Patch 5.19 will hit live in the early hours of September 30th, assuming there are no delays. Here are its contents:
- New Champion – Kindred
- Shadowfire Kindred
- Marauder Alistar
- Marauder Olaf
- Warden Jax
- Warden Karma
- Ironside Malphite
- Summoner Icons
Kindred’s a new champion. She’ll be available for 7800 IP/975 RP for the first week, after which the price will drop down to 6300 IP/975 RP.
From left-to-right and top-to-bottom: Joke, Taunt, Dance and Laugh.
Here’s her Champion Select quote:
- Base Health:Â 530Â [+85 per level]
- Base Health-per-5:Â 10Â [+0.55 per level]
- Base Mana: 300Â [+35 per level]
- Base Mana-per-5: 6.95Â [+0.4 per level]
- Base AD: 49Â [+2.2 per level]
- Auto-Attack Range: 500
- Base Movement Speed: 325
- Base Armor: 26.5Â [+3.25 per level]
- Base Magic Resist: 30
Lamb can choose a champion to hunt by clicking the champion portraits above the inventory.
Wolf periodically hungers for and hunts enemyÂ jungle monsters.
Gaining a kill or assist on a hunted target permanently empowers Kindredâ€™s attacks against all targets, causing them to deal 1.25% of the targetâ€™s current Health in bonus on-hit physical damage.
Current Damage = X%
Wolf will no longer mark jungle monsters after you reach 6 stacks.
Kindred dashes in a target direction before firing at up to three nearby enemies, dealingÂ 60/90/120/150/180 [ +0.2 TotalÂ AD ] damage to each target.
Casting this spell while inside Wolf’s Frenzy or dashing in the spell’s area reduces the cooldown to 2 seconds.
Cost: 40 mana at all ranks || Cooldown: 18/17/16/15/14 secondsÂ || Range (of zone):Â 900
Passive: Kindred build stacks of Hunterâ€™s Vigor asÂ theyÂ move around, up to a maximum of 100. Once fully stacked, Kindredâ€™s next basic attack heals for 60 + 3-per-level.
Active: Wolf temporarily splits from Lamb, creating a large spirit zone around him for 8 seconds and attacking whoever Lamb attacks, or his closest enemy, dealingÂ 25/30/35/40/45Â [ +0.4 Total AD] +Â 40% of Mark of the Kindred’s stackedÂ damage per hit.
Cost: 70 mana at all ranksÂ || Cooldown: 16/15/14/13/12Â seconds || Range:Â 500
Â Kindred initially slows a targeted enemy by 70% for 1 second. If Lamb attacks the marked target twice, on the third hit Wolf will instead pounce, dealing 80/110/140/170/200 [ +Â 0.2 TotalÂ AD ] + 5% of the target’s Health as physical damage [capped at 300 vs monsters].
Cost: 100 mana at all ranksÂ || Cooldown:Â 150/130/110 seconds || Range:Â 500
Kindred creates a large zone beneath itself or a targeted ally for 4 seconds. While active, Lambâ€™s Respite prevents ALL units from dropping below 10% of their maximum health.Â At the end of the spell’s duration, Lamb’s Respite heals for 200/250/300.
Here is Kindredâ€™s login theme from FrostyNinja:
And the music from the animation:
â€Tell me again, little Lamb, which things are ours to take?â€
â€œAll things, Dear Wolf.â€
Separate, but never parted, Kindred represents the twin essences of death. Lambâ€™s arrow offers a swift release for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his crushing jaws. Though interpretations of Kindredâ€™s nature vary across Runeterra, every mortal must choose the true face of their death.â€
Kindred’s backstory also includesÂ aÂ full length story titled “A Good Death“:
Shadowfire Kindred will be available for 1350 RP and will be on sale for 975 RP for the first 4 days after Kindred is released.
Marauder Alistar will be available for 750 RP.
MarauderÂ OlafÂ will be available for 750 RP.
Warden JaxÂ will be available for 750 RP.
Warden KarmaÂ will be available for 750 RP.
Ironside Malphite will be available in store for 975 RP.
The Poro icons from the Worlds Pick â€˜Em eventÂ will now be patched onto live:
Also, two Kindred icons have made their way in the patch. No info on how you can obtain these yet, but theyâ€™ll likely be available for 250 RP each:
Umbra Blades [ Passive ]
- Tooltip now correctly notes that Nocturneâ€™s basic attacks reduce the cooldown of Umbra Blades by 1 second each
Bullet Time [ R ]
- Has an added bonus AD ratio of 0.1/0.175/0.25Â at all ranks
[ Note ] Bullet Time fires off 8 waves total, meaning that the total ratio isÂ [+ 0.8/1.4/2Â of Bonus AD]
Also, Miss Fortune’s in-client lore has been updated:
â€The bigger the risk, the bigger the bounty.â€Â
Beauty and danger: There are few who can match Miss Fortune in either. One of Bilgewaterâ€™s most infamous bounty hunters, she built her legend upon a swathe of bullet-riddled corpses and captured neâ€™er-do-wells. The booming echoes of her twin pistols in the port cityâ€™s reeking wharfs and scavenger shanties are sure signs of another warrant from the Bounty Board being settled.
- Ranged champions now proc the Phantom hit passive every fourth hit, increased from every second
Summoner Names can now be shown on the scoreboard. Additionally, the layout can be changed to be identical for both sides:
The â€œTeam Framesâ€ check box lets you move the team frames from the minimap to the left side of your screen:
Note: This isn’t in the current PBE build – but should be in for Tuesday / Wednesday during the next deploy.
We’ve significantly rewrote jungle monster leashing rules. This will not affect Epic Monsters – but will affect most monster camps.
The goals of this change are to visualize the complex set of leashing behaviors down to a few key visible metrics – as well as better balance control and support for unorthodox ways of dealing with jungle monsters (like continuously throwing them over walls).
All in all, these changes are aimed at making it easier for players to kite monsters in one direction, get better signalling as to when the monsters will leash and take measures to re-aggro the monster.
- Large Monsters now display their “Patience” count as a bar above their heads.
- If you do something that the Monster finds abusive, it will begin to lose Patience at a gradual rate. This continues until you stop the offending activity -or- the monster loses all his “Patience”
- If a monster loses the entirety of their “Patience” – they will hard reset, losing interest in you and beginning to regenerate. They are then, unable to be engaged upon until they are above a certain health threshold (90% currently.)
- Jungle Monster camps have their own unique leash radii to control for the various properties of each camp. Leash Radii is now mostly calculated by walking distance rather than as the crow flies.
Things that cause Monsters to lose “Patience” with you:
- If the monster’s current target is far out of the monster’s camp and there are no other valid targets around.
- If the monster has to switch targets and is being bounced around from target to target.
- If the monster is waaaay far out of his camp. Like.. WAY far out.
Hereâ€™s the static image:
If you have any questions, feel free to ask me atÂ @NoL_ChefoÂ or e-mail me at firstname.lastname@example.org.