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Posts Tagged ‘poro’

 

PBE Update August 2 Banner

 

PBE 02/08 Contents:

 

Reminder: The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Previous updates from Patch 4.14 Cycle:

 

PBE-Update-July-31-Second-Banner (1) PBE-Update-July-29-Banner

PBE-Update-July-31-Banner PBE-Update-August-1-Banner

 

 

New Summoner Icons

 

I assume these are anniversary icons, with the first one being awarded if you were in LoL’s beta.

 

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Update to Arcade Miss Fortune


 

Arcade Miss Fortune got a sparkly arcade-y icon for the Grievous Wounds debuff on her W and a new death animation where she turns colorless and falls to the ground, blinking a few times.

 

Arcade Miss Fortune W Update

Arcade Miss Fortune Death Animation

 

 

Champion Changes


 

 

Zed New Portrait

 

Living Shadow New IconLiving Shadow [ W ]

  • Energy Cost increased from 40/30/20/10/0 to 40/35/30/25/20 [ revert on the PBE changes here ]
  • Cooldown increased from 18/16.5/15/13.5/12 to 18/17/16/15/14 [ revert on the PBE changes here ]

 

 


Ziggs New Portrait

 

Bouncing Bomb New IconBouncing Bomb [ Q ]

  • Mana cost reverted back to 50/60/70/80/90 from 60/70/80/90/100

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]

 


PBE 29 April

 

Previous PBE Updates from Patch 4.7 Cycle:


 

Updated Dragonslayer Pantheon – Model & Sound

 

 

Dragonslayer Ward

Dragonslayer Ward

AllStars Ward

AllStars Ward

 

 

Nautilus New Portrait

 

Staggering_BlowStaggering Blow [ Passive ]  

  • Effect cannot trigger on the same target for 9 seconds, decreased from 12

 

 

Vladimir New Portrait

 

Sanguine_PoolSanguine Pool [ W ]

  • Now heals Vladimir for 15% of the damage dealt, increased from 12.5%

 

 

Items

 

Feral_Flare_item Feral Flare

  • Attack Speed decreased from 35% to 25%
  • Attack damage reduced from 15 to 10
  • Base Damage when initially transformed decreased from 33 to 25

 

Madred's RazorsMadred’s Razors

  • Attack speed decreased from 15% to 12%
  • Unique: Maim damage reduced from 60 to 50

 

Wriggle's_Lantern_itemWriggle’s Lantern

  • Attack Speed decreased from 30% to 25% and Attack Damage reduced from 12 to 10
  • Maim damage to monsters decreased from 100 to 75
  • Stacks toward Feral Flare are now granted for kills and assists, too

 

 

Socrates Team Rewards

Ranked teams are finally getting some love! Win games as 5 and get a neat ward skin at the end of Season 4.

 

 

Socrates Button Rioter Socrates: We’re currently testing an updated Leagues page that shows both your list of current leagues and your progress towards end-of-season rewards. You’ll also notice that we’ve added unique summoner icons as a reward for the highest tier achieved in 3v3 and 5v5 as well as added a new class of Team Rewards, unlockable based on the number of wins you attain in Ranked 3s and 5s over the course of the season. The Team Reward is a ward skin that you can unlock and upgrade as you earn more wins, awarded at the end of the season.

FAQ

Q: Why are you introducing these new rewards?

  • Previously, we’ve given end-of-season rewards based exclusively on the highest tier players reached across the various ranked queues. Since ranked teams require more effort to coordinate and place a special focus on teamwork and collaboration, we’ve decided to introduce a new reward system specifically for ranked teams.

Q: Do I have to play on a single team to earn wins towards rewards?

  • Nope, you can be on as many teams as you want.

Q: Do ranked 3v3 games count towards wins?

  • Yes, they will count for 1 point towards rewards (5v5 counts for 3).

Q: Do I lose the wins I’ve earned if somebody kicks me off a team?

  • Nope, you will retain your wins.

