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Posts Tagged ‘rayven’

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The PBE has been updated with visual and balance changes to Garen, an Improved Options Menu for Keybindings and Graphics, a brand new skin for Viktor and new, less sparkly minion effects! CertainlyT iterates on above changes to Garen, IronStylus and GrumpyMonkey discuss his Visual Upgrade in detail, we get a sneak peek into what is probably the coolest-looking Champion in development, Ao Shin and to top off this news batch, we have Scarizard sharing his vision of Rengar as well as a couple neat ideas for Bonetooth Necklace!

 

PBE Update

CertainlyT on Garen’s PBE notes

For the glory of Demacia – Garen’s Visual Upgrade

Champion Sneak Peek: Ao Shin

Scarizard on Rengar and Bonetooth Necklace

 

 

 

PBE Update

 

Champions


 

 

GarenSquare

     Garen

 

PerseverancePerseverance ( Passive )

  • Now takes 9/6.5/4 seconds to activate again after taking damage, improved each 6 levels, increased from flat 9 seconds

 

JudgmentJudgment ( E )

  • Spin can no longer be deactivated by using the skill again
  • Cooldown increased from 13/12/11/10/9 to 15/14/13/12/11 seconds
  • Damage decreased from 20/45/70/95/120 to 20/40/60/80/100
  • Chance to crit changed from half of Garen’s own crit chance to an independent 10/15/20/25/30% chance

 

 

 LucianSquare

      Lucian

 

Piercing_LightPiercing Light ( Q )

  • Bonus AD Ratio reduced from 60/75/90/105/120% to 55/70/85/100/115%

 

The_CullingThe Culling ( R )

  • Bullet damage increased from 40/50/60 to 50/55/60
  • AD ratio reduced from 25% to 20%

 

 

Tooltips


 

 

ShyvanaSquare

  Shyvana

Dragon's_DescentDragon’s Descent ( R )

  • Active now states: Shyvana transforms into a dragon and takes flight to a target location, breathing a long trail of fire in front of her as she flies, dealing magic damage and leaving a trail that deals the same amount of damage over 4 seconds. Enemies along her path are knocked toward her target location. While in Dragon Form, Shyvana’s attacks and abilities have extra range.

 

 

Items


 

Kage's_Lucky_Pick_itemKage’s Lucky Pick

  • GP/10 increased from 4 to 5

 

Shard_of_True_Ice_itemShard of True Ice

  • GP/10 increased from 4 to 5

 

 

Improved Options Menu


 

Rayven Button Rioter Rayven: Need to quickly set all your hotkeys to Smart Cast? Things just got easier with improvements we’ve made to the options menu. We’ve sped up common tasks and made things more intuitive and easier to find, meaning you’re back in the game with your options fixed up faster than Hecarim with homeguard boots. This is the first step towards improving options in LoL – we’ll continue iterating and improving the experience going forward.

 

OptionsMenu2_KeyBinds

Updated Key Bindings

 

Here are the highlights from the new menu:

Usability Improvements
• Reorganized and clearer navigation that lets you easily switch through different pages
• Changes are preserved across pages until you hit OK
• Restore now defaults to a per-screen basis so you don’t clobber all of your settings at once
• Scrolling. Yes, scrolling with your actual mouse wheel

Hotkeys
• Dedicated buttons so you can quickly enable and disable Smart Cast
• New ways to quickly change your main hotkeys or find that seldom used one lower down in the list

Video
• A new slider that adjust all video/graphic settings to an overall quality level
• Switching resolutions should be noticeably faster for many players

Interface
• Key interface options now update in real-time as you adjust the slider (this includes the HUD, minimap and chat scaling, as well as a test sound to indicate volume levels)

More Options
• Just kidding, we removed this section and re-organized its contents into other, more appropriate sections

As players ourselves, we understood there was an opportunity to make the options menu experience better so players can spend less time navigating and more time playing League. As with anything on the PBE, we need your feedback to improve this feature. Hotkeys and options differ widely from player to player and we’re interested in how these changes impact you.

 

 

Update on ETA

 

Reinbloom Button Rioter Reinbloom: To note, the new options menu is not slated for 3.12 as we would first like to ensure it’s as fit for your scrumptious consumption as possible. 

I’ve attached what it looks like for those who can’t currently login to the PBE with my [Foxfire] Ahri setup.

 

OptionsMenu2_KeysRebound

Example Setup

 

 

Can we adjust the settings without being in-game?

 

Rayven Button Rioter Rayven: Not with this release, but we know that players want to set their options outside of the game. With this set of improvements, we wanted to focus on speeding up the in-game options experience.

