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Posts Tagged ‘Phreak’

Jinx Zilean Banner Final

 

PBE Update

Red Post Collection

Tidbits

Behind the Scenes: Jinx’s Loading Screen

Champion/Skin Sale – Expires October 14th

 

 

PBE Update


Massive changes to Ahri

 


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        Ahri

 

Essence_Theft
Essence Theft ( Passive )

  • Now heals Ahri for (2 + Champion Level) +9% AP each time her passive-enhanced spells hit an enemy (changed from 35% Spell Vamp)

 

Fox-FireFox-Fire ( W )

  • Diminishing returns effect on same-target hits increased from 50% to 70%. Optimal damage  is now: 100% + 30% + 30%]
  • This effectively decreases the damage of Fox Fire from 80 / 130 / 180 / 230 / 280 (+0.8 AP) to 64 / 104 / 144 / 184 / 224 (0.64)
  • Fixed a bug which caused Fox-Fire to sometimes deal reduced damage to a target which should receive the standard damage amount
  • Now counts as an AoE damage source for the purposes of Spell Vamp and Rylai’s Crystal Scepter

 

CharmCharm ( E )

  • Mana cost changed from 50 / 65 / 80 / 95 / 110 to 90 at all ranks
  • Now increases the magic damage Ahri deals to the target by 20% for 4 seconds

 

Spirit_RushSpirit Rush ( R )

  • Damage reduced from 85 / 125 / 165 (+0.35 AP) to 70 / 105 / 140 (+0.25 AP)
  • Maximum damage decreased from 255 / 375 / 495 (+1.05 AP) to 210 / 315 / 420 (+0.75 AP)
  • Spirit Rush time limit decreased from 10 seconds to 7 seconds

 

Heimerdinger’s Rework

 


HeimerdingerSquare

Heimerdinger

 

 

Techmaturgical Repair Bots ( Passive )

  • Techmaturgical_Repair_BotsHeimerdinger gives nearby allied champions and H-28G Evolution Turrets bonus health regeneration per 5 seconds.
  • 10/15/20/25/30 Hp5

 

 

H-28G Evolution Turret ( Q )

Cooldown: 1 || Mana Cost: 20

  • H-28G_Evolution_TurretPlaces a Turret at target location. Turret attacks and beams prioritize Heimerdinger’s targets and enemies attacking Heimerdinger. Their Health increases with Heimerdinger’s champion level and they shut down eight seconds after he moves out of the area.
  • Heimerdinger generates a Turret Kit every 24/23/22/21/20 seconds (modified by CDR), and can hold up to 1/1/2/2/3 Kits at once.

H-28G Evolution Turret Stats

  • Health: 150 (+25 / Champion level)
  • Attack – Cannon: 15/22/29/36/42 (+0.125 AP) magic damage
  • Attack – Beam: 50/75/100/125/150 (+0.5 AP) magic damage in a line, 12 second cooldown
  • Maximum Turrets: 3

 

 

Hextech Micro-Rockets ( W )

Cooldown: 11 || Mana Cost: 70/80/90/100/110

  • Hextech_Micro-RocketsUnleashes a barrage of 5 rockets that converge towards your cursor and fan out past it. Each rocket deals 60/90/120/150/180 (+0.45 AP) magic damage.
  • Enemies that are hit by more than one rocket take 20% magic damage for each additional rocket, max 105/160/215/270/325. Minions take 60% instead.
  • Targeting the rockets closer to Heimerdinger increases their spread.

 

 

CH-1 Electron Storm Grenade ( E )

Cooldown: 18/16/14/12/10 || Mana Cost: 85

  • CH-1_Concussion_GrenadeHurls a grenade that deals 60/100/140/180/220 (+0.6 AP) magic damage to enemy units and slows their Movement Speed by 35% for 2 seconds. Enemies in the center of the blast are also stunned for 1.25 seconds.

