Archive

Posts Tagged ‘maokai’

PBE Round-up: Patch 6.6

March 20th, 2016

Patch 6.6 will be live in the early hours of March 23rd, assuming there are no delays. Here are its contents:

 

Balance

  • Champion Changes

New Champion

Store Content

 

 

Champion Changes

 

Alistar Final Portrait

 

Nerf BoxTriumphant Roar Final IconTriumphant Roar [ E ]

  • Now heals allies for 33% of the heal’s original value, decreased from 50%.

 

 

 

Chogath Final Portrait

 

Buff BoxFeastFeast [ R ]

  • Bonus health gained per stack increased from 90/120/150 to 100/140/180.

 

 

 

Ekko Final Champion Portrait

 

Z- Drive Resonance [ Passive ] Buff Box   ZDrive Resonance Final Icon

  • Movement Speed buff increased from 40/50/60/80% (values for levels 1/6/11/16) to 50/60/70/80%.

 

 

Buff Box Phase Dive Final IconPhase Dive [ E ]

  • Cooldown decreased from 13/11.5/10/8.5/7 seconds to 11/10/9/8/7.

 

 

 

Fiora Final Champion Portrait

 

Nerf BoxDuelists Dance Final IconDuelist’s Dance [ Passive ]

  • True damage on Vitals changed from 3% [+ 2.8 – 4.5% of Bonus AD] to 2% [+4% of Bonus AD].

 

 

Nerf BoxBladework Final IconBladework [ E ]

  • Slow strength decreased from 40/45/50/55/60% to 30% at all ranks.

 

 

 

Janna Final Portrait

 

Nerf BoxEye_Of_The_StormEye of the Storm [ E ]

  • Bonus AD while shield is active decreased from 14/23/32/41/50 to 10/17.5/25/32.5/40.

 

 

Nerf BoxMonsoonMonsoon [ R ]

  • Knockback duration decreased from 0.75 seconds to 0.5.

 

 

 

Jayce Final Portrait

 

Buff BoxTo the Skies Final IconTo The Skies [ Q ]

  • Damage increased from 30/70/110/150/190/230 [+1.0 Bonus AD] to 40/80/120/160/200/240 [+1.2 Bonus AD];
  • Mana cost decreased from 40/45/50/55/60/65 to 40 at all ranks.

 

 

Kalista Final Portrait

General

  • Attack speed decreased from 0.695 [+3% per level] to 0.65 [+2.5% per level].

 


Change Box Sentinel [ W ]
Sentinel Final Icon

  • Magic damage on proc decreased from 10/12.5/15/17.5/20% to 5/7.5/10/12.5/15%;
  • Now passively gives Kalista 9% [+1% per level] bonus Attack Speed when her Oathsworn ally is nearby;
  • Ghosts now do 3 laps before disappearing, decreased from 7.

 

Nerf BoxFates Call Final IconFate’s Call [ R ]

  • Cast range decreased from 1400 to 1000.

 

 

 

Karma Final Portrait

 

Buff BoxDefiance Final IconDefiance [ R+E ]

  • Bonus to shield increased from 30/90/150/210 [+0.3 AP] to 30/100/170/240 [+0.6 AP].

 

 

 

Khazix Final Portrait

 

Buff BoxTaste_Their_FearTaste Their Fear [ Q ]

  • Cooldown decreased from 3.5 seconds at all ranks to 3.

 

 

Buff BoxVoid Spike Final IconVoid Spike [ W ]

  • Cooldown decreased from 10 seconds at all ranks to 9.

 

 

 

Lulu Final Portrait

 

Change BoxWhimsyWhimsy [ W ]

  • Duration of speed buff decreased from 3/3.5/4/4.5/5 seconds to 3/3.25/3.5/3.75/4.

 

 

 

Lux Final Portrait

 

Nerf BoxPrismatic Barrier Final IconPrismatic Barrier [ W ]

  • Shield decreased from 80/105/130/155/180 [+0.35 AP] to to 50/70/90/110/130 [+0.2 AP];
  • Return shield now stacks with the original, rather than replacing it;
  • The staff projectile now travels slower away from Lux and faster toward her.

 

 

Maokai Final Portrait

General

  • Magic Resist increased from 30 [+0 per level] to 32 [+1.25 per level].

 

Buff BoxSapling_TossSapling Toss [ E ]

  • Duration of saplings increased from 35 seconds at all ranks to 40/45/50/55/60.

 

 

 

Master Yi Final Portrait

 

Change BoxWujuStyle_newWuju Style [ E ]

  • True damage on active changed from 10/15/20/25/30 [+0.1/0.125/0.15/0.175/0.2 Total AD] to 12/19/26/33/40 [+0.25 Bonus AD].

 

 

Nidalee Final Champion Portrait

 

Nerf BoxJavelin Toss Final IconJavelin Toss [ Q ]

  • “Hunt” debuff no longer roots jungle monsters.

 

 

Nerf BoxBushwhack Final IconBushwhack [ Human W ]

  • “Hunt” debuff no longer roots jungle monsters.

 

 

Buff BoxPounce Final IconPounce [ Cougar W ]

  • Base damage increased from 50/100/150/200 to 65/110/155/200;

 

 

Orianna Final Portrait

 

Buff BoxCommand-AttackCommand: Attack [ Q ]

  • Mana cost decreased from 50 at all ranks to 30/35/40/45/50.

 

 

 

Quinn Final Portrait

 

Nerf BoxBlinding Assault Final IconBlinding Assault [ Q ]

  • Duration of blind debuff decreased from 2  seconds to 1.5;
  • Cooldown increased from 11/10/9/8/7 seconds to 11/10.5/10/9.5/9.

 

 

Shyvana Final Portrait

 

 

Nerf BoxTwin_BiteTwin Bite [ Q ]

  • Total AD ratio on second hit decreased from 0.8/0.85/0.9/0.95/1.0 to 0.4/0.55/0.7/0.85/1.0.

 

 

Nerf BoxBurnout Final IconBurnout [ W ]

  • No longer deals 20% increased damage to jungle monsters.

 

 

Item Changes

 

Nerf BoxMagus Enchantment Final IconRunic Echoes 

  • Base damage on proc decreased from 80 to 60.

 

 

Change BoxTiamat Final IconTiamat

  • Recipe changed from Pickaxe_item Pickaxe [875 Gold] + Rejuvenation Bead Final Icon Rejuvenation Bead [150 Gold] + 175 Recipe Cost to 2 x Long Sword Final Icon Long Sword [350 Gold] + Rejuvenation Bead + 350 Recipe Cost (total cost unchanged).
  • Attack Damage decreased from 30 to 20;
  • Now once again has the passive cleave on-hit.

 

Tiamat New Build Path Tiamat New Tooltip

 

Nerf BoxTitanic Hydra Final IconTitanic Hydra

  • Attack Damage decreased from 50 to 35;
  • (Recipe changed to reflect the Tiamat recipe changes.)

 

Nerf BoxZzrot Portal Final IconZz’Rot Portal

  • Armor and Magic Resist decreased from 60 to 55;
  • Void Gates now always take 5 hits to kill, but will regenerate their hit points outside combat.

