Archive

Posts Tagged ‘orianna’

 

PBE Update 08 03 Banner

 

Balance

  • Champion Changes

New Champion

Store Content

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Champion Changes

 

Ekko Final Champion Portrait

 

Buff Box Phase Dive Final IconPhase Dive [ E ]

  • Cooldown decreased from 13/11.5/10/8.5/7 seconds to 11/10/9/8/7.

 

 

 

Janna Final Portrait

 

Nerf BoxEye_Of_The_StormEye of the Storm [ E ]

  • Bonus AD while shield is active decreased from 14/23/32/41/50 to 10/20/30/40/50.

 

 

 

Jayce Final Portrait

 

Buff BoxTo the Skies Final IconTo The Skies [ Q ]

  • Damage increased from 30/70/110/150/190/230 [+1.0 Bonus AD] to 40/80/120/160/200/240 [+1.2 Bonus AD];
  • Mana cost decreased from 40/45/50/55/60/65 to 40 at all ranks.

 

 

Kalista Final Portrait

General

  • Attack speed decreased from 0.695 [+3% per level] to 0.65 [+2.5% per level].

 


Change Box Sentinel [ W ]
Sentinel Final Icon

  • Now passively gives Kalista 9% [+1% per level] bonus Attack Speed when her Oathsworn ally is nearby.
  • Ghosts now do 3 laps before disappearing, decreased from 7.

 

Nerf BoxFates Call Final IconFate’s Call [ R ]

  • Cast range decreased from 1400 to 1000.

 

 

 

Karma Final Portrait

 

Buff BoxDefiance Final IconDefiance [ R+E ]

  • Base bonus to shield increased from 30/90/150/210 to 30/100/170/240.

 

 

 

Khazix Final Portrait

 

Buff BoxTaste_Their_FearTaste Their Fear [ Q ]

  • Cooldown decreased from 3.5 seconds at all ranks to 3.

 

 

Buff BoxVoid Spike Final IconVoid Spike [ W ]

  • Cooldown decreased from 10 seconds at all ranks to 8.

 

 

 

Lux Final Portrait

 

Nerf BoxPrismatic Barrier Final IconPrismatic Barrier [ W ]

  • Shield decreased from 80/105/130/155/180 [+0.35 AP] to to 50/70/90/110/130 [+0.2 AP].

 

 

Nidalee Final Champion Portrait

 

Nerf BoxProwlProwl [ Passive ] 

  • Triggering the Hunt mark on jungle monsters no longer roots them for 2 seconds.

 

 

 

Orianna Final Portrait

 

Buff BoxCommand-AttackCommand: Attack [ Q ]

  • Mana cost decreased from 50 at all ranks to 30/35/40/45/50.

 

 

 

Quinn Final Portrait

 

Nerf BoxBlinding Assault Final IconBlinding Assault [ Q ]

  • Duration of blind debuff decreased from 2  seconds to 1.5;
  • Cooldown increased from 11/10/9/8/7 seconds to 11/10.5/10/9.5/9.

 

 

AURELION SOL STAR FORGER

 

aurelion-sol-wallpaper

 

CENTER OF THE UNIVERSE PASSIVE

AurelionSol_PassiveThree stars constantly orbit Aurelion Sol, dealing magic damage and applying spell effects to enemies they strike.

 

 

 

STAR SURGE Q

AurelionSol_QAurelion Sol fires the core of a newborn star in a target direction that explodes—dealing damage and stunning all nearby enemies—upon reactivation or once it travels beyond his stars’ maximum orbital range. Aurelion Sol can travel alongside Starsurge, and by keeping it close he’ll nurture it, growing it in size so that it damages and stuns a wider area when it explodes.

 

 

CELESTIAL EXPANSION W

AurelionSol_WAurelion Sol pushes his stars out to his outer ring, significantly increasing their power. Celestial Expansion costs mana to cast and drains mana every second the ability is toggled on. Once he toggles the ability off or runs out of mana, Aurelion Sol pulls his stars back.

 

 

COMET OF LEGEND E

AurelionSol_EPassive: Aurelion Sol builds up increasing movement speed as he travels continuously in the same direction, and loses speed on sharp turns. Some of this speed is stored away as Escape Velocity stacks, which are lost entirely whenever he takes damage from an enemy.

Active: Once Aurelion Sol maxes his Escape Velocity stacks, he can activate Comet of Legend to pull in his orbiting stars and take flight, traversing over terrain for a long distance. He cannot turn once his course is set, and enemy damage will bring Aurelion Sol back to earth, restoring his orbiting stars.

 

 

VOICE OF LIGHT R

AurelionSol_RAurelion Sol shoots out a long wave of starfire in a target direction that damages and slows all struck enemies. Nearby enemies caught in the blast are also knocked back to Aurelion Sol’s outer ring.

 

 

 

 

ASHEN LORD AURELION SOL Banner

Ashen Lord Aurelion Sol will be available in store for 1350 RP.

