Posts Tagged ‘nocturne’

PBE Round-up: Patch 5.19

September 28th, 2015


PBE Roundup Patch 5 19 Banner

Patch 5.19 will hit live in the early hours of September 30th, assuming there are no delays. Here are its contents:


Store Content





Kindred’s a new champion. She’ll be available for 7800 IP/975 RP for the first week, after which the price will drop down to 6300 IP/975 RP.


Kindred_Splash_0 KindredLoadScreen_2




Kindred Model 1 Kindred Model 2


From left-to-right and top-to-bottom: Joke, Taunt, Dance and Laugh.


Recall Banner

Kindred Recall 1 


Here’s her Champion Select quote:


Kindred Final Portrait

General Box

  • Base Health: 530 [+85 per level]
  • Base Health-per-5: 10 [+0.55 per level]
  • Base Mana: 300 [+35 per level]
  • Base Mana-per-5: 6.95 [+0.4 per level]
  • Base AD: 49 [+2.2 per level]
  • Auto-Attack Range: 500
  • Base Movement Speed: 325
  • Base Armor: 26.5 [+3.25 per level]
  • Base Magic Resist: 30



Mark of the Kindred Final Icon

Lamb can choose a champion to hunt by clicking the champion portraits above the inventory.

Wolf periodically hungers for and hunts enemy jungle monsters.

Gaining a kill or assist on a hunted target permanently empowers Kindred’s attacks against all targets, causing them to deal 1.25% of the target’s current Health in bonus on-hit physical damage.

Current Damage = X%

Wolf will no longer mark jungle monsters after you reach 6 stacks.


Kindred Passive 1




Kindred Auto Attack 1



Dance of Arrows Final IconCost: 30 mana at all ranks || Cooldown: 9 seconds at all ranks || Range: 340

Kindred dashes in a target direction before firing at up to three nearby enemies, dealing 60/90/120/150/180 [ +0.2 Total AD ] damage to each target.

Casting this spell while inside Wolf’s Frenzy or dashing in the spell’s area reduces the cooldown to 2 seconds.


Kindred Q 1



Wolfs Frenzy Final Icon

Cost: 40 mana at all ranks || Cooldown: 18/17/16/15/14 seconds || Range (of zone): 900

Passive: Kindred build stacks of Hunter’s Vigor as they move around, up to a maximum of 100. Once fully stacked, Kindred’s next basic attack heals for 60 + 3-per-level.

Active: Wolf temporarily splits from Lamb, creating a large spirit zone around him for 8 seconds and attacking whoever Lamb attacks, or his closest enemy, dealing 25/30/35/40/45 [ +0.4 Total AD] + 40% of Mark of the Kindred’s stacked damage per hit.


Kindred W 1



Mounting Dread Final IconCost: 70 mana at all ranks || Cooldown: 16/15/14/13/12 seconds || Range: 500

 Kindred initially slows a targeted enemy by 70% for 1 second. If Lamb attacks the marked target twice, on the third hit Wolf will instead pounce, dealing 80/110/140/170/200 [ + 0.2 Total AD ] + 5% of the target’s Health as physical damage [capped at 300 vs monsters].


Kindred E 1



Lambs Respite Final IconCost: 100 mana at all ranks || Cooldown: 150/130/110 seconds || Range: 500

Kindred creates a large zone beneath itself or a targeted ally for 4 seconds. While active, Lamb’s Respite prevents ALL units from dropping below 10% of their maximum health. At the end of the spell’s duration, Lamb’s Respite heals for 200/250/300.



Here is Kindred’s login theme from FrostyNinja:


And the music from the animation:



”Tell me again, little Lamb, which things are ours to take?”

“All things, Dear Wolf.”

Separate, but never parted, Kindred represents the twin essences of death. Lamb’s arrow offers a swift release for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his crushing jaws. Though interpretations of Kindred’s nature vary across Runeterra, every mortal must choose the true face of their death.”


Kindred’s backstory also includes a full length story titled “A Good Death“:

A good Death Banner




Shadowfire Kindred will be available for 1350 RP and will be on sale for 975 RP for the first 4 days after Kindred is released.


Kindred_Splash_1 Kindred_1


MODEL Banner

Shadowfire Kindred Model 1 Shadowfire Kindred Model 2


Recall Banner



Shadowfire Kindred Auto 1



Shadowfire Kindred Passive 1



Shadowfire Kindred Q 1



Shadowfire Kindred W 1



Shadowfire Kindred E 1




Marauder Alistar will be available for 750 RP.


Olaf_Splash_5 Warden Alistar Banner


MODEL Banner

Marauder Alistar Model 2 Marauder Alistar Model 2




Marauder Olaf will be available for 750 RP.


Olaf_Splash_5 Warden Olaf Banner


MODEL Banner

Marauder Olaf Model 1 Marauder Olaf Model 2




Warden Jax will be available for 750 RP.


Jax_Splash_12-1024x604 JaxLoadScreen_12 (1)


MODEL Banner

Warden Jax Model 2 Warden Jax Model 1




Warden Karma will be available for 750 RP.


Jax_Splash_12-1024x604 Karma_5


MODEL Banner

Warden Karma Model 1 Warden Karma Model 2




Ironside Malphite will be available in store for 975 RP.


