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Posts Tagged ‘patch 4.9 forecast’

 

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Note: No TL:DR today (sorry), I’m wrapping up a fun article that would be the start of a series on this website. Stay tuned!

 

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Lyte WookieeCookie Chat Restriction Bans Banner


 

The conversation regarding the recent chat restriction wave continues!

 

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Q: Without numbers backing up your findings, how can we believe player behavior is an actual study?

 

Lyte Button Rioter Lyte: You know, it’s a bit unfair to call out researchers at Riot in this fashion. Most players haven’t worked with data of this scale, nor the problems that come up when dealing with online player behavior; in fact, most scientists haven’t worked in this space before either.

For example, you talk about sample sizes, p-values and hypotheses. You really think revealing those values are the problem and if we did, we’d convince players that we conduct strong, robust science here? Do you understand why calculating p-values might not be the best approach when your sample sizes are over 1 trillion? You get a “significant” effect with almost every pair-wise comparison. That’s meaningless. So how do you analyze an experiment with millions of interactions? What kinds of multiple-comparison techniques are appropriate? Do we need to develop new ones because this scale of data has never been analyzed before? Are effect sizes of 1% meaningful when you have 1 billion samples of data? Maybe, maybe not. If you knew that 1% of games were worse because of a feature or experiment, and look at the millions of games played every hour… that’s a pretty big practical impact isn’t it? These are tough questions, and there are rarely easy or straight-forward answers. The researchers at Riot are some of the best in their respective fields whether it’s neuroscience, aeronautics, bioinformatics or economics. They’ve published papers in Nature and the top journals in their fields. They’ve worked with former Nobel Prize laureates and their proteges. We still spend some time reaching out to top institutions like Harvard, MIT, Stanford, York, USC and more to collaborate on studies, and review papers for journals.

We ask researchers at Riot to have even higher standards than academia. Why? Because we value players and their experiences. In academics, some scientists are OK with 95% confidence intervals or 99% confidence intervals–do you laugh at their suggestion that they are 99% confident about a result? Yet here, whether we choose 95% or 99% confidence intervals is a big deal. One mistake here could impact a player forever if they lose Ranked Rewards or lose their accounts and we treat that responsibility extremely seriously. There was one time where an analysis could have provided a negative experience for 6 players. Just 6. However, 6 is 6 too much and we went back into the analysis to clean it up. Do we make mistakes? Of course. Mistakes are always going to happen. But, to give researchers at Riot **** for not being “scientists” and not strongly adhering to scientific standards is bull****.

Is the problem really the science? Or, is it that some players are angry they got a punishment, and maybe deserved it? A negative player can disagree with what we believe is “OK” in League of Legends, but it’s never been just Riot’s opinion of what’s OK or not OK–it’s been the community’s decision and we back the community 100%. A negative player can disagree with the community’s subjective perspective on what’s OK or not OK, but that doesn’t make the science bad. If the problem is actually the science, let’s talk about it.

 

 

Q: Isn’t the issue here that players don’t understand why they’re being Chat restricted?

 

Lyte Button Rioter Lyte: Completely agree that players currently are not getting the “Reform Card” equivalent to see what exactly they said to earn a restrictive chat game; however, this is because we’re currently running temporary experiments versus launching a permanent feature.

In the old days, we used game bans often. We had data before Reform Cards, after Reform Cards, before Justice Reviews, after Justice Reviews, etc. However, we didn’t really have as much data about restricted chat bans alone. How effective are restrictive chat bans without a reform card of sorts? How effective are they for handling issues that may not be related to communication? These are the types of questions that (hopefully!) are answered in these experiments so we know what features to incorporate into the new Tribunal.

 

 

Q: Why aren’t you publishing your team’s studies as proof the numbers are accurate?

 

Lyte Button Rioter Lyte: Do players want us to focus on publishing papers, or making new features? If the resource of time wasn’t a concern, then of course we’d just do everything. To add to this, we could publish papers and we’d still have to deal with skeptics–scientists deal with that every single day.

