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Posts Tagged ‘montecristo’

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After Renegades marksman Ainslie “Maplestreet” Wyllie announced on twitter that he would be stepping down from the team, the organization announced that they would be holding open marksman tryouts to players who have reached Master tier or higher in their region’s Solo Queue ladder.

 

Maplestreet also tweeted that he intends to continue playing competitively:

 

 

This marks the third marksman shift in the team since it’s inception as Misfits in March. The others being Ritchie “Intense” and Mohammad “Jebus” Tokhi, who Maplestreet was filling in for due to Visa issues, eventually resulting in a delayed arrival. Renegades opted to use Maplestreet in the NACS Summer Finals where they edged out Team Coast 3-2, granting them a spot in the 2016 LCS Spring Split with an MVP performance from the Maplestreet.

Renegades released a statement on his departure and their search for a replacement:

 

We are forever thankful for the effort Maple put forth this summer as we made our way from a Challenger team to members of the League Championship Series (LCS). As an organization we wish him the best of luck as he pursues another opportunity to continue his career.

With anticipation of Maple’s departure, we have already started our search for our next marksman. And with our inaugural LCS season on the horizon, we intend to leave no stone unturned as we begin our worldwide search for an individual possessing the mechanical ability and intangibles we believe will help us win.

 

NoL will continue to provide updates to the Renegades roster as information becomes available.

 

Full Announcement

 

image credit: Renegades

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Chris Badawi, part owner of LCS team TDK, and CS team LA Renegades, will have to reapply to join the LCS as an owner in 2017 if he wishes to serve in the LCS in the owner, coach, or manager capacity. Riot has released an official statement, found below.

 

By RiotNickAllen

TL;DR

 

Chris Badawi, current part-owner of LCS team Team Dragon Knights (TDK) and CS team Renegades (RNG), solicited a player under contract with Team Liquid to join his team. After doing so he was notified by Team Liquid’s owner and LCS officials that soliciting LCS players under contract was a violation of league tampering rules and could disqualify him for consideration as an owner, coach, or player. Despite the warning, he again tampered with another Team Liquid player shortly thereafter. Due to this pattern of willful tampering, we are declining to certify Chris Badawi as an eligible LCS owner and issuing a one-year ban on him holding any officially recognized LCS team position (i.e. owner, coach, manager). In order for TDK and RNG to be eligible to play in the LCS next season, Chris will have to divest his ownership stake in both teams.

 

SUMMARY

 

Over the last month and a half we have received numerous reports from parties directly involved with the LCS of alleged misconduct by current Renegades (formerly Misfits) owner, Chris Badawi, who is also a part-owner of the LCS team TDK. After concluding an investigation into these reports we have determined that he has engaged in tampering on multiple occasions. Given his repeated pattern of misconduct, we are declining to certify Chris Badawi as eligible to be an LCS owner and issuing a ban on him holding any officially recognized LCS team position (ie. owner, coach, manager) for the remainder of the 2015 season and the entirety of the 2016 season.

Ownership in the LCS is a major responsibility, and requires a relationship built on trust between the owner and all members of the league. In this case, Badawi’s actions as a team owner have shown a lack of integrity, challenging that trust and disqualifying him from consideration as an LCS owner at this time.

 

FULL CONTEXT

 

This week, we concluded a full investigation into several allegations of tampering against Chris Badawi, current owner of Renegades (formerly Misfits). Our investigation confirmed that Badawi engaged in tampering– inappropriately influencing a player under contract with one organization to consider joining another– specifically against Team Liquid on two separate occasions. He was also dishonest about it to LCS officials during the standard screening for entry into the LCS that all prospective LCS owners must undergo before being approved (in this case, TDK submitted Badawi as a part-owner).

In the first incident, Badawi approached LCS player Yuri “KEITH” Jew while he was under contract with Team Liquid in an attempt to recruit him to Misfits, including discussing salary. Upon being made aware of this contact, Team Liquid owner Steve Arhancet warned Badawi that soliciting players under contract with an LCS organization without first getting permission from team management was impermissible. After his conversation with Arhancet, Badawi then reached out to KEITH and asked him to pretend their conversation had never happened if questioned by Team Liquid management.

Following the first incident, Badawi spoke with LCS officials in early February to discuss the CS and LCS poaching and tampering rules. After discussing how tampering and poaching rules operate in CS and LCS and having numerous questions answered, he was directly told tampering was impermissible and was given the following condition of entry into the league in writing: “At some point owners, players, coaches, are all behavior checked and if someone has a history of attempting to solicit players who are under contract, they may not pass their behavior check.”

Following this discussion with LCS officials, Badawi approached Diego “Quas” Ruiz, who was also under contract with Team Liquid. During discussions with Quas, he suggested that Quas consider leaving Team Liquid – in addition, he made an explicit offer that Misfits would offer a higher salary than Team Liquid if Quas were to join his team. Both of these statements constitute tampering. When questioned about approaching Quas, Badawi originally denied that the conversation had happened. However, after media reports about his discussions with Quas became public he later admitted to LCS officials that he had engaged in impermissible conversations with Quas regarding leaving Team Liquid and had offered him a spot on Misfits. He still denied having offered him a salary, a statement which we ultimately determined to be false.

When we considered appropriate penalties, we took into account the fact that Badawi had engaged in multiple instances of tampering, even when aware of the ruleset which expressly forbids it and after being directly briefed about tampering rules by LCS officials. Tampering is an offense which we take very seriously, and recent events have shown that our previous penalties are not achieving the goal of deterring organizations from this kind of unscrupulous behavior. As a result, we are taking a harder line on tampering and poaching to ensure that it is clear that they are unacceptable.

Due to the repeated pattern of soliciting players under contract, we are declining to certify Chris Badawi as eligible to be an LCS owner and issuing a one-year ban on him holding any officially recognized LCS team position (i.e. owner, coach, manager).

 

RULING

 

Chris Badawi will not be accepted in any official LCS position for any team for the remaining 2015 and entire 2016 season. If Renegades qualify for the LCS during the 2015 promotion tournament, they will be required to declare another owner or will be denied entry into the LCS.

In addition, Badawi currently owns a minority stake of TDK. In keeping with this ruling, we will require TDK to replace or resell his stake in the team’s ownership – if not completed by playoffs, the team will face disqualification.

 

Q&A

 

Q: What does this mean for the players on Renegades?
 

A: The Renegades players are in no way implicated in this ruling– the penalty is solely against Chris Badawi as owner, and it is our hope that this has as little as possible impact on the Renegades players. It’s up to the team as to what their next steps are, but this can be settled by either selling the ownership slot to another individual, or (as has been the policy for CS spot ownership in previous splits) offering up the slot to the players.

 

Q: Chris Badawi wasn’t a member of the league when he engaged in this tampering, is it fair to penalize him for breaking a rule he may not have thought he was covered by?
 

A: Entry to the LCS is a multi-step process that involves not only qualification through the Promotion Tournament, but also meeting the professionalism bar of the LCS. In the case of players and coaches, this includes things like abiding by the Summoner’s Code and LoL – for prospective owners, this also includes vetting based on past actions. In this case, Chris Badawi was warned in writing by LCS officials that further tampering might challenge his entry into the LCS as an owner – the fact that he continued to engage in these behaviors shows us that he does not currently meet the professionalism requirement of being an LCS member.

 

Q: Does this effectively ban Chris Badawi from working within esports?
 

A: No. Chris Badawi is free to work within any esports organization he chooses, including Renegades. Our only stipulation is that he cannot currently serve in a recognized LCS capacity (owner, coach, manager) due to these incidents. If he would like to reapply to join the league as an owner in 2017, we would be willing to reevaluate his application and potentially approve it.

 

Q: This seems like a pretty long time to keep someone out of the league. Is tampering really such a big deal?
 

A: To recap some of the issues we discussed in a previous post, poaching protections are important both for the stability of organizations and to avoid situations in which legitimate contracts are undermined by competing offers from other teams during the season without the agreement of all parties – the player, the current management, and prospective employer.

When players and teams sign a contract they are entering into an agreement that a player will play for a team during a defined period of time and be duly compensated – players abruptly dissolving their contracts due to employment discussions with other teams during the season creates a chaotic environment for teams and players and undermines stability for teams and their competitors. It also puts honest teams which comply with anti-tampering/poaching rules at a disadvantage in acquiring players.

This doesn’t mean that we don’t want players to ever switch teams or find the team that is the best fit for them – players always reserve the option of exercising buyout clauses that may exist in their contracts, discussing the possibility of being traded to another team with their management, or simply waiting until their current contract is up before engaging in any negotiation they want. Ultimately, the value of contracts goes both ways. For players, contracts provide stability and the promise of a paycheck. For teams, contracts guarantee that contracted players play for their team and if a player wants to leave a team, the team management are a necessary part of that discussion. This is an important dynamic to preserve, and tampering/poaching protections are one way of doing so.

 

RELEVANT RULES

 

3.1 Team Ownership Restriction
 

The League shall have the right to make final and binding determinations regarding Team ownership, issues relating to the multiple team restriction and other relationships that may otherwise have an adverse impact on the competitive integrity of the LCS. Any person that petitions for ownership into the LCS can be denied admission if they are found to have not acted with the professionalism sought by the LCS. Someone seeking admission into the LCS must meet the highest standards of character and integrity. Candidates who have violated this rule set or attempted to act against the spirit of these rules, even if not formally contracted to the rule set, can be denied admission into the LCS.