 

 

UPGRADE!!! ( R )

Cooldown: 100/80/60 || Mana Cost: 100

  • UPGRADE!!!Heimerdinger’s next basic spell is free and has bonus effects.
  • H-28Q Apex Turret: Places a Turret that deals 90/110/130 (+0.33 AP) magic damage with its cannon and 225/300/375 (+0.8 AP) magic damage with its beam for 8 seconds.
  • Hextech Rocket Swarm: Fires 4 waves that deal 135/180/225 magic damage each. Champions and Monsters hit by multiple rockets take reduced damage, max 550/750/950 (+1.8 AP).
  • CH-3X Lightning Grenade: Throws a grenade that discharges three times, dealing 150/200/250 (+0.6 AP) magic damage each time. Both the stun and slow areas are larger and the slow is improved to 80%.

 

Xerath’s Rework

 

Xelnath Button Rioter Xelnath: Summoners!

The Xerath rework is here and ready for testing on the PBE. We wanted to help better shape Xerath to fit the modern League of Legends environment, improve the character’s feel and sell his fantasy as a mage commanding unleashed power.

After listening to your feedback, we’ve made the following major changes:

  • Passive: No longer grants armor, now grants % magic penetration and restores mana on basic attacks.
  • Q: Can now be charged to increase the spell’s range. Mana cost and damage slightly increased.
  • W: Is now a targeted AoE explosion that deals additional damage in the center and slows all enemies struck. Enemies in the center are slowed more.
  • E: Is now a skillshot missile which stuns champions.
  • R: Is a combination of Xerath’s old W and R.
  • Immobilize yourself to gain a super-long ranged attack which deals magic damage each time you click the cursor for 3 seconds. (Max 4 shots)

Our intent is to ensure that Xerath’s core pattern is fun and engaging, but his ultimate use is a rare, powerful long-ranged attack.

Please provide feedback – our future tweaks to Xerath will be influenced by your input.

Where should we be focusing our feedback?

  • Ultimate – I am particularly interested in feedback on Xerath’s ultimate. It has a very unique control method that will take some getting used to.
  • Spell names – this is a unique opportunity to contribute your idea for what Xerath’s spells should be called. I’ll be reviewing EUNE, EUW and NA for ideas!
  • Range – Xerath’s ult gives him ridiculous range. This is intended to be his strength. Please let me know how it feels both as user and victim.
  • Relative power of abilities – I want to know if you feel like too much damage is tied up in a particular ability.
  • Skin VFX – His Battlecast and Runeborn skins have new colors. Provide feedback!
  • Audio – How do his new abilities sound?

Where should I not be focusing my feedback?

  • Molten Xerath – This skin hasn’t been updated yet.
  • Xerath’s model – We did not overhaul his model, just add animations for the new Arcanopulse and ultimate attack.

Xerath has been in development for a while and we feel reasonably confident in his core abilities and VFX. I do want to hear your concerns, but keep in mind, we are not very likely to dramatically change Xerath’s Q/W/E visually.

Thank you guys, I am looking forward to letting you see a few iterations of Xerath before he goes live.
-Xelnath
Wizardlock of Game Design

P.S. Zenon the Stoic has kindly offered to help me with Xerath. Please assist him if he has any questions.


 

New Sivir Icons


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Passive

Sivir_Q

Q

Sivir_W

W

Sivir_E

E

Sivir_R

R

 

 

Red Post Collection

 

Riot logo decoration

 

Melee vs Ranged Balance

 


Phoenix Quinn decoration

Phreak jumps on the forums to explain Riot’s balance philosophy and the intricacies of keeping melee on-par with ranged.

 

 

[Nofacekill3r] Riot nerfs the unique aspects of Champions

 

Phreak Button Rioter Phreak: Completely disagree with you on this point.

Consider the last round of Zed nerfs. All the nerfs went into his wave-clear. Cooldown on E, refund mechanic on E no longer triggers on minions. Q does less pass-through damage. Still a single target assassin. Still scary to 1v1. Less crazy at killing minions. Still good, to be fair, but these were pretty targeted nerfs. Now maybe he’s TOO good at 1v1ing people and maybe that actually goes down at some point, but there was clearly a target in sight with those nerfs.

Consider the recent Galio buffs. Cooldown/mana cost on his ultimate. We recognize Galio has been brought largely because his ultimate is a big teamfight tool, so we made that tool more easily used.

