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Patch 6.2 Notes

January 27th, 2016

 

Patch 6 2 Banner

Patch 6.2 will be live in a few hours. Here are the official notes:

 

New Champion

Shen Rework

Balance

Store Content

Client

Miscellaneous

 

[ Note ] Radiant Wukong, Lunar Wraith Caitlyn & Morgana, the Rising Ward Dawn Skin and the four Lunar Revel Summoner Icons will be coming with this patch. You can find previews of them all HERE.

 

Don’t know when Patch 6.2 hits live? Here’s the maintenance schedule for all regions:

Patch 6 2 Maintenance banner

 

Pwyff Final PortraitGreetings, Summoners.

Scarizard is taking a break from the patch notes, so you get me.

Before we get to the meat of things, let’s have a moment of silence for the passing of the old Mordekaiser vs. Master Yi art we stole from somewhere I can’t remember.

And now check out that awesome new art we stole from the 2016 season update! You cangrab it as a wallpaper here, which is nice.

Getting into the mix, 6.1 and 6.2 are our ‘preseason followup’ patches, and we’ve been pretty happy with how things are trending. We’re seeing some cool diversity picks in competitive games (little suspicious of that Lissandra support), a lot of major outliers are calming down (although Graves and a few others may need to be checked), and the season’s start is upon us.

In light of the above, 6.2’s very straightforward. The most exciting things I’d want to highlight (aside from the release of Jhin, the Shen update, and the Nunu buffs) are very ‘under-the-hood’ with the ward debris and wall collision detection changes. The wall collision changes are pretty important but self-explanatory, so go read the note. On the point of ward debris: we still firmly believe that there needs to be some way to learn one of the most critical (and often game-winning) systems in League of Legends, so shiny little ghost-wards is where we’re at. Clarity.

And that’s 6.2 wrapped up! We wish you the best of luck in your placement matches. If you’re struggling, try finding some like-minded friends to rank up with – just make sure they don’t owe you money or anything because if you start fighting over who threw the game at the 55 minute mark, feelings get hurt and Tyler will never pay you that $20 he owes unless you call him out publicly in the patch notes. FOR SHAME.

But seriously, find some friends and have fun! Good luck out there!

[ Link to Post ]

 

JHIN THE VIRTUOSO

Jhin will be available for 7800 IP/975 RP on release. After a week his price will drop down to 6300 IP.  He’ll also be available for RP in a bundle with his release skin – High Noon Jhin.

 

jhin-reveal-redirect-banner Jhin_0 (2)

Jhin_Square_0 (1)

 

MODEL EMOTES

Jhin Model 1 Jhin Model 2

 

ALL SPELLS

 

Recall Banner

Jhin Recall 1 Jhin Recall 2

 

Jhin Final Portrait

General

  • Health: 540 [ +85 per level ]
  • Mana: 300 [ +35 per level ]
  • Auto-Attack Range: 550
  • Attack Damage: 53 [ +4 per level ]
  • Base Movement Speed: 325
  • Armor: 20 [ +3.5 per level ]
  • Magic Resist: 30 [+0 per level ]
  • HP-per-second: 1.1 [ +0.1 per level ]
  • Mana-per-second: 1.2 [ +0.16 per level ]

 

WHISPER PASSIVE

Whisper Final IconDeath in Four Acts: Jhin’s gun – Whisper – chambers four shots, which he fires at a fixed Attack Speed of 0.63 [+~3% per level]. The last bullet always crits and deals an additional 15-25% of the target’s missing Health as bonus physical damage. After firing the four shots, Jhin will pause to reload for ~2 seconds.

Every Moment Matters: Jhin’s crits deal 25% less damage, but grant him 10% [+0.4 of Bonus Attack Speed] Movement Speed which decays over 2 seconds. Also, Jhin’s Attack Damage is increased by ( 2-40 [scales with level] [+0.4 of Crit Chance] [+0.25 of Bonus Attack Speed] of Total AD ).

 

Jhin Passive 1 Jhin Passive 3

Jhin Passive 2 Jhin Passive 4

 

DANCING GRENADE Q

Cooldown: 7/6.5/6/5.5/5 seconds || Mana Cost: 30/35/40/45/50 || Range: 600

Dancing Grenade Final IconJhin throws a cannister at a nearby targeted enemy, dealing 60/85/110/135/160 [+0.3/0.35/0.4/0.45/0.5 of Total AD] [+0.6 AP] physical damage. After landing, the cannister bounces up to four times on other nearby enemies. Killing an enemy with Dancing Grenade causes the following bounces to deal 35% extra damage, up to a maximum of 140% increased damage.

 

Jhin Q 1 Jhin Q 2

 

DEADLY FLOURISH W

Cooldown: 14 seconds at all ranks || Mana Cost: 50/60/70/80/90 || Range: 2500

Deadly Flourish Final IconPassive: Enemy champions that have been struck by Jhin’s basic attacks, Captive Audience, or any allied damage are marked for 4 seconds.

Active: Jhin fires a massively long range shot that goes through minions and deals 50/85/120/155/190 [+0.7 of Total AD] to the first enemy Champion hit (deals 65% damage to minions and neutral monsters). If the enemy Champion has already been marked, Deadly Flourish will additionally root them for 0.75/1/1.25/1.50/1.75 seconds and Jhin will gain the bonus Movement Speed from his fourth-hit crit.

