Archive

Posts Tagged ‘patch 5.14’

Patch 5.14 Notes

July 21st, 2015


Patch 5 14 Notes Banner

Patch 5.14 will be live in a few hours. Here are the official notes:

 

General

Champion Updates

Balance

Store Content

Visual

Featured Game Modes

Miscellaneous

 

Don’t know when Patch 5.14 will hit live? Here’s the schedule for all regions:

PBE Roundup Patch 5 14 Banner
 


Scarizard Final PortraitAhoy mateys,

… That’s about the extent of our pirate references for patch 5.14. We actually negotiated for a pirate-themed foreword because even though Bilgewater isn’t really about pirates, we thought there was more creative space than saying ahoy and mateys.

Alas.

With patch 5.14 comes some follow-up work on Runeglaive, along with a bloodthirsty new support item in the form of Zeke’s Harbinger (who has also punted Zeke’s Herald out of the game, read the context for more information on that). Hopefully with our changes, both items will solidify their identities within the game and we’ll begin to see some real choice and diversity as a result of their use. We’ve also got our usual array of balance tweaks to certain oppressive champions (Ryze, Azir) and some of the more sadder ones (Elise, Tahm Kench).

Oh, and there’s an event.

… Swab the poop deck!

P.S. This patch is going to be a bit larger than most, as we’ve got a lot of stuff in here. You’ve been warned!

[ Link to Post ]



HUD UPDATE Banner

All HUD elements have received a visual and functional overhaul. Here’s how the new HUD functions:

 

The basic layout is similar, but positioning of certain elements has been tweaked. The item box now rests on the right side of your spells bar.

Hud Update 2

 

Stats have been relegated to a pop-in box on the right side of your Champion portrait. From left-to-right and top-to-bottom: Attack Damage, Ability Power, Armor, Magic Resistance, Attack Speed, Cooldown Reduction, Auto Attack Range, Movement Speed.

Hud Update 1

 

The menus follow a similar visual pattern. Note that their functionality is still the same. Here’s the visually updated shop & options menu:

Hud Update Options Hud Update Items Menu

 

Two buttons have been added next to the minimap – an Options menu shortcut and a toggleable lock/unlock camera feature.

Hud Update 5 Hud Update 6

 

Speaking of options, in Interface you can choose to have your minimap on the left. This will swap the positioning of the minimap and the chat:

Hud Update Map Left Hud Update Map Right

 

The scoreboard is again brought up with TAB and displays similar information as before. Items are now arranged by cost and you can drag-and-drop champions in the scoreboard in whatever ways you like (match up Support to Support and ADC to ADC, for example). Another new feature is a counter for how many towers each team has destroyed.

Hud Update 10

 

Note that you can still see Summoner Names and you can mute other players, but to do so you have to hover over the Champion’s portrait in the TAB bar. In regular view those aren’t displayed.

Mute Button

 

Your teammates’ portraits will appear above the minimap. A filled green dot means they have their ultimates up; a blue one signals an ult being channeled.

Hud Update 12

 

Leveling up spells is now followed up by a fancy animation:

Hud Update 9

 

When you can’t cast spells for some reason (CC, Teleport, etc.) the HUD will gray out your spell bar and it’ll also put crosses on spells / active items.

Hud Update TP Spells

 

While on cooldown, spells will have both a standard countdown and a circular dial that will show how close you are to having a spell off cooldown. If you don’t have the mana to cast a certain spell, it’ll be marked with a blue tear symbol:

Hud Update 11

 

Pressing “C” brings up the rest of your Champion’s statistics. From left-to-right and top-to-bottom: Health regen, Mana (Resource) regen, Armor Penetration, Magic Penetration, Life Steal, Spell Vamp, Critical Strike Chance and Tenacity. If you swap your map to the left, the stats panel will also shift to the left.

Hud Update 7 Hud Update 8

 

The recall bar has received streamlined visuals and now has a countdown timer:

Hud Update Recall

 

While dead, you’ll have a countdown meter both on your Champion’s portrait and on top of your minimap. All respawn timers are displayed above your minimap in realtime.

Hud Update Death

 

Lastly, CTRL + F will once again bring up your ping & FPS in the upper right corner:

FPS Counter

 

 

CHAMPION UPDATE GANGPLANK

Gangplank has received a mini-gameplay rework, coupled with a complete visual overhaul.

 

Gangplank_Splash_0 (1) GangplankLoadScreen

Gangplank_Square_0

 

MODEL EMOTES

Gangplank Model 1 Gangplank Model 2

 

Recall Banner

Gangplank Recall

 

TRIAL BY FIRE PASSIVE

 

Trial by Fire Final IconTrial by Fire [ New Passive ]

  • Every 15 seconds, Gangplank’s next melee attack ignites the target, dealing 20 [+10 * Champion level] [+1.2 bonus AD] true damage over the next 1.5 seconds and granting 30% bonus Movement Speed for the next 2 seconds. Destroying a Powder Keg instantly refreshes Trial by Fire and grants Gangplank the Movement Speed bonus. Parrrley cannot activate Trial by Fire.

 

Gangplank Passive

 

PARRRLEY Q

 

Parrrley Final IconParrley [ Q ]

Cost: 50 Mana || Cooldown: 5 seconds at all ranks

Gangplank fires his pistol at his target, dealing 20/45/70/95/120 [+1.0 Total AD] physical damage and applying on-hit effects. If Parrrley kills a unit, the shot plunders 4/5/6/7/8 bonus gold and refunds 50% of the mana cost. For each Gold plundered, Gangplank gains a Silver Serpent that he can use at the shop to upgrade Cannon Barrage.

 

Gangplank Q 1

 

REMOVE SCURVY W

 

Remove Scurvy Final IconRemove Scurvy [ W ]

Cost: 60/70/80/90/100 Mana || Cooldown: 22/20/18/16/14 seconds

Gangplank consumes a large quantity of citrus fruit, curing all disabling effects and healing him for 50/75/100/125/150 [+0.9 AP] [+15% of GP’s Missing Health]

 

Gangplank W

 

POWDER KEG E

 

Powder Keg Final Icon

Powder Keg [ New E ]

Cost: Free || Cooldown: 18/17/16/15/14 seconds for a charge, maximum of 2 charges

Places a powder keg that can be attacked by Gangplank or his enemies. If Gangplank destroys a keg, it explodes in an AoE blast that slows enemies by 40/50/60/70/80% for 2 seconds and deals 80/110/140/170/200 bonus physical damage to Champions. This damage ignores 60% of armor. Other casks within the zone will chain explode, but will not deal additional damage.

If an enemy destroys the cask, it defuses the explosion and grants gold. The health of kegs decays every 2 seconds, and that rate is increased at levels 7 and 13.

Ranks in Cannon Barrage [ R ] increase the maximum amount of Powder Keg charges to 3/4/5.

 

Gangplank E

 

CANNON BARRAGE R

 

Cannon Barrage Final Icon

Cannon Barrage [ R ]

Cost: 100 Mana at all ranks || Cooldown: 140/130/120 seconds

Signals Gangplank’s ship to fire waves of cannonballs at an area. Each wave deals 50/70/90 [+0.1 AP] magic damage and slows enemies by 30% for 0.5 seconds. Ranks in Cannon Barrage increase the Powder Keg charges Gangplank can store from 2 to 3/4/5.

Cannon Barrage can be upgraded up to three times.

Death’s Daughter fires an initial mega-cannonball in the center of the area of effect.
Raise Morale gives allies within the area of effect additional move speed.
Fire at Will increases the rate of fire over the duration of Cannon Barrage.

 

Gangplank R

 

 

SPOOKY GANGPLANK

Sailor GP 4

 

MINUTEMAN GANGPLANK

Minuteman GP 1 Minuteman GP 2

 

SAILOR GANGPLANK

Sailor GP 3 Sailor GP 4

 

TOY SOLDIER GANGPLANK

Toy GP 1 Toy GP 2

 

SPECIAL FORCES GANGPLANK

Special GP 1 Special GP 2

 

SULTAN GANGPLANK

Sultan GP 1 Sultan GP 2

 

Lastly, here is Gangplank’s new Champion Select quote:

 

 

CHAMPION UPDATE MISS FORTUNE

Miss Fortune joins the pirate duo with completely new VFX on all her spells and minor gameplay changes.

 

mf MissFortune_0

MissFortune_Square_0

 

MODEL

Miss Fortune Model 1 Miss Fortune Model 2

 

STRUT PASSIVE

 

Strut Final IconStrut [ Passive ]

[New] Strut now only falls off when Miss Fortune takes direct, non-periodic damage.

 

MF Strut 1

 

DOUBLE UP Q

 

Double Up Final IconDouble Up [ Q ]

[New] If the first shot kills the target, the bounce damage increases to 150%.

 

MF Q 1

 

IMPURE SHOTS W

 

Impure Shots Final IconImpure Shots [ W ]

[New] Activating Impure Shots enables Strut.

 

MF W 1

 

MAKE IT RAIN E

 

Make it Rain Final IconMake it Rain [ E ]

[ Changes ] Slow changed from 25/35/45/55/65% to 40/45/50/55/60 and the duration of the AoE field has been reduced from 3 seconds to 2

 

MF E 1

 

BULLET TIME R


Bullet Time Final IconBullet Time [ R ]

[ No Changes ] Miss Fortune plants her feet and unleashes a barrage of bullets in a cone in front of here over a few seconds that damage all enemies within the cone.

