Archive

Posts Tagged ‘patch 4.13’


Patch 4 point 13 Notes Banner


Patch 4.13 Notes



Recent News

Sona-Update-Banner

Gnar-Revealed-Banner



Pwyff New Portrait Hi Summoners,

Welcome to patch 4.13! With the World Championships on the very near horizon, we’re ramping up our efforts to promote more diversity in competitive play (boy are you going to hear this a lot). While this patch might seem really big – and it is! – it’s more about the breadth of changes than any deep shakeups. What that really means is we’ve got about 40+ patch entries, but each change alone isn’t going to be very significant in isolation.

So with strategic diversity as our target in 4.13 (and this will be the same for upcoming patches leading to worlds), we’ve gone ahead and divided up our sections based on specific groups or themes. Under each category you can see our overarching goals and philosophies as well as deeper context on each individual champion, item, or summoner spell. Remember you can navigate through it all via our table of contents on the top right of the screen!

Included in patch 4.13 is also a gameplay update for Sona! While Sona hasn’t been on the very strong or very weak ends of the support spectrum, we saw a cool opportunity to give her more meaningful (and recognizable) gameplay without heavily changing her aura-focused playstyle. We’ll have more context below in her gameplay update, or you can check out theSona gameplay update page! Regardless, on with the patch notes!

[ Link to Post ]

 


Champions

 

 

Braum New Portrait

 

64px-Concussive_BlowsConcussive Blows [ Passive ]

  • Stun damage decreased from 38 ( +12 per level ) to 32 ( +8 per level )

 

64px-Stand_Behind_MeStand Behind Me [ W ]

  • Mana cost increased from 30/40/50/60/70 to 50/55/60/65/70

 

64px-Glacial_FissureGlacial Fissure [ R ]

  • Knock-up time reduced from 1.5 seconds at all ranks to 1/1.3/1.5
  • Slow field strength reduced from 60% at all ranks to 40/50/60%
  • Slow duration of ice field decreased from 1.5 seconds to 0.3

 

 

Elise New Portrait

 

CocoonCocoon [ E ]

  • Hitbox width decreased from 70 to 55

 

RappelRappel [ Spider E ]

  • Range decreased from 925 to 700

 

 

 

Evelynn New Portrait

 

Hate SpikeHate Spike [ Q ]

  • Base damage decreased from 40/60/80/100/120 to 30/45/60/75/90
  • Mana cost decreased from 16/22/28/34/40 to 12/18/24/30/36

 

 

Gragas New Portrait

 

Barrel_RollBarrel Roll [ Q ]

  • Now deals 70% damage to minions

 

Drunken_RageDrunken Rage [ W ]

  • Now costs 30 mana at all levels (previously 0)
  • Damage reduction duration decreased from 3 seconds to 2.5
  • Cooldown decreased from 8/7.5/7/6.5/6 to 8/7/6/5/4

 

 

Graves New Portrait

 

BuckshotBuckshot [ Q ]

  • Bonus damage per additional shot increased from 35% to 40%
  • Maximum damage increased from 102/161.5/221/280.5/340 ( +1.36 bonus AD) to 108/171/234/297/360 ( +1.44 bonus AD)

 

Collateral_DamageCollateral Damage [ R ]

  • Initial base damage increased from 250/350/450 to 250/400/550
  • Secondary base damage increased from 200/280/360 to 200/320/440

 

 

Hecarim New Portrait

 

WarpathWarpath [ Passive ]

Now gains bonus attack damage equal to 15/17.5/20/22.5/25/27.5/30% of bonus MS, increased from 10/12.5/15/17.5/20/22.5/25% of bonus MS

 

RampageRampage [ Q ]

  • Mana cost reduced from 24/28/32/36/40 to 24/26/28/30/32

 

 

Janna New Portrait

 

Tailwind [ Passive ]

Range increased from 800 to 1000

 

Howling_GaleHowling Gale [ Q ]

  • Maximum knock-up duration increased from 1 second to 1.25
  • Cooldown now starts when Howling Gale is cast, not when the channel is over

 

 