 

Jhin W 1 Jhin W 2

 

CAPTIVE AUDIENCE E

Cooldown: 2 seconds at all ranks || Cost: 40/45/50/55/60 Mana + 1 Charge

Range: 260 || Recharge Cooldown: 28/27/26/25/24 seconds || Maximum Charges: 2

Captive Audience Final IconBeauty in Death – Killing blows on Champions spawn a Lotus Trap which briefly provides vision of the area before exploding.

Jhin places a Lotus trap on the ground that turns invisible after arming. Enemy champions that walk over the trap trigger it, revealing them for 4 seconds and marking them with Deadly Flourish and creating a large slowing zone that slows for 35%. After 2 seconds, the trap detonates, dealing 20/80/140/200/260 [+1.2 of Total AD] [+1.0 of AP] to enemy Champions (minions and neutral monsters are dealt 65% damage).

 

Jhin E 1 Jhin E 2

 

CURTAIN CALL R

Cooldown: 120/105/90 seconds || Mana Cost: 50/60/70/80/90 || Range: A lot

Curtain Call Final IconJhin fully assembles his weapon before taking aim in a target direction, revealing all marked targets in a huge area. He can then fire four rounds that stop at the first enemy champion struck, slowing them and dealing 50/125/200 [+0.25 of Total AD] physical damage, increased by 2% for every 1% of missing HP on the target hit. The fourth shot crits for double damage.

If Curtain Call is canceled, it has its cooldown lowered by 10% for every unfired shot, up to a 40% CDR if no shots have been fired.

 

Jhin R 1 Jhin R 2

 

Here’s Jhin’s Champion Select quote:

 

And his login animation by frostyNinja:

 

 

SHEN REWORK

Shen’s rework features a brand new passive, Q and W, tweaked values on E and R and a visual update, including new splash arts for all his skins:

 

Shen_Splash_0 Shen_0 (1)

Shen_Square_0

 

Shen Final Portrait

General

  • Health: 540 [ +73 per level ]
  • Energy: 400
  • Auto-Attack Range: 125
  • Attack Damage: 60 [ +3 per level ]
  • Base Movement Speed: 340
  • Armor: 25 [ +2.6 per level ]
  • Magic Resist: 32 [ +1.25 per level ]
  • HP-per-second: 2 [ +0.15 per level ]

 

MODEL Banner

Shen Model 1 Shen Model 2

 

AUTO ATTACKS Q AND W

 

KI BARRIER PASSIVE

Ki Barrier Final IconAfter casting a spell, Shen gains a shield that absorbs 52-120 [+14% of Bonus HP] damage for 2.5 seconds on a 10-second cooldown. Spells that successfully affect a Champion, be it ally or enemy, reduce that cooldown by 4-7.5 seconds [scales down with level].

Additionally, Shen gains a spirit sword that’s leashed to him. Shen can control the sword with his spells.

 

Shen Passive 1 Shen Passive 2

 

TWILIGHT ASSAULT Q

Energy Cost: 140/130/120/110/100 || Cooldown: 8/7.25/6.5/5.75/5 seconds

Twilight Assault Final Icon

Shen recalls and draws his spirit sword, slowing enemies hit by 35% if they move away from Shen in the next 2 seconds. Additionally, Shen’s next 3 basic attacks deal 3/3.5/4/4.5/5% [+0.015 AP] % of enemy’s Max HP as bonus magic damage.

Hitting an enemy Champion with the sword increases the damage to 5/5.5/6/6.5/7% [+0.02 AP] % of Max HP and also grants Shen 50% Attack Speed for those 3 attacks.

Minions and monters take 30/50/70/90/110 additional damage per empowered attack.

 

Shen Q 1

 

SPIRITS REFUGE W

Energy Cost: 40 at all ranks || Cooldown: 18/16.5/15/13.5/11 seconds

Spirits Refuge Final Icon

Shen’s spirit sword creates a field for 1.75 seconds, blocking all basic attacks that would hit Shen or allies inside of it. If there are no allied Champions inside the field, the spell will activate with a 2-second delay.

 

 

Shen W 1 Shen W 2

 

SHADOW DASH E

Energy Cost: 180 at all ranks || Cooldown: 18/16/14/12/10 seconds

Shadow Dash Final IconPassive: Shen recovers 30-40 energy whenever he deals damage with Twilight Assault [ Q ] or Shadow Dash [ E ].

Active: Shen dashes in a direction, dealing 50 [+12% of Bonus HP] physical damage to enemy Champions in his path and taunting them for 1.5 seconds.

 

STAND UNITED R

Energy Cost: 0 at all ranks || Cooldown: 180/150/120 seconds

Stand United Final IconShen channels for 3 seconds as he prepares to teleport to an allied champion anywhere on the map. As he channels, he grants his target a shield that absorbs 250/550/850 [+1.3 AP] damage for 5 seconds. Once Shen arrives, he brings his spirit sword with him.

