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Some gameplay work in progress general gameplay thoughts

Meddler Final PortraitHi all!

Wanted to share a few of our thoughts on where we’re up to on some currently topical gameplay stuff. Trying out a different approach here with just quick updates on a number of topics rather than a focus on a couple of things (feedback on that much appreciated!).


The Preseason:

  • We’ve been putting a lot of work into updates for the upcoming preseason patch over the last couple of months, with changes to champions, items, vision etc. We’re getting very close to putting that stuff on PBE (all going according to plan).

 

Kindred Final Portrait

  • Kindred have been out for about a week now and we’re starting to see players get to grips with their kit. So far we’ve been really happy with the state of their release balance, so 5.21 won’t contain any buffs or nerfs, just some bug fixes. Really interested to see where they end up over the next couple of patches, there’s some definite learning curve there and we’re also seeing people experiment with them in a range of positions with a mix of success and failure.

 

Mordekaiser Final Portrait

  • Morde’s a pretty topical dude at the moment. Our belief is that he’s too strong in a duo lane, despite previous nerfs, so we’re going to be reducing the amount of bonus XP he gets from his W in 5.21. Our hope is that that will then give us some room to buff his base stats, bringing his solo laning closer to his duo lane performance. That’s something we’ll likely do as a follow up change though (potentially in 5.22), once we’ve got a read on what the impact of the XP reduction was.

  • Thematic side note for anyone that’s interested and hadn’t already heard – we’ll also be changing his title to ‘The Iron Revenant’ rather than the previous ‘Lord of Death’ (Iron Revenant being a player suggested title update that we felt did a great job of merging different thematic elements from Morde).

 

Poppy Final Portrait

  • Works heavily underway on Poppy. She’ll be the next really big champion update that goes out (Sion/GP sort of scale, so full overhaul of abilities, visuals, voice etc). Her E’s the only ability effectively ported over from her old kit, feel we’re going for’s still very much small, noble, determined warrior who smacks others around with a large hammer.

 

World Champs

  • Worlds has been getting a lot of attention for the Gameplay teams of course. We’ve been really enjoying the diversity of picks in some positions (mid lane especially), though are seeing that some others could do with more help (jungle for example). Some outlier champions that definitely seem too strong (Morde, GP, Darius etc), some of whom we’ve already nerfed post 5.18, some of which we’ve got stuff underway for. A number of champions too that we don’t yet have plans for, but are keeping a really close eye on and talking about quite a bit (Tahm Kench for example).

 

Upcoming Champs

  • We’ve had a couple of trends with new champions recently that have helped opened up new gameplay space (non damage utility ults) and thematic space (creatures of myth). We’ve been pretty happy with how those explorations have gone, we don’t have to overdo them though. Next set of champs we’ve got underway are going for a bit of contrast with that as a result, with a few more damage/combat focused ults and characters who are somewhat more a part of the regular world of Runeterra.

 

General Balance Changes

  • Since a lot’s going to change in the upcoming preseason patch we’re generally holding off on smaller balance changes for a little bit, given which characters are a bit too weak or a bit too strong could change significantly in the near future due to systemic changes.

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I think we should get a developer post like this every 3 or 4 patches

Meddler Final PortraitI’m also interested in finding something along those sort of lines. Still trying to figure out exact format, frequency, style etc, with this post as one test of what works for people versus what doesn’t.

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Meddler Final PortraitI’ll be trying to do these every so often. Buffs/nerfs/updates are one of the things I’ll be best able to cover, new champ ideas by contrast we generally prefer not to talk about until the champion’s ready. Game modes and skins by contrast are outside of my own area of expertise, so I’ll leave discussion on those to the folks who work on them who are much more able to talk about them usefully.

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Has Ao Shin been scrapped delayed due to animation issues with his body

Ao Shin Single Banner

Meddler Final PortraitAo Shin got put on hold quite a while back, in large part due to technical issues with making a serpentine creature look like we wanted in game. Plan’s always been to look at Ao Shin again once we’ve got the tech to do those body animations properly.

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Will we get another champion this year

Meddler Final PortraitCurrent expectation is that Kindred will not be the last new champ of the year.