 

10.2.13 No Poaching or Tampering
 

No Team Member or Affiliate of a team may solicit, lure, or make an offer of employment to any Team Member who is signed to any LCS team, nor encourage any such Team Member to breach or otherwise terminate a contract with said LCS team. Violations of this rule shall be subject to penalties, at the discretion of LCS officials. To inquire about the status of a Team Member from another team, managers must contact the management of the team that the player is currently contracted with. The inquiring team must provide visibility to LCS officials before being able to discuss the contract with a player

NoL has reached out to Chris Badawi for comment.

 


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By Riot Redbeard
 
As top talent from around the world get ready to battle for regional pride in Florida, we’re excited to unveil our 2015 Mid-Season Invitational shoutcasters, analysts and hosts. A mix of on-air talent from regional leagues around the world will be providing commentary, analysis, interviews, predictions, and puns for the English language broadcast of MSI.

Below are the voices and faces that will be narrating your journey through MSI as part of our on-air team:


NA LCS

 

  • Joshua “Jatt” Leesman
  • Sam “Kobe” Hartman-Kenzler
  • David “Phreak” Turley
  • Rivington Bisland III

 

EU LCS

 

  • Martin “Deficio” Lynge
  • Trevor “Quickshot” Henry
  • Eefje “Sjokz” Depoortere

 

LCK, LPL, and IWC

 

  • Christopher “MonteCristo” Mykles
  • Erik “DoA” Lonnquist
  • Max “Atlus” Anderson

 

Analyst Desk

 

  • James “Dash” Patterson
  • Aidan “Zirene” Moon
  • Jake “Spawn” Tiberi

 
Back at our LA studio, our panel of analysts will be debating over predictions and sharing recaps of the MSI matches. We’ll also be having guest spots for pro players and former pros joining us at the analyst desk throughout the event. We’ll update this post as we confirm more of the guests including:

  • Alberto “Crumbz” Rengifo

 
You won’t want to miss a single day of the 2015 Mid-Season Invitational. Meet the team over at Lolesports on May 7 at 4:00pm PDT to catch the beginning of the Group Stages with the clash of North America’s TSM against Europe’s Fnatic.

Categories: eSports, Riot News Tags: , , , , , , , , , ,


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CLG Brings on Scarra as Head Coach

 After parting ways with Christopher “Montecristo” Mykkles, Counter Logic Gaming has announced that their new Head Coach will be former Dignitas Captain and Head Coach, William “Scarra” Li. Scarra has been in the League of Legends eSports scene for nearly five years, bringing his expertise and experience. Scarra is seen as a very mature, level-headed person, someone who could properly manage Counter Logic Gaming’s internal struggles. By living in the house with them and seeing their day-to-day progress and interactions, Scarra is able to do more than Montecristo ever could while he was coaching from Korea. Scarra joined CLG after leaving Dignitas, largely because he felt he needed a change seeing as he had been with the organization and some of those players on the roster for years.



Comely Joins CLG’s Coaching Staff

Working alongside Scarra and Tony “Zikz” Gray will be the LoL personality known as Comely. Comely is more famously known as the parody Twitter account DrunkScarra and as a former assistant coach for Dignitas, working alongside Scarra and Mylixia. Not much has been said about what Comely can bring to the table, however he will specialize in macro strategy and team communication if his past work with Dignitas is used as a frame of reference.


CLG Prepares for Tryouts

Counter Logic Gaming will be looking for both a Mid Laner and a Jungler, and have opened up applications for tryouts. Current CLG mid laner Link will also be trying out, and Scarra has stated he will be scrutinized more than other players because CLG expect him to immediately outperform the other tryouts.


The Application 

Applicants must be:

  • A high-school graduate.
  • Challenger in ranked solo queue or have previous challenger/professional league experience [LCS, OGN, Coke, etc].
  • Eligible to play in the LCS.
Please fill out the following application and send it to [email protected] in the body of the email.
The subject of the email should include:
[Role] Name | IGN


An example would be: [Mid] George Georgallidis | HotshotGG
Name:
Age:
IGNs:
History: 
What is your history with League?
Describe any other game and/or competitive experience.
Style: 
How would you describe yourself as a player?
What are your three strongest champions and why?
Team:
Why do you want to be a part of CLG?
What value can you bring to the team in comparison to other applicants?


 

News Update August 13 Banner

 

Summary

This year’s group stage draw for Worlds will be held privately and confidentially, as a live draw would not fit in the schedule of booking flights and visas for players. I’ve added a comment from MonteCristo on the possiblity of Riot “rigging” the draw and my own opinion. Moving on, the Pando Media Booster peer-to-peer file delivery program will no longer be a part of Riot’s installer/patcher. Finally, the official rundown for Patch 4.14 is up, Scarizard comments on a suggestion to make Kha’Zix’s isolation damage on his Q scale with distance and Vesh talks how the new Soraka will deal with the “Grievous Wounds” debuff.

TL;DR here

 

Recent News

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On the 2014 Worlds Group Draw – Why Live Draw is not an Option


[UPDATE 8/12/2014, 07:10 PM PDT: Based on initial community feedback, we wanted to clarify that the issue is getting teams from their home countries to Worlds. Doing a live draw after September 7 would mean there would only be a little over a week to organize travel plans, including visas, to get all 16 teams from their home countries to their respective group stage locations.]

As we get closer to announcing the final structure and lineup for Worlds, we want to address just how we’ll be approaching the draw for the Group Stage.

When we designed the system for determining the Group Stage for the 2014 tournament, we knew that preserving competitive integrity was the top priority. Furthermore, we knew that we were operating with a few timing constraints due to the disparate competitive schedules of all the regional leagues.

Due to the fact that each regional qualifier ends at a different time – with the last team qualifying on September 7 from China – a live group draw would mean that there would be just over a week to organize visas, travel, and full logistics for 16 international teams. Even when we looked into alternatives – such as double-booking flights and visas – we found that all of those options had insurmountable logistical, financial, and manpower issues that made them infeasible. A private group draw allows us to make travel arrangements for teams immediately after they are seeded from their respective regional qualifiers. As a result, we can minimize the effects of visa issues and other travel challenges that Worlds-qualified teams may face.

Given all of these factors, we decided that the best option was to conduct the group stage draw privately and confidentially, as we have done in seasons past. The draw will be completed before the first regional qualifier ends on August 14. We’ll also host a Group Reveal Show shortly after the final regional qualifier, in which we’ll unveil all the groups along with analysis of the upcoming match-ups.

While holding a public group draw before the regional qualifiers have been completed solves some of the logistical hurdles, it presents its own set of severe problems. If teams yet to qualify for Worlds knew the seeds of the Group Stage competitors they would face, that could introduce an incentive for soft-play or match fixing. We didn’t want to put any teams in the position of having to choose between trying their hardest to win and trying to manipulate their standings due to a perverse incentive. We couldn’t risk any compromise to the competitive integrity of Worlds even though the current draw method is not as transparent as we’d like.

For next season, we’re focused on creating global alignment between all the regional leagues and their respective schedules. This will provide myriad benefits, including the ability to have a live draw that is logistically feasible, transparent, and doesn’t compromise competitive integrity.

Looking toward the future, competitive integrity will always remain our top priority. We look forward to aligning with our global partners to work toward a more transparent Group Draw experience.

[ Link to Post ]

 

 

Worlds Group Draw will be done privately and confidentially

Magus New PortraitUnfortunately, the risk of a leak is a huge deal to the point that we will not be inviting members of the community to observe. Only 3-4 people on the operations/logistics teams responsible Worlds will know the results of the draw to prevent any form of leaks (I won’t even know, for example). If a journalist or community member were to leak it privately to a team or the public, it would undermine the entire qualification process and be a huge blow to competitive integrity. The risks simply aren’t worth it to calm down conspiracy theorists.

At this point, players are going to have to decide whether they trust that we don’t have any intention to rig the brackets – this is a complicated tournament and our focus is entirely set on delivering a smoothly run Worlds event. For those who simply can’t believe our intentions, they will always come up with a way to insinuate that there is foul play going on (even in a live draw setting).

[ Link to Post ]

 

 

Why don’t you record the group draw

Magus New PortraitCertainly a possibility, but I’m not sure that will even appease those who doubt… All we can do is let people know how we’re making the draw and release that information ASAP when it’s safe (after the last set of qualifiers).

[ Link to Post ]

 

 

I’ve also included a response from coach/analyst MonteCristo, who members of the community accused of suspecting that Riot would “rig” the group draw.

 

Do you suspect Riot will

MonteCristo: NO.

I did NOT say that. The reason why I want transparency in group selection is that I want NO ONE to be able to say it. As an independent eSports journalist/caster I feel it is my duty to continue to push the industry toward greater competitive integrity. I could sit back and let everything slide, but that’s not how I believe that I should use my position.

I support this year’s Worlds format and I am extremely excited for the tournament. I am very happy Riot decided to implement best of fives at every stage of the bracket, that no teams get byes, and that no two teams from the same country can be in each group. These are solid steps forward in terms of structure.

I understand why Riot can’t broadcast a group draw live given the logistics surrounding the regionals qualifiers. It also makes sense that Riot won’t release groups until after qualifiers so that we don’t have the problem of teams fixing for specific seeds. After learning of the impossibility of a live draw, I suggested that independent journalists be given access to the group selection, under strict NDA of course, so that no one can question the results. To me, this is reasonable. I do not believe that journalists who survive on League of Legends would stake their careers on leaking group information.