We’ve already revealed more data and methodology than most studios–check out GDC talks and talks at MIT, Harvard, York, USC, etc. Players have long been able to download and run their own analyses on Tribunal data too (when it was up)–not surprisingly, they often had the same results we talked about regarding its accuracy.

 

 

Q: Is it true some players deserving punishment don’t currently have Tribunal cases?

 

Lyte Button Rioter Lyte: I could probably write entire blogs about this topic, and maybe we’ll touch on some in the future. Basically, there were multiple factors related to what you were seeing:

1) The Tribunal was conservative in many cases, so people who may have deserved punishment earlier were often playing games far longer than they should until Tribunal gathered more evidence.

2) The Tribunal didn’t benefit from a lot of the research we developed while we were building Team Builder. One consequence is that a Tribunal case takes a lot longer to ‘close’ then it should. For example, let’s say a Tribunal case typically requires 1000 votes. We now have a lot of data that we can look at patterns of votes to determine when a case should be closed early with really high accuracy, so we could close cases in as little as 20 votes and expedite the penalty (or reward, in the future).

3) The Tribunal didn’t upgrade its tech overtime and wasn’t very scale-able. This is why players often saw the system go up and down, trying to build cases and close cases as fast as it could but the scale League operates at is just unprecedented.

 

 

Q: Why was I banned after being Chat Restricted?

 

WookieeCookie Button Rioter WookieeCookie: On Friday we decided to review the data we collected after placing chat restrictions on accounts with high levels of recorded toxicity. We were pretty pleased with the results, a large majority of players actually showed signs of less harassment and toxic behavior. Unfortunately a small % of accounts actually increased in recorded levels of poor behavior. For these players we decided to place a 3 Day Suspension on their account.

As a lot of you are probably aware, the Tribunal is currently in extended recess while the Player Behavior and Justice dev team works on some upgraded features for it. During this time we’re not going to sit idle while some players try to exploit others in game. Even without the Tribunal we have numerous tools at our disposal to find and take action on high offenders.

In this particular case, we sent e-mails to those affected. I am bee bee sea you might want to check that the e-mail on your account is up to date, as this is the primary way you’ll receive messages on the status of your account from us.

To help you out here, I decided to take another look at your account. In your case, during the period of chat restrictions your account continued to receive reports in over 40% of the games you played.


During your chat restricted period you had a habit of passively aggresively treating your team mates poorly. Either by feeding the enemy, rambo’ing on your own, or just waiting around not contributing until your team surrendered. Even with chat restrictions you did manage to say quite a few terrible things that I wouldn’t repeat here. But I’m pretty sure that Lee Sin jungle in one of your games didn’t appreciate being called that terrible racial slur just because he wasn’t performing well.

Everyone has bad games, it’s how we deal with them that we excel and grow as players at League of Legends. Calling someone names doesn’t help them get better and it certainly doesn’t help you win.

 

 

Q: Is the system completely automated now?

 

WookieeCookie Button Rioter WookieeCookie: The system is not automated at all currently. This wave of bans, and the wave of chat restrictions prior have been the result of close collaboration between a number of teams including Player Behavior and Justice, Business Intelligence, Player Support, and our regional offices. Human interaction has been a core component of each step the entire way through.

 

 

Conclusory findings for Chat Restricted players

 

WookieeCookie Button Rioter WookieeCookie: The observed behavior of those which were banned was that they used what little chat they had in game to harass and berate others. In other cases they decided to feed or play against their own team in order to “prove a point”.

But what I find most interesting is that of the players we chat restricted last week (and there were a lot!)we only had to place manual suspensions on less than .05% of the players. By and large, the vast majority of players had no problem adjusting their behavior in game with limited chat.

 

 

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Q: Is Banner of Command viable?