We will continue to look for opportunities to get classes into less common positions, that’s not going to be a good fit for some champion concepts though.

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Why are you scrapping Poppys Q in her rework

Poppy Single Banner

Meddler Final PortraitPoppy’s Q is a very functional spell, but we felt there was opportunity to shift to something with more play and interest to it.

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Meddler Final PortraitShe’ll be more focused at controlling a fight and fighting people over longer periods over time than exploding a dude really quickly.

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Will there be any changes to Sightstone in the Preseason

Meddler Final PortraitSightstone upgrades will be part of the changes. Intent is to still keep those in a position where they’re generally more appealing on supports than other classes though.

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Do you think Cassiopeias in a good state

Cassiopeia Single Banner

Meddler Final PortraitSpeaking frankly about Cass:

  • We don’t believe Cass is in a good state post rework.
  • We also don’t believe pre-rework Cass was in a good state either.
  • We would like to do some work (scale unknown, though extremely unlikely to be a full scale rework) on Cass next year.

  • How that work will be prioritized hasn’t been determined yet. There are a number of other projects it’d have to be traded off against on either the Live Gameplay (balance) team or the Champion Update (reworks) team (projects like Ryze, Azir, Taric, Yorick etc).
  • Even if we do do work on Cass next year I can’t offer any promises as to when that might be. Could be some small stuff early in the year and some medium work later, just balance/QoL changes at some indeterminate point, a moderate sized piece of gameplay work late in the year etc.

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Why is Azir on your Gameplay update list

Azir Single Banner

Meddler Final PortraitAzir’s kit is sufficiently difficult to learn that it doesn’t seem to currently be possible to put him in a spot where he’s sufficiently balanced for experienced players without being extremely inaccessible to people unfamiliar with him. Learning curve and skill ceiling are great of course, in this case Azir’s skill floor’s too punishing though. Current intent is to look at ways to make him somewhat more accessible, with if needs be, some nerfs to his top end if those changes buff him there too.

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Do you have any plans now or in the future to rework or remove crit

Meddler Final PortraitCrit’s definitely got some issues (feeling screwed by RNG when you did everything right especially), so at some point we do want to do some work on it. It does add some variance and risk to otherwise extremely reliable, consistent actions (right clicking/getting right clicked) though, and LoL’s arguably a little too predictable at times at present. We don’t want to simply replace it with a guaranteed damage multiplier as a result and, whenever we do work on it, would want to bundle that with some other systemic changes.

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Do you think that mana conservationmanagement are good mechanics

Meddler Final PortraitI feel mana management’s a useful lever to have, both in terms of the control it offers over champion power at various points in the game and as an expression of player skill. Having said that I don’t feel that all characters should be mana gated equally. Some melee should arguably be gated in lane, but free to use spells generally on CD later in the game, given the challenges they have getting onto targets. Other long range characters, or healers, by contrast should generally have significant costs throughout the game.

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Whatre your thoughts on energybased resourceless Champions

Meddler Final PortraitResourceless characters and energy users are both types of champion I feel have a good place in the game in terms of the different playstyles, pacings (in lane and after) and abilities designs they allow. I do believe it’s healthy to have mana as the default resource however, with occasional exceptions and we’ll be going through a period of new champions who consistently use mana for a while (last non mana user was Rek’Sai, next 4 upcoming champions at least will probably all use mana).

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Do you think highmobility Champions are crowding out lowmobility ones

Meddler Final PortraitI believe it’s very possible for high and low mobility champions to coexist in lanes, I don’t think we’ve always given lower mobility champions sufficient compensation for the low mobility price they pay however. Being a low mobility champ should allow you to get access to some pretty powerful stuff that wouldn’t be appropriate on champs with dashes/blinks etc. Kog’Maw and Anivia are good examples to me of where that’s been done right, with both of them being options that more mobile marksmen/mages respectively don’t offer.

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Are there any buffs planned for Syndra

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Meddler Final PortraitWe’d still like to make some improvements to Syndra’s passive, probably in a way that added a bit of power to her to. No short term plans for that though, that’ll be a sometime post preseason project (timing uncertain, since our current road map for balance type changes primarily reads ‘Get preseason ready and then follow up on preseason’).