Please test the menu out for yourself and let us know if we’ve improved it for you!

 

 

Will this allow for both normal cast and smart cast to be used at the same time?

 

Reinbloom Button Rioter Reinbloom: Yes, there is still a keybind grid below the primary hotkeys that you can make individual (and separate) setups with.

 

 

 

 

Can you clarify on what the graphics slider does?

 

Reinbloom Button Rioter Reinbloom: The graphics slider is a tool only to quickly get to specific groups of settings quickly. It also helps to inform what parts of our system is actually costly (like shadows and effects).

You can change the individual settings instead of using the graphics slider. The graphics slider just goes in to “Custom” mode.

 

 

Creator Viktor Skin


 

 

 

Minion VFX Available for testing


Click here for more information.

 

 

CertainlyT on Garen’s PBE notes


 

Why were the Garen changes made?

 

CertainlyT Button Rioter CertainlyT: Three general points:

First, these changes to Garen are very nascent. To be honest, they went to the PBE because I accidentally placed them in the wrong folder. They are currently closer to the “Stuff a designer prototypes on his machine” level of completion than “Stuff we ship to Live.” Feedback is always welcome, but hyperbolic statements like “they’re ruining him” are not necessary and needlessly breed panic over changes that, when the dust settles, are almost certain to leave him stronger overall.

Second, since this was an accidental promotion, it also did not include all of the changes to Garen – in the version we are about to begin playtesting, his passive is dramatically improved during the later phases of the game (healing values up/cooldown down) and his base stats and stats per level are slightly different.

Third, you have misapprehended the direct effect of some of these changes. For example, Garen’s Judgment (Spin to Win) is not on a longer cooldown. Rather, the cooldown begins when you press the button rather than when you end your spin. This means that Garen scales better with cooldown reduction. For example, at 34% CDR (say, Black Cleaver + Spirit Visage + masteries) Garen would have 25% less downtime on Judgment compared to Live. At 0% CDR, the spell is unchanged from Live in max uptme.

What are these changes really about? Let’s consider the Garen on Live: As you’ve identified, he’s a lane bully who lacks a purpose in the lategame. You seem to believe this is all Garen can ever be. I disagree. Every champion should have a purpose, a clear and potent contribution they can offer their team, in the late game when the game’s focus is on team fights and objectives. The goal of these changes is to trade a small amount of lane strength for a fundamental re-think of Garen’s late game.

My vision for Garen is that he is a relatively low mobility fighter (unchanged) with low combat ranges (unchanged) who a) is more or less immune to poke damage, b) inflicts immense damage to anyone within his reach, and c) if forced out of a fight but not killed, will rapidly regenerate health to return to the fray for cleanup duty. Think of him as an inverted Mundo/Singed – lower in-combat sustain but dramatically higher out of combat sustain. Pre-fight, Garen should walk in front of Nidalee spears and /laugh. Within fights, Garen should cleave a path through the mid-line, force the enemy ADC so far out of the fight that they cannot participate, turn and shut down the enemy mage or tank, execute the other while at 5% life himself, then solo dragon while his team takes an inhibitor.

As a final note, this isn’t just about Garen. We’re looking closely at our fighters as a class for season 4, individually and as a class with the goal of making the top lane experience more enjoyable – (while being in it and after emerging from it).

 

 

Why can’t Judgement be canceled anymore?

 

CertainlyT Button Rioter CertainlyT: I don’t want to dwell on specifics because, again, these are first draft changes that have not even been playtested once outside of the lane. The reasoning for the change though was to make casting E a major commitment. Again, not every change will make Garen stronger. Every change should open space for us to make Garen stronger in the right hands.

 

 

What are your plans for the Fighter class come Season 4?

 

CertainlyT Button Rioter CertainlyT: We’ll hopefully start talking publicly about that in 2-6 weeks! Then the plan is to iterate on thoughtful feedback/playtesting from the community and have a more enjoyable fighter class, and top lane/jungle experience (the three are inextriacbly linked) ready for season 4.

 

 

 

For the glory of Demacia – Garen’s Visual Upgrade


 

New Garen Banner

Rioters discuss the recently previewed VU for Garen and why he has taken priority over other Champions in dire need of better looks.

 

 

Why did Garen’s VU take precedence over Sion’s, Morgana’s, etc?

 

IronStylus Button Rioter IronStylus: Going to x-post this because I know it’s going to come up a lot, about our priorities and basically, Garen, why?