As for who these journalists/independent parties could be, Riot could consider OnGamers reporters, Slasher, Inven reporters, or IeSF, an organization founded to help create global eSports standardization. Of course, there are many more options as well.

That’s my opinion. My opinion is NOT that Riot will fix groups.

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A look at both sides

 (Opinion) In situations like these it’s easy to forget there’s no black and white; you can’t guarantee that a notary who gives faith during the group draw will not be bribed to reveal the group stage before the NDA is lifted and you can’t guarantee that results will not be, indeed, rigged. I personally believe having a neutral journalist participate or recording the draw process are both viable alternatives and are much more transparent than group draw. At the same time, Riot risk a lot having the group stage disclosed early and putting faith in any entity, though great on paper if you have a recognizable face to offer assistance (like Travis or Monte), is asking a lot for questionable benefits.

 It’s a fickle matter to believe in company ethics; I think Riot have proven they can deliver, if not competence, than at least honesty so I support their choice to do a private draw. Let me know what you think in the comments, but remember to be objective, not dramatic; it’s easy to be the latter in cases like these, it’s a lot harder to be the former.

 

 

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In a few patches we’ll be removing a defunct 3rd party program from our installer and patcher, called Pando Media Booster, which used to help us with peer-to-peer file delivery. As a peer-to-peer service, Pando previously allowed players to get the patch files they need from other nearby League players, instead of pinging our servers which may be farther away. Though we’re no longer using Pando Media Booster, we’re planning to develop our own peer-to-peer solution in the future to speed up the patching process and get you in game faster.

When Pando Media Booster is removed, League of Legends will display a pop-up giving you the option to remove the program from your computer with a single click. We recommend removing it when prompted (or manually removing it now) since we no longer use this service and are in the process of building our own solution.

Before then, some of you might see a different pop-up from your operating system when you launch League of Legends. This is an information-gathering step in our peer-to-peer development process. The pop-up will ask for permission to modify firewall settings from an application called “Riot P2P”.  If you choose to allow this application, it will collect details on your network configuration while you patch (not when you’re in game) but will not record any personal or identifying information.  Specifically, it will let us know which types of network configurations are most common and how many players are typically on the same area network (home, office, PC café, etc.). We’ll use this information to guide development of our native peer-to-peer solution so LoL can eventually provide the benefits of peer-to-peer technology for patching.

We’ll continue to provide updates as we move closer to introducing our peer-to-peer solution. Keep an eye out for more details on the upcoming removal of Pando Media Booster in the Patch Notes!

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Patch 4 14 Rundown

 

 

 

What if Kha’Zix’s isolation damage varied based on distance

 

[ Context ] Here’s a link to the Reddit thread with the suggestion discussed by Scarizard.

 

Scarizard New PortraitHey Zanesbro,

Let me begin by saying that i appreciate the time you’ve invested took to write your thoughts here. I know this post has fallen off the front page, but this topic/suggestion in particular is one i’ve seen a number of times and so i hope you don’t mind me outlining my beliefs on the subject below!

Isolation as a mechanic has constantly suffered from readability – not particle-wise, mind you, but in terms of understanding where the power comes from. Variable isolation damage not only muddies the counterplay (I thought i was supposed to be near my allies? Sorry dude, you’re 23% too far from them so Kha’Zix hit you for 37% bonus damage with his Q!) – but also i think hurts the positive feedback loop for a learning Kha’Zix player (Catch them alone/out of position, massive damage). Q Evolution hits pretty damn hard now, but how would you really estimate your damage accurately? ‘I think i can all-in this guy, but he’s only 50 units away from his minions instead of 100 – wait, how much damage will i do again?’

It’s very likely a change like this would necessitate a nerf to his high end Q damage. That satisfying end-game ~1k chunk of Isolation damage for finding their AD mid-rotation? Sorry, we’re cashing that in so Kha’Zix can do slightly more damage playing sub-optimally. Kha’Zix’s Q having no downside is part of what got us here in the first place (Q evo previously did % missing HP /even when not isolated/).

We expect Kha’Zix players to adapt just as the champion does. Part of the intended experience of KZ is embracing his variable nature whilst being savvy and opportunistic to cover for it. If you value consistency, we have 119 other champions for you to play. If you value ingenuity and exploiting mistakes to murder the hell out of your opponent with a xenomorphic rainbow scyther, i have a bug i’d like to introduce you to. As a Kha’Zix main myself, i’ve found the Isolation range nerf tolerable – i actually have to find ways to draw them away from allies (or in the laning phase, finding ways to eliminate/manuever the minion wave), but i’m rewarded with an insane amount of damage.

TL;DR – I’m not at all afraid to hard commit and say that Variable Isolation damage will never happen. If Kha’Zix needs love after his changes (and we did increase his Q damage at all ranks recently!) – he’ll get it. I’m of the belief we don’t have to break fundamental rules of his play pattern and core satisfaction to get there.

[ Link to Post ]

 

 

Will Soraka be able to remove “Grievous Wounds” post-rework

 

[ Clarity ]Grievous Wounds” is a debuff that reduces healing to targets by 50%. Given that Soraka will be reworked to be a core healer, the mechanic is a direct counter to her strengths.

 

Vesh New PortraitI’m not going to subvert an entire game mechanic on a champion I design. Grievous wounds should be addressed, but we need to look at it comprehensively. Making the most powerful healer in the game that also says “I remove the one thing you can do to stop my healing” is probably not ok if we are letting people buy into grievous wounds or pick champions they think will be good against her.

That said, I think one of the core problems with it is that we applied the mechanic a bit too liberally on some champions (like varus) who had the intention of negating lifesteal in 1v1 but unintentionally destroy characters like Soraka. This isn’t my expertise though. I’m sure someone on our systems team is already thinking about this problem and ways we can solve it.

[ Link to Post ]

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]

 

 

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Recently you might have heard of pro-players abandoning social media, TSM abandoning OnGamers and Thorin from Summoning Insight abandoning decent human behavior. So let’s talk about all of it.

 

 Before I begin, a fair warning: this will be a lot of controversy wrapped together in one article. Different readers will agree with different parts here and I only request that you don’t follow Thorin’s example on how to criticize others. Let’s have some mutual respect so we can have a mutual discussion.

 Some backstory for those of you who stay off LoL’s subreddit (and you are wonderful people for it); Reginald stated in a vlog he was temporarily halting interviews with OnGamers because of Summoning Insight. As a response, Duncan “Thorin” Shields from OnGamers called out Reginald in the 12th episode of SI, where he compared him to Caesar, a character from Planet of the Apes. This prompted an apology from OnGamers and Thorin as a form of damage control. Also, Locodoco stepped in as a coach for TSM and afterwards an announcement was made that the roster would avoid social media for the time being. These events are now a major talking point and a lot of pro players have been advised (or chose themselves) to avoid involving themselves with the community.

 

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Dunkan started the League talk show “Summoning Insight” back in March this year, where he and MonteCristo go into full detail on basically the entire pro-scene of League. Whether you like the show is largely inhibited by how long you can tolerate Thorin’s attitude. It’s his image of a rude, but honest trash-talker that makes him a notable personality.

 What the whole issue boils down to is that the hosts of Summoning Insight think their criticism is considered negative PR and that’s just not true. What is considered negative is Thorin’s inflammatory language, which you’d expect to be on a Tribunal case, not a recorded show for the community. Him being critical versus him being insulting is not an argument we should be having, because he doesn’t need to be aggressive to maintain objectivity.

 Witnessing Thorin discuss professionalism is, to put it lightly, hypocritical. Yes, he does interviews in a manner you’d expect a journalist to, but outside that he’s your stereotype for an overly arrogant commentator. He already has a history of being fired for his toxic behavior and the fact that he’s doing it again points to a complete lack of self-reflecting.

 

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 It speaks positive of the eSports community that Thorin was called out on his actions. His behavior was only condoned until now because his professional niche – eSports journalist – is still lacking an identity in the real world. League is moving closer and closer to being a world-recognized sport, but the media that covers it isn’t bound by the rules that make other media respected by its viewers. If Thorin was a journalist outside pro-gaming and he was this offensive, you’d have not just a PR disaster, but a full-blown media scandal. To give you an example: imagine that you’re watching football analysis and one of the commentators starts openly insulting a player or his team’s coach. What would happen is he’d be called off-screen and fired, and rightfully so, because one’s freedom of speech is not a universal permission to be unethical. Freedom of speech is talking without fear of government action against you. It has nothing to do with social skills.

  Censorship is a term we frown upon a lot these days. But censoring the way you talk about a topic is different from censoring what you talk about. If Thorin self-identifies as a journalist, if the public identifies him as a journalist, then he should act like one. Knowing when it’s inappropriate to say something is a required social skill, regardless of whether you think it’s impeaching on your right to say what you feel. I don’t want to be part of a community that embraces Thorin as some perverted embodiment of journalist qualities and I hope you don’t, either.

 

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 As much as we need to identify Thoorin’s attitude as an issue in his field, we also shouldn’t be jumping to conclusions. Particularly, him allegedly calling Reginald a “monkey”, which isn’t true. He did liken him to Caesar from “Planet of the Apes” , but only as a metaphor for a fatherly figure, not as a racist remark (you can find the exact quote here). Do I think it’s funny? No, it’s an absurdly insensitive comparison to make, but it isn’t racist and wasn’t aimed at how Reginald looks, but how he acts.