 

 

BLOOD MOON SHEN Banner

Shen_Splash_4 Shen_4

Blood Moon Shen Model 1 Blood Moon Shen Model 2

 

FROZEN SHEN Banner

Shen_Splash_1 Shen_1

 

SURGEON SHEN Banner

Shen_Splash_3 Shen_3

Surgeon Shen Model 1 Surgeon Shen Model 2

 

TPA SHEN Banner

TPA Shen Model 1 TPA Shen Model 2

 

WARLORD SHEN Banner

Shen_Splash_5 Shen_5

Warlord Shen Model 1 Warlord Shen Model 2

 

YELLOW JACKET SHEN

Shen_Splash_2 Shen_2

Yellow Jacket Shen Model 1 Yellow Jacket Shen Model 2

 

Shen’s also received updated in-client lore to complement his rework:

 

”The Eye is blind to fear, to hate, to love, to all things that would sway equilibrium.”

Leader of a secret clan of mystic warriors, Shen serves as the Eye of Twilight, entrusted to enforce equilibrium in the world. Longing to remain free from the confusion of emotion, prejudice, or ego, Shen continually struggles, spirit blade in hand, to walk the unseen path of dispassionate judgment.

 

 

Champion Changes

 

Cassiopeia Final Portrait

 

Quality of Life Box FinalTwin Fang Final IconTwin Fang [ E ]

  • Casting the spell will no longer cancel Move or Attack orders.

 

 

 

Dr-Mundo-Final-Portrait (1)

 

Nerf BoxMasochism Final IconMasochism [ E ]

  • Bonus AD decreased from 40/55/70/85/100 [+0.4/0.55/0.7/0.85/1 per 1% Missing HP] to 20/40/60/80/100 [+0.2/0.4/0.6/0.8/1 per 1% Missing HP]

 

Nerf BoxSadism Final IconSadism [ R ]

  • Cooldown increased from 75 seconds at all ranks to 100/85/70.

 

 

 

Elise-Final-Portrait1 (1)

General

  • Base Movement Speed in Human Form decreased from 330 to 325;
  • Base Movement Speed in Spider Form decreased from 355 to 350 (same change for spiderlings).

 

Nerf BoxVolatile Spiderling Final IconVolatile Spiderling [ W ]

  • Base Damage decreased from 75/125/175/225/275 to 60/110/160/210/260.

 

 

 

Fiora Final Champion Portrait

 

Change BoxDuelists Dance Final IconDuelist’s Dance [ Passive ]

  • Vital spawning now alternates between top-right and bottom-left sides, changed from spawning randomly.

 

 

Gangplank-Final-Champion-Portrait1 (2) (1)

 

Nerf BoxCannon Barrage Final IconCannon Barrage [ R ]

  • Cooldown increased from 140/130/120 seconds to 160/150/140.

 

 

 

Karma-Final-Portrait (1)

 

Buff BoxFocused Resolve Final IconFocused Resolve [ W ]

  • Mana Cost decreased from 70/75/80/85/90 to 50/55/60/65/70.

 

 

 

Khazix Final Portrait

 

Quality of Life Box FinalVoid Spike Final Icon Void Spike [ W ]

  • Can now be ‘buffered’ mid-jump so that Kha’Zix can cast it slightly before landing;
  • If Kha’Zix attempts to cast both Void Spikes and Void Assault while mid-air, he’ll buffer only the last one he attempted to cast (not both, that would be too much).

 

Quality of Life Box FinalVoid_AssaultVoid Assault [ R ]

  • Same changes as with [ W ].

 

 

 

Kindred-Final-Portrait (1)

 

Nerf BoxDance of Arrows Final IconDance of Arrows [ Q ]

  • Mana Cost increased from 30 at all ranks to 35.

 

 

Nerf BoxMounting Dread Final IconMounting Dread [ E ]

  • Base damage decreased from 80/110/140/170/200 to 60/90/120/150/180.

 

 

 

Nunu-Final-Portrait1 (1)

 

Change BoxIce Blast Final IconIce Blast [ E ]

  • Damage decreased from 85/130/175/225/275 [+1.0 AP] to 80/120/160/200/240 [+0.9 AP];
  • Slow strength increased from 20/30/40/50/60% to 40/45/50/55/60%;
  • Attack Speed and Slow debuff duration decreased from 3 seconds to 2;
  • Mana cost decreased from 75/85/95/105/115 to 70/75/80/85/90;
  • Cooldown decreased from 6 seconds at all ranks to 6/5.5/5/4.5/4.

 

 

Rengar-Final-Portrait (1)

 

Unseen_PredatorUnseen Predator [ Passive ]

  • When Rengar dashes, he will now land a small distance away from his target.

 

[ Context ] This is to prevent the mid-air Bola cast when on top of an enemy Champion.

 

Change BoxEmpowered_SavageryEmpowered Savagery [ 5-Ferocity Q ]

  • Total AD ratio decreased from 1.5 to 1.3;
  • Bonus Attack Speed and Attack Damage increased from 10% to 20%.

 

Nerf BoxBola_StrikeBola Strike [ E ]

While Rengar is dashing, Bola Strike will have a small cast delay.

 

 

Change BoxThrill_of_the_HuntThrill of the Hunt [ R ]

  • Range for exclamation mark to appear increased from 1250 to 1450;
  • When stealthed, Rengar will gain the Movement Speed buff, regardless of whether he’s moving toward an enemy Champion.

