initial thoughts on which play styles are in want of something like this, but more importantly we’re interested in seeing what the community does with the new item.

alright, let’s talk about our current timeline! this item should be on the pbe soon (tomorrow if everything checks out okay) but will not be shipping in the 5.4 patch—we’ve still got a bit of testing and number crunching to do on top of getting non-placeholder art and sound. if you’re wondering exactly when this would be shipping, the honest answer is that right now we’re focused more on getting the item into the hands of testers and confirming that we’re happy with this direction than we are about shipping anything by a certain date. the classic “when it’s ready” shipping date, if you will.

with all that out of the way, here are the item stats of the first pbe iteration!

Item 3285 (3100g)

Needlessly Large Rod + Aether Wisp + 650g

  • +120 Ability Power
  • +7% Movement Speed
  • UNIQUE Passive: Gain charges upon moving or casting. At 100 charges, the next spell hit expends all charges to deal 100 (+15% AP) bonus magic damage to up to 4 targets on hit.

Please note that this is a work in progress and that its name, as well as any art or sound assets, is to be considered placeholder.

that should do it for the item’s introduction (i’ll update this post if i forgot something). looking forward to the discussion about the item!

[ Link to Post ]


Follow Up

So this will be essentially Statikk Shiv for mages

Ricklessabandon New Portraitit’s a bit different since one of the triggers is spell casts instead of basic attacks, so the cadence depends more on which champion you’re playing.

i believe the tuning in the first iteration that should hit pbe gives 20 stacks per spell cast, and gives a little bit less from moving than statikk shiv does.

[ Link to Post ]

 

 

Dragonslayer Poro Ward in Store

DontHassleDaHoff Final PortraitThis brave little poro is fighting back against the onslaught of aerial assault alongside the other Dragonslayers. With his vigilance, you’ll never be surprised again whether it’s an impromptu dance of dragons or a sneaky attempted gank.

Rise up against the dragon horde with the Dragonslayer Poro Ward Skin available now until 23:59 PST on February 27 for 640 RP.

[ Link to Post ]

 

Dragonslayer Poro Ward

 


How is Evelynns rework coming along

IronStylus Final PortraitCurrently she’s not. We had a few update concepts back in the day but she just doesn’t have any sort of story direction or explanation of what the hell she is. Until we hammer that out we probably won’t be doing anything with her until then.

I think there’s some good ideas in the Shadow Isles ideas, and heck, I could see her playing into the Darkin thing if we ever build that out. There’s a lot of options, so that’s good. She’s wide open in terms of actually making a character out of.

[ Link to Post ]



Syndras Q E stun combo is really inconsistent

Meddler Final PortraitThe patch that reduced the width of Syndra’s Q+E stun also significantly reduced the radius of the initial check around a sphere that’s been hit to see if there’s a unit there that should be stunned before the sphere starts moving. We’ve got a change on the PBE at present that increases both that radius and the Q+E width as it travels. Assuming that change goes live I believe that will probably help out with the problem you’re seeing – as far as I’m aware Q timing hasn’t been changed at all.

[ Link to Post ]

 

 

Why does Xin Zhaos Q knock targets up anymore

Meddler Final PortraitThat’s definitely a bug, not an intended change. I’m 99% sure we’ve got a fix for that in the next patch already, will double check tomorrow though.

[ Link to Post ]

 

 

Follow Up

Why hasnt it been hotfixed yet

Meddler Final PortraitHotfixes (making quick changes to the servers without taking them down for a longer maintenance period) have extra risk associated with them. Hotfix changes do get tested extensively, but it’s over a shorter period of time so it’s not completely equal to a full patch cycle of testing. As a result in order to justify the risk involved hotfixes need to be really high value (e.g. X champion is currently disabled because they crash the game) or be at least fairly high value and really low risk (e.g. changing a single number in a text file that corrects a major damage bug). In this particular case Xin Zhao’s Q doesn’t knock up if the target isn’t moving at the time of the third hit. That’s definitely a significant bug, but it’s not crippling him and the fix involves code changes, which are much riskier than just changing data values. As a result (as far as I’m aware, server patches aren’t my area of expertise) we’re not currently planning to hotfix this bug.

In terms of how often we update we’re currently putting out a patch every two weeks generally (major exceptions around things like Worlds, Christmas etc). I can understand your frustration that fixes like this can take a bit of time to come out, that’s the same cadence of patches as in Season 1 back in 2011 though.

[ Link to Post ]

 

 

All the Champion Poros

The collection is complete and all Champion Poros for the LAS/LAN and Brazil event have been revealed! You can check the first ones here or in the Imgur album below:



poro_thumb_16_11

poro_thumb_16_12

poro_thumb_16_8

poro_thumb_16_9

poro_thumb_16_10

poro_thumb_16_7

poro_thumb_16_6

poro_thumb_16_5

poro_thumb_16_3

poro_thumb_16_4

poro_thumb_16_2

poro_thumb_16_1

poro_thumb_15_12

poro_thumb_15_11

poro_thumb_15_10

poro_thumb_15_8

poro_thumb_15_7

poro_thumb_15_9

poro_thumb_15_6

poro_thumb_15_5

poro_thumb_15_4

poro_thumb_15_3

poro_thumb_15_2

poro_thumb_15_1

poro_thumb_17_1

poro_thumb_17_2

poro_thumb_17_3

poro_thumb_17_4

poro_thumb_17_5

poro_thumb_17_6

poro_thumb_17_7

poro_thumb_17_8

poro_thumb_17_9

poro_thumb_17_10

poro_thumb_17_11

poro_thumb_17_12

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.