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Patch 4 point 9 Notes Small Banner

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Upcoming Champion Updates Banner

Here are the Champions who have been and will be the focal points for the rework team over this patch and Patch 4.10.

 

RiotSeb Button Rioter RiotSeb: Hey guys,

RiotSeb back with some info on Champion Update projects headed to Live / PBE with the current patch cycle.

 

 

Karthus New Portrait

 The Karthus Visual Update is headed to live! With the help of your feedback we made several changes to Karthus during his time on PBE, mostly centered on clarity but with a little swag mixed in for good measure.

 Some of you had expressed concern about losing Karthus’ abilities within each other due to color similarity, and internally we wanted to make sure players could tell the difference between abilities cast by friendly/enemy Karthuses (Karthi?). We decided to kill two Teemos with one axe by adding friendly and enemy team-color indicators to Karthus’ basic abilities, so they should be more distinguishable when you’ve got spells flying all over the screen. We’ve also done some optimization work on Defile, as it was originally a bit performance-heavy and visually noisy given how often it’s used.

 We also saw some requests for global VO on Requiem; the main issue there is that Karthus’ R lines are pretty dang long so as to match the channel time, and long global VO could turn annoying very quickly when you’re hearing it (not to mention dying to it) every couple minutes. We definitely liked the idea though, so we added a global, evil laugh to Requiem that’ll crank up the feeling of impending doom no matter where your enemies are on the map.

 As I’ve mentioned previously, we’re committed to following through on Champion Updates post-Live and making sure their foundations are solid. With Karthus, we’re keeping an eye on couple areas such as whether his frenetic casting causes VO overlap and whether his clearer Q effect results in the ol’ lich needing a bit more power.

 

Skarner New Portrait

 We’ve been working on Skarner for a while now, and in addition to some of the gameplay updates we’ve discussed previously we also had time to flesh out his thematic through some art upgrades and a brand new passive.

 While continuing to avoid Skarner’s old gameplay problems, we’re looking to increase his power with more CC and stickiness as well as enable him to consistently bring value to his team even when behind. To that end, Crystal Slash now grants Skarner stacking Movement Speed, and the scorpion is sporting a new passive that stacks on enemies every time he hits them with a spell – at 3 stacks, Skarner’s next attack applies bonus damage and a short stun.

 Skarner’s new passive obviously required some new VFX, and we decided to take the opportunity to roll together some other key art updates. In addition to the obligatory passive particle, Skarner has received a Texture Update as well as a touched-up shield particle on his W.

 If you’d like to dig deeper into Skarner’s approaching update you can head on over to his PBE thread.

 

Nidalee New Portrait

 With her nuclear-tipped spears and incredible escapability, Nidalee’s been a contentious champion for a long time, and we’ve been working on a Gameplay Update focused on toning down the frustration of playing against her and giving Nidalee players more diverse gameplay options and decision points.

 To that end, we knew we wanted to reduce the damage potential of Javelin Toss as well as tone down Nidalee’s overall safety (especially in prolonged chases) and force her to balance escape potential against the ability to finish off opponents. Doing so gave us the opportunity to diversify her offensive arsenal and make Cougar form a more co-equal partner in Nidalee’s engagements – furthered by the fact that Cougar form is now available right from level 1. The defining feature of this update is a new ‘Hunt’ mechanic , which is applied by Nidalee’s human-form abilities and both increases her speed towards Hunted targets and provides additional options and power to her Cougar-form abilities. Along with some other changes, this mechanic links Nidalee’s two forms into a more cohesive package and gives her the chance to feel incredibly agile and dangerous in her ability to close the distance and take an enemy down.

 Head over to the Nidalee PBE thread if you’d like to see the current specifics of her upcoming Gameplay Update.

 

 

[ Suggestion ] Let Karthus players hear his VO during “Requiem” regardless of where the camera is

 

RiotSeb Button Rioter RiotSeb: That’s a good idea, thanks for mentioning it! Will have to look into this possibility because based on what I can think of right now, he’d be the only champion that uses it (unless we want to do Ashe/Jinx/Ezreal ults as well or something…)

 

 

 

[ Trolling ] How do you pronounce Karthus?

 

RiotScruffy Button Rioter RiotScruffy: The only true way to say it is Kartoos (like caboose).

 

 

 

Ququroon Button Rioter Ququroon: Karrrrtoooooooooooooos! It’s the rolling of the R that really makes it.

 

 

 

ohmikegoodness Button Rioter ohmikegoodness: I personally refer to Karthus as CLOTHUS due to all the hours put into animating all his tassels. Soraka takes a close second to difficulty in animating!

 

 

 

[ Question ] Can the stunned target from Skarner’s passive look similar to how they’re encased in Skarner’s ultimate?

 

RiotScruffy Button Rioter RiotScruffy: The crystallized effect is similar, check it out on PBE when the servers come up.

 

 

 

 

Goals for Soraka's Rework Banner

 The discussion regarding Soraka’s announced rework continues. Can she stay a healer in a game where the archetype is so problematic?

 

Relevant Collection

 

Morello-Upcoming-Soraka-Rework-Banner (1)

 

 

Regarding the recent changes to Soraka

 

morello Button Rioter Morello: Thanks for the post. Looking at it, here’s what our analysis is;

1) Nerfing Solo Soraka was needed, and we think this was the right decision. “Countering” based on a specific pick limits the pool of picks additionally – let’s not confuse hard-countering and counterplay. Solo Soraka, pre-nerf, had a 58% winrate, which does cause us to ask questions.

2) Support Soraka was already weak, and this is an additional kick to her. We know this feels bad, and we may look at this.

3) Soraka will get a rework this year. There’s this thread in where we talk a bit more about our plans here.

Soraka is overdue for this – we do think she’s a bad experience for people who want to play her, and we need to fix that. That being said, her current kit cannot be powerful and healthy simultaneously – exactly why we’ve reprioritized her rework to this year. We’re going to do everything we can to keep her as a healer – though that will require MAJOR shifts to her kit.

A healer may be able to work under a different model. The MMO Priest model cannot be what it is (I’ve written litanies on why this is the case). If anyone can do healer in League, it needs to be done on Soraka.

 

 

[ Question ] What are your plans for Soraka?

 

morello Button Rioter Morello: If healer is possible (I think it might be), then we’ll find it for Soraka. If it’s not, though, then the choices would become:

  • Violate Soraka’s identity and make her good, but not a healer
  • Never rework Soraka, but keep her weak since she fucks up the game 🙂

This Sophie’s choice has stayed our hand on it too long already, so we want to rip the bandaid off and make a choice. Starting with exploring (different) healing models, then working from there.

Soraka will not be the same as she is today.

Soraka will hopefully be a healer.

 

 

PBE Nidalee Gameplay Update Banner

Nidalee‘s recently announced rework will soon be available for testing! Here’s her new kit in detail.

 

 

RiotRepertoir Button Rioter RiotRepertoir: Hey guys,

Nidalee has some gameplay changes headed her way, largely in the form of a modified passive and its interactions throughout her kit. These changes help reinforce a pattern of interaction betweenNidalee and opponents, but since the changes are quite dramatic, they required changes to numbers and timings throughout her kit. I’ll be popping in and out of this thread while she’s on PBE to collect everyone’s feedback on her, so please feel free to leave it in the comments and I’ll try to get back to you.

While all feedback is welcome at this point, the stuff that would be particularly useful is:

  • Are Pounce and Swipe behaving the way you’d expect?
  • Are you having difficulty using her Hunt Pounce effectively?
  • How has your laning pattern changed compared to Live (both as and against Nidalee)?
  • How do you feel in roaming cases using your modified brush passive?
  • Did you notice any bugs on her?
  • What items are you guys building on her to be successful?
  • How was your experience building mainly Ability Power items?
  • How was your experience building more bruiser items?
  • Generally, where do you feel she is too strong/weak?

