Posts Tagged ‘nidalee rework’


PBE June 5


Sorry, I’m really late for this one. I’d like to cover Nidalee in a separate article, because her kit got fully reworked. Stay tuned for that.


Previous PBE Updates for Patch 4.10 Cycle:


  • This is the first!


Check out the Forecast if you want to learn what’s coming ahead of time:

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Upcoming-changes-to-Life-Steal (1)



Nidalee New Portrait


  • Nidalee got a full rework recently and I’d like to explore that in a separate feature article, with video commentary, etc. I’ll aim for this weekend. In the meantime, you can check out her update in the article below.


PBE-Nidalee-Gameplay-Update-Banner (1)



Skarner New Portrait


  • Skarner had his passive completely changed and his kit has received a lot of number tweaks. You can find the list below.


Skarner-Rework-Again-Banner (1)



Primetime Draven – 975 RP


Draven’s new skin has a brand new VO, model, recall and death animation. Unfortunately, I couldn’t get around to covering him, so I’ve linked videos that belong to SkinSpotlights.


RiotNurseFlan Button Rioter NurseFlan: Mic test…check…1..2, 3! It’s Primetime Draven’s cue to deal tons of damage on the PBE! o u o

Draaaaaaven had a little makeover and is now dressed to impress! In his Primetime Draven look, he’s ready and eager to cast any sports event! Check out what he’s got!

  • A new suit!
  • New weapons (they look like dangerous mics!)
  • A new VO/SFX set (like he’s casting your game!)
  • A new recall (summons a podium!)

As players who get the first look at this in-progress skin, it would be wonderful to hear your thoughts and feelings on Draaaaaaaven’s new skin! The feedback and bugs you leave here will help us get a better idea of things we may still have to take a look at. :]

See you on the Rift!


Primetime Draven: Pre-Release Trailer



Primetime Draven Additional VO




Five Football Skins at 750 RP each


The new skins have the same animations as Classic Skins, with different models and different sounds, which are not yet up on the PBE.

Below is the Splash Art for the full team and for each skin individually.


Football Splash Art


Maokai_5 TwistedFate_8 Lucian_2 Gragas_7 Alistar_7


Goalkeeper Maokai – 750 RP


Goalkeeper Maokai

Goalkeeper Maokai Model

Goalkeeper Maokai E

Goalkeeper Maokai E


Red Card Twisted Fate – 750 RP


Red Card Twisted Fate

Red Card Twisted Fate Model


Striker Lucian – 750 RP


Striker Lucian

Striker Lucian Model


Superfan Gragas – 750 RP


Superfan Gragas

Superfan Gragas Model

Superfan Gragas Q

Superfan Gragas Q


Sweeper Alistar – 750 RP


Sweeper Alistar

Sweeper Alistar Model



Skarner Texture Update


Skarner Texture Update

Classic Skarner Texture Update

Sandscourge Skarner Texture Update

Sandscourge Skarner Texture Update

Earthrune Skarner Texture Update

Earthrune Skarner Texture Update



New Summoner Icons


The new Summoner Icons indicate each archetype in LoL – Fighter, Mage, Marksman, Support, Assassin and Tank, respectively.


Icon 1 Icon 2 Icon 3

Icon 4 Icon 5 Icon 6



New Tryndamere Spell Icons


The order correlates to Passive, Q, W, E and R.


Tryndamere_Passive Tryndamere_Q Tryndamere_W Tryndamere_E Tryndamere_R



New Nidalee Spell Icons


The order correlates to Passive, Q, W, E and R for Human above and Cougar below.


Nidalee_Passive (1) Nidalee_Q1 Nidalee_W1 Nidalee_E1 Nidalee_R1

Nidalee_Passive  Nidalee_Q2  Nidalee_W2 Nidalee_E2  Nidalee_R2



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]




News Update June 4


Red Post Collection

Single Posts


Recent News


Patch 4 point 9 Notes Small Banner





Upcoming Champion Updates Banner

Here are the Champions who have been and will be the focal points for the rework team over this patch and Patch 4.10.


RiotSeb Button Rioter RiotSeb: Hey guys,

RiotSeb back with some info on Champion Update projects headed to Live / PBE with the current patch cycle.



Karthus New Portrait

 The Karthus Visual Update is headed to live! With the help of your feedback we made several changes to Karthus during his time on PBE, mostly centered on clarity but with a little swag mixed in for good measure.

 Some of you had expressed concern about losing Karthus’ abilities within each other due to color similarity, and internally we wanted to make sure players could tell the difference between abilities cast by friendly/enemy Karthuses (Karthi?). We decided to kill two Teemos with one axe by adding friendly and enemy team-color indicators to Karthus’ basic abilities, so they should be more distinguishable when you’ve got spells flying all over the screen. We’ve also done some optimization work on Defile, as it was originally a bit performance-heavy and visually noisy given how often it’s used.

 We also saw some requests for global VO on Requiem; the main issue there is that Karthus’ R lines are pretty dang long so as to match the channel time, and long global VO could turn annoying very quickly when you’re hearing it (not to mention dying to it) every couple minutes. We definitely liked the idea though, so we added a global, evil laugh to Requiem that’ll crank up the feeling of impending doom no matter where your enemies are on the map.

 As I’ve mentioned previously, we’re committed to following through on Champion Updates post-Live and making sure their foundations are solid. With Karthus, we’re keeping an eye on couple areas such as whether his frenetic casting causes VO overlap and whether his clearer Q effect results in the ol’ lich needing a bit more power.


Skarner New Portrait

 We’ve been working on Skarner for a while now, and in addition to some of the gameplay updates we’ve discussed previously we also had time to flesh out his thematic through some art upgrades and a brand new passive.

 While continuing to avoid Skarner’s old gameplay problems, we’re looking to increase his power with more CC and stickiness as well as enable him to consistently bring value to his team even when behind. To that end, Crystal Slash now grants Skarner stacking Movement Speed, and the scorpion is sporting a new passive that stacks on enemies every time he hits them with a spell – at 3 stacks, Skarner’s next attack applies bonus damage and a short stun.

 Skarner’s new passive obviously required some new VFX, and we decided to take the opportunity to roll together some other key art updates. In addition to the obligatory passive particle, Skarner has received a Texture Update as well as a touched-up shield particle on his W.

 If you’d like to dig deeper into Skarner’s approaching update you can head on over to his PBE thread.