 

 

Tahm-Kench-Final-Portrait2 (1)

 

Nerf BoxAn Acquired Taste Final IconAn Acquired Taste [ Passive ]

  • Stacks now remain on the target for 5 seconds, decreased from 7.

 

 

Nerf BoxAbyssal Voyage Final IconAbyssal Voyage [ R ]

  • Ratio on passive decreased from 4/6/8% of Bonus HP to 2/4/6%.

 

 

 

Item Changes

 

Buff BoxAthenes Unholy Grail Final IconAthene’s Unholy Grail

  • Recipe Cost decreased from 565 Gold to 465 (Total Cost down from 2800 Gold to 2700).

 

 

Buff BoxCull Final IconCull

  • Attack Damage increased from 5 to 7;
  • Gold received for reaching 100 stacks increased from 300 to 350.

 

Quality of Life Box FinalCinderhulk Final IconEnchantment: Cinderhulk

  • Tooltip fix: now mentions the burn aura will only trigger while in combat.

 

 

Quality of Life Box FinalFarsight Alteration Final IconFarsight Alteration

  • Mouse cursor now changes color depending on where you want to drop the trinket:

 

Red – impassable terrain, don’t put trinket there over penalty of playing Teemo;

Blue – regular terrain, trinket can be placed;

Green – trinket will be placed in brush.

 

Blue Trinket 1 Blue Trinket 2 Blue Trinket 3

 

Nerf BoxFrost Queens Claim Final IconFrost Queen’s Claim

  • Cooldown on active increased from 60 seconds to 90.

 

 

Buff BoxMorellonomicon Final IconMorellonomicon

  • Recipe cost decreased from 765 Gold to 615 (Total cost decreased from 2550 Gold to 2400).

 

 

MASTERY CHANGES Banner

 

Change BoxAssassin FInal IconAssassin [ Tier 2 Cunning ]

  • Bonus damage when alone increased from 1.5% to 2%;
  • Bonus damage now only applies to enemy Champions, not minions and monsters.

 

Nerf BoxThunderlords Decree Final IconThunderlord’s Decree

  • Cooldown between procs changed from 20 seconds to 25-15 seconds (scales down with Champion level);
  • Window to stack 3 attacks/spells to proc the damage decreased from 5 seconds to 3.

 

 

HIGH NOON JHIN Banner

High Noon Jhin will be available for 1350 RP as soon as Jhin is released.

 

Jhin_Splash_1 (1) Jhin_1

 

ALL SPELLS

 

MODEL Banner

High Noon Jhin Model 1 High Noon Jhin Model 2

 

Recall Banner

High Noon Jhin Recall 1 High Noon Jhin Recall 2

 

WHISPER PASSIVE

High Noon Jhin Passive 1 High Noon Jhin Passive 2

High Noon Jhin Passive 3 High Noon Jhin Passive 4

 

DANCING GRENADE Q

High Noon Jhin Q 1 High Noon Jhin Q 2

 

DEADLY FLOURISH W

High Noon Jhin W 2 High Noon Jhin W 1

 

CAPTIVE AUDIENCE E

High Noon Jhin E 1 High Noon Jhin E 2

 

CURTAIN CALL R

High Noon Jhin R 1 High Noon Jhin R 2

High Noon Jhin R 3 High Noon Jhin R 4

 

 

BEAST HUNTER DRAVEN Banner

Beast Hunter Draven will be available in store for 750 RP:

 

Tryndamere_Splash_8 (1) Draven_5

 

MODEL Banner

Beast Hunter Draven Model 1 Beast Hunter Draven Model 2

 

 

BEAST HUNTER SEJUANI Banner

Beast Hunter Sejuani will be available in store for 750 RP:

 

Tryndamere_Splash_8 (1) Sejuani_6

 

MODEL Banner

Beast Hunter Sejuani Model 1 Beast Hunter Sejuani Model 2

 

 

BEAST HUNTER TRYNDAMERE Banner

Beast Hunter Tryndamere will be available in store for 750 RP:

 

Tryndamere_Splash_8 (1) Tryndamere_8

 

MODEL Banner

Beast Hunter Tryndamere Model 1 Beast Hunter Tryndamere Model 2

 

 

New Summoner Icons

A few eSports summoner icons have been updated for Patch 6.2:

 

profileIcon1028 profileIcon1030 profileIcon1031 profileIcon1101 profileIcon1102

profileIcon1096 profileIcon1097 profileIcon1098 profileIcon1099 profileIcon1100

 

We also have a new anchor icon, presumably for OCE’s Ocean week:

profileIcon1103

 

 

LUNAR REVEL LOGIN ANIMATION

[ Note ] You can find the official Lunar Revel teaser and all the new themed content HERE.

 

The Lunar Revel login animation will be coming with Patch 6.2, as well as a Snowdown-type store. Here’s the video by frostyNinja:

 

Here’s the still from the animation:

Lunar Revel Still

 

And the music from the login theme:

 

Also, a Lunar Revel store is now in place of the Snowdown shop in the client. It functions the same way. Try your luck when 6.2 hits live!