Kayle New Portrait

 

Kayle_ERighteous Fury [ E ] 

  • AP ratio on both the on-hit single target damage and splash damage increased from 0.2 to 0.25

 

Kayle_RIntervention [ R ]

  • Cooldown decreased from 110/95/80 to 100/90/80

 

 


Kogmaw New Portrait

  • Health-per-level decreased from 88 to 87 [ live value is 84 ]
  • Base HP decreased from 440 to 400

 

Caustic_SpittleCaustic Spittle [ Q ]

  • Armor / Magic Resist shred reduced from 20/22/24/26/28% to 12/16/20/24/28%

 

 


LeBlanc New Portrait

 

DistortionDistortion [ W ]

  •  Mana cost reduced from 80/90/100/110/120 to 80/85/90/95/100

 

 

Lee Sin New Portrait

  • HP-per-second increased from 1.25 to 1.65 [ base HP-per-5 up from 6.25 to 8.25 ]

 

SafeguardSafeguard [ W ]

  • Shield duration decreased from 4 seconds to 2

 

CrippleCripple [ Second Cast E ]

  • No longer reduces Attack Speed

 

 

Lissandra New Portrait

 

Ice_ShardIce Shard [ Q ]

  • Cooldown decreased from 6/5.5/5/4.5/4 seconds to 6/5.25/4.5/3.75/3

 

Ring_of_FrostRing of Frost [ W ]

  • AP ratio decreased from 0.6 to 0.4

 

Frozen_TombFrozen Tomb [ R ]

  •  Slow strength increased from 20/30/40% to 30/45/75%

 

 

Lucian New Portrait

 

Relentless_PursuitRelentless Pursuit [ E ]

  • Cooldown increased from 14/13/12/11/10 seconds to 18/17/16/15/14
  • No longer reduces slow effects

 

 


Lulu New Portrait

 

GlitterlanceGlitterlance [ Q ] 

  • Glitterlance’s slow decay no longer scales with ability power

 

WhimsyWhimsy [ W ]

  • Movement speed duration reduced from 5 seconds at all ranks to 3/3.5/4/4.5/5
  • Mana cost decreased from 65/70/75/80/85 to 65 at all ranks

 

 

Lux New Portrait

 

IlluminationIllumination [ Passive ]

  • Damage changed from 10 + ( 10*Level ) to 10 + ( 8 *Level ) + ( 0.2 AP )

 

 


Nami New Portrait

  • Base movement speed decreased from 340 to 335

 

Ebb_and_FlowEbb and Flow [ W ]

  • Cooldown increased from 9 seconds to 10

 

 

Olaf New Portrait

 

Undertow Undertow [ Q ]

  • Cooldown reduced from 8 seconds to 7

 

Vicious_StrikesVicious Strikes [ W ]

  • Heal strength is now increased by 1% for every 2% HP missing, increased from every 2.5%

 

RagnarokRagnarok [ R ]

  • Cooldown decreased from 120/100/80 seconds to 100/90/80

 

 

Rammus New Portrait

 

TremorsTremors [ R ]

  • Now has a range indicator for how far the shockwaves expand

 

 

Sivir New Portrait

 

On_The_Hunt2On The hunt [ R ]

  • Movement Speed now wears off after 2/4/6 seconds, increased from 2/3/4

 

 

Sona New Portrait

 

Power Chord [ Passive ]

 

Sona_Passive No changes.

 

 

 

Hymn of Valor [ Q ]

 

Range: 700 || Cost: 45/50/55/60/65 mana || Cooldown: 8 seconds at all ranks

Sona_QActive: Sona sends out bolts of sound that deal 40 / 80 / 120 / 160 / 200 (+ 0.5 AP) magic damage to the two nearest enemies within 700 range, prioritizing champions.

Aura: Sona and allied champions tagged with Hymn of Valor‘s aura deal 40/50/60/70/80 (+10/20/30 per Crescendo rank) (+0.25 AP) bonus magic damage on their next basic attack within 5 seconds. The damage increases by 10 for each rank in Crescendo [ R ] .