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What happened to Rivens Edge resource on the PBE Why was it reverted

Riven Single Banner

Meddler Final PortraitThose are currently on hold while the Live Gameplay team’s focused on preseason work. We’ll probably look at Riven against once that stuff’s out, unclear whether those specific changes are what we’d want to go with yet or not though. In the meantime we’re shipping a small nerf to Riven’s ult CD to take a bit of power off her.

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If you were to nerf Tahm Kench could you just revert some of the buffs he got

Tahm Kench Single banner

Meddler Final PortraitIf we were to nerf Tahm where we did so would depend on where he’s too strong. If that’s something we’ve recently buffed, then certainly, reverting a recent buff would make sense (e.g. if enemy Devour’s now too strong reducing the regurgitate range back down could be a good fit). On the other hand if the issue’s elsewhere reverting a recent buff might not hit the right issue (e.g. if his healing’s too strong nerfing devour range isn’t an appropriately targeted fix).

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Will the Marksman update be part of the Preseason changes

Meddler Final PortraitYes, Marksmen changes will be in the preseason. We haven’t decided yet which class we might tackle after that (enchanters also isn’t a name or clearly defined subclass we’ve got a consensus on, though it is a term some people have been using internally to describe caster supports like Janna or Nami).

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Wont Voice Chat solve ingame toxicity People dont say the things they type


Lyte Final PortraitIronically, I just answered a question about voice chat on Ask.fm, which is here:

QUESTION: Are you trying to make the game full PG? (Like even below PG-13) Couse it looks like you are trying to completely remove toxicity when there will always be people that act ughh… silly.Couse for example, voice chat would help immensly but your toxicity “excuse” ruins that idea…

League is a hardcore game, and it’s played by many adults so no, we’re not trying to make it a PG-13 game. In fact, we’re not against offensive language per se. For example, saying “Fuck I missed that skillshot” or “Fuck, that was a bad engage, sorry” is completely fine and is not punished. You’re only punished when you start focusing your language against someone else, for example, “Fuck you asshole, wtf was that play. Uninstll plz.” Of course, hate speech, death threats and more severe language is not OK in any context, and that stuff will be punished with pretty much zero tolerance.

With regards to voice chat, we’re not opposed to voice chat. A lot of research suggests that voice chat between friends is an awesome experience, but voice chat with strangers is more hit and miss. These are known problems with voice chat and these issues exist in every game. If we do voice chat, we’d like to try some new features to tackle these problems but right now, all our development teams are focused on other priorities.

To the OP though, there’s a huge difference between 3rd party voice chat and integrated voice chat. Players that already have a voice chat solution installed, and are willing to add a stranger to their personal voice chat friends list and voice chat in a game are a very different, self-selected population compared to the general playerbase. In many cases, you could say these players are more likely to want to voice chat with others and very few people would do this purposely to yell at someone or be toxic to someone. If we had integrated voice chat, it would be available for everyone in the game, which has very different player behaviors.

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The Risks of MMR Boosting

Rhojin New PortraitHey Everyone,

A couple months back I made a post regarding MMR Boosting punishments and the updated investigation and identification methods we created for the 2015 Season. Today I wanted to talk about something else in regard to MMR Boosting, the security of your account. By now I’m sure you are all aware of the announcement of the 2015 Ranked Season Rewards; and after seeing what waits for those who reached Gold or higher we have seen a large increase in the number of players receiving MMR Boosts. While it may be tempting to pay for a boost or getting your friend/family member to play a couple games to boost your rank up, there are some serious risks involved in receiving a MMR Boost.

First and foremost, you will receive a MMR Boosting punishment. Your account will be suspended for two weeks, any ranked rewards you may have earned in the past will be stripped from your account and you will be ineligible to receive the 2015 rewards. Now this isn’t an “IF” your account is caught this is a when your account is caught. No matter how elite a booster may claim their methods are, there is no hiding from us.