Thanks in advance for all your guys’ thoughts,

Repertoir

With that said, if you’re interested in the full changelist, here it is below:

General:

  • Basic attack hit timing adjusted to better match visual
  • Death Recap now properly differentiates between Javelin Toss and Takedown, and Bushwhack and Pounce
  • (R) Aspect of the Cougar now has 4 ranks and is automatically trained at level 1
  • UI elements added to support modified passive
  • Movement Speed increased to 340 from 335

 

Prowl 

 Prowl [ Passive ]

 

 

  • Movement Speed in brush reduced to 10% from 15%
  • Movement Speed in brush is now increased to 30% while moving toward visible enemy champions within 5500 range
  • Damaging champions with Javelin Toss and Bushwhack causes her to Hunt these targets for 4 seconds, granting Prowl’s increased Movement Speed toward them and enhancing her next Takedown, Pounce, and Swipe against them
  • Nidalee ignores unit collision while Prowl and Hunt are active

 

Javelin_Toss 

Javelin Toss [ Q ]

 

 

  • Minimum base damage reduced to 50/75/100/125/150 from 55/95/140/185/230
  • Maximum base damage reduced to 150/225/300/375/450 from 137/237/350/462/575
  • Minimum Ability Power ratio reduced to 40% from 65%
  • Maximum Ability Power ratio reduced to 120% from 162.5%
  • Cooldown adjusted to 8/7/6/5 with rank in (R) Aspect of the Cougar from 6 at all ranks
  • Now deals maximum damage at 1300 range rather than 1500
  • Missile visuals adjusted to better match player expectation
  • Applies the Hunt debuff to enemy champions hit

 

Takedown 

Takedown [ Cougar Q ]

 

 

  • Deals 33% increased damage to Hunted targets
  • Minimum base damage reduced to 4/20/50/90 from x/40/70/100
  • Maximum non Hunt base damage reduced to 10/50/125/225 from x/120/210/300
  • Maximum Hunt base damage introduced at 13/67/167/300
  • Maximum non Hunt Total Attack Damage ratio reduced to 250% from 300%
  • Maximum Hunt Total Attack Damage ratio introduced at 333%
  • Minimum non Hunt Ability Power ratio introduced at 24%
  • Maximum non Hunt Ability Power ratio introduced at 60%
  • Maximum Hunt Ability Power ratio introduced at 80%
  • Now deals entirely magic damage instead of entirely physical damage
  • Maximum damage is now dealt when the target is at 20% current Health, up from 0%
  • Nidalee gains 75 Attack Range while Takedown is active

 

Bushwhack 

Bushwhack [ W ]

 

 

  • Ground duration reduced to 2 minutes from 4
  • Debuff duration reduced to 4 seconds from 8
  • Now only affects 1 enemy per trap
  • Flat base damage reduced to 20/40/60/80/100 from 80/125/170/215/260
  • Flat damage Ability Power ratio removed (was 40%)
  • No longer shreds enemy Armor and Magic Resist
  • Now additionally deals 12/14/16/18/20% of the target’s current Health over its duration
  • Now additionally deals 1% of the target’s current Health per 50 Ability power over its duration
  • Cooldown reduced to 17/15/13/11/9 from 18 at all ranks
  • Mana cost reduced to 40/45/50/55/60 from 60/75/90/105/120
  • Team color indicators added to better indicate trigger radius
  • Persistent pulsing particle adjusted for better visibility
  • Applies the Hunt debuff to enemy champions hit

 

Pounce 

Pounce [ Cougar W ]

 

 

  • Now moves toward the player’s cursor rather than Nidalee’s current facing
  • Base damage reduced to 50/100/150/200 from x/125/175/225
  • Ability Power ratio reduced to 30% from 40%
  • Cooldown increased to 5 seconds from 3.5
  • Can now be used to jump to Hunted targets at up to 700 range by hovering the cursor over the Hunted target
  • Killing a unit while in Cougar form reduces Pounce’s current cooldown to 1.5 seconds if it is currently higher

 

Primal_Surge 

Primal Surge [ E ]

 

 

  • Base healing increased to 55/95/135/175/215 from 50/85/120/155/190
  • Ability Power ratio reduced to 50% from 70%
  • Attack Speed buff duration reduced to 6 seconds from 7

 

Swipe 

Swipe [ Cougar E ]

 

 

  • Now targets toward the player’s cursor rather than Nidalee’s current facing
  • Base damage reduced to 70/130/190/250 from x/150/225/300
  • Ability Power ratio reduced to 45% from 60%
  • Swiping a Hunted target reduces Pounce’s current cooldown to 1.5 seconds if it is currently higher
  • Cooldown reduced to 5 seconds from 6

 

Aspect_of_the_Cougar 

Aspect of the Cougar [ R ]

 

 

  • No longer grants 20 Movement Speed while in Cougar form
  • Cooldown adjusted to 5.00/3.75/2.50/1.25 from 4.00 at all ranks
  • Nidalee gains vision of all Hunted targets while in Cougar form”

 

 

[ Question ] Is there a range indicator circle for her Hunted Pounce, like with Rengar’s leap?

 

RiotRepertoirButton Rioter RiotRepertoir: There are actually two UI elements for enhanced Pounce that only Nidalee sees while Hunting.

  1. A circle range indicator for Hunt’s improved Pounce
  2. A directional tether between Nidalee and Hunted champions that swaps from dark red to bright green when Nidalee gets in range for the improved Pounce.

 

RiotSeb Button Rioter RiotSeb: Yes, there are new targeting effects to help Nidalee players use their Hunt Pounce more effectively and take advantage of the boosted range. Please give us feedback if it’s not working out for you, once it hits PBE!

 

 

 

[ Question ] Will Nidalee be getting new spell effects with this rework?

 

RiotSeb Button Rioter RiotSeb: Yes, there are new targeting effects to help Nidalee players use their Hunt Pounce more effectively and take advantage of the boosted range. Please give us feedback if it’s not working out for you, once it hits PBE!

 

 

 

[ Question ] Can you explain the range changes to Javelin Toss?

 

RiotRepertoir Button Rioter RiotRepertoir: Javelin Toss still has a range of 1500, but it achieves its max damage once it has traveled 1300 range. I knew there was a limit on the amount of damage Javelin Toss could deal, and it needed to be lower, but I wanted to keep the spell satisfying, so the last 200 units is basically a cushion where the max damage is dealt. Takedown base damage probably does look a bit wonky, but keep in mind that most of the damage of Takedown is in the Total Attack Damage ratio. As such, the base damage at rank 1 R is more like 4 plus her Total Attack Damage.

 

 

[ Question ] Why is Bushwhack now dealing so much damage and not shredding resistances?

 

RiotRepertoir Button Rioter RiotRepertoir: Bushwhack is still in tuning, so maybe they’re too strong right now; that’s quite possible and can be tuned to not be obnoxious I believe. One of the goals of these changes is to reduce invisible power in her kit, which is why the shreds were removed from her traps. However, it wasn’t really the goal to make traps weak, and my experience working on her has taught me that Bushwhack is an integral part of her fighting tankier champions. Also, traps have about the same cooldown at rank 1, and they are now quite visually loud on the ground, so avoiding them will have to be a conscious effort, but it shouldn’t be the case that you couldn’t see them out there openly in the lane.

 

 

[ Question ] Won’t a 700 range Pounce from Hunted be too overwhelming?

 

RiotRepertoir Button Rioter RiotRepertoir: In practice you will very rarely get two empowered 700 range Pounces within the time of the Pounce reset. Most often, you will get the empowered one to go in, use your Swipe on the Hunted target, and then have a 375 range Pounce to jump out.

 

 

 

[ Question ] If minions still activate Bushwhack traps, how can this become an integral part of Nidalee’s rotation in lane?

 

 RiotRepertoir Button Rioter RiotRepertoir: Traps are more about setup to me. While playing this Nidalee, players will be taking aggressive action with their Javelin Toss, forcing enemies to dodge them to not get Hunted. Bushwhack traps, on the other hand, require some foresight into where they should be placed for the purposes of Hunting. For example, if I’m laning against a melee champion that may try to jump on me, I probably want to have one around my feet to get damage and Hunt proc on him if he does, but if I’m against a ranged champion, I may trap the sides of the lane to corral them into a smaller part of the lane where I can line up Javelins.

 

 

[ Follow-up ] What if two targets simultaneously trigger Bushwhack? Does it apply the debuff to both?

 

RiotRepertoir Button Rioter RiotRepertoir: Bushwhack traps always look inside their radius for champions first and minions second, so you shouldn’t ever trigger it on a minion when there is also a champion in its activation range.