Sona_Passive Staccato: If this spell was last cast when Power Chord [ Passive ] is ready, Power Chord deals 50% bonus damage.

 

 

Aria of Perseverance [ W ]

 

Range: 1000 || Cost: 65/70/75/80/85 mana || Cooldown: 10 seconds at all ranks

Sona_WActive: Sona heals herself and a nearby allied champion with the lowest health percentage for  20 / 40 / 60 / 80 / 100 (+ 0.2 AP) . The healing is increased by 1% for every 1% of the target’s missing health, up to a maximum of 40 / 80 / 120 / 160 / 200 (+ 0.4 AP) .

Aura: Sona and allied champions tagged with Aria of Perseverance‘s aura are shielded for 40 / 60 / 80 / 100 / 120 (+10 / 20 / 30) (+ 0.2 AP) up to 1.5 seconds. The shield’s strength increases by 10 for each rank in Crescendo [ R ] .

Sona_Passive Diminuendo: If this spell was last cast when Power Chord [ Passive ] is ready, Power Chord will also reduce the target’s damage output by 20% (+ 2% per 100 AP) for 3 seconds.

 

 

Song of Celerity [ E ]

 

Cost: 65 mana || Cooldown: 12 seconds at all seconds

Sona_EActive: Sona gains 13 / 14 / 15 / 16 / 17 % (+ 2 / 4 / 6%) (+ 7.5% per 100 AP) bonus movement speed that decays down to 10 / 11 / 12 / 13 / 14% (+ 2 / 4 / 6%) over 3 seconds. The movement speed bonus is increased by an additional 2% for each rank in Crescendo [ R ] .

Aura: Allied champions tagged with Song of Celerity’s aura gain 10 / 11 / 12 / 13 / 14% (+ 2 / 4 / 6%) movement speed for 1.5 seconds. The movement speed bonus is increased by an additional 2% for each rank in Crescendo [ R ] .

Sona_Passive Tempo: If this spell was last cast when Power Chord [ Passive ] is ready, Power Chord will also slow the target by 40% (+ 4% per 100 AP) for 2 seconds.

 

 

Crescendo [ R ]

 

Range: 1000 || Cost: 100 / 150 / 200 mana || Cooldown: 140 / 120 / 100 seconds

Sona_RPassive: Each rank of Crescendo improves Sona’s aura bonuses and Song of Celerity’s self buff.

Active: Sona plays an irresistible chord in a line, dealing 150 / 250 / 350 (+ 0.5 AP) magic damage to enemy champions and stunning them for 1.5 seconds, forcing them to dance.

 

 

Thresh New Portrait

 

DarkPassageDark Passage [ W ]

  • Shield value increased from 60/95/130/165/200 to 60/100/140/180/220
  • No longer shields all allies in range of the lantern, but just Thresh and the first ally to go near the lantern

 

TheBoxThe Box [ R ]

  •  If a wall is broken, the remaining walls deal no damage and apply the slow for half its duration

 

 


Tristana New Portrait

 

Rocket_JumpRocket Jump [ W ]

  • Slow duration reduced from 2.5 seconds at all ranks to 1/1.5/2/2.5/3.0

 

Explosive_ShotExplosive Shot [ E ]

  • Damage-over-time decreased from 110/150/190/230/270 to 80/125/170/215/260

 

 

Varus New Portrait

 

Chain_of_CorruptionChain of Corruption [ R ]

  •  Cooldown decreased from 120/105/90 seconds  to 110/90/70

 

 


Vayne New Portrait

  • Attack Speed-per-level increased from 3.1% to 4%

 

Final_HourFinal Hour [ R ]

  • Bonus AD increased from 25/40/55 to 30/50/70

 

 

Yasuo New Portrait

 

Way_of_the_Wanderer Way of the Wanderer [ Passive ]

Shield duration reduced from 1.5 seconds to 1

 

Wind_WallWind Wall [ W ]

  • No longer builds additional Flow when dashing (aka passive removed)

 

 

Ziggs New Portrait

 

Mega_Inferno_BombMega Inferno Bomb [ R ]