On top of the punishment looming over a boosted account, the security of the account could also be at risk. Far too many times have we seen players share their information with people offering to boost their account, only to have that person then run off with the account and either sell it to another party or use it for other nefarious means. There are boosters who will boost an account and then report it directly to us for whatever reason they may have. And then there are those who set up sting operations, offer to boost someone and report every player to us who says yes, and they aren’t even contracted through us to do something like this. This is something they do out of their own free will to ensure boosters are removed from the community they love.

But even after being boosted there is no guarantee that an account will remain in the ranking it was boosted to. Throughout the 2015 Season we have seen 35% of boosted accounts drop back down to the ranking they were at before being boosted or lower. So not only is there the MMR Boosting punishment being issued to an account, the numbers show you may drop back down in rank and expose your account information to unnecessary risk.

I will be checking this post throughout the day to answer any questions or concerns you may have.

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Will the system punish me if Ive played from different locations

Rhojin New PortraitYou shouldn’t have anything to worry about. We know players travel all the time and play from location other than home. When we investigate accounts we make sure to take this into consideration. The last thing we want to do is punish someone because they wanted to enjoy a couple League games while they were on vacation or visiting friends.

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Does this include friends carrying others through Ranked

Rhojin New PortraitNah, you’re cool. Duoing with a friend is something we allow, even if they were the one doing the carrying. As long as you played on your own account you have nothing to worry about.

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Rhojin New PortraitAs long as both players are on their own accounts it is not considered to be boosting. Though chances are a challenger player is not going to have a legitimate smurf account that can duo with a bronze player but by some chance they have a legitimate smurf able to duo with a bronze friend it is not punishable in regard to boosting.

Now if the challenger player intentionally lost games to have a lower ranked account in order to stomp lower ranked players or to duo with friends, then the account would be open to another form of punishment.

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Are you guys sure youre able to catch every booster

Rhojin New PortraitWe are working around the clock on MMR Boosting investigations and we still have a large list of people who are set to be punished for their boosting participation this season. While nothing anywhere is perfect there is a very slim chance someone may get lucky now to avoid detection, but sooner or later their time will come. Also if you feel you have information pertaining to someone who had their account boosted you are more than welcome to send a report to us through the support site. We appreciate these types or reports as it does help us ensure we can identify those who have received MMR Boosts.

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Can a player be punished as a result of a false report

Rhojin New PortraitWe never punish anyone based simply because a report was sent in. When any reports are sent in to us we begin an investigation into the reports player, gathering our own information and comparing it to what the reporting player may have sent to us. Only when we are 100% sure that the reported player is guilty will we ever issue a punishment. There are times when players have been reported to me for being boosted and it turned out that the account wasn’t boosted, rather they just had a bad losing streak in their Diamond ranking.

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You made it to the end! Here’s some fan-art to wrap up the red posts for Saturday:

 

Lux by Raikoart

KWRjNzO

 


Haunted Zyra by dotswap

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Female Thresh by Gumae

8k3qhPI



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]

 

News 07 11 Banner

 

Summary

Stashu shared a new changelist for Cassiopeia with updates to her passive, Q and E, with most notably her Twin Fangs increasing the poison damage targets take. Also, Lyte took on Reddit to discuss excessive chat restrictions and what causes them, as well as sharing how Leaver Buster will catch AFK-ers in the future and how the Tribunal aims to reward positive players.

 

Recent News

Welcome-to-the-Updated-Summoner-Rift-Banner

LoLQQ-Design-Contest-banner

Forging-a-Diverse-Armory-Banner

 

All PBE Updates from Patch 4.20 Cycle:

[ 07/11 ] Nerfs to Gnar, Katarina and Rammus, Buffs to Sona, Texture Rebalances for Riven and Jax, Preseason Tweaks, New Summoner Icons

[ 05/11 ] Kalista, Battlecast Alpha Skarner (Legendary), Battlecast Kog’Maw, Pickpocket Twitch, Captain Volibear, Safecracker Evelynn, Constable Trundle, Balance Changes, Texture Rebalances and More

 

 

Cass Changelist Banner

 

 

STASHU New PortraitHey guys, there’s been a lot of great discussion in My Thread and Canastus’s Thread . Keyword here being discussion — more than ever before, all of us felt that the others were listening, and I was really happy about that. Sadly, I didn’t sticky my own thread originally -.-, but luckily Canastus’s thread has been hot enough to stay on the front page. But yeah, I’ll be stickying this one >.>

Anyway! Over the course of this update, I’ve learned a ton, and I’d like to talk briefly about all of that and how it will inform me moving forward.