 This particular quote is infuriating, because Reginald’s been called “wukong” for a long time by the community, which can’t be excused for any reasons. Thorin has effectively become a scapegoat for awful behavior that many are guilty of . This hypocrisy of witchhunting a public figure who’s perpetrated an offense we commit on a regular basis – reckless insults – proves an obvious truth: that you have to be notorious to be held responsible for such language. The topic of how negative our community has become has been exhausted at this point, but look to yourself before you look to trashtalking someone mercilessly on Reddit and you might find the Thorin in you.

 

Summoning Insight

The point of debate is on Ep. 12. Click the image to be taken there.

 

Was Reginald right to blacklist OnGamers entirely?

 

 No, I don’t think he is. Thorin’s an issue, but he’s only one employee for OnGamers. Blacklisting them entirely means Travis also won’t get to do interviews with TSM’s roster and that just isn’t fair towards Travis or the rest of the people working for OnGamers.

 

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 What’s requested of Thorin to be a journalist the community respects isn’t censorship. He can remain honest with people without being unnecessarily cruel in his words and these are not inseparable characteristics of how you speak to your audience. He actually has an example of how to behave right there, on Summoning Insight. MonteCristo has shown to be just as critical of the NA and EU scenes, but he moderates himself while delivering an honest opinion. There’s a level of disparity between the two that makes Thorin seem desperately amateur in what he does. Trash-talking your subjects of discussion is the lowest you can sink to when trying to make a point. Resorting to personal emotion and simple language is limiting your circle of audience to people who, frankly, know no other way to make their point across. If Thorin understands that, it will help both his image and the quality of his content.

 I’ll propose a solution to the whole debate and note that this may never happen and you don’t have to agree with it: I think Thorin should quit working for OnGamers, at least for some time. When a public figure erodes a relationship between organization and media, the person responsible steps down, and if Thorin is the professional he claims to be he should have the dignity to acknowledge what he’s done wrong and take responsibility. I don’t see why OnGamers as a whole should suffer for his actions and him quitting may show Reginald and teams in general that they’re committed to producing non-toxic content. As for whether Thorin should simply change his attitude: he won’t.

 

 

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 Thorin is, sadly, a reflection of League’s community right now. He’s taking flak for behavior that plagues a lot of people, but they aren’t public figures so we’re not scrutinizing over their actions. Obsessing over the drama that TSM is blacklisting OnGamers teaches us nothing about why this even happened; we should take this as an example of the obvious, that verbal abuse leads to consequences and it’s not your “right” to do it and expect the receiving party to “man up”.

 No one should honestly be surprised pro players are told to avoid social media and Reddit. Weekly trash-talk threads were a red sign that things have gone horribly wrong. We can blame the moderators with the same ease we blame the jungler, but they shouldn’t be the ones reforming the majority’s behavior.

 We don’t really want to criticize players after a bad match, we don’t want to tell them that they should step up their game and that fans demand more. No, what we really want is for other people to agree with us and we to agree with them; we don’t want to be the lonely defender of an opinion, so we cluster mindlessly around what’s popular, and what’s popular is usually what’s hateful, because it’s emotional and therefore attracts the most people. That’s the loudest voice pro-players hear, the voice of collective hatred. If you actually think trash-talking a player to the point where you want them benched is helping them in any way, you need to step away from the keyboard because you’re only contributing to the issue.

 

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 The nature of rude language on the Internet may seem obvious: we’re anonymous and therefore liberated of consequence. We say things online we’d never say in real life. But there’s more to it than that and I learned a lot about it from Nika Harper (Nikasaur from Summoner Showcase) in her GDC presentation on “How to become Fireproof”. Here’s a perspective on why we’re so hateful online that I’m sure most of you haven’t considered:

You don’t actually think about the other person reading your message.

 You may find it strange, but if you’re spewing hatred on the Internet, chances are you’re not perceiving the person you’re addressing it to as real. You don’t actually imagine him/her reading it and reacting to it. That’s why eye contact is so important in our communication. When we lose that, we have only a vague sense of what our words really cause in the minds of others. We become complacent with the opinion that since we’re not finding the language hurtful, others won’t as well.

 

GDC Nika Harper

You’re not a physical entity to the people throwing insults at you online.

 

 If we remove criticism from talks on Reddit all-together, we become nothing more than a horde of fanboys. But attacking someone personally and as loud as possible and calling it criticism is not only damaging the relationship between eSports stars and the community that should be supporting them, it’s degrading the level of discussion we can even have regarding a player or a team.

 

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 There is an obvious connection here, between what Thorin should be working to change about himself and what we, as a community, should seek to improve. eSports has grown to a level where the ethical boundaries of fans interacting with pro-players aren’t gimmicks anymore; and being a nobody on the Internet is not an excuse for us to behave as we please. Enough with defending toxic behavior – if you’re unhappy with how a player is performing, there are civil ways to  talk about it. Insults are an uneducated man’s tools for humor and we should stop labeling them as acceptable when they’re clearly not for the people they’re addressed to.

 Physical sports players don’t communicate at all with their fans and pro-players are heading down a similar road. Right now we don’t even realize how much closer we are as a community to the personalities we see compete than in other sports. And there is a real chance we can lose that.

 

Recommended literature:

 

 

 

My Info Article Ending

 

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OGNBanner

Greetings LoL-eSports fans.  This week’s Round-Up isn’t going to be as deep or in-depth as the previous two weeks.  After Wednesday’s matches, the other games had less impact on the grand scheme of things as far as the playoffs are concerned, so teams did not have to bring out their best. Rather than a near play-by-play, I’m just going to run through the picks, winner/loser, and how close the games were.  If you want more than that, I highly recommend subscribing to the OGN Twitch channel to view the VoDs of the group stage.  There have been some truly outstanding games.

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MVP Blue versus KT Rolster A

This series was the key series for Group A’s playoff picture. As MVP Blue only trailed NaJin Sword and MVP Ozone by 1 point, a 2-0 of KT Rolster A (who had only 1 game win going into this series) would force both NaJin Sword and Ozone to also 2-0 their opponents of the week in order to advance to the playoffs.

Game 1:

Blue – MVP Blue – Rumble/Jarvan IV/Diana/Varus/Sona

Purple – KT Rolster A – Elise/Zac/Zed/Caitlyn/Thresh

 

Result: 42 minute victory for KT Rolster A. Gold lead of 69,200 to 55,800 with a kill score of 30-18.  No inner turrets for KT Rolster A fell.

 

MVP: Personal: Vitamin. Despite struggling all season long and often being the cause of a negative snowball against KT Rolster A, Vitamin played Elise to near-perfection, ending with a 9 kill score and only one death.

Sonokong IB MVP Award (voted by Korean fans/media): Kakao (3/2/21 as Jungle)

 

Game 2:

Blue – KT Rolster A – Rumble/Jarvan IV/Diana/Varus/Twisted Fate

Purple – MVP Blue – Kennen/Elise/Ryze/Kog’Maw/Thresh

 

Result: 28:19 victory for KT Rolster A. Gold Lead of 52,100 to 34,300 with a kill score of 21-7 and only losing 1 tower.

 

Interesting notes: Yes, that is a support TF. Both he and Varus opened with Red Pot start and went 2v2 top lane against Thresh/Kog’Maw. They got first blood thanks to the Red Pot’s extra HP.

 

MVP: Personal: Vitamin. Finished 9/1/5 as Rumble.

Sonokong IB MVP Award: Vitamin.

 

KTRolster

NaJin Shield versus SK Telecom T1 #1

This series had greater implications for NaJin Shield than for SKT, but both teams were looking for any points they could get out of the series. An 0-2 for Shield would mean a really good shot for ahq.Korea to qualify for the playoffs.

Game 1:

Blue – NaJin Shield – Rumble/Jarvan IV/Kha’Zix/Varus/Leona

Purple – SK Telecom T1 #1 – Riven/Hecarim/Diana/Miss Fortune/Sona

 

Result: 38:21 victory for NaJin Shield. Gold lead of 58.5k to 53.4k. Despite trailing early, took kill lead of 23-13 and only lost 2 towers.

 

MVP: Personal: Save. He selected Kha’Zix and proceeded to be Kha’Zix late game.

Sonokong IB MVP Award: Save.  8/2/10, 289 cs.

 

Game 2:

Blue – SK Telecom T1 #1 – Kha’Zix/Hecarim/Karthus/Vayne/Sona

Purple – NaJin Shield – Jayce/Nasus/Diana/Varus/Thresh

 

Result: 43 minute victory for SK Telecom T1 #1. Gold Lead of 65.2k to 57.3k. 9-3 on towers, 20-12 on kills.

 

MVP: Personal: Reapered. For the same reason Save got my personal MVP last game. He selected Kha’Zix. High burst champions late game are just useful tools to have on your team.

Sonokong IB MVP Award: Reapered.  8/2/4, 314 cs.

NJShd SKTelecomT1

 

 

MVP Ozone versus SK Telecom T1 #2

With Group A’s playoff picture already locked up, thanks to KT Rolster A’s 2-0 upset of MVP Blue, this match only held seeding implications for MVP Ozone. SK Telecom T1 #2 already had 10 points (3 ahead of CJ Entus Blaze) and the head-to-head advantage over Blaze to ensure the #1 seed. Ozone’s results would affect where they fell after the Blaze/Sword match the following night.