 

Riot Peaches Button Rioter Riot Peaches: Banner of Command is extremely powerful for supports, imo. I like to use it to promote top or bottom and then tell the entire team to group in the opposite lane. It is almost guaranteed to force a lane to push to tower, which will probably cause a 4v5 or result in a free objective. You also get free gold for every enemy minion slain by the promoted minion. The stats are awesome on caster supports, especially on Zyra since it buffs her plants, and it’s cheap enough to build after core (which I consider Frost Queens (2200), Sightstone(800), Tabi(1000), and Crucible(1600) — so BoC is done at 8k give or take consumable cost, which is about 25 mins in on an average game). However, if I’m trying to rush it I’ll convert my Codex into BoC before finishing Frost Queen’s which gives me Banner 1335 gold earlier. 

I build it if bot has a huge early lead and I want to prevent their other laners from grouping to shut us down in teamfights, or if we are losing badly and desperately need some lane presence. If it’s an evenish game I’d probably just build more defense (locket/randuins). 

I don’t see it anywhere in your recent history so I suggest building it next time you’re a caster support. Don’t knock it til you try it!

 

 

Mystery Gifting re-enabled on EUW

 

Riot tmx Button Rioter Riot tmx: We have verified that the migration was completed and Mystery Gifting was re-enabled. Have fun.

 

 

 


Q: Why is the jungle so hard to balance properly?

 

Phreak Button Rioter Phreak: The goal has always been to have a mix. In the first few seasons, it was basically impossible to carry from the jungle because there wasn’t any gold in it. We upped the gold, a little too much, and the junglers who carried became massively overpowered, so we have to tune it back down. We’re happy that guys like Wukong and Kha’Zix can jungle now, but we want Nautilus to be able to be picked, too.

As an example, saying, “Yeah, you know we’d really like Rumble to get played” then giving him 5,000 damage on Flamespitter, nerfing it next patch, and players going, “WTF I thought you wanted to buff Rumble, Riot!” And the answer is yes we do, but we don’t want it broken in the other direction.

 


Follow-up Q: Why wasn’t the jungle fixed during testing and instead has to see nerfs on live servers?


Phreak Button Rioter Phreak: Quite simply, it’s because this game is complex.

We do everything we can in internal testing, but a few dozen bros compared to millions of players playing millions of games is just massively different.

Why didn’t people realize Twitch was really good all along? Why did it take four months for mid lane Lulu to catch on? Why did people think Zed was underpowered on release?

People don’t figure stuff out right away. Us included.

 

 

Q: Will Nidalee’s Javelin toss be completely nerfed?

 

RiotRepertoir Button Rioter RiotRepertoir: It will probably just see straight up nerfs. It’s important to the spell’s identity that the spell varies quite meaningfully in damage from point blank to max range, so the more that is true, the better players will feel about those long range snipes. The problem with increasing the base damage on Javelin Toss is that it deals immense damage at level 9 when maxed first.

 

 

Fan Art Showcase Vega Colors Banner

 

Some artists are just too incredible to skip. I’d like to revive the fan art showcases in news posts and this is an awesome opportunity for it.

 

Like the Series? Check out some of the previous showcases:

 

Fan Art Enijoi

Fan Art Erina Topic

Fan Art School Designers

 

 

Artist: VegaColors

 

Dog Walker Thresh

Dog Walker Thresh

Soul Reaver Aatrox

Soul Reaver Aatrox

Harlequin Jinx

Harlequin Jinx

Rogue Quinn

Rogue Quinn

 

 

If you have any questions, feel free to ask me at @NoL_Chefo.

 

 

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Riotchun Patch 4 point 9 Forecast Banner

Riotchun has shared on the forums what we can expect from Patch 4.9 in terms of balance.

 

 

Hi guys, here is Chun with 4.9 Patch Forecast, where I’ll be talking about the major issues we’re looking at in League of Legends. Keep in mind that the forecast is more about identifying problems that we’re looking at, and not promises of changes to come in each patch. Some changes might take longer than others!