 

 

AURELION SOL STAR FORGER

 

aurelion-sol-wallpaper

 

CENTER OF THE UNIVERSE PASSIVE

AurelionSol_PassiveThree stars constantly orbit Aurelion Sol, dealing magic damage and applying spell effects to enemies they strike.

 

 

 

STAR SURGE Q

AurelionSol_QAurelion Sol fires the core of a newborn star in a target direction that explodes—dealing damage and stunning all nearby enemies—upon reactivation or once it travels beyond his stars’ maximum orbital range. Aurelion Sol can travel alongside Starsurge, and by keeping it close he’ll nurture it, growing it in size so that it damages and stuns a wider area when it explodes.

 

 

CELESTIAL EXPANSION W

AurelionSol_WAurelion Sol pushes his stars out to his outer ring, significantly increasing their power. Celestial Expansion costs mana to cast and drains mana every second the ability is toggled on. Once he toggles the ability off or runs out of mana, Aurelion Sol pulls his stars back.

 

 

COMET OF LEGEND E

AurelionSol_EPassive: Aurelion Sol builds up increasing movement speed as he travels continuously in the same direction, and loses speed on sharp turns. Some of this speed is stored away as Escape Velocity stacks, which are lost entirely whenever he takes damage from an enemy.

Active: Once Aurelion Sol maxes his Escape Velocity stacks, he can activate Comet of Legend to pull in his orbiting stars and take flight, traversing over terrain for a long distance. He cannot turn once his course is set, and enemy damage will bring Aurelion Sol back to earth, restoring his orbiting stars.

 

 

VOICE OF LIGHT R

AurelionSol_RAurelion Sol shoots out a long wave of starfire in a target direction that damages and slows all struck enemies. Nearby enemies caught in the blast are also knocked back to Aurelion Sol’s outer ring.

 

 

 

 

ASHEN LORD AURELION SOL Banner

Ashen Lord Aurelion Sol will be available in store for 1350 RP.

 

AurelionSol_Splash_1 AurelionSolLoadScreen_1

 

MODEL Banner

Ashen Lord Aurelion Sol Model 1

Ashen Lord Aurelion Sol Model 2 Ashen Lord Aurelion Sol Model 3

 

STAR SURGE Q

Ashen Lord Aurelion Sol Q 1 Ashen Lord Aurelion Sol Q 2

 

CELESTIAL EXPANSION W

Ashen Lord Aurelion Sol W 1

 

COMET OF LEGEND E

Ashen Lord Aurelion Sol E 1

 

VOICE OF LIGHT R

Ashen Lord Aurelion Sol R 1

 

 

DEFINITELY NOT VELKOZ Banner

Definitely Not Vel’Koz will be available in store for 750 RP.

 

Draven_Splash_6 Velkoz_3

 

MODEL Banner

Definitely Not Velkoz Model 1 Definitely Not Velkoz Model 2

 

 

DRAVEN DRAVEN Banner

Draven Draven will be available in store for 750 RP.

 

Draven_Splash_6 Draven_6

 

MODEL Banner

Draven Draven Model 1 Draven Draven Model 2

 

 

MEOWKAI Banner

Meowkai will be available in store for 1350 RP.

 

Draven_Splash_6 Maokai_6

 

MODEL Banner

Meowkai Model 1 Meowkai Model 2

Meowkai Recall 2 Meowkai Recall 1

Meowkai Q 1

Meowkai E 1 Meowkai E 2

Meowkai R 1 Meowkai R 2

 

 

URF KENCH Banner

 Urf Kench will be available in store for 750 RP.

 

Draven_Splash_6 TahmKench_2

 

MODEL Banner

Urf Kench Model 1 Urf Kench Model 2

 

 

New Summoner Icons

profileIcon1116 profileIcon1111 profileIcon1112

profileIcon1113 profileIcon1114 profileIcon1115

 

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

 

Champion Changes

 

Alistar Final Portrait

 

Revert BoxTriumphant Roar [ E ]Triumphant Roar Final Icon

 

 

 

Lulu Final Portrait

 

Nerf BoxWild Growth [ R ]Wild Growth Final Icon

  • Health bonus decreased from 300/450/600 to 200/350/500.

 

 

 

Maokai Final Portrait

General

  • Magic Resist increased from 30 [+0 per level] to 32 [+1.25 per level].

 

Buff BoxSapling_TossSapling Toss [ E ]

  • Duration of saplings increased from 35 seconds at all ranks to 40/45/50/55/60.

 

 

 

Master Yi Final Portrait

 

Change BoxWujuStyle_newWuju Style [ E ]

  • True damage on active changed from 10/15/20/25/30 [+0.1/0.125/0.15/0.175/0.2 Total AD] to 12/19/26/33/40 [+0.25 Bonus AD].

 

 

Item Changes

 

Nerf BoxMagus Enchantment Final Icon Runic Echoes 

  • Base damage on proc decreased from 80 to 60.

 

 

Change BoxTiamat Final IconTiamat

  • Recipe changed from Pickaxe_item Pickaxe [875 Gold] + Rejuvenation Bead Final Icon Rejuvenation Bead [150 Gold] + 175 Recipe Cost to 2 x Long Sword Final Icon Long Sword [350 Gold] + Rejuvenation Bead + 350 Recipe Cost (total cost unchanged).
  • Attack Damage decreased from 30 to 20;
  • Now once again has the passive cleave on-hit.

 

Tiamat New Build Path Tiamat New Tooltip

 

Nerf BoxTitanic Hydra Final IconTitanic Hydra

  • Attack Damage decreased from 50 to 35;
  • (Recipe changed to reflect the Tiamat recipe changes.)

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

PBE Round-up: Patch 5.17

August 29th, 2015

 

PBE Roundup Patch 5 17 Banner

Patch 5.17 will hit live in the early hours of September 2nd, assuming there are no delays. Here’s all its contents:

 

Store Content 

Balance Changes

Miscellaneous

 

 

PROJECT FIRST STRIKE MINIONS

The upcoming PROJECT skins recall as a team. Here’s Leona & Lucian and Zed & Fiora recalling together:

 

Combo Recall 1 Combo Recall 2

 

Also, if two or more players are using PROJECT skins on the same team, all friendly minions get a PROJECT-themed overhaul:

Project Minions 1 Project Minions 2

 

PROJECT FIRST STRIKE

Be among the first to unlock new PROJECT skins from 9/8 – 9/15 23:59 PDT and show that you were part of the First Strike with permanent exclusive loading screen cards.

PROJECT_FirstStrike_Banner

First Strike // 9/8 – 9/15 23:59 PDT

1350 RP: PROJECT: Fiora // PROJECT: Zed // PROJECT: Lucian // PROJECT: Leona
1820 RP: PROJECT: Yi

Week Two // 9/17 00:01 PDT – 9/24 23:59 PDT

975 RP: PROJECT: Fiora // PROJECT: Zed // PROJECT: Lucian // PROJECT: Leona
1820 RP: PROJECT: Yi

Once First Strike ends (9/15 23:59 PDT), new PROJECT skins will be deactivated in the League of Legends store until 9/17 to ensure that First Strike unlocks are redeemed properly. On 9/17 00:01 PDT, PROJECT: Fiora, PROJECT: Zed, PROJECT: Lucian, and PROJECT: Leona will be available for 975 RP until 9/24 23:59 PDT (and 1350 RP again after that).