 

 

 

[ Question ] If she’s roaming during laning, what’s her mechanism for being able to set up a Hunt?

 

RiotRepertoir Button Rioter RiotRepertoir: Same as any other point in the game I suppose. Hit a spear/trap, switch to cougar and jump to them.

 

 

 

 

[ Question ] Is Nidalee jungle intended to be possible/viable with these changes?

 

RiotRepertoir Button Rioter RiotRepertoir: It wasn’t intended insofar as we tried to make it a thing, but we don’t really think we need to try to stop it from happening either, since it doesn’t seem all that abusive from the get-go.

 

 

 

[ Question ] With these changes, what will stop people from playing her exactly the same as before?

 

RiotRepertoir Button Rioter RiotRepertoir: I think the reduced effectiveness in playing this way will mostly likely cause people to adjust their playstyles. There will still be spear throwing, but a much larger number of her kills will come from getting in your face.

 

 

 

Skarner Rework (Again) Banner

Riot really doesn’t know what to do with Skarner, as evidenced by his second (and, frankly, haphazard) rework. Keep reading for full details on his new kit.

 

 

RiotScruffy Button Rioter RiotScruffy: Hey Skarners,

Skar is up on PBE with a few gameplay and art changes. We’re increasing Skarner’s power with more CC and stickiness without creating the old gameplay problems. Additionally, he will be able to consistently bring value to his team, even when behind. He also has upgraded character textures and some new particles for his passive and W.

Full List of Changes:

 

Energize

 

[NEW] Crystallizing Sting [ Passive ]

 

 

  • Skarners damaging spells apply Crystal Poison to enemy Champions and large monsters
  • If Skarner attacks a target with 3 stacks of Crystal Poison he will deal an additional 20-105 damage and stun the target for 0.5/0.75/1 seconds
  • After a stun, targets will not receive Crystal Poison for 6 seconds

 

Crystal_Slash

 

Crystal Slash [ Q ]

 

 

  • [NEW] Crystal Energy Bonus: Skarner now gains 3/4/5/6/7% Movement speed per stack
  • [NEW] Auto attacks reduce Crystal Slash’s cooldown by .5s (doubled against Champions)
  • Base physical damage reduced from 25/40/55/70/85 to 20/30/40/50/60
  • Base physical ratio reduced from 0.8 to 0.4
  • Bonus magic damage reduced from 24/36/48/60/72 to 20/30/40/50/60
  • Bonus magic ratio reduced from 0.4 to 0.2

 

Crystalline_Exoskeleton

 

Crystalline Exoskeleton [ W ]

 

 

  • Cooldown lowered from 16 to 13 seconds

 

Fracture

 

Fracture [ E ]

 

 

  • Base damage lowered from 80/120/160/200/240 to 40/60/80/100/120
  • AP ratio lowered from 0.7 to 0.4
  • Cooldown lowered from 14 to 12 seconds

 

Impale

 

Impale [ R ]

 

 

  • Cooldown lowered from 130/120/100 to 100/90/80
  • Impale consumes all stacks of Crystal Poison and deals 50/75/100 damage per stack consumed to the target

 

 

[ Opinion ] His ultimate consuming his passive stacks without a stun seems counter-intuitive

 

RiotScruffy Button Rioter RiotScruffy: When we didn’t have the ult consuming the passive stacks we were seeing Ult into follow up passive stun pretty much every time. This was creating really long hard CC chains beyond the duration that we typically allow.

With this in mind, we compensate him if he uses an ult on a target with stacks of the passive by adding additional damage per stack.

 

 

[ Follow-up ] Does Skarner gain the 6 second cooldown if this is the case?

 

RiotScruffy Button Rioter RiotScruffy: The stun cooldown is not applied in this case.

 

 

 

 

[ Question ] Can Skarner still Q during his ult?

 

RiotScruffy Button Rioter RiotScruffy: Yes he can.

 

 

 

 

[ Question ] Does proccing the stun on Skarner’s passive consume the current stacks of Crystal Poison?

 

RiotScruffy Button Rioter RiotScruffy: It does, he will have to stack it up again for the next stun on the same target.

 

 

 

 

[ Question ] How long do the stacks of Crystal Poison last?

 

RiotScruffy Button Rioter RiotScruffy: The stacks last for 5 seconds right now.

 

 

 

 

[ Question ] Why do the damage numbers seem so low?

 

RiotScruffy Button Rioter RiotScruffy: The great thing is, that if he is only deficient in damage numbers that is a very easy fix. The mechanics changes here (more cc and stickiness) are the main focus to get right.

We will definitely keep an eye on him and make adjustments to his overall dps after more testing.

 

 

[ Question ] How will these changes affect Skarner’s gameplay?

 

RiotScruffy Button Rioter RiotScruffy: It does change his feel somewhat in that he now has a very tangible goal that he is shooting for in a gank/skirmish or any duel. Reaching the stun will often secure kills or turn a fight.

At the same time, the Q changes (movement speed per stack) actually make him feel much more like his old self. If I start Qing on a target, I’m going to stick to them pretty well.

AD bruiser builds are still viable with his high base AD, but generally he will take slightly longer to kill enemies but have much better time sticking and CCing.

 

 

 

 

State of Kha'Zix post Patch 4 point 9 Banner

Kha’Zix was hit hard in Patch 4.9. Why were the decisions to nerf him made and where does this place him in the meta?

 

 

[ QQ ] Why did you kill Kha’Zix’s playstyle as a tanky bruiser?

 

morello Button Rioter Morello: If you were planning on running in the frontline and snowballing through a team, yep, you can’t do that now.

If you wanted to flank, assassinate and escape, you can still do that.

 


 

[ Question ] Were these changes made to remove bruiser Kha’Zix from the game?

 

morello Button Rioter Morello: Everything that made bruiser Kha’Zix good is gone – that’s the entire point. Assassin Kha’ should still be in good shape.

 

 

 

 

[ Question ] Can you clarify why his ultimate evolution was nerfed so much?

 

morello Button Rioter Morello: Damage Reduction on Assassins is OP* 🙂

 

 



Pings, Refusing to Communicate Banner

A concern has sprung up among some players that if they decide to mute their team to avoid tilting, they can be banned for refusing to communicate.

 

 

[ Question ] Can I get banned for not using chat to communicate with my teammates?

 

WookieeCookie Riotlink Button WookieeCookie: You won’t get banned for not communicating in chat with your teammates.

Generally I don’t chat much myself, I just use pings to communicate my intentions or alerts to others.

Even if you mute someone, they will still be able to see your pings so you can effectively communicate with them.

Getting use to the ping tool can be a bit weird at first, but to be honest now that I’m comfortable with it I can communicate to my team a lot faster than actually typing things out.

 

 

[ Suggestion ] Mute players, but don’t tell them you have, and communicate with pings only

 

WookieeCookie Riotlink Button WookieeCookie: Blazing Salvo has a lot of great points, but I wanted to reinforce his first point. There’s a good way to mute people, and a bad way. Make sure you’re not super passive aggresive about it and let everyone know that you’re muting them. Don’t threaten or abuse them and then mute them. Don’t say you’re muting them, not mute them, and then verbally abuse them when they see what you say, etc etc.

Be the bigger player, if someone is abusive, just report them and move on. No need to feed the trolls.

 

 

[ Question ] How do YOU deal with negativity in-game?

 

WookieeCookie Riotlink Button WookieeCookie: I try to avoid muting people as much as possible as well. I like to give everyone the benefit of the doubt. But I have seen some players start to trend towards the negative in certain matches and rather than take the morale hit I just mute them and play on. It helps me play cooperatively with them throughout the match and keeps me focused on the game at hand without having to see their negativity.

 

 

Grumpy Monkey Returns Banner


Senior Character Artist Grumpy Monkey is up on the forums to answer some questions about where he’s been and what he’s been working on.

 

 

[ Q&A ] Grumpy Monkey returns to forums

 

grumpy monkey Riotlink Button Grumpy Monkey: Hey! I am right here! Sorry for the radio silence. I have been super busy! We got Heimerdinger,Twitch, Karthus, Some Skarner Texture update love on the way, and of course we have been toiling away at the big guy Mr. Sion himself. in fact here is some concept art of new Sion to get you pumped!http://imgur.com/t67yPai Done by Feral Pony. Who knew he was such a legit artist? Anyways we have some great stuff lined up for the rest of the year. Thanks for missing me on the forums! I sometimes forget I need to visit good ol GD from time to time. If you want to hit me up directly you can always get my attention at @riotgrumpmonkey on the twitters.