 

Khazix New Portrait

 

As Jag mentioned in last forecast (http://community.na.leagueoflegends.com/en/c/live-gameplay/gTkfbmI6-48-live-gameplay-patch-forecast ), we have been working on Kha’Zix. Currently Kha’Zix is being played and built like a brute-force fighter who can initiate a team fight while also being able to survive to clean it up. Assassins in League need to rely on fighters or tanks to initiate fights before they take the opportunity to engage, but Kha’Zix is able to do it all by himself, which gives him a lot of free power. We’re looking at highlighting Kha’Zix’s assassin powers over his fighter abilities.

As a side goal, some of Kha’Zix’s evolutions are really powerful and certain ones are really weak (hello W), so we want to make all 4 of his evolutions compete with each other (maybe not equally, but situationally), so you can choose the evolution to adapt what you need it in certain phases of games.

 

Kassadin New Portrait

 

As a rework follow up, we’ve been keeping track of Kassadin as he continues to become a more and more dominant force. We think we released Kassadin in a good state but then gave him a little too much strength as we saw players struggling with the new kit. The buffs taught players how to play the updated Kass, so we’re peeling back the layers we added to get him back to a correct power level.

 

New Portrait Kayle

 

Kayle right now is being played as an AP-scaling supportive mobile ADC because of her consistent burst, her high ramping damage and her high utility. What this also does is give her very few weaknesses as she can shred everyone in the fight while staying just out of range to use her Intervention on a teammate. We’re looking at ways to give Kayle some real weaknesses to compensate for her high strengths so she needs to think about how she gets into the fray.

 

LeBlanc New Portrait

 

As mentioned in 4.7 forecast, we’re continuing to look into LeBlanc. Some of the things we like about LeBlanc are her high precision, her skill requirements, and her trickiness. Unfortunately she’s doing all of this along with having crazy high burst damage without any counterplay for the enemy. LeBlanc has so much damage that in competitive play she doesn’t even need a Deathfire Grasp to burst down enemies (and DFG is potentially overboard at doing this). This tells us that LeBlanc is scaling very well (too well?) as a burst champion, and we’re trying to find a way to balance her tricky / precise burst while making her fair to play against.

 

Braum New Portrait

 

As a follow -up to a newly released champion, Braum is a little too powerful at this point. We are happy with what he can do for his team in team fights as a shield man, but meanwhile he is getting very tanky too quickly and he’s a strong lane bully at same time. When we release champions we have to think about how players will get used to their playstyle, but people were mastering Braum very quickly so we’re keeping an eye on his performance across all levels of play.

 

New Portrait Pantheon

 

Grand Skyfall was always intended to be a high risk, high reward – a high damage global ability that’s inconsistent. We’ve never been a fan of Pantheon’s ability to cast spells while landing (which made his ult very reliable), but as he’s gotten more into the spotlight, we finally decided to make the fix (and then forgot to document it, which was a big mistake). Either way, we’ve fixed the bug with Pantheon’s ult where he could be affected by AoE abilities before he lands, but we’re still trying to find a good way to make Grand Skyfall feel good to use without directly buffing its power levels (Pantheon has actually been pretty stable from some of our internal statistics).

 

Jungle XP New Portrait

 

We have bigger plans for the jungle, but currently we’re seeing problems where junglers are getting really far ahead of the game, especially if they have a strong start. We think it might have to do with lane EXP versus monster EXP, as lane minion EXP doesn’t scale with average champion level, but jungle monster EXP does. Basically a snowballing jungler gets his teammates some kills, they get levels and bring up the average level of the game, and then the jungler gets even more experience as he clears camps for additional rewards. No other lanes get this kind of bonus, and we’ve always been aware of strong junglers controlling the pace of the game, so we’re looking for ways to tone that down.

 

 

Q: Isn’t the lower Jungle XP a nerf to tanky support junglers, who are already weak in the current meta?

 

SmashGizmo Button Rioter SmashGizmo: I get your concern here and just wanted to offer up a couple responses.