Nidalee New Portrait

 With her nuclear-tipped spears and incredible escapability, Nidalee’s been a contentious champion for a long time, and we’ve been working on a Gameplay Update focused on toning down the frustration of playing against her and giving Nidalee players more diverse gameplay options and decision points.

 To that end, we knew we wanted to reduce the damage potential of Javelin Toss as well as tone down Nidalee’s overall safety (especially in prolonged chases) and force her to balance escape potential against the ability to finish off opponents. Doing so gave us the opportunity to diversify her offensive arsenal and make Cougar form a more co-equal partner in Nidalee’s engagements – furthered by the fact that Cougar form is now available right from level 1. The defining feature of this update is a new ‘Hunt’ mechanic , which is applied by Nidalee’s human-form abilities and both increases her speed towards Hunted targets and provides additional options and power to her Cougar-form abilities. Along with some other changes, this mechanic links Nidalee’s two forms into a more cohesive package and gives her the chance to feel incredibly agile and dangerous in her ability to close the distance and take an enemy down.

 Head over to the Nidalee PBE thread if you’d like to see the current specifics of her upcoming Gameplay Update.



[ Suggestion ] Let Karthus players hear his VO during “Requiem” regardless of where the camera is


RiotSeb Button Rioter RiotSeb: That’s a good idea, thanks for mentioning it! Will have to look into this possibility because based on what I can think of right now, he’d be the only champion that uses it (unless we want to do Ashe/Jinx/Ezreal ults as well or something…)




[ Trolling ] How do you pronounce Karthus?


RiotScruffy Button Rioter RiotScruffy: The only true way to say it is Kartoos (like caboose).




Ququroon Button Rioter Ququroon: Karrrrtoooooooooooooos! It’s the rolling of the R that really makes it.




ohmikegoodness Button Rioter ohmikegoodness: I personally refer to Karthus as CLOTHUS due to all the hours put into animating all his tassels. Soraka takes a close second to difficulty in animating!




[ Question ] Can the stunned target from Skarner’s passive look similar to how they’re encased in Skarner’s ultimate?


RiotScruffy Button Rioter RiotScruffy: The crystallized effect is similar, check it out on PBE when the servers come up.





Goals for Soraka's Rework Banner

 The discussion regarding Soraka’s announced rework continues. Can she stay a healer in a game where the archetype is so problematic?


Relevant Collection


Morello-Upcoming-Soraka-Rework-Banner (1)



Regarding the recent changes to Soraka


morello Button Rioter Morello: Thanks for the post. Looking at it, here’s what our analysis is;

1) Nerfing Solo Soraka was needed, and we think this was the right decision. “Countering” based on a specific pick limits the pool of picks additionally – let’s not confuse hard-countering and counterplay. Solo Soraka, pre-nerf, had a 58% winrate, which does cause us to ask questions.

2) Support Soraka was already weak, and this is an additional kick to her. We know this feels bad, and we may look at this.

3) Soraka will get a rework this year. There’s this thread in where we talk a bit more about our plans here.

Soraka is overdue for this – we do think she’s a bad experience for people who want to play her, and we need to fix that. That being said, her current kit cannot be powerful and healthy simultaneously – exactly why we’ve reprioritized her rework to this year. We’re going to do everything we can to keep her as a healer – though that will require MAJOR shifts to her kit.

A healer may be able to work under a different model. The MMO Priest model cannot be what it is (I’ve written litanies on why this is the case). If anyone can do healer in League, it needs to be done on Soraka.



[ Question ] What are your plans for Soraka?


morello Button Rioter Morello: If healer is possible (I think it might be), then we’ll find it for Soraka. If it’s not, though, then the choices would become:

  • Violate Soraka’s identity and make her good, but not a healer
  • Never rework Soraka, but keep her weak since she fucks up the game 🙂

This Sophie’s choice has stayed our hand on it too long already, so we want to rip the bandaid off and make a choice. Starting with exploring (different) healing models, then working from there.

Soraka will not be the same as she is today.

Soraka will hopefully be a healer.



PBE Nidalee Gameplay Update Banner

Nidalee‘s recently announced rework will soon be available for testing! Here’s her new kit in detail.



RiotRepertoir Button Rioter RiotRepertoir: Hey guys,

Nidalee has some gameplay changes headed her way, largely in the form of a modified passive and its interactions throughout her kit. These changes help reinforce a pattern of interaction betweenNidalee and opponents, but since the changes are quite dramatic, they required changes to numbers and timings throughout her kit. I’ll be popping in and out of this thread while she’s on PBE to collect everyone’s feedback on her, so please feel free to leave it in the comments and I’ll try to get back to you.

While all feedback is welcome at this point, the stuff that would be particularly useful is:

  • Are Pounce and Swipe behaving the way you’d expect?
  • Are you having difficulty using her Hunt Pounce effectively?
  • How has your laning pattern changed compared to Live (both as and against Nidalee)?
  • How do you feel in roaming cases using your modified brush passive?
  • Did you notice any bugs on her?
  • What items are you guys building on her to be successful?
  • How was your experience building mainly Ability Power items?
  • How was your experience building more bruiser items?
  • Generally, where do you feel she is too strong/weak?

Thanks in advance for all your guys’ thoughts,


With that said, if you’re interested in the full changelist, here it is below:


  • Basic attack hit timing adjusted to better match visual
  • Death Recap now properly differentiates between Javelin Toss and Takedown, and Bushwhack and Pounce
  • (R) Aspect of the Cougar now has 4 ranks and is automatically trained at level 1
  • UI elements added to support modified passive
  • Movement Speed increased to 340 from 335



 Prowl [ Passive ]



  • Movement Speed in brush reduced to 10% from 15%
  • Movement Speed in brush is now increased to 30% while moving toward visible enemy champions within 5500 range
  • Damaging champions with Javelin Toss and Bushwhack causes her to Hunt these targets for 4 seconds, granting Prowl’s increased Movement Speed toward them and enhancing her next Takedown, Pounce, and Swipe against them
  • Nidalee ignores unit collision while Prowl and Hunt are active



Javelin Toss [ Q ]



  • Minimum base damage reduced to 50/75/100/125/150 from 55/95/140/185/230
  • Maximum base damage reduced to 150/225/300/375/450 from 137/237/350/462/575
  • Minimum Ability Power ratio reduced to 40% from 65%
  • Maximum Ability Power ratio reduced to 120% from 162.5%
  • Cooldown adjusted to 8/7/6/5 with rank in (R) Aspect of the Cougar from 6 at all ranks
  • Now deals maximum damage at 1300 range rather than 1500
  • Missile visuals adjusted to better match player expectation
  • Applies the Hunt debuff to enemy champions hit