Malphite_Splash_7 Ironside Malphite Loadscreen


MODEL Banner

Ironside Malphite Model 1 Ironside Malphite Model 2


Recall Banner

Ironside Malphite Recall



Ironside Malphite Q 1



Ironside Malphite W



Ironside Malphite E 1



Ironside Malphite R 3



New Summoner Icons

The Poro icons from the Worlds Pick ‘Em event will now be patched onto live:


profileIcon936 profileIcon937


Also, two Kindred icons have made their way in the patch. No info on how you can obtain these yet, but they’ll likely be available for 250 RP each:

profileIcon938 (1) profileIcon939



Champion Changes


Nocturne Final Portrait


Quality of Life Box FinalUmbra_BladesUmbra Blades [ Passive ]

  • Tooltip now correctly notes that Nocturne’s basic attacks reduce the cooldown of Umbra Blades by 1 second each



Miss Fortune Final Portrait


Buff BoxBullet Time Final IconBullet Time [ R ]

  • Has an added bonus AD ratio of 0.1/0.175/0.25 at all ranks

[ Note ] Bullet Time fires off 8 waves total, meaning that the total ratio is [+ 0.8/1.4/2 of Bonus AD]


Also, Miss Fortune’s in-client lore has been updated:

”The bigger the risk, the bigger the bounty.” 

Beauty and danger: There are few who can match Miss Fortune in either. One of Bilgewater’s most infamous bounty hunters, she built her legend upon a swathe of bullet-riddled corpses and captured ne’er-do-wells. The booming echoes of her twin pistols in the port city’s reeking wharfs and scavenger shanties are sure signs of another warrant from the Bounty Board being settled.



Item Changes

Nerf BoxSated Devourer Final IconSated Devourer

  • Ranged champions now proc the Phantom hit passive every fourth hit, increased from every second




Summoner Names can now be shown on the scoreboard. Additionally, the layout can be changed to be identical for both sides:


INterface Team Frames

Hud Scoreboard update


The “Team Frames” check box lets you move the team frames from the minimap to the left side of your screen:

Team Frames Preview



Adjustment to Leashing Rules

Xypherous Final PortraitNote: This isn’t in the current PBE build – but should be in for Tuesday / Wednesday during the next deploy.

We’ve significantly rewrote jungle monster leashing rules. This will not affect Epic Monsters – but will affect most monster camps.

The goals of this change are to visualize the complex set of leashing behaviors down to a few key visible metrics – as well as better balance control and support for unorthodox ways of dealing with jungle monsters (like continuously throwing them over walls).

All in all, these changes are aimed at making it easier for players to kite monsters in one direction, get better signalling as to when the monsters will leash and take measures to re-aggro the monster.


  • Large Monsters now display their “Patience” count as a bar above their heads.
  • If you do something that the Monster finds abusive, it will begin to lose Patience at a gradual rate. This continues until you stop the offending activity -or- the monster loses all his “Patience”
  • If a monster loses the entirety of their “Patience” – they will hard reset, losing interest in you and beginning to regenerate. They are then, unable to be engaged upon until they are above a certain health threshold (90% currently.)
  • Jungle Monster camps have their own unique leash radii to control for the various properties of each camp. Leash Radii is now mostly calculated by walking distance rather than as the crow flies.

Things that cause Monsters to lose “Patience” with you:

  • If the monster’s current target is far out of the monster’s camp and there are no other valid targets around.
  • If the monster has to switch targets and is being bounced around from target to target.
  • If the monster is waaaay far out of his camp. Like.. WAY far out.


[ Link to Post ]


A new login screen for Worlds is now on the PBE. Video by FrostyNinja:


Here’s the static image:

cs_bg_champions (7)


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]

PBE Round-up: Patch 5.17

August 29th, 2015


PBE Roundup Patch 5 17 Banner

Patch 5.17 will hit live in the early hours of September 2nd, assuming there are no delays. Here’s all its contents:


Store Content 

Balance Changes





The upcoming PROJECT skins recall as a team. Here’s Leona & Lucian and Zed & Fiora recalling together:


Combo Recall 1 Combo Recall 2


Also, if two or more players are using PROJECT skins on the same team, all friendly minions get a PROJECT-themed overhaul:

Project Minions 1 Project Minions 2



Be among the first to unlock new PROJECT skins from 9/8 – 9/15 23:59 PDT and show that you were part of the First Strike with permanent exclusive loading screen cards.


First Strike // 9/8 – 9/15 23:59 PDT

1350 RP: PROJECT: Fiora // PROJECT: Zed // PROJECT: Lucian // PROJECT: Leona
1820 RP: PROJECT: Yi

Week Two // 9/17 00:01 PDT – 9/24 23:59 PDT

975 RP: PROJECT: Fiora // PROJECT: Zed // PROJECT: Lucian // PROJECT: Leona
1820 RP: PROJECT: Yi

Once First Strike ends (9/15 23:59 PDT), new PROJECT skins will be deactivated in the League of Legends store until 9/17 to ensure that First Strike unlocks are redeemed properly. On 9/17 00:01 PDT, PROJECT: Fiora, PROJECT: Zed, PROJECT: Lucian, and PROJECT: Leona will be available for 975 RP until 9/24 23:59 PDT (and 1350 RP again after that).