Q: If I meet the requirements for rewards, when do I receive them?

  • All rewards will be distributed at the end of the season.

Q: Do wins I earned before the feature launched count towards rewards for this season?

  • Yes, all games that take place during the 2014 season will count towards season rewards.

 

 

Will we retain our Victorious Ward from Season 3?

 

Socrates Button Rioter Socrates: The ward skin from Season 3 will be retained for anybody who earned it last season. We’ve moved the ward skin for this season to be a reward for team play, so there won’t be a ward skin for tier achievement. The other skill tier rewards (victorious skin, borders, etc) will still be earned based on your maximum achieved tier.

 

 

The Origin of Poros

Got any questions about Poros? Drop them here and enjoy the story of the creative minds that brought them to you!

 

 

Poro

 

Riot PreetiButton Rioter RiotPreeti: In honor of the Howling Abyss’ upcoming one year anniversary, we’re opening our art vaults and delving into the mysterious and magical origins of the map’s most-loved inhabitants: poros! RiotOtown, RiotEarp, and RiotCaptainLx have emerged from the art pit to shed some light on the adorable furballs and tell us how they brought them from concept to life!

 

First off

 

We’re on the environment team! RiotOtown’s a lead environment artist, RiotEarp’s a concept artist, and RiotCaptainLx is a senior animator. We’re just a few of the many creative minds that designed the Howling Abyss!

 

Poro Sketches 1

 

Where did

 

 While wrapping up the Howling Abyss, the entire team was on the lookout for something to balance out the Abyss’ cold, serious atmosphere. Unlike our other maps, the Howling Abyss had a very structural, linear cadence–it was literally a bridge without any fantasy elements, which didn’t feel very League. To counter this, the whole team brainstormed about cute and fun things we could add that would remain true to League and not take away from the map’s epicness. It was sort of tricky because whatever we added had to be noticeable without being too distracting–we didn’t want players confusing our little critter for a minion or monster they should kill!

 We wanted to create something furry that looked like it could survive through harsh weather, so RiotEarp looked to mountain goats, reindeer, and polar bears for inspiration. He sketched the initial poro concept art based on a cuter version of all of those things and we ran with it! Howling Abyss is the coldest and harshest place in all of Runeterra, so you can think of poros as the manifestation of whatever warmth, happiness, and love that still exists.

 After RiotOtown modeled and textured the very first poro, he and RiotCaptainLx decided to add a super huge tongue because the little guy reminded them of a puppy. Then, during the animation phase, RiotCaptainLx took it a step further and had the poro lick its whole face in one shot! With the tongue mechanic in place, he also animated the poro to run around panting with its tongue hanging out. We totally agreed that poros should pant just like that–they radiate with love, so they’re extremely hot despite the Abyss’ bone-chilling temperatures!

 

Poro Sketches 2

 

How'd you decide

 

 RiotCaptainLx needed a name for the animation file that went up on the Public Beta Environment (PBE), so we tossed around a few options until we decided on poro, the Finnish word for reindeer. It sounded cute! It was supposed to be temporary, but we were stuck with it thanks to a small oversight on our part. Basically, a player posted online that he’d discovered the file name after pinging a poro in-game on the PBE. Players liked it, we liked it… so we kept it.

 

How long did

 

About eight hours from concept to in-game on PBE. No joke. We never expected poros to become so popular or we probably would’ve overthought them!

 

Poro Sketches 3

 

What else can you

 

Hmmm…let’s go over some fun tidbits!

  • Poros are equal parts truth, valor, and innocence
  • The color that best describes poros is “very light blue, like Freljordian snow” (Pantone P 121-3 U)
  • Poros have a heart-shaped underbelly because they’re made of love
  • A poro’s horns perk up when it’s excited and droop down when it’s scared
  • Poros paddle through deep snow with their front paws
  • Some believe that poros are indestructible–though at one point we animated poros to keel over and twitch if they ran into the Abyss’ fountains
  • Poro-Snax are frosted with Freljordian ice crystals
  • Due to recent heroic deeds, Braum is a friend to the poros

 

Porobizkit

 

Born out of love, blinded by glee;

Innocent, pure, magic and free,

Faithful, trusting; often naïve,

Soft, furry; their hearts hold a key.