Game 1:

Blue – MVP Ozone – Shen/Elise/Ryze/Varus/Zyra

Purple – SK Telecom T1 #2 – Jayce/Jarvan IV/Nidalee/Vayne/Thresh

Result: 38:18 victory for MVP Ozone. 58.6k to 41.4k on Gold, 19-7 on kills, and 9-1 on towers.

 

MVP: Personal: imp. Completely crushed Piglet/ManDu in lane and came out of laning phase 5-1, ending the game as 9-1-6 and second in CS only to Shen.

Sonokong IB MVP Award: Homme. 1/1/10 as Shen, 295cs.

 

Game 2:

Blue – SK Telecom T1 #2 – Jayce/Lee Sin/Syndra/Ezreal/Elise

Purple – MVP Ozone – Jarvan IV/Udyr/Diana/Tristana/Anivia

Interesting notes: Piglet, the usual ADC for SKT2, was Lee Sin in the Jungle. Bengi, the jungler, was the Elise. PoohManDu selected Ezreal. And yes, that is a Support Anivia for MVP Ozone. Elise and Lee Sin both started with Machetes, and Bengi played as a roaming jungler.

Result: 20 minute surrender for SK Telecom T1 #2. MVP Ozone Victory with 36.1k to 23.0k gold lead, 26-6 kill score, and 5-0 turret score.

 

MVP: Personal: DanDy. A counter-gank on top lane completely shut down SKT’s gambit and Dandy emerged 3-0 from it. With the cheese stopped, MVP Ozone snowballed hard.

Sonokong IB MVP Award: DanDy.  9/1/11 on Udyr, 57 cs.

MVP

 

LG-IM versus ahq.Korea

A 2-0 from either team would grant them enough points to jump NaJin Shield and qualify for the playoffs.  If the teams were to trade 1-1, however, ahq.Korea would have to have a higher KDA per Minute than NaJin Sword in order to advance.

Game 1:

Blue – LG-IM – Diana/Nasus/Jayce/Tristana/Lulu

Purple – ahq.Korea – Rengar/Jarvan IV/Twisted Fate/Miss Fortune/Thresh

Result: 28:54 victory for ahq.Korea. 55.9k to 32.7k gold lead, 13-3 on kills, and a flawless 11-0 on towers.

 

MVP: Personal: HooN.  Showing what happens when Twisted Fate manages to slip through the cracks unbanned.

Sonokong IB MVP Award: TrAce. 3/2/3 as Rengar, 243 cs.

 

Game 2:

Blue – ahq.Korea – Jayce/Kayle/Vladimir/Caitlyn/Thresh

Purple – LG-IM – Irelia/Zac/Zed/Kog’Maw/Zyra

Result: 24:55 surrender from ahq.Korea, 19-10 kill score in favor of LG-IM, 41.1k to 34.4k gold lead, and 4-3 tower advantage. ahq surrendered as LG-IM killed Baron, shortly after an ace.

Interesting note: Unfortunately, the surrender vote was too late for ahq.Korea — it was later revealed that had they surrendered BEFORE getting aced, their KDA Per Minute (the final tiebreaker metric for playoff qualifications) would’ve been higher than NaJin Shield’s. However, they DID get aced, and they had just enough deaths to fall beneath Shield’s KDA/min and miss out on the playoffs.

 

MVP: Personal: Paragon. Hard to give an MVP award to anyone but the player with the 12/1/4 kill score when the next highest kills in the game is 3.

Sonokong IB MVP Award: Paragon.  12/1/4, 178 cs.

ahq LGIM

CJ Entus Blaze versus NaJin Sword

With this match only affecting 2/3/4 seeding for Group A rather than the playoff picture, the teams were ultimately free to experiment with team compositions if they wished. The stage was set for some exciting games or epic twists and turns.

Game 1:

Blue – CJ Entus Blaze – Diana/Lee Sin/Jayce/Varus/Lulu

Purple – NaJin Sword – Kennen/Hecarim/Karthus/Vayne/Thresh

Result: 42:08 victory for CJ Entus Blaze. Gold lead of 66.5k to 58.3k. Down 22-23 on kills, but up 8-4 on towers.

 

MVP: Personal: Flame. Despite a really poor K/D ratio this game, his presence was really felt in team fights, putting himself in the perfect position for a Wild Growth from Lustboy to disrupt the entirety of Sword’s team comp.

Sonokong IB MVP Award: Lustboy.  3/6/14, 38 cs.

 

Game 2:

Blue – NaJin Sword – Rumble/Jarvan IV/Kha’Zix/Miss Fortune/Leona

Purple – CJ Entus Blaze – Kennen/Lee Sin/Jayce/Vayne/Lulu

Result: 43 minute victory for CJ Entus Blaze. Gold Lead of 63.8k to 62.0k. Even 7-7 on towers.  Down 20-23 on kills. They trailed most of the game, but good team fights turned the game on its head and two more good team fights won them the game.

 

MVP: Personal: Fan Cosplaying as Gragas. Clearly the morale boost Blaze needed to win the game.

Sonokong IB MVP Award: Flame. 8/3/10, 357cs. (The CC from his Kennen ults were a major turning point in the game for Blaze.)

CJEntus

 

CJ Entus Frost versus KT Rolster B

With both teams tied at 8 points, this match was for the 1st place seed in Group B. CJ Entus Frost once again brought in their ADC and Support substitutes for this series, Space and Muse, in place of the MadLife/Hermes duo.

Game 1:

Blue – CJ Entus Frost – Rumble/Rammus/Twisted Fate/Twitch/Sona

Purple – KT Rolster B – Olaf/Jarvan IV/Karthus/Vayne/Zyra

Result: 37 minute victory for CJ Entus Frost, up 35-20 on kills. 62.7k to 56.1k gold advantage, and 7-3 turret lead.

 

MVP: Personal: RapidSTAR. A really aggressive Destiny/Gate mid-game helped mop up a bad team fight for Frost. As the game progressed, his positioning got better, and to end the game he gave an ultimate final sacrifice.

Sonokong IB MVP Award: Shy.  9/3/17, 214 cs.

 

Game 2:

Blue – KT Rolster B – Kha’Zix/Shen/Nidalee/Ezreal/Zyra

Purple – CJ Entus Frost – Zed/Nautilus/Nasus/Vayne/Nunu

Result: 46:04 victory for CJ Entus Frost. 83.7k gold to 73.1k gold. 45-34 on kills, 10-3 on towers.

 

MVP: Personal: Space. I wanted to give it to CloudTemplar because at one point he was 10-1 as Nautilus. However, the game was still too close and KT Rolster B showed promise to come back. Space’s late game team fighting as Vayne triumphed.

Sonokong IB MVP Award: CloudTemplar. 11/6/13, 181 cs.

CJEntus

 

 

And with that, Group Stage of OGN’s Olympus Champions Spring ended.

 

Group A rankings, in order, were as follows: SK Telecom T1 #2, CJ Entus Blaze, MVP Ozone, NaJin Sword, KT Rolster A, MVP Blue.

Group B rankings, in order: CJ Entus Frost, KT Rolster B, SK Telecom T1 #1, NaJin Shield, ahq.Korea, LG-IM.

 

This week starts the playoffs, a Best of 5 Bracket Stage. SK Telecom T1 #2 faces off against NaJin Shield and KT Rolster B faces off against MVP Ozone in the first week of Quarterfinals Play, with CJ Entus Blaze and CJ Entus Frost facing off against SK Telecom T1 #1 and NaJin Sword respectively in week 2. If you haven’t already been watching, action is about to escalate even further, with any game 5 being Blind Pick, with potential for mirror matches (if you’ve ever wondered about the “2 Shens” joke, this is where it comes from.)

 

That’s all for this week’s recap.  I hope you all tune in to the upcoming matches!  As always, follow me @TiberiusAudley on Twitter.

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Week 4 of OGN Champions Spring has come and gone. With only two weeks left of group stage, the stakes of each match are climbing higher than ever. Judgment Day and KT Rolster B have already secured their playoff spots with dominating performances already this season, but the remaining ten teams all still have a chance. There were some great matches this week, and for those of you unable to watch or subscribe to OGN’s TwitchTV channel, I’m here to recap the battles for you. So without further ado, let’s look into the first match of the week.

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KT Rolster A versus SK Telecom T1 #2

Game 1
Blue – SK Telecom T1 #2 – Kennen/Zac/Kha’Zix/Miss Fortune/Sona
Purple – KT Rolster A – Rumble/Nasus/Jayce/Twitch/Thresh

Going into this match, KT Rolster A desperately needs a win in order to still have playoff hopes. If they get 2-0’d, they will not make it to the playoffs. And unfortunately for them, they’re facing off against SK Telecom T1 #2 (Judgment Day), the team leading Group A in points so far.

As Sona and Miss Fortune walked into lane after doing their double golems bot lane, Thresh and Twitch casually strolled out of the lane brush to pick up first blood off PoohManDu’s Sona, Bronze League-style.

Despite a gank top lane putting Judgment Day down 2-0 in kills, both mid and bot lanes came out ahead in fights at the 7 minute mark to bring them into the lead with a 3 for 0 globally, followed by an uncontested Dragon. No more action went down until about 4 minutes later, when multiple lanes aggressed upon one another again, with an over-dive top lane yielding a 2 for 1 in KT Rolster’s favor, and both supports dying in bottom lane.