Consider the last round of nerfs to Ezreal. Base attack speed. He’s a long range poke caster of an ADC. Dude buys Iceborn Gauntlet or Trinity Force and Q’s you to death. So that’s his role. We kept Mystic Shot where it was, nerfed the AS slow on W (because he’s not a sit-there-and-autoattack-trade-you type guy) and accentuated what he’s about.

I don’t know where that comment even comes from, TBH.

 

 

[Super Explosion] Melee champions need an overtune of stats to compete with Ranged ones

 

PhreakButton Rioter Phreak: There’s actually a big cycle that you need to realize. And depending on where you start, you can paint the picture any way you want.

Let’s start with burst. If burst actually killed everything, there would be no point in tanks or fighters, because they would just die. But we have them, because they don’t get one-shot by burst. They’re actually quite viable in melee combat. So much so, that we see them in almost every single game. Elise, Jarvan, Jax, Shen, Renekton. Melee fighter guys are really quite common, because they bring a lot to the table. They, pretty much by nature, out duel everyone. Their sustained damage*durability beats marksmen. Their durability eclipses burst damage, allowing them to ramp up and kill champions like Zed (Seriously, have you played Jax vs. Zed? It’s hilarious).

It’s really easy to paint a picture that fighters are the class that makes the world go round, and the game revolves around them. Teams bring up crowd control and peeling in order to block off the fighter. How do we get rid of Renekton? Maybe an Orianna Shockwave and Grasping Roots from Zyra while our Vayne keeps hitting him. Phew, Renekton down, continue with the team fight. Maybe Marksmen get tools to evade because otherwise, they’d just die to Nocturne or Olaf every time.

In the end, it’s up to teams how they want to play. Marksmen are completely not self-sufficient. They immediately lose to assassins 1v1. They have no way of killing off a tank 1v1. They will get out-bursted by most mages or assassins. A scarce few can outplay heavily skill-shot reliant ones (Vayne can beat Brand pretty easily). But they bring the most sustained DPS at large cost. There’s really no point to bringing one if your team isn’t prepared to play around one.

But the thing is, that only relates to team fights. You know what every adcarry except Vayne can’t do? Split push. Who stops the Riven who keeps going top lane? Two people? Or did we pick a good enough fighter. Who responds to Shen’s global teleport? Not a marksman. Who initiates the team fight? Well… okay maybe Ashe, but that’s the exception to the rule that makes Ashe an interesting competitive pick (and she gives up DPS and maneuverability to get that advantage).

 

 

[Super Explosion] Isn’t the meta dominated by Marksmen because of their range advantage?

 

PhreakButton Rioter Phreak: Yes, fighting the enemy team requires some way to survive it. Whether that’s elusiveness (Fizz, Kassadin, Zed) or durability (Renekton), or simply out-ranging (Marksmen, mages), surviving is kinda important. I don’t really know what point you’re trying to make by saying, “Yep Phreak, Fighters build durability, snowball pretty hard, and win duels.” We’re sitting here stating how Fighters play.

Vayne beats Zed 1v1 if Zed actually tries to fight her. 1v1ing is like the sole purpose of Vayne as a champion. She’s gated by the fact that she doesn’t really start fights that easily, and doesn’t have a way of getting out once she’s gone in (especially compared to Zed). Pretty much every other assassin oneshots pretty much every other ADC. You can’t cherry-pick a specific matchup and say, “Nope! Assassins suck!” If assassins were so bad, why were they 4/6 bans out of like every game in the World Championship?

Then you talk about fights starting at range and turrets being ranged and last hitting being required, and yet here he are: Every professional team runs 2-4 melee champions like 90% of the time. With the pretty much sole exception of Vayne (who is as tailor-made to fight assassins/fighters as you can get), you never see a Marksman head into 1v1s. No actual real-world evidence backs up your claims.