 

PROJECT SYNC

Unlock custom spawn effects and PROJECT minions when you and your team equip PROJECT skins or wards for that game — only during 5.17 and 5.18!

PROJECT_Spawn_VFX_03 PROJECT_Minions

Here’s how it works:

  • Optic Enhancer ward skin = 1 Sync Point
  • Each PROJECT skin = 2 Sync Points

If you start a game with 2 Sync Points, your team unlocks custom PROJECT spawn effects.

With 4 Sync Points, your team unlocks melee PROJECT minions as well as caster PROJECT minions.

With 6 Sync Points, you’ll unlock cannon PROJECT minions and super PROJECT minions.

[ Link to Post ]

 

Here’s the PROJECT login animation for Patch 5.17 by FrostyNinja:

 

And here’s the static image for the client login:

 

And here’s the music from the animation:

 

 

PROJECT FIORA

PROJECT: Fiora will be available for 1350 RP from September 8th to 15th. If you purchase her during that period, you’ll also receive the exclusive load screen border previewed below. From September 17th to 24th, she’ll be on sale for 975 RP. After that, she’ll return to her regular price of 1350 RP.

 

Fiora_Splash_4

FioraLoadScreen_4 FioraLoadScreen_4_LE

 

MODEL Banner

Project Fiora Model 1 Project Fiora Model 2

 

Recall Banner

Project Fiora Recall

 

PASSIVE DUELISTS DANCE

PROJECT Fiora Passive 1

 

LUNGE Q

PROJECT Fiora Q 1

 

RIPOSTE W

PROJECT Fiora W 1

 

BLADEWORK E

PROJECT Fiora E 1

 

GRAND CHALLENGE R

PROJECT Fiora R 1 PROJECT Fiora R 2

PROJECT Fiora R 3

 

 

PROJECT LEONA

PROJECT: Leona will be available for 1350 RP from September 8th to 15th. If you purchase her during that period, you’ll also receive the exclusive load screen border previewed below. From September 17th to 24th, she’ll be on sale for 975 RP. After that, she’ll return to her regular price of 1350 RP.

 

Leona_Splash_8

LeonaLoadScreen_8 LeonaLoadScreen_8_LE

 

MODEL Banner

Project Leona Model 1 Project Leona Model 2

 

Recall Banner

Project Leona Recall 1

 

SHIELD OF DAYBREAK Q

Project Leona Q 1

 

ECLIPSE W

Project Leona W 1

 

ZENITH BLADE E

Project Leona E 1

 

SOLAR FLARE R

Project Leona R 1 Project Leona R 2

Project Leona R 3

 

 

PROJECT LUCIAN

PROJECT: Lucian will be available for 1350 RP from September 8th to 15th. If you purchase him during that period, you’ll also receive the exclusive load screen border previewed below. From September 17th to 24th, he’ll be on sale for 975 RP. After that, he’ll return to his regular price of 1350 RP.

 

Lucian_Splash_6

LucianLoadScreen_6 LucianLoadScreen_6_LE

 

MODEL Banner

Project Lucian Model 1 Project Lucian Model 2

 

Recall Banner

Project Lucian Recall 1

 

LIGHTSLINGER PASSIVE

Project Lucian Passive 1

 

PIERCING LIGHT Q

Project Lucian Q 1

 

ARDENT BLAZE W

Project Lucian W 1

 

RELENTLESS PURSUIT E

Project Lucian E 1

 

THE CULLING R

Project Lucian R 1

 

 

PROJECT MASTER YI

PROJECT: Master Yi is a legendary skin and will always be priced at 1820 RP. If you purchase the skin from September 8th to 15th, you’ll also receive the exclusive load screen border previewed below.

 

MasterYi_Splash_9

MasterYiLoadScreen_9 MasterYiLoadScreen_9_LE

 

MODEL Banner

Project Yi Model 1 Project Yi Model 2

 

Recall Banner

Project Yi Recall

 

DOUBLE STRIKE PASSIVE

Project Yi Passive 1

 

ALPHA STRIKE Q

Project Yi Q 1

 

MEDITATE W

Project Yi W 1

 

WUJU STYLE E

Project Yi E 1 Project Yi E 2

 

HIGHLANDER R

Project Yi R 1 Project Yi R 2

Project Yi R 3

 

 

PROJECT ZED

PROJECT: Zed will be available for 1350 RP from September 8th to 15th. If you purchase him during that period, you’ll also receive the exclusive load screen border previewed below. From September 17th to 24th, he’ll be on sale for 975 RP. After that, he’ll return to his regular price of 1350 RP.

 

Zed_Splash_3

ZedLoadScreen_3 ZedLoadScreen_3_LE

 

MODEL Banner

Project Zed Model 1 Project Zed Model 2

 

Recall Banner

Project Zed Recall 1

 

CONTEMPT FOR THE WEAK PASSIVE

Project Zed Passive 1

 

RAZOR SHURIKEN Q

Project Zed Q 1

 

LIVING SHADOW W

Project Zed W 1

 

SHADOW SLASH E

Project Zed E 1

 

DEATH MARK R

Project Zed R 1 Project Zed R 2

Project Zed R 3

 

 

OPTICAL ENHANCER WARD SKIN

This ward skin will be available in store for 640 RP after Patch 5.17 hits live.

 

Optical Ward Skin 1

 

 

New Summoner Icons

These six PROJECT icons will accompany the skin releases at a price of 250 RP each.

 

profileIcon909 profileIcon910 profileIcon911 profileIcon912 profileIcon913 profileIcon914

 

 

Champion Changes

 

Azir Final Portrait

General Box

  • Base Movement Speed decreased from 335 to 325

 

Nerf BoxConquering Sands Final Icon Conquering Sands [ Q ]

  • Enemies hit by multiple Sand Soldiers will have the duration of the spell’s slow refreshed, but won’t take any additional damage (additional soldiers deal 25% of their damage on live)

 

 

Bard Final Portrait

 

Buff BoxCaretaker Shrine Final IconCaretaker’s Shrine [ W ]

  • Mana cost decreased from 100/105/110/115/120 to 90 at all ranks

 

 

Buff BoxMagical Journey Final IconMagical Journey [ E ]

  • Cooldown decreased from 20/19/18/17/16 seconds to 18/17/16/15/14

 

 

 

Darius Final Portrait

 

Quality of Life Box FinalHemorrhage [ Passive ]Blood Rage Final Icon

  • The passive bonus damage on 5 bleed stacks has been renamed from “Blood Rage” to “Noxian Might”

 

Buff BoxCrippling Strike Final IconCrippling  Strike [ W ]

  • Additionally, if Crippling Strike kills its target, the mana cost and 50% of the spell’s cooldown is refunded

 

 

Draven Final Portrait

 

Buff BoxLeague of Draven Final IconLeague of Draven [ Passive ]

  • If Draven kills 6 minions in a row without dropping an axe, he gains 2 extra Adoration stacks.