 

MODEL Banner

Ashen Lord Aurelion Sol Model 1

Ashen Lord Aurelion Sol Model 2 Ashen Lord Aurelion Sol Model 3

 

STAR SURGE Q

Ashen Lord Aurelion Sol Q 1 Ashen Lord Aurelion Sol Q 2

 

CELESTIAL EXPANSION W

Ashen Lord Aurelion Sol W 1

 

COMET OF LEGEND E

Ashen Lord Aurelion Sol E 1

 

VOICE OF LIGHT R

Ashen Lord Aurelion Sol R 1

 

 

DEFINITELY NOT VELKOZ Banner

Definitely Not Vel’Koz will be available in store for 750 RP.

 

Definitely Not Velkoz Model 1 Definitely Not Velkoz Model 2

 

 

DRAVEN DRAVEN Banner

Draven Draven will be available in store for 750 RP.

 

Draven Draven Model 1 Draven Draven Model 2

 

 

MEOWKAI Banner

Meowkai will be available in store for 1350 RP.

 

Meowkai Model 1 Meowkai Model 2

Meowkai Recall 2 Meowkai Recall 1

Meowkai Q 1

Meowkai E 1 Meowkai E 2

Meowkai R 1 Meowkai R 2

 

 

URF KENCH Banner

 Urf Kench will be available in store for 750 RP.

 

Urf Kench Model 1 Urf Kench Model 2

 

 

New Summoner Icons

profileIcon1116 profileIcon1111 profileIcon1112

profileIcon1113 profileIcon1114 profileIcon1115

 

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]

 

Free Champion Rotation February 10 Banner

The following Champions will be free-to-play until February 10th:

 

Anivia Final Portrait

Corki Final Portrait

Karma Final Portrait

Lee Sin Final Portrait

Lucian Final Portrait

Nunu Final Portrait

Orianna Final Portrait

Rumble Final Portrait

Sion Final Portrait

Vel'Koz Final Portrait

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]

 


PBE Round-up Patch 4 16 Banner


 Here’s a (very late) wrap-up of the content you’ll see in Patch 4.16. I’ve explained previously why I couldn’t cover some of the content in this PBE cycle, so this article won’t be as complete as my usual wrap-ups.


Patch 4.16 Wrap-up:

Reminder: The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.



New Game Mode - Ascension

A new game mode on the Crystal Scar mode will be coming with Patch 4.16, featuring sandstorms and Xerath:

L4T3NCY New PortraitThe sands of Shurima sweep across the Crystal Scar… bringing with them our next Featured Game Mode: Ascension

This time we’re bending the rules quite a bit for one of our most competitive game modes yet, so bear with us as we get into it!

 

  • Ascension is a 5v5 brawling skirmish played on the Crystal Scar.
  • The sands have restricted movement on the Crystal Scar to just the center of the map. You’ll need to use the new ‘Golden Transcendence’ trinket to teleport to a battle platform and enter the fray.
  • Victory is points based. The first team to earn 200 points wins!
  • Points can be earned by killing enemy players (1 point), capturing Relics of Shurima (3 points) or killing an Ascended (5 points).
  • At the sandstorm’s center in the middle of the map is an Ancient Ascendant, Xerath. Defeating him grants Ascension to whomever strikes the killing blow. Ascension gives you awe-inspiring power and double points for every kill you get! This power comes at a price though… all healing effects on the Ascended are dramatically reduced, so burn fast and burn bright!

Known issues:

Some announcement VO sounds are missing. We’ll have these in shortly. o^_^o
Air-client background and loading screen art is still WIP.

We’ll be making Ascension available soon™ on PBE, and as always, we want to hear your feedback or if you guys find any bugs. Let us know which champions feel strong, what strategies work best for you and of course.. who is the strongest Ascended!?

[ Link to Post ]


Ascension In-Client Artwork


image-171


Ascension Loading Background


AscensionBackground (2)




New Champion - Azir, The Emperor of the Sands

Azir_Splash_0

Azir Model

Azir All Emotes

All of Azir’s emotes. He does a fitting chicken dance for his joke.

Azir Passive

Will of the Emperor [ Passive ]

Azir Basic Attack

Basic Attack

Azir W

Arise! [ W ]

Azir Q

Conquering Sands [ Q ]

Azir E

Shifting Sands [ E ]

Azir R

Emperor’s Divide [ R ]


Azir New Portrait

  • Damage: 43 (+ 2.8 per level)
  • Health: 390 (+ 80 per level)
  • Mana: 280 (+ 42 per level)
  • Attack Speed: 0.6 (+1.5% per level)
  • Movement Speed: 330
  • Armor: 14 (+ 3 per level)
  • Magic Resist: 30
  • Health-Per-5: 6 (+ 0.55 per level)
  • Mana-Per-5: 6.5 (+ 0.65 per level)
  • Range: 525


Will of the Emperor [ Passive ]

ar-passiveWill of the Emperor: Azir gains 1.25% Attack Speed for every 1% Cooldown Reduction he has.

Disc of the Sun –Azir can summon the Sun Disk from the ruins of a turret once every 3 minutes. The Sun Disc behaves like a normal turret but disintegrates over 1 minute. Click the ruins of a turret to activate Disc of the Sun. The ruins of an enemy Nexus and Inhibitor turrets are immune to this ability.


Conquering Sands [ Q ]

ar-qCost: 70 Mana || Range: 800 || Cooldown: 10/9/8/8/7 seconds

Azir sends all Sand Soldiers toward a target location. Sand Soldiers deal 60/90/120/150/180 (+0.5 AP) magic damage to all enemies they pass through and apply a stacking 20% slow for 1 second.