 

 

If you have any questions for me, feel free to ask me at @NoL_Chefo.


PBE 23 April

 


Classic Braum – Champion Preview

 

 

Dragonslayer Braum – Skin Preview

 

 

Blade Queen Lissandra – Skin Preview

 

 

Dragonslayer Pantheon – Skin Preview

 

 

Atlanthean Syndra Updated Model



 

Dragonslayer Pantheon Splash Art

Dragonslayer Pantheon Splash Art

 

Night Stalker Rengar

Night Stalker Rengar Splash

 

Braum New Portrait

 

Concussive Blows [ Passive ]

Passive Braum

  • Braum and his allies work together to stun a target. Braum’s basic attacks apply Concussive Blows. Once the first stack is applied, ally basic attacks also stack Concussive Blows. Upon reaching 4 stacks, the target is stunned for 1.25/1.5/1.75 seconds ( levels 1/7/13 ) and takes 70 – 240 magic damage. For the next 8 seconds, they cannot receive stacks but take 14 – 48 (+2 per level) bonus magic damage from Braum’s attacks.

 

Winter’s Bite [ Q ]

Q BraumCooldown: 10/9/8/7/6 || Mana Cost: 50/55/60/65/70

  • Braum propels freezing ice from his shield dealing 80/125/170/215/260 ( 2.5% of Maximum Health ) magic damage to the first target hit and slowing them by 70%, decaying over the next 2 seconds. Applies a stack of Concussive Blows.

 

 

Stand Behind Me [ W ]

W BraumCooldown: 14/13/12/11/10 || Mana Cost: 30/40/50/60/70

  • Braum leaps to a target allied champion or minion. On arrival, Braum and the target gain 20/22.5/25/27.5/30 ( + 14/15.5/17/18.5/20%  of  bonus Armor and MR ) Armor and Magic Resist for 3 seconds

 


Unbreakable [
 E ]

E BraumCooldown:  18/16/14/12/10 || Mana Cost: 30/35/40/45/50

  • Braum reduces incoming damage and blocks for allies behind him and raises his shield in a direction for 3/3.25/3.5/3.75/4 seconds, negating the damage of the next attack from this direction. Subsequent attacks deal 30/32.5/35/37.5/40% reduced damage. Braum intercepts projectiles, causing them to hit him and be destroyed. Braum gains 10% Movement Speed for the duration.


Glacial Fissure [
 R ]

R BraumCooldown: 140/120/100 || Mana Cost: 100

  • Braum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line that slows enemies. Enemies hit take 150/250/350 (+0.6 AP) magic damage. The first champion hit is knocked up for 1.5 seconds, subsequent enemies are knocked up briefly. For the next 4 seconds enemies that enter the area are slowed by 60% for 1.5 seconds.

 

Braum’s Poro Interaction (Howling Abyss)


 

Braum’s Lore

 

“‘Tell me a bedtime story, grandma.’

A bitter wind howls outside, whipping falling snow into devil whirls.

‘What kind? A tale of the Ice Witch, perhaps?’

The girl crawls into her arms. ‘Too scary. Tell me a story about Braum!’

‘Ah, Braum!’ The old woman smiles. ‘There are so many. My grandmother used to tell me of the time Braum protected our village from the great dragon! Or once – this was long ago – he raced down a river of lava! Or -‘ She pauses; puts a finger to her lips. ‘Have I told you how Braum got his shield?’

The girl grins and hops under the covers. The hearth fire snaps, holding off the wind.

“Well. In the mountains above our village lived a man named Braum -”

‘I know that!’

‘He mostly kept to his farm, tending his sheep and goats, but he was the kindest man anyone had ever met, and he always had a smile on his face and a laugh on his lips.