Judgment Day focused a lot of bullying on Vitamin’s Rumble in top lane as he fell to half of Impact’s Kennen’s farm. With the kills on Vitamin going to Faker in the mid lane, the gap in both top and mid led to solo kills in both lanes a few minutes further in. Judgment Day continued to abuse their lane leads and fighting 2v2 and 3v3 skirmishes wherever possible and pulled into a 9k gold lead by the 19 minute mark as KT Rolster A’s bottom inner tower fell.

KT Rolster A still had hopes in the game as a few misplayed team fights for SK Telecom went down without the three AoE CC ultimates stacked upon one another, but SKT held on to their lead until a 28 minute uncontested Baron for SKT turned into a perfect dive and perfect team fight under KT Rolster A’s middle inhib turret, followed by a surrender to give Judgment Day the 1-0 series lead.
Game 2
Blue – KT Rolster A – Shen/Elise/Fizz/Ezreal/Lulu
Purple – SK Telecom T1 #2 – Jayce/Lee Sin/Twisted Fate/Vayne/Mordekaiser

PoohManDu once again showed his flexibility as he locked in a Mordekaiser for himself as the support. And yes, that is seriously a support Mordekaiser. Before you say, “Wow, what trolls!” — they selected Mordekaiser as a plan to 2v1 lane and make up for Vayne’s painful lack of wave clear with a manaless lane pusher.

Judgment Day’s early game plans paid off perfectly as Piglet and Pooh both walked into top lane against Zero’s Fizz, leading to him immediately turning tail, and heading back to base to swap with Vitamin’s Shen who had originally gone bottom. As Zero made it into bot lane, he found himself as a level 1 Fizz against an already level 3 Jayce.

Meanwhile, Bengi’s Lee Sin tried to invade for the blue buff of KT Rolster, he was collapsed upon by three members of KTR and cleaned up by Hiro’s Ezreal, passing over a red buff to the mid lane 2v1ing Ezreal.

For the next ten minutes, no kills went down, although Judgment Day managed to knock down the side lane outer turrets, and KT Rolster shoved over mid lane. The teams finally got into a fight around Dragon and SKT’s Blue buff at the 13:30 mark, leading to a 3 for 1 in favor of KT Rolster A, who still trailed by 2k gold due to Judgment Day’s superior laning. 0-2 Bengi’s trouble in the jungle continued as Hiro all but evened up the gold with an Ezreal ult to steal the Dragon at 14:24.

KT Rolster A were looking strong as they caught Faker in mid lane and the Hiro/Me5 duo chased down Impact’s Jayce in top, but Benji managed to turn the tower dive on Impact into 2 kills for himself to catch him back up into the game.

The first full team fight erupted at KT Rolster’s bottom inner turret at 20:30 as KT Rolster engaged on Faker’s Twisted Fate, bursting him down as soon as possible. The fight stretched all the way up to Dragon and ultimately ended in a 3 for 3 trade between the teams. As Faker respawned and headed into bottom lane, Kakao’s Elise met him in the lane brush and picked up another kill to be 4/0/4 and drop Faker to a 0/3/1 score.

Another team fight erupted at the 24 minute mark as Bengi dove deep into the KT Rolster line-up mid lane, ultimately trading himself for Fizz and a Lulu ult, with Fizz’s ghost being abused to help SKT shove down the mid inner turret for KT. 9 minutes later the teams finally traded blows at KT Rolster’s bottom inner tower again as Zero initiated with a completely whiffed Fizz ultimate. Hiro managed a spectacular double kill as four members of Judgment Day dove the tower to finish him off, Arcane Shifting aggressively to ensure the second kill and salvaging the would-be 4 for 0 team fight.

The match was ultimately determined at the 41 minute mark as Kakao got caught farming too deep in the mid lane, turning into a chase and clean up of the rest of KT Rolster A, putting the final nail in the coffin both for the series and for KT Rolster A’s playoff hopes. SK Telecom T1 #2 wins the series 2-0, guaranteeing themselves a spot in the playoffs.

SKTelecomT1

NaJin Shield versus ahq.Korea

Game 1
Blue – NaJin Shield – Rumble/Elise/Kha’Zix/Varus/Thresh
Purple – ahq.Korea – Jayce/Kayle/Ryze/Miss Fortune/Sona

This series carries a ton of playoff implications for both teams, as the two are tied for fourth place in Group B. If either team were to come out victorious, it would all but secure their spot beyond the group stage.

Despite Save’s Kha’Zix playing with reckless abandon in mid lane to try to secure first blood with an Elixir of Fortitude, first (and second) blood of the match came from a perfect gank out of NoFe’s Elise with help of a Wolf’s Thresh taking down both Promise and Loray. NoFe earned a killing spree with another gank top lane shortly after to put NaJin Shield into a 3-0 kill lead, with all three kills on NoFe. ahq.Korea answered the top lane gank back with a dragon.

The first tower of the game fell at 15 minutes, in NaJin Shield’s favor as NoFe executed another great gank with the kill going to a Wolf on Thresh. Rotating to mid lane, NoFe picked up another kill for himself and set up NaJin Shield for a free Dragon for their troubles. ahq.Korea tried to mitigate the gold advantage with a mid lane tower, but they could not kill it fast enough and Expession collapsed from top lane to pinch ahq as they fled, turning into two more kills and a 7-0 score for NaJin Shield.

Despite the kill deficit, ahq.Korea saw an opportunity to push hard down the mid lane as NaJin Shield was pushing bot lane. All but Save’s Kha’Zix recalled for Shield, and Save pushed on to the bottom inhib as ahq.Korea picked up 3 kills for themselves before taking down Shield’s mid lane inhibitor in return. However, ahq were whittled down too low and forced to back, leading to a completely free Baron kill for Shield. After the Baron, Shield managed to find back to back favorable fights, leading to their victory in game 1.
Game 2
Blue – ahq.Korea – Rengar/Lee Sin/Katarina/Varus/Thresh
Purple – NaJin Shield – Kha’Zix/Nasus/Kha’Zix/Miss Fortune/Sona

Although in game 1, Diana had been target-banned against Save in the mid lane, NaJin Shield decided to pass Diana to the top lane in Expession’s hands and give Save Kha’Zix. Meanwhile, TrAce selected a champion that he’d been teasing all season without actually picking — Rengar.

ahq.Korea managed to snag first blood in top lane, where the duo lanes resided, as Locodoco accidentally flashed into a Thresh Q while attempting to flee from ActScene’s Lee Sin. NaJin Shield answered back with a gank bottom lane, but TrAce showed why he was known for his Rengar with some clever usage of Unseen Predator’s leap to juke around Nasus and Diana. As ActScene came to bail TrAce out, the duo turned it around into two kills turning into a 3/0 ActScene Lee Sin by 6 minutes.

NaJin Shield managed to quell the aggression as they started to play a bit more passively, but ahq.Korea extended their lead through objectives of Dragon and all three outer towers over the next nine minutes. After 20 minutes, ActScene was still the only player in the game with any kills, as he secured his fourth kill of the game against Save’s Kha’Zix in an epic chase scene that displayed where Boots of Mobility got their name.

At the 22:30 mark, ahq pushed past the top inner tower for Shield and brought the kill score to 8-0 with all four of the new kills going on to Hoon’s Katarina. With no vision on the map out of Shield, ahq took a 24 minute Baron, leading to two more kills and a Dragon. After an ace in the top lane, ahq finished off the game with a 15-1 kill lead and not a single tower of their own knocked down to tie the series 1-1.

ahq NJShd

MVP Ozone versus NaJin Sword

Game 1
Blue – MVP Ozone – Jarvan IV/Nasus/Jayce/Tristana/Thresh
Purple – NaJin Sword – Renekton/Zac/Kha’Zix/Miss Fortune/Sona

Both MVP Ozone and NaJin Sword come into this match looking for a 2-0 victory, as a split does nothing to solidify either team’s playoff hopes, and the 4-way tie for 2nd place in Group A meaning any team that doesn’t pull ahead of the pack is on the verge of elimination alongside KT Rolster A.

First blood went to Watch’s Zac in bottom lane as he ganked Homme’s overextended Jarvan IV. Dade’s Jayce teleported bottom hoping to even out and force a kill trade, but ultimately ended up a waste of a summoner for himself. As teleport came off cooldown, Mata’s Thresh landed a hook onto Sona in the top lane, and four members of MVP Ozone just converged onto Sword’s duo lane for a kill onto Imp’s Tristana and Dade’s Jayce. However, as four members of Ozone were in the top lane, Sword took the free Dragon as Ozone pushed the tower.

A max range Zac dive at the twelve minute mark turned into a 2 for 1 team fight in Sword’s favor to tie up the kill score 3-3. The two teams butted heads again shortly after over Dragon, but MVP Ozone came out ahead with two kills exchange for another kill on Watch’s Zac, though neither team managed to finish Dragon. This led to the two teams returning to the Dragon as soon as many of the cooldowns were back up for the teams, but this time NaJin Sword found themselves victorious in the fight, going 4 for 1, only losing Pray’s Miss Fortune, and only failing to take down Jayce.