  • First and foremost, communication surrounding Cassiopeia’s update was just poor all around. It was late, rather weak, and felt pretty closed. Naturally, it’s unrealistic for me to respond to every post or to take everyone’s advice, but when I come across as just ignoring community feedback or completely misunderstanding general consensus, I’m clearly doing something wrong. I think we finally started to get to a good state of communication in the latter half of Canastus’s thread, and I’ll be sure to try to maintain this as we move forward. Thanks to everyone who’s stuck around through the communication nightmare and helped us get to this point.

  • In working towards out goals, we marginalized a lot of core Cassiopeia players’ favorites things about the champion. The problems we wanted to solve were/still are real problems, but the solutions we ultimately settled on had really heavy costs. The recent changes have been aimed at getting back a lot of the core Cassiopeia feeling while finding alternate solutions to the stated problems or refining/sharpening the ones we went with. We’re confident that we’re making big strides here, but there’s still a lot of room to improve to this end, and that’s really how I want to focus future discussions.

And that’s the main stuff. With that in mind, let’s look at the full list of PBE changes, with some updates that’ll hit soon:

 

Aspect of the Serpent New IconAspect of the Serpent [ Passive ]

  • No longer stacks on poisoned unit kill or on Twin Fang casts on enemy champions.
  • Now, stacks once every 6 seconds (10 times per minute) and for every second that an enemy champion is poisoned.
    • Stack breakpoints adjusted to 100 / 250 / 500. Overall, these are hit sooner than the old 75/200/400 based on the new mechanics, but are definitely still up for discussion.

 

Noxious Blast New IconNoxious Blast [ Q ]

  • Delay changed to actually function as intended (previously hitting between 0.25 and 0.5s).
  • Now that the delay is actually reliable, 0.35s wastoo reliable (undodgeable). Slightly increasing this to 0.4.
  • Movement speed buff changed to a flat 25% (from 10 / 15 / 20 / 25 / 30%).
  • Noxious blast damage to 70 / 105 / 140 / 175 / 210 (from 75 / 115 / 155 / 195 / 235).
  • Mana cost changed to 45 / 50 / 55 / 60 / 65 (from 40 / 45 / 50 / 55 / 60 ).
    • The above mana/damage changes are to account for the spell just being much better overall, thanks to reliability increases and increased damage from E. We want the buffs to outweigh these slight nerfs for an overall boost in Q bower, but not as severely as they were.

 

Miasma New IconMiasma [ E ]

  • No change.

 

Twin Fang New IconTwin Fang [ E ]

  • Mana cost changed to 35 / 45 / 55 / 65 / 75 (from 30 / 45 / 60 / 75 / 90)Earlier, we removed the mana refund mechanic. This proved to be a poor decision, so we’re gonna put that back 🙂
    • Costs were just a bit high mid game before, but probably a little bit low for a 1 point spell. Will be monitoring this.
  • Now adds a debuff on the target which amplifies further poison damage by 25% for 5 seconds, stacks up to 2 times (50%).
  • Question: About the current CD, 0.5 s reset on cast might too low, as it makes Cass’s kite pattern very choppy. I’d love to hear what people would think about skimming off CD power here to smooth this out, and loading it into the DoT amp aspect, or something else. Thanks!

 

Petrifying Gaze New IconPetrifying Gaze [ R ]

  • No change.

 

All of this is super Beta, but I think we’re getting a lot of good traction on some of these changes. So yeah, let’s keep the discussion going. Thanks all!