_____________________

We have to space out our champions from High-Risk to Low-Risk. If you’ve seen what we did at PAX, we’ve revealed Sivir, but we were honest in saying she wasn’t next. All the champions you’ve mentioned are high-risk, with maybe the exception of Nasus.

Garen is Low-Risk and high reward. Not our worst executed champion, but of tremendous player value in how common/approachable/archetypal he is.

He was relatively “low cost” for how much value he’ll bring to players.

Sion, Eve, etc, are all on the List. Sivir is coming up soon, but she also, was high-risk, requiring a lot of ideation.

I can non-hyperboilicly say that he’s really epic in his execution and it’s a well deserved VU.

 

 

Follow-up: High-Risk vs Low-Risk VUs

 

IronStylusButton Rioter IronStylus: A large thread did pop up asking if Garen could get a VU.

We’ve held a high-risk vs. low-risk ever since we did a number of high-risk champions in general proximity. Karma, Trundle, Sejuani, etc.

The fact that “no one” complained about him doesn’t mean he didn’t need to be updated to fit quality and stylistic standards now in place.

We always run the risk when we change something players are used to, but we do our best to make sure we’re fulfilling and enhancing the fantasy of that character. Making them all around more fun and appealing to play by those who love them, and those who are new to the character.

 

 

Who is behind Garen’s rework?

 

IronStylusButton Rioter IronStylus: Grumpy Monkey did the base and I did all the skins 

We wanted to push the skins just a bit more. They all equated basically to recolors/geometry swaps. Not a ton of thematic shift. So, for example, we pushed Sanguin more towards almost a vampire warrior. Pushed Desert Trooper towards a Demacian Laurence of Arabia thing, made Rugged a bit more… Rugged, and so on.

We did the same with Master Yi wherever he had simple recolors. Tried to add a bit more thematic flavor.

 

 

Update: Garen’s face

 

grumpy monkeyButton Rioter GrumpyMonkey: Hey Guys! I am looking at these screenshots and I think some tweaks to the faces on the Skins are in order! So expect that to hit on the PBE, also to everyone asking “Sivir Where?” The Relaunch team did a panel at Pax Prime where we revealed some stuff you might be interested in. http://www.youtube.com/watch?v=3s38TE4Zmog Thanks for the kind comments and for the objective criticism! We are still working on tiny things while he is on PBE. Thanks for the feedback. 

 

 

Why wasn’t Morgana updated first?

 

IronStylusButton Rioter IronStylus: Morgana has some issues with rigging and other things. She’s a higher risk thematically right now also because she’s literally a fallen angel. We have to figure out how that broadly fits into the IP if at all.

 

 

 

Off-topic: Will there be any changes to Sion’s kit?

 

IronStylusButton Rioter IronStylus: Sorry, Morello has already spoken to the most-likely demise of AP Sion.

 

 

 

 

Why did you downgrade Rugged Garen’s signature looks?

 

IronStylusButton Rioter IronStylus: We;re looking into doing a texture update for Rugged Garen based on feedback.

 

 

 

 

Follow-up: Why is Rugged Garen wearing two shoulder-pads in the VU instead of one?

 

IronStylusButton Rioter IronStylus: Right next to me, Grumpy Monkey is making adjustments to his shoulder pad. There needs to be a “shoulder pad” of some sort due to weighting issues and some model deformation during certain movements. But the current pad is being downsized and recolored to match the jacket. Like a leather pad.

 

 

 

Suggestion: Give Garen a bear and add damage to his clothing so it doesn’t appear so immaculate

 

grumpy monkeyButton Rioter GrumpyMonkey: Great Suggestions. I agree.

 

 

 

 

Suggestion: Make Dreadknight Garen’s armor darker

 

IronStylusButton Rioter IronStylus: When I left work the texture artists were working on some adjustments.

 

 

 

 

Conclusion: Justifying Garen’s VU and its quality

 

IronStylusButton Rioter IronStylus: I will maintain that this VU has been executed masterfully, and when you get your hands on him, you’ll feel how much more substantial he is, and how better he feels in terms of being integrated into the game’s evolving style.

Big choices were made. Stylistic changes happened, but we feel this is in-line. Why? Not because we’re building it and plugging it in, it’s because teams of people have developed these characters and experienced them full hand as we’re creating them. They’ve been a part of this evolution. Everyone at Riot has a hand in creation. We’re players, we have the minds of players, we act upon what we, as players, would want to see.

When we create, teams at large have access to the playtests, the assets, art, etc. Visibility is key at Riot. We would not feel confident about these choices if those around us felt otherwise.