Unlock custom spawn effects and PROJECT minions when you and your team equip PROJECT skins or wards for that game — only during 5.17 and 5.18!


Here’s how it works:

  • Optic Enhancer ward skin = 1 Sync Point
  • Each PROJECT skin = 2 Sync Points

If you start a game with 2 Sync Points, your team unlocks custom PROJECT spawn effects.

With 4 Sync Points, your team unlocks melee PROJECT minions as well as caster PROJECT minions.

With 6 Sync Points, you’ll unlock cannon PROJECT minions and super PROJECT minions.

[ Link to Post ]


Here’s the PROJECT login animation for Patch 5.17 by FrostyNinja:


And here’s the static image for the client login:


And here’s the music from the animation:




PROJECT: Fiora will be available for 1350 RP from September 8th to 15th. If you purchase her during that period, you’ll also receive the exclusive load screen border previewed below. From September 17th to 24th, she’ll be on sale for 975 RP. After that, she’ll return to her regular price of 1350 RP.



FioraLoadScreen_4 FioraLoadScreen_4_LE


MODEL Banner

Project Fiora Model 1 Project Fiora Model 2


Recall Banner

Project Fiora Recall



PROJECT Fiora Passive 1

















PROJECT: Leona will be available for 1350 RP from September 8th to 15th. If you purchase her during that period, you’ll also receive the exclusive load screen border previewed below. From September 17th to 24th, she’ll be on sale for 975 RP. After that, she’ll return to her regular price of 1350 RP.



LeonaLoadScreen_8 LeonaLoadScreen_8_LE


MODEL Banner

Project Leona Model 1 Project Leona Model 2


Recall Banner

Project Leona Recall 1



Project Leona Q 1



Project Leona W 1



Project Leona E 1



Project Leona R 1 Project Leona R 2

Project Leona R 3




PROJECT: Lucian will be available for 1350 RP from September 8th to 15th. If you purchase him during that period, you’ll also receive the exclusive load screen border previewed below. From September 17th to 24th, he’ll be on sale for 975 RP. After that, he’ll return to his regular price of 1350 RP.



LucianLoadScreen_6 LucianLoadScreen_6_LE


MODEL Banner

Project Lucian Model 1 Project Lucian Model 2


Recall Banner

Project Lucian Recall 1



Project Lucian Passive 1



Project Lucian Q 1



Project Lucian W 1



Project Lucian E 1



Project Lucian R 1




PROJECT: Master Yi is a legendary skin and will always be priced at 1820 RP. If you purchase the skin from September 8th to 15th, you’ll also receive the exclusive load screen border previewed below.



MasterYiLoadScreen_9 MasterYiLoadScreen_9_LE


MODEL Banner

Project Yi Model 1 Project Yi Model 2


Recall Banner

Project Yi Recall



Project Yi Passive 1



Project Yi Q 1



Project Yi W 1



Project Yi E 1 Project Yi E 2



Project Yi R 1 Project Yi R 2

Project Yi R 3




PROJECT: Zed will be available for 1350 RP from September 8th to 15th. If you purchase him during that period, you’ll also receive the exclusive load screen border previewed below. From September 17th to 24th, he’ll be on sale for 975 RP. After that, he’ll return to his regular price of 1350 RP.



ZedLoadScreen_3 ZedLoadScreen_3_LE


MODEL Banner

Project Zed Model 1 Project Zed Model 2


Recall Banner

Project Zed Recall 1



Project Zed Passive 1



Project Zed Q 1



Project Zed W 1



Project Zed E 1



Project Zed R 1 Project Zed R 2

Project Zed R 3




This ward skin will be available in store for 640 RP after Patch 5.17 hits live.


Optical Ward Skin 1



New Summoner Icons

These six PROJECT icons will accompany the skin releases at a price of 250 RP each.


profileIcon909 profileIcon910 profileIcon911 profileIcon912 profileIcon913 profileIcon914



Champion Changes


Azir Final Portrait

General Box

  • Base Movement Speed decreased from 335 to 325


Nerf BoxConquering Sands Final Icon Conquering Sands [ Q ]

  • Enemies hit by multiple Sand Soldiers will have the duration of the spell’s slow refreshed, but won’t take any additional damage (additional soldiers deal 25% of their damage on live)



Bard Final Portrait


Buff BoxCaretaker Shrine Final IconCaretaker’s Shrine [ W ]

  • Mana cost decreased from 100/105/110/115/120 to 90 at all ranks



Buff BoxMagical Journey Final IconMagical Journey [ E ]

  • Cooldown decreased from 20/19/18/17/16 seconds to 18/17/16/15/14




Darius Final Portrait


Quality of Life Box FinalHemorrhage [ Passive ]Blood Rage Final Icon

  • The passive bonus damage on 5 bleed stacks has been renamed from “Blood Rage” to “Noxian Might”


Buff BoxCrippling Strike Final IconCrippling  Strike [ W ]

  • Additionally, if Crippling Strike kills its target, the mana cost and 50% of the spell’s cooldown is refunded



Draven Final Portrait


Buff BoxLeague of Draven Final IconLeague of Draven [ Passive ]

  • If Draven kills 6 minions in a row without dropping an axe, he gains 2 extra Adoration stacks.



Fizz Final Portrait


Buff BoxUrchin Strike Final IconUrchin Strike [ Q ]

  • AP ratio increased from 0.3 to 0.35



Change BoxSeastone Trident Final IconSeastone Trident [ W ]

  • Active magic damage on-hit changed from 10/20/30/40/50 [+0.25 AP] to 10/15/20/25/30 [+0.3 AP]


Nerf BoxChum the Waters Final IconChum The Waters [ R ]

  • Debuff now only amplifies Fizz’s magic damage by 20%, not all his damage




Gangplank Final Champion Portrait


Nerf BoxPowder Keg Final IconPowder Keg [ E ]

  • Keg explosion now ignores 50% of enemy armor, decreased from 60%




Garen Final Portrait

General Box

  • Base Movement Speed decreased from 345 to 340


Nerf BoxDecisive Strike [ Q ]Decisive Strike Final Icon

  • Movement Speed buff strength decreased from 35% to 30%


Quality of Life Box FinalDemacian Justice [ R ]Demacian Justice Final Icon

  • Tooltip’s been updated to state that Garen’s ult deals 28/33/40% of the target’s missing Health as magic damage, changed from 1 damage per every 3.5/3/2.5 points of Health missing



Gragas Final Portrait


Nerf BoxDrunken_RageDrunken Rage [ W ]

  • Now deals 8% of target’s maximum HP as bonus magic damage at all ranks, decreased from 8/9/10/11/12%



Janna Final Portrait


Buff BoxHowling Gale Final IconHowling Gale [ Q ]

  • The tornade now travels 35% further for every second it’s charged, increased from 20%



Nerf BoxMonsoonMonsoon [ R ]

  • AP ratio decreased from 0.6 to 0.5




Jax Final Portrait


Buff BoxCounterstrike Final IconCounterstrike [ E ]

  • Mana cost decreased from 70/75/80/85/90 to 50/60/70/80/90




Kalista Final Portrait


Nerf BoxSentinel Final IconSentinel [ W ]

  • Bonus magic damage now deal 10/12.5/15/17.5/20% of the target’s Max HP as magic damage, decreased from 12/14/16/18/20%
  • Passive damage can now proc on the same target once every 10 seconds at all ranks, increased from 6


Nerf BoxFates Call Final IconFate’s Call [ R ]

  • Cooldown increased from 90/75/60 seconds to 120/90/60




Karma Final Portrait


Buff BoxFocused Resolve Final IconFocused Resolve [ W ]

  • Cooldown decreased from 16/15/14/13/12 seconds to 12 at all ranks




Lux Final Portrait


Buff Box

Light Binding Final IconLight Binding [ Q ]

  • Mana cost decreased from 50/60/70/80/90 to 50/55/60/65/70
  • Now deals full damage to the second snared target, up from 50%



Maokai Final Portrait


Nerf BoxVengeful Maelstrom Final IconVengeful Maelstrom [ R ]

  • Cooldown increased from 40/30/20 seconds to 60/50/40




Miss Fortune Final Portrait


Quality of Life Box FinalDouble Up [ Q ]Double Up Final Icon

  • Tooltip now states that if the first target dies, the bouncing hit will crit the second target for 150% damage



Nocturne Final Portrait


Buff BoxParanoia Final IconParanoia [ R ]

  • Cast range increased from 2000/2750/3500 to 2500/3250/4000




Pantheon Final Portrait

General Box

  • Base Attack Speed increased from 0.625 0.644
  • Consecutive auto-attack animations are now slightly faster



Reksai Final Portrait


Nerf BoxFury of the XerSai Final IconFury of the Xer’Sai [ Passive ]

  • Upon unburrowing, Rek’Sai’s next basic attack or spell no longer generates 15 bonus Fury



Shen Final Portrait


Nerf BoxVorpal Blade Final IconVorpal Blade [ Q ]

  • Base heal on-hit decreased from 6/10/14/18/22 to 3/6/9/12/15





The Spectator UI has been updated visually to match the style of the in-game HUD:

(Apologies to the players I e-bullied with these screenshots)


Spectator Hud 3

Spectator HUD 1 Spectator HUD 2




The interface menu now includes an option to display spell costs inside spell icons:


Option Menu Spell Costs Spell Costs Preview


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]


Champion Skin Sale February 23 Banner

The following Champions and Skins will be 50% off until February 23rd:


Lissandra Final Portrait

Nocturne Final Portrait

Veigar Final Portrait


Blood Moon Shen – 375 RP




Hyena Warwick – 487 RP




Mercenary Katarina – 260 RP





If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]



News 10 12 Banner


Summary Final Banner


Recent News Banner



All PBE Updates for Patch 4 22 Cycle

PBE 09 12 Banner




Snowdown coming December 16th

This year’s Snowdown event is scheduled to hit on December 16th! It will end on January 6th.





RekSai Scourge of the Desert

Rek’Sai will be enabled on live in the next few days; in the meantime, enjoy her creative spotlight!


“My Dearest Merina,

Arriving in Bel’zhun at last! Though it pains me to leave our beloved country, I am certain Shurima will make my fortune. Uncle Velius left word that, in addition to cartography, I’m to draw “anything and everything of value or interest, especially wildlife.” For this meager service, I’m to be paid an additional three gold securi a day! You need only avoid your mother’s matchmaking for a little while longer. I will soon be able to return to you as a worthy suitor. There are no obstacles that could divert or slow me from that pursuit.

Below is a picture of the view from my window. I couldn’t help but laugh when our innkeeper called his home “a luxurious city!” Ignorance is bliss, I suppose.

Though his payments arrive regularly, I still have yet to catch up with Uncle. It is disconcerting that all I remember of him was his unrelenting mantra that “the lifeblood of the empire is our bureaucracy.”

I find myself employed as part of our nation’s endless clerical staff; ironically, not within its borders, but operating in these uncivilized lands.

My cartographic mission received an unexpected boon after I purchased an ancient stone map. The unsavory dealer was obviously a tomb raider or thief (like most Shurimans), but the item was too precious to pass by.

Today, the caravan hired teams of elujrav’i’, or “bell riders.”

These old men and boys will scout ahead to warn us of any approaching threats. The caravan master also purchased a few dozen saih’kharash’i, or “sand walkers.” These peasants — poor, even by this country’s miserable standards — will trot beside the caravan for their meals. If we find ourselves pursued, we will quickly outpace these unfortunates, leaving them behind as fodder.

In the southern desert, a great deal of suffering is endured to avoid the xer’sai and the other outerbeasts. That my unseen benefactor continues to lead me deeper into this strange and primitive land is unsettling.

A dead xer’sai.

The average-sized specimen was killed a few days ago after annihilating a herd of Eka’Sul goats. Its repulsive flesh oozes and bubbles, while decomposing at an abnormally rapid rate. Not surprisingly, the creatures are inedible. Xer’sai apparently burst from their small burrows and savage anything nearby. That this unimpressive beast should inspire such terror in the caravan’s guards speaks to their ignorance and weakness.

 With fifty securi, we purchased a ralsiji. The belligerent giant will make for an impressive display in the arena, but it lacks the ferocity of the xer’sai. Uncle Velius sent word the team is to concentrate on searching for live xer’sai. He has promised me three hundred securi for each good-sized specimen we procure! At that price, I could return home in a month with all of the fortune needed to proceed with our nuptials! I pray your cousin has stopped pestering you to meet that idiot, Genden Belgaunt.

We have entered the “sai,” the rolling plains of sand and sharp stones that define the harsh, southern desert. This is where I will finally be able to catch these mysterious creatures Uncle has fixated on. Within a fortnight, I hope to escape this hateful country’s grinding poverty and the unending silence that defines this land. There is no unnecessary noise permitted in the southland. No laughter. No idle conversation. Natives wait silently by their caravans, listening for the bells that warn of raiders or beasts. How I long to talk openly and to hear your sweet voice again.

A xer’sai the size of your pet hound attacked us yesterday.

Thankfully, our spotters saw it, and our spearmen were able to deploy in time. After it took down one of our guards, his fellows were rightfully enraged, and killed it. Though I could have sold the beast for two hundred securi, I cannot, and will not, blame my guards for taking their vengeance. The deceased wasn’t a man in our noble arenas, chasing fortune and fame; he was butchered by a vile thing without any hope for glory or wealth.

So much of Shurima seems a hateful place, determined to punish any who visit it and grind its inhabitants into submission. I am ashamed to think I once derided the people who live here.

For weeks, I’ve been hearing stories about Rek’Sai — an infamous xer’sai of unmatched size, ferocity, and speed.

“Perfect for the arena!” I laughed, grimly mocking Uncle’s repeated missives. Ridiculing my benefactor to our Shuriman trackers and guards must seem like madness to you, but I find myself feeling more connected to them than to our Noxian traditions. The desert has changed me. It is the absence of everything, and as such, it brings that which is important into sharp relief. Why should a man care for the amusements of the arena? What cherished memory is made there? It is the subtle curve of your cheek and the hint of a smile at your mouth’s edge that keeps the dread of this place at bay. I loathe the thought of Genden Belgaunt courting you and that your family considers him a worthy suitor.

Despite its bleakness, this empty outpost still possessed the only drinking water for leagues, and even spending a few hours in the shade of its ruins was a sweet relief from the unrelenting sun. Supposedly, Rek’Sai annihilated it decades ago. A few weeks past, I would have shrugged this off as yet another ignorant superstition of the desert folk. But I’ve seen too much death. I have walked past the bones of thousands. What sort of monster is capable of inflicting such horror?

Even with the supposed expertise of our Noxian trappers, I find myself doubting we have the means to capture this beast.

A burrow of Rek’Sai.

What possessed me to follow Uncle’s Noxian trappers there? And on the threshold of this beast’s realm, with the evidence right before us, why didn’t we turn back? It was as if we were standing on the edge of a great cliff and were seized by some primal instinct to lean against that emptiness until we plummeted to our deaths.

Thankfully, my Shuriman friends convinced me to turn back before it was too late. I wish I had heeded their advice to look away from the events that followed.

Truly, I cannot even explain what I saw. No violence in the arena could begin to describe this creature’s unspeakable horror. What I witnessed, within the blink of an eye, returns to me endlessly. I do not sleep for fear of seeing it again, and its memory seems always on the edge of my vision. The outerbeasts are a plague, which destroyed these lands, but Rek’Sai is death incarnate.

I hope I never see this unforgiving desert again, and yet, I know now I could never return to Noxus. I do not see our nation as strong. We are as arrogant and foolish as children.

I am seeking a position near the Demacian border or in the southern jungles – anywhere that takes me far from the devastation this creature has wrought. Would it be possible for you to live outside of our capital? Sadly, I know your answer. I must accept that long ago you moved on from my failed courtship, while I was trapped in a limbo of my own design.

I have enclosed the stone artifact I acquired and based my maps on. It is a wedding gift. I truly hope you will find happiness with Genden Belgaunt, but I pray you will not end our correspondence.
And in hope and love, I will always wait for your letters at the edge of our empire’s domain.





And here are the images from the creative spotlight:

Reksai Art 10 Reksai Art 9 Reksai Art 7

Reksai Art 8 Reksai Art 6 Reksai Art 5

Reksai Art 4 Reksai Art 3 Reksai Art 2

Reksai Art 1



Patch 4 21 Discussion Banner

You can check out the patch notes here.



Why was ChoGaths ult changed

Meddler Final PortraitOur primary goal with these changes was to give Cho’gaths that fall too far behind (lose all/most of their stacks and can’t afford to build them much because they need the CD available) some better options for getting them back, without trivializing stack building. Secondary goals/effects of that change should be a bit of a jungling buff and hopefully a few extra interesting trade offs around who to ult and when. Power wise we were aiming for a slight buff overall, so if we were wrong on that and this is a nerf overall we’ll likely follow up with a buff somewhere.

[ Link to Post ]





How does Nocturnes E Passive work

Scarizard Final PortraitOnce Unspeakable Horror completes (and they become feared), you’ll get bonus movespeed moving towards them.

Due to the way that fears have functioned for quite a while now (enemies move away from you), you can effectively use this to ‘steer’ enemies with nocturne in a direction that you choose, while still slashing them into bits.

Hope this makes sense! P.S. Noc’s passive works for /all/ fears, so in the event that you’re chasing someone who happens to run into a jack in the box… :3

[ Link to Post ]



Champions disabled due to bugs following Patch 4 21







Single Posts 12 11 Banner



Will we get a new skin for Jinx soon

IronStylus Final PortraitSome context:

We’ve had plenty of ideation sessions for Jinx, some concepts also. We scrapped a couple because they weren’t quite hitting the right feels.

That said, Jinx is also a lot of work from a technical side since she has 3 weapons which all have unique animations, limbs, hair, lots of moving parts. VFX also, each weapon ability having distinct visuals.

What’s currently in the works will be getting a nice overall treatment, it’ll take a little time.

[ Link to Post ]



Dragonslayer Braum - Passive Indicator

[ Note ] The update was spurred by El Tigre Braum having a visually different passive indicator.

Mindbullets Final PortraitHey all,

Just wanted to let everyone know that we’re giving Dragonslayer Braum’s passive indicator a unique design later this patch. Originally, we erred on the side of caution with the pattern because Braum was a new champ and there were concerns that a different design could cause confusion during gameplay. Now that he’s been around for a while, we’re confident that adding this in won’t cause any problems.

Plus, it looks cool as hell.

Appreciate the feedback on this!

[ Link to Post ]



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]



Free Champion Rotation December 2 Banner

The following Champions will be free-to-play until December 2nd:


Ahri Final Portrait

Anivia Final Portrait

Jarvan IV Final Portrait

Kog'Maw Final Portrait

Nocturne Final Portrait

Nunu Final Portrait

Shen Final Portrait

Taric Final Portrait

Twitch Final Portrait

Vel'Koz Final Portrait



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]



Champion Rotation Season 4 Week 33 Banner


The following Champions will be free-to-play until September 16th:


Free Champions: 09/09 – 16/09


Blitzcrank New Portrait

Heimerdinger New Portrait

Jarvan IV New Portrait

Kayle New Portrait

Kennen New Portrait

Miss Fortune New Portrait

Nocturne New Portrait

Shen New Portrait

Twitch New Portrait

Zyra New Portrait


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]


PBE Update September 4 Banner


PBE 4/09 Contents:


[ Note ] There are new announcer graphics in this update (double kill, triple kill, etc.) But I don’t have a staff to work with, so I couldn’t cover them. If you want to know how they look like, ReignofGaming has posted some great screenshots.


Reminder: The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.



Previous updates from Patch 4.16 Cycle:

PBE-Update-August-26-Banner (1)

PBE-Update-August-27-Banner (1)

PBE-30-August-Banner (1)




Azir Login Screen Animation


Azir, The Emperor of Sands, is coming in Patch 4.16 next Tuesday! If you want a detailed preview of the Champion, here’s a link.




New Renekton Splash Art



 Renekton_0  Renekton_Square_0



Champion Changes



Azir New Portrait


Azir Passive New IconShurima’s Legacy [ Passive ]

  • Now gains 1.25% AS for every 1% CDR, decreased from 1.5% AS


Azir Q New IconConquering Sands [ Q ]

  • AP Scaling decreased from 0.6 to 0.5


Azir E New IconShifting Sands [ E ]

  • Cooldown decreased from 23/21/19/17/15 seconds to 19/18/17/16/15



Nocturne New Portrait


Paranoia New IconParanoia [ R ] 

  • No longer has a lower cooldown if Nocturne doesn’t dash to a target [ revert on the changes in this PBE update ]



Extra Shurima Lore


Following the recent Shurima lore updates, here’s one for Cassiopeia!


Cassiopeia New Portrait

“Cassiopeia is a terrifying creature – half woman, half snake – whose slightest glance brings death. The youngest daughter of one of Noxus’ most influential families, she was once a beautiful and cunning temptress capable of manipulating the hardest heart. Transformed by the venom of an ancient Shuriman tomb guardian, she continues to serve Noxian interests as she always has, just in a more… visceral way.”



Cassiopeia Champion Select Quote:




Ascension Artwork


Ascension – the new game mode coming with Patch 4.16 – got its artwork in the menu.


image 171



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]


PBE 30 August Banner


PBE 30/08 Contents:

Stuff I couldn’t cover on time: Galactic Azur Skin, Guardian of the Sands Kha’Zix Skin and Ascension Game Mode. I’ll try to add coverage of those in time for the PBE wrap-up.

Reminder: The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.


Champion Changes


 Cassiopeia New Portrait

Miasma New IconMiasma [ W ]

  • Cooldown decreased from 15 seconds at all ranks to 14/13/12/11/10

[ Reminder ] Cassiopeia has been reworked on the PBE. You can find the changelist here.


Nocturne New Portrait

Paranoia New IconParanoia [ R ]

  •  If Nocturne doesn’t choose to dash to a target for the duration of Paranoia, the cooldown is reduced to 108/84/60 seconds (standard cooldown is 180/140/100 seconds)


Upcoming Ward Skins


Below are the store icons of Shurima-themed wards you can expect soon.

wardskin_27 wardskin_26 wardskin_25


New Orianna Portrait


Orianna got a new portrait on the PBE, but her new splash art is missing.



Extra Shurima Lore

Several Champions have received extra lore to indicate their connection to the desert plains of Valoran.

Amumu New Portrait

Amumu is a diminutive, animated cadaver who wanders the world, trying to discover his true identity. He rose from an ancient Shuriman tomb bound in corpse wrappings with no knowledge of his past, consumed with an uncontrollable sadness.


Ezreal New Portrait

The intrepid young adventurer Ezreal has explored some of the most remote and abandoned locations on Runeterra. During an expedition to the buried ruins of ancient Shurima, he recovered an amulet of incredible mystical power. Likely constructed to be worn by one of the Ascended, the enormous talisman nonetheless fit snugly upon his arm, amplifying his raw sorcerous skill to such an extent that he’s gained the reputation of a hero, much to his embarrassment.

Nasus New Portrait

To some, Nasus is a demigod who walks among the ruins of an ancient civilization; to others, he is nothing more than a myth. Legend speaks of his dominion over death and time. Millennia ago, he stood at the apex of Shuriman society as curator and guardian. He now roams the arid wastes, seeking to release his brother Renekton from the grip of madness.

Rammus New Portrait

The mysteries that surround Rammus are numerous. How did a simple creature of the desert suddenly become able to reason? How did he craft his vaunted suit of armor? What is he searching for as he crosses the Shuriman desert? One thing is for certain: trying to stop the inexorable Rammus is a fool’s mission.

Renekton New Portrait

Renekton was once a staunch gatekeeper of ancient Shurima, but in the centuries since the fall of that once-glorious empire, he has been consumed by madness. Now, he is little more than a rage-fueled beast who seeks to kill his brother Nasus, who he believes is to blame for his current state of mind.

Sivir New Portrait

Known as the Battle Mistress, Sivir is a mercenary with a ruthless reputation. Combining unflinching bravery with endless ambition, she has garnered great fame and fortune. Faced with the revelation of her mysterious heritage, Sivir must weigh her desire to continue on her own path, or accept the burden of a greater legacy.

Skarner New Portrait

Skarner, the crystalline guardian, defends the entrance to a realm deep beneath the Shuriman wastes. The few who survive trespassing his domain describe a creature of terrifying intelligence, anger, and precision. What this merciless creature protects, no one knows.

Xerath New Portrait

Powerful beyond reckoning, the ascended being known as Xerath was once a mortal of flesh and blood. He is now something vastly different – a being of writhing arcane energy. Having emerged from millennia-spanning imprisonment, he is now ready to unleash his power upon Runeterra, and utterly destroy any who oppose him.

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]


News Update July 28 Banner



Lead Champion Designer Meddler elaborates on some of what will come in Patch 4.13, including changes to around 30 Champions, WizardCrab shares his opinion on who shouldn’t get a Victorious Skin, the long-announced lifetime RP reward system and why the newly released Mecha Summoner Icon isn’t available for IP. Lastly, some clarity on the direction for Viktor’s passive and an upcoming feature to report hackers/scripters.


Recent News






Patch 4 point 13 Tidbits Banner



Will Nocturne receive any changes in Patch 4

Meddler New PortraitNoc was on the list of champs we assessed for this patch, conclusion we came to was that he was in a reasonable spot. He’s getting the occasional bit of competitive play at the moment, via his ult has a distinct reason to be picked as a jungler, performs appropriately in solo queue and will probably benefit a little from nerfs to the current top tier junglers. As a result we decided to leave him alone.

Also, for anyone curious, just had a look to see how many champions we’re changing in said patch. Not quite 40, but close ish – 30, with (as I read it) 14 champs nerfed, 15 buffed and one with significant gameplay changes focused on playstyle, not power (Sona).