Takedown [ Cougar Q ]



  • Deals 33% increased damage to Hunted targets
  • Minimum base damage reduced to 4/20/50/90 from x/40/70/100
  • Maximum non Hunt base damage reduced to 10/50/125/225 from x/120/210/300
  • Maximum Hunt base damage introduced at 13/67/167/300
  • Maximum non Hunt Total Attack Damage ratio reduced to 250% from 300%
  • Maximum Hunt Total Attack Damage ratio introduced at 333%
  • Minimum non Hunt Ability Power ratio introduced at 24%
  • Maximum non Hunt Ability Power ratio introduced at 60%
  • Maximum Hunt Ability Power ratio introduced at 80%
  • Now deals entirely magic damage instead of entirely physical damage
  • Maximum damage is now dealt when the target is at 20% current Health, up from 0%
  • Nidalee gains 75 Attack Range while Takedown is active



Bushwhack [ W ]



  • Ground duration reduced to 2 minutes from 4
  • Debuff duration reduced to 4 seconds from 8
  • Now only affects 1 enemy per trap
  • Flat base damage reduced to 20/40/60/80/100 from 80/125/170/215/260
  • Flat damage Ability Power ratio removed (was 40%)
  • No longer shreds enemy Armor and Magic Resist
  • Now additionally deals 12/14/16/18/20% of the target’s current Health over its duration
  • Now additionally deals 1% of the target’s current Health per 50 Ability power over its duration
  • Cooldown reduced to 17/15/13/11/9 from 18 at all ranks
  • Mana cost reduced to 40/45/50/55/60 from 60/75/90/105/120
  • Team color indicators added to better indicate trigger radius
  • Persistent pulsing particle adjusted for better visibility
  • Applies the Hunt debuff to enemy champions hit



Pounce [ Cougar W ]



  • Now moves toward the player’s cursor rather than Nidalee’s current facing
  • Base damage reduced to 50/100/150/200 from x/125/175/225
  • Ability Power ratio reduced to 30% from 40%
  • Cooldown increased to 5 seconds from 3.5
  • Can now be used to jump to Hunted targets at up to 700 range by hovering the cursor over the Hunted target
  • Killing a unit while in Cougar form reduces Pounce’s current cooldown to 1.5 seconds if it is currently higher



Primal Surge [ E ]



  • Base healing increased to 55/95/135/175/215 from 50/85/120/155/190
  • Ability Power ratio reduced to 50% from 70%
  • Attack Speed buff duration reduced to 6 seconds from 7



Swipe [ Cougar E ]



  • Now targets toward the player’s cursor rather than Nidalee’s current facing
  • Base damage reduced to 70/130/190/250 from x/150/225/300
  • Ability Power ratio reduced to 45% from 60%
  • Swiping a Hunted target reduces Pounce’s current cooldown to 1.5 seconds if it is currently higher
  • Cooldown reduced to 5 seconds from 6



Aspect of the Cougar [ R ]



  • No longer grants 20 Movement Speed while in Cougar form
  • Cooldown adjusted to 5.00/3.75/2.50/1.25 from 4.00 at all ranks
  • Nidalee gains vision of all Hunted targets while in Cougar form”



[ Question ] Is there a range indicator circle for her Hunted Pounce, like with Rengar’s leap?


RiotRepertoirButton Rioter RiotRepertoir: There are actually two UI elements for enhanced Pounce that only Nidalee sees while Hunting.

  1. A circle range indicator for Hunt’s improved Pounce
  2. A directional tether between Nidalee and Hunted champions that swaps from dark red to bright green when Nidalee gets in range for the improved Pounce.


RiotSeb Button Rioter RiotSeb: Yes, there are new targeting effects to help Nidalee players use their Hunt Pounce more effectively and take advantage of the boosted range. Please give us feedback if it’s not working out for you, once it hits PBE!




[ Question ] Will Nidalee be getting new spell effects with this rework?


RiotSeb Button Rioter RiotSeb: Yes, there are new targeting effects to help Nidalee players use their Hunt Pounce more effectively and take advantage of the boosted range. Please give us feedback if it’s not working out for you, once it hits PBE!




[ Question ] Can you explain the range changes to Javelin Toss?


RiotRepertoir Button Rioter RiotRepertoir: Javelin Toss still has a range of 1500, but it achieves its max damage once it has traveled 1300 range. I knew there was a limit on the amount of damage Javelin Toss could deal, and it needed to be lower, but I wanted to keep the spell satisfying, so the last 200 units is basically a cushion where the max damage is dealt. Takedown base damage probably does look a bit wonky, but keep in mind that most of the damage of Takedown is in the Total Attack Damage ratio. As such, the base damage at rank 1 R is more like 4 plus her Total Attack Damage.



[ Question ] Why is Bushwhack now dealing so much damage and not shredding resistances?


RiotRepertoir Button Rioter RiotRepertoir: Bushwhack is still in tuning, so maybe they’re too strong right now; that’s quite possible and can be tuned to not be obnoxious I believe. One of the goals of these changes is to reduce invisible power in her kit, which is why the shreds were removed from her traps. However, it wasn’t really the goal to make traps weak, and my experience working on her has taught me that Bushwhack is an integral part of her fighting tankier champions. Also, traps have about the same cooldown at rank 1, and they are now quite visually loud on the ground, so avoiding them will have to be a conscious effort, but it shouldn’t be the case that you couldn’t see them out there openly in the lane.



[ Question ] Won’t a 700 range Pounce from Hunted be too overwhelming?


RiotRepertoir Button Rioter RiotRepertoir: In practice you will very rarely get two empowered 700 range Pounces within the time of the Pounce reset. Most often, you will get the empowered one to go in, use your Swipe on the Hunted target, and then have a 375 range Pounce to jump out.




[ Question ] If minions still activate Bushwhack traps, how can this become an integral part of Nidalee’s rotation in lane?


 RiotRepertoir Button Rioter RiotRepertoir: Traps are more about setup to me. While playing this Nidalee, players will be taking aggressive action with their Javelin Toss, forcing enemies to dodge them to not get Hunted. Bushwhack traps, on the other hand, require some foresight into where they should be placed for the purposes of Hunting. For example, if I’m laning against a melee champion that may try to jump on me, I probably want to have one around my feet to get damage and Hunt proc on him if he does, but if I’m against a ranged champion, I may trap the sides of the lane to corral them into a smaller part of the lane where I can line up Javelins.