 

 

Champion Sneak Peek: Ao Shin


 

Ao Shin Concept

Ao Shin Concept

 

As the League of Legends community expands and grows around the world, so too do our influences and inspirations for the game. We thought it would be fun to give you guys a very early peek at one of the champions we’re working on while he’s still in the early stages. Meet Ao Shin, a powerful storm dragon and guardian of the natural world. Legend holds that when Ionia faces its greatest crisis, Ao Shin will descend from the sky.

Let’s start with the inspiration for his name: Ao is the family name of the mythological dragon kings, who rule water and weather. This tells us right away that this is a powerful, elegant being, above the concerns and rules of men. Shincan mean many things, one of which is prosperity. It also means a rising storm. Ao Shin embodies this elemental duality, capable of raining good fortune on his allies and, in the very next breath, bringing stormy, thunderous ruin upon his foes.

 

Ao Shin Sketches

Ao Shin Sketches

 

 

Will this Champion take away from Shyvana’s unique lore?

 

Meddler Button Rioter Meddler: Fair concern, quite agree we should avoid disempowering existing champions with new ones. One of the things that appealed to us about Ao Shin in the first place though was that we saw an opportunity to do something pretty different dragon wise that wouldn’t step on Shyvana’s talons. Another western fire breathing dragon on the other hand would have created those sort of problems.

 

 

How will you differentiate Ao Shin’s abilities from Janna’s?

 

MeddlerButton Rioter Meddler: Differentiation from Janna’s definitely important, thankfully there’s a huge number of different things you can do with this sort of theme so that’s something we’ve borne in mind, rather than a significant problem. And yes, size is also something that’s got a decent amount of discussion, as is how to capture the sort of power associated with dragons in a way that’s both satisfying and balanced. We’re not ready to talk details yet, great topics for discussion once we are though.

 

 

How long have you been working on Ao Shin?

 

MeddlerButton Rioter Meddler: Ao Shin’s one of those champion concepts that we’ve been considering for quite a while (initial art concepts for example started last year). Until recently though there were still some big outstanding questions, story and gameplay in particular, that we hadn’t answered, so we weren’t ready to go ahead with him as a champion. We’re not ready to talk about a lot of his details yet, we definitely will once we can of course though.

 

 

 Scarizard on Rengar and Bonetooth Necklace


 

rengar decoration

Stabb-Stabby Rengar is getting some sweet updates to his signature item!


All discussion on Rengar thus far:

 

 

Will we see some numbers on his updated skills soon?

 

Scarizard Button Rioter Scarizard: Yeah, i’ll do that soon. I just wrote up a big changelist with items and everything internally and am editing it based on changes (Today i buffed Q’s cooldown back to 6 at all ranks and gave his bola a 1.0 bonus ad ratio  )

Still unlikely to show numbers until he’s in a PBE state – while i can always post anecdotes, it’s more that i don’t want to get people hyped about OH MAN LOOK AT THE COOLDOWNS AND DAMAGES! and then have to take them away at a moment’s notice due to some imbalance – in the past, this has led some people to be like ‘wtf why didn’t you ship -that- version?’

This is also why we don’t talk about numbers in our PBE context threads, since a lot of that stuff can and will change up to the night before a patch locks.

I know it’s difficult, but i appreciate you guys sticking with it. I sat down with Classick today and talked over the changelist and he thinks it’s an overall buff (with obvious nerfs to what we’ve talked about/deemed abusive) and that the general playerbase should see better results with Rengar across the board.

tl;dr – i’m at home now, but when i get in to the office tomorrow i can update the main post with a skeleton of the one i wrote up earlier today.

Stay bloodthirsty, my friends.

 

 

Will you make Rengar a better assassin?

 

Scarizard Button Rioter Scarizard: I actually main assassins and fighters, so Rengar has always been a really attractive champion to me – i just appreciate that assassins are a class that requires finesse and nuance, as well as a good sense of game knowledge, situational awareness, and the ability to be opportunistic. Things like this draw me to the Class as a whole, and things like Rengar’s 500% AD triple-q-in-less-than-a-second doesn’t make me feel clever, or like i’m outplaying anyone – it just makes me feel like i’m subverting gameplay in a way that makes our game more dry as a whole.

Naturally i’m giga-biased, but this version of Rengar makes me feel like i have options and real choices, and that when i pull off stealth ganks in a lane or shrouding mid-fight and surprising people i’ve gotten a high degree of satisfaction and feel really accomplished. Even the Q-Train (Q2 giving 3 Ferocity) makes me feel like i have a planned ‘combo’ similar to Ryze (Which spell do i begin with and then end with to get the most Ferocity Spells?) that i think is fun and lets me press a bunch of buttons. 

tl;dr Assassin Rengar being ‘unviable’ was never a goal, just the way that he was executing his play felt unfair and unfulfilling.