Lunar Revel Store 1

 

 

MISCELLANEOUS Banner

 

Keystone Masteries are now visible during the Loading Screen:

Champion Mastery Load Screen

 

 

NEW CHAMPION SELECT Banner

As promised when we launched New Champ Select, we’ve been working to improve the system based on our initial live data. Before we proceed, it’s worth noting that our downtime wasn’t caused by bugs in New Champ Select itself (hence the relatively low number of fixes listed here). Rather, the huge influx of traffic from both New Champ Select’s launch and the start of the 2016 ranked season caused New Champ Select’s underlying systems to fall over.

Now that we’ve reinforced these systems and New Champ Select is back online, here’s what’s new:

Interface Improvements

Adding a few tools back into New Champ Select which weren’t quite ready to go when we launched.

[ POOL PARTY COMP ] Skins are now purchasable in New Champ Select
[ LITERALLY B LUCIAN ] Chromas can now be selected in New Champ Select
[ YOU GOTTA WARD, THOUGH ] Ward skins can now be selected in New Champ Select

Matchmaking Improvements

These changes were made pretty quickly following the initial release of New Champ Select. We’re just making sure you know about them.

[ MATCHMAKING BALANCE ] Improved at all skill levels
[ QUEUE TIMES ] Reduced at the top end of the MMR spectrum
[ PREMADE EQUALITY ] 5-man premades are now matched up against other 5-man premades 98% of the time

 

 

WALL COLLISION DETECTION Banner

This is a change that has some implications (most good) in terms of how you flash over walls or place wards over walls, so we’re going to be transparent about what happened. Before this change: when someone tries to flash over or place a ward over a wall, the game tries to place you at the spot you want to go. If it can’t, it starts spiraling out (don’t ask why it was a spiral) before arriving at a concrete location. It then plops you at that location. Technically this is consistent, because the spiral is always the same so if you know the right spots you’ll always end up where you want – it’s just a matter of memorizing where. After this change: same thing, except if you can’t find a home in the wall, the system checks for the closest available spot and puts you there. Period.

What this means: flashing over and placing wards over walls should be far more intuitive as to what will ‘work’ or not work. If something used to work and it no longer works, that’s because it wasn’t supposed to in the first place (insufficient range) but the system was cheating it. For those situations, you’ll need to re-learn certain ‘ways’ of warding over walls to get consistency, but it should make a lot more sense.

[ YOU’RE WELCOME SCARRA ] Placing wards over walls or flashing over walls is now more logical and precisely calculated. Read the context, this patch note isn’t going to make sense.

 

WARD DEBRIS Banner

One major point of feedback we’ve gotten on ward debris is just how useless the information is. Basically, because these things stick around for so long, you end up with a lot of ‘junk’ data that doesn’t do much for learning habits.

This change is to streamline things. By showing clear, readable ‘phases’ in ward debris life, you should understand more about your enemy’s vision strategy and how it evolves over the course of time. This might not sound like a very exciting feature, but it totally is. We’re excited. Please be excited.

[ DEBRIS DURATION! ] 300 ⇒ 240 seconds
[ NEW DEBRIS VISUALS! ] Ward Debris now:
  • Brightly glows in the first 10% of its lifespan!
  • Stops emitting flames after 30% of its lifespan has passed!
  • Particle visibly changes and debris shrinks after 60% of its lifespan has passed!

 

BUGFIXES Banner

  • HUD font size now properly scales with HUD settings, rather than system DPI settings. Sorry, 4k users!
  • Fixed a bug where Sweeping Lens’s animation would play when walking into brush the enemy team swept earlier in the match
  • Fixed a bug where Warlord’s Bloodlust’s attack speed buff was lasting one second less than intended
  • Fixed a bug where Hecarim’s E – Devastating Charge R – Onslaught of Shadows combo wasn’t working properly. Hecarim can now cast E before R and will not lose the E buff
  • Similar to Ryze, Cassiopeia now retains her previous movement or attack command after E – Twin Fang‘s cast finishes
  • Vel’Koz’s R – Lifeform Disintegration Ray no longer does a variety of strange things if cast as Vel’Koz last-hits a target
  • Fixed a bug where Malphite’s R – Unstoppable Force would sometimes knock up and damage units at the start position instead of end position when interacting with displacement spells like Trundle’s E – Pillar of Ice
  • Fixed a bug where displacement effects would not displace Zac during E – Elastic Slingshot‘s travel time
  • Fixed a bug where leveling up caused Graves’s E – Quick Draw’s armor and magic resistance bonus to become inconsistent until refreshed
  • Fixed the vision-granting aspects of Malzahar’s Q – Call of the Void. Vision is now properly granted along the entire path and enemies hit on the edge of their hitboxes are now properly revealed.
  • Yasuo’s W – Wind Wall now properly continues to blocking projectiles if Yasuo dies
  • Fixed a bug where Yasuo’s third Q – Steel Tempest (and E > Q combo) could deal damage through spell shields in certain situations
  • Fixed a bug where Leona’s E – Zenith Blade still rooted a target mid-dash even if they spell shielded the ability
  • Pantheon’s Passive – Aegis Protection now blocks – and gets consumed by! – attacks by Annie’s Tibbers and Heimerdinger’s ultimate turret
  • Fixed many cases of on-hit effects applying even when blocked by Pantheon’s Passive – Aegis Protection
  • Fixed a bug that caused Zyra’s plant attacks to ignore a target’s dodge status
  • Rift Herald now drops a soul for Thresh