 

MF R 1

 

COWGIRL MISS FORTUNE

Cowgirl MF 1 Cowgirl MF 2

 

WATERLOO MISS FORTUNE

Waterloo MF 1 Waterloo MF 2

 

SECRET AGENT MISS FORTUNE

Secret Agent MF 1 Secret Agent MF 2

 

CANDY CANE MISS FORTUNE

Candy Cane MF 1 Candy Cane MF 2

 

Mafia Miss Fortune

Mafia MF 1 Mafia MF 2

 

ROAD WARRIOR MISS FORTUNE

Road Warrior MF 1 Road Warrior MF 2

 

 

Champion Changes

 

Azir Final Portrait \

 

Nerf BoxShurimas Legacy Final Icon Shurima’s Legacy [ Passive ]

  • Second passive removed: no longer grants 1.25% bonus Attack Speed for every 1% of Cooldown Reduction

 

Buff BoxArise Final IconArise! [ W ]

  • Now passively grants 20/30/40/50/60% bonus Attack Speed

 

Nerf BoxShifting Sands Final IconShifting Sands [ E ]

  • No longer knocks enemies up on impact

 

 

 

Ekko Final Portrait

 

Buff BoxTimewinder Final IconTimewinder [ Q ]

  • Mana cost decreased from 60/70/80/90/100 to 50/60/70/80/90

 

Buff BoxPhase Dive Final IconPhase Dive [ E ]

  • Cooldown decreased from 15/13/11/9/7 seconds to 13/11.5/10/8.5/7

 

 

 

Elise Final Portrait


Buff BoxCocoon Final IconCocoon [ E ]

  • Stun duration changed from 1/1.3/1.5/1.8/2 seconds to 1.6/1.7/1.8/1.9/2

 

Buff BoxSpider Form Final IconSpider Form [ R ]

  • AP ratio on spiderlings’ basic attacks increased from 0.1 to 0.15
  • Spiderlings now deal magic damage, converted from physical

 

 

Evelynn Final Portrait

 

Nerf BoxHate Spike Final IconHate Spike [ Q ]

  • Base damage decreased from 40/55/70/85/100 to 40/50/60/70/80

 

 

Buff BoxAgonys Embrace Final IconAgony’s Embrace [ R ]

  • Slow strength increased from 30/50/70% to 40/60/80%

 

 

 

Gangplank Final Portrait

General Box

  • Health-per-level decreased from 81 to 79
  • Base Attack Damage decreased from 59 to 56
  • Attack Speed-per-level increased from 2.75% to 3.2%
  • Armor per level decreased from 3.3 to 3
  • Base Health-per-second increased from 1.1 to 1.2

 

New Item BoxTrial by Fire Final IconTrial by Fire [ New Passive ]

Every 15 seconds, Gangplank’s next melee attack ignites the target, dealing 20 [+10 * Champion level] [+1.2 bonus AD] true damage over the next 1.5 seconds and granting 30% bonus Movement Speed for the next 2 seconds. Destroying a Powder Keg instantly refreshes Trial by Fire and grants Gangplank the Movement Speed bonus. Parrrley cannot activate Trial by Fire.

 

Buff BoxParrrley Final IconParrrley [ Q ]

  • Mana cost decreased from 50/55/60/65/70 to 50 at all ranks
  • For each Gold plundered by Parrrley, Gangplank gains a Silver Serpent that he can use at the shop to upgrade Cannon Barrage.

 

Change BoxRemove Scurvy Final IconRemove Scurvy [ W ]

  • Heal value changed from 80/150/220/290/360 [+1.0 AP] to 50/75/100/125/150 [+0.9 AP] + 15% of Gangplank’s missing Health.
  • Cooldown decreased from 22/21/20/19/18 seconds to 22/20/18/16/14
  • Mana cost increased from 65 at all ranks to 60/70/80/90/100

 

New Item BoxPowder Keg Final IconPowder Keg [ New E ]

Cost: Free || Cooldown: 18/17/16/15/14 seconds for a charge, maximum of 2 charges

Places a powder keg that can be attacked by Gangplank or his enemies. If Gangplank destroys a keg, it explodes in an AoE blast that slows enemies by 40/50/60/70/80% for 2 seconds and deals 80/110/140/170/200 bonus physical damage to Champions. This damage ignores 60% of armor. Other casks within the zone will chain explode, but will not deal additional damage.

If an enemy destroys the cask, it defuses the explosion and grants gold. The health of kegs decays every 2 seconds, and that rate is increased at levels 7 and 13.

Ranks in Cannon Barrage [ R ] increase the maximum amount of Powder Keg charges to 3/4/5.

 

Change BoxCannon Barrage Final Icon

Cannon Barrage [ R ]

  • Magic damage changed from 75/120/165 [+0.2 AP] per second for a total of 7 seconds to 50/70/90 [+0.1 AP] per wave for a total of 12 waves over 8 seconds
  • Cooldown increased from 125/110/95 seconds to 140/130/120
  • Slow strength inside area increased from 25% to 30%

Additionally, Gangplank’s ultimate can now be upgraded at the store with Silver Serpents:

  • Death’s Daughter fires an initial mega-cannonball in the center of the area of effect, dealing 300% true damage and slowing targets by 60% for 1.5 seconds
  • Raise Morale gives allies within the area of effect 30% bonus Movement Speed.
  • Fire at Will increases the rate of fire over the duration of Cannon Barrage [additional 6 waves over the same duration]

 

 

Miss Fortune Final Portrait

 

Buff BoxDouble Up Final IconDouble Up [ Q ]

  • If Double Up kills its initial target, the damage to the secondary target is increased to 150%

 

Change BoxImpure Shots Final IconImpure Shots [ W ]

  • Active now grants Miss Fortune Strut [ Passive ] for the duration.
  • Cooldown decreased from 16 seconds at all ranks to 12
  • Active no longer applies Grievous Wounds

 

Change BoxMake it Rain Final IconMake It Rain [ E ]

  • Slow strength changed from 25/35/45/55/65% to 40/45/50/55/60
  • Duration of AoE slow field decreased from 3 seconds to 2

 

 

Ryze Final Portrait

 

Nerf BoxArcane Mastery Final IconArcane Mastery [ Passive ]

  • Stacks now last 6 seconds before disappearing, decreased from 10

 

Nerf BoxOverload Final IconOverload [ Q ]

  • Base damage decreased from 60/95/130/165/200 to 60/85/110/135/160

 

Nerf BoxSpell Flux Final IconSpell Flux [ E ]

  • Damage decreased from 50/66/82/98/114 [+0.3 AP] to 36/52/68/84/100 [+0.2 AP]

 

 

 

Tahm Kench Final Portrait

 

Buff BoxTung Lash Final IconTongue Lash [ Q ]

  • Base damage increased from 80/115/150/185/220 to 80/125/170/215/260

 

Buff BoxAbyssal Voyage Final IconAbyssal Voyage [ R ]

  • Cooldown decreased from 160/130/100 seconds to 120/110/100
  • Damage on passive increased from 4/5/6% of Tahm’s bonus Health to 4/6/8%

 

 

Xin Zhao Final Portrait

 

Buff BoxBattle Cry Final IconBattle Cry [ W ]

  • AP Ratio increased from 0.5 to 0.7

 

 

 

Item Changes

 

Buff BoxHunter's_Machete_itemHunter’s Machete

  • Now grants 4 mana-per-second while fighting monsters, increased from 3

 

Nerf BoxMagus Enchantment Final IconRuneglaive Enchantment

  • Spellblade AoE passive now only triggers for jungle monsters
  • Passive no longer converts the user’s basic attack damage to magic damage

 

New Item BoxZekes HarbingerZeke’s Harbinger [ Renamed from Zeke’s Herald ]

  • Replaces Zeke’s Herald
  • Recipe: Glacial Shroud [950 Gold] + Amplifying Tome [435 Gold] x2 + Recipe Cost [480 Gold] = 2300 Gold Total
  • Grants 250 Mana, 25 Armor, 50 Ability Power and 10% Cooldown Reduction
  • UNIQUE Active – Conduit: Bind to target ally. (60 second cooldown) [Note, you can only have one Conduit active at all times]
  • UNIQUE Passive: When within 1000 units of each other, you and your ally generate Charges. Attacking or casting spells generates extra Charges. At 100 Charges, causing damage consumes them, increasing you and your ally’s Ability Power by 20% and Critical Strike Chance by 50% for 6 seconds.

[ Note ] Zeke’s Harbinger grants 4 charges per basic attack and 10 per spell cast.

 

Zekes harbinger

 

Here’s how the Conduit effect looks in-game. Note that the arrows always point to each other.

Conduit Ingame

 

 

CAPTAIN FORTUNE

You can join Captain Fortune’s crew for a sailor’s fee of 975 RP.

 

MissFortune_Splash_8 Bf1RHyG

 

MODEL

Miss Fortune Skin 1 Miss Fortune Skin 2

 

Recall Banner

Miss Fortune Recall

 

 

CORSAIR QUINN

Corsair Quinn can fly to your aid for a price of 750 RP.

 

Quinn Splash Mirror Quinn Load Screen Mirrored

 

MODEL

Corsair Quinn Updated 1 Corsair Quinn Updated 2

 

BLINDING ASSAULT Q

Corsair Quinn Q 

 

TAG TEAM R

Valor Model

 

 

CUTPURSE TWISTED FATE

You can gamble on Cutpurse TF for 750 RP.

 

Graves_Splash_6 Cutpurse TF Load Screen

 

MODEL

Cutpurse TF 1 Cutpurse TF 2

Cutpurse TF Update 2 Cutpurse TF Update 1

 

PICK A CARD W

Cutpurse TF 3

 

 

CUTTHROAT GRAVES

Graves won’t cut your throat if you cough up 750 RP.

 

Graves_Splash_6 Cutthroat Graves Load Screen

 

MODEL

Cutthroat Graves Updated 1 Cutthroat Graves Updated 2

 

 

ROGUE ADMIRAL GAREN

Rogue Admiral Garen will let you join the ranks for 750 RP.

 

Quinn Splash Mirror Rogue Garen Load Screen

 

MODEL

Rogue Garen Model 1 Rogue Garen Model 2

 

COURAGE W

Rogue Garen W 2

 

 

SEA HUNTER AATROX

You can have this uglier Witcher siren for 750 RP.

 

Aatrox_Splash_32 (3) Sea Hunter Aatrox Load Screen

 

MODEL

Aatrox Model 1 Aatrox Model 2

 

 

New Chroma Packs

Shockblade Zed’s Chroma pack was reverted due to visual glitches, but now it’s back and will be available in store sometime during the Patch 5.15 PBE cycle.


Zed Skin 1

Zed Skin 2

Zed Skin 3



NEW WARD SKINS

The two new pirate-themed wards will be available for 640 RP each.