[ Follow-up ] What if two targets simultaneously trigger Bushwhack? Does it apply the debuff to both?


RiotRepertoir Button Rioter RiotRepertoir: Bushwhack traps always look inside their radius for champions first and minions second, so you shouldn’t ever trigger it on a minion when there is also a champion in its activation range.




[ Question ] If she’s roaming during laning, what’s her mechanism for being able to set up a Hunt?


RiotRepertoir Button Rioter RiotRepertoir: Same as any other point in the game I suppose. Hit a spear/trap, switch to cougar and jump to them.





[ Question ] Is Nidalee jungle intended to be possible/viable with these changes?


RiotRepertoir Button Rioter RiotRepertoir: It wasn’t intended insofar as we tried to make it a thing, but we don’t really think we need to try to stop it from happening either, since it doesn’t seem all that abusive from the get-go.




[ Question ] With these changes, what will stop people from playing her exactly the same as before?


RiotRepertoir Button Rioter RiotRepertoir: I think the reduced effectiveness in playing this way will mostly likely cause people to adjust their playstyles. There will still be spear throwing, but a much larger number of her kills will come from getting in your face.




Skarner Rework (Again) Banner

Riot really doesn’t know what to do with Skarner, as evidenced by his second (and, frankly, haphazard) rework. Keep reading for full details on his new kit.



RiotScruffy Button Rioter RiotScruffy: Hey Skarners,

Skar is up on PBE with a few gameplay and art changes. We’re increasing Skarner’s power with more CC and stickiness without creating the old gameplay problems. Additionally, he will be able to consistently bring value to his team, even when behind. He also has upgraded character textures and some new particles for his passive and W.

Full List of Changes:




[NEW] Crystallizing Sting [ Passive ]



  • Skarners damaging spells apply Crystal Poison to enemy Champions and large monsters
  • If Skarner attacks a target with 3 stacks of Crystal Poison he will deal an additional 20-105 damage and stun the target for 0.5/0.75/1 seconds
  • After a stun, targets will not receive Crystal Poison for 6 seconds




Crystal Slash [ Q ]



  • [NEW] Crystal Energy Bonus: Skarner now gains 3/4/5/6/7% Movement speed per stack
  • [NEW] Auto attacks reduce Crystal Slash’s cooldown by .5s (doubled against Champions)
  • Base physical damage reduced from 25/40/55/70/85 to 20/30/40/50/60
  • Base physical ratio reduced from 0.8 to 0.4
  • Bonus magic damage reduced from 24/36/48/60/72 to 20/30/40/50/60
  • Bonus magic ratio reduced from 0.4 to 0.2




Crystalline Exoskeleton [ W ]



  • Cooldown lowered from 16 to 13 seconds




Fracture [ E ]



  • Base damage lowered from 80/120/160/200/240 to 40/60/80/100/120
  • AP ratio lowered from 0.7 to 0.4
  • Cooldown lowered from 14 to 12 seconds




Impale [ R ]



  • Cooldown lowered from 130/120/100 to 100/90/80
  • Impale consumes all stacks of Crystal Poison and deals 50/75/100 damage per stack consumed to the target



[ Opinion ] His ultimate consuming his passive stacks without a stun seems counter-intuitive


RiotScruffy Button Rioter RiotScruffy: When we didn’t have the ult consuming the passive stacks we were seeing Ult into follow up passive stun pretty much every time. This was creating really long hard CC chains beyond the duration that we typically allow.

With this in mind, we compensate him if he uses an ult on a target with stacks of the passive by adding additional damage per stack.



[ Follow-up ] Does Skarner gain the 6 second cooldown if this is the case?


RiotScruffy Button Rioter RiotScruffy: The stun cooldown is not applied in this case.





[ Question ] Can Skarner still Q during his ult?


RiotScruffy Button Rioter RiotScruffy: Yes he can.





[ Question ] Does proccing the stun on Skarner’s passive consume the current stacks of Crystal Poison?


RiotScruffy Button Rioter RiotScruffy: It does, he will have to stack it up again for the next stun on the same target.





[ Question ] How long do the stacks of Crystal Poison last?


RiotScruffy Button Rioter RiotScruffy: The stacks last for 5 seconds right now.





[ Question ] Why do the damage numbers seem so low?


RiotScruffy Button Rioter RiotScruffy: The great thing is, that if he is only deficient in damage numbers that is a very easy fix. The mechanics changes here (more cc and stickiness) are the main focus to get right.

We will definitely keep an eye on him and make adjustments to his overall dps after more testing.



[ Question ] How will these changes affect Skarner’s gameplay?


RiotScruffy Button Rioter RiotScruffy: It does change his feel somewhat in that he now has a very tangible goal that he is shooting for in a gank/skirmish or any duel. Reaching the stun will often secure kills or turn a fight.

At the same time, the Q changes (movement speed per stack) actually make him feel much more like his old self. If I start Qing on a target, I’m going to stick to them pretty well.

AD bruiser builds are still viable with his high base AD, but generally he will take slightly longer to kill enemies but have much better time sticking and CCing.





State of Kha'Zix post Patch 4 point 9 Banner

Kha’Zix was hit hard in Patch 4.9. Why were the decisions to nerf him made and where does this place him in the meta?



[ QQ ] Why did you kill Kha’Zix’s playstyle as a tanky bruiser?


morello Button Rioter Morello: If you were planning on running in the frontline and snowballing through a team, yep, you can’t do that now.

If you wanted to flank, assassinate and escape, you can still do that.



[ Question ] Were these changes made to remove bruiser Kha’Zix from the game?


morello Button Rioter Morello: Everything that made bruiser Kha’Zix good is gone – that’s the entire point. Assassin Kha’ should still be in good shape.





[ Question ] Can you clarify why his ultimate evolution was nerfed so much?


morello Button Rioter Morello: Damage Reduction on Assassins is OP* 🙂



Pings, Refusing to Communicate Banner

A concern has sprung up among some players that if they decide to mute their team to avoid tilting, they can be banned for refusing to communicate.



[ Question ] Can I get banned for not using chat to communicate with my teammates?


WookieeCookie Riotlink Button WookieeCookie: You won’t get banned for not communicating in chat with your teammates.

Generally I don’t chat much myself, I just use pings to communicate my intentions or alerts to others.

Even if you mute someone, they will still be able to see your pings so you can effectively communicate with them.