[The pbe changes won’t all be in tomorrow, but you can expect them within a few days. Sorry! Also, signing off for a bit, be back tomorrow]

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Her passive requires players to jump through too manyhoops just for bonuses that replace the nerfs to her kit

STASHU New PortraitBut but but the new passive change takes so many of the hoops away D:

Though, I do hear you (and everybody else who says this). I like what the CDR does for Q, W, and R, but obviously it doesn’t do much for E, except make the miss case less punishing (which is valuable, somewhat). We’re definitely still ideating on what could be more cool, and there have been some fun ideas floating around these threads. At the least, though, the CDR is functioning as we want it to.

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The damage nerf is just another example of you tacking on

a mechanic and then gutting a base stat to justify it

STASHU New PortraitYeah I see your point. This is definitely not the intent, if your worries prove to be the case, we’ll act accordingly. That said, from what I’ve seen of these changes, they really have just buffed the effectiveness of Q. Still preliminary data, and if that’s not the case, we’ll figure it out, but theory crafting all the ways in which this change will impact her DPS will only get us so far. If possible, try it out and let me know what you think 😀

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Player Behavior Lyte Banner

The discussion spurred on Reddit after a player complained he’d received an extra 700 chat restrictions after he’d completed 500 chat restricted games.

 

 

I got even more chat restrictions after I’d finished my chat restricted games

Lyte Final PortraitUsually there’s a couple scenarios when a player goes through a chat restriction:

1) If the chat restrictions increase afterwards, it means the player was verbally abusive or toxic during their chat restrictions.

2) If the chat restrictions decrease afterwards, it means the player was on the path to reform, but hadn’t shown enough consistency for us to completely remove the restriction.

3) If the chat restrictions stop, it means the player showed enough neutral or positive behaviors that all penalties are removed.

Right now, it’s also possible to receive 500+ chat restrictions, which is basically the system’s way of saying “We don’t think you are on a path to reform and have received numerous chances,” and this is effectively a permanent chat restriction. This is a temporary solution until the Tribunal returns, and chat restrictions again just become a penalty type in the Tribunal.

There’s also a known issue where sometimes a player gets a chat restriction for gameplay toxicity, when they should have gotten a ban. This is rare but can happen, and is also fixed when the Tribunal returns.

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Why is it even possible to receive 500+ Chat Restricions

Lyte Final PortraitFor about 75% of players, they get 1 chat restriction and never get a 2nd.

For those with 500+ chat restrictions, it’s just a temporary band-aid until the new Tribunal system comes out. Players who have 500+ chat restrictions most likely aren’t interested in reform, so “capping” their potential toxicity is better game bans which force them to make new accounts and have unfiltered toxicity against new players.

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Do you expect the Tribunal to be back next Season

Lyte Final PortraitYes, there’s now a few teams working on player behavior related features instead of one. It took some time spinning up new teams and new Rioters, but we’re rolling now.

In fact, we have a new LeaverBuster system that aggressively identifies leavers/afks and is significantly more strict on leaving/afking in Ranked that we’ll talk about soon. I know some team members were looking for some PBE volunteers for testing out the new system, so PBE players should keep their eyes peeled.

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What changes can we expect for the Tribunal

Lyte Final PortraitOverall, the system is much more efficient than before. Each vote gives us more “value,” and we can determine a verdict on cases with fewer votes.

One of the big features I’m super excited about is the ability for players to review positive cases as well. Players who show positive behaviors will have cases built in the Tribunal and if the community believes they are positive, they’ll get a little prize.

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Follow Up

Can you elaborate on these “prizes” for positive players

Lyte Final PortraitTL DR: We’re going to try a mix of different rewards and punishments in the upcoming year. It’ll be important to get feedback from players about what rewards they care about the most, and why they care about it.


Incoming rant about “positive reinforcement” 🙂

The interesting thing about prizes and “positive reinforcement” is that it’s often misunderstood by people.

For example, I’ll often hear “why are we focused on punishment? Let’s just do positive reinforcement instead!” This is a flawed argument because the overall approach to player behavior in games isn’t about punishment OR reward. It’s both.

There are many, many types of players in League. Most players are neutral to positive, and a few players are toxic. However, every type of player is motivated by different things. Some players love skins. Some player love rank (social status). Some players love competition. Some players love teamwork. Different players have different motivations, and respond to different punishments and rewards.