‘Now, one day something terrible happened: a young troll boy � around your age – was climbing the mountain and happened on a vault, set into the mountainside, the entrance guarded by a huge stone door with a shard of True Ice at its center. When he opened the door, he couldn’t believe his eyes: the vault was filled with gold, jewels – every kind of treasure you could imagine!

‘What he didn’t know was that the vault was a trap. The Ice Witch had cursed it – and as the troll boy entered, the magical door CLANGED shut behind him and locked him inside! Try as he might, he couldn’t get out.

‘A passing shepherd heard his cries. Everyone rushed to help, but even the strongest warriors couldn’t open the door. The boy’s parents were beside themselves; his mother’s wails of grief echoed around the mountain. It seemed hopeless.

‘And then, to everyone’s surprise, they heard a distant laugh.’

‘I bet it was Braum!’

‘Aren’t you clever! Braum had heard their cries and came striding down the mountainside. The villagers told him of the troll boy and the curse. Braum smiled, nodded, turned to the vault, and faced the door. He pushed it. Pulled it. Punched it; kicked it; tried to rip it from its hinges. But the door wouldn’t budge.’

‘But he’s the strongest man ever!’

‘It was perplexing,’ her grandmother agrees. ‘For four days and nights, Braum sat on a boulder, trying to think of a solution. After all, a child’s life was at stake.

‘Then, as the sun rose on the fifth day, his eyes widened and a broad grin lit up his face. ‘If I can’t go through the door,’ he said, ‘then I’ll just have to go through -‘

The girl thinks; her own eyes widen. ‘- the mountain!’

‘The mountain. Braum headed to the summit and began punching his way straight down, pummeling into the stone, fist after fist, rocks flying in his wake, until he had vanished deep into the mountain.

‘As the villagers held their breath, the rock around the door crumbled – and when the dust cleared, they saw Braum standing amidst the treasure, the weak but happy troll boy in his arms.

‘I knew he could do it!’

‘But before they could celebrate, everything began to rumble and shake: Braum’s tunnel had weakened the mountaintop, and now it was caving in! Thinking quickly, Braum grabbed the enchanted door and held it above him like a shield, protecting them as the mountaintop collapsed. When it was over, Braum was amazed: there wasn’t a single scratch on the door! Braum knew it was something very special.

‘And from that moment on, that magical shield never left Braum’s side.’

The girl is sitting upright, beaming with excitement. ‘Grandma, tell me another.’

‘Tomorrow.’ Her grandmother smiles; kisses her forehead; blows out the candle. ‘For you need to sleep, and there are many more stories to tell.”

 

Braum’s Champion Interactions

 

Alistar

  • “You remind me of Agatha. Best cow back home!”
  • Alistar, I have cow you should meet.”

Annie

  • “Mother gave me bear as child too, Annie.”

Graves

  • “After this we share a drink. You like goats milk?”

Gragas

  • “What’s your poison, Gragas? Mine’s milk.”

Tryndamere

  • Tryndamere! This is fun, right?”
  • “Are you having fun, my friend?”

Vi

  • “Your hair… we do not see things like this in the Freljord.”

 

Braum’s Item Interactions

 

  • “This has the smell of a faraway land. Perhaps I shall see it one day.” (Ancient Coin)
  • “Ha-ha! Perfect!” (Boots of Mobility)
  • “These shoes… they are too tight!” (Boots of Speed)
  • “To friends I am snowfall, to enemies I am avalanche!” (Frozen Heart)
  • “My shield will protect this shield.” (Randuin’s Omen)
  • “A shield for my shield? I like it!” (Randuin’s Omen)
  • “No sneaking up on Braum this time.” (Sightstone)
  • “Sight is the key to victory… also stone.” (Sightstone)
  • “Fire does the body good.” (Sunfire Cape)
  • “I’ve always wanted an on-fire cloak.” (Sunfire Cape)
  • “Ooh, now I need marshmallow.” (Sunfire Cape)