Arise! [ W ]

Cost: 40 Mana || Range: 450 || Cooldown: 1.5 seconds

ar-wAzir summons a Sand Soldier for 9 seconds. When Azir attacks an enemy in a soldier’s range, the soldier attacks instead of Azir, dealing (+0.7 AP) magic damage to enemies in a line. Soldiers attack even if Azir himself isn’t in basic attack range.

Azir can store up to 2 Sand Soldiers at a time. A new soldier becomes available once every X second. Moving too far away from soldiers deactivates them. Sand Soldiers expire twice as fast when near an enemy turret.


Shifting Sands [ E ]

Cost: 60 Mana || Range: 1100 || Cooldown: 19/18/17/16/15 seconds

ar-eAzir dashes to one of his Sand Soldier, damaging enemies hit for 60/90/120/150/180 (+0.4 AP) magic damage and knocking them up for 0.5 seconds. If Azir hits an enemy champion, he stops and gains a 4 second shield that absords 60/100/140/180/220 (+ AP) (+15% of bonus Health) damage.


Emperor’s Divide [ R ]

Cost: 100 Mana || Range: 250 || Cooldown: 140/120/100 seconds

ar-rAzir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing magic damage. The soldiers then remain as a wall for 5 seconds.

Enemies will be stopped by Emperor’s Divide, even if they attempt to dash over the wall, butAzir and his allies can pass freely and gain 20% movement speed for 1 second when they pass through the wall.

Emperor’s Divide does not interact with Azir’s basic attacks or spells.


Azir Voice-over (full credit to SkinSpotlights)



Login Screen Animation




New Splash Arts


Classic Akali


Akali_Splash_0 (1)

 

Classic Cassiopeia


Cassiopeia_Splash_0 (1)

 

Classic Orianna


Orianna_Splash_0-1

 

Classic Renekton


Renekton_Splash_0 (1)



New Summoner Icons


profileIcon692 profileIcon691 profileIcon690 profileIcon689 profileIcon688




Extra Shurima Lore


 

Several Champions have received extra lore to indicate their connection to the desert plains of Valoran.

 

Amumu New Portrait

 

Amumu is a diminutive, animated cadaver who wanders the world, trying to discover his true identity. He rose from an ancient Shuriman tomb bound in corpse wrappings with no knowledge of his past, consumed with an uncontrollable sadness.


Cassiopeia New Portrait


“Cassiopeia is a terrifying creature – half woman, half snake – whose slightest glance brings death. The youngest daughter of one of Noxus’ most influential families, she was once a beautiful and cunning temptress capable of manipulating the hardest heart. Transformed by the venom of an ancient Shuriman tomb guardian, she continues to serve Noxian interests as she always has, just in a more… visceral way.”

 

Ezreal New Portrait

 

The intrepid young adventurer Ezreal has explored some of the most remote and abandoned locations on Runeterra. During an expedition to the buried ruins of ancient Shurima, he recovered an amulet of incredible mystical power. Likely constructed to be worn by one of the Ascended, the enormous talisman nonetheless fit snugly upon his arm, amplifying his raw sorcerous skill to such an extent that he’s gained the reputation of a hero, much to his embarrassment.

 

Nasus New Portrait

 

To some, Nasus is a demigod who walks among the ruins of an ancient civilization; to others, he is nothing more than a myth. Legend speaks of his dominion over death and time. Millennia ago, he stood at the apex of Shuriman society as curator and guardian. He now roams the arid wastes, seeking to release his brother Renekton from the grip of madness.

 

Rammus New Portrait

 

The mysteries that surround Rammus are numerous. How did a simple creature of the desert suddenly become able to reason? How did he craft his vaunted suit of armor? What is he searching for as he crosses the Shuriman desert? One thing is for certain: trying to stop the inexorable Rammus is a fool’s mission.

 

Renekton New Portrait

 

Renekton was once a staunch gatekeeper of ancient Shurima, but in the centuries since the fall of that once-glorious empire, he has been consumed by madness. Now, he is little more than a rage-fueled beast who seeks to kill his brother Nasus, who he believes is to blame for his current state of mind.

 

Sivir New Portrait

 

Known as the Battle Mistress, Sivir is a mercenary with a ruthless reputation. Combining unflinching bravery with endless ambition, she has garnered great fame and fortune. Faced with the revelation of her mysterious heritage, Sivir must weigh her desire to continue on her own path, or accept the burden of a greater legacy.

 

Skarner New Portrait

 

Skarner, the crystalline guardian, defends the entrance to a realm deep beneath the Shuriman wastes. The few who survive trespassing his domain describe a creature of terrifying intelligence, anger, and precision. What this merciless creature protects, no one knows.

 

Xerath New Portrait

 

Powerful beyond reckoning, the ascended being known as Xerath was once a mortal of flesh and blood. He is now something vastly different – a being of writhing arcane energy. Having emerged from millennia-spanning imprisonment, he is now ready to unleash his power upon Runeterra, and utterly destroy any who oppose him.