 

 

Update on Bonetooth Necklace

 

Scarizard Button Rioter Scarizard: So, i’m redoing the numbers on Bonetooth atm. Thinking of adding a secondary passive to make it more attractive to Rengar players in lane, while also having synergy with Jungle.

How does this sound?


Bonetooth_Necklace_itemBonetooth Necklace

  • Heals X amount on kill. On champion or significant minion/monster, the Heal is multiplied (by maybe 3 or 5, whichever makes sense and is significant.)


So i don’t know what the number would be, but the idea is that it gives him a minor level of sustain that synergizes with last-hitting (minion kills could give you a small amount of sustain, with Siege Minions giving you the Significant bonus, ala Thresh/Nasus/Veigar collection games) while also being a useful mitigation in the jungle – esp on camps like Wraiths where you’d likely outheal the little guys.

Thoughts?

 

 

Suggestion: Bonetooth grants 5x health for killing Baron, Dragon or Vilemaw

 

Scarizard
Button Rioter Scarizard: Unlikely that the heal will ever be -that- big, my target strength to have this be similar to a Doran’s passive (Like 5 on kill, 50 on Significant) may be a possibility. While it’s something that -could- make him more snowbally, it seems less snowbally to me than say Vampiric Scepter on dudes with AA steroids or Doran’s Blades. However, getting a toplaner interested in something at an 800g cost when you could just get Doran’s + Boots or Vamp scepter makes it a hard sell @[email protected]

Possible we could do +100 HP on champions, but my gut says that’s unlikely. I wouldn’t want to give out +100 on significant monsters/minions, and i also wouldn’t want to create more than two points of healing (like Small, Medium and Large heal).

Haven’t put it in yet, but i’m thinking somewhere around 5-8 per kill and somewhere between 50-65 on big kill.

 

 

What does Empowered Bola ( 5 Ferocity + E ) do in this iteration?

 

Scarizard Button Rioter Scarizard: Deals damage that scales with Champion Level (as do all 5-points now) and the root duration is extended.

Preeeeeeeety extended.

 

 

 

Won’t a Bonetooth Necklace be lackluster for sustain when compared to a Doran’s Blade?


Scarizard Button Rioter Scarizard: It’s not as good, but you also would sometime get ~50+ for killing golems, or siege minions. Or you could just build both 😛

Like i said, throwing a number out. I don’t suspect i’ll put 5 in for testing, but something around the numbers Doran’s items have is what i’m looking for.

 

 

The purpose of BTN

 

Scarizard Button Rioter Scarizard: Not going to put anything crazy like Stealth on it. This is an 800g item that is giving you Attack Damage, Butcher Passive and upgrades into champion-specific bonuses. For what it’s doing, it’s pretty cheap…which is why i’ll reiterate again that whatever the passive comes out to be will be a minor, yet useful passive that:

  • Appeals to laning Rengar in the early phases of the game
  • Has a secondary synergy with jungle Rengar.

So yeah, expect whatever 2nd passive makes it onto his BTN to be tiny, but useful. (The reason i keep bringing up Doran’s Items is their passives far outlive their statistical usefulness, and don’t feel poor as item choices regardless of their lack of buildpath.)

 

 

Missed any recent updates? Check here!

 

Visual update for Garen || Patch 3.11 Notes – Changes to Draven, Galio and Zac, 3v3 and Dominion Balance & New Spectator Mode Features || New Minion Effects, News on Rengar, Nika leaves Riot, Cosplay Pictures from PAX, tweaks to Season 3′s Rewards and the latest Sale!

Double AMA for Lucian: get all your questions answered! Rengar returns to stealthing, rollback on W and the latest Sale!

Patch 3.10A – Riven jumps over walls, Nerfs to BotRK, Phage Reworked; PBE Update: Balance & New Turret UI; Dunkmaster Darius teased at Gamescom, New Skins & Lucian in Store, Scruffy explains Skarner changes & the latest Sale!

Pool Party Graves, Leona, Lee Sin and Renekton on the PBE, IronStylus tells the story of Leona’s skin, Lucian Spotlight & Making Video, No more stealth for Rengar, State of Taric and Massive changes to Skarner!

Massive PBE Update – Changes to Yi, Zac and Phage, New Teamfight and Dragon & Baron UI, Improvements to Champions Tab, Update on Skarner, Skins in development, More amazing Diana Art, Results from the Freljord Tribe Event and the latest Sale!

 

 

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