 

SLAUGHTER FLEET WARD SKIN

Slaughter Fleet Ward Skin Model

wardskin_43

 

MOTHER SERPENT WARD SKINS

Mother Serpent Ward 1

wardskin_42

 

 

New Summoner Icons

profileIcon902 profileIcon903 profileIcon901 profileIcon900 profileIcon899 profileIcon898 profileIcon897

 

 

BUTCHERS BRIDGE NEW ARAM MAP

The new Bilgewater-themed ARAM map will replace the Howling Abyss for a limited time after Patch 5.14 hits live.

 

Bilgewater 1     Bilgewater 2

Bilgewater 7     Bilgewater 3

Bilgewater 5     Bilgewater 4

Bilgewater 9     Bilgewater 8

Bilgewater 6

 

NEW ANIMATIONS FOR MARK DASH

Mark now throws an orange instead of a snowball. Dash will crash a pirate ship into your target with you on board.

 

Mark Dash Bilgewater 



TWEAKS TO SPELLBLADE VFX

The Spellblade passive effect now has different color effects, depending on the item used.

 

ICEBORN GAUNTLET

Hecarim Passive 4

 

LICH BANE

Hecarim Passive 3

 

RUNEGLAIVE

Hecarim Passive 2

 

SHEEN TRINITY FORCE

Hecarim Passive 1

 

 

NEW SUMMONERS RIFT BANNERS

Two new banners have been added for Summoner’s Rift, presumably for the upcoming pirate event.

 

SRU_ES_Banner_IKS SRU_ES_Banner_GANK

 

 

NEW MODE BLACK MARKET BRAWLERS

 

L4T3NCY Final PortraitYo! ^o^/

It’s that time again. 😀 We’ve been hard at work on this one and can’t wait for you guys to get crackin’ in the next featured game mode, “Black Market Brawlers”. This is one of our most complex FGMs to date, with multiple mechanics and a treasure trove of new content to absorb. So buckle in and let’s break it down.


 

Black Market Brawlers

TL;DR: Purchase illegal Black Market items and use golden Krakens to recruit new brawler minions as you vie for dominance on Summoner’s Rift!

Players: 5v5
Map: Summoner’s Rift
Pick type: Blind Draft

 

KRAKENS


Golden Krakens are a new currency you’ll earn to spend on hiring and upgrading your brawler minion.

Earn and spend Krakens to hire the brawler minion of your choice, then upgrade them however you want.

Krakens are acquired by:

  • Every 60sec = 1 Kraken
  • 1 kill = 2 Krakens
  • 1 assist = 1 Kraken
  • Baron/Dragon = 1 Kraken per team member (5 total)
  • Counter jungling a large monster = 1 Kraken

Destroying an inhibitor won’t summon a Siege Minion but instead, dramatically buff all the Brawlers in that lane.

 

 

THE BRAWLERS

There are four types of brawler minions. Each game you will spend Krakens you’ve earned to hire one brawler minion type of your choice, then upgrade him as you see fit throughout the game. Once hired, your brawler will replace a regular minion and spawn in every wave of all 3 lanes for the rest of the game. Each brawler minion has 3 upgrade paths (Abilities, Attack & Defense) you can pursue to customise them how you want. Upgrades can be purchased from the new “Brawlers” tab in the item shop at fountain using Krakens.

 

IRONBACKS


Melee: Tanky siege

Initial hire: Your Ironback takes 25% reduced dmg from enemy turrets.

  • Lv 1: Your Ironback deals 175% dmg to enemy structures. Gains a shield that blocks the next basic attack from a champion or a turret. (Shield CD 10sec)
  • Lv 2: Your Ironback deals 250% dmg to enemy structures. While the shield is active, it takes 35% reduced dmg from minions.
  • Lv 3: Your Ironback deals 325% dmg to enemy structures. The shield CD is reduced to 3sec and it now takes 60% reduced dmg from minions.

 

RAZORFINS


Melee: Champion pursuer

Initial hire: Your Razorfin has 100% bonus attack speed.

  • Lv 1: Upon aggroing an enemy champion, it will pursue them endlessly. While attacking enemy champions your Razorfin has 100% increased movement speed and ignores unit collision.
  • Lv 2: Each time your Razorfin hits an enemy champion, it applies a mark. On the 3rd mark, Razorfins deal 300% damage to the target.
  • Lv 3: Two Razorfins will spawn for you in each wave.

 

PLUNDERCRABS

Ranged: Champion harass

Initial hire: Your Plundercrab shoots an additional shot at a nearby champion with +150 attack range but 50% damage.

  • Lv 1: Your Plundercrab has +50 attack range. Gains a stacking 20% attack speed buff (up to 150%) for 3sec every time they hit an enemy champion.
  • Lv 2: Your Plundercrab has +100 attack range. Deals 150% dmg on hitting enemy champions.
  • Lv 3: Your Plundercrab has +150 attack range. On-hit bonus now also applies when hitting enemy minions, and shoots an additional shot at ALL nearby enemy champions.

 

OCKLEPODS


Ranged: Support utility

Initial hire: Your Ocklepod casts a magic shield on allied minions every 10sec, blocking 100 + (2 x Ocklepod AD). The shield lasts 10sec.

  • Lv 1: Your Ocklepod has 10 MR. Spawns a moving Clairvoyance every 30sec. After a 4sec reveal delay, it grants vision to a nearby area for 4sec.
  • Lv 2: Your Ocklepod has 20 MR. Shield now blocks 250 + (2 x Ocklepod’s AD) damage and is cast every 4sec.
  • Lv 3: Your Ocklepod has 30 MR. Clairvoyance is now cast every 10sec, and the reveal delay is reduced to 2sec. Duration and distance travelled of the Clairvoyance is increased by 50%.

 

 

BRAWLER ABILITIES

Adds an ability to your brawler. Each brawler minion has different abilities unique to them (Total 3). See above for detailed descriptions of each brawler’s unique ability upgrades.
Initial hire (5 Krakens): See above

  • Lv 1 (5 Krakens): See above.
  • Lv 2 (10 Krakens): See above.
  • Lv 3 (20 Krakens): See above.

 

BRAWLER ATTACK

Adds AD to your Brawler (Total 3).

  • Lv 1 (5 Krakens): +10 AD (Total +10 AD)
  • Lv 2 (10 Krakens): +20 AD (Total +30 AD)
  • Lv 3 (20 Krakens): +30 AD (Total +60 AD)

 

BRAWLER DEFENSE

Adds extra HP to your Brawler (Total 3)

  • Lv 1 (5 Krakens): +100 HP (Total +100 HP)
  • Lv 2 (10 Krakens): +200 HP (Total +300 HP)
  • Lv 3 (20 Krakens): +300 HP (Total +600 HP)

 

 

Items

As well as the new brawler minions, there’s also a cache of new illicit Black Market items in the mix on this featured game mode. NOTE: “Morellonomicon” will be disabled in this mode. 🙂

 

Typhoon Claws

  • Recipe: Pickaxe [875 Gold] + Dagger [ 450 Gold]
  • Total Cost: 2000 Gold
  • Grants 30 AD, 20% Attack Speed and 4% Movemeent Speed
  • UNIQUE Passive – Furious Swipes: Basic Attacks grant Malice Charges upon hitting an enemy. After 3 stacks, your next 3 attacks will be at maximum attack speed, but deal -50% damage. Charges expire after 3sec.

 

Flesheater (Melee Only)

  • Recipe: Vampiric Scepter [800 Gold] + Long Sword [360 Gold]
  • Total Cost: 1460 Gold
  • Grants 20 AD and 10% Life Steal
  • UNIQUE Passive – Basic attacks build Flesh charges. After 5 basic attacks, the Flesheater active will be ready.
  • UNIQUE Active – Flesheater: Rip the flesh from target enemy minion dealing 200 (+75% AD) true damage to the target, healing the user for 50 (+75% AD) HP and adding 1 Flesh stack to the item.
  • UNIQUE Passive – Each stack on Flesheater adds +1 AD to the wielder.

 

Mirage Blade

  • Recipe: Vampiric Scepter [800 Gold] + Pickaxe [875 Gold] + Cloak of Agility [ 730 Gold]
  • Total Cost: 3200 Gold
  • Grants 60 AD, 15% Critical Chance and 12% Life Steal
  • UNIQUE Passive – Mark of the Sands: Basic Attacks apply a Sand Mark on the target revealing them for 3sec. Only one enemy can be Marked at any time.
  • UNIQUE Active – Mirage Step: Teleport 350 units directly away from the Sand Marked target (60sec CD.)

 

Lost Chapter

  • Recipe: Fiendish Codex [820 Gold] + Forbidden Idol [600 Gold]
  • Total Cost: 1800 Gold
  • Grants 50 AP, 100% Base Mana Regen
  • UNIQUE Passive: +20% CDR

 

Netherstride Grimoire

  • Recipe: Lost Chapter [1800 Gold] + Amplifying Tome [435 Gold]
  • Total Cost: 3000 Gold
  • Grants 100 AP, 100% Base Mana Regen and 20% Cooldown Reduction
  • UNIQUE Passive – Malice: Gain 20% movement speed for 2sec when hitting an enemy with a damaging spell.

 

Rite of Ruin

  • Recipe: Lost Chapter [1800 Gold] + Amplifying Tome [435 Gold]
  • Total Cost: 3000 Gold
  • Grants 100 AP, 100% Base Mana Regen and 20% Cooldown Reduction
  • UNIQUE Passive – Razing: Gains charges upon moving or killing enemies (200 charges max). Attacking a structure expends 50 charges to deal 100 (+15% AP) bonus true damage.

 

Pox Arcana

  • Recipe: Lost Chapter [1800 Gold] + Amplifying Tome [435 Gold]
  • Total Cost: 3000 Gold
  • Grants 100 AP, 100% Base Mana Regen and 20% Cooldown Reduction
  • UNIQUE Passive – Pox: Damaging spells apply a stack of Pox (max of 5) to enemy champions hit for 10sec.
  • UNIQUE Active – Disease Harvest: Deals 100 magic damage plus 20 (+5% of AP) per stack of Pox to all nearby enemies affected by Pox, and restores 5% of maximum mana to the caster per stack of Pox on enemies hit. (60sec CD)

 

Staff of Flowing Water

  • Recipe: Chalice of Harmony [900 Gold] + Amplifying Tome [435 Gold]
  • Total Cost: 1635 Gold
  • Grants 40 AP, 25 Magic Resist and 50% Base Mana Regen
  • UNIQUE Passive – Mana Font: Restores 2% of missing Mana every 5sec.
  • UNIQUE Passive: Gain 30% Movement Speed and 10 Mana Regen per 5sec while in the river.