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]

 

PBE Update 20 01 Banner

 

A few more splash arts have made it on the PBE:

 

High Noon Jhin:

Jhin_Splash_1

 

Beast Hunter Draven, Tryndamere and Sejuani:

Tryndamere_Splash_8

Draven_5 Sejuani_6 Tryndamere_8

 

 

Champion Changes

 

Dr Mundo Final Portrait

 

Nerf BoxMasochism Final IconMasochism [ E ]

  • Now gains 0.2/0.4/0.6/0.8/1.0 Attack Damage per 1% of Missing HP, decreased from 0.4/0.55/0.7/0.85/1.0.

 

 

Rengar Final Portrait

General

  • Base Armor decreased from 28 to 26 [revert

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]

 

PBE Update 15 01 Banner

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Here’s Jhin’s Champion Select quote:

 

And his login animation by frostyNinja:

 

 

Champion Changes

 

Dr Mundo Final Portrait

General

  • Damage changed from 60.8 [+3.3 per level] to 64.2 [+3 per level] (revert on the change in this PBE update)

 

Nerf BoxMasochism Final IconMasochism [ E ]

  • Bonus AD decreased from 40/55/70/85/100 to 20/40/60/80/100.

 

 

 

Kindred Final Portrait

 

Nerf BoxWolfs Frenzy Final IconWolf’s Frenzy [ W ]

  • Base damage on Wolf’s basic attacks decreased from 25/30/35/40/45 to 15/20/25/30/35.

 

Nerf BoxMounting Dread Final IconMounting Dread [ E ]

  • Base damage decreased from 80/110/140/170/200 to 60/90/120/150/180.

 

 

 

Nunu Final Portrait

 

Change BoxIce Blast Final IconIce Blast [ E ]

  • Damage decreased from 85/130/175/225/275 [ +1.0 AP ] to 80/120/160/200/240 [ +0.9 AP ];
  • Slow strength increased from 20/30/40/50/60% to 40/45/50/55/60%;
  • Attack Speed and Slow debuff duration decreased from 3 seconds to 2;
  • Mana cost decreased from 75/85/95/105/115 to 70/75/80/85/90;
  • Cooldown decreased from 6 seconds at all ranks to 6/5.5/5/4.5/4.

 

 

Rengar Final Portrait

General

  • Base Armor increased from 26 to 28.

 

Change BoxEmpowered_SavageryEmpowered Savagery [ 5-Ferocity Q ]

  • Total AD ratio decreased from 1.5 to 1.3;
  • Bonus Attack Speed and Attack Damage increased from 10% to 20%.

 

 

Soraka Final Portrait

 

Nerf BoxStarcall Final IconStarcall [ Q ]

  • Slow strength decreased from 30/35/40/45/50% to 30% at all ranks;
  • No longer deals 150% damage in the center of the spell, but now slows regardless of whether the target was in the center of the spell or not (tl;dr center mechanic removed entirely);
  • AoE decreased from 265 to 235;
  • New Passive:  If Starcall hits at least one enemy Champion, Soraka is healed for between 25/35/45/55/65 [ +0.4 AP ] and 50/70/90/110/130 [+0.8 AP] health (value scales with how much Health Soraka is missing).

 

[ Note ] This passive replaces the current passive on Astral Infusion [ W ]. The Heal values are identical.

 

Nerf BoxAstral Infusion Final IconAstral Infusion [ W ]

  • Base Heal decreased from 120/150/180/210/240 to 80/120/160/200/240;
  • Passive has been moved to Q? Not sure yet, please don’t riot (look a pun!).

 

 

Tahm Kench Final Portrait

 

Nerf BoxAn Acquired Taste Final IconAn Acquired Taste [ Passive ]

  • Stacks now remain on the target for 5 seconds, decreased from 7.

 

 

 

Item Changes

 

Nerf BoxFrost Queens Claim Final IconFrost Queen’s Claim

  • Ability Power decreased from 50 to 45;
  • Slow strength on ghosts changed from 40% to 20-50%, scaling up with distance traveled by the ghosts.

 

Change BoxTalisman of Ascension Final IconTalisman of Ascension

  • Cooldown reduction increased from 10% to 20%;
  • Cooldown on active increased from 40 seconds to 60 [ revert on the change in this PBE update ].

 

 

MASTERY CHANGES Banner

 

Nerf BoxThunderlords Decree Final IconThunderlord’s Decree

Window to stack 3 basic attacks/spells to proc the damage decreased from 5 seconds to 3.

 

 

 

NEW SHEN LORE Banner

Shen’s received updated lore to complement his rework:

 

”The Eye is blind to fear, to hate, to love, to all things that would sway equilibrium.”

Leader of a secret clan of mystic warriors, Shen serves as the Eye of Twilight, entrusted to enforce equilibrium in the world. Longing to remain free from the confusion of emotion, prejudice, or ego, Shen continually struggles, spirit blade in hand, to walk the unseen path of dispassionate judgment.