Getting use to the ping tool can be a bit weird at first, but to be honest now that I’m comfortable with it I can communicate to my team a lot faster than actually typing things out.



[ Suggestion ] Mute players, but don’t tell them you have, and communicate with pings only


WookieeCookie Riotlink Button WookieeCookie: Blazing Salvo has a lot of great points, but I wanted to reinforce his first point. There’s a good way to mute people, and a bad way. Make sure you’re not super passive aggresive about it and let everyone know that you’re muting them. Don’t threaten or abuse them and then mute them. Don’t say you’re muting them, not mute them, and then verbally abuse them when they see what you say, etc etc.

Be the bigger player, if someone is abusive, just report them and move on. No need to feed the trolls.



[ Question ] How do YOU deal with negativity in-game?


WookieeCookie Riotlink Button WookieeCookie: I try to avoid muting people as much as possible as well. I like to give everyone the benefit of the doubt. But I have seen some players start to trend towards the negative in certain matches and rather than take the morale hit I just mute them and play on. It helps me play cooperatively with them throughout the match and keeps me focused on the game at hand without having to see their negativity.



Grumpy Monkey Returns Banner

Senior Character Artist Grumpy Monkey is up on the forums to answer some questions about where he’s been and what he’s been working on.



[ Q&A ] Grumpy Monkey returns to forums


grumpy monkey Riotlink Button Grumpy Monkey: Hey! I am right here! Sorry for the radio silence. I have been super busy! We got Heimerdinger,Twitch, Karthus, Some Skarner Texture update love on the way, and of course we have been toiling away at the big guy Mr. Sion himself. in fact here is some concept art of new Sion to get you pumped! Done by Feral Pony. Who knew he was such a legit artist? Anyways we have some great stuff lined up for the rest of the year. Thanks for missing me on the forums! I sometimes forget I need to visit good ol GD from time to time. If you want to hit me up directly you can always get my attention at @riotgrumpmonkey on the twitters.



grumpy monkey Riotlink Button Grumpy Monkey: I want to answer some of your questions best I can.

1. How is work going for the Champs? Pretty good. 

You know just making them and stuff. No biggie.

2.How many do you actively work on at a given time? 

Well, I like to work on three and a given time. One in final polish, one in hard core production mode, and one in early conceptual phase. It’s like juggling.

3.A Rioter said not too long ago that there were 10 VUs last year and that there should be more this year. Since Rioters have said that they’ve gotten the team more together and running more efficiently, will there be 10 or more VUs this year?

“Should” is a funny word isn’t it? We have a lot planned, I just hope we can get everything we set out to do done! Bless that Rioter’s heart for being so ambitious though.

4.Is Grump Monkey the only one who works on sculpting the champs and their skins?

Well mostly yes. I get much needed helps from time to time from Mr. Iron Stylus and Concept help from various Concept geniuses on the team (Riot Teatime, Huge n Fast) But the sculpting is largely done and supervised by yours truly.

5.Will Pantheon get a VU this year? If so, has he been started?

He is not Highest on the list. His Dragon slayer skin certainly made us re consider though.

6.Will Kassadin get a VU this year? If so, has he been started? 

We have a few loose ends we need to tie up before we can get to him , but he is in our crosshairs, and we can’t wait to get to him.

7.Malzahar is not discussed often but his model is in serious need for a VU. I know you guys will get to all champs eventually, but has he been discussed?

I talked about him just today! I think he might be more in line for a TU, just a fresh coat of paint and some model tweaks rather than a full on VU.

8.Do you think you can give Pantheon a traditional skin? Just for the fact that the team can go all out making him this original creative looking badass armored Rakkor, and fans who are attached to his “greek” look wont be upset. It’s a win win for everyone. Please?

Ideally I would hope we theme the Rakkor around what pantheon currently is. I would want to make Pantheon feel new, but still very familiar. But thats just me. If we decide that the Rakkor are visually very different from what pantheon currently is and want him to represent that new direction, then I think a traditional skin is in order. We will see when we cross that bridge though.

9.How’s the Taric and Sion progress going?

Taric is in progress, very very early steps to be honest…. But Sion is my focus these days, and he’s going great. I’m Really happy with how he’s turning out so far.

10.What do you love about your job?

GREAT QUESTION!!! I love how fast things move, I never get bored. I love that I can make things that millions of people appreciate. I love showing My wife and kids stuff that I worked on when it goes live, and I love the people I work with.

11.What about your job frustrates you?

I hate my Commute lol. I also wish I could get stuff done faster, but with such a huge game we try our best to be really really careful that what we release is quality stuff, so I understand. I also get frustrated with Ironstylus’s hair. It’s so perfect. He never has a bad hair day.
Hope I answered your questions good enough!



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Champion Updates & Refund Requests


 SquidMoxRiotlink Button SquidmoX: Hey all,

Over the past two years we’ve been ramping up our ability to steadily modernize champions’ art, background and gameplay, to the point where champion updates have become an integral part of the overall evolution of League of Legends. When we first began making these updates we were mindful of the fact that we were altering content to which players might be very attached, and with that in mind we agreed to the handful of refund requests from the passionate players who owned updated champions and who sent a ticket to Player Support. 

Back then we could do these individual gestures of goodwill because the number of refund requests was pretty low. Requests came largely from players who mained the champ. Once the policy was made public, there was a 10,000%+ spike in requests. We looked at the data and found that a very large majority of requests were from players who weren’t actively invested in the champion pre-update, but were trying to get back RP or IP without using a refund token.

To give you an idea of the impact, every recent champion update has resulted in a storm of support tickets larger than what we typically see from a full day of major server instability. Combine this with the fact that we’re on pace to double our annual number of champion updates (6 in 2013, already 7 in first half of 2014) and it begins to significantly impact Player Support’s ability to handle critical issues like account recoveries and tech support.

As a result of these factors, we’ve decided that beginning with the Karthus champion update, we will stop processing refund requests for updated champions. It would be awesome to have a process that specifically targets those players significantly impacted by an update and doesn’t interfere with Player Support’s ability to quickly solve vital support issues, but we are far off from a good solution to this.

We know this may be disappointing for some players, particularly those actively playing and invested in updated champions. To help address this issue, the champion update team is working on increased transparency when it comes to which champions they’re working on. Additionally, the Player Support team has created a central hub with info on past, present, and future champion updates. These efforts should both help you plan your purchases and use of refund tokens and give you better places to voice your feedback and help us fine-tune updates. 