 

 

grumpy monkey Riotlink Button Grumpy Monkey: I want to answer some of your questions best I can.

1. How is work going for the Champs? Pretty good. 

You know just making them and stuff. No biggie.

2.How many do you actively work on at a given time? 

Well, I like to work on three and a given time. One in final polish, one in hard core production mode, and one in early conceptual phase. It’s like juggling.

3.A Rioter said not too long ago that there were 10 VUs last year and that there should be more this year. Since Rioters have said that they’ve gotten the team more together and running more efficiently, will there be 10 or more VUs this year?

“Should” is a funny word isn’t it? We have a lot planned, I just hope we can get everything we set out to do done! Bless that Rioter’s heart for being so ambitious though.

4.Is Grump Monkey the only one who works on sculpting the champs and their skins?

Well mostly yes. I get much needed helps from time to time from Mr. Iron Stylus and Concept help from various Concept geniuses on the team (Riot Teatime, Huge n Fast) But the sculpting is largely done and supervised by yours truly.

5.Will Pantheon get a VU this year? If so, has he been started?

He is not Highest on the list. His Dragon slayer skin certainly made us re consider though.

6.Will Kassadin get a VU this year? If so, has he been started? 

We have a few loose ends we need to tie up before we can get to him , but he is in our crosshairs, and we can’t wait to get to him.

7.Malzahar is not discussed often but his model is in serious need for a VU. I know you guys will get to all champs eventually, but has he been discussed?

I talked about him just today! I think he might be more in line for a TU, just a fresh coat of paint and some model tweaks rather than a full on VU.

8.Do you think you can give Pantheon a traditional skin? Just for the fact that the team can go all out making him this original creative looking badass armored Rakkor, and fans who are attached to his “greek” look wont be upset. It’s a win win for everyone. Please?

Ideally I would hope we theme the Rakkor around what pantheon currently is. I would want to make Pantheon feel new, but still very familiar. But thats just me. If we decide that the Rakkor are visually very different from what pantheon currently is and want him to represent that new direction, then I think a traditional skin is in order. We will see when we cross that bridge though.

9.How’s the Taric and Sion progress going?

Taric is in progress, very very early steps to be honest…. But Sion is my focus these days, and he’s going great. I’m Really happy with how he’s turning out so far.

10.What do you love about your job?

GREAT QUESTION!!! I love how fast things move, I never get bored. I love that I can make things that millions of people appreciate. I love showing My wife and kids stuff that I worked on when it goes live, and I love the people I work with.

11.What about your job frustrates you?

I hate my Commute lol. I also wish I could get stuff done faster, but with such a huge game we try our best to be really really careful that what we release is quality stuff, so I understand. I also get frustrated with Ironstylus’s hair. It’s so perfect. He never has a bad hair day.
Hope I answered your questions good enough!

 

 

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Champion Updates & Refund Requests

 

 SquidMoxRiotlink Button SquidmoX: Hey all,

Over the past two years we’ve been ramping up our ability to steadily modernize champions’ art, background and gameplay, to the point where champion updates have become an integral part of the overall evolution of League of Legends. When we first began making these updates we were mindful of the fact that we were altering content to which players might be very attached, and with that in mind we agreed to the handful of refund requests from the passionate players who owned updated champions and who sent a ticket to Player Support. 

Back then we could do these individual gestures of goodwill because the number of refund requests was pretty low. Requests came largely from players who mained the champ. Once the policy was made public, there was a 10,000%+ spike in requests. We looked at the data and found that a very large majority of requests were from players who weren’t actively invested in the champion pre-update, but were trying to get back RP or IP without using a refund token.

To give you an idea of the impact, every recent champion update has resulted in a storm of support tickets larger than what we typically see from a full day of major server instability. Combine this with the fact that we’re on pace to double our annual number of champion updates (6 in 2013, already 7 in first half of 2014) and it begins to significantly impact Player Support’s ability to handle critical issues like account recoveries and tech support.

As a result of these factors, we’ve decided that beginning with the Karthus champion update, we will stop processing refund requests for updated champions. It would be awesome to have a process that specifically targets those players significantly impacted by an update and doesn’t interfere with Player Support’s ability to quickly solve vital support issues, but we are far off from a good solution to this.

We know this may be disappointing for some players, particularly those actively playing and invested in updated champions. To help address this issue, the champion update team is working on increased transparency when it comes to which champions they’re working on. Additionally, the Player Support team has created a central hub with info on past, present, and future champion updates. These efforts should both help you plan your purchases and use of refund tokens and give you better places to voice your feedback and help us fine-tune updates. 

If you have any questions about this change, please leave them below and we’ll do our best to address them.

 

 

[ Twitter ] Will there be a new Caitlyn skin this year?

 

 

 

[ Question ] Why was Patch 4.9 so large (~860 Mb) ?

 

Riot Draggles Riotlink Button Riot Draggles: The audio engine updates are most of this patch – imagine you have a suitcase full of coats: adding content like skins and new champions are essentially putting socks in the suitcase – you can slip them in without disturbing too much of the contents. Changing something as deep and complex as the audio engine is like taking out all the coats and replacing them with towels – it’s a delicate process.

Okay, that wasn’t the most perfect metaphor but you get what I mean – gave me something to do while I was patching my own client 

 

 

[ Feedback ] Help Riot Spider choose a League tattoo!

 

Riot Spider Riotlink Button Riot Spider: Hey everyone! 

I like video games AND I like tattoos, and I was considering getting another tattoo…maybe even a League of Legends related one! What is some of your favorite iconic LoL artwork? If you have a LOL Tattoo (and it’s safe to post) – post it! 

If I do get one I will post it – but it will be awhile. I have to find the right person to do the work too.

*skitter*

 

 

[ Follow-up ]

 

Riot Spider Riotlink Button Riot Spider: I was thinking of silhouettes, or potentially something like an insignia from one of the factions. There are also some iconic objects that could be interesting too. I have a lot of material to draw from here…


There are a few posts I wanted to address though. 

People get tattoos for many reasons, often nobody else will really understand those reasons. I would argue that is the case for other forms of self expression too. Other people understanding them is great, but it isn’t really the point. 

I have been in game development for nearly 8 years. It has taken me around the world, allowed me to make amazing friends, and it has introduced me to countless new ideas – things I would never have understood if not for my being part of the gaming community. I will always have some things in common with millions of people around the world – I may never have really understood that without being part of it. Without any hyperbole, gaming has changed who I am as a person. 

I have one other tattoo on my right calf, so far. It’s related to the games I worked on previously, and it’s is extremely likely that decades from now very few people will understand what it means. Even now when people see it I often get questions about it, and that doesn’t bother me in the slightest. I didn’t get it for them, I got it for me. I earned it.

 

 

[ Question ] Where did you get the inspiration for Pentakill’s songs?

 

Anvilanche Riotlink Button ANVILANCHE: HAIL! 

AS REQUESTED. 

Happy to hear you like it. I can’t speak entirely to the influence of all the songs, but for my bit (The Prophecy) I imagined myself as something like Charon, the boatman, looking into a tide of souls. Just an old, gravelly hunch watching the jimmies of a billion souls get rustled at the rising of an unseen and ancient force.

 

 

[ Question] Why was I banned for ELO-boosting?

 

Keyru Riotlink Button Keyru: When investigating MMR Boosting cases we take a lot of time and thoroughness to confirm that the player was participating in these actions. The two accounts under your email were both punished for boosting another account that is not yours. When we do find boosters, we punish all accounts owned by them.

After looking into this case again today, I also found something quite interesting. It seems like both accounts that are under your current email have transferred ownership within the past 8 months. I’ve went forward with proactively locking them to go through our account recovery process. We can continue this conversation through your tickets.

 

 

If you have any questions, feel free to ask me at @NoL_Chefo.

 

 

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Recent News

 

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Riotrepertoir Continued Nidalee Rework QA Banner

This is a continued discussion on yesterday’s announced Nidalee’s rework.