 

 

Fizz Final Portrait

 

Buff BoxUrchin Strike Final IconUrchin Strike [ Q ]

  • AP ratio increased from 0.3 to 0.35

 

 

Change BoxSeastone Trident Final IconSeastone Trident [ W ]

  • Active magic damage on-hit changed from 10/20/30/40/50 [+0.25 AP] to 10/15/20/25/30 [+0.3 AP]

 

Nerf BoxChum the Waters Final IconChum The Waters [ R ]

  • Debuff now only amplifies Fizz’s magic damage by 20%, not all his damage

 

 

 

Gangplank Final Champion Portrait

 

Nerf BoxPowder Keg Final IconPowder Keg [ E ]

  • Keg explosion now ignores 50% of enemy armor, decreased from 60%

 

 

 

Garen Final Portrait

General Box

  • Base Movement Speed decreased from 345 to 340

 

Nerf BoxDecisive Strike [ Q ]Decisive Strike Final Icon

  • Movement Speed buff strength decreased from 35% to 30%

 

Quality of Life Box FinalDemacian Justice [ R ]Demacian Justice Final Icon

  • Tooltip’s been updated to state that Garen’s ult deals 28/33/40% of the target’s missing Health as magic damage, changed from 1 damage per every 3.5/3/2.5 points of Health missing

 

 

Gragas Final Portrait

 

Nerf BoxDrunken_RageDrunken Rage [ W ]

  • Now deals 8% of target’s maximum HP as bonus magic damage at all ranks, decreased from 8/9/10/11/12%

 

 

Janna Final Portrait

 

Buff BoxHowling Gale Final IconHowling Gale [ Q ]

  • The tornade now travels 35% further for every second it’s charged, increased from 20%

 

 

Nerf BoxMonsoonMonsoon [ R ]

  • AP ratio decreased from 0.6 to 0.5

 

 

 

Jax Final Portrait

 

Buff BoxCounterstrike Final IconCounterstrike [ E ]

  • Mana cost decreased from 70/75/80/85/90 to 50/60/70/80/90

 

 

 

Kalista Final Portrait

 

Nerf BoxSentinel Final IconSentinel [ W ]

  • Bonus magic damage now deal 10/12.5/15/17.5/20% of the target’s Max HP as magic damage, decreased from 12/14/16/18/20%
  • Passive damage can now proc on the same target once every 10 seconds at all ranks, increased from 6

 

Nerf BoxFates Call Final IconFate’s Call [ R ]

  • Cooldown increased from 90/75/60 seconds to 120/90/60

 

 

 

Karma Final Portrait

 

Buff BoxFocused Resolve Final IconFocused Resolve [ W ]

  • Cooldown decreased from 16/15/14/13/12 seconds to 12 at all ranks

 

 

 

Lux Final Portrait

 

Buff Box

Light Binding Final IconLight Binding [ Q ]

  • Mana cost decreased from 50/60/70/80/90 to 50/55/60/65/70
  • Now deals full damage to the second snared target, up from 50%

 

 

Maokai Final Portrait

 

Nerf BoxVengeful Maelstrom Final IconVengeful Maelstrom [ R ]

  • Cooldown increased from 40/30/20 seconds to 60/50/40

 

 

 

Miss Fortune Final Portrait

 

Quality of Life Box FinalDouble Up [ Q ]Double Up Final Icon

  • Tooltip now states that if the first target dies, the bouncing hit will crit the second target for 150% damage

 

 

Nocturne Final Portrait

 

Buff BoxParanoia Final IconParanoia [ R ]

  • Cast range increased from 2000/2750/3500 to 2500/3250/4000

 

 

 

Pantheon Final Portrait

General Box

  • Base Attack Speed increased from 0.625 0.644
  • Consecutive auto-attack animations are now slightly faster

 

 

Reksai Final Portrait

 

Nerf BoxFury of the XerSai Final IconFury of the Xer’Sai [ Passive ]

  • Upon unburrowing, Rek’Sai’s next basic attack or spell no longer generates 15 bonus Fury

 

 

Shen Final Portrait

 

Nerf BoxVorpal Blade Final IconVorpal Blade [ Q ]

  • Base heal on-hit decreased from 6/10/14/18/22 to 3/6/9/12/15

 

 

 

SPECTATOR HUD UPDATE

The Spectator UI has been updated visually to match the style of the in-game HUD:

(Apologies to the players I e-bullied with these screenshots)

 

Spectator Hud 3

Spectator HUD 1 Spectator HUD 2

 

 

NEW HUD OPTION FOR SPELL COSTS

The interface menu now includes an option to display spell costs inside spell icons:

 

Option Menu Spell Costs Spell Costs Preview

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

News 17 01 Banner

 

 

Recent News

Challenger-Ahri-Banner

Patch-51-Notes-Banner

 

 

Free NA Oceania Transfer Window

CptStupendous: Happy Friday Oceania!!

We’re going to open the free transfer window from North America to Oceania for 2 weeks! The free window will open on January 23, 2015 and run through February 8, 2015. After that time it will go back to the regular price of 2,600 RP.

To transfer your account:

Log into your North American account
Click on the store icon up the top
Unlock the Transfer to Oceania when it is free from January 23 through February 8
You can find out more information about the transfer process here: http://oce.leagueoflegends.com/en/page/oceanic-transfer-faq

Paid for a transfer from NA to OCE within the last 2 weeks? Then you can get it refunded by contacting player support! https://support.riotgames.com/hc/en-us

[ Link to Post ]

 


NA Live Events

 

 

NA Live Events in 2015

RiotPDB New PortraitHey guys,

I’m RiotPDB, and I head up the NA team at Riot. I’d like to provide some insight into our goals and plans when it comes to live community and esports events in NA during 2015.


This past year, we attended more live events in North America than ever before. From Boston to Seattle to Toronto to Atlanta, we had a great time exploring new places and ways to interact with the community in person. We’re still learning and have lots of new things we want to tackle, which means further changes to our event strategy in 2015. Broadly, this year we’re going to shift our focus away from some of the bigger cons and instead experiment with new event formats and, more importantly, new locations.

One of the first changes you’ll see is that we’re toning down our presence at PAX East. We’ve had an amazing time there over the past few years, but this year we’re scaling our presence down to speaker panels and the Cospitality Lounge for all the hardworking cosplayers. Similarly, there’ll also be a shift on the esports side as we won’t be hosting the NA LCS 2015 summer playoffs at PAX Prime in Seattle. PAX has been an awesome host for the finals the past two seasons, but this year we’re exploring ways to bring that experience to even more players across NA.

So what’s the upside? Well, you can expect at least five live League events across the US and Canada in 2015, and likely more. The specifics will vary between dedicated esports events and broader NA community events built around things like collegiate play or specific League topics (content creation, cosplay, etc), but the goals will be the same – to give players an ideal setting for sharing their passion for League with each other.