The first is that while it’s true that this will also be a slight nerf to jungle support tanks, the relative nerf is much lighter on them than it is on fighter/assassin junglers. Basically, this XP scaling ramped up as the game ramped up, meaning that it has a very minimal impact on the first 6 levels of the game and was mostly impacting the XP from camps in the mid to late game. During these later phases of the game, not only are Tanks slower at dedicated jungle farming, but they’re also spending more time ganking, assisting lanes, and donating camps to teammates than their damage dealing counterparts. So all in all, yes, their strength is slightly lower from this change than it was prior to this change, but they lost much less than the class that they are trying to compete with and thus get relatively stronger (slightly).

The second response I’ll offer up is that we’re still working on larger jungle projects aimed more directly at bringing Tank junglers back up to par with Fighters/Assassins. The change for XP in this patch is merely a response to a problematic trend we’re seeing, it’s not nearly large enough scale to be aimed at solving the larger issues that are causing Tanks to suffer in the Season 4 jungle. As I said above, I believe the net result of this change is a small relative benefit for Tank junglers, but this change is not aimed at the problem you’re stating and rather, we have a larger on-going project that is working towards the issues you’re seeing.

 

 

Q: Do you think these changes will solve the current issues with LeBlanc and Kayle?

 

RiotChun Button Rioter RiotChun: At this point, we are just doing experimental changes to LeBlanc/Kayle and there is a good chance that we will not release those changes for 4.9.

To be more specific, I personally believe LeBlanc’s damage is a little too high as she has above-average base damage and very-high AP ratio (3.7 ap ratio for a QRWE combo -_-). Changing the Mimic damage is a good direction to try but we are still trying to find a way to balance her tricky / precise burst while making her fair to play against as I mentioned in the OP.

For Kayle, it is not the case you are afraid of. There are high strengths of Kayle and she just needs some real weaknesses. Range reduction would be effective but we are still exploring.

 

 

Ymir Chat Restriction Banner

Chat restriction has been a hot topic this week, with thousands of players expressing confusion as to why they were suddenly punished. Ymir steps on the forums to clear some of the misconceptions about labeling people “toxic” in-game.

 

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Q: Why are you chat restricting people who flame with the intention of showing a teammate what they did wrong?

 

Ymir Button Rioter Ymir: What we want is to let you know other people don’t like playing with someone who is a constant critic. You’re not actually improving the game or the individual and that means anything you type is entirely negative.

If you can just let your flame end at your fingertips then, like the vast majority of players, you’ll be 100% fine and never experience a Chat Restriction or anything else.

 

 

Q: What should we do if we’re not allowed to critique a bad player / intentional troll ?

 

Ymir Button Rioter Ymir: What I wouldn’t do is get down to his level because there are still eight other people in the game who want to play the game and getting into a fight with someone who quite obviously isn’t thinking straight or is just confused is always a recipe for a disaster.

It’s quite obvious that dude made a bad call and is probably more angry with himself than with you.

I’d mute the guy and encourage the rest of my team before dropping a report. It doesn’t need to be an extreme and most people who play League of Legends have never encountered any form of punishment or warning. They constantly give advice, but they’re not critical in the way I tend to see people talking about their restrictions here are. 

If you’re using words like flame or witty to describe your critiques then you’re looking to own someone and not make them better players and that is a key difference.

 

 

How do Chat Restrictions work?

 

Ymir Button Rioter Ymir: Chat Restrictions actually have a lot going on, a misconception I’ve seen here is that it’s simply a set number of reports = punishment. There is more to it than that and you don’t have to worry about that guy who reports everyone because the system is elegant enough to pick it up.

The reason some of the higher numbers of both people with these and also 40+ games is down to the Tribunal changes and not the everyday system. We may have more going on with that in the future so we may not be done with waves just yet. One thing we can’t do and it’s a bit of a pickle for us is go into depth about numbers and levels of the system as if we talk too much about it the effectiveness is lessened as people attempt to game the system.

This has always been the case in any Player Behaviour initiative and it sucks because where we need transparency we can’t bring it as it has the potential to break things. This is far from just a Riot concern.