Nidalee Q&A Summary



Post Rework Overall Gameplay



Q: Isn’t this rework forcing a new playstyle on Nidalee players?


RiotRepertoirButton Rioter RiotRepertoir: While this does represent some playstyle changes to Nidalee, there’s nothing that ultimately forces players into using the new tools. AP Nidalee players will still be able to sit back and throw spears on cooldown from a largely safe range, it just won’t be as effective anymore. The combination of incredible damage and incredible safety is what makes them unacceptable, regardless of the cost. When it came to how to deal with Javelin Toss, I didn’t want to just nerf the ability to the point that Nidalee was just dead, which was very much an option. Instead, with the changes I also wanted to give Nidalee players full access to their kits so it wasn’t just a case of gutting Javelin Toss and moving on. Javelin Toss is an iconic ability that I think is pretty cool; it’s just that its reward for the amount of risk she incurs is way out of line. With these changes, to receive the maximum reward per Javelin Toss, she has to make a decision about whether to incur some risk.

Thank you for your feedback. I sincerely hope you like the finished product.



Q: Will Nidalee’s rework improve on her late-game?


RiotRepertoirButton Rioter RiotRepertoir: My goal is that with good decision making and using her spears and traps well to generate enough opportunities, she doesn’t just have to be a late game martyr. Of course, there will be games where she’s ahead and this is easier, and games where she’s behind and it becomes a harder choice, but the choice will be there nonetheless.

To elaborate, if she is able to generate enough opportunities to go in, she doesn’t have to choose the first one.


 

Q: Why did she need such dramatic changes?


RiotRepertoirButton Rioter RiotRepertoir: I fully understand that you and lots of other Nidalee players are really nervous right now, scared of having your favorite champion gutted. It may just be one of those things where you have to take my word for (which I know isn’t the best situation to be in) and hope for the best, but it is very important to me that she is not gutted. If you were playing Nidalee solely for 1500 damage spears, these changes will disappoint you. If you were playing her for other reasons, I think you will have more fun playing her.



Q: How will her laning change post-rework?


RiotRepertoirButton Rioter RiotRepertoir: She’ll definitely be safer in lane following the changes, but she’ll also likely participate in more aggressive, risky behaviors because she has more kill potential. It should be interesting to see how it plays out!




Q: Will Support Nidalee be weaker after this rework?


RiotRepertoirButton Rioter RiotRepertoir: It’s likely that support Nidalee is worse off following these changes, unless her all-in potential 1-5 can make up for some of her losses.





Q: Why are these changes necessary when recent releases like Yasuo & Braum counter Nidalee ?


RiotRepertoirButton Rioter RiotRepertoir: Yasuo and Braum are indeed strong against Nidalee, but I’d be hesitant to say we’re nerfing her into uselessness without seeing full numbers changes or playing her for yourself (which I know isn’t possible yet). I’ll agree hard engage comps are pretty strong against Nidalee, but that requires having champions capable of that and also not being behind, since you’ll probably just go in and get melted. We’re not looking to nerf spears into a 200 damage nuke here, just reduce the number of occasions where a single Javelin Toss hit removes someone from a fight before it starts.



Q: Will you update her Auto-Attack animation?


RiotRepertoir Button Rioter RiotRepertoir: We’ve made some small adjustments to the visual alignment of her basic attack in human form so that the timing feels a bit better.





Q: How will Nidalee’s new kit fit in teamfights?


RiotRepertoir Button Rioter RiotRepertoir: In a strictly teamfight scenario, she will still be a strong poker (just fewer instances of hitting 1 Javelin Toss and winning a fight), but she will also have opportunities where she can choose to engage.

The basic gist of things is that she sets up fights in human while waiting for moments to go in, and when she makes that choice, she goes into Cougar do execute good damage. As a fight progresses, she makes use of her low form swap cooldown to do whatever the situation calls for: hunt a new target, pop a heal on herself or an ally, trap somewhere for vision, or stay in cougar for damage.

I know that’s really general, but I think people will be able to pick it up really naturally once they get their hands on it.



Q: With Bushwhack no longer doing AoE damage, how will Nidalee be able to push pre-6?


RiotRepertoir Button Rioter RiotRepertoir: Keep in mind you will have Cougar form at level 1 to help with wave clearing, albeit less safely than a trap would have been.

 

 



New Mechanic Hunt



Q: Can the bonus movement speed from Hunt be stacked?


RiotRepertoirButton Rioter RiotRepertoir: I want to make the value on the Movement Speed high enough that it feels good without having to worry about stacking, so the two sources of Movement Speed toward champions on the passive (brush toward visible enemy and toward a marked target) will likely not stack.



Q: How do these “Hunt” stacks work?


RiotRepertoirButton Rioter RiotRepertoir: If I hit an enemy with a Javelin Toss, I have triggered Hunt on them. I approach them with my increased Movement Speed, and when I get in range, I used my enhanced Pounce to get on the Hunted target. I then enhanced Swipe to get my Pounce cooldown reset, and Takedown to deal the enhanced damage. At this point, I have used all three of my enhanced abilities, and if I want my next cougar ability against the same target to be enhanced, I have to hit another Javelin Toss or Bushwhack trap on them to trigger a new Hunt. Once I do that, my Takedown, Pounce, and Swipe are all enhanced against that target again.



Suggestion: Increase Hunt duration and return the 20 MS back to Cougar Form


RiotRepertoirButton Rioter RiotRepertoir: Yeah, feedback is pretty consistent that the Hunt duration should be longer. It’s possible it should, but I think people are also imagining much larger cooldowns on her kit than they’re actually going to get. To this, I’d say check her out on PBE when the numbers are much closer to final!

Overall, I wouldn’t worry about her ability to get to targets. My intention is that if she’s playing well, she’ll get to who she needs to get to. If she’s running away, she will indeed get caught more often. That being said, she still has Pounce and a decent brush passive (even if they’re nerfed a bit in this case), so she’ll still be strong in a fleeing scenario most likely.

Thanks for the feedback!

 


Q: How long does the Hunt last?


RiotRepertoir Button Rioter RiotRepertoir: We’re pretty settled on 3 seconds here.

 

 

 


Q: Why is the vision granted on a Hunted target given to Cougar Form when uses from it would mainly be in Human Form ?


RiotRepertoir Button Rioter RiotRepertoir: The vision given to Cougar form allows Nidalee to chase through brush or around corners, as well as access her longer ranged Pounce while Hunting.

 



Human Form Abilities



Update on Bushwhack [ W ]


RiotRepertoirButton Rioter RiotRepertoir: For Bushwhack, there is some stuff in testing that I didn’t mention about Bushwhack in the original post for fear of creating too huge a wall of text (too late for that now!), but I’ve now added them in. The first is that the ground duration of Nidalee traps has been cut to about half with the changes in cooldown, and they currently deal a percentage of the victim’s current Health per tick so that she can fight tankier guys a bit better, without them just losing all their resists. Additionally, the vision duration has also been cut to just the Hunt duration. These changes are to address the frustration behind potential trap minefields and what not.



Q: What does “adjusted” mean for Primal Surge [ E ] ?


RiotRepertoirButton Rioter RiotRepertoir: As for Primal Surge, I used the word adjusted because I don’t want to straight up nerf it in all cases, and I actually feel pretty similarly to you about bases and ratios. We’re currently testing a base heal that is slightly increased at max ranks, and an AP ratio that is reduced.



Q: How much worse will Javelin Toss [ Q ] be post-rework?


RiotRepertoirButton Rioter RiotRepertoir: I imagine that an AP Nidalee’s spear will now do about 70% of what they do on the Live environment. Even if the old spear would have done ~1500 damage, this will still do ~1050, which isn’t exactly bad damage.

 

 


Q: Will Javelin Toss still be a powerful spell?


RiotRepertoirButton Rioter RiotRepertoir: We’re constantly tuning things on this version of her, but I know I’ve received internal feedback on several occasions that the new Javelin Tosses are even scarier than on Live because of the potential for follow up on her end. That power is spread over a few seconds instead of a single instant, but the good thing about that feedback is that I know we can keep Javelin Toss scary without it dealing absolutely absurd damage or crowd control.



Q: Will spamming Javelins to poke still be a viable strategy?


RiotRepertoirButton Rioter RiotRepertoir: Nidalee’s sustained, single target poke should still be an important part of her strategic niche following the changes.





