Archive

Posts Tagged ‘patch 5.4’

Patch 5.4 Notes

February 24th, 2015

 

Patch 5 4 Notes Banner

DJ Sona is here to honor the olafing of Kassadin:

 

Patch 5.4 Content


Patch 5.4 will hit live early tomorrow! Here’s a schedule for all regions:

Patch-5-4-Maintenance

 

Pwyff Final Portrait Hello Summoners,

Welcome to patch 5.4 – the one where we follow up on patch 5.2 with some mage love. Up front: the new +120 AP item is currently slated for a future patch (soon(tm)), but this hasn’t stopped us from working on the few mages that needed help in a post-DFG world. Actually, like we mentioned in the patch 5.2 foreword, the impact of DFG’s removal hasn’t been all that noticeable in champion performance, but there were two we knew would have identity crisis (that’s the plural) in the aftermath: Mordekaiser and Veigar.

When we went into deep examination of what made Morde and Veigar who they are, we realized that a lot of their identity came down to “blow this fool up (and get a ghost!).” Unfortunately, amping up a play pattern like that makes for some sad times in the world of counterplay, so we had to take a longer look to see what could be done. Ultimately we’ll explain more in their individual context paragraphs, but the rundown of the issue is this: when a champion is tuned around a fine line between “functional” and “oppressive,” balance isn’t a question of number tuning; rather, it’s all about finding a healthy direction where that champ can prosper without getting paranoid about fame. Can you imagine a world where Veigar is the best – and most popular – champion in the game? That’s a tough vision to sell for his opponents, and we want to make sure his success is warranted. Check out those contexts for more information, but this is an important philosophy to keep in mind as you read through these notes!

And that’s it for this patch foreword – best of luck on those fields of justice. As a random tip for success in your solo (or duo!) queue adventures, remember that sometimes it’s better for everyone to do the wrong thing in perfect harmony than for one guy to do the right thing in angry isolation. But that’s only applicable for a team game of League of Legends and is probably incorrect for anything else. Sorry.

[ Link to Post ]

 

 

DJ Sona WIP PBE

DJ Sona will be ~25% off (2450 RP) for the first four days following her release before returning to her normal price of 3250 RP.

 

 

Models

Concussive Stance

 

Kinetic Stance

 

Ethereal Stance

 

Here are a few examples of how transforming DJ Sona looks like. You can switch between stances at any time using either the /toggle chat command or by pressing CTRL + 5.

 

Recall Animations

For her recall, Sona hovers above her musical board and flies upward.

 

For her joke, DJ Sona’s musical board shuts down. She tries to turn it on, then shakes it and finally throws it on the ground. It then reactivates.

 

For her taunt, DJ Sona does a backflip, lands on her board and points in front of her.

 

For her dance, she does the Caramelldansen.

 

Her laugh is a standard laugh, though she does it more cutely.

 

All of Sona’s Auras

 

All versions of Power Chord [ Passive ] charged

 

Basic Attack and Hymn of Valor [ Q ] enchanted attack

 

All variations of Power  Chord [ Passive ] being fired

 

Hymn of Valor [ Q ]

 

Aria of Perseverance [ W ]

 

Song of Celerity [ E ]

 

Crescendo [ R ]

 

Kinetic Stance

All of Sona’s Auras

 

All versions of Power Chord [ Passive ] charged

 

Basic Attack and Hymn of Valor [ Q ] enchanted attack

 

All variations of Power  Chord [ Passive ] being fired

 

Hymn of Valor [ Q ]

 

Aria of Perseverance [ W ]

 

Song of Celerity [ E ]

 

Crescendo [ R ] 

 

Ethereal Stance

All of Sona’s Auras

 

Basic Attack and Hymn of Valor [ Q ] enchanted attack

 

All variations of Power  Chord [ Passive ] being fired

 

Hymn of Valor [ Q ]

 

Aria of Perseverance [ W ]

 

Song of Celerity [ E ]

 

Crescendo [ R ]

 

Death Animations

 

 

Updates to Splash Arts and In Game Portraits

Katarina’s splash art and in-game portrait have been both updated.


katarina_Splash_0

Katarina_Square_0

 

Kayle’s splash art has also received a few tweaks. Most notably, her armor is shinier.

Kayle_Splash_0

 

Tristana’s splash art has been updated to reflect her reworked looks.

Tristana_Splash_0 (1)

Tristana_0 Tristana_Square_0 (1)

 

 

 

Updated Zilean Spell Icons

Zilean has new icons for all his spells! From left to right: Passive, Q, W, E and R.


