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Wont these changes force players to rush Deathcap early

[ Note ] Xypherous recently posted a changelist for every core AP item (the post also includes a lot more questions and answers on the topic).

Xypherous Final PortraitRushing a DCap is actually less efficient in this world – AP per AP. While the 5% increase is nice – the overall net AP you’re getting from the item, compared to price is lower. While each slot offers less overall AP (Zhonya’s and Ludens, for example) – they’re also slightly cheaper – So if you used to primarily start Zhonya’s – you would use the leftover gold to get a head start on the next item.

Eventually, Death Cap will be the highest AP for the buck – but along the path up to Deathcap – you should have similar AP / Point of Gold comparison – and you’ll be somewhat higher along the way if you ever incorporated Liandry’s / Void Staff / Nashor’s Tooth / AAA / RoA in any of your builds.

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I think these AP item changes couldve been more radical

Xypherous Final PortraitThere’s definitely more we can do on this front from a component / gold and items standpoint but this is a fairly light pass as I didn’t really want to disrupt the ecosystem too much. There’s a particularly set build that I want to break on the high AP triplet.

Then again, this also buffs every non Manareg, Boots, High AP triplet, Void Staff build – so at the very least, alternative playstyles aren’t so far behind the curve as the primary one.

However, before I go farther in this direction – I do want to validate some of my hypothesis in that it’s the right direction before planning more sweeping changes.

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Is it still possible to see a Darius rework this year

Meddler Final PortraitIt’s likely, though not guaranteed, that we’ll do some more work on Darius sometime this year. Odds are that’ll involve making him less of a lane bully, but giving him a better late game presence. Something else we’d also like to get to, and might bundle with that work, are some adjustments to fighter itemization, both in terms of a new item or two and some revisions to existing items.

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How do you plan on making Darius less of a lane bully

Meddler Final PortraitDisclaimer: This is far from set in stone. At a guess though, I’d expect him to still be a fairly dangerous laner, but not to the current ‘dominate you completely in lane otherwise he’s failed’ extent. Scope wise probably smaller than Ashe. Something along the lines of changes to the effects on some skills, but not complete replacement of anything.

And, just to keep expectations appropriate, this wouldn’t be just a bunch of buffs. We do want to get Darius to a spot where he can better contribute in team fights, whether through kit changes or better itemization. We also want to fix some of the laning problems he creates though, where some opponents are left without options apart from ‘lose a lot of farm or get heaps of jungler help’.

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The Pool Party event is currently at around 13875 million points

Hippalus Final PortraitHey OP, I appreciate the thought you’re putting into this. We aren’t looking at how this plays out as a black or white “failure” or “success”. We see this as dipping our toe in the water to explore if community reward events is something we want to do on a bigger scale in the future, and to understand what aspects are most important to players so we can make sure to get them right if/when we decide to go big. Some of the feedback so far has been helpful, some has been flat out incorrect, but we’ll take it all in and decide where to go next with community rewards. Here’s what I posted yesterday with some more detail…

Just wanted to hop in here and say that we’re still learning about these kinds of promotions and definitely want to know where we can improve. Our goal here was to create an event that would give the community a reason to play with friends and give everyone an opportunity to earn some cool rewards together. While we’ve obviously included ways to fund these rewards (gifting), we wanted to make sure we included ways for players who don’t want to spend any money to participate.

Earlier this year we ran Ocean Week in the Oceania region and players there BLEW through the goal way faster than expected. When we designed Team Up and Pool Party, we wanted to give the community a genuine challenge rather than a softball. The last couple levels are definitely stretch goals, intentionally designed to be tough to reach, but if it feels like this, then we didn’t get it right.

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BuboBubo New PortraitNice work! For future events we’re going to try and to a better job at recognizing players who go above and beyond.

Overall, this has been a huge learning experience for us. The parts we really like and want to do more of are giving the community a reason to come together and earn cool rewards. There is also a long list of things we want to do better next time around.

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Is there any reason not to ever reward players for solo queuing

Hippalus Final PortraitFair question. All of our research shows that on average players have more fun when they queue with friends so we’re trying to provide more reasons to make the effort to coordinate a game together. But we do realize that not everyone enjoys it as much, so that’s why you only have to win once to participate in the rewards. Maybe next time we can come up with more ways to contribute that appeal to players like you. Thanks for the feedback.

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[ Note ] You can check out the official teaser HERE.

 

 

DanielzKlein Final PortraitCan confirm that I’m the champion designer on whatever this thing is that’s coming downriver toward us.

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How many passives will the new Champion have

DanielzKlein Final Portrait3.

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What about true damage and knockups

DanielzKlein Final Portrait0 knock-ups, no true damage, no execute.

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Will all his abilities slow enemies

DanielzKlein Final PortraitYou’re so far off, friend.

Except for the Q slow. That’s spot on.

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Turrets are already weak so why are they being nerfed on the PBE

[ Note ] The Nexus / Inhibitor turrets were nerfed in this PBE update.

Meddler Final PortraitWe originally added the slow (and a -damage mod) to the Nexus/Inihb towers as an anti split pushing effect, at a time where we were concerned that split push was leading to low interaction games. That’s currently not the case however, very much the opposite in fact, with heavy team fight comps crowding out split push almost entirely. We’re not looking to make split pushing a staple of every game, but do think we’ve limited it too much, hence the removal of those effects.

In terms of the broader purpose of towers it is intended that the risk they pose to enemy champions decreases over the course of the game. Early on they’re zones of sanctuary, where it’s extremely risky to try and go in for a kill much of the time. Over time they transition to a helper role instead. Towers will turn the tide of a close fight, but they’re not going to be more dangerous than an enemy champion anymore. Late game in particular, once everyone’s past the individual laning period, it’s the presence of teammates instead that provides substantial zones of safety/support. Powerful late game towers, particularly if they can be held by a couple of champions against a full enemy team, result in slower, drawn out, low risk/interaction games.

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How long until the new Tribunal goes live

Lyte Final PortraitIt’s been about 8 months; however, a lot of the new foundation and skeleton is in place. The new Reform System has a machine-learning based engine backing it, and already hands out bans and Reform Cards in e-mails automatically within 5-15 minutes of the behavior occurring. We’re going to be adding in Intentional Feeder Detection and Elo Boosting soon too and rolling it out to the rest of the servers… so technically there’s already stuff that’s “live” that the old Tribunal did.

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Follow Up

Lyte Final PortraitOur current focus is Team Builder Draft, but we have a couple milestones for the new Reform System that we’d like to get out this year including real-time Intentional Feeder Detection, Elo Boosting Detection, and Tribunal Voting. There’s a couple other things we’d love to squeeze into this year’s package of features, but more details later.

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If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]