Archive

Posts Tagged ‘refer-a-friend’

 

REFERAFRIEND PROGRAM RETIRES IN ONE MONTH

 

ReferaFriend retires in thirty days

BY RIOTZULU

Refer-a-Friend, a system built to make it easy and rewarding to bring your friends into League originally launched in 2010. Over the years, we updated Refer-a-Friend’s a few times to make prize tiers more achievable and reduce botting. Since relaunching RAF earlier this year we’ve been tracking how both new and referring players play with the feature and the results show it’s not helping players find new people to game with. In fact, we experimented with turning RAF off in some regions, and there was no discernible change in social behaviors. League’s social systems should make it easier and more rewarding to hit the Rift with friends, but RAF just doesn’t meet that bar anymore. Because of that, we’re retiring the program in thirty days.

Recent features like Party IP, friend discovery and Team Up and Pool Party helped players play with friends and unlock cool rewards while doing it. We plan on forging ahead, concepting, building, and supporting social systems and features that do all the above.

In the meantime, RAF remains fully operational, so you can still earn up to 5000 IP, as well as Grey Warwick and Medieval Twitch by referring five friends before September 5th. Once the program wraps, the two skins become limited edition, but may return as rewards for another social system somewhere down the line. High-volume referrers from legacy versions of RAF remain on our radar as well. We’re actively working with each individual to fulfill their rewards and won’t consider RAF genuinely wrapped until that work is complete.

RAF closes down on September 5th. We’ll hang around the comments to clear anything up!

[ Link to Post ]


News 05 02 Banner

 

News 05/02

 

Recent News

tesZ3UY

 

 

Refer a Friend Banner 2

 

BY RIOT METASYSTEM

We started RAF to reward players for their part in growing League and we’ve updated the program to simultaneously remove incentives for abuse and better serve most League players. As we were working on the update, we found that the majority of League players refer between one and five friends.

The updated design now rewards you for bringing those friends into the game. With the new update, for every friend you refer who reaches level 10, you’ll earn 1000 IP. You can refer a total of five friends, and with three successful referrals, you’ll unlock the Grey Warwick skin. Recruit five friends and you’ll unlock Medieval Twitch.

There are no additional rewards to earn, and everyone who participated in Refer-a-Friend in the past have been transferred to the new program with the same number of referrals as before. For example, if you’ve already referred four friends, you’ll automatically earn 4000 IP and Grey Warwick. Please note, we’re also auto-redeeming unclaimed rewards for players who used previous versions of Refer-a-Friend, but this process could take a few days.

We’re excited to launch the update to the Refer-a-Friend program, head here to get started — good luck and have fun bringing your friends into League of Legends!

[ Link to Post ]

 


Reports Banner

 


Allow us to see reports submitted against us

Lyte Final PortraitWhen the Tribunal is back, we’re including systems that will send players “Reform Cards” that will outline the games and chat logs that led to the punishment.

We believe that getting the whole picture of game stats, chat logs, reporters is valuable feedback to help change behaviors, and is better than just a report category or comment.

[ Link to Post ]



Why did you turn off the old Tribunal while working on the new

Lyte Final PortraitThe Tribunal was driven by numerous other systems such as the Report System, the Honor System, and others. Some of the issues with Tribunal were related to the underlying Report System, and we had to re-work some of those aspects first. So, in many cases it’s easier to re-work the foundation of a system without ensuring that it’s constantly still functionally working with the old Tribunal. We could have tried keeping everything up in parallel, but we would have needed more resources and time to bring out the new one.

Secondly, we wanted to test a few different systems and feedback loops such as the machine learning system driving escalated bans. We wanted to see the efficacy of such a system without the results having added noise from multiple other systems like the Tribunal interfering with punishments or reform. From these cleaner tests, we were able to figure out the effectiveness of these new systems and apply the lessons to the new Tribunal.

[ Link to Post ]



Will the system show us meaningless reports

Lyte Final PortraitWe wouldn’t show “false reports” anyways because the system has already labeled them false reports. Showing false reports does nothing except make players worried, even though the system has already discounted them and given them 0 value.