 

Trickster’s Glass

  • Recipe: Haunting Guise [1485 Gold] + Ruby Crystal [400 Gold]
  • Total Cost: 2115 Gold
  • Grants 60 AP and 400 Health
  • UNIQUE Passive – Eyes of Pain: +15 Magic Penetration
  • UNIQUE Active – Disguise: Teleport to ally and take on their appearance for 30sec. Casting a spell or attacking breaks the deception. (90sec CD)

 

Dead Man’s Plate

  • Recipe: Chain Vest [750 Gold] + Giant’s Belt [1000 Gold] + Ruby Crystal [400 Gold]
  • Total Cost: 2800 Gold
  • Grants 580 Health and 50 Armor
  • UNIQUE Passive – Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while not moving.
  • UNIQUE Passive – Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks.

 

Martyr’s Gambit

  • Recipe: Crystalline Brace [600 Gold] +Kindlegem [850 Gold]
  • Total Cost: 1850 Gold
  • Grants 400 Health, 100% Base Health Regen and 10% Cooldown Reduction
  • UNIQUE Active: Binds yourself to target champion for the next 3sec, redirecting 60% of all damage dealt to them to yourself. (30sec CD).

 

Puppeteer

  • Recipe: Chalice of Harmony [900 Gold] + Kindlegem [850 Gold]
  • Total Cost: 2200 Gold
  • Grants 250 Health, 25 Magic Resist, 50% Base Mana Regen and 20% Cooldown Reduction
  • UNIQUE Passive – Mana Font: Restores 2% of missing Mana every 5sec.
  • UNIQUE Passive: Basic attacks mark champions with a string for 6sec. Moving further than 1000 range away from marked champions will break the string.
  • UNIQUE Active: Pull all champions Marked by Puppeteer within 1000 range towards you. Units move a maximum of 250 distance (45sec CD).

 

Murksphere

  • Cost: 365 Gold
  • Grants 5% Cooldown Reduction and 25% Base Mana Regen
  • UNIQUE Active – Swindler’s Shield: Shield ally for 60 HP and generate gold equal to 25% of the damage absorbed (15sec CD). Self-cast shields will not generate gold from Monster damage.

 

Swindler’s Orb

  • Recipe: Murksphere [365 Gold]
  • Total Cost: 865 Gold
  • Grants 10% Cooldown Reduction and 50% Base Mana Regen
  • UNIQUE Active – Swindler’s Shield: Shield ally for 60 HP and generate gold equal to 25% of the damage absorbed (15sec CD). Self-cast shields will not generate gold from Monster damage.

 

Globe of Trust

  • Recipe: Swindler’s Orb [865 Gold] + Kindlegem [850 Gold]
  • Total Cost: 2100 Gold
  • Grants 20% Cooldown Reduction and 150% Base Mana Regen
  • UNIQUE Active – Safe Harbor: Lobs a bubble that shields nearby allies for 150 HP and generates gold equal to 25% of the damage absorbed (maximum of 100 gold per cast) (15sec CD). Self-cast shields will not generate gold from Monster damage.

 

Boot Enchant: Teleport

  • Recipe: Enchant for any Tier 2 boot.
  • Total Cost: 600 Gold
  • UNIQUE Active – Teleport: Teleport to target allied object.

 

Known issues:

— Some placeholder SFX

We’re looking forward to seeing the outcomes of a mode as deep as this one. Do you hire brawler minions that enhance your team’s strengths (“Let’s get some Ironbacks so we can siege down towers!”) or exploit the enemy team’s weaknesses (“they have terrible wave clear.. Razorfin rush!”). The Black Market items will also completely change champ viability for multiple roles. I’m sure you guys will find crazy new combos/synergy that we haven’t even thought of! o.O

Please report any bugs you find in here. As always, thanks for helping us test PBE guys. ^_^

-L4T3NCY

[ Link to Post ]

 



UPDATED CLIENT LORE

Gangplank, Graves and Twisted have received new backsentences:


GANGPLANK Mini banner

“As unpredictable as he is brutal, the self-appointed reaver king known as Gangplank rules Bilgewater through a mix of fear, violence, and cunning. Where he goes, death and ruin follow, and such is his infamy and reputation that the merest sight of his black sails on the horizon causes panic among even the hardiest crew.”


GRAVES Mini Banner

“Malcolm Graves is a wanted man in every realm, city-state, and empire he has visited. Tough, strong-willed, and above all, relentless, through his life of crime he has amassed (then invariably lost) a small fortune.”


TWISTED FATE Mini Banner

 “Twisted Fate is an infamous card sharp and swindler who has gambled and charmed his way across much of the known world, earning the enmity and admiration of the rich and foolish alike. He rarely takes things seriously, greeting each day with a mocking smile and an insouciant swagger. In every possible way, Twisted Fate always has an ace up his sleeve.”

 

 

Bugfixes

  • Syndra can no longer pick up Baron with W – Force of Will
  • Zilean’s Q – Time Bomb now properly interrupts enemy recalls if cast directly on them
  • Fixed a few cases where debuff particles (ex. Exhaust) persisted even after the effect was purged with Cleanse



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]

 

Patch 5 14 Maintenance Schedule

Patch 5.14 will hit live in the early hours of July 22nd (23rd for OCE):

 

Here’s everything Patch 5.14 will contain:

PBE Roundup Patch 5 14 Banner

 

 

Patch 514 Maintenance Schedule for NA

Riot Noc New PortraitOn 07/22/15, starting at, 01:30 Pacific time (08:30 UTC), ranked queues will be disabled in preparation for patch 5.14. At 03:00 Pacific time (10:00 UTC), the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 3 hours.

[ Link to Post ]

 

And here is the schedule for the other regions:

  • [ EUW ] 03:30 UK (02:30 UTC) – 05:00 UK (04:00 UTC)
  • [ EUNE ] 01:30 CEST (23:30 UTC) - CEST (01:00 UTC)
  • [ OCE ] 02:30 Sydney Time (16:30 UTC) – 04:00 Sydney Time (18:00 UTC) [July 23]
  • [ LAS ] 02:30 de Buenos Aires / 02:30 de Santiago – 04:00 de Buenos Aires / 04:00 de Santiago
  • [ LAN ] 02:30 de Ciudad de México / 02:30 de Bogotá – 04:00 de Ciudad de México / 04:00 de Bogotá
  • [ BR ] 03:30 do horário de Brasília (06:30 UTC) – 05:00 do horário de Brasília (08:00 UTC)
  • [ TR ] 03:30 TSÄ° (00:30 UTC) – 05:00 TSÄ° (02:00 UTC)
  • [ RU ] 00:30 по московскому времени (21:30 UTC) – 02:00 по московскому времени (23:00 UTC)

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]

 

PBE Roundup Patch 5 14 Banner

 Patch 5.14 will hit live in the early hours of July 22nd, assuming there are no delays. Here are all its contents:

 

General

Champion Updates

Balance

Store Content

Visual

Featured Game Modes

Miscellaneous

 

 

HUD UPDATE Banner

All HUD elements have received a visual and functional overhaul. Here’s how the new HUD functions:

 

The basic layout is similar, but positioning of certain elements has been tweaked. The item box now rests on the right side of your spells bar.

Hud Update 2

 

Stats have been relegated to a pop-in box on the right side of your Champion portrait. From left-to-right and top-to-bottom: Attack Damage, Ability Power, Armor, Magic Resistance, Attack Speed, Cooldown Reduction, Auto Attack Range, Movement Speed.

Hud Update 1

 

The menus follow a similar visual pattern. Note that their functionality is still the same. Here’s the visually updated shop & options menu:

Hud Update Options Hud Update Items Menu

 

Two buttons have been added next to the minimap – an Options menu shortcut and a toggleable lock/unlock camera feature.

Hud Update 5 Hud Update 6

 

Speaking of options, in Interface you can choose to have your minimap on the left. This will swap the positioning of the minimap and the chat:

Hud Update Map Left Hud Update Map Right

 

The scoreboard is again brought up with TAB and displays similar information as before. Items are now arranged by cost and you can drag-and-drop champions in the scoreboard in whatever ways you like (match up Support to Support and ADC to ADC, for example). Another new feature is a counter for how many towers each team has destroyed.

Hud Update 10

 

Note that you can still see Summoner Names and you can mute other players, but to do so you have to hover over the Champion’s portrait in the TAB bar. In regular view those aren’t displayed.

Mute Button

 

Your teammates’ portraits will appear above the minimap. A filled green dot means they have their ultimates up; a blue one signals an ult being channeled.

Hud Update 12

 

Leveling up spells is now followed up by a fancy animation:

Hud Update 9

 

When you can’t cast spells for some reason (CC, Teleport, etc.) the HUD will gray out your spell bar and it’ll also put crosses on spells / active items.

Hud Update TP Spells

 

While on cooldown, spells will have both a standard countdown and a circular dial that will show how close you are to having a spell off cooldown. If you don’t have the mana to cast a certain spell, it’ll be marked with a blue tear symbol:

Hud Update 11

 

Pressing “C” brings up the rest of your Champion’s statistics. From left-to-right and top-to-bottom: Health regen, Mana (Resource) regen, Armor Penetration, Magic Penetration, Life Steal, Spell Vamp, Critical Strike Chance and Tenacity. If you swap your map to the left, the stats panel will also shift to the left.

Hud Update 7 Hud Update 8

 

The recall bar has received streamlined visuals and now has a countdown timer:

Hud Update Recall

 

While dead, you’ll have a countdown meter both on your Champion’s portrait and on top of your minimap. All respawn timers are displayed above your minimap in realtime.

Hud Update Death

 

Lastly, CTRL + F will once again bring up your ping & FPS in the upper right corner:

FPS Counter

 

 

CHAMPION UPDATE GANGPLANK

Gangplank has received a mini-gameplay rework, coupled with a complete visual overhaul.

