Posts Tagged ‘Pro’

Analysis Paralysis

May 1st, 2013


The internet is a wonderful source of information, depth and strategy for nearly anything you can imagine. This access to information on a quick and reliable platform certainly has its upsides, however it can lead to an overload of information. In addition, there can also be misinformation spread by people who make their voice the loudest. Having too much to think about and a lack of focus causes a phenomenon called analysis paralysis, in which the interpreter of data is confused by the bombardment of information.

The Warning Sign

The warning sign is focusing on the the minute details, while not understanding the context. A standard player will read guides, watch professionals play and/or read up on the game a little bit. They’ll see these players doing and saying really remarkable stuff and will obviously want to replicate it. This in itself isn’t a bad thing, but it can easily get murky, like this:

When you’re top lane, you need to be harassing your foe and winning the lane. But you also want to be roaming around the map to help the other lanes. Top laners can run teleport and do awesome bottom lane ganks as well as help with dragon control- so you should run teleport. Are you a jungler? Well maybe you should be invading a whole bunch and messing up the enemy jungle. How about playing Maokai, he’s good at ganking right? You need to be ganking all the time. No, just counter ganking. No, invading and map control. Mid? Gotta be hyper aggressive, it’s how Regibro does it. Nah, maybe a little passive with Anivia, Froggen is considered real good, right? Curse has some great dragon control, we should focus on early dragons and doing them just as they spawn! The jungle is about buff control only, we need to have the strictest timers on our buffs! That Nunu/Caitlyn bottom lane is amazing, we should try to run it all the time. But it’s weak early and Leona and Alistar are fun, let’s do a kill lane! Man, this matchup in lane is considered weak in my favor. Strong in my favor. This guy counters them in lane! Maybe I should choose a safer character to play…

CLG runs three teleport. You shouldn’t.

Clearly you can see there’s an abundance of information and things you can work on. What’s left out of all of these descriptions? Fundamentals such as farming and warding are left entirely out of this. Far too often players focus on things they could be doing to change the game, like counter picking lanes and item builds. The reason the actions in the paragraph above work, at the professional level, is because they’re good at doing whatever they want while maintaining farm. Emphasis on fundamentals is not glorified most of the time (except maybe some comments about how well a player can do it) and is swept under the rug. However, if you are able to farm better than your opponent and can ward properly, you can make it to the higher leagues. Having sound fundamentals is also the key to improving because it creates a feedback loop.

The Feedback Loop

The feedback loop is how you can diagnose and address problems in your performance. By having sound farming and warding skills, you’re removing variables. Why did you lose this game? Well you were only ten CS behind where you should be and warded well enough to avoid most ganks. This means that those aren’t the reasons you lost the game; maybe you lost because you didn’t shut down the opposing laner, join teamfights or contest dragon, etc. But if you are at 52 CS at the fifteen minute mark, you’re missing a substantial amount of income. Did you lose the game because you didn’t have that money, or for any of the above reasons? Having strong fundamentals in lane helps you find your actual problems so you can work on them.

More farm = more gold

Dumb It Down

Keep yourself out of analysis paralysis and don’t let too many different options stop you from fixing something that can be much simpler. If you’re not able to farm with 90% efficiency (you miss maybe one creep in a wave of 6), work on your farm. If you’re not buying wards and you are being ganked or losing map control because of it, learn to ward. Item builds, lane harassment, counter picks, lane matchups, roaming, counter jungling, buff control and teamfighting can take a back seat to these issues. Get to great farming and warding and I will guarantee your game will not only improve, but it will become easier to spot errors in your play.

Categories: Original Content Tags: , ,



We are proud to announce, the next level of stat-tracking and champion-build information. With it you can track what the pro and high-ranked players do in their games and even better, the order in which they do them. Let’s go through some examples of how it works and the kind of results you can expect.


What do you seek?


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When loading the homepage one of the first things you’ll see is the search bar. If you had a specific target for your visit, this will be the fastest path to reach it. It will search for players and champions and will bring up a clickable drop-down list after the first character typed, so you don’t even need to enter the whole thing.





Overview of your topic


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Say your goal was information on how the pros are currently building Renekton; a click on him from your previous search will bring up a smorgasbord of high-level builds. Here you get the broad-strokes of a large number of games. The final-build, how recent, if they won and who was playing. From this point you can go even deeper to see the next level of details. Click on which game you want to see, we’ll use KiWiKiD’s as an example.





The fine details


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This is where ProBuilds starts to get really exciting. You can see how the teams did overall, their scores and final builds. Under that you can see the specific player’s final build more prominently and his choice of summoner spells. The best bits however are the Buy Order and Skill Order sections. Here you can see exactly what he did and the order he did it in. You can see that he bought wards on almost every back and that he put a second point in W at level 10 but max’d E before W otherwise.