The main thing with Chat Restrictions is they are fast and have been in game for close to a year now. They are not a new feature and they’re pretty much proven through speed of action and having players think about where they allocate their communication to educate and make rapid improvements. Which has long been a request and long been a goal of ours.

We’re constantly monitoring this and one thing we have most definitely not seen in Chat restriction experiments is that they cause games to be lost. What we have seen is people with Chat Restrictions receiving less reports and improvement that makes the game a far better experience.

 

 

Q: Isn’t going alone in fights a sign of intentional trolling?

 

Ymir Button Rioter Ymir: As someone who everyone in the office can vouch does this with some regularity it isn’t about ruining the game it’s a weird barbarian complex where the opportunity for something epic is dangled like a carrot and I can’t help but chase it.

‘YMIR NO!’ Is a common shout on Skype or across the office.

Sometimes it pays off and I cackle madly, sometimes I get my ass kicked. The main point is the followthrough on this, I’ll never blame anyone else and I’ll make sure that if I’m in a game with strangers I halt myself from going too crazy. That said I have sympathy for people who make a questionable play, they’re genuinely not trolling to them at that time and on their screen they saw a BIG PLAY and tried to take it.

Whether it’s inexperience, greed, bloodlust or Teemo Hate something drove them to do it beyond trolling or feeding. A reaction against the rest of the team afterwards is them venting at themselves most of the time and the key thing there is not to engage on it as it just gives them an outlet to continue venting.

 

 

Q: Have you ever considered adding a self-chat-restriction buttons for players who can’t control themselves?

 

Ymir Button Rioter Ymir: This is an interesting one.

What we found was that actually allowing players to mute themselves did not have any real effect, or the potential for effect. It became a crutch and they didn’t actually learn what they were saying was wrong. If you do this then it becomes a system where any change is reliant upon tools to change whereas the system now puts it on you to change.

For very few people it may work, but for most it’s an option that doesn’t really work out the way it should and if they need a Chat Restriction they’ll end up with one through the system.

 

 

BelligerentSwan New Audio Engine Banner

League of Legends will be getting a new sound engine in a few patches time. Senior Sound Designer BelligerentSwan has stepped on the forums to answer community questions regarding the upcoming feature.

 

 

Reporting bugs with the new audio engine

 

BelligerentSwan Button Rioter BelligerentSwan: As always, if you find a bug (with the current or new audio engeine) let us know! If it is an audio specific issue, feel free to report them directly on the Audio Section, or for general issues the Bug Reports Section. Also, if you have a PBE account, stay on the lookout for periodic PBE tests where the engine will be activated.

 

 

Q: Will this allow me to mute character voices without muting the entire game’s sound?

 

BelligerentSwan Button Rioter BelligerentSwan: You can currently do this already! When in game, open the settings menu, select sounds, and click the small speaker icon at the end of the “Voice Volume” slider to mute the in-game voices.

 

 

 

Q: Will the new audio engine be supported by Windows XP?

 

BelligerentSwan Button Rioter BelligerentSwan: If you can run the game, you shouldn’t have an issue with this new audio engine! If you run into any problems though, feel free to report them over in the Audio Feedback section, or the Bug Reports section.

 

 

 

Q: If you are in fact aiming for the camera being the listener, as we were told here, then why not just put the microphone at the camera?

 

BelligerentSwan Button Rioter BelligerentSwan: This was actually more involved than just moving the listener (microphone). When you move the listener, it affects all the sound levels in game. It has a big impact on how things sound at a specific distance based on your current position. We essentially had to go back in an re-mix all the content to match this new position without having a negative impact on the gameplay feedback that sounds deliver. However, fixing the listener was just one part of the changes with the New Audio Engine, and not the only reason we are changing Audio Engines.

 

 

Q: Will the new engine fix the delay in voice responses when emotes are requested?

 

BelligerentSwan Button Rioter BelligerentSwan: For some VO that is processed (added effects to make it sound a certain way like Thresh, Blackfrost Anivia, Lissandra, etc…), they will usually have long “tails” where the sound might not be immediately audible in some cases, but has reverb or something that adds to the overall quality of the VO. You are correct in the fact that a new line of VO won’t trigger in some instances if a previous VO line is already playing.