Thing is, objectives aren’t controlled by Ranged ADs. Except for Caitlyn, Tristana, and Ezreal, no one actually gets to sit there hitting a turret against a team of 5, unless the other team screwed up an didn’t bring real engagement tools. Teams win games by split pushing and spreading teams apart. And unless you’re CLG, pretty much no one uses the ADC to do that. Teams win games by controlling ward coverage and then picking someone off. Guess who does that? The support and mid laner. Games are won with baron steals. Guess who does that? The jungler.

You really can’t sit here and say, “The game revolves around Marksmen” and then ignore how the game is actually being played.

 

 

[Melon Reaper] Follow-up: Isn’t Quinn a Ranged Duelist/Split-pusher?

 

PhreakButton Rioter Phreak: True, sorry. I’m usually speaking of competitive play, just waiting for teams to pick her up =]

 

 

 

PhreakButton Rioter Phreak: I feel like her ability to roam really quickly and have a buttload of GUARANTEED burst is really, really powerful. Have to get past her low wave-clear for mid-lane, but I can see her totally dunking in a way sort of like TF.

 

 

 

[Fiora All Night] Melee balance is off because not every Melee Champion can build tanky and succeed

 

PhreakButton Rioter Phreak: Yes, but the difference is that all of those glass cannon melees have built in tools to allow them to excel while made of glass.

Katarina can jump in, do her burst within literally .3 seconds, and then get the refresh on the ability that lets her jump out (or jump to the next guy and repeat the combo). She has the ability to deal thousands of damage in approximately 2 seconds, before resets. Master Yi has Meditate and resets and burst. Fiora we admit needs some help.

You’ll note that Marksmen have been successfully constructed in this way: They have to build glass to do their job. They’ve given the tools to succeed while squishy (ranged), and in exchange, need to build all out offense to succeed. You’ll note that there are basically no tanky ranged champions in the game, unless they’re mid-range champions like Graves, Ryze, Annie, Morgana, Kennen (all champions who have an incentive to get in close, and have either by build direction or by ability some way of surviving a bit of damage).

So yes, the melee champions who were designed to be squishy, and given the tools to succeed as such, really shouldn’t be building tanky and succeeding, because they still have those evasion tools.


It’s time we talk about Zilean

 


Zilean decoration

 

 

[MadLock] When will we get information on the Chronokeeper?

 

Meddler Button Rioter Meddler: Fair question, Zilean’s a champ we’ve been pretty quiet about. He is someone we’d like to do some design side work on at some point for a couple of reaosns. First off is that he’s got a really cool concept (time mage), which his kit doesn’t explore as much as it could. Bonus XP on the passive’s kind of useful, and kind of thematic for example, it’s not all that exciting or engaging though so we’d like to explore things like that to see what more we could be doing to really dig into his theme/background. Secondly he’s also got some gameplay issues it would be nice to address (no rank up damage scaling beyond level 9 for example makes his power curve tough to balance in a satisfying way for example).

When we’ll get a chance to take a crack at his gameplay however’s a harder question to answer. He’s a bit under-appreciated, has a few issues, isn’t living up to his full potential etc, but he’s certainly not at all comparable to other contenders for design time like Poppy, Sion or Yorick who are higher priorities for us. Not certain what his timeline’s like for visual improvements, at a guess the answer’s probably pretty similar in that he’s not in a Sivir or Yi like state, so would be nice to do some work on but not a contender for a major upgrade in the short/medium term.

 

 

[HighSee] How about a skin?

 

Meddler Button Rioter Meddler: Not my area of expertise so can’t say, apologies.

 

 

 

 

 

[Coldmanj] Off-topic: Is there progress on Poppy, Sion and Yorick?

 

Meddler Button Rioter Meddler: At the moment we’re really focused on Season 4 related work, so major reworks are on hold, unless they’re already pretty far along (like Xerath for example). Poppy, Sion and Yorick are all really major reworks that are in their extremely early stages, so are a long way off.

 

 

Tidbits

 

How is the damage from Jinx’s ultimate calculated?

 

gypsylord Button Rioter gypsylord: Some clarifications on the ultimate:
-R fully charges its damage after it travels 1500 units (the range of W). This takes a little less than a second.
-R deals 80% of its effect to all enemies in the AoE and calculates the damage on an individual basis. Say you hit a Caitlyn with R at max range and it splashes to the Thresh behind her. Caitlyn will take 450 (+1.0) damage + 35% of her missing health. Thresh will take 360 (+.8) damage +28% of his missing health.