  • Cooldown increased from 120/105/90 seconds to 120 at all ranks

 

 

Items



Banshee's_VeilBanshee’s Veil

  • Spell shield now refreshes after 40 seconds, increased from 25

 


Chalice_of_HarmonyChalice of Harmony

  • Magic resist decreased  from 25 to 20

 

deathfire graspDeathfire Grasp

  • Cooldown on active increased from 60 seconds to 90

 

3361 Greater Stealth Totem

  • Cooldown decreased from 120 seconds to 90

 

Frostfang_itemFrostfang

  • Gold-per-10 decreased from 4 to 2

 

Frost Queen's ClaimFrost Queen’s Claim

  • Gold-per-10 decreased from 4 to

 


Nomad's_Medallion_itemNomad’s Medallion

  • Mana-per-5 decreased from 7 to 5
  • Now grants 10 flat Movement Speed

 


Rylai's_Crystal_ScepterRylai’s Crystal Scepter

  • Health decreased from 500 to 400
  • AP increased from 80 to 100

 


Talisman_of_Ascension_itemTalisman of Ascension

  • Health-per-5 increased from 10 to 15
  • Cooldown reduction decreased from 20% to 10%
  • Now grants 20 flat Movement Speed

 

 

 

Summoner Spells


 


ExhaustExhaust

  • Damage reduction reduced from 50% to 40%
  • Now reduces target’s Armor and Magic Resist by 10 for the duration of Exhaust

 



HealHeal

  • Now heals for 90-345 (+15 per level), decreased from 95-475 (+15/20/25/30 per level)

 

 

Upcoming Skins

 

 

Debonair Ezreal Skin Spotlight

 

 

Debonair Vi Skin Spotlight

 

 

Ezreal_Splash_7

Vi_Splash_3

 

 

Team Builder

We’ve made a number of improvements to Team Builder in the months since its initial release. This patch, we’re adding improved matchmaking to the list of updates!

  • Team Builder is receiving a few updates in the days following the initial 4.13 deploy:
    • Team Builder matchmaking now takes into account your experience with the specific champion, position and role you’ve selected.
    • Players can now unlock new role-themed summoner icons by playing 5 games in Team Builder as a specific role

Team Builder Matchmaking Adjustment

 

Match History Beta


Based on your feedback, we’ve been adding new tools and visualizations to theMatch History over the past few patches. Here are some of our recent changes!

  • Color blind mode has been added
  • Vilemaw is now tracked as an objective for Twisted Treeline matches
  • A Match Breakdown section has been added, providing:
    • Graphs for Champion Kills, Gold, Damage, and Wards
    • Champion portrait indicators for First Blood, First Tower Destroyed, Largest Multi Kill and Largest Killing Spree
  • Selecting a champion in the minimap’s Champion Kills view now also indicates their death locations

While we were at it, we squashed a few bugs and inconsistencies with Match History’s data tracking and reporting.

  • Purple team objectives are now tracked correctly for Co-op vs. AI matches
  • Item tooltips for matches played on previous patches now display item details specific to that patch
  • Fixed a few rendering bugs for matches longer than 60 minutes
  • Fixed a bug where item undo wasn’t reversing gold spent, causing players to appear to have spent more than they earned
  • Clicking a match in another player’s in-client match history now correctly highlights them on the web

Lastly, while our focus is on making the Match History web experience as awesome as possible, we’ve added a bit more information to the client’s “at a glance” match history view for players who want the bare essentials.

  • Item build, gold earned and summoner spells have been added to the in-client “at a glance” match history

 

Match history now displays your item build in every match.

 

Match History Screen

 

Bugfixes

  • Tooltips for Sheen, Trinity Force, Lich Bane and Iceborn Gauntlet now correctly list the Spellblade passive as having a 1.5 second cooldown (actual value unchanged)
  • Fixed a bug causing players to get stuck in Spectator mode at the end of a match
  • Fixed a few tooltip bugs with Spirit of the Ancient Golem
  • Fixed a bug where the game clock would occasionally become desynchronized, causing buffs to appear to spawn too early
  • Fixed an Undo feature bug with activatable items

Since launching our new audio engine last patch, we’ve been working to fix a lot of small differences that crept in.