 

Gangplank_Splash_0 (1) GangplankLoadScreen

Gangplank_Square_0

 

MODEL EMOTES

Gangplank Model 1 Gangplank Model 2

 

Recall Banner

Gangplank Recall

 

TRIAL BY FIRE PASSIVE

 

Trial by Fire Final IconTrial by Fire [ New Passive ]

  • Every 15 seconds, Gangplank’s next melee attack ignites the target, dealing 20 [+10 * Champion level] [+1.2 bonus AD] true damage over the next 1.5 seconds and granting 30% bonus Movement Speed for the next 2 seconds. Destroying a Powder Keg instantly refreshes Trial by Fire and grants Gangplank the Movement Speed bonus. Parrrley cannot activate Trial by Fire.

 

Gangplank Passive

 

PARRRLEY Q

 

Parrrley Final IconParrley [ Q ]

Cost: 50 Mana || Cooldown: 5 seconds at all ranks

Gangplank fires his pistol at his target, dealing 20/45/70/95/120 [+1.0 Total AD] physical damage and applying on-hit effects. If Parrrley kills a unit, the shot plunders 4/5/6/7/8 bonus gold and refunds 50% of the mana cost. For each Gold plundered, Gangplank gains a Silver Serpent that he can use at the shop to upgrade Cannon Barrage.

 

Gangplank Q 1

 

REMOVE SCURVY W

 

Remove Scurvy Final IconRemove Scurvy [ W ]

Cost: 60/70/80/90/100 Mana || Cooldown: 22/20/18/16/14 seconds

Gangplank consumes a large quantity of citrus fruit, curing all disabling effects and healing him for 50/75/100/125/150 [+0.9 AP] [+15% of GP’s Missing Health]

 

Gangplank W

 

POWDER KEG E

 

Powder Keg Final Icon

Powder Keg [ New E ]

Cost: Free || Cooldown: 18/17/16/15/14 seconds for a charge, maximum of 2 charges

Places a powder keg that can be attacked by Gangplank or his enemies. If Gangplank destroys a keg, it explodes in an AoE blast that slows enemies by 40/50/60/70/80% for 2 seconds and deals 80/110/140/170/200 bonus physical damage to Champions. This damage ignores 60% of armor. Other casks within the zone will chain explode, but will not deal additional damage.

If an enemy destroys the cask, it defuses the explosion and grants gold. The health of kegs decays every 2 seconds, and that rate is increased at levels 7 and 13.

Ranks in Cannon Barrage [ R ] increase the maximum amount of Powder Keg charges to 3/4/5.

 

Gangplank E

 

CANNON BARRAGE R

 

Cannon Barrage Final Icon

Cannon Barrage [ R ]

Cost: 100 Mana at all ranks || Cooldown: 140/130/120 seconds

Signals Gangplank’s ship to fire waves of cannonballs at an area. Each wave deals 50/70/90 [+0.1 AP] magic damage and slows enemies by 30% for 0.5 seconds. Ranks in Cannon Barrage increase the Powder Keg charges Gangplank can store from 2 to 3/4/5.

Cannon Barrage can be upgraded up to three times.

Death’s Daughter fires an initial mega-cannonball in the center of the area of effect.
Raise Morale gives allies within the area of effect additional move speed.
Fire at Will increases the rate of fire over the duration of Cannon Barrage.

 

Gangplank R

 

 

SPOOKY GANGPLANK

Sailor GP 4

 

MINUTEMAN GANGPLANK

Minuteman GP 1 Minuteman GP 2

 

SAILOR GANGPLANK

Sailor GP 3 Sailor GP 4

 

TOY SOLDIER GANGPLANK

Toy GP 1 Toy GP 2

 

SPECIAL FORCES GANGPLANK

Special GP 1 Special GP 2

 

SULTAN GANGPLANK

Sultan GP 1 Sultan GP 2

 

Lastly, here is Gangplank’s new Champion Select quote:

 

 

CHAMPION UPDATE MISS FORTUNE

Miss Fortune joins the pirate duo with completely new VFX on all her spells and minor gameplay changes.

 

mf MissFortune_0

MissFortune_Square_0

 

MODEL

Miss Fortune Model 1 Miss Fortune Model 2

 

STRUT PASSIVE

 

Strut Final IconStrut [ Passive ]

[New] Strut now only falls off when Miss Fortune takes direct, non-periodic damage.

 

MF Strut 1

 

DOUBLE UP Q

 

Double Up Final IconDouble Up [ Q ]

[New] If the first shot kills the target, the bounce damage increases to 150%.

 

MF Q 1

 

IMPURE SHOTS W

 

Impure Shots Final IconImpure Shots [ W ]

[New] Activating Impure Shots enables Strut.

 

MF W 1

 

MAKE IT RAIN E

 

Make it Rain Final IconMake it Rain [ E ]

[ Changes ] Slow changed from 25/35/45/55/65% to 40/45/50/55/60 and the duration of the AoE field has been reduced from 3 seconds to 2

 

MF E 1

 

BULLET TIME R


Bullet Time Final IconBullet Time [ R ]

[ No Changes ] Miss Fortune plants her feet and unleashes a barrage of bullets in a cone in front of here over a few seconds that damage all enemies within the cone.

 

MF R 1

 

COWGIRL MISS FORTUNE

Cowgirl MF 1 Cowgirl MF 2

 

WATERLOO MISS FORTUNE

Waterloo MF 1 Waterloo MF 2

 

SECRET AGENT MISS FORTUNE

Secret Agent MF 1 Secret Agent MF 2

 

CANDY CANE MISS FORTUNE

Candy Cane MF 1 Candy Cane MF 2

 

Mafia Miss Fortune

Mafia MF 1 Mafia MF 2

 

ROAD WARRIOR MISS FORTUNE

Road Warrior MF 1 Road Warrior MF 2

 

 

Champion Changes

 

Azir Final Portrait \

 

Nerf BoxShurimas Legacy Final Icon Shurima’s Legacy [ Passive ]

  • Second passive removed: no longer grants 1.25% bonus Attack Speed for every 1% of Cooldown Reduction

 

Buff BoxArise Final IconArise! [ W ]

  • Now passively grants 20/30/40/50/60% bonus Attack Speed

 

Nerf BoxShifting Sands Final IconShifting Sands [ E ]

  • No longer knocks enemies up on impact

 

 

 

Ekko Final Portrait

 

Buff BoxTimewinder Final IconTimewinder [ Q ]

  • Mana cost decreased from 60/70/80/90/100 to 50/60/70/80/90

 

Buff BoxPhase Dive Final IconPhase Dive [ E ]

  • Cooldown decreased from 15/13/11/9/7 seconds to 13/11.5/10/8.5/7

 

 

 

Elise Final Portrait


Buff BoxCocoon Final IconCocoon [ E ]

  • Stun duration changed from 1/1.3/1.5/1.8/2 seconds to 1.6/1.7/1.8/1.9/2

 

Buff BoxSpider Form Final IconSpider Form [ R ]

  • AP ratio on spiderlings’ basic attacks increased from 0.1 to 0.15
  • Spiderlings now deal magic damage, converted from physical

 

 

Evelynn Final Portrait

 

Nerf BoxHate Spike Final IconHate Spike [ Q ]

  • Base damage decreased from 40/55/70/85/100 to 40/50/60/70/80

 

 

Buff BoxAgonys Embrace Final IconAgony’s Embrace [ R ]

  • Slow strength increased from 30/50/70% to 40/60/80%

 

 

 

Gangplank Final Portrait

General Box

  • Health-per-level decreased from 81 to 79
  • Base Attack Damage decreased from 59 to 56
  • Attack Speed-per-level increased from 2.75% to 3.2%
  • Armor per level decreased from 3.3 to 3
  • Base Health-per-second increased from 1.1 to 1.2

 

New Item BoxTrial by Fire Final IconTrial by Fire [ New Passive ]

Every 15 seconds, Gangplank’s next melee attack ignites the target, dealing 20 [+10 * Champion level] [+1.2 bonus AD] true damage over the next 1.5 seconds and granting 30% bonus Movement Speed for the next 2 seconds. Destroying a Powder Keg instantly refreshes Trial by Fire and grants Gangplank the Movement Speed bonus. Parrrley cannot activate Trial by Fire.

 

Buff BoxParrrley Final IconParrrley [ Q ]

  • Mana cost decreased from 50/55/60/65/70 to 50 at all ranks
  • For each Gold plundered by Parrrley, Gangplank gains a Silver Serpent that he can use at the shop to upgrade Cannon Barrage.

 

Change BoxRemove Scurvy Final IconRemove Scurvy [ W ]

  • Heal value changed from 80/150/220/290/360 [+1.0 AP] to 50/75/100/125/150 [+0.9 AP] + 15% of Gangplank’s missing Health.
  • Cooldown decreased from 22/21/20/19/18 seconds to 22/20/18/16/14
  • Mana cost increased from 65 at all ranks to 60/70/80/90/100

 

New Item BoxPowder Keg Final IconPowder Keg [ New E ]

Cost: Free || Cooldown: 18/17/16/15/14 seconds for a charge, maximum of 2 charges

Places a powder keg that can be attacked by Gangplank or his enemies. If Gangplank destroys a keg, it explodes in an AoE blast that slows enemies by 40/50/60/70/80% for 2 seconds and deals 80/110/140/170/200 bonus physical damage to Champions. This damage ignores 60% of armor. Other casks within the zone will chain explode, but will not deal additional damage.

If an enemy destroys the cask, it defuses the explosion and grants gold. The health of kegs decays every 2 seconds, and that rate is increased at levels 7 and 13.

Ranks in Cannon Barrage [ R ] increase the maximum amount of Powder Keg charges to 3/4/5.

