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Karthus VU Banner


 

Link to official announcement.

 

 

SERMON OF THE DEAD

 

Karthus Visual Update

Come closer, my children, let me look upon you. So many new faces, searching and uncertain. Many find their way to this consecrated land without knowing it to be their destination. But this pilgrimage was no accident; you have suffered, and you seek a convalescence of the spirit. Look around. You are not alone.

We are gathered here this day to mourn those lost to us. To weep, to wail, and cry out for those souls whom we hold so dear, yet who remain out of reach. Speak now and let them hear us. Let them hear our pain! Let them hear our anguish! Let them know in their hearts that they are not forgotten!

These pitiable creatures are pale reflections of ourselves, shrouded in a haze of false light, groping blindly for some scrap of meaning. Shackled to a hollow existence, they languish, unaware of what they are or what they could be. Every second, secretly begging for release.

My children, we are their shepherds. Only when they hear our voices do they stir. So call to them! Raise them up from their aimless stupor. Sing with all your longing, your hatred, your hunger! Fill their empty lives with dread; remind them of their inevitable mortality.

Go forth, you faithful, and offer these wretches freedom from life’s prison. Deliver unto them the word of death, and bring their wayward spirits home.

Death frees us all.

While others are bound by the shackles of death, one man embraced the yearning darkness stretching on beyond life’s boundaries. And though he chose to forgo mortality on the lost lands of the Shadow Isles, Karthus has yet been born anew, and drifts now towards the PBE bearing new-found morbid resplendence.

 

Ability Demo

 

 

Champion Insights

 

Next in our sights for a champion update is the Deathsinger himself! Part of League’s launch back in 2009, Karthus has seen almost 80 champion releases since he first graced the Fields of Justice. Over the last five years, we’ve brought in a whole host of tech updates, design improvements, narrative world-building and art upgrades to champions and maps. It’s time to bring Karthus up to date, too.

But how? Well, just as with our previous updates, we had to first identify what the goals of Karthus’ update were. Here’s what we came up with:

IMG-Karthus-Concept

Karthus Concept

A True Shadow Isles Champion

 

On his release, Karthus was a champion from the Shadow Isles, or at least created there. Awesome! What did that mean at the time? Very little, honestly. But since then, we’ve taken pretty extensive steps to really define the Shadow Isles. Twisted Treeline’s set there, for example, and we’ve created Shadow Isles champions like Elise, Hecarim and Thresh who each share the same thematic ties and cool blue-green color palettes. Updating Karthus means we can add his own spin on the place while aligning him to the world that we’ve since established.

 

A Unique Lich

 

We’ve also taken the chance to really cement who Karthus is with his update. In 2009, we had just 40 champions, and Karthus had the whole “evil and malicious undead baddie” archetype to himself. He had a whole nine lines of voice over to convey character, too. Now we have close to 120 champions, and old Karthus has had to cozy up with all the half-dead, dead, extra dead and spectral characters we’ve since created. Updating Karthus gives us a chance to expand his breadth of character so he again fills a unique niche. New Karthus has significantly expanded voice over (over 200 script lines, all voiced by a new actor!) and characterful animations that really nail his personality.

 

A 2014 Champion

 

Updating Karthus means we can apply all the tech and knowhow that we’ve picked up since launching the game. For example, we’re actually going to animate his robes so he doesn’t look like a jellyfish in his idle state, and we’re building a whole range of Lay Waste animations so he Qs with variety. On top of that, we’re greatly increasing the fidelity of his model. Karthus looks a little different – we’ve made him less bare-bones – because we now have the tech and expertise needed to display the level of detail that a withered necromancer visually demands. In addition, the change means players around the world can enjoy the same awesome Karthus without us having to switch things up for various cultural sensibilities.

 

Karthus Update with Skins

Karthus VU + Skins

 

Karthus will be on PBE soon. Before he brings death to the live servers, give him a spin and let us know your thoughts below!

 

 

Night Hunter Rengar Now In Store Banner

 

Link to official announcement.

 

This prey was smarter than the rest. Good. It had been too long since he’d had worthy game. Night Hunter Rengar cloaks his lithe frame with the shadows themselves, fading into invisibility as he begins his hunt. He approaches from downwind, drawn by his quarry’s pounding heart. This is what he lives for. This is why he embraced the darkness. Eyes glittering in the moonlight, Rengar readies his dusk-touched bola before hurling it at his target. The chains catch. Shadows dance as they start twisting around the hapless mark’s legs, dragging them squealing to the ground. Rengar is ready. The forest shakes as he leaps from the brush, dispelling the shadows wrapped around him. Black flames emanate from his sinister blades as he lines them up. With a sharp thrust, his quarry gasps one last, painful, breath. Night Hunter Rengar lives for the hunt.