After a failed pickoff from sSong’s Kha’Zix, a team fight erupted around an empty Dragon pit in the 21st minute, and Sword managed to secure two kills to avenge sSong’s death, followed by knocking down their first tower of the game. The action dulled for the next seven minutes, until a huge crescendo out of Cain turned into a quadra kill for Pray and a final clean up for sSong, leading to a free Baron as MVP Ozone were stuck staring at the respawn screen. NaJin Sword grouped bottom before their baron buff wore off and managed four kills as the tower fell, leading to a surrender from MVP Ozone.
Game 2
Blue – NaJin Sword – Kha’Zix/Lee Sin/Orianna/Miss Fortune/Thresh
Purple – MVP Ozone – Jarvan IV/Nasus/Ryze/Vayne/Sona

The game started out painfully slow with no significant action or advantages coming out of either team, apart from a slight, and growing, CS lead for Miss Fortune. First blood wasn’t acquired until after the eleven minute mark, where, following a Bullet Time from Pray that managed no kills, Imp’s Vayne and Mata’s Sona turned to chase down PraY, and through some creative flashing, tumbling, and condemnation, Vayne managed to secure the first kill of the game. However, fearing that Vayne was getting back into the game, NaJin Sword answered back by quickly pushing down the tower upon respawning, and switching into the bottom lane and taking down a second turret to take over the gold lead.

The next aggression came at 15 minutes as sSong and Pray versus Dade and a tower turned into a dead Orianna and Ryze, followed by a dead Pray and dead tower as the rest of the teams converged upon one another. The next fight came as Dragon respawned at 19 minutes and MVP Ozone were directly on the spawn. The Bullet Time out of PraY hit air, and Dandy’s Nasus scored a triple kill in the 5 for 0 ace for MVP Ozone. With all of NaJin Sword down, and much of MVP Ozone still fairly healthy, Ozone took down a Baron as well, with Sona dying to a Baron execution.

The Baron buff turned into no objectives or additional kills for Ozone, however, and acted only as a deterrent from Sword’s itch for aggression. They attempted a Dragon after their Baron expired, but with a ward-Safeguard-Lantern escape, Watch’s Lee Sin managed to smite steal the Dragon away and get out without a single tick of damage making it onto him in return.

A bit after Baron’s respawn, NaJin Sword lost vision of the pit, leading to a snuck Baron from MVP Ozone as Sword pushed down mid lane. Ozone chased Sword toward Ozone’s own base, and Sword fled away toward Ozone’s blue buff, with a few flashes turning into a team fight in the jungle. Ultimately, the fight ended in only MaKNooN on Kha’Zix surviving with a triple kill. Yet another team fight erupted on Ozone’s side of the map at the 38 minute mark, but not a single member of Ozone fell as Imp scored a triple kill in the 4 for 0 fight. MVP Ozone pushed down Sword’s mid lane Inhibitor as their spoils of the battle.

As Baron respawned, MVP Ozone attempted to bait NaJin Sword’s lack of vision by waiting in the banana brush, but upon Cain illuminating their plans with his lantern, MVP Ozone popped Shurelya’s and hard-engaged. By killing MaKNooN and sSong and forcing the flash from Pray’s Miss Fortune, Ozone pushed into the mid lane and finished off the game to tie the series 1-1.

NJSwd MVP

LG-IM versus CJ Entus Frost

Game 1
Blue – LG-IM – Rumble/Zac/Zed/Vayne/Sona
Purple – CJ Entus Frost – Jayce/Rammus/Diana/Kog’Maw/Thresh

LG-IM find themselves in a dire situation at the bottom of the rankings as Shield and ahq tied earlier in the week, granting them both a one point advantage over LG-IM and leaving Incredible Miracle looking for its namesake against the on-fire CJ Entus Frost in week 4 to pull themselves out of last place in Group B.

This was another game of announcer silence early game, with no kills on champions or turrets for the first eleven minutes of the game, at which point both teams traded a side lane tower. Frost gained the first gold lead of the game by taking Dragon as LG-IM backed off the dead bottom lane tower, and then turned their attention bottom lane as they drew first blood on Lasha’s Sona (losing MadLife in the process).

As all ten players grouped mid after LG-IM dropped Frost’s mid tower, Lilac’s Zac engaged with no potential for Crescendo follow-up out of Lasha and turned into a kill for Frost with no retaliation. As Frost started the Dragon afterward, Lilac used his dash to attempt a steal, but failed and forced an engage which turned into a 2 for 1 fight for LG-IM. The teams traded kills back and forth for the next few minutes without any major tide-turning team fights, but Frost pulled ahead in gold to a 4k gold advantage.

Upon picking off Smeb’s Rumble with a Flash+Exhaust out of MadLife, Frost immediately turned to Baron. RapidSTAR was caught alone in mid lane, but Lilac again failed a Smite Steal and paid with his life. With Baron on all but Diana, Frost engaged a fight mid lane with a 4 for 1 in their favor, followed by knocking down an inhibitor in mid lane and the inhibitor turret in bot lane. Before the Baron expired, Frost pushed back into the bottom lane to knock down the naked inhibitor. Frost immediately moved to top lane where after a 2 for 2 fight, they managed to knock down the third inhibitor.

Frost regrouped and engaged a 5v5 fight in the open area of LG-IM’s base, but LG-IM managed to turn it into a 4 for 1 fight and cling on to the hope for a victory. Unfortunately, they remained pinned in their base, allowing Frost to take another Baron for free and leading to Frost pushing in and finishing off the game.
Game 2
Blue – CJ Entus Frost – Jayce/Nasus/Diana/Miss Fortune/Thresh
Purple – LG-IM – Rumble/Zac/Kha’Zix/Ashe/Zyra

Despite a very aggressive opening in bottom lane out of MadLife, this turned into yet another no-announcement early game, with the only significant advantage in the game coming out of MidKing’s Kha’Zix with a near-30 cs advantage over RapidSTAR by 10 minutes. The first kill of the game went to MidKing as LG-IM used 4 ultimates to kill CloudTemplar around the Dragon, but no Dragon was cleaned up to follow. As Shy dove Smeb top lane (with no kill going to either player), Lilac was pulled for LG-IM to cover the lane, leading to the Dragon and a small gold lead going to Frost.

After a bit of confused roaming, Shy was caught and pinched between Rumble and Zac and picked off with a kill going to Lilac’s Zac. Meanwhile, in bottom lane, Hermes and MadLife attempted some aggression of their own, but as MadLife’s Thresh Q pulled Lasha out of Bullet Time while Hermes stood on the Zyra ultimate, Hermes died to Paragon’s Ashe and MadLife was forced to clean up Lasha’s Zyra himself. MidKing roamed to bottom to catch the fleeing MadLife for a kill of his own between the towers, pulling LG-IM to a 4-1 kill score lead.

Once again the two teams aggressed onto one another in both top and bottom lanes with both teams’ top, ADC, and support players dying, but Frost came out on top as both side lane towers died for LG-IM. The teams both grouped after the 19 minute mark where Dragon respawned, and CloudTemplar managed to smite steal the Dragon started by LG-IM. The ensuing fight left 3 dead for LG-IM and only one dead for Frost, which led to the final outer turret of LG-IM’s falling.

The action slowed down until the next Dragon, where Diana was caught split pushing and attempted to teleport out, but an Enchanted Crystal Arrow from Paragon interrupted the summoner spell. LG-IM took Dragon to follow, but CJ Entus answered by taking Baron even with RapidSTAR down. A team fight followed, ending 3 for 2 in LG-IM’s favor, and Baron buff only remained on MadLife’s Thresh.

Frost began to split push top lane with Diana as RapidSTAR’s teleport came off cooldown, and as LG-IM engaged on Frost in the bottom lane, leading into a triple kill for RapidSTAR followed by two more kills as Frost continued to push. Frost healed up and grouped to push mid, with a 3 for 0 team fight in their favor breaking out and ending in an inhibitor taken down by CJ Entus. After regrouping yet again, Frost managed to split LG-IM up in their own jungle and pick off 3 players yet again, followed by the shoving of the top lane Inhibitor. Frost followed up with another Baron and polished off the game and the series with a 2-0 victory.

CJEntus

MVP Blue versus CJ Entus Blaze

Game 1
Blue – MVP Blue – Rumble/Zac/Kha’Zix/Caitlyn/Nami
Purple – CJ Entus Blaze – Diana/Lee Sin/Zed/Kog’Maw/Lulu

Yet another match between teams tied for second place in Group A. As NaJin Sword and Ozone tied earlier in the week, a 2-0 from either team in this series would secure their spot in the playoffs.

MVP Blue opened up the game with an incredibly aggressive play, with Zac and Kha’Zix skilling their leaps, and Nami burning flash to jump over the wall near Dragon and sneaking into the tribrush below Blaze’s blue buff, then sneaking up into the Golem brush itself, where they awaited Flame’s path into bottom lane. Easyhoon secured first blood with a leaping chase and ChuNyang stayed to secure the blue buff.

As soon as Cheonju’s Rumble hit level 6, he wandered down to the Dragon as MVP Blue knocked down Blaze’s mid tower, forfeiting his own top lane tower as Blue killed the first Dragon of the game. A while after a max-range Rumble ult was cast to initiate onto LustBoy and Cpt Jack in the bottom lane, turning into a kill for Deft’s Caitlyn with a Headshot. As Cheonju chased LustBoy, he was picked off by Diana instead. Blaze followed it up with a 2 for 0 fight and the bottom lane turret.

As Dragon respawned at the 15:30 mark, MVP Blue prepared to take it down, but after a teleport, Flame managed to steal it with a perfect Crescent Strike, and Blaze engaged onto MVP Blue and emerged with a 4 for 2 advantage post-fight, as well as two towers in the mid lane of MVP Blue falling.