[ Link to Post ]

Follow Up

Source on updates in Patch 4

Meddler New PortraitPatch notes will have all the details. Lot of these are relatively small changes, aimed at either trimming a champ’s power without making them unseen or making them a bit more competitive without making them really dominant picks.

[ Link to Post ]

Do you have any news about Urgot's rework

Meddler New PortraitFull rework – not this year.

Smaller set of changes potentially in patch 4.15 (4.13’s just about to come out for context). Current details on those changes can be found in these two posts:…89293#48289293…42702#48442702

[ Link to Post ]

If Lulu top is nerfed, will Lulu support be compensated for

Meddler New PortraitIf we nerf solo lane Lulu we would like to give support Lulu some power in a way that doesn’t create problems in other lanes. No firm plans for what/when etc yet though, still under discussion.

[ Link to Post ]


Why is Lux’s burst being buffed

[ Context ] Lux’s passive was given an AP ratio in a recent PBE update.

Meddler New Portrait The goal there is to buff Lux’s power a bit mid/late game (once she’s got AP) in a way that doesn’t primarily offer safe power. Keeps her passive more relevant and gives her more damage if she’s prepared to auto attack a bit more.

[ Link to Post ]

Ecommerce AMA Banner

Which Champion do you think will get this year’s Victorious Skin
Wizardcrab New PortraitI will say I will fight my hardest to make sure that the Victorious skin isn’t for a champion that only has 1 other skin (release skin). Will I win that fight? I dunno. But I didn’t like that Elise got the last one with only one other skin, leaving players that love Elise but didn’t make gold high and dry when it comes to further customization options. We’ll see what happens though.

Anyone else have thoughts on that last point?

[ Link to Post ]

What happened to the lifetime RP purchase rewards

Wizardcrab New PortraitThere were a lot of versions, but until we have a finalized, released version I think it would be unwise to talk about the details. It’s really about making sure we’re rewarding the right people for the right reasons with compelling rewards, which is actually more difficult than it sounds.

[ Link to Post ]

Why was there no Mecha Skin Bundle

Wizardcrab New PortraitThere wasn’t a bundle because we wanted to see how people interacted with skin sets without a bundle. They’re prolly be one if/when we release new mecha skins.

Neither the icon nor the ward are limited time only.

[ Link to Post ]

Why the Mecha Summoner Icon isn’t available for IP

Wizardcrab New PortraitHey guys, I just want to clear up a couple of things.

Like a lot of people in this thread are saying, the IP price for summoner icons is a thing that has so far only been tied to specific events. We’ve done it for Lunar Revel, Pentakill, and the soccer (football) stuff. The strategy is still slightly malleable but it is likely going to be as follows:

For event-based purchasable icons, there will be an RP price and an IP price that will remain for the duration of the event. The reason event-based icons have an IP price is to help generate enthusiasm for the event. When you logged in and half of your friends list was sporting the Pentakill icon, it was super cool and got you excited for what was happening (at least it was like that for me). But, if the icon is to remain in the store permanently, the IP price will be removed after the event. Purchasable icons that are not event-based (like the Mecha icon) will generally not have IP prices. The Mecha icon is here to let players further signify their love of the skin line rather than to get people pumped for the release of these skins. Only having an RP price is our general strategy regarding non gameplay-affecting cosmetic content, and these fall into that category. I added to this confusion by forgetting to remove the IP price from the Hat Trick Icon after July 13th in some regions, and for that I apologize.

I know that the definition of an event is a little confusing here, and I’ll admit I don’t have an incredibly clear answer for that. Specifically for just this context, an event involves more than just a themed skin release/promotion site (often with some time-sensitive component). I know that’s super vague but we’re always trying new things and to be honest they’ll probably be determined on a case-by-case basis.

As far as the IP sink argument goes, summoner icons is not the place where we’re trying to solve that issue. I don’t want to get in a huge debate about IP sinks in this particular thread, but I’m happy to discuss that in other places (like my thread in the forums or another reddit thread or something).

I hope this makes sense.


[ Link to Post ]

Single Posts banner

Why can’t we report players for hacking

WookieeCookie New PortraitWe’re working on a place to report potential hackers/exploiters etc etc. In the meantime, if you think someone is legitimately exploiting you should leave a note in the report you make at the end of the match.

We don’t really have an in-game report function for this because it would be easy for false positives. Sometimes a player is just good and not cheating. :X

You can also report them to us on our support site too.

[ Link to Post ]


Why don’t you make Viktor’s Hex Core similar to Rengar’s BTN

Scarizard New PortraitAs one of the original implementors of the ‘Bonetooth Trinket’ experiment, none of us ever promised that Viktor would follow the same if it worked. IMO, Viktor’s item is best left as an item (but one with greater flexibility/upgrades), where Rengar’s trinket was low-scope enough to ditch the stats and become a trinket.

It’s just my opinion though, and totally within the discretion of the designer/team working on Viktor to make those decisions.

[ Link to Post ]


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]


Champion Skin Sale July 28 Banner

The following Champions and Skins will be 50% off until July 28th:


  • Ahri – 487 RP
  • Nocturne – 440 RP
  • Twitch – 395 RP

Infernal Alistar – 487 RP



Ironscale Shyvana – 375 RP



Samurai Yi – 260 RP




If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]