 

Change BoxCannon Barrage Final Icon

Cannon Barrage [ R ]

  • Magic damage changed from 75/120/165 [+0.2 AP] per second for a total of 7 seconds to 50/70/90 [+0.1 AP] per wave for a total of 12 waves over 8 seconds
  • Cooldown increased from 125/110/95 seconds to 140/130/120
  • Slow strength inside area increased from 25% to 30%

Additionally, Gangplank’s ultimate can now be upgraded at the store with Silver Serpents:

  • Death’s Daughter fires an initial mega-cannonball in the center of the area of effect, dealing 300% true damage and slowing targets by 60% for 1.5 seconds
  • Raise Morale gives allies within the area of effect 30% bonus Movement Speed.
  • Fire at Will increases the rate of fire over the duration of Cannon Barrage [additional 6 waves over the same duration]

 

 

Miss Fortune Final Portrait

 

Buff BoxDouble Up Final IconDouble Up [ Q ]

  • If Double Up kills its initial target, the damage to the secondary target is increased to 150%

 

Change BoxImpure Shots Final IconImpure Shots [ W ]

  • Active now grants Miss Fortune Strut [ Passive ] for the duration.
  • Cooldown decreased from 16 seconds at all ranks to 12
  • Active no longer applies Grievous Wounds

 

Change BoxMake it Rain Final IconMake It Rain [ E ]

  • Slow strength changed from 25/35/45/55/65% to 40/45/50/55/60
  • Duration of AoE slow field decreased from 3 seconds to 2

 

 

Ryze Final Portrait

 

Nerf BoxArcane Mastery Final IconArcane Mastery [ Passive ]

  • Stacks now last 6 seconds before disappearing, decreased from 10

 

Nerf BoxOverload Final IconOverload [ Q ]

  • Base damage decreased from 60/95/130/165/200 to 60/85/110/135/160

 

Nerf BoxSpell Flux Final IconSpell Flux [ E ]

  • Damage decreased from 50/66/82/98/114 [+0.3 AP] to 36/52/68/84/100 [+0.2 AP]

 

 

 

Tahm Kench Final Portrait

 

Buff BoxTung Lash Final IconTongue Lash [ Q ]

  • Base damage increased from 80/115/150/185/220 to 80/125/170/215/260

 

Buff BoxAbyssal Voyage Final IconAbyssal Voyage [ R ]

  • Cooldown decreased from 160/130/100 seconds to 120/110/100
  • Damage on passive increased from 4/5/6% of Tahm’s bonus Health to 4/6/8%

 

 

Xin Zhao Final Portrait

 

Buff BoxBattle Cry Final IconBattle Cry [ W ]

  • AP Ratio increased from 0.5 to 0.7

 

 

 

Item Changes

 

Buff BoxHunter's_Machete_itemHunter’s Machete

  • Now grants 4 mana-per-second while fighting monsters, increased from 3

 

Nerf BoxMagus Enchantment Final IconRuneglaive Enchantment

  • Spellblade AoE passive now only triggers for jungle monsters
  • Passive no longer converts the user’s basic attack damage to magic damage

 

New Item BoxZekes HarbingerZeke’s Harbinger [ Renamed from Zeke’s Herald ]

  • Replaces Zeke’s Herald
  • Recipe: Glacial Shroud [950 Gold] + Amplifying Tome [435 Gold] x2 + Recipe Cost [480 Gold] = 2300 Gold Total
  • Grants 250 Mana, 25 Armor, 50 Ability Power and 10% Cooldown Reduction
  • UNIQUE Active – Conduit: Bind to target ally. (60 second cooldown) [Note, you can only have one Conduit active at all times]
  • UNIQUE Passive: When within 1000 units of each other, you and your ally generate Charges. Attacking or casting spells generates extra Charges. At 100 Charges, causing damage consumes them, increasing you and your ally’s Ability Power by 20% and Critical Strike Chance by 50% for 6 seconds.

[ Note ] Zeke’s Harbinger grants 4 charges per basic attack and 10 per spell cast.

 

Zekes harbinger

 

Here’s how the Conduit effect looks in-game. Note that the arrows always point to each other.

Conduit Ingame

 

 

CAPTAIN FORTUNE

You can join Captain Fortune’s crew for a sailor’s fee of 975 RP.

 

MissFortune_Splash_8 Bf1RHyG

 

MODEL

Miss Fortune Skin 1 Miss Fortune Skin 2

 

Recall Banner

Miss Fortune Recall

 

 

CORSAIR QUINN

Corsair Quinn can fly to your aid for a price of 750 RP.

 

Quinn Splash Mirror Quinn Load Screen Mirrored

 

MODEL

Corsair Quinn Updated 1 Corsair Quinn Updated 2

 

BLINDING ASSAULT Q

Corsair Quinn Q 

 

TAG TEAM R

Valor Model

 

 

CUTPURSE TWISTED FATE

You can gamble on Cutpurse TF for 750 RP.

 

Graves_Splash_6 Cutpurse TF Load Screen

 

MODEL

Cutpurse TF 1 Cutpurse TF 2

Cutpurse TF Update 2 Cutpurse TF Update 1

 

PICK A CARD W

Cutpurse TF 3

 

 

CUTTHROAT GRAVES

Graves won’t cut your throat if you cough up 750 RP.

 

Graves_Splash_6 Cutthroat Graves Load Screen

 

MODEL

Cutthroat Graves Updated 1 Cutthroat Graves Updated 2

 

 

ROGUE ADMIRAL GAREN

Rogue Admiral Garen will let you join the ranks for 750 RP.

 

Quinn Splash Mirror Rogue Garen Load Screen

 

MODEL

Rogue Garen Model 1 Rogue Garen Model 2

 

COURAGE W

Rogue Garen W 2

 

 

SEA HUNTER AATROX

You can have this uglier Witcher siren for 750 RP.

 

Aatrox_Splash_32 (3) Sea Hunter Aatrox Load Screen

 

MODEL

Aatrox Model 1 Aatrox Model 2

 

 

New Chroma Packs

Shockblade Zed’s Chroma pack was reverted due to visual glitches, but now it’s back and will be available in store sometime during the Patch 5.15 PBE cycle.


Zed Skin 1

Zed Skin 2

Zed Skin 3



NEW WARD SKINS

The two new pirate-themed wards will be available for 640 RP each.

 

SLAUGHTER FLEET WARD SKIN

Slaughter Fleet Ward Skin Model

wardskin_43

 

MOTHER SERPENT WARD SKINS

Mother Serpent Ward 1

wardskin_42

 

 

New Summoner Icons

profileIcon902 profileIcon903 profileIcon901 profileIcon900 profileIcon899 profileIcon898 profileIcon897

 

 

BUTCHERS BRIDGE NEW ARAM MAP

The new Bilgewater-themed ARAM map will replace the Howling Abyss for a limited time after Patch 5.14 hits live.

 

Bilgewater 1     Bilgewater 2

Bilgewater 7     Bilgewater 3

Bilgewater 5     Bilgewater 4

Bilgewater 9     Bilgewater 8

Bilgewater 6

 

NEW ANIMATIONS FOR MARK DASH

Mark now throws an orange instead of a snowball. Dash will crash a pirate ship into your target with you on board.

 

Mark Dash Bilgewater 



TWEAKS TO SPELLBLADE VFX

The Spellblade passive effect now has different color effects, depending on the item used.

 

ICEBORN GAUNTLET

Hecarim Passive 4

 

LICH BANE

Hecarim Passive 3

 

RUNEGLAIVE

Hecarim Passive 2

 

SHEEN TRINITY FORCE

Hecarim Passive 1

 

 

NEW SUMMONERS RIFT BANNERS

Two new banners have been added for Summoner’s Rift, presumably for the upcoming pirate event.

 

SRU_ES_Banner_IKS SRU_ES_Banner_GANK

 

 

NEW MODE BLACK MARKET BRAWLERS

 

L4T3NCY Final PortraitYo! ^o^/

It’s that time again. 😀 We’ve been hard at work on this one and can’t wait for you guys to get crackin’ in the next featured game mode, “Black Market Brawlers”. This is one of our most complex FGMs to date, with multiple mechanics and a treasure trove of new content to absorb. So buckle in and let’s break it down.


 

Black Market Brawlers

TL;DR: Purchase illegal Black Market items and use golden Krakens to recruit new brawler minions as you vie for dominance on Summoner’s Rift!

Players: 5v5
Map: Summoner’s Rift
Pick type: Blind Draft

 

KRAKENS


Golden Krakens are a new currency you’ll earn to spend on hiring and upgrading your brawler minion.

Earn and spend Krakens to hire the brawler minion of your choice, then upgrade them however you want.

Krakens are acquired by:

  • Every 60sec = 1 Kraken
  • 1 kill = 2 Krakens
  • 1 assist = 1 Kraken
  • Baron/Dragon = 1 Kraken per team member (5 total)
  • Counter jungling a large monster = 1 Kraken

Destroying an inhibitor won’t summon a Siege Minion but instead, dramatically buff all the Brawlers in that lane.

 

 

THE BRAWLERS

There are four types of brawler minions. Each game you will spend Krakens you’ve earned to hire one brawler minion type of your choice, then upgrade him as you see fit throughout the game. Once hired, your brawler will replace a regular minion and spawn in every wave of all 3 lanes for the rest of the game. Each brawler minion has 3 upgrade paths (Abilities, Attack & Defense) you can pursue to customise them how you want. Upgrades can be purchased from the new “Brawlers” tab in the item shop at fountain using Krakens.

 

IRONBACKS


Melee: Tanky siege

Initial hire: Your Ironback takes 25% reduced dmg from enemy turrets.

  • Lv 1: Your Ironback deals 175% dmg to enemy structures. Gains a shield that blocks the next basic attack from a champion or a turret. (Shield CD 10sec)
  • Lv 2: Your Ironback deals 250% dmg to enemy structures. While the shield is active, it takes 35% reduced dmg from minions.
  • Lv 3: Your Ironback deals 325% dmg to enemy structures. The shield CD is reduced to 3sec and it now takes 60% reduced dmg from minions.

 

RAZORFINS


Melee: Champion pursuer

Initial hire: Your Razorfin has 100% bonus attack speed.

  • Lv 1: Upon aggroing an enemy champion, it will pursue them endlessly. While attacking enemy champions your Razorfin has 100% increased movement speed and ignores unit collision.
  • Lv 2: Each time your Razorfin hits an enemy champion, it applies a mark. On the 3rd mark, Razorfins deal 300% damage to the target.
  • Lv 3: Two Razorfins will spawn for you in each wave.

 

PLUNDERCRABS

Ranged: Champion harass

Initial hire: Your Plundercrab shoots an additional shot at a nearby champion with +150 attack range but 50% damage.

  • Lv 1: Your Plundercrab has +50 attack range. Gains a stacking 20% attack speed buff (up to 150%) for 3sec every time they hit an enemy champion.
  • Lv 2: Your Plundercrab has +100 attack range. Deals 150% dmg on hitting enemy champions.
  • Lv 3: Your Plundercrab has +150 attack range. On-hit bonus now also applies when hitting enemy minions, and shoots an additional shot at ALL nearby enemy champions.