Blaze began to take advantage of Diana’s ability to split push, leaving Flame in the top lane as the next Dragon came up, and allowing MVP Blue to dance around the Dragon. Blaze stalled the potential for backing with their ability to poke using Kog’Maw, leading to Flame knocking down the inhibitor turret and Blaze taking down the Dragon while MVP Blue were stuck between Scylla and Charybdis for decisions on which to engage, ultimately picking neither.

At the 24:30 mark, MVP Blue managed to catch 3 members of Blaze on an Equalizer, followed by a Let’s Bounce from Zac. However, Flame came in with a flank on Diana and managed to turn the fight into a 4 for 2 in Blaze’s favor. A few minutes later, ChuNyang attempted to scout and ward Baron, but was caught by Blaze, leading to a 4 for 0 fight and two inhibitors for Blaze. MVP Blue attmpted a desperation Baron only to be forced off and engaged for yet another 4 for 0 fight for Blaze, followed immediately by a surrender from MVP Blue.
Game 2
Blue – CJ Entus Blaze – Elise/Nasus/Karthus/Kog’Maw/Lulu
Purple – MVP Blue – Rumble/Diana/Orianna/Ezreal/Thresh

First blood went almost immediately to Deft’s Ezreal as the minions clashed in bottom lane as Lustboy and Cpt Jack got too aggressive onto FLahm’s Thresh. MVP Blue followed up the newxt few minutes with CS leads in mid and bottom lane, while Flame maintained a similar advantage in top lane. Deft pulled further ahead with a kill onto Lustboy a few minutes into the lane as Thresh landed a Death Sentence into Flay combo. With Flame bullying Cheonju’s Rumble in the top lane, ChuNyang came for a gank which allowed Cheonju to close the gap.

MVP Blue burned Equalizer and Trueshot Barrage to attempt to kill Flame under his tower as Diana came for another gank, leading to Blaze taking the first Dragon of the game. However, as Cpt Jack moved to assist, Deft dueled him to death to move to 3/0. Each team traded kills after the Dragon as well. MVP Blue stretched their kill lead to 6-1 with a three-man brush gank onto Karthus as he moved to take his second blue buff of the game.

After using several ultimates to kill Helios, Blue went for a Dragon, but Blaze chased after. LustBoy flashed over a wall to sacrifice himself behind MVP Blue’s escape path to slow down the entirety of MVP Blue to gain two kills for Blaze. After MVP Blue backed off from a mid lane siege, Blaze abused their Elise/Nasus/Karthus/Kog’Maw composition for a quick Baron as MVP Blue rushed to get back into position. Ambition’s Karthus and Helios’ Nasus were both picked off in the retreat, but the damage had been done.

After Baron buff expired, a hook from FLahm’s Thresh onto Nasus initiated a fight, but ignoring Nasus and Karthus a little too long led to a 4 for 3 fight in Blaze’s favor. After some cheeky vision wars with the Orianna ball, Blaze scared Easyhoon off far enough to initiate a sneaky Baron and close the gold gap MVP Blue had been holding onto for the entire game. Blaze sieged down a tower with a 1 for 1 kill trade.

Blaze aggressively pushed down mid lane with MVP Blue to their backs. Blaze pulled out a 3 for 2 team fight and pushed down the middle inhibitor with the main damage threats of MVP Blue stuck in limbo. As Baron respawned again, Blaze managed to pick off ChuNyang, ensuring they could attempt Baron without risk of a steal from Smite. After the Baron, Blaze forced down the bottom lane buildings for Blue and finished the series 2-0, ensuring their own playoff spot.

CJEntus

SK Telecom T1 #1 versus KT Rolster B

Game 1
Blue – SK Telecom T1 #1 – Kha’Zix/Hecarim/Diana/Twitch/Lulu
Purple – KT Rolster B – Irelia/Shaco/Jayce/Caitlyn/Sona

KT Rolster B comes into this match-up already guaranteed to be in the playoffs, and therefore able to take it easy for the remaining two weeks. SK Telecom T1 #1 is now tied with ahq.Korea and NaJin Shield following the two teams’ tie with one another earlier in the week. With a split in this series, SK Telecom T1 #1 (Terminator) only need a split with NaJin Shield next week to guarantee their spot in the playoffs.

Terminator is notorious for their split-pushing style of play this season. Knowing this, KT Rolster B went a little unconventional on their choice of jungle champion for inSec. InSec chose to play Jungle Shaco with Smite/Teleport. First Blood came from sneaky Shaco Deception with Insec deceiving over the top lane Tower Tri-Brush wall to come in behind Reapered’s Kha’Zix. Ryu’s Jayce secured the kill with his Ignite.

A second attempt gank came out at the four minute mark, with inSec teleporting onto a ward deep into the bottom lane, but Terminator answered back with aggression out of Raven and StarLast dropping Ssumday’s Irelia low, with SuNo’s Diana teleporting into the minion wave to dive the tower for the kill. Meanwhile in top lane, Reapered returned to all-in Ryu’s Jayce for a kill as Ryu whiffed his Shock Blast.

Action settled down four about seven minutes until Reapered’s Kha’Zix once again met Ryu in the mid lane and began engaging, only for Beelzehan’s Hecarim to ult and secure the kill, trampling Ryu. With a Pink Ward thinking it had cleared out the Dragon pit, but failing to kill a ward safely tucked away in a pocket of fog of war, inSec began a Dragon attempt. Terminator collapsed on the Dragon with a teleport from SuNo to engage, stopping the attempt and killing Score, but with Suno dying himself in the process. Shortly after returning to lane, Score died again to Raven’s Twitch as StarLast and Mafa traded support kills under the tower.

A few kills came in some skirmishes top lane to keep some action in the game as Terminator slowly pushed for a turret lead with SuNo’s split push knocking down the bottom inhibitor turret before a fight broke out in mid lane, with SKT’s Twitch and Lulu falling to Score’s Caitlyn. The action slowed until inSec baited a freshly level 16 Reapered into a dive on top of him, dodging the Leap damage and blocking isolation by casting his ultimate while he awaited Ryu’s help.

The naked bottom inhibitor was finally taken down around the thirty minute mark on the back of a 3 for 1 team fight for Terminator. The next team fight game 4 minutes later at KT Rolster B’s red buff, with Raven being the only to fall for Terminator as four fell for KT Rolster B. SK Telecom followed the team fight by pushing the open bottom lane and finishing off KT Rolster B’s Nexus as inSec’s Shaco tried in vain to stop it.
Game 2
Blue – KT Rolster B – Renekton/Nasus/Kha’Zix/Miss Fortune/Fiddlesticks
Purple – SK Telecom T1 #1 – Malphite/Hecarim/Diana/Kog’Maw/Lulu

First blood came this game for Ssumday’s Renekton with an aggressive dive onto Malphite in the top lane. With KT Rolster focusing their other four champions in bot lane, they managed to also take down the bottom tower. Shortly after hitting level 6, Ssumday dove top tower with inSec again to kill Reapered once again, but this time around Beelzehan’s Hecarim managed to finish off Ssumday.

Mafa showed off the power of Support Fiddlesticks upon hitting level 6 with Ryu roaming bot lane as Mafa flash+Crowstormed onto StarLast for an easy kill, which led into a free dragon for KTRB. Ryu roamed back into the top lane, meeting Ssumday at the top tower to dive Reapered for a third time, followed by the tower finally falling as well.

The action stalled until the 16 minute mark where SKT’s Hecarim and Malphite ults chained into a dead score, with Mafa falling shortly after, and only SuNo’s Diana falling for SKT. As Dragon respawned at 18 minutes, SKT were forced into engaging without a Malphite ult, leading to a 4 for 0 team fight and a tower in KT Rolster B’s favor, though Beelzehand did manage to steal Dragon.

The sneaky thing about KT Rolster B’s composition was that Ssumday and InSec both bought Spirit of the Ancient Golem, and Ryu bought Spirit of the Elder Lizard. As Score pushed bottom lane on Miss Fortune, KT Rolster B took a 20 minute Baron with no vision from SKT giving any hint that such an action could be occurring. KT Rolster B grouped mid and quickly won a massive AoE team fight in 4 for 0 fashion yet again. InSec baited SKT into yet another fight as Terminator all respawned, but KT Rolster B emerged with a 5 for 2 victory in the fight, leading to SK Telecom T1 #1’s surrender vote, and a 1-1 tie in the series.

KTRolster SKTelecomT1

 After Week 4, SK Telecom T1 #2 and CJ Entus Blaze have secured their spots in the playoffs from Group A, and CJ Entus Frost and KT Rolster B have secured their spots in the playoffs from Group B.

Going into week 5, in Group A, MVP Blue plays the whipping boys, KT Rolster A this weekend while they trail Sword and Ozone by a single point. With a 2-0 win over KTRA, they can still secure a spot in the playoffs, as Sword and Ozone face off against the already-qualified Blaze and Judgment Day respectively.

In Group B, Shield faces off against Terminator, while LG-IM and ahq.Korea face off at the bottom of the group. The match to watch for this week will be Saturday’s clash of the titans between CJ Entus Frost and KT Rolster B to determine who will come out of Group B at the top.

With just one week of group play left, you can guarantee the teams that haven’t secured their spots are going to be training hard to play their best League of Legends to date in hopes of making it to the eight team, single elimination bracket stage.

As always, I am TiberiusAudley. Follow me on Twitter @TiberiusAudley, and look forward to my next A Look Back — which should be up later this week.

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