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]om

 

PBE 02 10 Banner

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 
PBE Reference 29 09 Banner

Check out Demon Vi, Spirit Fire Brand and Cosmic Reaver Kassadin!



The glow on Cosmic Reaver Kassadin’s W is now slightly brighter:

Cosmic Kassadin W 1 Cosmic Kassadin W 2

 

 

Champion Changes

 

Dr Mundo Final Portrait

 

Change BoxMasochism [ E ]Masochism Final Icon

  • Next basic attack no longer deals 5/20/35/50/65 bonus magic damage [revert on the change in this PBE update]
  • The Maximum Health ratio of Mundo’s next attack has been increased from 2% to 5%

 

 

Riven Final Portrait


Revert BoxRunic Blade Final IconRunic Blade [ Passive ]

  • Riven’s “Edge” resource has been reverted [revert on the mini-rework in this PBE update]

 

 

 

Vayne Final Portrait

General Box

  • AD per level decreased from 3.5 to 3.25 [revert on the change in this PBE update]

 

 

One For All SR featured game mode coming soon to the PB

L3T4NCY New PortraitHeya ^.^/

It’s been awhile since we saw the original One For All on Summoner’s Rift. A number of new champs have come out since its last run so we thought: why not bring back the OFA funtimes? 😀

A bit of trivia for those of you collecting random League knowledge: One For All was the very first featured game mode we ever made (almost 2 years ago this month!) o.O

One For All is a 5v5 battle played on SR where everyone on your team uses the same champion, decided by a vote during champ select. Some champs have amazing synergy with themselves (Kalista? Kalista! :D) so enjoy exploring the possibilities.

There’s been quite a few new champions (and many others reworked) since the last time we did OFA. We’d like some help from you guys specifically testing out the following champions here on PBE before the mode goes live. We’ll be temporarily disabling all other champions in OFA for the first few days on PBE, just to help focus the initial testing on these below champs.

  • Azir
  • Bard
  • Brand
  • Darius
  • Kalista
  • Kassadin
  • Kindred
  • Ekko
  • Fiora
  • Gangplank
  • Garen
  • Gnar
  • Kennen
  • Morde
  • Mundo
  • Rek’Sai
  • Rumble
  • Ryze
  • Skarner
  • Soraka
  • Tahm Kench
  • Tristana
  • Twitch
  • Vi
  • Zilean

To reiterate, when OFA goes live, ALL champions will be available to play. We’re just limiting the pool here on PBE to help focus testing on the newer script-worked champs.

Thanks guys. Now to try out that matryoshka Tahm Kench. 😀

[ Link to Post ]

 

 

ALL PBE UPDATES FOR PATCH 520 CYCLE Banner

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]

 

PBE 09 04 Banner

 

PBE 09/04

  • Texture Rebalances
  • Champion Changes

 

[ Reminder ] The PBE is a testing ground for changes. What you see heremay not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Check out Blood Moon Zilean, Forsaken Jayce, Master Arcanist Ziggs, Risen Fiddlesticks, the updates to ARAM mode, the changes to Black Cleaver and Randuin’s Omen and more here:

PBE 08 04 Reference Banner

 

Blood Moon Zilean’s recall has been fixed. He now sounds his gong when he recalls:

Blood Moon Zilean Recall

 

 

Texture Rebalances

Following the texture updates from yesterday, we have Lux and the remainder of Poppy’s skins to round up the texture rebalances to champions  for now.

 

Classic Lux

Classix Lux Model 1

Classix Lux Model 2

 

Sorceress Lux

Sorceress Lux

 

Spellthief Lux

Spellthief Lux

 

Commando Lux

Commando Lux

 

Imperial Lux

Imperial Lux Model

 

Steel Legion Lux

Steel Legion Lux Model

 

Ragdoll Poppy

Ragdoll Poppy

 

Battle Regalia Poppy

Battle Regalia Poppy

 

Scarlet Hammer Poppy

Scarlet Poppy

[ Note ] Blacksmith Poppy has also been updated, but I don’t have access to it on the PBE.

 

 

Champion Changes

 

Dr Mundo Final Portrait

 

Infected Cleaver Final IconInfected Cleaver [ Q ]

  • If Infected Cleaver kills the target it hits, Mundo gains back the entire health cost of the spell

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]

 

 

Champion Rotation February 3 Banner

The following Champions will be free-to-play until February 3rd:

 

Brand Final Portrait

Dr Mundo Final Portrait

Jinx Final Portrait

Kalista Final Portrait

Leona Final Portrait

Nautilus Final Portrait

Renekton Final Portrait

Taric Final Portrait

Viktor Final Portrait

Volibear Final Portrait

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]


Comments off

 

Champion Skin Sale July 18

The following Champions and Skins will be 50% off until July 18th:

 

Champions

 

  • Dr. Mundo – 292 RP
  • Jarvan IV – 440 RP
  • Jinx – 487 RP

 

Darkrider Sejuani – 487 RP

 

Sejuani_2

 

Pentakill Sona – 487 RP

 

Sona_2

 

Vindicator Vayne – 260 RP

 

Vayne_1

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]

 

 

Miss Fortune Banner

 

PBE Update

ricklessabandon: Miss Fortune Q&A

Warring Kingdoms Tryndamere

Champion Rotation – S4 Week 2

Champion/Skin Sale: 28.01 – 31.01

 