  • Howling Abyss death music is now properly controlled via the Music slider in Sound Options
  • Fixed a few issues where players were hearing sounds from distant areas of the map
  • Removed various VO lines that snuck in with the new engine
  • Rebalanced a number of sound effects to more closely match their old levels
  • Fixed a few instances where some effects were playing for too long, getting cut off, or improperly playing on top of each other

 

 

 

Skin Splash Updates

The following skins have all had their splash arts changed with splash arts from the Chinese client:

  • Noxus Hunter Anivia
  • Red Riding Annie
  • Rusty Blitzcrank
  • Goalkeeper Blitzcrank
  • Desperada Cassiopeia
  • Siren Cassiopeia
  • Mr. Mundoverse
  • Tango Evelynn
  • Minuteman Gangplank
  • Dreadknight Garen
  • Alien Invader Heimerdinger
  • Blast Zone Heimerdinger
  • Nightblade Irelia
  • Aviator Irelia
  • Commando Jarvan IV
  • Silver Kayle
  • Viridian Kayle
  • Sorceress Lux
  • Chosen Master Yi
  • Candy Cane Miss Fortune
  • Pharaoh Nasus
  • Snow Bunny Nidalee
  • Leopard Nidalee
  • Ravager Nocturne
  • Forsaken Olaf
  • Glacial Olaf
  • Ruthless Pantheon
  • Noxus Poppy
  • Chrome Rammus
  • Frozen Shen
  • Hextech Singed
  • Black Belt Udyr
  • Curling Veigar

 



New Summoner Icons


profileIcon685 profileIcon686


 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]

 

 

News Update July 28 Banner

 

Summary

Lead Champion Designer Meddler elaborates on some of what will come in Patch 4.13, including changes to around 30 Champions, WizardCrab shares his opinion on who shouldn’t get a Victorious Skin, the long-announced lifetime RP reward system and why the newly released Mecha Summoner Icon isn’t available for IP. Lastly, some clarity on the direction for Viktor’s passive and an upcoming feature to report hackers/scripters.

 

Recent News

PBE-Update-July-26-Banner

Devblog-on-Mastery-Banner

Mecha-Skins-in-Store-Banner

 

 

Patch 4 point 13 Tidbits Banner

 

 

Will Nocturne receive any changes in Patch 4

Meddler New PortraitNoc was on the list of champs we assessed for this patch, conclusion we came to was that he was in a reasonable spot. He’s getting the occasional bit of competitive play at the moment, via his ult has a distinct reason to be picked as a jungler, performs appropriately in solo queue and will probably benefit a little from nerfs to the current top tier junglers. As a result we decided to leave him alone.

Also, for anyone curious, just had a look to see how many champions we’re changing in said patch. Not quite 40, but close ish – 30, with (as I read it) 14 champs nerfed, 15 buffed and one with significant gameplay changes focused on playstyle, not power (Sona).

[ Link to Post ]



Follow Up

Source on updates in Patch 4

Meddler New PortraitPatch notes will have all the details. Lot of these are relatively small changes, aimed at either trimming a champ’s power without making them unseen or making them a bit more competitive without making them really dominant picks.

[ Link to Post ]




Do you have any news about Urgot's rework

Meddler New PortraitFull rework – not this year.

Smaller set of changes potentially in patch 4.15 (4.13’s just about to come out for context). Current details on those changes can be found in these two posts:

http://forums.na.leagueoflegends.com…89293#48289293
http://forums.na.leagueoflegends.com…42702#48442702

[ Link to Post ]



If Lulu top is nerfed, will Lulu support be compensated for

Meddler New PortraitIf we nerf solo lane Lulu we would like to give support Lulu some power in a way that doesn’t create problems in other lanes. No firm plans for what/when etc yet though, still under discussion.

[ Link to Post ]

 



Why is Lux’s burst being buffed


[ Context ] Lux’s passive was given an AP ratio in a recent PBE update.