When it comes to esports, this year we’re planning to bring LCS to more esports fans across North America. This means more stops and events outside of the West Coast and more opportunities for esports fans across the region to join us for live events. Additionally, refocusing away from existing conventions like PAX gives us the chance to create a tailored experience for League players and esports fans, with venue setups specifically optimized for the live esports experience rather than the space and logistical restrictions that come along with being part of an existing con. Check out today’s announcement about our Mid-Season Invitational and All-Star 2015 for a sneak peek at just a few of the events we’ll be sharing more details on soon.

As the NA event scene continues to evolve, we want to make sure we’re hosting amazing live events for League in different locations (all across the US and Canada) and for all types of players. While that means you might not always see us at the same events every year, it also means we can explore new venues and opportunities. We’ll be sure to keep you updated as we finalize our plans and give you plenty of advance notice for events, so keep an eye out for announcements on Boards and lolesports.com.

As always, we’d love your continued feedback as we provide further updates. Whether you’re most interested in meeting pros, chatting with content creators, seeing cosplay, or watching matches (or all of the above!), make sure to let us know and help us put together kickass League events in 2015.

[ Link to Post ]



Will Riot have a booth at PAX East this year

Aklaen Final PortraitHey, TheSleepingOne. I can say for sure I’ll still be attending PAX East so we shall definitely meet again and there are also going to be a lot of cool Rioters at the panels and helping at the Cospitality Lounge, so don’t feel like you can’t come say hi and talk to them.

As last year we focused on attending a lot of anime/ gaming conventions, this year we switched the focus on different types of formats that will also allow us more flexibility on the location. It doesn’t mean we won’t be back there in the future and it definitely doesn’t mean we’re not going to have events outside of esports, on the contrary, as RedBeard said we’re looking more into developing esports events that have a lot of different elements to them including the community aspect, on top of the community events we’re planning for 2015.

[ Link to Post ]


Follow Up

Why announce you wont be there after peopleve bought tickets

Aklaen Final PortraitI totally understand your point of view and get that this isn’t ideal for you and other League players who have already bought tickets. That’s why we put together this announcement as soon as we knew our presence at PAX East would be smaller this year. Sadly, as you point out tickets already went on sale, but we wanted to at least provide this heads up so you’d know what to expect. Ultimately, this is a trade off that’ll let us explore awesome new event possibilities that hopefully you can all enjoy throughout the year. While our presence at PAX East will be different and definitely smaller, we’re still really excited about interacting with the community through panels, and I personally hope to see you there.

[ Link to Post ]

 

 

Scrapped Abilities

 


Scrapped abilities on champions

Xelnath New PortraitLux’s shield used to give her allies stealth/invisibility until they attacked.

Azir’s passive (Tower resurrection) used to be his ultimate, except it shot lasers like Viktor E.

Ryze used to deal magic damage on his basic attacks.

Xerath’s ult mode used to have no cooldown and each shot cost 20 mana on a 0.33 sec cooldown.

Yorick used to have an ultimate where a line of creeping hands reached out and rooted everyone in his path. (Zyra E)

Lucian used to have two independent auto attack timers.

Rengar’s rework used to allow you to get an acceleration gate effect by running through bushes during your ult.

 
Xelnath New Portrait

Elise used to not be able to jump to her target in spider form, but could instead create webs that would ensnare enemies who ran under her.

[ Link to Post ]

 

 

 

Gypsylord New Portrait Thresh R used to be a targeted buff that turned an ally into an avatar of undeath and gave them 60% CDR (stacked with other CDR)

Vi R used to be 3 spells. She’d suppress you and then choose to WW R you, Malphite R you, or throw you across the map.

Jinx R used to be “Circle of Cats.” She’d shoot a missile across the map that she could detonate to spawn a donut of magical smoke that would turn enemies into cats ala Lulu polymorph

Jinx R used to “Carpet Bomb.” She’d shoot out a global missile that would drop hundreds of Ziggs Q’s randomly around it as it flew.

Jinx R used to be “Bring Down the Hammer.” She’d designate a location on the map and 4 seconds later a giant lazer beam would come out of the sky and annihilate anyone standing in the area.

[ Link to Post ]


Vesh Final PortraitSoraka had AoE Mikael’s, a Penance look-alike channel heal, her silence zone used to pacify (no attacking in zone – one iteration it actually polymorphed you into celestial lulu cupcakes).

Trist didn’t have anything to crazy.

The other champion I’m working on updating though… oh man he’s had some craaazy stuff.

[ Link to Post ]


 

Maokai Disabled Single Post

 

 

Maokai disabled due to invulnerability bug

 

Follow Up

Why was Maokai disabled immediately but Nidalee still hasnt been disabled

[ Context ] There have been several complaints on Reddit about Nidalee disappearing after exiting a brush.

Repertoir New PortraitHey guys,

Here’s the deal on Nidalee. With the 5.1 patch, we put in a change that we had hoped might be causing the visually glitchy movement with Nidalee. Due to the nature of the bug being difficult to reproduce (despite some people apparently seeing it every game?), we did not document the change because we aren’t completely confident that it’s a fix.

If anyone can provide a video and any other information regarding how to reproduce the bug on the 5.1 (so since this morning), it may be useful in helping us get it fixed.

Equally useful to get us an idea as to whether it’s still happening may be if you were experiencing the bug before the patch and now aren’t, or you weren’t experiencing it and now are, or if you were seeing it beforehand and still are since the patch.

Thanks in advance for anyone who happens to get a video of it happening on Live servers since this morning.

[ Link to Post ]

 


LeaverBuster  Single Post

 


Delayed LeaverBuster Penalties

Tantram Final PortraitHey all,

There were some firewall and networking issues recently and we decided to turn LeaverBuster off to ensure that players were not mistakenly sent to low priority queue. When the server issues were fixed, we turned LeaverBuster back on, but the penalties weren’t firing. As a result of this, we’re seeing that some players who left/AFK’d in games after the firewall and networking issues resolved did not receive their penalty until this week.

Sorry about the confusion! All low priority queue penalties should be granted immediately after leaving/AFK games now, instead of after a delay.

[ Link to Post ]


Follow Up

Why arent players pardoned for AFKing before the downtime

Tantram Final PortraitPeople will serve the penalty for punishments they earned. We turned off enforcement in order to prevent people suffering from a known bug from being punished. We did this to help players. So yes, if a player earned a punishment, they do have to work it off.

[ Link to Post ]

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

Champion Skin Sale January 16 Banner

The following Champions and Skins will be 50% off until January 16th:

 


Champions


Diana Final Portrait

Maokai Final Portrait

Rammus Final Portrait


 

Black Belt Udyr – 260 RP


Udyr_1 (1)


 

High Noon Yasuo – 487 RP


Yasuo_1


 

Warlord Shen – 487 RP


Shen_5


 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.


 

Free Champion Rotation January 6 Banner

The following Champions will be free-to-play until January 6th:

 

Blitzcrank Final Portrait

Ezreal Final Portrait

Kassadin Final Portrait

Maokai Final Portrait

Rammus Final Portrait

Sejuani Final Portrait

Thresh Final Portrait

Vayne Final Portrait

Veigar Final Portrait

Zed Final Portrait

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.