 

Behind the Scenes: Jinx’s Loading Screen

 

Anthony Possobon shares a look on the process of rendering the lovely animation you see when you log on.

 

 

Champion/Skin Sale – Expires October 14th

 

October 14 S3

 

 

Champions:

 

  • Karma - 395 RP
  • Lee Sin - 440 RP
  • Quinn - 487 RP

 

 

Little Knight Amumu –  375 RP

 

Little Knight Amumu

 

Shockblade Zed - 487 RP

 

Shockblade Zed

 

Undertaker Yorick – 260 RP

 

Undertaker Yorick

 

 

Missed any recent updates? Catch up on the latest topics!

 

 






 

twitter-icon-png-13 Follow me on Twitter!

 

 

It’s been a while since I’ve done A Look Back. As I mentioned in the last entry, this time I will not be covering a champion. This time around, we’re going to look at Riot eSports Shoutcaster David “Phreak” Turley.

ALookBack

Phreak has been around competitive gaming since before League of Legends existed. He was once a professional WarCraft 3 player (my Googling tells me he played Night Elf, but I am not 100% certain of this). He finished fifth place in the 2006 Blizzard Worldwide Invitational, and played in two WC3L seasons, among other things.

Near the end of the League of Legends beta Phreak began climbing the ranks, barely squeaking into the top 500 and acquiring the Master Beta Tester (no snickering, please) title. He continued his climb all the way up until he reached the top spot on the Normal ladder. He usually referred to Fiddlesticks as his favorite or best champion.

PhreakFace

Shortly after rising to the top of the ladder, Phreak was hired by Riot as an intern for their Community team. He was a very active voice on the forums and before becoming a full time Riot employee, began making videos for new champions, called Champion Spotlights. In each Spotlight, Phreak would go over the basics of a new champion to quickly introduce players to it and reduce the learning curve in-game. He would  often play non-conventional champions as Junglers. Fans of the Spotlights ribbed Phreak over his tendency to recommend Trinity Force in order to deal “tons of damage” sparking a meme that he has lovingly embraced.

After the success of the Champion Spotlights, Phreak and fellow Riot Community Manager Andrew “Tamat” Beegle began working on a series of videos to preview the upcoming major changes in patches, prior to the patch being released. These Patch Previews featured the two Community leaders interviewing one of the Riot design team (usually Morello) in a sort of Question and Answer format which would highlight why upcoming changes were being made from the designer’s point of view.

One particularly creative community member saw an opportunity for comedy in the videos and decided to turn random pause spots into a large exploitable comic. Community member Whist took the joke even further, expanding on the second Comic with a video of “Phreak” dancing to his favorite song, Britney Spears’ “Hold it Against Me.”

PhreaksJam

As League of Legends’ eSport side began to grow, Phreak, who had some experience commentating in WarCraft 3, began to work as a commentator for Riot. He began shoutcasting the high profile tournaments as the Spectator Mode client began to grow more and more robust. During this time the Patch Previews shifted from showing the developers to displaying the upcoming changes in-game, and Phreak has continued to put out a new Champion Spotlight for each new champion.

Phreak commentated at multiple MLG, IPL and IEM events, as well as the League of Legends Season 2 World Championships. Now he works full time as a Shoutcaster (Play-by-Play focus, though he does have some spillover into color commentary) covering Riot’s Season 3 League Championship Series. He is often paired with other NA casters such as Rivington the Third, Jatt, and Kobe24, though most recently he traded regions with Deman for two weeks.

So, if you’ve been seeing Phreak’s face a lot in LoL eSports and wondering, “How did this pun-spamming loony man make it to where he is today?” now you know a little more of the history of David “Phreak” Turley, Riot Games Shoutcaster. Again, I apologize for the long gap between my last Look Back and this one.  But hopefully it was worth the wait for you.  The next shall be a return to champions.  Stay tuned!