Q: Does CDR lower the Cooldown of Javelin Toss? What’ll the default CD be?


RiotRepertoir Button Rioter RiotRepertoir: CDR still lowers the cooldown on Javelin Toss. As for the cooldown, we’re still settling on numbers, but we’ve tried numbers as low as 5 seconds for the base cooldown on Javelin Toss with 4 ranks in Aspect of the Cougar.




Q: Assuming we adopt the “Hunt” system, do you think making Javelin Toss do more damage on Hunted targets could be a possibility ?


RiotRepertoir Button Rioter RiotRepertoir: We explored this and didn’t find it very satisfying. Basically, requiring a champion to be debuffed in order to deal meaningful damage to them with a skillshot just doesn’t feel all that good.




Q: Has the idea of a % Missing Health ratio on her Javelin Toss been explored ?


RiotRepertoir Button Rioter RiotRepertoir: We’ve tried a variety of damage paradigms on Javelin Toss, and it seems that there’s just an acceptable threshhold of damage an ability like this can deal, regardless of how conditional it is.




Q: Does Javelin Toss keep its increasing damage/distance tossed ?


RiotRepertoir Button Rioter RiotRepertoir: It’s a core element of Nidalee that is actually reasonable and meaningful to play when tuned properly.





Cougar Form Abilities



Q: Can Nidalee stay in just Cougar form and remain strong on the field?


RiotRepertoirButton Rioter RiotRepertoir: Switching forms regularly will likely be an important part of succeeding as Nidalee.





Q: Won’t having Cougar form at level 1 make Nidalee overwhelming in the early game?


RiotRepertoir Button Rioter RiotRepertoir: I do hope you enjoy the passive and having R at level one, but don’t expect her to be insane right away, since the soonest you’ll have access to all her cougar abilities is level three. Additionally, their damage will still scale with rank in R, so she will see power spikes at 6, 11, and 16 still.



Q: Are the QoL improvements to Pounce and Swipe a positive change?


RiotRepertoir Button Rioter RiotRepertoir: Even the best Nidalee players mess up their Pounces and Swipes due to pathing issues or character facing miscalculations. In my opinion, knowing which walls can be jumped at which points should feel like sufficient mastery in getting the intended result on Nidalee (jumping where you intend to go) rather than the weird facing changes she has to make on Live currently.

Keep in mind that a champion’s W/L isn’t the only reason to make changes to them. The primary motivator in changing Nidalee actually isn’t driven all too much by her win rates.

Thanks again for your thoughts!


 

Q: Why do Cougar abilities scale with Nidalee’s ultimate level, not her Human form ability levels?


RiotRepertoir Button Rioter RiotRepertoir: There’s a couple reasons actually. For one, it would feel pretty bad to have your Swipe be weak just because you leveled Primal Surge, or your Takedown be weak because you leveled Javelin Toss. Also, levels 6, 11, and 16 have always represented significant power spikes to Nidalee, and this is a good way to keep that intact.

And you’re right that it’s also just harder to balance a Javelin Toss and Takedown to be appropriately powerful both at level 9 and level 18. Heck, Javelin Toss alone makes this hard enough on Live Nidalee already.

Good question!



Q: How much are you increasing the cooldown on Pounce [ Cougar W ] ?


RiotRepertoir Button Rioter RiotRepertoir: Don’t expect Pounce to have an 8 second cooldown. I think we’re more in the 4.5-6 second realm; we’ve tested for quite some time with these numbers, and it’s actually pretty impressive how big a change 1 or 2 seconds can make to the overall safety that spell provides Nidalee.

 


Q: Why is Nidalee losing her 20 MS buff from Cougar Form?


RiotRepertoir Button Rioter RiotRepertoir: The Nidalee we know on Live is really really good at running away from people. We want to cut back on this a bit, but with the changes in the kit, she should have more than enough movement speed to function well in combat.




Q: What’s the base cooldown of Nidalee’s ultimate?


RiotRepertoir Button Rioter RiotRepertoir: At level 1, it will probably start higher than the 4 second Live cooldown by a bit, but by rank 4 in her ultimate, I’d expect it to fall between 1 and 2 seconds.





Q: Is the Takedown damage increase against Hunted targets a flat value or %?


RiotRepertoir Button Rioter RiotRepertoir: This is a percentage value so that Takedown is still about getting big numbers on low Health targets.





Q: What’s the base cooldown on Pounce?


RiotRepertoir Button Rioter RiotRepertoir: We’re not settled on an absolute final number, but we’ve been testing at 5 seconds (up from 3) and are pretty happy with it.





Q: Does consuming the Hunted debuff completely reset the CD on Pounce?


RiotRepertoir Button Rioter RiotRepertoir: A bit different from both. Say X is 1.5 seconds. If the remaining cooldown on Pounce is greater than 1.5 seconds when Nidalee Swipes a Hunted target or kills a unit, then Pounce’s will be reduced to 1.5 seconds.

 

 


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Why was Soraka’s E nerfed in Patch 4.8?


morello  Button Rioter Morello: The real pattern is “targeted silences that you can spam with no interaction are probably bad skills.” You see a big pattern on us removing unavoidable poke or limiting it through more aggressive mana costs.

Soraka mid or top or whatever is not a concern. Soraka getting free damage and poke that removes any ability to trade or react is the problem. In any lane.



Value of Reworks


morello  Button Rioter Morello: We’ve focused some of our reworks (Grags/Kass) on getting problematic champions fixed so that we can have them healthy, but still see play, but the other side of this coin is the weak/unusable champions who are either binary in power (overbearing when strong and worthless when not OP) or have major things holding them back from competing in today’s landscape.

Balancing these two approaches is one of the bigger focuses for the reworks team from a gameplay front. Some (Sion/Poppy) are basically “brand new champion” amount of work – but with the added difficulty of current expectations and how we can either meet or evolve those. Some need big changes to provide anything meaningful to the game that you can leverage (Shaco, and a bit of what Heimer was). This is a monumental effort that has the same level of focus and resources as new champions do.

My opinion is that reworks are one of the most important and engaging pieces of content we can do if done well, and one of the biggest ways we need to re-earn people’s trust. The reason we’re still working on Skarner follow-up is due to this fact.



Improvements to Help Center


Button Rioter SquidmoX: Hey guys – I’ll be the first to admit that the in-client Help Center is in need of some love. As you’ve noticed some of the info is outdated or incorrect.

Ultimately we’d like this button to be something that’s helpful and useful to new and veteran players alike. I can’t comment on the future of this button, but I will say that we haven’t forgot about it. A lot of us here are passionate about making help accessible and easy for the players.

 


May 22 News Summary


1. Nidalee‘s Rework Q&A with RiotRepertoir from yesterday continues.

  • Nidalee’s Javelin Toss [ Q ] will be around 70% effective after the rework compared to her live state.
  • The core idea of the rework is to give Nidalee a choice between staying far out and dealing sustained damage, or get it in close for bursts and to chase down targets via the new Hunt mechanic.
  • Nidalee’s cooldowns will remain largely the same, but will be balanced according to levels in her ultimate. Accordingly, her power spikes will be at levels 6, 11, 16.
  • Gutting Javelin Toss was an option to fix Nidalee, but the team preferred to change her playstyle to where it was still a strong part of her kit without being entirely overwhelming.

2. Soraka‘s free damage from E was considered a toxic element during laning. The nerf in Patch 4.8 addressed the issue of manaless, targeted poke in general, not just solo-lane Soraka’s dominance.



If you have any questions, feel free to ask me at @NoL_Chefo.


 

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Official Announcements

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Single Posts

Too Long, Didn’t Read

 

Recent News

 

Pantheon Stealth Fix Banner

 

 


Karthus VU Banner


 

Link to official announcement.

 

 

SERMON OF THE DEAD

 

Karthus Visual Update

Come closer, my children, let me look upon you. So many new faces, searching and uncertain. Many find their way to this consecrated land without knowing it to be their destination. But this pilgrimage was no accident; you have suffered, and you seek a convalescence of the spirit. Look around. You are not alone.

We are gathered here this day to mourn those lost to us. To weep, to wail, and cry out for those souls whom we hold so dear, yet who remain out of reach. Speak now and let them hear us. Let them hear our pain! Let them hear our anguish! Let them know in their hearts that they are not forgotten!