Champion Update: Maokai

November 19th, 2014

 
Maokai Visual Update Banner

Maokai’s visual update will be going live with Patch 4.20. Here’s the official preview:

 


BY FIZZNCHIPS

Maokai’s the latest champ to go into the champion update workshop, and has come out the other end with some fancy new bark to wear on all of his skins!

Maokai-Comic-mk-2_thumb


Just like Singed, Maokai’s rig was in a fairly good spot while the rest of his look was a bit… well… old. So we changed it up, updating his model, textures, spell effects, and a few of his animations on his base model and each of his skins!


Let us know your thoughts in the comments below!

[ Link to Post ]

 

 

Here is the full preview of Maokai’s update, including splash arts, skins, animations, spell icons and lore:

 

Classic Maokai

Dev-Blog-Optimizing-The-Rift-Banner

Maokai_0 Maokai_Square_0

Classic Maokai 1

Classic Maokai 2

 

Maokai Q

Maokai Q 2

Arcane Smash [ Q ]

 

Maokai W

Maokai W 2

Twisted Advance [ W ]

 

Maokai E

Maokai E 2

Sapling Toss [ E ]

 

Maokai R

Maokai R 2

Maokai R 3

Vengeful Maelstrom [ R ]

 

Charred Maokai

Charred Maokai 1

Charred Maokai 2

 

Totemic Maokai

Totemic Maokai 1

Totemic Maokai 2

 

Haunted Maokai

Haunted Maokai 1

Haunted Maokai 2

 

Festive Maokai

Festive Maokai 2

Festive Maokai 2

 

Maokai’s also received spooky new icons for his abilities. From left to right: Passive, Q, W, E and R.

Maokai_Passive Maokai_Q Maokai_W Maokai_E Maokai_R

 

 

Updated Lore:


Maokai has received heaps of new lore and his old lore has been replaced.

 

Maokai was once a peaceful nature spirit dwelling in an idyllic forest, but the arrogance of humans brought an end to that life. Now he is a gnarled shadow of his former self, twisted by dark magics that defied the natural order of life and death. Infused with power he never asked for, the mighty treant has become a vengeful force of nature, sundering his enemies with wild magic and iron-hard limbs as he searches Valoran for the means to restore the Shadow Isles to its former glory.

Before the Shadow Isles became a land of death,the islands teemed with natural life and beauty.This was never truer than in the isles’ sacred forest: a paradise of thriving trees and countless species, both animal and spirit alike. When the king of the Shadow Islesordered his sorcerers to crack open the barrier separating life and death, the forest served as a well of power the magi drank deeply from.

The sorcerers’ ritual succeeded in corrupting the cycle of life and unleashing forces they could not hope to contain.Vitality seeped from every living thing in the Shadow Isles: great trees withered into gnarled husks, people warped into twisted shades, and forest spirits became hollow wisps. Maokai, the strongest spirit of the sacred forest, watched in horror as his world crumbled and died around him. He fought to mend the wound in the world, but could not halt the destruction wrought by human folly. As the ghastly energies sought to overwhelm the great spirit, he made one last desperate attempt to preserve the life of the land. Maokai inhabited the ancient oak at the heart of the forest’s spiritual power. There he gathered the essence of the isles into the tree as the corruption of undeath clawed hungrily at anything within reach. Fortified by boundless magic, Maokai could not be consumed entirely,though the spirit was not left unscathed.

Maokai, now saturated with the essences of life and death, became fused with the ancient oak and contorted into an abomination. Forages, pain and grief were the only companions the spirit had. His boughs grew heavy as he wept at the desolation of everything he had known and loved, and his roots tore from the earth as he raged at the reckless sorcerers that had ruined his home. But all was not lost.Maokai had preserved the last vital spark remaining in the Shadow Isles, and with it, the hope of returning life to the land.

Like moths to a flame, the tormented shades ofthe Shadow Isles were drawn to the living essence within Maokai. The spirit guarded theseed of life from the relentless undead, but Maokai knew he could not fend them off forever. He needed to escape the land of death his home had become, so he cast himself into the sea and trusted in nature to guide him towards a living land. There he hoped to find the means to cast out the forces of undeath and restore life to the Shadow Isles.

Maokai – ”To defy the natural order has consequences.”

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE 10 11 Banner

 

PBE 10/11 Content

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

[ Note ] The Preseason changes are up on the PBE. They’ll be live with Patch 4.20.

 

All PBE Updates from Patch 4.20 Cycle:

[ 07/11 ] Maokai Visual Update (Unavailable), Updated Graves Splash Art, New Maokai Spell Icons, Mana Regen Nerfs for Supports

[ 07/11 ] Nerfs to Gnar, Katarina and Rammus, Buffs to Sona, Texture Rebalances for Riven and Jax, Preseason Tweaks, New Summoner Icons

[ 05/11 ] Kalista, Battlecast Alpha Skarner (Legendary), Battlecast Kog’Maw, Pickpocket Twitch, Captain Volibear, Safecracker Evelynn, Constable Trundle, Balance Changes, Texture Rebalances and More

 

 

Maokai Visual Update

Ququroon Final PortraitBranching out to the PBE is Maokai, the Twisted Treant!

Having gone through a growth spurt, Maokai now looks and feels more like the character he was meant to be. With an updated model and texture set, crisp new visual effects, new sounds to crush your enemies with and more, this plant come to life now feels more alive than ever. As usual, all of the above affects his skins as well.

One of the other major goals on this project was to increase visual clarity for Maokai, his allies and his enemies. His ultimate is massively powerful, but was it ever really the most noticeable? Did his snare ever really feel as effective as it actually is? Could his saplings be even more awesome? We pushed these a bit, so hopefully you’ll be able to feel the effects!

We’d really appreciate it if you’d take a look at Maokai, and hit us with any bugs and feedback that come your way. Your feedback helps to guide changes we can make, as well as helps us grow as a team.

Between the update to Summoner’s Rift and now this, it certainly is a great time for our trees.

[ Link to Post ]

 

 

Classic Maokai

Classic Maokai 1

Classic Maokai 2

 

Maokai Q

Maokai Q 2

Arcane Smash [ Q ]

 

Maokai W

Maokai W 2

Twisted Advance [ W ]

 

Maokai E

Maokai E 2

Sapling Toss [ E ]

 

Maokai R

Maokai R 2

Maokai R 3

Vengeful Maelstrom [ R ]

 

Charred Maokai

Charred Maokai 1

Charred Maokai 2

 

Totemic Maokai

Totemic Maokai 1

Totemic Maokai 2

 

Haunted Maokai

Haunted Maokai 1

Haunted Maokai 2

 

Festive Maokai

Festive Maokai 2

Festive Maokai 2

 

 

Updated Maokai Lore

Maokai has received heaps of new lore and his old lore has been replaced.

 

Maokai was once a peaceful nature spirit dwelling in an idyllic forest, but the arrogance of humans brought an end to that life. Now he is a gnarled shadow of his former self, twisted by dark magics that defied the natural order of life and death. Infused with power he never asked for, the mighty treant has become a vengeful force of nature, sundering his enemies with wild magic and iron-hard limbs as he searches Valoran for the means to restore the Shadow Isles to its former glory.