Zilean_Passive Zilean_Q Zilean_W Zilean_E  Zilean_R

 

 

Champion Changes

 

 

Janna Final Portrait

 

Tailwind Final IconTailwind [ Passive ]

  • Movement speed buff to nearby allies increased from 5% to 8%
  • Janna no longer gains the movement speed buff from Tailwind
  • Range increased from 1000 to 1250

 

Zephyr Final IconZepyhr [ W ]

  • Passive movement speed buff increased from 4/6/8/10/12% to 9/11/13/15/17%

 

 

 

Jarvan IV Final Portrait

  • Base armor increased from 24 to 27

 

Demacian Standard Final IconDemacian Standard [ E ]

  • No longer grants Armor

 

 

 

Kassadin Final Portrait

 

Riftwalk Final IconRiftwalk [ R ]

  • Initial mana cost decreased from 75 at all ranks to 60 (stacking mana cost decreased from 75/150/300/600 to 60/120/240/480)
  • Range decreased from 700 to 450

 

 

 

Katarina Final Portrait

 

Voracity Final IconVoracity [ Passive ]

  • Now reduces Katarina’s cooldowns only if a champion she has damaged in the last 3 seconds dies

 

 

Mordekaiser Final Portrait

 

Mace of Spades Final IconMace of Spades [ Q ]

  • Health cost decreased from 25/32/39/46/53 to 20/25/30/35/40

 

Creeping Death Final IconCreeping Death [ W ]

  • When cast on ally, grants the effects of Creeping Death to Mordekaiser. Additionally, when Mordekaiser and that ally move toward each other, they gain 60 MS while Creeping Death is active
  • Health cost decreased from 26/32/38/44/50 to 20/25/30/35/40

 

 

Rengar Final Portrait

 

Bonetooth Necklace Final IconBonetooth Necklace

  • BTN is now a part of Rengar’s buffs and is separate from Trinkets


 

 

Sona Final Portrait

  • Base damage decreased from 52 to 50
  • Base health decreased from 497 to 482
  • Movement speed decreased from 330 to 325
  • Mana-per-5 increased from 8 to 9

 

 

Veigar Final Portrait

 

Baleful Strike Final IconBaleful Strike [ Q ]

  • Changed to a skill shot that stops on the second unit hit
  • Grants 1 AP for each unit killed
  • Range increased from 650 to 850
  • Cooldown changed from 8/7/6/5/4 seconds to 7/6.5/6/5.5/5

 

Veigar Q 1

Veigar Q 2

Here’s the width of the skillshot and how far it travels.

 

Veigar Q 3

Veigar Q 4

And here’s the “bounce” mechanic in action. Seems to work identically to Lux’s Light Binding.

 

Dark Matter Final IconDark Matter [ W ]

  • Mana Cost reduced from 70/80/90/100/110 to 70/75/80/85/90
  • Cooldown reduced from 10 seconds at all ranks to 10/9.5/9/8.5/8

 

Event Horizon Final IconEvent Horizon [ E ]

  • Has a 0.75 second delay with a warning particle before the walls appear
  • Mana Cost decreased from 80/90/100/110/120 to 80/85/90/95/100
  • Cooldown reduced from 20/19/18/17/16 seconds to 18/17/16/15/14
  • Range increased from 650 to 700

 

Veigar E 1
Veigar E 2

There is now a swirling mist that indicates the delay on Event Horizon.

 

Leprechaun Veigar, Final Boss Veigar and Bad Santa Veigar have received new animations for the swirly mist.

 

Leprechaun Veigar E

Leprechaun Veigar’s E particles

 

Final Boss Veigar’s E particles

 

Bad Santa Veigar E

Bad Santa Veigar’s E particles 

 

Primordial Burst Final IconPrimordial Burst [ R ]

  • AP Ratio decreased from 1.2 to 1.0  (Ratio on enemy’s AP unchanged)
  • Mana Cost decreased from 125/175/225  to 125 at all ranks
  • Cooldown reduced from 130/110/90 seconds to 120/100/80

 

 

Xerath Final Portrait

 

Shocking Orb Final IconShocking Orb

  • Maximum stun duration decreased from 2.25 seconds to 1.75

 

 

 

Zilean Final Portrait

  • Auto Attack range decreased from 600 to 550
  • Base armor increased from 17 to 19

 

Time Bomb Final IconTime Bomb [ Q ] – New

Cost: 60/70/80/90/100 Mana || Cooldown: 12/11/10/9/8 || Range: 900

  • Zilean tosses a time-delayed bomb to a location. The bomb sticks to the first unit which comes within a small area around it (prioritizes champions). After 3 seconds it detonates, dealing 75/115/165/230/300 (+0.8 AP) magic damage to all surrounding enemies. Placing two bombs on a unit detonates the first bomb early, stunning all enemies in the blast for 1.1/1.2/1.3/1.4/1.5 seconds.