 

OCKLEPODS


Ranged: Support utility

Initial hire: Your Ocklepod casts a magic shield on allied minions every 10sec, blocking 100 + (2 x Ocklepod AD). The shield lasts 10sec.

  • Lv 1: Your Ocklepod has 10 MR. Spawns a moving Clairvoyance every 30sec. After a 4sec reveal delay, it grants vision to a nearby area for 4sec.
  • Lv 2: Your Ocklepod has 20 MR. Shield now blocks 250 + (2 x Ocklepod’s AD) damage and is cast every 4sec.
  • Lv 3: Your Ocklepod has 30 MR. Clairvoyance is now cast every 10sec, and the reveal delay is reduced to 2sec. Duration and distance travelled of the Clairvoyance is increased by 50%.

 

 

BRAWLER ABILITIES

Adds an ability to your brawler. Each brawler minion has different abilities unique to them (Total 3). See above for detailed descriptions of each brawler’s unique ability upgrades.
Initial hire (5 Krakens): See above

  • Lv 1 (5 Krakens): See above.
  • Lv 2 (10 Krakens): See above.
  • Lv 3 (20 Krakens): See above.

 

BRAWLER ATTACK

Adds AD to your Brawler (Total 3).

  • Lv 1 (5 Krakens): +10 AD (Total +10 AD)
  • Lv 2 (10 Krakens): +20 AD (Total +30 AD)
  • Lv 3 (20 Krakens): +30 AD (Total +60 AD)

 

BRAWLER DEFENSE

Adds extra HP to your Brawler (Total 3)

  • Lv 1 (5 Krakens): +100 HP (Total +100 HP)
  • Lv 2 (10 Krakens): +200 HP (Total +300 HP)
  • Lv 3 (20 Krakens): +300 HP (Total +600 HP)

 

 

Items

As well as the new brawler minions, there’s also a cache of new illicit Black Market items in the mix on this featured game mode. NOTE: “Morellonomicon” will be disabled in this mode. 🙂

 

Typhoon Claws

  • Recipe: Pickaxe [875 Gold] + Dagger [ 450 Gold]
  • Total Cost: 2000 Gold
  • Grants 30 AD, 20% Attack Speed and 4% Movemeent Speed
  • UNIQUE Passive – Furious Swipes: Basic Attacks grant Malice Charges upon hitting an enemy. After 3 stacks, your next 3 attacks will be at maximum attack speed, but deal -50% damage. Charges expire after 3sec.

 

Flesheater (Melee Only)

  • Recipe: Vampiric Scepter [800 Gold] + Long Sword [360 Gold]
  • Total Cost: 1460 Gold
  • Grants 20 AD and 10% Life Steal
  • UNIQUE Passive – Basic attacks build Flesh charges. After 5 basic attacks, the Flesheater active will be ready.
  • UNIQUE Active – Flesheater: Rip the flesh from target enemy minion dealing 200 (+75% AD) true damage to the target, healing the user for 50 (+75% AD) HP and adding 1 Flesh stack to the item.
  • UNIQUE Passive – Each stack on Flesheater adds +1 AD to the wielder.

 

Mirage Blade

  • Recipe: Vampiric Scepter [800 Gold] + Pickaxe [875 Gold] + Cloak of Agility [ 730 Gold]
  • Total Cost: 3200 Gold
  • Grants 60 AD, 15% Critical Chance and 12% Life Steal
  • UNIQUE Passive – Mark of the Sands: Basic Attacks apply a Sand Mark on the target revealing them for 3sec. Only one enemy can be Marked at any time.
  • UNIQUE Active – Mirage Step: Teleport 350 units directly away from the Sand Marked target (60sec CD.)

 

Lost Chapter

  • Recipe: Fiendish Codex [820 Gold] + Forbidden Idol [600 Gold]
  • Total Cost: 1800 Gold
  • Grants 50 AP, 100% Base Mana Regen
  • UNIQUE Passive: +20% CDR

 

Netherstride Grimoire

  • Recipe: Lost Chapter [1800 Gold] + Amplifying Tome [435 Gold]
  • Total Cost: 3000 Gold
  • Grants 100 AP, 100% Base Mana Regen and 20% Cooldown Reduction
  • UNIQUE Passive – Malice: Gain 20% movement speed for 2sec when hitting an enemy with a damaging spell.

 

Rite of Ruin

  • Recipe: Lost Chapter [1800 Gold] + Amplifying Tome [435 Gold]
  • Total Cost: 3000 Gold
  • Grants 100 AP, 100% Base Mana Regen and 20% Cooldown Reduction
  • UNIQUE Passive – Razing: Gains charges upon moving or killing enemies (200 charges max). Attacking a structure expends 50 charges to deal 100 (+15% AP) bonus true damage.

 

Pox Arcana

  • Recipe: Lost Chapter [1800 Gold] + Amplifying Tome [435 Gold]
  • Total Cost: 3000 Gold
  • Grants 100 AP, 100% Base Mana Regen and 20% Cooldown Reduction
  • UNIQUE Passive – Pox: Damaging spells apply a stack of Pox (max of 5) to enemy champions hit for 10sec.
  • UNIQUE Active – Disease Harvest: Deals 100 magic damage plus 20 (+5% of AP) per stack of Pox to all nearby enemies affected by Pox, and restores 5% of maximum mana to the caster per stack of Pox on enemies hit. (60sec CD)

 

Staff of Flowing Water

  • Recipe: Chalice of Harmony [900 Gold] + Amplifying Tome [435 Gold]
  • Total Cost: 1635 Gold
  • Grants 40 AP, 25 Magic Resist and 50% Base Mana Regen
  • UNIQUE Passive – Mana Font: Restores 2% of missing Mana every 5sec.
  • UNIQUE Passive: Gain 30% Movement Speed and 10 Mana Regen per 5sec while in the river.

 

Trickster’s Glass

  • Recipe: Haunting Guise [1485 Gold] + Ruby Crystal [400 Gold]
  • Total Cost: 2115 Gold
  • Grants 60 AP and 400 Health
  • UNIQUE Passive – Eyes of Pain: +15 Magic Penetration
  • UNIQUE Active – Disguise: Teleport to ally and take on their appearance for 30sec. Casting a spell or attacking breaks the deception. (90sec CD)

 

Dead Man’s Plate

  • Recipe: Chain Vest [750 Gold] + Giant’s Belt [1000 Gold] + Ruby Crystal [400 Gold]
  • Total Cost: 2800 Gold
  • Grants 580 Health and 50 Armor
  • UNIQUE Passive – Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while not moving.
  • UNIQUE Passive – Crushing Blow: Basic attacks discharge all Momentum, dealing 1 physical damage per 2 stacks.

 

Martyr’s Gambit

  • Recipe: Crystalline Brace [600 Gold] +Kindlegem [850 Gold]
  • Total Cost: 1850 Gold
  • Grants 400 Health, 100% Base Health Regen and 10% Cooldown Reduction
  • UNIQUE Active: Binds yourself to target champion for the next 3sec, redirecting 60% of all damage dealt to them to yourself. (30sec CD).

 

Puppeteer

  • Recipe: Chalice of Harmony [900 Gold] + Kindlegem [850 Gold]
  • Total Cost: 2200 Gold
  • Grants 250 Health, 25 Magic Resist, 50% Base Mana Regen and 20% Cooldown Reduction
  • UNIQUE Passive – Mana Font: Restores 2% of missing Mana every 5sec.
  • UNIQUE Passive: Basic attacks mark champions with a string for 6sec. Moving further than 1000 range away from marked champions will break the string.
  • UNIQUE Active: Pull all champions Marked by Puppeteer within 1000 range towards you. Units move a maximum of 250 distance (45sec CD).

 

Murksphere

  • Cost: 365 Gold
  • Grants 5% Cooldown Reduction and 25% Base Mana Regen
  • UNIQUE Active – Swindler’s Shield: Shield ally for 60 HP and generate gold equal to 25% of the damage absorbed (15sec CD). Self-cast shields will not generate gold from Monster damage.

 

Swindler’s Orb

  • Recipe: Murksphere [365 Gold]
  • Total Cost: 865 Gold
  • Grants 10% Cooldown Reduction and 50% Base Mana Regen
  • UNIQUE Active – Swindler’s Shield: Shield ally for 60 HP and generate gold equal to 25% of the damage absorbed (15sec CD). Self-cast shields will not generate gold from Monster damage.

 

Globe of Trust

  • Recipe: Swindler’s Orb [865 Gold] + Kindlegem [850 Gold]
  • Total Cost: 2100 Gold
  • Grants 20% Cooldown Reduction and 150% Base Mana Regen
  • UNIQUE Active – Safe Harbor: Lobs a bubble that shields nearby allies for 150 HP and generates gold equal to 25% of the damage absorbed (maximum of 100 gold per cast) (15sec CD). Self-cast shields will not generate gold from Monster damage.

 

Boot Enchant: Teleport

  • Recipe: Enchant for any Tier 2 boot.
  • Total Cost: 600 Gold
  • UNIQUE Active – Teleport: Teleport to target allied object.

 

Known issues:

— Some placeholder SFX

We’re looking forward to seeing the outcomes of a mode as deep as this one. Do you hire brawler minions that enhance your team’s strengths (“Let’s get some Ironbacks so we can siege down towers!”) or exploit the enemy team’s weaknesses (“they have terrible wave clear.. Razorfin rush!”). The Black Market items will also completely change champ viability for multiple roles. I’m sure you guys will find crazy new combos/synergy that we haven’t even thought of! o.O

Please report any bugs you find in here. As always, thanks for helping us test PBE guys. ^_^

-L4T3NCY

[ Link to Post ]

 



UPDATED CLIENT LORE

Gangplank, Graves and Twisted have received new backsentences:


GANGPLANK Mini banner

“As unpredictable as he is brutal, the self-appointed reaver king known as Gangplank rules Bilgewater through a mix of fear, violence, and cunning. Where he goes, death and ruin follow, and such is his infamy and reputation that the merest sight of his black sails on the horizon causes panic among even the hardiest crew.”