If you have any questions about this change, please leave them below and we’ll do our best to address them.



[ Twitter ] Will there be a new Caitlyn skin this year?




[ Question ] Why was Patch 4.9 so large (~860 Mb) ?


Riot Draggles Riotlink Button Riot Draggles: The audio engine updates are most of this patch – imagine you have a suitcase full of coats: adding content like skins and new champions are essentially putting socks in the suitcase – you can slip them in without disturbing too much of the contents. Changing something as deep and complex as the audio engine is like taking out all the coats and replacing them with towels – it’s a delicate process.

Okay, that wasn’t the most perfect metaphor but you get what I mean – gave me something to do while I was patching my own client 



[ Feedback ] Help Riot Spider choose a League tattoo!


Riot Spider Riotlink Button Riot Spider: Hey everyone! 

I like video games AND I like tattoos, and I was considering getting another tattoo…maybe even a League of Legends related one! What is some of your favorite iconic LoL artwork? If you have a LOL Tattoo (and it’s safe to post) – post it! 

If I do get one I will post it – but it will be awhile. I have to find the right person to do the work too.




[ Follow-up ]


Riot Spider Riotlink Button Riot Spider: I was thinking of silhouettes, or potentially something like an insignia from one of the factions. There are also some iconic objects that could be interesting too. I have a lot of material to draw from here…

There are a few posts I wanted to address though. 

People get tattoos for many reasons, often nobody else will really understand those reasons. I would argue that is the case for other forms of self expression too. Other people understanding them is great, but it isn’t really the point. 

I have been in game development for nearly 8 years. It has taken me around the world, allowed me to make amazing friends, and it has introduced me to countless new ideas – things I would never have understood if not for my being part of the gaming community. I will always have some things in common with millions of people around the world – I may never have really understood that without being part of it. Without any hyperbole, gaming has changed who I am as a person. 

I have one other tattoo on my right calf, so far. It’s related to the games I worked on previously, and it’s is extremely likely that decades from now very few people will understand what it means. Even now when people see it I often get questions about it, and that doesn’t bother me in the slightest. I didn’t get it for them, I got it for me. I earned it.



[ Question ] Where did you get the inspiration for Pentakill’s songs?


Anvilanche Riotlink Button ANVILANCHE: HAIL! 


Happy to hear you like it. I can’t speak entirely to the influence of all the songs, but for my bit (The Prophecy) I imagined myself as something like Charon, the boatman, looking into a tide of souls. Just an old, gravelly hunch watching the jimmies of a billion souls get rustled at the rising of an unseen and ancient force.



[ Question] Why was I banned for ELO-boosting?


Keyru Riotlink Button Keyru: When investigating MMR Boosting cases we take a lot of time and thoroughness to confirm that the player was participating in these actions. The two accounts under your email were both punished for boosting another account that is not yours. When we do find boosters, we punish all accounts owned by them.

After looking into this case again today, I also found something quite interesting. It seems like both accounts that are under your current email have transferred ownership within the past 8 months. I’ve went forward with proactively locking them to go through our account recovery process. We can continue this conversation through your tickets.



If you have any questions, feel free to ask me at @NoL_Chefo.



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Recent News


Karthus-VU-Banner RiotRepertoir-Upcoming-Nidalee-Rework-Banner RiotSeb-Upcoming-Champion-Updates-Banner2



Riotrepertoir Continued Nidalee Rework QA Banner

This is a continued discussion on yesterday’s announced Nidalee’s rework.

Nidalee Q&A Summary

Post Rework Overall Gameplay

Q: Isn’t this rework forcing a new playstyle on Nidalee players?

RiotRepertoirButton Rioter RiotRepertoir: While this does represent some playstyle changes to Nidalee, there’s nothing that ultimately forces players into using the new tools. AP Nidalee players will still be able to sit back and throw spears on cooldown from a largely safe range, it just won’t be as effective anymore. The combination of incredible damage and incredible safety is what makes them unacceptable, regardless of the cost. When it came to how to deal with Javelin Toss, I didn’t want to just nerf the ability to the point that Nidalee was just dead, which was very much an option. Instead, with the changes I also wanted to give Nidalee players full access to their kits so it wasn’t just a case of gutting Javelin Toss and moving on. Javelin Toss is an iconic ability that I think is pretty cool; it’s just that its reward for the amount of risk she incurs is way out of line. With these changes, to receive the maximum reward per Javelin Toss, she has to make a decision about whether to incur some risk.

Thank you for your feedback. I sincerely hope you like the finished product.

Q: Will Nidalee’s rework improve on her late-game?

RiotRepertoirButton Rioter RiotRepertoir: My goal is that with good decision making and using her spears and traps well to generate enough opportunities, she doesn’t just have to be a late game martyr. Of course, there will be games where she’s ahead and this is easier, and games where she’s behind and it becomes a harder choice, but the choice will be there nonetheless.

To elaborate, if she is able to generate enough opportunities to go in, she doesn’t have to choose the first one.


Q: Why did she need such dramatic changes?

RiotRepertoirButton Rioter RiotRepertoir: I fully understand that you and lots of other Nidalee players are really nervous right now, scared of having your favorite champion gutted. It may just be one of those things where you have to take my word for (which I know isn’t the best situation to be in) and hope for the best, but it is very important to me that she is not gutted. If you were playing Nidalee solely for 1500 damage spears, these changes will disappoint you. If you were playing her for other reasons, I think you will have more fun playing her.

Q: How will her laning change post-rework?

RiotRepertoirButton Rioter RiotRepertoir: She’ll definitely be safer in lane following the changes, but she’ll also likely participate in more aggressive, risky behaviors because she has more kill potential. It should be interesting to see how it plays out!

Q: Will Support Nidalee be weaker after this rework?

RiotRepertoirButton Rioter RiotRepertoir: It’s likely that support Nidalee is worse off following these changes, unless her all-in potential 1-5 can make up for some of her losses.

Q: Why are these changes necessary when recent releases like Yasuo & Braum counter Nidalee ?

RiotRepertoirButton Rioter RiotRepertoir: Yasuo and Braum are indeed strong against Nidalee, but I’d be hesitant to say we’re nerfing her into uselessness without seeing full numbers changes or playing her for yourself (which I know isn’t possible yet). I’ll agree hard engage comps are pretty strong against Nidalee, but that requires having champions capable of that and also not being behind, since you’ll probably just go in and get melted. We’re not looking to nerf spears into a 200 damage nuke here, just reduce the number of occasions where a single Javelin Toss hit removes someone from a fight before it starts.

Q: Will you update her Auto-Attack animation?

RiotRepertoir Button Rioter RiotRepertoir: We’ve made some small adjustments to the visual alignment of her basic attack in human form so that the timing feels a bit better.

Q: How will Nidalee’s new kit fit in teamfights?

RiotRepertoir Button Rioter RiotRepertoir: In a strictly teamfight scenario, she will still be a strong poker (just fewer instances of hitting 1 Javelin Toss and winning a fight), but she will also have opportunities where she can choose to engage.

The basic gist of things is that she sets up fights in human while waiting for moments to go in, and when she makes that choice, she goes into Cougar do execute good damage. As a fight progresses, she makes use of her low form swap cooldown to do whatever the situation calls for: hunt a new target, pop a heal on herself or an ally, trap somewhere for vision, or stay in cougar for damage.

I know that’s really general, but I think people will be able to pick it up really naturally once they get their hands on it.

Q: With Bushwhack no longer doing AoE damage, how will Nidalee be able to push pre-6?

RiotRepertoir Button Rioter RiotRepertoir: Keep in mind you will have Cougar form at level 1 to help with wave clearing, albeit less safely than a trap would have been.



New Mechanic Hunt

Q: Can the bonus movement speed from Hunt be stacked?

RiotRepertoirButton Rioter RiotRepertoir: I want to make the value on the Movement Speed high enough that it feels good without having to worry about stacking, so the two sources of Movement Speed toward champions on the passive (brush toward visible enemy and toward a marked target) will likely not stack.

Q: How do these “Hunt” stacks work?

RiotRepertoirButton Rioter RiotRepertoir: If I hit an enemy with a Javelin Toss, I have triggered Hunt on them. I approach them with my increased Movement Speed, and when I get in range, I used my enhanced Pounce to get on the Hunted target. I then enhanced Swipe to get my Pounce cooldown reset, and Takedown to deal the enhanced damage. At this point, I have used all three of my enhanced abilities, and if I want my next cougar ability against the same target to be enhanced, I have to hit another Javelin Toss or Bushwhack trap on them to trigger a new Hunt. Once I do that, my Takedown, Pounce, and Swipe are all enhanced against that target again.

Suggestion: Increase Hunt duration and return the 20 MS back to Cougar Form

RiotRepertoirButton Rioter RiotRepertoir: Yeah, feedback is pretty consistent that the Hunt duration should be longer. It’s possible it should, but I think people are also imagining much larger cooldowns on her kit than they’re actually going to get. To this, I’d say check her out on PBE when the numbers are much closer to final!

Overall, I wouldn’t worry about her ability to get to targets. My intention is that if she’s playing well, she’ll get to who she needs to get to. If she’s running away, she will indeed get caught more often. That being said, she still has Pounce and a decent brush passive (even if they’re nerfed a bit in this case), so she’ll still be strong in a fleeing scenario most likely.

Thanks for the feedback!


Q: How long does the Hunt last?

RiotRepertoir Button Rioter RiotRepertoir: We’re pretty settled on 3 seconds here.




Q: Why is the vision granted on a Hunted target given to Cougar Form when uses from it would mainly be in Human Form ?

RiotRepertoir Button Rioter RiotRepertoir: The vision given to Cougar form allows Nidalee to chase through brush or around corners, as well as access her longer ranged Pounce while Hunting.


Human Form Abilities

Update on Bushwhack [ W ]

RiotRepertoirButton Rioter RiotRepertoir: For Bushwhack, there is some stuff in testing that I didn’t mention about Bushwhack in the original post for fear of creating too huge a wall of text (too late for that now!), but I’ve now added them in. The first is that the ground duration of Nidalee traps has been cut to about half with the changes in cooldown, and they currently deal a percentage of the victim’s current Health per tick so that she can fight tankier guys a bit better, without them just losing all their resists. Additionally, the vision duration has also been cut to just the Hunt duration. These changes are to address the frustration behind potential trap minefields and what not.

Q: What does “adjusted” mean for Primal Surge [ E ] ?

RiotRepertoirButton Rioter RiotRepertoir: As for Primal Surge, I used the word adjusted because I don’t want to straight up nerf it in all cases, and I actually feel pretty similarly to you about bases and ratios. We’re currently testing a base heal that is slightly increased at max ranks, and an AP ratio that is reduced.

Q: How much worse will Javelin Toss [ Q ] be post-rework?

RiotRepertoirButton Rioter RiotRepertoir: I imagine that an AP Nidalee’s spear will now do about 70% of what they do on the Live environment. Even if the old spear would have done ~1500 damage, this will still do ~1050, which isn’t exactly bad damage.



Q: Will Javelin Toss still be a powerful spell?

RiotRepertoirButton Rioter RiotRepertoir: We’re constantly tuning things on this version of her, but I know I’ve received internal feedback on several occasions that the new Javelin Tosses are even scarier than on Live because of the potential for follow up on her end. That power is spread over a few seconds instead of a single instant, but the good thing about that feedback is that I know we can keep Javelin Toss scary without it dealing absolutely absurd damage or crowd control.

Q: Will spamming Javelins to poke still be a viable strategy?

RiotRepertoirButton Rioter RiotRepertoir: Nidalee’s sustained, single target poke should still be an important part of her strategic niche following the changes.

Q: Does CDR lower the Cooldown of Javelin Toss? What’ll the default CD be?

RiotRepertoir Button Rioter RiotRepertoir: CDR still lowers the cooldown on Javelin Toss. As for the cooldown, we’re still settling on numbers, but we’ve tried numbers as low as 5 seconds for the base cooldown on Javelin Toss with 4 ranks in Aspect of the Cougar.

Q: Assuming we adopt the “Hunt” system, do you think making Javelin Toss do more damage on Hunted targets could be a possibility ?

RiotRepertoir Button Rioter RiotRepertoir: We explored this and didn’t find it very satisfying. Basically, requiring a champion to be debuffed in order to deal meaningful damage to them with a skillshot just doesn’t feel all that good.

Q: Has the idea of a % Missing Health ratio on her Javelin Toss been explored ?

RiotRepertoir Button Rioter RiotRepertoir: We’ve tried a variety of damage paradigms on Javelin Toss, and it seems that there’s just an acceptable threshhold of damage an ability like this can deal, regardless of how conditional it is.

Q: Does Javelin Toss keep its increasing damage/distance tossed ?

RiotRepertoir Button Rioter RiotRepertoir: It’s a core element of Nidalee that is actually reasonable and meaningful to play when tuned properly.

Cougar Form Abilities

Q: Can Nidalee stay in just Cougar form and remain strong on the field?

RiotRepertoirButton Rioter RiotRepertoir: Switching forms regularly will likely be an important part of succeeding as Nidalee.

Q: Won’t having Cougar form at level 1 make Nidalee overwhelming in the early game?

RiotRepertoir Button Rioter RiotRepertoir: I do hope you enjoy the passive and having R at level one, but don’t expect her to be insane right away, since the soonest you’ll have access to all her cougar abilities is level three. Additionally, their damage will still scale with rank in R, so she will see power spikes at 6, 11, and 16 still.

Q: Are the QoL improvements to Pounce and Swipe a positive change?

RiotRepertoir Button Rioter RiotRepertoir: Even the best Nidalee players mess up their Pounces and Swipes due to pathing issues or character facing miscalculations. In my opinion, knowing which walls can be jumped at which points should feel like sufficient mastery in getting the intended result on Nidalee (jumping where you intend to go) rather than the weird facing changes she has to make on Live currently.

Keep in mind that a champion’s W/L isn’t the only reason to make changes to them. The primary motivator in changing Nidalee actually isn’t driven all too much by her win rates.

Thanks again for your thoughts!


Q: Why do Cougar abilities scale with Nidalee’s ultimate level, not her Human form ability levels?

RiotRepertoir Button Rioter RiotRepertoir: There’s a couple reasons actually. For one, it would feel pretty bad to have your Swipe be weak just because you leveled Primal Surge, or your Takedown be weak because you leveled Javelin Toss. Also, levels 6, 11, and 16 have always represented significant power spikes to Nidalee, and this is a good way to keep that intact.

And you’re right that it’s also just harder to balance a Javelin Toss and Takedown to be appropriately powerful both at level 9 and level 18. Heck, Javelin Toss alone makes this hard enough on Live Nidalee already.

Good question!

Q: How much are you increasing the cooldown on Pounce [ Cougar W ] ?

RiotRepertoir Button Rioter RiotRepertoir: Don’t expect Pounce to have an 8 second cooldown. I think we’re more in the 4.5-6 second realm; we’ve tested for quite some time with these numbers, and it’s actually pretty impressive how big a change 1 or 2 seconds can make to the overall safety that spell provides Nidalee.


Q: Why is Nidalee losing her 20 MS buff from Cougar Form?

RiotRepertoir Button Rioter RiotRepertoir: The Nidalee we know on Live is really really good at running away from people. We want to cut back on this a bit, but with the changes in the kit, she should have more than enough movement speed to function well in combat.

Q: What’s the base cooldown of Nidalee’s ultimate?

RiotRepertoir Button Rioter RiotRepertoir: At level 1, it will probably start higher than the 4 second Live cooldown by a bit, but by rank 4 in her ultimate, I’d expect it to fall between 1 and 2 seconds.

Q: Is the Takedown damage increase against Hunted targets a flat value or %?

RiotRepertoir Button Rioter RiotRepertoir: This is a percentage value so that Takedown is still about getting big numbers on low Health targets.

Q: What’s the base cooldown on Pounce?

RiotRepertoir Button Rioter RiotRepertoir: We’re not settled on an absolute final number, but we’ve been testing at 5 seconds (up from 3) and are pretty happy with it.

Q: Does consuming the Hunted debuff completely reset the CD on Pounce?

RiotRepertoir Button Rioter RiotRepertoir: A bit different from both. Say X is 1.5 seconds. If the remaining cooldown on Pounce is greater than 1.5 seconds when Nidalee Swipes a Hunted target or kills a unit, then Pounce’s will be reduced to 1.5 seconds.



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Why was Soraka’s E nerfed in Patch 4.8?

morello  Button Rioter Morello: The real pattern is “targeted silences that you can spam with no interaction are probably bad skills.” You see a big pattern on us removing unavoidable poke or limiting it through more aggressive mana costs.

Soraka mid or top or whatever is not a concern. Soraka getting free damage and poke that removes any ability to trade or react is the problem. In any lane.

Value of Reworks

morello  Button Rioter Morello: We’ve focused some of our reworks (Grags/Kass) on getting problematic champions fixed so that we can have them healthy, but still see play, but the other side of this coin is the weak/unusable champions who are either binary in power (overbearing when strong and worthless when not OP) or have major things holding them back from competing in today’s landscape.

Balancing these two approaches is one of the bigger focuses for the reworks team from a gameplay front. Some (Sion/Poppy) are basically “brand new champion” amount of work – but with the added difficulty of current expectations and how we can either meet or evolve those. Some need big changes to provide anything meaningful to the game that you can leverage (Shaco, and a bit of what Heimer was). This is a monumental effort that has the same level of focus and resources as new champions do.

My opinion is that reworks are one of the most important and engaging pieces of content we can do if done well, and one of the biggest ways we need to re-earn people’s trust. The reason we’re still working on Skarner follow-up is due to this fact.

Improvements to Help Center

Button Rioter SquidmoX: Hey guys – I’ll be the first to admit that the in-client Help Center is in need of some love. As you’ve noticed some of the info is outdated or incorrect.

Ultimately we’d like this button to be something that’s helpful and useful to new and veteran players alike. I can’t comment on the future of this button, but I will say that we haven’t forgot about it. A lot of us here are passionate about making help accessible and easy for the players.


May 22 News Summary

1. Nidalee‘s Rework Q&A with RiotRepertoir from yesterday continues.

  • Nidalee’s Javelin Toss [ Q ] will be around 70% effective after the rework compared to her live state.
  • The core idea of the rework is to give Nidalee a choice between staying far out and dealing sustained damage, or get it in close for bursts and to chase down targets via the new Hunt mechanic.
  • Nidalee’s cooldowns will remain largely the same, but will be balanced according to levels in her ultimate. Accordingly, her power spikes will be at levels 6, 11, 16.
  • Gutting Javelin Toss was an option to fix Nidalee, but the team preferred to change her playstyle to where it was still a strong part of her kit without being entirely overwhelming.

2. Soraka‘s free damage from E was considered a toxic element during laning. The nerf in Patch 4.8 addressed the issue of manaless, targeted poke in general, not just solo-lane Soraka’s dominance.

If you have any questions, feel free to ask me at @NoL_Chefo.