 

Changelog for Time Bomb:

  • Mana cost decreased from 70/85/100/115/135 to 60/70/80/90/100
  • Detonation time decreased from 4 seconds to 3
  • Cooldown changed from 10 seconds at all ranks to 12/11/10/9/8
  • Damage decreased from 90/145/200/260/320 (+ 0.9 AP) to 75/115/165/230/300 (+0.8 AP)
  • Second bomb now stuns!

 

Time Bomb 1

Time Bomb 2

Visual effects and skillshot indicator for Zilean’s new Time Bomb [ Q ]

 

Time Bomb Stun 1

Time Bomb Stun 2

New stun effect of Time Bomb [ Q ]

 

Rewind Final IconRewind [ W ]

  • No longer reduces the cooldown of Zilean’s ultimate.

 

Zilean New W

New visuals for Rewind [ W ].

 

Time Warp Final IconTime Warp [ E ]

  • Slow/MS buff increased from 55% at all ranks to 40/55/70/85/99%
  • Duration of buff/debuff decreased from 2.5/3.25/4/4.75/5.5 seconds to 2.5 seconds at all ranks
  • Mana cost decreased from 80 at all ranks to 50/55/60/65/70
  • Cooldown decreased from 20 seconds at all ranks to 15
  • Cast range decreased from 700 to 550

 

Zilean E SLow

Zilean E Haste

New slow and haste effects for Zilean’s Time Warp [ E ].

 

Chronoshift Final IconChronoshift [ R ]

  • Duration of revive buff decreased from 7 seconds at all ranks to 5
  • Cooldown decreased from 180 seconds at all ranks to 120/90/60 seconds

 

 

Item Changes

 

Warrior Enchantment Final IconEnchantment: Warrior

  • Attack Damage decreased from 45 to 40

 

Sweeping Lens Final IconSweeping Lens [ Free Trinket ]

  • At level 9, the cooldown is decreased from 120 seconds to 75 seconds, up from 120-60 seconds.

 

 

Nerf to Smites Range

[ Note ] Smite’s range targeting has been changed from center-to-center to edge-to-edge. This means its range has been decreased against champions, but against most monsters its relatively the same, since their hitboxes are way bigger.

 

Smite Final IconSmite

  • Range decreased from 760 to 500 (not so noticeable, check [ Note ] for details)

 

Chilling Smite Final IconChilling Smite

  • Range decreased by ~150 units

 

 

Relative Team Colors UI

The relative team colors interface has now been properly implemented. When active, allies will always be colored blue and enemies – red, regardless of which side of the map you’re on.


Relative Colors Button

Relative Team Colors Screen



Semi Locked Camera Option

This option lets you off-set your camera a bit while playing with camera lock. Below you can see the maximum off-set.


Semilocked Camera

Semilocked Camera Screen



Bugfixes

  • Fixed a bug that made unskinned wards… large
  • Fixed a bug where Panda Teemo’s R – Noxious Trap explosion wasn’t properly playing particle or sound effects
  • Fixed a bug where Xin Zhao’s Q – Three Talon Strike’s third strike would occasionally not knock opponents up
  • Restored Thresh’s max distance indicator for W – Dark Passage
  • Super Teemo has remembered how to fly while using W – Move Quick
  • Pulsefire Ezreal’s (well, PEARL’s) custom VO when first leveling his basic skills now plays 100% of the time

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]


DJ Sona Login Theme

February 24th, 2015

DJ Sona’s login theme has been uploaded on the patching server! You can find a preview of DJ Sona HERE.

[ Kinetic Stance - 0:00 ] [ Concussive Stance - 3:54 ] [ Ethereal Stance - 8:03 ]

 

 

 

 

Patch 5 4 Maintenance

Patch 5.4 will be here in the early hours of February 25th. Here’s the schedule for all regions:

 

Don’t know what will be in the next patch? Here are all the contents:

sog7hh3

 

 

Patch 5 4 Maintenance for all Regions

Riot Noc New Portrait

On 02/25/15, starting at 01:30 PST, ranked queues will be disabled in preparation for patch 5.4. At 03:00 PST, the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be unavailable for 6 hours.

Ranked queues will be disabled at 12:30 AM PST in preparation for a network maintenance beginning at 2:00 AM PST.