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This level of detail is truly fascinating and now you can find it for all the high-level games you see on stream! Of course, the runes and masteries are not ignored, they are clearly and cleanly presented. This gives you an almost complete overview of the match from Welcome to Summoners Rift to one of the Nexuses being destroyed. This was not a special case; every game on ProBuilds is recorded in equal detail for your entertainment and interest. You can also search for players and see all of their recent matches if your focus is in a slightly different direction; it works the same way.





Live feed


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If you don’t have a specific need in mind but have a few minutes to kill and are wondering what the pros are currently up to there is a Live Feed. This will list all the most recent games from followed players. Top players from the EU, NA, CN, TW and KR servers will all appear here in a constant stream of games. If one catches your eye, a simple click will bring you all the facts.


We want everyone to be able to use ProBuilds successfully- there is no point having all this fantastic information if only some people can make full use of it. In that regard we currently support five languages (English, French, German, Korean and Spanish) and will constantly strive to add more language options as time goes on. While we are launching today, this is an open-beta phase and we will be adding more features as time goes on. Please let us know if you find any bugs or if there are any features you think would make it an even more rewarding experience. ProBuilds is the future, we hope to see you there; let the information flow!


     The meta in League of Legends is a changing tide, influenced by many different factors that end up washing up a set of strategies for any given tournament. While the exact definition of “meta” will be left for another article, the current meta has definitely evolved as a result of Season 3 changes. This comes as no surprise to anyone, especially those suffering through the League of Black Cleaver, League of Warmogs and League of BoRK that has just passed. While some of these changes have made their way up into the LCS, the changes in the meta can be far more subtle and influential in the professional scene.

     The new trend that I’m talking about is a shift in individual role meta. The solo lanes have drifted away from a sustained, strong teamfighter to a snowball or reset character. The jungle has moved away from extreme support and into more of a carry or utility bruiser role. Bottom lane has seen adjustments away from mobility and into utility. These are far from rules to follow, but this small change in role-style has altered how some professional teams play.


     Let’s first take a look at a team that’s somewhat slumping lately: Evil Geniuses. Now silly curses aside, they have had a pretty rough week, going 1-4 in the Super Week and having a poor showing at IEM Hanover. Diamond talked about this and the team itself has brought it up in some AMA’s on Reddit, but their compositions are somewhat outdated. They play very similar champions, but more importantly a very similar style. Snoopeh was absolutely legendary when support junglers were king, and he definitely showed it. His Cho’Gath and Maokai play was exemplary, and he proved time and again he knows the support style. Wikd is known for his Irelia and Renekton play, and while Renekton has stuck around, his style is very different in the new season.

     But the new change is pushing towards a carry jungler and snowball-type solo lanes. Renekton can certainly snowball a lane in solo queue and he’s been fierce in competitive play. But he doesn’t have the same impact as a Zed or Akali in the laning phase. And let’s be honest, Snoopeh hasn’t had a big impact on carry junglers so far. This is nothing against their team but they have to adapt to the new style of play, not just the items or character picks- a problem they have recognized and began adjusting. But not all teams have suffered from this; the counter example to EG is Curse.


     Curse was usually the team that was #4 NA, which is not so prestigious. They lost the LCS qualifier to CLG.NA, but managed to get through with the other new entries such as GGU and compLexity. However after four weeks of the LCS, they remain very strong in the standings. Again, we can look to the change in the way the game is being played to help them out. Saintvicious is not a support jungler, and never has been. Now he’s given the chance to shine and carry his team with the new set of junglers. In addition, they picked up Voyboy and he’s been absolutely tearing through teams with his Akali and Elise play, two characters that can secure a lead and strangle their opponents.

     While Curse’s dominance was shut down by Dignitas and EG has seen a bit of light with some newer, more aggressive strategies, the point remains that some teams have fallen into the meta changes for the better or worse. The truly amazing teams will transcend this natural division, just as they have in the past. I’m sure EG will come out of their slump and Curse will have the rest of the LCS catching up to them. The question remains as to whether future shifts will be beneficial to teams and styles they’re more comfortable with.

Going Pro in Season 3

February 5th, 2013



Welcome to my newly-created Pro Series, featuring advanced strategies and overviews of each of your favourite AD Carries! This guide assumes you’re familiar with the basics of playing the Ranged Carry role. If not, I recommend heading over to Hersir‘s guide, which examines more introductory topics. The series will cover all AD carries over the coming weeks. Let’s begin!

Introduction: What has changed in the League since Season 1? We’ve witnessed certain meta compositions rise and fall, as one is quickly trumped by the other. But while the mighty bruisers were demolishing their AoE opposition, only to find themselves unable to tackle the toughest late game heroes, the fragile ranged carry kept farming the bottom lane with its trusty support and made it to be a dominant role in Season 3.