[ Link to Post ]

 



Reporting without a Tribunal is just being abused right now

Lyte Final PortraitLet’s be honest, there’s very little abuse because the Report System has an entire featureset that filters false reports and gives them 0 value.

If you are getting chat restrictions, it’s probably because you are doing something verbally that warrants a light penalty. I’m happy to review your case if you disagree.

[ Link to Post ]

 


Single Posts 05 02 Banner

 

 

What was Ahris originally intended role

Meddler Final PortraitNice post. Some additional context below on our thoughts on Ahri, both now and in the past.

  • The original intent with Ahri was to create a mage with strong (windowed) mobility and single target pick potential. That does result in a mage with assassin like elements, goal was to put her in a spot that was mage first, assassin second (in contrast with Le Blanc who’s more assassin overall).
  • The idea was that Ahri would have longer combat/kill times than assassins. Less bursting you down in a second from full if she caught you out of position, more having to make a multiple passes or poke you a bit first (hence the multiple dash ultimate and Q with decent poke potential).
  • While understanding original intent behind something’s extremely valuable we don’t feel initial vision’s something that’s sacred and shouldn’t be challenged. If a different approach seems more beneficial overall it’s worth looking at. That mentality lead us to make some changes to Ahri a year or two ago that pushed her into more of an assassin role (the charm damage amp primarily).
  • Our conclusion, after seeing those assassin changes play out, is that we were wrong there and that going back to a more extended combat pattern’s best for Ahri (particularly in terms of the playstyle her ult’s multi cast best matches).

[ Link to Post ]

 

 

What happened to the Fighter rework you promised

Ghostcrawler New PortraitAh the fighter problem…. 🙁

Yeah, we’d agree with both of those comments. If assassins and mages typically bring burst, and fighters and ADCs bring sustained damage, then there needs to be something fighters can do better than ADCs, or they are just always going to be inferior. If you make the argument that the fighter has to do even more damage than an ADC to make up for the fact that they aren’t on target as much as a ranged champ, they tend to be really frustrating for both sides: they either die before they can close the gap, or they erase the other champ when they do. This, in a nutshell, is the fighter problem.

We are working on it. We think there is room for a class of champions that are as tanky as tanks, but with higher damage to make up for the engage or control of the tanks. Many fighters don’t deliver on this at the moment — they are squishier than tanks, with lower effective / realized damage than ADCs. In addition, there are several mages that play like fighters, and several fighters that play like assassins. Finally, on top of all of that work, we think fighters just need to bring more utility. It’s going to be hard for guys like Darius to find a comp if what they’re offering is bringing tons of damage when other champs potentially bring that as well as some kind of team benefit or buff.

It’s a lot of work, which is why it has taken us so long to fix the problem. We have built up a lot of “design debt” and it takes time to dig our way out of that. We’re not happy that it has taken this long, but we are happy that we feel like we have a pretty good understanding of the problem and how to fix it now.

[ Link to Post ]



Riots concept of assassins lacks reactive counterplay and is not fun

Ghostcrawler New PortraitWe’ve been talking about the assassin role a lot lately, as you can probably imagine as part of the whole DFG discussion.

While counterplay is a League design value, assassins probably deliver on it less than some roles, and to some extent that’s okay. I say that because playing an assassin is often about getting the drop on someone and taking them out before they can respond. That lack of response can feel like lack of counterplay, but we’re okay with it as long as assassins still have some weaknesses. (The alternative is that we conclude we can’t really support an assassin play style at all, which we think would be unfortunate).

High mobility and burst damage are pretty important for assassins so they can accomplish what they are supposed to, but that means assassins have to give up something elsewhere, such as CC and of course tankiness.