Before the Shadow Isles became a land of death,the islands teemed with natural life and beauty.This was never truer than in the isles’ sacred forest: a paradise of thriving trees and countless species, both animal and spirit alike. When the king of the Shadow Islesordered his sorcerers to crack open the barrier separating life and death, the forest served as a well of power the magi drank deeply from.

The sorcerers’ ritual succeeded in corrupting the cycle of life and unleashing forces they could not hope to contain.Vitality seeped from every living thing in the Shadow Isles: great trees withered into gnarled husks, people warped into twisted shades, and forest spirits became hollow wisps. Maokai, the strongest spirit of the sacred forest, watched in horror as his world crumbled and died around him. He fought to mend the wound in the world, but could not halt the destruction wrought by human folly. As the ghastly energies sought to overwhelm the great spirit, he made one last desperate attempt to preserve the life of the land. Maokai inhabited the ancient oak at the heart of the forest’s spiritual power. There he gathered the essence of the isles into the tree as the corruption of undeath clawed hungrily at anything within reach. Fortified by boundless magic, Maokai could not be consumed entirely,though the spirit was not left unscathed.

Maokai, now saturated with the essences of life and death, became fused with the ancient oak and contorted into an abomination. Forages, pain and grief were the only companions the spirit had. His boughs grew heavy as he wept at the desolation of everything he had known and loved, and his roots tore from the earth as he raged at the reckless sorcerers that had ruined his home. But all was not lost.Maokai had preserved the last vital spark remaining in the Shadow Isles, and with it, the hope of returning life to the land.

Like moths to a flame, the tormented shades ofthe Shadow Isles were drawn to the living essence within Maokai. The spirit guarded theseed of life from the relentless undead, but Maokai knew he could not fend them off forever. He needed to escape the land of death his home had become, so he cast himself into the sea and trusted in nature to guide him towards a living land. There he hoped to find the means to cast out the forces of undeath and restore life to the Shadow Isles.

Maokai – ”To defy the natural order has consequences.”

 

 

Champion Changes

 

Evelynn Final Portrait

  • Base Armor increased from 27 to 30

 

 

Gnar Final Portrait

 

Boomerang Throw New IconBoomerang Throw [ Q ]

  • Total AD Ratio decreased from 1.25 to 1.2

 

 

Preseason Items

 

All upgrades of Hunter’s Machete now grant 5 Mana-per-second while fighting jungle monsters, increased from 4.

 

Elixir of Sorcery New IconElixir of Sorcery

Bonus true damage on-hit decreased from 40 to 25

 

[ Note ] If you want a rundown of preseason changes, I’ve written a guide that covers all of them. I’ll make sure to keep it up-to-date with PBE updates.

Preseason-for-Dummies-Banner (1)

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

 Dev Blog Champion Updates

From the Champion rework team comes a dev blog, detailing upcoming updates for Maokai, Tristana and Poppy.



BY FEARLESS

Hey guys, Seb “Fruity Sebbles” Rhee here – Product Manager on the Champion Update team but really just one of a number of Rioters dedicated to showing love to League’s oldest but still beloved champions. 2014 has been a busy year for the team (though we’re not quite done yet!), and in the wake of our most ambitious project yet, the Sion update, I’d like to chat with you about what we’ve learned this past year as well as where we’re heading with future updates.

 

What Weve Learned

We started off 2014 with a key adjustment to the team’s approach to champion updates.  Previously, we’d often pursued the gameplay, story, and art segments of updates in isolation from each other, which sometimes limited our adaptability (VUs were exclusively cosmetic, while GUs were exclusively focused on gameplay). Heimerdinger is an example of this older approach – development of the gameplay and art elements of his update were so disconnected that their releases were more than four months apart.

We decided we needed to do a better job of treating champions as cohesive packages. By updating characters like Heimerdinger in piecemeal fashion we were certainly delivering new high-quality assets into the game, but we could have potentially even better served Heimer players by delivering a single, unified update. Ultimately we want champions to be distinct, cohesive, and well-executed realizations of their various elements – which requires that art, story, and gameplay all feed into and support each other. With this new philosophy in mind, we did some experimentation in the course of this year’s projects, focused on finding new ways to both maintain a high release cadence and deliver the best possible updates.

SorakaNid_thumb

The first step was better integration of gameplay as a fully-fledged part of the team’s repertoire. Earlier gameplay updates were often limited to addressing how champions negatively affected the game, such as with pre-update Xerath, Kassadin, and Rengar. Since then, our approach has evolved from fixing gameplay problems generated by champions to taking a broad look at their overall thematic in order to guide us in implementing the best version of that character’s gameplay. Nidalee, Sona, and Soraka are examples of updates seeking to better fulfill the gameplay promises suggested by champion identities – Nidalee’s shapeshifting is now a core part of her gameplay loop, and Soraka is dishing out heals every two seconds! And we’ve found that tackling gameplay updates in this fashion still lets us solve the deep-rooted gameplay issues of previous implementations, while maintaining the feel of the original character.

AnivSkarSona_thumb

Another key development was realizing the potential for greater variety in visual updates. Back near the end of 2013, we took some texture-only passes at Rammus and Anivia while investigating new ways to quickly deliver updates to players. As non-humans with rather…polygonal looks, they were obvious candidates for some safe experimentation. To our surprise these minor updates received really high levels of positive feedback, and in 2014 we decided to try out further low-scope art updates. After Skarner’s new visuals received a similar response, we decided to next take a crack at a non-creature texture in the form of Sona, even experimenting a bit further by packaging a quick model update along with her new textures. Once again, players reported satisfaction comparable to that of previous full-scope VUs – yet more evidence of the potential for low-scope but more frequent art updates to become an important part of the update pipeline.

Finally, Sion represented a whole new level of comprehensive update. In a lot of ways Sion is the culmination of all of the changes we’ve made to the team and its approaches. Instead of over-focusing on the issues with his previous implementation, we took a hard look at what Sion should be and worked toward that goal from the ground up, across all aspects of the champion. Sion is the biggest project we’ve taken on as a team, and we hope it sets a new standard in terms of what to expect from the largest-scale updates.

Sion

Taken together, these various projects confirmed the potential for pursuing updates of varying scope. In addition to mammoth projects like Sion, we were able to fill the gaps with more focused updates and constantly deliver value. Viktor is a great example of the latter – he received efficient, relatively low-scope art and gameplay updates specifically targeted at bringing him up to current standards.

Of course, this means we don’t always get to finish the lower-scope updates with a shout of ‘IT’S PERFECT!’ and tears of joy. The animators may hate some of the old animations, or the sound designers may desperately want to incorporate expanded VO or new tech. But delivering high-quality, incremental updates on a regular basis can help make sure we’re able to take a look at more players’ favorite outdated champions and move consistently through our backlog. This approach will be especially important as we look to finish off 2014 in strong fashion and move right on in to 2015.

 

The Plan Moving Forward

The challenge remains vast – dozens of champions could use some level of love right now, and others might have taken their place once we’re done with them. So, how best to meet the task? Essentially, our latest thinking boils down to two overarching principles:

  1. The scope of updates will vary immensely, from Sion-level projects to minor texture and gameplay polish efforts, all based on each champion’s specific needs and place in the overall roster.
  2. Following from the first, we’ll simultaneously pursue multiple updates of varying scope. Several pipelines will exist so that no champion is left behind because its unique needs don’t fit the current mold.