These pitiable creatures are pale reflections of ourselves, shrouded in a haze of false light, groping blindly for some scrap of meaning. Shackled to a hollow existence, they languish, unaware of what they are or what they could be. Every second, secretly begging for release.

My children, we are their shepherds. Only when they hear our voices do they stir. So call to them! Raise them up from their aimless stupor. Sing with all your longing, your hatred, your hunger! Fill their empty lives with dread; remind them of their inevitable mortality.

Go forth, you faithful, and offer these wretches freedom from life’s prison. Deliver unto them the word of death, and bring their wayward spirits home.

Death frees us all.

While others are bound by the shackles of death, one man embraced the yearning darkness stretching on beyond life’s boundaries. And though he chose to forgo mortality on the lost lands of the Shadow Isles, Karthus has yet been born anew, and drifts now towards the PBE bearing new-found morbid resplendence.

 

Ability Demo

 

 

Champion Insights

 

Next in our sights for a champion update is the Deathsinger himself! Part of League’s launch back in 2009, Karthus has seen almost 80 champion releases since he first graced the Fields of Justice. Over the last five years, we’ve brought in a whole host of tech updates, design improvements, narrative world-building and art upgrades to champions and maps. It’s time to bring Karthus up to date, too.

But how? Well, just as with our previous updates, we had to first identify what the goals of Karthus’ update were. Here’s what we came up with:

IMG-Karthus-Concept

Karthus Concept

A True Shadow Isles Champion

 

On his release, Karthus was a champion from the Shadow Isles, or at least created there. Awesome! What did that mean at the time? Very little, honestly. But since then, we’ve taken pretty extensive steps to really define the Shadow Isles. Twisted Treeline’s set there, for example, and we’ve created Shadow Isles champions like Elise, Hecarim and Thresh who each share the same thematic ties and cool blue-green color palettes. Updating Karthus means we can add his own spin on the place while aligning him to the world that we’ve since established.

 

A Unique Lich

 

We’ve also taken the chance to really cement who Karthus is with his update. In 2009, we had just 40 champions, and Karthus had the whole “evil and malicious undead baddie” archetype to himself. He had a whole nine lines of voice over to convey character, too. Now we have close to 120 champions, and old Karthus has had to cozy up with all the half-dead, dead, extra dead and spectral characters we’ve since created. Updating Karthus gives us a chance to expand his breadth of character so he again fills a unique niche. New Karthus has significantly expanded voice over (over 200 script lines, all voiced by a new actor!) and characterful animations that really nail his personality.

 

A 2014 Champion

 

Updating Karthus means we can apply all the tech and knowhow that we’ve picked up since launching the game. For example, we’re actually going to animate his robes so he doesn’t look like a jellyfish in his idle state, and we’re building a whole range of Lay Waste animations so he Qs with variety. On top of that, we’re greatly increasing the fidelity of his model. Karthus looks a little different – we’ve made him less bare-bones – because we now have the tech and expertise needed to display the level of detail that a withered necromancer visually demands. In addition, the change means players around the world can enjoy the same awesome Karthus without us having to switch things up for various cultural sensibilities.

 

Karthus Update with Skins

Karthus VU + Skins

 

Karthus will be on PBE soon. Before he brings death to the live servers, give him a spin and let us know your thoughts below!

 

 

Night Hunter Rengar Now In Store Banner

 

Link to official announcement.

 

This prey was smarter than the rest. Good. It had been too long since he’d had worthy game. Night Hunter Rengar cloaks his lithe frame with the shadows themselves, fading into invisibility as he begins his hunt. He approaches from downwind, drawn by his quarry’s pounding heart. This is what he lives for. This is why he embraced the darkness. Eyes glittering in the moonlight, Rengar readies his dusk-touched bola before hurling it at his target. The chains catch. Shadows dance as they start twisting around the hapless mark’s legs, dragging them squealing to the ground. Rengar is ready. The forest shakes as he leaps from the brush, dispelling the shadows wrapped around him. Black flames emanate from his sinister blades as he lines them up. With a sharp thrust, his quarry gasps one last, painful, breath. Night Hunter Rengar lives for the hunt.

Nighthunter Rengar

Embrace the darkness with Night Hunter Rengar, available now in the League of Legends store for 975 RP.

 

 

RiotSeb Upcoming Champion Updates Banner

Here’s a list of Champions that will be getting major updates in the near future.

 

 

RiotSeb Button Rioter RiotSeb: Hey guys,

RiotSeb here for the Champion Update team to give you a bit of insight into some of the projects our team is working on at the moment.

 

 

Karthus New Portrait

 

In case you missed it, the Karthus Visual Update is headed to PBE! Read more here.

 

Twitch New Portrait

 

Our team’s mandate doesn’t end when updates hit Live – we aim to keep fine-tuning them until their foundational elements are sound. For example, we’re still working on a couple of Twitch’s oddities such as his ultimate rendering him unable to attack structures.

 

Skarner New Portrait

 

Skarner is a major ongoing focus at the moment, as his initial Gameplay Update had some issues that we’re still committed to solving. Skarner’s adjusted kit didn’t fully live of up to the fantasy players had come to expect when playing him, so we’ve been looking at ways to get back a bit of that magic while preserving his healthier new gameplay. As we mentioned in this thread, we’re currently experimenting with some passive / Q functionality tweaks aimed at increasing his stickiness, and we’re excited to see all you scorpion lovers try the changes out once we’ve nailed them down. We know this has been a major pain point for you Skarner players out there, and we’re hoping to get this next iteration on PBE within the next patch or two.

 

Nidalee New Portrait

 

The huntress is a pretty polarizing figure, and we’ve slated her for an upcoming Gameplay Update focused on evening out her most abrasive elements while opening up a fresh gameplay pattern centered on a new ‘Hunt’ mechanic.

Nidalee’s current ability to project the bulk of her damage (and potentially massive damage at that) from extreme range with hardly any threat of retaliation is something we want to significantly tone down. Doing so will allow us to add some more interesting power in the form of ‘Hunt,’ a mechanic that creates interesting decision points by increasing Nidalee’s overall strength against Hunted targets, especially in Cougar form. Updates to some of Cougar form’s abilities that contextualize their effects based on target and facing will further help Cougar form mature into a more interesting and co-equal component of Nidalee’s engagements.

Head over to this thread if you’d like to chat with Riot Repertoir and learn more about the upcoming Nidalee GU.

Yeah yeah Seb, but what’s next?

In the past we’ve haven’t usually talked much about our pipeline, mostly because the team was still spinning up and we didn’t want to create false expectations about how quickly updates would come out. When you’ve found out about things we’re working on it’s mostly been through early designer discussions and hints, or when we officially announced updates. And while we definitely like surprising you (and hopefully will continue to do so evil grin), we’d also like to start giving you some idea of what’s coming down the line.

Keep in mind the following does not represent a comprehensive list of what’s on our radar or even being worked on. Champion Updates are a major part of League of Legends’ ongoing evolution, and we’re committed to the long-term maintenance of the entire League roster.

A note on our upcoming aims – with Heimerdinger, Twitch, and Karthus we’re closing out a stretch of art-focused updates and moving into a period where we’re shifting the emphasis to gameplay. This does not mean we’re abandoning art; Gameplay Updates will still be supported with visual retouches where necessary, and for our more comprehensive projects we’re looking at champions with outdated / irrelevant gameplay in addition to lagging visuals (i.e. a certain undead behemoth).

Everything mentioned below is tentative, not tied to dates, subject to change, delay, cancellation, etc. When updating everyone’s beloved champions, our overriding goal is to do the job right; speed comes a distant second. Seriously, Soon™, if you try to hold me to what’s said below I’m taking a poro hostage.

 

Sona New Portrait

 

Sona’s planned Gameplay Update is currently a bit more surgical than most – she’s got several existing strengths and high points that players love. Specifically, we’re currently exploring ways to make the choices attached to Sona’s basic abilities more exciting and looking at more satisfying uses of the power currently held by her auras. Ultimately, we want to condense Sona’s power into actions that create skill expression for Sona players, greater clarity of interaction for allies, and have possible counterplay for opponents. Doing so will allow us to create more meaningful moments for players with a champion that is still Sona, but with bigger pay-offs and a lot more to care about from moment to moment.