We’re also talking a lot about which champions fit in the different roles. Some of the champs you guys mention in this thread play more like mages (lots of control) or fighters (more tankiness than the typical assassin). Historically as we developed champions, we were pretty fast and loose about which role a champ filled — often it had more to do with theme or even art as much as it did the function the champ filled on the map, especially in team fights. We’re now in the process of trying to be more explicit about what makes a champ an assassin vs a mage or whatever. This might mean reclassifying some of the more ambiguous characters, or at least understanding when they’re breaking rules that they are in fact breaking rules and may have to pay for that somewhere else in their kit.

I mention this because it should provide some context for the kinds of changes you’re going to see us make, and also because it’s a chance for you guys to talk about what you perceive as the strengths, weaknesses and roles of the various champion types.

[ Link to Post ]



Inquisitor Skins Renamed


Inquisitor Nautilus and Sivir renamed to Warden Nautilus and Warden Sivir

Galetta Final PortraitHey all,

Sorry this is happening so last minute (we’ve been swamped lately) but we’re changing the names of Inquisitor Nautilus and Inquisitor Sivir to Warden Nautilus and Warden Sivir. We want these skins to feel imposing/foreboding when you play them and we think these names capture that fantasy more strongly than the previous ones. Again, sorry this is so last minute. Appreciate all the feedback!

[ Link to Post ]



 Sona 5 3 banner


DJ Sona will NOT be released with Patch 5 3

Galetta Final PortraitHey just to clarify DJ Sona will not be out in patch 5.3. She’s going to be on PBE for an extended period of time in order for her to get the proper amount of quality testing! She’s very very complicated. @u@

[ Link to Post ]


KateyKhaos Final PortraitHey there!

Having Sona not release in Patch 5.3 wasn’t a mistake. :]

As Riot Galetta stated, DJ Sona is a pretty complicated skin. She’s got a lot of music, particles, form swapping and moving parts.

We wanted to release her to PBE a bit earlier than most skins because having more people playing her means a better chance at catching any glaring bugs before release. (We’ve also got a team testing her, but the more eyes the better!)

Our goal is to have DJ Sona in the best shape as possible when she hits live, rather than rushing her out the door with a bunch of unpleasant bugs to play with. :]

[ Link to Post ]

 


Why wouldnt Normal  Games be part of our match history

[ Note ] This is part of a discussion regarding the update to match history on the PBE.

Mattenth New PortraitNormal games are still in Match History for you and your friends. We’re phasing them out from the general public to continue to encourage normal queues being a more relaxed, for fun atmosphere.

In football, it’d be the difference between a club match and a pickup game. In the club match, both stats and the game outcome are recorded and made publicly available. But with pickup games, while you’re still trying to win, it’s much more laid back.

One specific case we wanted to avoid is 3rd party websites and services that try to aggregate normal game stats and winrates over time. We don’t want players to feel pressured or insecure to try out new champions and playstyles in normal games because it might affect their macro stats and perception.

[ Link to Post ]

 

 

Lore What Champs do you want to hear more about

Ant in Oz Final PortraitHi guys,

I wanted to jump in and ask which Champions (or regions, events, storylines, etc related to their backgrounds) you reaaaaally want to see / learn more about.

As Jaredan and others have mentioned in other threads, in addition to ongoing new Champ / ChamUp support we’re currently focused on developing things like world building, longer storylines, R+D, etc. Nevertheless, going back and developing the stories and backgrounds of the characters we all love – and fixing things that are just broken from a narrative point of view – is really important to us. The stories for many champs need some love, and we want you guys to have a voice in helping us determine where we need to focus our attention.

A couple caveats to set expectations:

This isn’t a promise to drop everything and focus on fleshing out your favorite champ’s background (at least not yet) straight away. Having said that, if there are some clear favorites among players around the world, then we’d like that to factor into our decision-making process.

Please don’t offer up specific story ideas – legally, we just can’t use them (the same reason I don’t read fan-fic – it’s a can of worms from a legal POV).

Also, I can’t promise exactly when or how we’ll be able to deliver on this stuff. Despite the best intentions, we’ve burned ourselves before by making overzealous promises, so we’d rather not go down that route.