 

PBE Update

 

 

DrMundoSquare

Dr. Mundo

 


Infected_CleaverInfected Cleaver [ Q ]

  • Now slows for a duration of between 1 – 2 seconds, depending on distance traveled, changed from 2 seconds flat

 

Burning_AgonyBurning Agony [ W ]

  • Tenacity granted reduced from 10/15/20/25/30 to 10/13/16/18/20

 

 

KassadinSquare
   Kassadin

 

Nether_BladeNether Blade [ W ]

  • Passive now has a 0.1 AP Ratio
  • Cooldown lowered from 10/9/8/7/6 to 8/7/6/5/4 seconds
  • Active damage decreased from 40/70/100/130/160 ( +0.7 AP ) to 40/60/80/100/120 (+0.5 AP)

 

Force_PulseForce Pulse [ E ]

  • AP ratio reduced from 0.7 to 0.5

 

 

OriannaSquare

   Orianna

 

Command-ProtectCommand : Protect [ E ]

  • tooltip now lists grants Magic Resist again.

 

 

 YasuoSquare
       Yasuo

 

Last_BreathLast Breath [ R ]

  • Range reduced from 1500 to 1200

 

 

XerathSquare
     Xerath

 

AscensionRite of the Arcane [ R ]

  • No longer deals 50% bonus damage when hitting individual Champions
  • Damage increased from 130/170/210 (+0.3 AP) to 140/180/220 ( +0.4 AP )
  • Cooldown lowered from 135/120/105 to 130/115/100 seconds
  • Range increased from 2900/3600/4500 to 3000/4000/5500

 

 

Bouquet Ward Skin

 

Bouquet Ward



miss fortune qa

Miss Fortune’s getting some long-awaited changes on the PBE!

 

 

ricklessabandon Button Rioter ricklessabandon: Okay, looking through the comments I’ll take a quick stab at answering some general questions for now. Further discussion (at least on my part) will take place on the PBE forums once the changes are actually on the PBE. :3

 

Why isn’t  Double up just an Attack reset + on-hit effect?

The differences are kind of minor, but I like the current model since it allows for us to make an updated texture for the range indicator and I’d like to look into getting a custom one made for double up that better shows the bounce mechanics. Aside from that though, it could go either way. In cases like that it’s usually better to opt out of change.

Will Impure Shots [ W ] deal physical damage, or magic damage? If magic damage, why?

It will still deal magic damage, as on live. the reason it’s still magic is because changing it to physical would be fairly significant and require further changes. also, this bonus damage isn’t meant to crit or life steal, and keeping it as magic makes it a lot more clear that it won’t do either. The long and short of it is that it doesn’t seem necessary, and the gains themselves are questionable without getting into a cost: benefit discussion.

Will Impure Shots [ W ] keep its AD ratio as well?

Nope. If you’re interested in the ‘AD Miss Fortune’ play patterns, you’ll have to get your fix from ad + cdr itemization, though admittedly you’ll have to focus more on Double up bounces and Make it Rain will not scale.

Will Strut [ W ] be getting any changes?

It’s not a priority at this time, but it’s possible. I’m more interested in getting her core abilities in a better spot first, and then seeing if her passive needs changes to align better with the rest of her kit.

Will Make it Rain [ E ] be getting any changes?

It’s in the same spot as Strut (see above). it’s already a pretty powerful spell (which should totally be learned before 6 and not after 12 as some people have been claiming to do) but that doesn’t mean it wouldn’t benefit from a bit of retooling after the rest of her kit is updated and locked in.

Why did you nerf her ult?

Her ult should be relatively the same strength, but scale better into high damage builds and have a stronger followup from miss fortune. When using Bullet Time to apply Impure Shots to targets with zero stacks, you end up doing 180% total AD (as magic damage) that wasn’t there before so she lost a little bit of base/scaling to balance that out.

 

 

 

Warring Kingdoms Tryndamere battles on

 

 

Warring Kingdoms Tryndamere blazes the path of power, and the most haunting tales of the conflict are stained by the blood of his enemies.

One story tells of his single-handed defense against an ambush on a narrow bridge. Green and gold armor aflame, rage fueled his rampage through the opposing ranks. Word spread from those lucky enough to survive, it’s not the edge of his blade that kills you; it’s the weight of the dragon riding it.

 

 

Crash through the front lines as Warring Kingdoms Tryndamere for 975 RP, available only during Lunar Revel.

 

 

Champion Rotation – S4 Week 2

 

  • Ashe – 450 IP / 260 RP
  • Pantheon – 3150 IP / 790 RP
  • Kennen – 4800 IP / 880 RP
  • Xin Zhao – 3150 IP / 790 RP
  • Sona – 3150 IP / 790 RP
  • Nocturne – 4800 IP / 880 RP
  • Fiora – 6300 IP / 975 RP
  • Lulu – 6300 IP / 975 RP
  • Jayce – 6300 IP / 975 RP
  • Quinn – 6300 IP / 975 RP

 

 

Sale January 31

 

 

Champions

 

  • Fiora – 487 RP
  • Rumble – 440 RP
  • Urgot – 395 RP

 

Skins

 

 

 

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