In this series we’ll focus on each AD carry, comparing its strengths and weaknesses. We’ll discuss the hero’s ability to push, CS, harass, farm under tower, survive both in lane and in teamfights and carry at all stages of the game. Let’s start with our beloved, iconic carry – Ashe!



Ashe, the Frost Archer

The iconic hero of League of Legends makes her way into Season 3. Regardless of previous nerfs, Ashe still has a strong place in competitive play.

CS - Our charming ranger from the North has a very clear attack animation that both new players and seasoned veterans will greatly appreciate. Still, her base damage is pretty low at 49; an amount high range or high HP ranged carries all share. Unfortunately, she has no method of boosting her early damage so practice is a must. Hawkshot‘s passive lets Ashe get a solid gold advantage over the enemy, provided she keeps up with farm.

Ashe_QueenSkinHarass and lane controlAshe has a top – tier range of 600. Couple that with her low-cost Volley and you’ve got yourself a competent poker in lane. Her Hawkshot provides excellent map awareness and is good at controlling the brush area. After level 6 Ashe becomes very dangerous as her signature ability, Enchanted Crystal Arrow, allows for easy gank opportunities and turning the tide of a 2v2 battle. She is excellent against champions who need to commit to do their work such as Graves, Tristana, Miss Fortune and Vayne, but struggles against powerful pokers such as Caitlyn, Ezreal and Varus.


Farm under tower Ashe has trouble last-hitting minions who are being barraged by the tower. Her Volley will get in the way of looting those gold-bearing midgets more often than not. As such, champions who can push the lane (Corki, Caitlyn and Graves most notably) can hamper Ashe’s ability to last hit properly.

Surviving – Part of the reason why Ashe stepped down from her throne of top-tier pick back in Season 2 (that and Pulsefire Ezreal). Although armed with reliable crowd control skills, she has no way of dodging skillshots or quickly retreating. Ashe players generally rely on Hawkshot to provide them with superior map awareness and Volley for when things get messy. She is heavily dependant on her team backing her up early so she can reach her amazing late game well-farmed.

Carry potential – Ashe is a spectacular champion in an extended match as her Ultimate provides one of the best teamfight initiations. That, coupled with her ability to kite her enemies relentlessly puts Ashe among the hardest carries. She is very item-reliant and is generally not considered a threat in the early and mid stages.

When should I pick Ashe? - I would rate Ashe as one of the toughest carries to truly master. She needs a competent support who understands her strengths and weaknesses as well as a team willing to play a bit on the defensive side early. She truly shines in CC-heavy teams that can pin her enemies down after a successful Enchanted Crystal Arrow, or peel dangerous assassins from her. As such, she does well when fighting alongside champions such as Shen, Amumu, Orianna, Ryze, Ahri, Janna, Sona, Lulu, Alistar, etc.

Ashe hates being paired with aggressive supports as she simply lacks the damage to complement their engages.  As such, champions like Leona, Blitzcrank and Taric don’t go well together with our frosty markswoman. Ashe excels at keeping champions without dashes off her tail. This means she counters Mundo, Udyr, Darius, Morderkaiser, Shyvana, Chogath, Skarner, Yorick and more. However, be wary of hard gap-closers that are tough to keep out of range. Champions like Xin Zhao, Pantheon, Riven, Malphite, Lee Sin, Diana, Ahri and Evelynn all fit that list. Ashe’s greatest counters are Irelia and Olaf. If the enemy picks one of them it’s highly advisable you skip Ashe as a potential pick unless you’re absolutely certain that your team can deny them gold and experience.

hardcountersashe bestalliesashe

FAQ Section:

Q: Who are you?

I’m an avid player from EU West who’s been in the League since Season 1. My highest Elo is 1927 but I mostly play premade matches. In all teams that I’ve joined for various tournaments I’ve taken the role of an AD carry. I’ve played every champion in this category extensively, although special credit must go out to Vayne who is my personal favourite.

Q: Who is this guide for?

Mostly players who have decided to delve deeper into the role of AD carry.

Q: What can I find in it?

An overview of each AD Carry, its strengths and weaknesses, both in lane and in teamfights, as well as tips for synergizing with certain support champions. There are short lists of counters and allies, as well as more detailed explanations as to why that is the case.

Q: Should I completely agree with all your choices for counterpicks and good allies?

Of course not! I’ve based my opinion around general advice. Even though I don’t recommend a Taric/Ashe lane combo doesn’t mean a good duo can’t do wonders with it. The lists I’ve provided give information about easy counters and allies, those that don’t require as much team effort to be effective.

I hope you enjoyed the first episode of my mini-series! In my next article I’ll be covering Caitlyn!


Good luck on the Fields of Justice!