Looking forward to hearing your thoughts!

Cheers!

[ Link to Post ]

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.


 

Refer a Friend Banner

Riot will be updating the Refer-a-Friend system that rewards players who bring others to try League; here are the details:

 

Click here for a shorter version of the announcement.

 

The TL;DR for those of you who just want to get back into game: we’re making some changes to Refer-a-Friend in the upcoming weeks to combat abuses like botting and fraud.

We started RAF to reward players for their part in growing League. Refer-a-Friend has quite the history at this point, with multiple incarnations dating back to the original launch of the game, and it’s been a rewarding experience for lots of players.

However, despite the best intentions of almost everyone, a small group of people have severely abused the system, creating negative play experiences for others, particularly new players.

Any rewards program like RAF runs the risk of some participants trying to game the system, and ordinarily we might tolerate low levels of fringe misuse if it meant we were still doing right by the vast majority of players. However, RAF abuse was increasingly degrading the average players’ experience, forcing us to contemplate changes.

We’ll start with the symptoms of RAF abuse – things like account selling and botting (i.e. the use of scripts, programs, or other hacks to automate playing a game of League of Legends). The two are closely related in the case of RAF, as botting referrals enables account sellers to create accounts loaded with currency and skins.

In the past, RAF botting mostly took place in private custom games, where players’ experiences weren’t affected. However, as we said, we’ve recently seen bot usage swell in volume and spill into places like new player games and into game modes like Dominion. We’ll be taking action against an array of offenders with the goal of stemming this trend. Additionally, to most effectively combat this type of botting we have to widen our toolkit to include more than just reactive measures like bans.

Ultimately, the best way to attack RAF abuse is to address the underlying symptoms that make it attractive to abuse in the first place. Specifically, the key cause of most misuse is actually the nature of the program itself.

Basically, abusers could make a ton of RP and real money by conducting large-scale botting for the purpose of selling accounts. Worse still, the average player faces a dilemma where attractive rewards like Grey Warwick and Medieval Twitch are prohibitively difficult to obtain honestly.

Let’s talk numbers. We found that while only about 1.4% of RAF participants attempt to abuse the system, if we isolate accounts with 10 or more referrals the percentage jumps to 70%, and then skyrockets to 99% when you count only those with 100 or more referrals. Consider that Grey Warwick and Medieval Twitch currently require 25 and 50 referrals, respectively, and the issue is clear. We understand that the current RAF reward structure isn’t ideal for the average player, which is why the reactive efforts we mentioned earlier are focused specifically on dedicated and repeated offenders – no one’s going to be punished for referring a smurf or two.

We’re working on updates to the Refer-a-Friend program to simultaneously remove incentives for abuse and better serve most League players. One of the key issues here is that it’s difficult for a single program to fully meet the needs of both the average player who might refer a couple friends and a hypothetical YouTube personality who might refer thousands.

We found that the majority of League players refer between one and five friends, and we’ve designed the RAF update to reward you for bringing those friends into the game. With the new update, for every friend you refer who reaches level 10, you’ll earn 1000 IP. You can refer a total of five friends, and with three successful referrals, you’ll unlock the Grey Warwick skin. Recruit five friends and you’ll unlock Medieval Twitch.

There are no additional rewards to earn, and everyone who has participated in Refer-a-Friend in the past will be transferred to the new program with the same number of referrals as they currently have. For example, if you’ve already referred four friends, you’ll earn 4000 IP and Grey Warwick.

As you can see with the plans for the updated Refer-a-Friend, we’re still looking into separate ways of rewarding the highest-volume referrers that don’t compromise the experiences of everyone else.

Keep in mind that these changes are focused specifically on combating RAF misuse and its impact on the average player. Botting, account selling, and other forms of fraud have causes beyond RAF, and we continue to cast a wide net when it comes to investigating and fighting them.

We wanted to give to you a heads up on upcoming changes to RAF as well as give you some insight into the motivations behind what we’re doing. Please leave your comments or feedback below!

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com