Cassiopeia Rework

 

Cassiopeia New Portrait

 

  Deadly Cadence New IconAspect of the Serpent [ Passive ]

New passive: Cassiopeia gains a stack of Aspect of the Serpent for each second that an enemy champion is poisoned and for each poisoned unit that she kills. Her ability power is increased by 1% for every 25 stacks, up to a max of 375 stacks. (Old Passive removed)

  • At 50 stacks, Twin Fang now heals Cassiopeia for 6/8/10/12/16 (+0.1 ability power)
  • At 150 stacks, Cassioepeia gains 30% CDR
  • At 375 stacks, the AP bonus from Aspect of the Serpent is doubled.

 

Noxious Blast New IconNoxious Blast [ Q ]

Provides Cassiopeia more movement speed later in the game but, in turn, deals less damage overtime.

  • Damage: 75/115/155/195/235 (+0.35 ability power)
  • Movement speed: 10/15/20/25/30%
  • Cooldown: 4 seconds
  • Mana cost: 40/45/50/55/60
  • Delay increased by 0.05 seconds

 

Miasma New IconMiasma [ W ]

Now a notably more powerful slow tool but has a higher cooldown and deals less damage overtime.

  • Damage per second: 10/15/20/25/30 (+0.1 ability power)
  • Cooldown: 14/13/12/11/10 seconds
  • Mana cost: 40/50/60/70/80
  • Slow: 15/22.5/30/37.5/45%

 

Twin Fang New IconTwin Fang [ E ]

Is now MUCH more reliable when checking for poisoned targets and has a higher AP ratio later in the game. Also, now grants mana upon killing a unit.

  • Damage: 55/80/105/130/155 (+0.4/0.45/0.5/0.55/0.6 ability power)
  • Mana cost: 30/45/60/75/90
  • Utility: Now refunds its mana cost plus an additional 3% of Cassiopeia’s total mana when it kills a unit.
  • Usability: Now has additional checks in place to see if target was poisoned.

 

Petrifying Gaze New IconPetrifying Gaze [ R ]

Lower cooldown, but also slightly lower damage.

 

  • Damage: 150/250/350 (+0.5 ability power)
  • Cooldown: 120/110/100

 

 

STASHU New PortraitHey guys! Coupled with all these other upcoming Shurima releases, we’ve got an update to Cassiopeia for ya. Cassiopeia has always had some really cool stuff on her kit, and we saw this as a great opportunity to polish her up and really accentuate her interesting strengths. Here’s what we’re hoping to accomplish with these changes:

 

  • Emphasize Cassiopeia’s carry potential

Cassiopeia has always been thought of as one of the highest potential damage sources in League of Legends, so we’ve taken this opportunity to really push her into that niche. Alongside this is giving her a unique and powerful endgame goal– take a look at her new passive for more information here.

  • Increase reliability

The reset mechanic on Twin Fang often feels like it doesn’t work properly, even when it does. So, we’re adding a few tweaks here to make Twin Fang just a touch more reliable– and from what we’ve seen, even a little bit of reliability on Cassiopeia goes a longggg way.

  • Tone down her lane bullying

Historically, when Cassiopeia has been strong, her laning was oppressive to the point of being problematic. We’re looking to fix this by toning down some of her early power and making space to give her very powerful tools for the late game.

  • Channel her damage potential into her single target spell, Twin Fang

We plan on giving Cassiopeia a lot of late game power– way too much to comfortably fit into her spammable aoe spells. Don’t worry though, Noxious blast and Miasma are still going to be very important and impactful spells, but we’ll be shifting some of their damage into utility so as to allow Cassiopeia better access to her E.

 

And that’s it. I’m sure Cassiopeia veterans out there have some concerns about some of these damage changes, so I’d like to highlight a few things.

  • The reliability change to Twin Fang cannot be understated
    • This has huge implications on her DPS potential. More E’s with a higher ratio = more DPS. For anyone used to playing Cassiopeia, you’ll notice a difference immediately.
  • Much of her kit has been restructured to make Twin Fang more accessible
    • 30% CDR, buffed movespeed on Q, a buffed slow on W, and a lower cooldown on R all come together to make Cassiopeia’s damage more readily available.
    • Additionally, the life on hit on Twin Fang allows Cassiopeia to stay in fights for longer periods of time, much like lifesteal does for AD carries. This means Cassiopeia will be free to do more damage over the course of a fight.
  • Aspect of the Serpent grants Cassiopeia significant AP in the late game
    • This’ll help make up for some of the base damage tuning, but also simply give her more damage than ever before at full build

So! Please let us know what it feels like to play with this new passive. I’m particularly interested in the following: Does “Aspect of the Serpent” change the way you think about the laning phase while playing Cassiopeia? Does Cassiopeia feel particularly powerful in the late game as a result of her passive? How do the usability changes to Twin Fang feel?

Lastly, as with most content on the PBE, keep in mind that many aspects of Cassiopeia are still works in progress– which means some things might look a bit weird, and others will likely be a little buggy. We’re already working on a lot of this, and we’d love to hear your feedback in case there’s anything not already on our radar.

Alright, that’s all for now, but I’ll be around! I hope you enjoy Cassiopeia on the PBE!

 

Cassiopeia Texture Update

 

Cassiopeia Model

Cassiopeia Model 2

 

 

Renekton Texture Update

Renekton got some shiny new texture in the PBE update.

[ Note ] The lower polygon count is done to preserve clarity and mesh better with the art style of the new Summoner’s Rift.