[ Link to Post ]

 

And here is the schedule for the other regions:

 

  • [ EUW ] 03:30 GMT – 05:00 GMT
  • [ EUNE ] 00:30 GMT - 02:00 GMT
  • [ OCE ] 03:30 AM AEDT – 05:00 AM AEDT
  • [ LAS ] 05:00 (AR/UY/CL), 03:00 (BO)
  • [ LAN ] 04:00 (MX/CO/PE), 05:30 (VE)
  • [ BR ] 04:30 BRT – 06:00 BRT
  • [ TR ] 03:30 – 05:00
  • [ RU ] 01:30  – 03:00

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]

 

PBE Round-up: Patch 5.4

February 20th, 2015

 


Patch 5.4 will hit live in the early hours of February 25th, assuming there are no delays.

 

Patch 5.4 Content

 

Upcoming content:

[ Note ] DJ Sona will likely be delayed until Patch 5.5 or 5.6. You can see a full preview of her HERE.

 

 

Updates to Splash Arts and In Game Portraits

Katarina’s splash art and in-game portrait have been both updated.


katarina_Splash_0

Katarina_Square_0

 

Kayle’s splash art has also received a few tweaks. Most notably, her armor is shinier.

Kayle_Splash_0

 

Tristana’s splash art has been updated to reflect her reworked looks.

Tristana_Splash_0 (1)

Tristana_0 Tristana_Square_0 (1)

 

 

 

Updated Zilean Spell Icons

Zilean has new icons for all his spells! From left to right: Passive, Q, W, E and R.


Zilean_Passive Zilean_Q Zilean_W Zilean_E  Zilean_R

 

 

Champion Changes

 

 

Janna Final Portrait

 

Tailwind Final IconTailwind [ Passive ]

  • Movement speed buff to nearby allies increased from 5% to 8%
  • Janna no longer gains the movement speed buff from Tailwind
  • Range increased from 1000 to 1250

 

Zephyr Final IconZepyhr [ W ]

  • Passive movement speed buff increased from 4/6/8/10/12% to 9/11/13/15/17%

 

 

 

Jarvan IV Final Portrait

  • Base armor increased from 24 to 27

 

Demacian Standard Final IconDemacian Standard [ E ]

  • No longer grants Armor

 

 

 

Kassadin Final Portrait

 

Riftwalk Final IconRiftwalk [ R ]

  • Initial mana cost decreased from 75 at all ranks to 60 (stacking mana cost decreased from 75/150/300/600 to 60/120/240/480)
  • Range decreased from 700 to 450

 

 

 

Katarina Final Portrait

 

Voracity Final IconVoracity [ Passive ]

  • Now reduces Katarina’s cooldowns only if a champion she has damaged in the last 3 seconds dies

 

 

Mordekaiser Final Portrait

 

Mace of Spades Final IconMace of Spades [ Q ]

  • Health cost decreased from 25/32/39/46/53 to 20/25/30/35/40

 

Creeping Death Final IconCreeping Death [ W ]

  • When cast on ally, grants the effects of Creeping Death to Mordekaiser. Additionally, when Mordekaiser and that ally move toward each other, they gain 60 MS while Creeping Death is active
  • Health cost decreased from 26/32/38/44/50 to 20/25/30/35/40

 

 

Rengar Final Portrait

 

Bonetooth Necklace Final IconBonetooth Necklace

  • BTN is now a part of Rengar’s buffs and is separate from Trinkets


 

 

Sona Final Portrait

  • Base damage decreased from 52 to 50
  • Base health decreased from 497 to 482
  • Movement speed decreased from 330 to 325
  • Mana-per-5 increased from 8 to 9

 

 

Veigar Final Portrait

 

Baleful Strike Final IconBaleful Strike [ Q ]

  • Changed to a skill shot that stops on the second unit hit
  • Grants 1 AP for each unit killed
  • Range increased from 650 to 850
  • Cooldown changed from 8/7/6/5/4 seconds to 7/6.5/6/5.5/5

 

Veigar Q 1

Veigar Q 2

Here’s the width of the skillshot and how far it travels.

 

Veigar Q 3

Veigar Q 4

And here’s the “bounce” mechanic in action. Seems to work identically to Lux’s Light Binding.

 

Dark Matter Final IconDark Matter [ W ]

  • Mana Cost reduced from 70/80/90/100/110 to 70/75/80/85/90
  • Cooldown reduced from 10 seconds at all ranks to 10/9.5/9/8.5/8

 

Event Horizon Final IconEvent Horizon [ E ]

  • Has a 0.75 second delay with a warning particle before the walls appear
  • Mana Cost decreased from 80/90/100/110/120 to 80/85/90/95/100
  • Cooldown reduced from 20/19/18/17/16 seconds to 18/17/16/15/14
  • Range increased from 650 to 700

 

Veigar E 1
Veigar E 2

There is now a swirling mist that indicates the delay on Event Horizon.