Meddler New Portrait The goal there is to buff Lux’s power a bit mid/late game (once she’s got AP) in a way that doesn’t primarily offer safe power. Keeps her passive more relevant and gives her more damage if she’s prepared to auto attack a bit more.

[ Link to Post ]




Ecommerce AMA Banner



Which Champion do you think will get this year’s Victorious Skin
Wizardcrab New PortraitI will say I will fight my hardest to make sure that the Victorious skin isn’t for a champion that only has 1 other skin (release skin). Will I win that fight? I dunno. But I didn’t like that Elise got the last one with only one other skin, leaving players that love Elise but didn’t make gold high and dry when it comes to further customization options. We’ll see what happens though.


Anyone else have thoughts on that last point?

[ Link to Post ]



What happened to the lifetime RP purchase rewards

Wizardcrab New PortraitThere were a lot of versions, but until we have a finalized, released version I think it would be unwise to talk about the details. It’s really about making sure we’re rewarding the right people for the right reasons with compelling rewards, which is actually more difficult than it sounds.

[ Link to Post ]




Why was there no Mecha Skin Bundle

Wizardcrab New PortraitThere wasn’t a bundle because we wanted to see how people interacted with skin sets without a bundle. They’re prolly be one if/when we release new mecha skins.

Neither the icon nor the ward are limited time only.

[ Link to Post ]



Why the Mecha Summoner Icon isn’t available for IP

Wizardcrab New PortraitHey guys, I just want to clear up a couple of things.

Like a lot of people in this thread are saying, the IP price for summoner icons is a thing that has so far only been tied to specific events. We’ve done it for Lunar Revel, Pentakill, and the soccer (football) stuff. The strategy is still slightly malleable but it is likely going to be as follows:

For event-based purchasable icons, there will be an RP price and an IP price that will remain for the duration of the event. The reason event-based icons have an IP price is to help generate enthusiasm for the event. When you logged in and half of your friends list was sporting the Pentakill icon, it was super cool and got you excited for what was happening (at least it was like that for me). But, if the icon is to remain in the store permanently, the IP price will be removed after the event. Purchasable icons that are not event-based (like the Mecha icon) will generally not have IP prices. The Mecha icon is here to let players further signify their love of the skin line rather than to get people pumped for the release of these skins. Only having an RP price is our general strategy regarding non gameplay-affecting cosmetic content, and these fall into that category. I added to this confusion by forgetting to remove the IP price from the Hat Trick Icon after July 13th in some regions, and for that I apologize.

I know that the definition of an event is a little confusing here, and I’ll admit I don’t have an incredibly clear answer for that. Specifically for just this context, an event involves more than just a themed skin release/promotion site (often with some time-sensitive component). I know that’s super vague but we’re always trying new things and to be honest they’ll probably be determined on a case-by-case basis.

As far as the IP sink argument goes, summoner icons is not the place where we’re trying to solve that issue. I don’t want to get in a huge debate about IP sinks in this particular thread, but I’m happy to discuss that in other places (like my thread in the forums or another reddit thread or something).

I hope this makes sense.

-WC

[ Link to Post ]



Single Posts banner



Why can’t we report players for hacking

WookieeCookie New PortraitWe’re working on a place to report potential hackers/exploiters etc etc. In the meantime, if you think someone is legitimately exploiting you should leave a note in the report you make at the end of the match.

We don’t really have an in-game report function for this because it would be easy for false positives. Sometimes a player is just good and not cheating. :X

You can also report them to us on our support site too.

[ Link to Post ]

 


Why don’t you make Viktor’s Hex Core similar to Rengar’s BTN

Scarizard New PortraitAs one of the original implementors of the ‘Bonetooth Trinket’ experiment, none of us ever promised that Viktor would follow the same if it worked. IMO, Viktor’s item is best left as an item (but one with greater flexibility/upgrades), where Rengar’s trinket was low-scope enough to ditch the stats and become a trinket.

It’s just my opinion though, and totally within the discretion of the designer/team working on Viktor to make those decisions.

[ Link to Post ]

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]