Renekton Texture Update 2

Renekton Texture Update

 

 

Upcoming Ward Skins

Following the release of the new Shurima-based game mode – Ascension – and the extra Shurima lorea lot of Champions got, here are some thematic wards.

 

wardskin_27 wardskin_26 wardskin_25

 

Sun Disk Ward Skin

 

Sun Disk Ward

 

Armordillo Ward Skin

 

Armordillo Ward Skin

 

Sad Mummy Ward Skin

 

[ Note ] Amumu’s ward skin makes a sighing noise when you place a ward.

 

Sad Mummy Ward SKin

 


Guardian of the Sands Kha'Zix Skin


[ Note ] I couldn’t get around to covering the new Kha’Zix skin, so here’s a video preview by SkinSpotlights:


Khazix_Splash_2 (2)

 

 

Galactic Azir Skin



[ Note ] I couldn’t get around to covering the Galactic Azir, so here’s a video preview by SkinSpotlights:


Azir_Splash_1 (1)


 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]

 

 

PBE September 2 Banner

 

PBE 2/09 Contents:

 

Reminder: The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Previous updates from Patch 4.16 Cycle:

 

PBE-Update-August-26-Banner (1)

PBE-Update-August-27-Banner (1)

PBE-30-August-Banner (1)

 

 

New Orianna Splash Art


 

We got a peek of Orianna’s new splash art in a recent PBE update and now here’s the full piece!

 

Orianna_Splash_0 (1)

 Orianna_0 Orianna_Square_0 (1)

 

 

Shurima Ward Skins


 

Following the release of the new Shurima-based game mode – Ascension – and the extra Shurima lore a lot of Champions got, here are some thematic wards.

 

Sun Disk Ward Skin

 

Sun Disk Ward

 

Armordillo Ward Skin

 

Armordillo Ward Skin

 

Sad Mummy Ward Skin


[ Note ] Amumu’s ward skin makes a sighing noise when you place a ward.


Sad Mummy Ward SKin

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]

 

 

PBE Roundup Patch 4 point 14 Banner

Here’s a wrap-up of all PBE patches for the Patch 4.14 cycle!

 

Contents

 

 

 

Gnar, the Missing Link

Gnar Model Turnaround

 

Gnar Video Preview

 

 

Gnar New Portrait

 

Base Stats

 

  • Damage: 48 (+3-per-level)
  • Health: 495 (+65-per-level)
  • Movement Speed: 325
  • Armor:21.5 (+2.5-per-level)
  • Magic Resist:30
  • Health-Per-5: 2.5
  • Range: 150

 

Rage Gene [ Passive ]

While in combat Gnar generates Fury. At maximum Fury, his next ability will transform him into Mega Gnar, granting increased survivability and access to new spells.

 

Boomerang Throw / Boulder Toss [ Q ]

Range: 1100 || Cooldown: 20/17.5/15/12.5/10 seconds

Mini Gnar: Throws a boomerang that deals 10 / 45 / 80 / 115 / 150 (+ 1.0 AD) physical damage and slows Movement Speed by 15/20/25/30/35% for 2 seconds before returning towards Gnar. Enemies hit beyond the first take 50% damage.

The returning boomerang will accelerate and can travel up to 2000 units. If Gnar catches it, the cooldown of Boomerang Throw is reduced by 60%.

Mega Gnar: Throws a boulder that stops when it hits an enemy, slowing all nearby enemies and dealing 10/50/90/130/170 (+) physical damage.

Cooldown: 12/11/10/9/8 seconds. If Gnar picks up his boulder, the cooldown of Boulder Toss is reduced by 60%.

 

Hyper / Wallop [ W ]

Mini Gnar: Passive: Every 3rd attack or spell on the same target deals an additional 25 / 30 / 35 / 40 / 45 (+ 1.0 AP) + 6/8/10/12/14% of max HP as magic damage and grants Gnar 30% Movement Speed that decays over 3 seconds (max 75/125/175/225/275 damage vs. monsters). Gnar gains Hyper’s speed bonus whenever he turns from Big to Small.

Mega Gnar: Stuns enemies in an area for 1.25 seconds, dealing 25 / 45 / 65 / 85 / 105 (+ 1.0 AD) physical damage.

 


Hop / Crunch [ E ]

Range: 475  || Cooldown: 18/16.5/15/13.5/12 seconds

Mini Gnar: Leaps to a location, gaining 20/30/40/50/60% Attack Speed for 3 seconds. If Gnar lands on a unit he will bounce off of it, traveling further. Deals 20 / 60 / 100 / 140 / 180 (+ 6% of Gnar’s max HP) physical damage and slows briefly if the unit landed on was an enemy.

Mega Gnar: Leaps to a location and deals 20 / 60 / 100 / 140 / 180 (+ 6% of Gnar’s max HP) physical damage to all nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly.

If Crunch is the ability used to trigger the Rage Gene, Gnar will still be able to perform Hop’s bounce. Gnar will apply Crunch’s area of effect both upon hopping from a unit and upon hitting the ground, although enemies can only be damaged once.

 

GNAR! [ R ]

Range: 590 || Cooldown: 120/100/80 seconds

Mini Gnar: Passive: Increases Hyper’s Movement Speed bonus to 45/60/75%.

Mega Gnar: Knocks all nearby enemies in the specified direction, dealing 200 / 300 / 400 (+ 0.2 bonus AD) physical damage and slowing them by 45% for 1.5 / 1.75 / 2 seconds. Any enemy that hits a wall takes 300 / 450 / 600 (+ 0.3 bonus AD) physical damage and is stunned for 1.25 / 1.5 / 1.75 seconds.

 

Gnar Login Screen

 

 

 

Gnar Champion Select Quote & Portrait

 

 

Gnar_Square_0 GnarBig_Square

 

 

Lore

 

“The jungle does not forgive blindness. Every broken branch tells a story.

I’ve hunted every creature this jungle has to offer. I was certain there were no challenges left here, but now there is something new. Each track is the size of a tusklord; its claws like scimitars. It could rend a man in half. Finally, worthy prey.

As I stalk my prize through the jungle, I begin to see the damage this thing has wrought. I step into a misshapen circle of splintered trees. These giant wooden sentinels have stood over this land for countless ages, their iron-like hides untouched by the flimsy axes of anyone foolish enough to attempt to cut them down. This thing brushed them aside like they were twigs.

How can a creature with this level of strength disappear so easily? And yet, even though it has left this unmistakable trail of destruction, I have been unable to lay my eye upon it. How can it appear like a hurricane then fade into the jungle like the morning mist?

I thrill in anticipation of finally standing before this creature. It will make a tremendous trophy.

Passing through the clearing, I follow the sound of a stream to get my bearings once more. There I see a small shock of orange fur, crouching, waiting. I spy on it from a distance. A tiny fish splashes out of the stream and the creature scrambles for it, diving gleefully into the rushing water. To my joy, I realize it’s a yordle. And a hunter, at that!

This is a good omen. The beast will be found. Nothing will escape me.

The yordle’s large ears perk up and face towards me. He runs on all fours with a bone boomerang in hand, quickly stopping in front of me. He babbles.

I nod in appreciation at the young yordle and venture onwards. I traverse the difficult terrain with ease, trying to pick up any sign of my quarry. As I try to pick up his scent, a distraction. I’m startled by strange chittering. The yordle followed me. I cannot allow him to disrupt my hunt. I face him and point into the distance. He looks at me quizzically. I need to be more insistent, good omen or no.

I rear back and let out a roar, the wind whipping the yordle’s fur and the ground rumbling beneath us. After a few short seconds, he turns his head and, with what I think could be a smile, he holds up his small boomerang. There can be no further delay. I snatch the weapon out of his hand and expertly throw it into a tree, impaling it high amongst the branches. He turns and scrambles for it, jumping frantically.

I barely get ten paces when a roar shakes me to my very spine. The deafening crack of stone and wood echoes all around. Ahead, a giant tree crashes across my path. The bone weapon of the yordle juts out from its trunk.

An unearthly growl rises behind me.

I’ve made a terrible mistake.”

 

 

Arcade Miss Fortune Skin


 

 

MissFortune_Splash_7

 

Arcade Miss Fortune will be priced at 975 RP for the first week after release and 1350 RP afterwards.

 

 

Dino Gnar Skin Banner


 

 

Gnar_Splash_1

 

Dino Gnar is the skin that Gnar will be shipping in and will most likely be priced at 975 RP and will be available in a bundle with Gnar.

 

 

Riot Kayle Skin


 

 

Kayle_Splash_7

 

Riot Kayle is a promotional skin from the “Riot” line-up. She’ll be available as a reward at events (most likely Gamescom) and in the store for 975 RP for a short time.

 

 

New Summoner Icons


 

profileIcon687 profileIcon643 profileIcon644 profileIcon645

profileIcon646 profileIcon647 profileIcon648 profileIcon649

 

 

Kog’Maw E New VFX

 

Kog’Maw’s Void Ooze is now visually more clear, more bubbly and a lot more gross.

 

Kogmaw E 1

Kogmaw E

 

 

Champion Changes

 

Orianna New Portrait

  • Base Damage reduced from 44 to 38

 

 

Kassadin New Portrait

 

Riftwalk New IconRiftwalk [ R ]

  • Period for increased cost on Riftwalk and bonus damage increased from 12 seconds to 20



Kayle New Portrait

  • Attack Speed-per-level increased from 2.2% to 2.5%

 

 

Kogmaw New Portrait

  • Base Movement Speed reduced from 330 to 325

 

Living Artilery New IconLiving Artillery [ R ]

  • Bonus damage to Champions decreased from 125% at all levels to 100%

 

 

Maokai New Portrait

 

Twisted Advance New IconTwisted Advance [ W ]

  • Magic damage decreased from 9/10.5/12/13.5/15% (+0.04 AP) of max HP to 9/10/11/12/13% (+0.03 AP)

 

Vengeful Maelstrom New IconVengeful Maelstrom [ R ]

  • Now has a maximum duration of 10 seconds

 

 

Morgana New Portrait

 

Black Shield New IconBlack Shield [ E ]

  • Base Shield strength decreased from 95/160/225/290/355 to 70/140/210/280/350

 

Soul Shackles New IconSoul Shackles [ R ]

  • Both initial damage and stun damage decreased from 175/250/325 to 150/225/300

 

 

Rengar New Portrait

 

Thrill of the Hunt New IconThrill of the Hunt [ R ]

  • Cooldown increased from 120/95/70 seconds to 150/110/70 

 


Item Changes


Sanguine Blade New Icon Sanguine Blade (for non-SR maps)

  • Attack damage increased from 40 to 45
  • Lifesteal decreased from 15% to 10%
  • Passive stacks now last for 8 seconds, up from 4

 

 

Tooltip Updates

  • Nidalee is no longer listed as a Support
  • Riven‘s E tooltip states the range is now 250, not 325, to accurately match in-game distance.
  • Lulu‘s Polymorph [ W ] tooltip states the duration is 1.25/1.5/1.75/2/2.25 seconds, not 1.5/1.75/2/2.25/2.5. No gameplay changes

 

 

Summoner’s Rift Update and Patcher & Landing Page VU removed from PBE

 

This means both updates will not be shipping with Patch 4.14.

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]

 

 

PBE Update August 1 Banner

 

PBE 01/07 Contents:

 

Reminder: The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Previous updates from Patch 4.14 Cycle:

 

 PBE-Update-July-31-Second-Banner (1)

PBE-Update-July-31-Banner

PBE-Update-July-29-Banner

 

 

Dino Gnar Splash Art

 

Gnar_Splash_1

 

 

Mega Gnar In-Game Portrait

 

GnarBig_Square

 

 

Champion Changes

 

 
Elise New Portrait

  • Base HP of spiderlings decreased from 80 to 40

 

 

Gragas New Portrait

 

Drunken Rage New IconDrunken Rage [ W ]

  • Base Damage decreased from 20/50/80/110/140 to 20/35/50/65/80

 

 
Orianna New Portrait

  • Base Damage reduced from 44 to 38

 

 

Kassadin New Portrait

 

Riftwalk New IconRiftwalk [ R ]

  • Base Mana Cost increased from 75 at all ranks to 100
  • Period for increased cost on Riftwalk and bonus damage increased from 12 seconds to 20

 

 

Kogmaw New Portrait

  • Base Movement Speed reduced from 330 to 325

 

Living Artilery New IconLiving Artillery [ R ]

  • Bonus damage to Champions decreased from 125% at all levels to 75/100/125%

 

 

Morgana New Portrait

 

Soul Shackles New IconSoul Shackles [ R ]

  • Base damage decreased from 175/250/325 to 155/240/325

 

 

Rengar New Portrait

 

Thrill of the Hunt New IconThrill of the Hunt [ R ]

  • Cooldown increased from 120/95/70 seconds to 150/110/70 

 

 

Zed New Portrait

 

Living Shadow New IconLiving Shadow [ W ]

  • Energy Cost decreased from 40/35/30/25/20 to 40/30/20/10/0
  • Cooldown decreased from 18/17/16/15/14 seconds to 18/16.5/15/13.5/12

 

 

Ziggs New Portrait

 

Bouncing Bomb New IconBouncing Bomb [ Q ]

  • Mana Cost increased from 50/60/70/80/90 to 60/70/80/90/100

 

 

Item Changes

 

Sanguine Blade New Icon Sanguine Blade (for non-SR maps)

  • Attack damage increased from 40 to 45
  • Lifesteal decreased from 15% to 10%
  • Passive stacks now last for 8 seconds, up from 4

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]

 

Comments off

Free Champion Rotation Week 28 Season 4 Banner

 

The following Champions will be free-to-play until August 5th:


  • Elise - 6300 IP / 975 RP
  • Janna - 1350 IP / 585 RP
  • Katarina – 3150 IP / 790 RP
  • Lucian – 6300 IP / 975 RP
  • Malphite - 1350 IP / 585 RP
  • Miss Fortune – 3150 IP / 790 RP
  • Orianna – 4800 IP / 880 RP
  • Ryze – 450 IP / 260 RP
  • Sejuani – 6300 IP / 975 RP
  • Sona - 3150 IP / 790 RP



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]


 

Champion Skin Sale June 23

The following Champions and Skins will be 50% off until June 23rd:

 

Champions

 

  • Kha’Zix – 487 RP
  • Orianna – 440 RP
  • Urgot – 395 RP

 

Almost-Prom King Amumu – 260 RP

 

Amumu_AlmostPromKing_Splash

Almost-Prom King Amumu Splash Art

 

Explorer Ezreal – 375 RP

 

Explorer Ezreal

Explorer Ezreal Splash Art

 

Sinful Succulence Morgana – 487 RP

 

Morgana_SinfulSucculence_Splash

Sinful Succulence Morgana Splash Art

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]

 


Season 4 Week 16 Rotation


The following Champions will be free-to-play until May 6th!

 

Cassiopeia – 4800 IP / 880 RP
Malphite – 1350 IP / 585 RP

Cho’Gath – 1350 IP / 585 RP
Nautilus – 6300 IP / 975 RP

Jinx – 6300 IP / 975 RP
Orianna – 4800 IP / 880 RP

Leona – 4800 IP / 880 RP
Sona – 3150 IP / 790 RP

Lulu – 6300 IP / 975 RP
Trundle – 4800 IP / 880 RP

 

 

Miss Fortune Banner

 

PBE Update

ricklessabandon: Miss Fortune Q&A

Warring Kingdoms Tryndamere

Champion Rotation – S4 Week 2

Champion/Skin Sale: 28.01 – 31.01

 

 

PBE Update

 

 

DrMundoSquare

Dr. Mundo

 


Infected_CleaverInfected Cleaver [ Q ]

  • Now slows for a duration of between 1 – 2 seconds, depending on distance traveled, changed from 2 seconds flat

 

Burning_AgonyBurning Agony [ W ]

  • Tenacity granted reduced from 10/15/20/25/30 to 10/13/16/18/20

 

 

KassadinSquare
   Kassadin

 

Nether_BladeNether Blade [ W ]

  • Passive now has a 0.1 AP Ratio
  • Cooldown lowered from 10/9/8/7/6 to 8/7/6/5/4 seconds
  • Active damage decreased from 40/70/100/130/160 ( +0.7 AP ) to 40/60/80/100/120 (+0.5 AP)

 

Force_PulseForce Pulse [ E ]

  • AP ratio reduced from 0.7 to 0.5

 

 

OriannaSquare

   Orianna

 

Command-ProtectCommand : Protect [ E ]

  • tooltip now lists grants Magic Resist again.

 

 

 YasuoSquare
       Yasuo

 

Last_BreathLast Breath [ R ]

  • Range reduced from 1500 to 1200

 

 

XerathSquare
     Xerath

 

AscensionRite of the Arcane [ R ]

  • No longer deals 50% bonus damage when hitting individual Champions
  • Damage increased from 130/170/210 (+0.3 AP) to 140/180/220 ( +0.4 AP )
  • Cooldown lowered from 135/120/105 to 130/115/100 seconds
  • Range increased from 2900/3600/4500 to 3000/4000/5500

 

 

Bouquet Ward Skin

 

Bouquet Ward



miss fortune qa

Miss Fortune’s getting some long-awaited changes on the PBE!

 

 

ricklessabandon Button Rioter ricklessabandon: Okay, looking through the comments I’ll take a quick stab at answering some general questions for now. Further discussion (at least on my part) will take place on the PBE forums once the changes are actually on the PBE. :3

 

Why isn’t  Double up just an Attack reset + on-hit effect?

The differences are kind of minor, but I like the current model since it allows for us to make an updated texture for the range indicator and I’d like to look into getting a custom one made for double up that better shows the bounce mechanics. Aside from that though, it could go either way. In cases like that it’s usually better to opt out of change.

Will Impure Shots [ W ] deal physical damage, or magic damage? If magic damage, why?

It will still deal magic damage, as on live. the reason it’s still magic is because changing it to physical would be fairly significant and require further changes. also, this bonus damage isn’t meant to crit or life steal, and keeping it as magic makes it a lot more clear that it won’t do either. The long and short of it is that it doesn’t seem necessary, and the gains themselves are questionable without getting into a cost: benefit discussion.

Will Impure Shots [ W ] keep its AD ratio as well?

Nope. If you’re interested in the ‘AD Miss Fortune’ play patterns, you’ll have to get your fix from ad + cdr itemization, though admittedly you’ll have to focus more on Double up bounces and Make it Rain will not scale.

Will Strut [ W ] be getting any changes?

It’s not a priority at this time, but it’s possible. I’m more interested in getting her core abilities in a better spot first, and then seeing if her passive needs changes to align better with the rest of her kit.

Will Make it Rain [ E ] be getting any changes?

It’s in the same spot as Strut (see above). it’s already a pretty powerful spell (which should totally be learned before 6 and not after 12 as some people have been claiming to do) but that doesn’t mean it wouldn’t benefit from a bit of retooling after the rest of her kit is updated and locked in.

Why did you nerf her ult?

Her ult should be relatively the same strength, but scale better into high damage builds and have a stronger followup from miss fortune. When using Bullet Time to apply Impure Shots to targets with zero stacks, you end up doing 180% total AD (as magic damage) that wasn’t there before so she lost a little bit of base/scaling to balance that out.

 

 

 

Warring Kingdoms Tryndamere battles on

 

 

Warring Kingdoms Tryndamere blazes the path of power, and the most haunting tales of the conflict are stained by the blood of his enemies.

One story tells of his single-handed defense against an ambush on a narrow bridge. Green and gold armor aflame, rage fueled his rampage through the opposing ranks. Word spread from those lucky enough to survive, it’s not the edge of his blade that kills you; it’s the weight of the dragon riding it.

 

 

Crash through the front lines as Warring Kingdoms Tryndamere for 975 RP, available only during Lunar Revel.

 

 

Champion Rotation – S4 Week 2

 

  • Ashe – 450 IP / 260 RP
  • Pantheon – 3150 IP / 790 RP
  • Kennen – 4800 IP / 880 RP
  • Xin Zhao – 3150 IP / 790 RP
  • Sona – 3150 IP / 790 RP
  • Nocturne – 4800 IP / 880 RP
  • Fiora – 6300 IP / 975 RP
  • Lulu – 6300 IP / 975 RP
  • Jayce – 6300 IP / 975 RP
  • Quinn – 6300 IP / 975 RP

 

 

Sale January 31

 

 

Champions

 

  • Fiora – 487 RP
  • Rumble – 440 RP
  • Urgot – 395 RP

 

Skins

 

 

 

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