GRAVES Mini Banner

“Malcolm Graves is a wanted man in every realm, city-state, and empire he has visited. Tough, strong-willed, and above all, relentless, through his life of crime he has amassed (then invariably lost) a small fortune.”


TWISTED FATE Mini Banner

 “Twisted Fate is an infamous card sharp and swindler who has gambled and charmed his way across much of the known world, earning the enmity and admiration of the rich and foolish alike. He rarely takes things seriously, greeting each day with a mocking smile and an insouciant swagger. In every possible way, Twisted Fate always has an ace up his sleeve.”

 

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected].

 

16 07 Red Posts Banner

 

Table of Contents

 

Recent News

In-Store-Chroma-Packs-Banner

In-Store-July-Bundles-Banner


 


Ghostcrawler on Riot communicating with players

Ghostcrawler New PortraitHey there,

Since you guys are talking about me by name, I figured I would jump in here.

First, there appears to be some misperception that players somehow chased me away from communicating. I want to clarify that it is in fact a misperception. I’ve been making games for some time, and long got over the point where an angry forum rant is going to hurt my feelings. 🙂

Second, we do agree that there has been a drop off in Rioters out here on the Boards and Reddit trying to have a conversation with you all, and that is something we are trying to improve, to get back closer to the good old days. Part of what originally attracted me to Riot was having so many Rioters out there talking to players.

In the interim, that has put more pressure on those of us (I’d call out myself, Meddler and Lyte just to name a few on the design side) who are out here still trying to engage.

Boards and Reddit, to be frank, take a lot of time to scan, read, sort through and answer. It’s not so bad when there are a lot of us, but it can get overwhelming quickly as I am sure you can attest. The conversations move fast. A lot of them are just discussions or debates between players, which are informative for us to observe, but not really our place to step in and disrupt a conversation that should really 90% of the time be among players. That’s not intended to be an excuse, but it’s a reality that we are struggling with.

I am personally experimenting with some other ways to reach out to players and answer questions that have a better signal to noise ratio.

You can hit me up on twitter at @OccupyGStreet or ask.fm/RiotGhostcrawler.

At least I know those conversations are directed towards me and I can feel free to intrude upon them. It’s also a little easier to reach players in regions besides NA that way.

Again, not intended to be a permanent solution, but something I’m trying in the short term.

[ Link to Post ]



Why is Elise getting such minor changes in Patch 514

For reference, these are the changes Elise will receive in Patch 5.14 next week:

 

Buff BoxCocoon Final IconCocoon [ E ]

  • Stun duration increased from 1/1.25/1.5/1.75/2 seconds to 1.6/1.7/1.8/1.9/2

 

Buff BoxSpider Form Final IconSpider Form [ R ]

  • AP Ratio on spiderlings’ damage has been increased from 0.1 to 0.15
  • Spiderlings now deal magic damage (they deal physical damage on live)

 

Meddler Final PortraitI believe those are the changes for 5.14, though I don’t have the patch notes to hand at the moment so there might be something small I’m forgetting.

While there are only a few lines of change there I do think we’ll see some substantial improvement in Elise’s performance. The stun increase in particular is a pretty substantial buff, increasing stun duration by 60% for the majority of the game (Elise, even with the current E rank ups, still tends to max E last, so has rank one E until level 14).

[ Link to Post ]


 

Trinkets dont encourage team vision again only Supports ward the map

Meddler Final PortraitOverall we’re pretty happy with the ward limit per person. There’s a limit to how much vision we think’s right for the game (FOW’s there for a reason), so the limit per player’s allowed us to offer vision in other ways. Trinkets in particular we’re really happy with – they generate some interesting gameplay. It’s also put supports in a much more interesting spot, where they’re able to invest in items rather than being forced to sink anywhere near as much money into vision.

Something that is a bit of barrier to appropriate trinket use though for some players is that they’re put off by the upgrade cost. We’re planning to test removing the gold cost for the upgraded versions in the preseason as a result, find out if that has a good effect on the game. You should pretty much always be upgrading them as is, so it’s a change that’s got the potential to help players that aren’t appreciating the vision system yet engage with it more. At the same time it would also free up a bit of gold for players that are buying the upgrades at present.

[ Link to Post ]

 

 

The HUD update ready to go live with 514


Rayven New PortraitAfter an extended stay on the PBE, we’re pushing the HUD update out to the live servers alongside patch 5.14! Check out the HUD update microsite for the full story, but if you’re already familiar with the initial changes and just want to know what’s changed since the new HUD hit the PBE, then read on!

Here’s what’s changed – in a large part thanks to your feedback – since the HUD update said hi to PBE:

  • Teammate ult timers – we’ve added in timers that indicate when your allies can use their ults! Before the update, this was just represented by a binary green light, but you’ll see the ult timers fill up with the update, meaning you can more accurately figure out when it’s time to wombo.
  • Teammate summoner spell timers – hit the tab key at any point and you’ll see if your allies can use their spells, and, if not, how long until they can.
  • Teammate mana bars have returned – we left out allied mana bars with the update, thinking they weren’t super important. We were wrong, you guys let us know, and they’re back in now.
  • Persistence – if you open champion stats or latency display during a game, it’ll persist between matches.
  • Level up ceremony – we added a bunch of animations and sounds to make sure you know when you ding.
  • Spellbar clarity – made some pretty hefty changes to the shape, color, and animation of cooldown, loss of control and out of mana to improve readability.
  • Minimap changes – game time feels like it belongs near the minimap because timing is usually related to map objectives, but ultimately playtests and feedback have shown it’s a more natural fit in the top corner.
  • Visual style – we’re all for minimal, but we may have overshot it. We’ve since tried to squeeze in more magic through texture work and animation.
  • Accessibility – added camera lock and options buttons back in.

We’re planning on rolling the HUD update over to live with patch 5.14. We’ll target non-ranked queues first to make sure nothing goes boom, then, if we’re ship-shape, add the update to ranked a few days later.

We’re super excited to get the new HUD out to you guys! Let us know your thoughts in the comments below.

[ Link to Post ]

 

 

MMR Boosting Punishments for the 2015 Season

Rhojin New PortraitHey Everyone,

Through past seasons we have been dedicated to the detection and punishment of players who have been involved in MMR Boosting in one way or another. Over the past seven months the Player Support Player Behavior team and Risk team have been working together on vast improvements to our detection methods to ensure even more of a strain is put on Boosters and those they are boosting.

Now after months of hard work and dedication we are able to aggressively go after players who have participated in MMR Boosting. Over the following weeks we will be rolling out MMR Boosting punishments to over 70,000 players who have had their accounts boosted in the 2015 season. These 70,000 are not the only ones who will receive MMR Boosting punishments this season; starting today we will be rolling out normal ban waves punishing anyone who has had their account boosted this season.

For those who are new to League of Legends and for anyone who needs a little refresher, a MMR Boosting punishment is not something to disregard. Anyone punished will face the following punishment :

  • A two week suspension
  • Removal of all previous Season Rewards (Victorious Skins, Borders, Icons, Ward Skins)
  • Ineligibility to receive the 2015 Season Rewards
  • A second offense will result in the permanent suspension of the account

If you have any questions or concerns regarding MMR Boosting or the punishments please share them in the comments, I and members of the Risk team will be here to answer them. Please remember the Boards rules on naming and shaming, if you feel a player is involved in MMR Boosting in any way please do not post your report here. You can send a report in through a support ticket and we will begin investigation.

[ Link to Post ]



What is your definition of MMR boosting

Riot Cluvie Final PortraitI think that going into detail here would reveal a little too much information behind our detection method. That being said, we go through extensive audits to ensure accuracy and look at a variety of factors, not just one or two things.

[ Link to Post ]



Playing duo with a friend is not boosting

Rhojin New PortraitExactly this. We do not punish players for playing games (ranked or otherwise) with their friends.

[ Link to Post ]

 



Can we share accounts for normal games

Rhojin New PortraitSharing an account is never okay. While sharing an account for only normal games would not result in an MMR Boosting punishment, it can still be punished for Account Sharing violations.

[ Link to Post ]

 

 

How will this affect players who use a VPN or travel a lot

Rhojin New PortraitUsing a VPN will never result in a MMR Boosting suspension, nor will playing from a friends house. We know players like to play from locations other than home all the time. Our methods take this into consideration. The last thing we want to do is punish someone for hanging out with friends or family.

[ Link to Post ]

 


Do you investigate accounts prior to banning them or are you just guessing

Rhojin New PortraitThere is no guessing or blind firing of bans involved. Before we ban anyone, their account goes through a rigorous investigation process in order to ensure we only punish players who were actually participating in MMR Boosting. If there is even the slightest doubt that a player may not have been boosted we will refrain from punishing them.

[ Link to Post ]

 


How can you tell between a boosted account and a player on a win streak

Rhojin New PortraitSimply going on a win streak will not get you punished for MMR Boosting. We understand that players may go on win streak, try new builds and playstyles. The only time we punish anyone is if we detect someone else was playing ranked games on their account.

[ Link to Post ]

 

 

How will this system detect the difference between smurfing and boosting

Riot Cluvie Final PortraitI think there might be a little bit of confusion here on what boosting and smurfing is — boosting is sharing your credentials with someone else with the intent of them playing on your account to raise your rank up. Smurfing is something that has come to mean creating an alt account and playing.

If a case is brought to our attention and confirmed that it has not actually been boosted, but was detected for boosting, we will take a look and see what caused it to be flagged and adjust the system accordingly.

[ Link to Post ]

 

 

Do these 70000 players include other regions or are they all from NA

Rhojin New PortraitThis wave of punishments are going to hit players from the NA, EUW and EUNE servers.

[ Link to Post ]

 

 


Will boosters and the people who are boosted receive similar punishment

Rhojin New PortraitYes, the punishments are the same for both Boosters and the Boosted.

[ Link to Post ]

 

 

 

What about competitive players

Rhojin New PortraitAny competitive rulings against pros/teams are made by Riot E-Sports. That being said, if anyone is caught being involved in MMR Boosting they will receive a punishment on their account, even pro players.

[ Link to Post ]

 

 

How will players learn if theyre banned for boosting being boosted

Riot Cluvie Final PortraitAccounts that have been suspended will receive an email informing them of the suspension as well as the punishments that have been placed on the account.

[ Link to Post ]

 

 

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected].