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Posts Tagged ‘rincewind’

 

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Summary

Lead Champion Designer Meddler explains the thought process behind nerfing Ziggs, the state of Lee Sin and Elise, why Lissandra‘s E deals such high damage and why Urgot would benefit more from a complete rework than just a texture update. Also, Systems Designer Xelnath discusses the limited Champion pool in LCS and why there haven’t been updates on Yorick‘s rework. Finally, a community suggestion about allowing enemies to report for verbal abuse only if the person they wish to report has used all-chat in that match and why Public Chat Rooms were not included in Patch 4.11.

 

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Ziggs's minefield shouldn't last 10 seconds

Meddler New PortraitThe minefield’s duration is indeed long. Something we’re aiming to do more now when balancing champions is supporting their strengths and accentuating their weaknesses however. Cutting off the most obvious source of power by contrast risks homogenizing characters. We’re looking at Lee Sin at the moment for example, with one of our goals being to see if we can find a way to preserve his mobility – it’s what enables great plays with him and really distinguishes him from most other champions. 

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Did the nerfs to Ziggs fix anything at all

Context: Ziggs’s Q detonation range was nerfed in Patch 4.11. You can read a comprehensive explanation of the nerf here.

Meddler New PortraitRegarding the changes to Ziggs in patch 4.10 we’ve seen a noticeable impact on Ziggs from them so far. A radius cut from 180 to 150’s pretty solid, since we’re dealing with the area of a circle, not just a line, and 150’s pretty small (Lay Waste for example is 200). Not sure whether we’ll want to make follow up changes (buffs or nerfs) to Ziggs yet, the live balance folks will be monitoring him though of course and adjust again if needed.

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Why aren't Lee Sin and Elise being toned down

Meddler New PortraitWe’re looking at Lee Sin and Elise at the moment. It’s not that we don’t feel they need some work, but that they’re more complicated to solve and we don’t want to just cut power without focus – we’d like to amplify (or create) a weakness and preserve their intended strengths. Ziggs by contrast was a relatively straightforward case of cutting unnecessary power (safer than intended, more reliable than intended).

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Why does Lissandra’s E deal so much damage for a gap-closer

Meddler New PortraitLissandra’s E’s a risky, and often hard to land, tool to use for damage and she’s not balanced around the expectation she’ll have access to that damage all of the time. As a result being able to pull off useful mobility and damaging an enemy at the same time or sacrificing movement for extra damage occasionally can have a decent reward attached to it, giving another way to sometimes optimize your play. Her W by contrast is a high reliability spell, so if we were to strip damage off her E we’d have to put significantly less than we removed onto the W (and, as above, we’d be simplifying her kit in the process too).

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Do you think Urgot needs a Texture Update

Meddler New PortraitI think Urgot’s a great candidate for a full overhaul of both his visuals and gameplay. Not certain he’d benefit as much from a texture update alone though as some other champs (Rammus and Skarner for example) have though.

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Has Urgot's rework been set back by Sion

Meddler New PortraitI’ll post some more details on Urgot tomorrow. Short version is doing a significant gameplay rework’s going to take a lot more art support than I’d originally hoped. As a result a full rework’s quite a long way out and so we’ll look into some other changes we can make to help him out with his existing assets in the short term.

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Can we have an update on Yorick's rework

Xelnath New PortraitHonestly, no, I’m afraid that he’s not a priority right now. Some other unloved champs will get some love before ol Yorick. This is mostly my fault – I was working really heavily on him until I got distracted and didn’t find another designer to take over Yorick soon enough. 

Feel free to blame me for the delay. That said, Riot’s making good calls about which champs get updates next in my opinion.

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Have they let you look at the next Kha'zix skin

Xelnath New PortraitI’ve seen several potential skin ideas for a lot of champs, our bug friend included. Let’s just say that everything that I see gets me super excited. When we announce stuff, you’ll know what I’m talking about. 

I LOVE our artists. Like seriously, I would just run around the floor hugging them all of the time, if it wouldn’t completely interfere with their drawings.

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Can we have a teaser for the next Champion

Xelnath New PortraitSorry, but no. We have entire teams dedicated to planning and releasing champions. I would be doing them a dis-service if I spilled the beans before them.

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Are you currently designing any future Champions

Meddler New PortraitAfter Lissandra’s release I shifted to a team lead role, rather than working as much on individual champions directly. The next champ up’s one I did get a chance to do some hands on work on however, splitting some of the design work with Gypsylord, which has been good fun.

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Why is there so little Champion diversity in LCS

Xelnath New PortraitI realize how LCS not showcasing your favorite champion can be frustrating. It sucks to not see played by a pro and believe that somehow you’re not playing the game right.

However, the nature of LCS is to play the champions those players can play well at the razor’s edge of skill– this is distinctly different from the rest of the world. Take look at Gambit gaming a few seasons back – they shook the world up by pulling out some impressive team comps that were well-executed.

That said, yes, we do look at under played champions and ask “Are these guys in a good place? Do they have a clear role?” If not, we think about appropriate actions relative to the amount of work they need. Full rebuilds (Sion) require the most, followed by Gameplay Updates (Rengar, Skarner, Sona) followed finally by Visual Updates (Sivir) and lastly Balance Updates (Lucian next patch). However, all of these require a certain amount of testing to be sure they are of a quality level that won’t damage the game.

This is why these things take time. Full rebuilds might take two years. Gameplay updates between months (no art required) and a year (vfx, no model required).

But… there’s always champions lurking below the current OP meta tier who are waiting to surge up and overpower the rest. This is why you see things like the full ADC item rework – we want to try to fix problems on the whole CLASS of characters (Marksmen most recently) rather than just singularly bump a single champion up.

Sorry, I know that’s not the answer you want to hear, but we believe that many of our problems are deeply rooted in tough discussions, experimentation and so on. We are being careful to not damage the competitive quality of our game while pursuing the heart of these issues.

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Allow enemies to report for harass if that player has used all chat

Rincewind New PortraitReport in a single game is not going to lead to restrictions. It takes a lot of reports and the data is verified. I would recommend reading through posts by Lyte on how conservative the system is.

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Why Public Chat Rooms weren’t removed in Patch 4

Context: Chat Rooms will be completely overhauled. You can read more on the topic here.

ToxicHawk New PortraitAt times we may decide to make some minor adjustments to the patch notes. For example with the chat rooms. We decided we didn’t want to turn them off at this stage so we removed them from the notes and have informed the team they need to stay on.

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If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]