There are some players out there that are toxic and ONLY care about competition. So, if we gave out skins to behave, these players wouldn’t care and Ranked behaviors might be exactly the same. However, the same players love social status, so if we remove their ability to earn loading borders and social status-bumping icons they now care and change their behaviors.

To truly improve player behavior across League of Legends, we need to incorporate a mix of approaches. We need rewards and positive reinforcement here and there to nudge neutral players to strive to be more positive, and to give positive players recognition for their contributions. But, we also need punishment for players unwilling to change, or who don’t care about “rewards.”

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Why arent players without received punishments rewardedwith skins like Judgement Kayle anymore

Lyte Final PortraitThere’s no excuse, we have some plans that you’ll hear about later in the year.

We’ve always believed that “good” players in League should get some recognition for their contributions to the community.

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Have you guys thought about limiting the numbers of bansplayers get per week

Lyte Final PortraitI think you meant limiting reports per week/month?

Some other games do this, but it puts players in a really awkward spot where they have to juggle reports. For example, “That was an awful experience… but do I use my report now? What if a player in the next game does something terrible too?” Now the player has no reports and no methods to combat the situation which is a terrible experience and makes players feel helpless.

What we’ve done instead is implement really sophisticated systems to “validate” reports. So, if a player is reporting frivolously, their reports simply lose “value” over time. Many of the players who troll report simply have their reports ignored by all behavioral systems. This solves the problem of troll reporting without removing the ability for the average player to combat toxicity.

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How does the new Leaver Buster system account for DCs

Lyte Final PortraitUnfortunately, a DC still means a poor experience for 4 to 9 other players in the game. So, although a DC might not be intentional, the system will still penalize you.

Fortunately, the system won’t be handing out game bans for DCs anymore and there is a different penalty.

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Follow Up

So if Im playing for fun and get DC

Lyte Final PortraitThe problem is, you “just trying to have fun” while having DC/game crashing issues means in nearly every game, you are forcing a 4v5 on 9 other players.

We should try everything we can to fix your problem, or else you will end up with penalties on your account. It’s not fair to you because it’s not your fault, but not doing anything to your account is not fair to the 9 other players being forced to play a 4v5.

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What if my client crashes Will I still get penalized

Lyte Final PortraitThe new LeaverBuster system has some lenience built in. So, if there’s truly an emergency, leaving once in awhile is not going to result in a harsh penalty.

However, DCs do still result in a miserable experience for 4-9 other players in the game. If a player has a bug/crash problem, they should fix it before queuing up for more games; otherwise, they will still get a penalty.

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Can troll reports extend the chat restriction period

Lyte Final PortraitFrivolous reports have actually never impacted chat restrictions. Frivolous reports have no “value” in the system.

If you are continuously getting chat restrictions, someone at Riot has reviewed the account at some point, or multiple systems have verified the restriction.

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How will toxic behavior be handled by the new Tribunal

Lyte Final PortraitThe key to penalties is understanding that different players respond to different things. We need to find out what “matters” to a player to truly do something to stop the behavior.

So, Ranked Restrictions is super interesting because a lot of Ranked players want to play Ranked and earn rewards. If they lose that ability when they are toxic, they’ll opt to stop being toxic to keep doing what they love.

Refusal to cooperate with teammates is a tough one because it’s so subjective. If a player doesn’t listen to you or agree with you, is that a refusal to cooperate? For subjective behaviors like these we need to develop more advanced methods to improve our accuracy identifying the behaviors. We’re actually testing a system right now that tries to identify intentional leavers… and it’s catching quite a few players every week.

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Any other player behavior-related features coming soon

Lyte Final PortraitWe’re wrapping up some polish with the new Suggested Players feature and what we call Team Builder Normals.

Our focus right now is on stuff like Tribunal, LeaverBuster, Honor, and exploring what a Ranked Team Builder could be.

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Will the Tribunal cover reports made in its absence

Lyte Final PortraitThere are 2 systems in the background running while Tribunal is down, so every report is processed and punishments are handed out. This is why you generally see massive waves of game bans and chat restrictions go out on a daily basis.