 

Leprechaun Veigar, Final Boss Veigar and Bad Santa Veigar have received new animations for the swirly mist.

 

Leprechaun Veigar E

Leprechaun Veigar’s E particles

 

Final Boss Veigar’s E particles

 

Bad Santa Veigar E

Bad Santa Veigar’s E particles 

 

Primordial Burst Final IconPrimordial Burst [ R ]

  • AP Ratio decreased from 1.2 to 1.0  (Ratio on enemy’s AP unchanged)
  • Mana Cost decreased from 125/175/225  to 125 at all ranks
  • Cooldown reduced from 130/110/90 seconds to 120/100/80

 

 

Xerath Final Portrait

 

Shocking Orb Final IconShocking Orb

  • Maximum stun duration decreased from 2.25 seconds to 1.75

 

 

 

Zilean Final Portrait

  • Auto Attack range decreased from 600 to 550
  • Base armor increased from 17 to 19

 

Time Bomb Final IconTime Bomb [ Q ] – New

Cost: 60/70/80/90/100 Mana || Cooldown: 12/11/10/9/8 || Range: 900

  • Zilean tosses a time-delayed bomb to a location. The bomb sticks to the first unit which comes within a small area around it (prioritizes champions). After 3 seconds it detonates, dealing 75/115/165/230/300 (+0.8 AP) magic damage to all surrounding enemies. Placing two bombs on a unit detonates the first bomb early, stunning all enemies in the blast for 1.1/1.2/1.3/1.4/1.5 seconds.

 

Changelog for Time Bomb:

  • Mana cost decreased from 70/85/100/115/135 to 60/70/80/90/100
  • Detonation time decreased from 4 seconds to 3
  • Cooldown changed from 10 seconds at all ranks to 12/11/10/9/8
  • Damage decreased from 90/145/200/260/320 (+ 0.9 AP) to 75/115/165/230/300 (+0.8 AP)
  • Second bomb now stuns!

 

Time Bomb 1

Time Bomb 2

Visual effects and skillshot indicator for Zilean’s new Time Bomb [ Q ]

 

Time Bomb Stun 1

Time Bomb Stun 2

New stun effect of Time Bomb [ Q ]

 

Rewind Final IconRewind [ W ]

  • No longer reduces the cooldown of Zilean’s ultimate.

 

Zilean New W

New visuals for Rewind [ W ].

 

Time Warp Final IconTime Warp [ E ]

  • Slow/MS buff increased from 55% at all ranks to 40/55/70/85/99%
  • Duration of buff/debuff decreased from 2.5/3.25/4/4.75/5.5 seconds to 2.5 seconds at all ranks
  • Mana cost decreased from 80 at all ranks to 50/55/60/65/70
  • Cooldown decreased from 20 seconds at all ranks to 15
  • Cast range decreased from 700 to 550

 

Zilean E SLow

Zilean E Haste

New slow and haste effects for Zilean’s Time Warp [ E ].

 

Chronoshift Final IconChronoshift [ R ]

  • Duration of revive buff decreased from 7 seconds at all ranks to 5
  • Cooldown decreased from 180 seconds at all ranks to 120/90/60 seconds

 

 

Item Changes

 

Warrior Enchantment Final IconEnchantment: Warrior

  • Attack Damage decreased from 45 to 40

 

Sweeping Lens Final IconSweeping Lens [ Free Trinket ]

  • At level 9, the cooldown is decreased from 120 seconds to 75 seconds, up from 120-60 seconds.

 

 

Nerf to Smites Range

[ Note ] Smite’s range targeting has been changed from center-to-center to edge-to-edge. This means its range has been decreased against champions, but against most monsters its relatively the same, since their hitboxes are way bigger.

 

Smite Final IconSmite

  • Range decreased from 760 to 500 (not so noticeable, check [ Note ] for details)

 

Chilling Smite Final IconChilling Smite

  • Range decreased by ~150 units

 

 

Relative Team Colors UI

The relative team colors interface has now been properly implemented. When active, allies will always be colored blue and enemies – red, regardless of which side of the map you’re on.


Relative Colors Button

Relative Team Colors Screen



Semi Locked Camera Option

This option lets you off-set your camera a bit while playing with camera lock. Below you can see the maximum off-set.


Semilocked Camera

Semilocked Camera Screen

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]