Nighthunter Rengar

Embrace the darkness with Night Hunter Rengar, available now in the League of Legends store for 975 RP.

 

 

RiotSeb Upcoming Champion Updates Banner

Here’s a list of Champions that will be getting major updates in the near future.

 

 

RiotSeb Button Rioter RiotSeb: Hey guys,

RiotSeb here for the Champion Update team to give you a bit of insight into some of the projects our team is working on at the moment.

 

 

Karthus New Portrait

 

In case you missed it, the Karthus Visual Update is headed to PBE! Read more here.

 

Twitch New Portrait

 

Our team’s mandate doesn’t end when updates hit Live – we aim to keep fine-tuning them until their foundational elements are sound. For example, we’re still working on a couple of Twitch’s oddities such as his ultimate rendering him unable to attack structures.

 

Skarner New Portrait

 

Skarner is a major ongoing focus at the moment, as his initial Gameplay Update had some issues that we’re still committed to solving. Skarner’s adjusted kit didn’t fully live of up to the fantasy players had come to expect when playing him, so we’ve been looking at ways to get back a bit of that magic while preserving his healthier new gameplay. As we mentioned in this thread, we’re currently experimenting with some passive / Q functionality tweaks aimed at increasing his stickiness, and we’re excited to see all you scorpion lovers try the changes out once we’ve nailed them down. We know this has been a major pain point for you Skarner players out there, and we’re hoping to get this next iteration on PBE within the next patch or two.

 

Nidalee New Portrait

 

The huntress is a pretty polarizing figure, and we’ve slated her for an upcoming Gameplay Update focused on evening out her most abrasive elements while opening up a fresh gameplay pattern centered on a new ‘Hunt’ mechanic.

Nidalee’s current ability to project the bulk of her damage (and potentially massive damage at that) from extreme range with hardly any threat of retaliation is something we want to significantly tone down. Doing so will allow us to add some more interesting power in the form of ‘Hunt,’ a mechanic that creates interesting decision points by increasing Nidalee’s overall strength against Hunted targets, especially in Cougar form. Updates to some of Cougar form’s abilities that contextualize their effects based on target and facing will further help Cougar form mature into a more interesting and co-equal component of Nidalee’s engagements.

Head over to this thread if you’d like to chat with Riot Repertoir and learn more about the upcoming Nidalee GU.

Yeah yeah Seb, but what’s next?

In the past we’ve haven’t usually talked much about our pipeline, mostly because the team was still spinning up and we didn’t want to create false expectations about how quickly updates would come out. When you’ve found out about things we’re working on it’s mostly been through early designer discussions and hints, or when we officially announced updates. And while we definitely like surprising you (and hopefully will continue to do so evil grin), we’d also like to start giving you some idea of what’s coming down the line.

Keep in mind the following does not represent a comprehensive list of what’s on our radar or even being worked on. Champion Updates are a major part of League of Legends’ ongoing evolution, and we’re committed to the long-term maintenance of the entire League roster.

A note on our upcoming aims – with Heimerdinger, Twitch, and Karthus we’re closing out a stretch of art-focused updates and moving into a period where we’re shifting the emphasis to gameplay. This does not mean we’re abandoning art; Gameplay Updates will still be supported with visual retouches where necessary, and for our more comprehensive projects we’re looking at champions with outdated / irrelevant gameplay in addition to lagging visuals (i.e. a certain undead behemoth).

Everything mentioned below is tentative, not tied to dates, subject to change, delay, cancellation, etc. When updating everyone’s beloved champions, our overriding goal is to do the job right; speed comes a distant second. Seriously, Soon™, if you try to hold me to what’s said below I’m taking a poro hostage.

 

Sona New Portrait

 

Sona’s planned Gameplay Update is currently a bit more surgical than most – she’s got several existing strengths and high points that players love. Specifically, we’re currently exploring ways to make the choices attached to Sona’s basic abilities more exciting and looking at more satisfying uses of the power currently held by her auras. Ultimately, we want to condense Sona’s power into actions that create skill expression for Sona players, greater clarity of interaction for allies, and have possible counterplay for opponents. Doing so will allow us to create more meaningful moments for players with a champion that is still Sona, but with bigger pay-offs and a lot more to care about from moment to moment.

 

Fiora New Portrait

 

Fiora occupies a cool gameplay space, one we’d like to further by making her feel more like a fencer/duelist both mechanically (how her abilities function) and thematically (how her abilities look, sound, and relate to her identity). Currently, Fiora is mostly an Assassin, using all her abilities to jump on a squishy target and quickly deal tons of damage in the hope of killing it dead. While we’d like to elements of that play style, we also want to nudge her towards being more of a Light Fighter, dealing good long-term DPS, staying in or near the fight at almost all times, and satisfied to switch between targets as fights change/move. This means making her more mobile and elusive in fights, with bigger periodic damage spikes rather than one large burst at the start of a fight. We also want to make her more mechanically intense (using her abilities more frequently, with a better reward for using them properly).

 

Sion New Portrait

 

Inorite? Everyone’s favorite undead juggernaut is firmly in our sights and has grown into one of our biggest projects. There are a lot of challenges here – to be frank, Sion is OLD, pretty much across the board. At the same time, he occupies an awesome and iconic thematic space, so from gameplay to art to creative background we’re taking a ground-up approach to re-tooling Sion into the best possible expression of his role as Noxus’ undying champion. He’s definitely a ways out (as I said, we aim to get it right!), but we can’t wait for him to reemerge and strike terror into mere mortals everywhere.

As I mentioned, we’d like to continue periodically doing updates of this sort when we send projects to PBE or Live. We’ll also be back with more specific discussions as the above projects (or others!) get closer to completion. Until then, happy rifting!

 

 

Q: Will Sona’s rework scrap what’s unique about her? (eg. Skarner, Karma)

 

RiotSeb Button Rioter RiotSeb: I agree with you about our inconsistent record of maintaining a champion’s identity through some of the updates in the past. One of the goals of adjusting our team’s scope was to make sure that we have art and gameplay working together to make sure our updates are cohesive and true to the champion in every way. Before, when we had more piecemeal updates from various different teams, it was more difficult to coordinate and communicate about this.

Sona is a project we’re taking very seriously because she’s well liked by players and picked quite often (in general play, not necessarily in LCS). There are major elements of Sona that players really like, so we’re making sure to take that into account– that’s integral to our strategy when revisiting old champions.

 

 

Q: Are you slowing down on Visual Updates?

 

RiotSeb Button Rioter RiotSeb: Not necessarily– visual updates are a really important and valuable thing our team works on! It’s just that in between visual updates, the team will also be delivering gameplay-focused updates as well. Our goal is to bring champions up to the quality bar, whether they need cosmetic upgrades, gameplay changes, or whatever combination.

 

 

RiotRepertoir Upcoming Nidalee Rework Banner

Nidalee’s long history of being a problematic gameplay element in League is coming to an end. Here are the notes for her upcoming rework.

 

 

RiotRepertoir Button Rioter RiotRepertoir: Hey guys,

As you may or may not be aware of to this point, we’ve been pretty hard at work trying to address some problems we’ve identified with Nidalee’s gameplay.

Nidalee’s current pattern of nuking from very long range and being uncatchable is problematic for the game. It creates scenarios where there is no reasonable strategy that can be used to beat her, and it edges out most of the interactive gameplay we try to encourage. While working on her, we definitely want to make significant balance changes to Javelin Toss and her overall escapability, but we also want to make a more complete shapeshifting character that uses both forms in most of its success cases. That being said, Nidalee is a pretty cool character, and we don’t want to necessarily rebuild her from the ground up. In light of this, none of her abilities will be replaced by completely new ones, but playing as and against her will definitely be a different experience.

Before we get too far into this, please understand that we are still making minor tweaks and balance changes and that some of this (particularly the numbers part of it) is still SUBJECT TO CHANGE!!! With that out of that way…

Probably the two biggest changes to the character are her Cougar kit and her character passive. Aspect of the Cougar will now have 4 ranks and automatically be trained at level 1, and its Pounce and Swipe abilities will direct toward the player’s cursor. As for her passive, it reads close to the following:

Moving through brush increases Nidalee’s Movement Speed by 10% for 2 seconds, increased to X% toward visible enemy champions in a large radius. Hitting enemy champions with Javelin Toss and Bushwhack causes her to Hunt these targets for 3 seconds, granting Prowl’s increased Movement Speed toward them and enhancing the first of each of her Cougar abilities against them.

This naturally leads to a few questions:

  • How big is X%?
    • This is a balance decision that will continue to be sorted out up to her release, but we want there to be a very meaningful difference between pursuing and fleeing as Nidalee.
  • How large is “a large radius” actually going to be in game?
    • Since this is another variable that is still open to balance tuning, we’re not settled on a final value, but we’d like it to give her interesting ways to approach fights.
  • And most interestingly, how are her Cougar abilities enhanced?
    • Takedown: using Takedown on a Hunted target causes it to deal increased damage to the target.
    • Pounce: can be used to jump to Hunted enemies at about double its normal range.
    • Swipe: using Swipe on a Hunted target resets Pounce’s cooldown to a set value if it is currently above that value.
    • Aspect of the Cougar: as a Cougar, Nidalee gains vision of all Hunted enemies.

In addition to these changes, there are numbers changes across the kit. Significant examples include, but may not be limited to:

 

Javelin_TossJavelin Toss [ Q ]

  • Base damage and Ability Power ratio reduced
  • Cooldown scales down with rank in Aspect of the Cougar (R)
  • Applies the Hunt debuff to enemy champions

 

BushwhackBushwhack [ W ]

  • Cooldown and Mana Cost reduced dramatically
  • No longer shreds Armor and Magic Resist
  • Applies the Hunt debuff to enemy champions (still deals DoT, Hunt limited to 1 target)

 

Primal_SurgePrimal Surge [ E ]

  • Base healing and Ability Power ratio adjusted

 

Aspect_of_the_CougarAspect of the Cougar [ R ]

  • Now has 4 ranks with a point in level 1, CD scales down with rank
  • No longer passively grants 20 Movement Speed
  • Cougar ability base damages and scalings adjusted across the board

 

TakedownTakedown [ Cougar Q ]

  • Now fully deals magic damage and has an Ability Power ratio in addition to its Attack Damage ratio and missing Health scaling
  • Deals increased damage to Hunted targets

 

PouncePounce [ Cougar W ]

  • Now targets toward the player’s cursor; Cooldown increased
  • Can be used to Pounce to targets at increased range
  • Killing a unit resets Pounce’s cooldown to a set value if it is currently above that value

 

SwipeSwipe [ Cougar E ]

  • Now targets toward the player’s cursor
  • Swiping a Hunted target resets Pounce’s cooldown to a set value if it is currently above that value

 

 

Follow-up:

 

About Ruining AD/Bruiser Nidalee…

A lot of people seem to be concerned about AD or bruiser Nidalee no longer being possible. I think it’s because of Takedown dealing magic damage and having an Ability Power ratio. I should mention that the Ability Power ratio is in addition to the current Base+TotalAD damage paradigm. If the concern is just about dealing full magic damage and that will ruin her in top lane, then that’s something I’ll want to give consideration to. The original post above has been edited to reflect that this ability, outside of switching damage types, is only seeing gains.

About Pounce and Swipe targeting…

Truthfully – and as a Nidalee player myself – I held off on changing her cougar targeting for a long time as we began to explore the character. However, when I finally did, it felt better not only to new Nidalee players, but to experienced ones as well. It took a game or two to adjust to, and ever since it’s just much easier to control. I guess it’s one of those things that you’ll just need to take my word for until you get your hands on it, but I’m pretty sure you’ll agree at that time, even if it takes a game or two to adjust to. Also, there’s some scripting logic in there so that she still pounces straight forward when your cursor is far from her (for example, Pouncing back to lane).

About Nidalee being too squishy to ever go into melee…

If it ultimately proves true that she just dies too much, this is a problem that we can solve. We could give her resists in Cougar, or while Hunting, or just higher base stats. We could give her high base damages so that she can afford to build a bit tankier. Being too squishy to be a melee character is solvable.

For Nidalee players worried about me gutting Nidalee…

I hear you on this concern. I mained Nidalee all of last season as well, and she’s still one of my favorite champions. I know we haven’t hit the balance mark on our last few champion updates on release, but I think we’ve learned enough from them to not make that mistake again. One of the great things about making these changes is that we can tune things to where they can feel satisfying and powerful in ways that are reasonable, with her engaging in proper risks and having incredible success cases. I’m really open to feedback that is well thought out and explained, because it’s important to me that she’s a blast to play following any changes made, so keep it coming! 🙂

 

 

Q: Why is Takedown’s damage type changed to magic?

 

RiotRepertoirButton Rioter RiotRepertoir: The goal with changing Takedown to magic damage was to unify her damage type, making her feel better about penetration for all of her abilities, and making it so that opponenents don’t feel like there’s no right answer for itemizing defensively against her.

 

 

Q: Won’t these changes make Nidalee weak in Human form?

 

RiotRepertoirButton Rioter RiotRepertoir: Bushwhack and Primal Surge are an important part of her kit, and I totally get that. It’s definitely not my intention to put them in a place where she’s going to struggle in human form. If anything, her two forms should now complement each other a bit better now regardless of build.

 

 

Q: Can you elaborate on how Cougar form abilities are enchanted against enemies marked by Hunt?

 

RiotRepertoirButton Rioter RiotRepertoir: To clarify on this, it enhances the first Takedown, the first Pounce, and the first Swipe for each Hunt window.

 

 

 

 

Q: Will Nidalee be getting a Visual Update as well?

 

RiotRepertoirButton Rioter RiotRepertoir: She’ll be getting some particle work to go along with some of the new mechanics, but she won’t be receiving a full visual update.

 

 

 

 

Q: How would you describe Nidalee’s core gameplay pattern?

 

RiotRepertoir Button Rioter RiotRepertoir: This kit is all about using both forms to succeed. Skillful Javelin Tosses and well placed Bushwhack traps allow her combat advantages over certain opponents. Primal Surge continues to support her role in a poke heavy composition. As a human, Nidalee wants to fish Javelin Tosses toward valuable enemy targets, and when they hit, she has a decision to make; can I go in on this? Meanwhile, she wants to think about her traps for where she’ll need them 10 or more seconds in the future.

If she hasn’t hit a valuable squishy with Javelin Toss, she can still trap up her team’s backline and help her carry deal valuable damage to enemy tanks. As a Cougar, Nidalee wants to deal damage to her ideal target, and this is usually decided by who she was able to Hunt to do so. Outside of a specific engagement, however, Nidalee uses vision and map mobility to create numbers advantages for her team, rewarded by combat advantages in her Cougar form against targets she has successfully begun the Hunt on.

 

 

Q: Will Bruiser Nidalee remain viable?

 

RiotRepertoir Button Rioter RiotRepertoir: The exact item build may not be the same – for instance, Void Staff or Liandry’s Torment may appear due to her dealing magic damage on Takedown – but the playstyle should remain largely unchanged.

 

 

 

Q: Won’t increasing Nidalee’s already high Cougar form damage become a problem?

 

RiotRepertoir Button Rioter RiotRepertoir: Yeah, that’s certainly a valid concern, but don’t forget that Cougar ability base damages and scalings have been adjusted across the board. All damage changes made to abilities are being done so with consideration to her full kit, not just Javelin Toss and Takedown.

 

 

Q: What do you see as healthy changes for Nidalee with this rework?

 

RiotRepertoir Button Rioter RiotRepertoir: I think one of the best parts about these changes to the character is that she now has to at least fight people up close. Once she’s there, if she’s doing too much damage or living too long, we can tune her numbers in a way that reflects that.

 

 

 

Q: Is the AD Ratio from Takedown now removed?

 

RiotRepertoir Button Rioter RiotRepertoir: I made an edit to my original post above to reflect this, but the AD ratio has not been removed from Takedown, and it’s something I’ve never considered changing. I’m not interested in removing AD from playability or anything like that.

 

 

 

Q: Why is Nidalee lacking Crowd Control?

 

RiotRepertoir Button Rioter RiotRepertoir: Giving her CC was something that we gave consideration from time to time, but it never really felt like something she should have. It’s actually pretty defining that she’s one of the few characters in the game with now crowd control whatsoever. The way I see it, having no crowd control on the kit lets us really ramp up the Movement Speed on the Hunt.

 

 

How will this new “Hunt” mechanic play out?

 

RiotRepertoir Button Rioter RiotRepertoir: Tuning the numbers properly here is really important. I’m looking to hit a ground where if an enemy runs from a max range spear when they’re hit by it, they won’t get caught, but if they don’t make a play against her for the duration of the mark, she will be fast enough to get to them and execute her combo between a the Movement Speed on Hunt and the increased Pounce range.

The relationship between Hunt duration, Hunt Movement Speed, Pounce range, and Javelin Toss cooldown has been very evident ever since we landed on this kit.

 

 

Dragonslayer Pantheon Refunds Banner
Following the recent controversy with Pantheon’s stealth-changes and the sale of his new skin, Hippalus from eCommerce came up to the forums to announce that refunds are available.

 

 

Hippalus Button Rioter Hippalus: As a Pantheon main, I agree the changes suck. But even if I beg Morello in the elevator, our team has no say on balance changes, bug fixes, or anything else. And they don’t tell us what’s coming.

Also, I believe Player Support has been giving refunds in situations where players no longer want the skin because of these changes (EDIT – confirmed but only through Friday). There haven’t been any announcements because it only affects a few players, but I don’t think there’s still an open issue there. I’ll make sure Bubo knows the latest so he can stop arguing about it 

 

 

Q: Isn’t it a problem that the balance team doesn’t communicate with the rest of the company?

 

Hippalus Button Rioter Hippalus: You’re missing the point – there’s nothing to plan for. Balance changes don’t affect pricing and content launches and vice versa. Why would we need special access to information? It would only create the temptation to do the kind of underhanded stuff that you like to accuse us of.

 

 

Q: Didn’t the company choose profit over player trust in the case of Pantheon?

 

Hippalus Button Rioter Hippalus: There is no Rioter I know that would want to work for a company that made choices like that. Sacrificing team morale and player trust for a few pennies may be the norm at some companies but it’s the furthest thing from reality here. Almost everyone at Riot (me included) was a player first and still has that mindset.

And because it’s random, there are so many examples where we nerf champions before skin releases as well. Then we get threads talking about how we’re stupid instead of devious.

 

 

Follow-up:

 

Phreak Button Rioter Phreak: I actually want to hop on something here:

The Core Gameplay guys do work with new skins sometimes. But I want to raise two things to your attention to specify how:

1. The team plans its changes in advance. They’ll say, “Okay, let’s take a look at X champion.” “Alright I’m working on it. When the changes are ready, I’ll submit them.” Sometimes that happens to be the same patch as a skin, sometimes it’s a change in isolation. Either way, the patch planning is done by the team itself, not by Hippalus saying, “Yo guys, buff this guy before his legendary comes out.”

2. Core Gameplay does playtest the new skins, but they test it for feel, readability, etc. Numerous times, they send the skins BACK, make the skins artists take MORE time on them, DELAY the release, and ultimately suck up resources that “could” be used to make more skins or whatever. The playtests literally cost us money because their goal is releasing skins that work better for you guys in game.

 

 

Regarding Refunds

 

Hippalus Button Rioter Hippalus: Just confirmed with Player Support that any Dragon Slayer Pantheon refund requests will be processed as long as they are submitted by Friday.

 

 

 

 

QA Karthus Visual Update Banner

Rioters are all over the forums & Reddit to answer questions regarding the announced Karthus VU.

 

 

Ququroon Button Rioter Ququroon: I hope you guys like this update to the Deathsinger! The Champion Update team worked hard to update his visual fidelity while providing a little more of that creepy feeling.

He also finally makes good on his title!

 

 

Q: Why did you remove his book?

 

Riot Whist Button Rioter Riot Whist: His book is not gone. …?

Watch the ability demo closer, he starts out with his book pulled out.

He has a different ult animation when he’s not dead. It features 100% more book.

 

 

Q: Does he hide the book when in combat?

 

Riot Whist Button Rioter Riot Whist: He holsters his book on his belt. It’s hard to see at the angles shown in the image on the bottom of the page. However I’m pretty sure the pose on Statue of Karth is from his ultimate, and as you can see he has maximum bookage.

In terms of his passive death, I had noted during production that his book and staff are not carried with him. Curiously, his clothes are though. I asked Relaunch team to also have his robes fall off for it and leave Karthus naked for realism, but they didn’t seem to like that idea for some reason.

The decision to lose the book and staff was not actually something I was involved in and thus can’t give you a real answer.

 

 

Q: How hard was it to update Karthus?

 

IronStylus Button Rioter IronStylus: On the scale of changes, we basically “Master Yi’d” him. Where there were just color changes or very mild geometry changes we pushed him a bit further. We try to make slight changes into more variety when it comes to the existing skins.

 

 

 

Q: Why are his spells so similar-looking?

 

Ququroon Button Rioter Ququroon: We wanted to make Karthus look more unified in direction, which is why the particles look the way that they do. We’re very sensitive to if this impacting gameplay or not.

When Karthus arrives on PBE, could you let me know if you have the same concerns?

 

 

Braum Community Creations Roundup

Riot Preeti has posted a fan art showcase for the League’s latest addition – Braum. Poros not excluded!

 

Ariss18

Ariss18

Chavez

Chavez

last

last

Sollyz

Sollyz

Sueyen

Sueyen

wacalac

wacalac

yy6242

yy6242

 

 

Single Posts banner

 

 

Q: Is Skinsforlol.com a safe website?

 

BuboBubo Button Rioter BuboBubo: I would advise against all such sites. It’s really common to get scammed – a quick google/forum/reddit search will show a ton of such examples.

 

 

 

 

Q: What keeps you coming back to GD?

 

BuboBubo Button Rioter BuboBubo: It’s where a very passionate subset of players let us know what’s on their mind. 

Some regular contributors make great posts and seem like cool people in general. The art sub forum also has some great stuff.

 

 

Q: What’s the one thing Riot does better than Valve?

 

BuboBubo Button Rioter BuboBubo: We are the number one company at allowing you to kill teemo. No other company even comes close. And based on how much time we all spend engaging in this activity, I can guarantee that this is the most important part of any game, sport or spiritual undertaking.

 

 

Update: Who made the splash arts for Night Hunter Rengar, Dragonslayer Pantheon and Nocturne?

 

Riot jXe Button Rioter Riot JxE: So I lied about it being different artists, my memory was way off. The artist that made all of those was Alex Flores:http://alexflores.deviantart.com/

 

 

 

 

Upcoming Splash Arts

 

Riot jXe Button Rioter Riot JxE: Also just so people stop asking if their favorite champ is going to get a new splash, we will be updating everyone’s base splashes eventually, quality work takes time, but it will happen.

 

 

 

Braum Price Reduction – 6300 IP

 

It’s been a week since Braum’s release and his price has gone down from 7800 IP to 6300 IP.

Braum Price Reduction

 

 

May 21 News Summary

 

1. Karthus is getting a full visual update.

  • The VU includes several Lay Waste [ Q ] animations, more than 200 script lines and a completely new model rig to make Karthus look less bare-bones when idle.
  • Karthus now holsters his book while casting spells.
  • The spell animations follow a visual pattern and so look somewhat similar, but this is subject to change once the Karthus VU hits PBE for testing.

2. Night Hunter Rengar is now available in store for 975 RP.

3. A number of Champions are in line for changes soon.

  • Twitch will be getting minor adjustments, including a bug-fix to his inability to hit structures while using his ultimate.
  • Skarner will have an easier time sticking to targets with buffs to how his Passive and Q work.
  • Sona currently isn’t conveying her power to allies well and her kit has almost no choice involved. Future changes will add moment-to-moment decisions to her kit, but her aura play will be preserved.
  • Fiora will have her damage spread over longer periods of time, with added mobility and easier target-switching. Her rework will reclassify her from Assassin to Light Fighter.
  • Sion will be completely reworked. His theme is valuable to Riot and so the team have chosen to take their time and do the Champion justice.

4. Nidalee is being completely reworked.

  • She’s getting a new mechanic – Hunt. Human form abilities apply Hunt, while Cougar form abilities consume it. While in Cougar form, Nidalee has true sight of Hunted enemies.
  • Prowl [ Passive ] now additionally grants Nidalee % bonus movement speed when moving towards Hunted targets.
  • Her Cougar Form [ R ] will be available at level 1.
  • Javelin Toss [ Q ] will deal lower damage and it’s cooldown will scale with ranks in Nidalee’s ultimate. Applies Hunt.
  • Bushwhack [ W ] no longer shreds resists, its cooldown and mana cost are going way down, and it also applies Hunt.
  • Takedown [ Cougar Q ] now deals magic damage that’s still an execute and scales with both AD and AP. Damage is further increased if the target is Hunted.
  • Pounce [ Cougar W ] is now cast towards the direction of the cursor, its cooldown is going up, but killing a target partially resets the CD. Can consume Hunted debuff to leap to a target from double the ability’s normal range.
  • Swipe [ Cougar E ] is also cast towards the direction of the cursor. Swiping a Hunted target partially resets the cooldown of Pounce.
  • Bruiser Nidalee may need to pick up a Magic penetration item, but the build will still be viable.

5. Following yesterday’s controversy with the stealth-changes to Pantheon, Riot is offering refunds of Dragonslayer Pantheon until Friday.

6. Braum now costs 6300 IP, down from 7800 IP.

 

 

If you have any questions, feel free to ask me at @NoL_Chefo.

 

 

Patch 4 Point 7 Banner

 

Patch 4.7 Notes

 

Riot Pwyff Button Rioter Pwyff: Hey Summoners,

 It’s time for a new patch! We don’t have a ton of changes today, but we’re hitting a few high priority targets that are having a heavy impact on the health of the game. As an example, we’re still concerned with high-damage junglers who are entering the mid-game with more gold and more experience than even the solo laners who had to scrap out their gains against another opponent. We’re still exploring the possibilities here, but for now we’re going to be reducing some of the power of Feral Flare so that it remains a unique item build without being a dominant strategy.

 So what else can you expect in this patch? We’ve got a few rework follow-ups in the form of Gragas and Kassadin, and we’ve been experimenting with Skarner on the interim. We know we mentioned Skarner in the 4.6 foreword, but we’ve got a stronger idea of where we can give back some of his old identity so we’re making sure we get it right this time.

 We’re also following up with our promised top lane buffs for Jarvan IV and Malphite. We’re already seeing more diversity in top lane beyond Renekton, but we’ll be keeping an eye on future candidates as the changes shake out.

 Finally, we’re making some changes specifically targeted at competitive play in the form of reduced trinket start cooldowns, increased gold rewards for the Dragon, and additional tradeoffs for fast-push strategies. We don’t expect these changes to have too much of an impact on regular play, but we’re hoping to hit some dominant strategies we’re seeing in the high-level competitive scene.

 And that’s about it! On a closing note, you may notice this patch is a bit bigger than usual – we’re shipping out files for a new audio engine in manageable chunks over the next several releases. We’ll have more information to share with you closer to the end of the process, but you shouldn’t notice any changes to the game until the new engine launches.

You can check out the full scope of the patch below. See you next time!

 

Champions

 

Braum Gragas Jarvan Kassadin Khazix Lissandra Malphite

Miss Fortune

 

Minor Changes

 

General

Fizz

Kogmaw

Nautilus

Rengar

Shen

Twitch

Vladimir

 

Summoner Spells

 

Graphical Updates Heal

 

Items

 

Feral Flare Line Sunfire Cape

 

Aggro Display

 

Aggro Display

 

>Summoner's Rift

 

Summoner Rift

 

Summoner's Rift & Twisted Treeline

 

Jungle

 

Crystal Scar

 

Thresh Kassadin 2 Soul Anchor


Bots


Bots Text

 

LoL Client

 

Ignore Feature


Team Builder


Team Builder 47

 

Upcoming Skins

 

Upcoming Skins 47



If you have any questions for me, feel free to ask me at @NoL_Chefo.


 

PBE 20 March


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Youtube Icon
 

Previous PBE Updates from Patch 4.5 Cycle:

 

 

Night Hunter Rengar

 

 

 

Void Fizz

 

 

 

Champions

 

 

Miss Fortune New Portrait

 

StrutStrut [ Passive ]

  • Bonus movement speed now caps after 8 seconds, down from 9. (MS bonus unchanged, this is a buff)
  • Now shows the current Movement Speed bonus on the buff icon

 

Double_UpDouble Up [ Q ]

  • Mana cost reduced from 70/75/80/85/90 to 43/46/49/52/55
  • Cooldown reduced from 9/8/7/6/5 to 7/6/5/4/3 seconds
  • Damage to first target changed from 25/60/95/130/165 (+0.75 Total AD) to 20/35/50/65/80 (+0.85 Total AD)
  • Damage to second target changed from 30/72/114/156/198 (+0.9 Total AD) to 40/70/100/130/160 [+100% Total AD] ()

 

Impure_ShotsImpure Shots [ W ]

  • Mana cost reduced from 50 at all ranks to 30/35/40/45/50
  • Bonus magic damage changed from 4/6/8/10/12 (+0.05 AP) per stack to 0.06 Total AD per stack
  • Attack Speed changed from 30/35/40/45/50% to 20/30/40/50/60%
  • Grievous Wounds duration reduced from 3 seconds to 2

 

Make_It_RainMake It Rain [ E ]

  • Cooldown reduced from 15 seconds at all ranks to 14/13/12/11/10
  • Duration increased from 2 seconds to 3
  • Slow changed from 20/28/36/44/52% to 25/35/45/55/65%
  • Now correctly grants vision, based on the AoE of the spell

 

Bullet_TimeBullet Time [ R ]

  • Now applies stacks of Impure Shots, but not Grievous Wounds
  • Passively increases the stack cap of Impure Shots from 5 to 6/7/8
  • Damage reduced from 65/95/125 (+0.35 Bonus AD) (+0.2 AP) to 50/75/125 (+0.2 AP)

 

 

Pantheon New Portrait     

 

Aegis_of_ZeoniaAegis of Zeonia [ W ]

  • Stun duration changed from 1 second at all ranks to 0.5/0.75/1/1.25/1.5

 

Grand_SkyfallGrand Skyfall [ R ]

  • Cooldown decreased from 150/135/120 seconds to 150/125/100
  • Cast range decreased from 5500 at all ranks to 2000/2500/3000

 

 

New Potrait Rengar

 

Bola_StrikeBola Strike [ E ]

  • Slow now decreases over the duration of the effect

 

Thrill_of_the_HuntThrill of the Hunt [ R ]

  • Now grants 20% Movement Speed when moving towards enemy Champions in stealth

 

 

Items

 

Bonetooth_Necklace_itemBonetooth Necklace

  • Kills now grants 2 trophy, assists – 1, and 1 trophy is lost on death, changed from kills and kssists grant 1 trophy
  • At 20 Trophies, Thrill of the Hunt’s Movement Speed while stealthed is doubled, changed from Rengar gaining the Movement Speed bonus of Thrill of the Hunt while in stealth