Players who claim “shit won’t happen” are just bluffing to try to get players to stop reporting.

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Single Posts

For the full discussion on updates to MMR Boosting policies, check below:

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Can you make it clear what owning an account means

Rhojin New PortraitWhat I mean by account owner is the person who originally created the account. Sorry if I caused any confusion.

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If were playing a 5v5 Ranked gamesomeone else play without being considered a

Rhojin New PortraitThis would be something that we consider to be MMR Boosting. While they are just logging on to finish a game because a team member disconnected, they are still a third party playing on an account that they did not create.

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If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]

 

 

MMR Boosting Banner

This thread details what Riot is doing to hunt down boosters and what is considered boosting:

 

 

Rhojin New PortraitHey Everyone,

As the 2014 Season ends I’d like to pop in and give a little rundown on MMR Boosting, what we’re doing to catch those participating in the act and answer any questions you may have concerning MMR Boosting. As we have said in past threads, at Riot we believe MMR Boosting ruins the spirit of competitive play and devalues the effort many players have invested in our game. Over the last year we’ve made numerous improvements to our detection methods to where we are now able to more aggressively pursue and punish players who’ve participated in MMR Boosting during the 2014 Season.

First off I would like to go over some of the more frequently asked questions and reports we have seen in tickets throughout the 2014 Season:

Duo Queuing

We do not consider duo queuing with another player to be MMR Boosting. We have always allowed friends to play games together and will continue to do so. Though in order to keep the game play a little more balanced we recently added limitations placed on duo queuing based on the difference of ranking between the queue members.

Spam Bots

Over the past few months we have received numerous reports about players receiving messages in chat rooms and through PMs advertising cheap MMR Boosts. We are well aware of these bots and are working on a solution to prevent them from spamming in the future. Please avoid these scams, as many players have had their accounts stolen when attempting to use the services advertised in the bot’s messaging.

How do I report people I suspect to be involved in MMR Boosting?

If you suspect a player is involved in MMR Boosting, filing a report through a support ticket is the best way to bring them to our attention. When making these reports please make sure to include any evidence that confirms your suspicions. Please keep in mind that reporting a player puts them in a queue for investigation. The results are not always immediate and we will be unable to comment on any decision made.

I will be keeping an eye on this thread throughout the day to answer any questions you may have regarding MMR Boosting. If you need to report anyone, please send in a support ticket rather than posting the information in the thread.

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What if you punish an innocent player for being boosted

Rhojin New PortraitWe have ways to determine if an account has been boosted. When we investigate an account for possible involvement in MMR Boosting there are multiple factors that we cover, that way when an investigation concludes we can be sure we are only punishing those who are guilty.

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Is duo-queuing with

Rhojin New PortraitIf the account was legitimately placed in a division then we will allow it to be used in a duo queue. Though if the account was manipulated into being placed in a lower division (intentional losing placement games) then the account owner is going to have a bad time. I see people claim they have diamond mains in silver from time to time in my own ranked games, most of the time this is just a form of trash talking.

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What do you need as evidence

Rhojin New PortraitIn game or lobby screenshots are our favorite as we have further information about the reported player to go on. Anything third party is a little harder to use since a post or message can be sent since they could have been made by a third party trying to act as if they were the player.

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Under which category should I report MMR boosters

Rhojin New PortraitYou can submit any boosting reports in the General Category under Game and Features.

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Why can't we do it from the client

Rhojin New PortraitThe client report feature in the post game screen is set up specifically for in game behavior reports. This feature was designed to collect reports for the Tribunal, there is no way for players to investigate and determine if an account was boosted. These are special cases that need to be reported directly to us.

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Does location impact your ability to find boosters

Rhojin New PortraitGeography does not hinder our investigation process. We have multiple factors that are investigated when a report is brought to our attention. Our investigation is set up to factor in that there are players who play from different locations (A Friend’s House, PC Cafe, College,etc) this is taken into account when identifying someone who has had their account boosted.

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Can you find a player who plays and boosts on different regions

Rhojin New PortraitBoosting from a different region does not prevent us from finding them or issuing punishments.

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If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]