CUComic_thumb

These principles are actually already in play – Sion, Viktor and Soraka emerged nearly simultaneously and with varying degrees of change. Moving into 2015, we plan to do updates in the Renekton to Sona range much more often than in the past, but in addition to Sion-level updates (not in lieu of them).

In line with this thinking, we’re moving away from our past attempts to strictly define update categories (older terms like relaunch and rework as well as the newer TU, MTU, VU, GU, etc). Visually-focused updates will often include gameplay tweaks or quality-of-life changes, while gameplay-driven updates will frequently include opportunistic or even necessary visual adjustments like new ability effects. Updates don’t all need to fit a predetermined template, and each will be different in scope based on the champion’s needs – our goal is simply to get every champion up to the quality bar that players can expect of a modern League champion.

But how will this play out in practice? Let’s take a look at these concepts through the lens of several current projects that demonstrate the breadth of scope we’re pursuing with updates.

 

Maokai
image

Maokai is the next update in the Singed / Renekton vein, as he’s mostly in good shape and just needs some targeted work to bring him up to date. His gameplay’s looking good after a kit rebalance earlier this season, so we’re focusing on some low-scope visual buffs aimed at making him even more exciting to play. He’ll sport a whole new model and texture across his base and skins, and we’re also taking a pass at his visual effects. Look for him to hit PBE soon!

 

Tristana

Tristana’s a consistently popular champion and might not seem an obvious update candidate, but she’s got a couple areas where a bit of work could bring her right up-to-date with current standards. As one of the game’s “intro” characters (you can unlock her for free on our Facebook page), we think it’s about time Tristana received a buff to her visuals, especially given that Yordle style has evolved a bit over the years. While we’re at it, we’re taking a light pass at her gameplay focused on adding a bit of new spice to her E, increasing her ability interactions, and fleshing out her strategic niche among the roster of marksmen (errr….markswomen…marksladyyordles). She’s a moderately-sized project with significant investment and time commitments, but still focused on the specific areas in need of an update rather than more sweeping changes.

 

Poppy

PoppyHammers_thumbEveryone’s favorite hammer girl has been on our scopes for a while, as she’s one of those older champions in need of across-the-board work to bring her up to current standards. To be clear, we LOVE her core identity – who doesn’t want to play the fearless Yordle striking hammer-induced terror into enemies across the map? In fact, the gap between her awesome premise and lackluster execution is exactly why we’re working on her.

Artistically, Poppy will still look like a heavily armed and armored ball of golden death. We’re looking to preserve her thematic and color scheme while bringing her art up-to-date both technically and stylistically. Similarly, there’s a lot to love in her story, we just plan to bring it up-to-date and cement her more firmly in the world and among her fellow Yordles. On the gameplay front the challenge is a bit bigger, as Poppy’s kit is pretty archaic at this point. Nevertheless, we’re looking to keep her current fearless style of gameplay and core dash-and-smash mechanics – we still want her to have that same diver mentality.

Poppy is definitely a hefty undertaking – not quite a Sion-level project but pretty close to it. She’s still a ways out and is going to take a lot of work, but will hopefully offer an awesome experience for players once we’re done with the job.


As I’ve mentioned, these and other updates will vary tremendously in scope as we tailor them to each champion’s unique needs and opportunities. Keep in mind that this is nowhere near an exhaustive list of our current projects, and if your favorite older champion isn’t included, fear not! He/she/it is somewhere on our radar, and we hope for an even better cadence in 2015 as we continue to incorporate our latest learnings.

We’re incredibly excited about the future of Champion Updates, and we hope you’ve enjoyed this exploration. Be sure to let us know what you think in the comments below!

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE 07 11 Banner 2

 

PBE 07/11 Content

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

[ Note ] The Preseason changes are up on the PBE. They’ll be live with Patch 4.20.

 

All PBE Updates from Patch 4.20 Cycle:

[ 07/11 ] Nerfs to Gnar, Katarina and Rammus, Buffs to Sona, Texture Rebalances for Riven and Jax, Preseason Tweaks, New Summoner Icons

[ 05/11 ] Kalista, Battlecast Alpha Skarner (Legendary), Battlecast Kog’Maw, Pickpocket Twitch, Captain Volibear, Safecracker Evelynn, Constable Trundle, Balance Changes, Texture Rebalances and More

 


Maokai Visual Update

[ Note ] Maokai’s visual update isn’t available on the PBE at the moment.

 

Ququroon Final Portrait Branching out to the PBE is Maokai, the Twisted Treant!

Having gone through a growth spurt, Maokai now looks and feels more like the character he was meant to be. With an updated model and texture set, crisp new visual effects, new sounds to crush your enemies with and more, this plant come to life now feels more alive than ever. As usual, all of the above affects his skins as well.

One of the other major goals on this project was to increase visual clarity for Maokai, his allies and his enemies. His ultimate is massively powerful, but was it ever really the most noticeable? Did his snare ever really feel as effective as it actually is? Could his saplings be even more awesome? We pushed these a bit, so hopefully you’ll be able to feel the effects!

We’d really appreciate it if you’d take a look at Maokai, and hit us with any bugs and feedback that come your way. Your feedback helps to guide changes we can make, as well as helps us grow as a team.

Between the update to Summoner’s Rift and now this, it certainly is a great time for our trees.

[ Link to Post ]


Follow Up

Ququroon Final PortraitTo answer a few things from the get go…

  • New models on all skins EXCEPT Haunted (new textures on this though) and Goalkeeper. Those were modern.
  • Very light animation work. He got a new run cycle, and some cleanup on his other anims.
  • You guys are awfully excited about him coming out in 4.20 for some reason.
  • [ Link to Post ]

 

Here’s an image, taken from a dev blog on Champion Updates:

image

 

Updated Maokai Spell Icons

 

Maokai’s received spooky new icons for his abilities. From left to right: Passive, Q, W, E and R.

Maokai_Passive Maokai_Q Maokai_W Maokai_E Maokai_R

 

 

Updated Graves Splash Art

Graves has turned to a healthy lifestyle and has ditched the cigar in his updated splash.

 

Old

 

Graves Old Splash

 

New

 

Graves New Splash

Graves_0 (2)

 

 

Champion Changes

 

 

Janna Final Portrait

  • Base Mana-per-5 decreased from 10 to 9

 

Nami Final Portrait

  • Base Mana-per-5 decreased from 10 to 9

 

Singed Final Portrait

  • Base Health-per-5 increased from 7 to 8
  • Base Mana-per-5 increased from 6.5 to 7.5

 

Sona Final Portrait

  • Base Mana-per-5 decreased from 10 to 9

 

Soraka Final Portrait

  • Base Mana-per-5 decreased from 10 to 9

 

Taric Final Portrait

  • Base Mana-per-5 decreased from 10 to 6

 

 

New Store Images for Boosts

 

IP Boosts and XP Boosts have received new icons in the store! I tried to sound excited.

 

ip_boost  xp_boost

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.