 

Braum’s Interactions When Blocking Ultimates

 

  • “I’m having cold flashes.” - Ashe
  • “Good Shot, you’ll get them next time.” - Caitlyn & Ezreal
  • “Look, your axes bounce right off.” – Draven
  • “Ah! A refreshing sea breeze.” - Nami
  • “Heh, it is windy today.” - Riven

 

 

Champion Balance Changes

 


Gragas New Portrait


Drunken_RageDrunken Rage [ W ]

  • Cooldown decreased from 8/7.5/7/6.5/6 seconds to 6 at all ranks


Explosive_CaskExplosive Cask [ R ]

  • Range increased from 1050 to 1150

 

 


 Jarvan IV New Portrait


Martial_CadenceMartial Cadence [ Passive ]

  • Damage increased from 6/8/10% of current HP as bonus physical damage to 10% at all levels
  • Cooldown increased from 6 seconds at all ranks to 10/8/6 (levels 1/7/13)


Golden_AegisGolden Aegis [ W ]

  • Mana cost decreased from 45/50/55/60/65 to 30 at all ranks

 

 

Miss Fortune New Portrait 

Double_UpDouble Up [ Q ]

  •   Added a 0.35 AP Ratio on the initial hit and a 0.5 AP Ratio on the bounce hit. Rest of values are unchanged

 

 

Malphite New Portrait

 

Granite Shield [ Passive ]Granite_Shield

  • Recharges every 10/8/6 seconds ( levels 1/7/13 ) , reduced from 10 at all ranks

Brutal_StrikesBrutal Strikes [ W ]

  • Mana cost reduced from 50/55/60/65/70 to 25 at all ranks

 

 

Tryndamere New Portrait

 

Spinning_SlashSpinning Slash [ E ]
  • Tooltip fix: Now states that Tryndamere gains Rage for hitting enemies

 

 

Items

 

Sunfire Cape New VFX


Video up soon! (PBE went down)

 

 

Wriggle's_Lantern_itemWriggle’s Lantern
  • Tooltip Fix: Now correctly states it needs 30 stacks to transform, not 25

 

 

 

 

CLG Nien Banner

Zach “Nien” Malhas announced in an interview with OnGamers today that he is stepping down as a substite player for CLG.

 

 

CLG Roster Changes: Nien Steps Down

 

 Today, CLG regrettably announces Zach “Nien” Malhas’ decision to step down from his role as the team’s starting top laner. In conversation with team management yesterday, Nien expressed that he is not satisfied with his own performance, feels he is holding the team back, and does not presently feel he is deserving of a starting position on the team. He also noted that the community’s intense criticism of his play and general attacks towards him had become increasingly taxing mentally, and damaging to his confidence as a player over time. On top of this, he has had some family matters arise which he feels the need to be able to dedicate more time and attention to. He will be leaving the house and returning home to focus on improving himself individually as a player and spending more time with his family.

For more insight into his decision, you can see Nien’s interview with Travis of onGamers here.

 Nien has agreed to stay on the roster as a sub and is open to returning to the starting role in the future if the team cannot find a suitable replacement. CLG now begins its search for a new starter in preparations for the LCS NA Summer Split and World Championships. The team is looking for a career top laner to replace Nien, but has also discussed the possibility of moving Link to top lane and replacing him with a proven, exceptional mid lane talent.

To learn more about the team’s approach moving forward, check out Travis’ interview with the team captain, Peter “Doublelift” Peng, here at onGamers.

 CLG would like to thank Nien for his time with the team as a starter. He has shown a remarkable attitude and desire to improve himself as a player. He has been fundamental in the team’s improvement over the Spring Split and CLG’s return to competitive prominence in North America. Most importantly he is a great friend. We respect his decision and will continue to support him moving forward. We hope to see him regain his confidence and return to LCS soon.

 

 Not leaving League

 

 

 

 

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