 

 

Q: Will we be able to change the language pack without messing with the game files?

 

BelligerentSwan Button Rioter BelligerentSwan: We won’t be changing anything regarding how you select the language packs.

 

 

 

 

Q: Will the new engine have an option to lower both Champion Select sound and in-game sound at once?

 

BelligerentSwan Button Rioter BelligerentSwan: The New Audio Engine is separate from the champ select screen. You can adjust these volumes separately. For Champ Select music, I believe you can select the Gear looking icon in the upper right corner and adjust the sfx and music volume there. For in game sounds/music/voices, open the opens menu in-game, and select the Sound page.

 

 

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Q: Is Irelia’s rework still underway?

 

 Button Riotermorellovatar Morello: Irelia would be easier than Soraka – but I think we gotta stare down Sion and Poppy before that 🙂

 

 

 

 

Q: Is Soraka’s ultimate in need of changes?

 

 Button Riotermorellovatar Morello: We actually like Wish, it’s one of the most strategically good spells she has.

 

 

 

 

Q: Any chance you can update Taric’s visuals?

 

morellovatar Button Rioter Morello: I don’t think Taric’s in the immediate priority, but we agree he’s on the “ugh” list of badness. 🙂 I’d have to ask artists on their thoughts of VU and how that relates to gameplay update.

In this case, we’d be waiting to add Gameplay until a VU, since we can easily piggyback on the new VFX and animations (which lets us release more reworks when we do this!)

 

 

Bug Report: Purple splash particles missing from Koi Nami’s taunt animation

 

RiotNurseFlan Button Rioter RiotNurseFlan: Oh dear, water shortage crisis!
The water particles should be there on Koi Nami, thanks for pointing it out :]

 

 

 

 

Q: Do you plan on updating older Legendary skins to the quality of current ones?

 

Riot jXe Button Rioter Riot JxE: I think they will definitely consider it, there’s no doubt about that. I don’t know if they’ll do it or not, because there’s a lot of variables and trade-offs that go in to making these decisions.

 

 

 

Q: Why was I Chat Restricted?

 

Riot Moonleaf Button Rioter Riot Moonleaf: We have pre-announced that chat restrictions are coming here. If you want more information on why your account received a chat restriction please send a ticket to Support and the Support team will provide more information. Obviously we can’t discuss account details over the forum.

 

 

May 24 TLDR Banner


 

1. The forecast for Patch 4.9 has been shared on the forums.

  • Kha’Zix is too tanky in teamfights for how well he deals with priority targets and this is something the balance team will address. Evolutions will also be evened out so all 4 are viable options and dependent on the flow of the match.
  • Kassadin was buffed in response to players struggling to counter his kit. Now that they’ve adapted, his power will be toned down a bit.
  • Kayle is currently lacking big weaknesses, while bringing a lot of up-front damage and utility for her team. The team is exploring ways of adding counterplay to her kit.
  • LeBlanc‘s damage is simply too high for the amount of mobility and utility she brings in high-level play. This will be nerfed in an upcoming patch.
  • Braum is currently becoming too tanky with little effort. The team is still monitoring his performance.
  • With Pantheon‘s recent bugfix leaving his ultimate severely weakened, the team is exploring ways to make Grand Skyfall feel satisfying while maintaining its high-risk global skill factor.
  • Jungle XP currently scales with average Champion level, which means snowballing junglers can greatly pull ahead in terms of XP on the map. Experience from monster camps in the mid- and late- game is going down significantly.

2. Ymir has answered some of the community’s concerns regarding the recent chat restriction wave. Recommend you read through it if you’ve been affected or you’re just interested to see how this punishment is distributed.

3. Morello has confirmed Soraka‘s ultimate is in a good place and that long-cooldown heals are a fun mechanic in League.

 

 

If you have any questions, feel free to ask me at @NoL_Chefo.