 

Fiora New Portrait

 

Fiora occupies a cool gameplay space, one we’d like to further by making her feel more like a fencer/duelist both mechanically (how her abilities function) and thematically (how her abilities look, sound, and relate to her identity). Currently, Fiora is mostly an Assassin, using all her abilities to jump on a squishy target and quickly deal tons of damage in the hope of killing it dead. While we’d like to elements of that play style, we also want to nudge her towards being more of a Light Fighter, dealing good long-term DPS, staying in or near the fight at almost all times, and satisfied to switch between targets as fights change/move. This means making her more mobile and elusive in fights, with bigger periodic damage spikes rather than one large burst at the start of a fight. We also want to make her more mechanically intense (using her abilities more frequently, with a better reward for using them properly).

 

Sion New Portrait

 

Inorite? Everyone’s favorite undead juggernaut is firmly in our sights and has grown into one of our biggest projects. There are a lot of challenges here – to be frank, Sion is OLD, pretty much across the board. At the same time, he occupies an awesome and iconic thematic space, so from gameplay to art to creative background we’re taking a ground-up approach to re-tooling Sion into the best possible expression of his role as Noxus’ undying champion. He’s definitely a ways out (as I said, we aim to get it right!), but we can’t wait for him to reemerge and strike terror into mere mortals everywhere.

As I mentioned, we’d like to continue periodically doing updates of this sort when we send projects to PBE or Live. We’ll also be back with more specific discussions as the above projects (or others!) get closer to completion. Until then, happy rifting!

 

 

Q: Will Sona’s rework scrap what’s unique about her? (eg. Skarner, Karma)

 

RiotSeb Button Rioter RiotSeb: I agree with you about our inconsistent record of maintaining a champion’s identity through some of the updates in the past. One of the goals of adjusting our team’s scope was to make sure that we have art and gameplay working together to make sure our updates are cohesive and true to the champion in every way. Before, when we had more piecemeal updates from various different teams, it was more difficult to coordinate and communicate about this.

Sona is a project we’re taking very seriously because she’s well liked by players and picked quite often (in general play, not necessarily in LCS). There are major elements of Sona that players really like, so we’re making sure to take that into account– that’s integral to our strategy when revisiting old champions.

 

 

Q: Are you slowing down on Visual Updates?

 

RiotSeb Button Rioter RiotSeb: Not necessarily– visual updates are a really important and valuable thing our team works on! It’s just that in between visual updates, the team will also be delivering gameplay-focused updates as well. Our goal is to bring champions up to the quality bar, whether they need cosmetic upgrades, gameplay changes, or whatever combination.

 

 

RiotRepertoir Upcoming Nidalee Rework Banner

Nidalee’s long history of being a problematic gameplay element in League is coming to an end. Here are the notes for her upcoming rework.

 

 

RiotRepertoir Button Rioter RiotRepertoir: Hey guys,

As you may or may not be aware of to this point, we’ve been pretty hard at work trying to address some problems we’ve identified with Nidalee’s gameplay.

Nidalee’s current pattern of nuking from very long range and being uncatchable is problematic for the game. It creates scenarios where there is no reasonable strategy that can be used to beat her, and it edges out most of the interactive gameplay we try to encourage. While working on her, we definitely want to make significant balance changes to Javelin Toss and her overall escapability, but we also want to make a more complete shapeshifting character that uses both forms in most of its success cases. That being said, Nidalee is a pretty cool character, and we don’t want to necessarily rebuild her from the ground up. In light of this, none of her abilities will be replaced by completely new ones, but playing as and against her will definitely be a different experience.

Before we get too far into this, please understand that we are still making minor tweaks and balance changes and that some of this (particularly the numbers part of it) is still SUBJECT TO CHANGE!!! With that out of that way…

Probably the two biggest changes to the character are her Cougar kit and her character passive. Aspect of the Cougar will now have 4 ranks and automatically be trained at level 1, and its Pounce and Swipe abilities will direct toward the player’s cursor. As for her passive, it reads close to the following:

Moving through brush increases Nidalee’s Movement Speed by 10% for 2 seconds, increased to X% toward visible enemy champions in a large radius. Hitting enemy champions with Javelin Toss and Bushwhack causes her to Hunt these targets for 3 seconds, granting Prowl’s increased Movement Speed toward them and enhancing the first of each of her Cougar abilities against them.

This naturally leads to a few questions:

  • How big is X%?
    • This is a balance decision that will continue to be sorted out up to her release, but we want there to be a very meaningful difference between pursuing and fleeing as Nidalee.
  • How large is “a large radius” actually going to be in game?
    • Since this is another variable that is still open to balance tuning, we’re not settled on a final value, but we’d like it to give her interesting ways to approach fights.
  • And most interestingly, how are her Cougar abilities enhanced?
    • Takedown: using Takedown on a Hunted target causes it to deal increased damage to the target.
    • Pounce: can be used to jump to Hunted enemies at about double its normal range.
    • Swipe: using Swipe on a Hunted target resets Pounce’s cooldown to a set value if it is currently above that value.
    • Aspect of the Cougar: as a Cougar, Nidalee gains vision of all Hunted enemies.

In addition to these changes, there are numbers changes across the kit. Significant examples include, but may not be limited to:

 

Javelin_TossJavelin Toss [ Q ]

  • Base damage and Ability Power ratio reduced
  • Cooldown scales down with rank in Aspect of the Cougar (R)
  • Applies the Hunt debuff to enemy champions

 

BushwhackBushwhack [ W ]

  • Cooldown and Mana Cost reduced dramatically
  • No longer shreds Armor and Magic Resist
  • Applies the Hunt debuff to enemy champions (still deals DoT, Hunt limited to 1 target)

 

Primal_SurgePrimal Surge [ E ]

  • Base healing and Ability Power ratio adjusted

 

Aspect_of_the_CougarAspect of the Cougar [ R ]

  • Now has 4 ranks with a point in level 1, CD scales down with rank
  • No longer passively grants 20 Movement Speed
  • Cougar ability base damages and scalings adjusted across the board

 

TakedownTakedown [ Cougar Q ]

  • Now fully deals magic damage and has an Ability Power ratio in addition to its Attack Damage ratio and missing Health scaling
  • Deals increased damage to Hunted targets

 

PouncePounce [ Cougar W ]

  • Now targets toward the player’s cursor; Cooldown increased
  • Can be used to Pounce to targets at increased range
  • Killing a unit resets Pounce’s cooldown to a set value if it is currently above that value

 

SwipeSwipe [ Cougar E ]

  • Now targets toward the player’s cursor
  • Swiping a Hunted target resets Pounce’s cooldown to a set value if it is currently above that value

 

 

Follow-up:

 

About Ruining AD/Bruiser Nidalee…

A lot of people seem to be concerned about AD or bruiser Nidalee no longer being possible. I think it’s because of Takedown dealing magic damage and having an Ability Power ratio. I should mention that the Ability Power ratio is in addition to the current Base+TotalAD damage paradigm. If the concern is just about dealing full magic damage and that will ruin her in top lane, then that’s something I’ll want to give consideration to. The original post above has been edited to reflect that this ability, outside of switching damage types, is only seeing gains.

About Pounce and Swipe targeting…

Truthfully – and as a Nidalee player myself – I held off on changing her cougar targeting for a long time as we began to explore the character. However, when I finally did, it felt better not only to new Nidalee players, but to experienced ones as well. It took a game or two to adjust to, and ever since it’s just much easier to control. I guess it’s one of those things that you’ll just need to take my word for until you get your hands on it, but I’m pretty sure you’ll agree at that time, even if it takes a game or two to adjust to. Also, there’s some scripting logic in there so that she still pounces straight forward when your cursor is far from her (for example, Pouncing back to lane).

About Nidalee being too squishy to ever go into melee…

If it ultimately proves true that she just dies too much, this is a problem that we can solve. We could give her resists in Cougar, or while Hunting, or just higher base stats. We could give her high base damages so that she can afford to build a bit tankier. Being too squishy to be a melee character is solvable.

For Nidalee players worried about me gutting Nidalee…

I hear you on this concern. I mained Nidalee all of last season as well, and she’s still one of my favorite champions. I know we haven’t hit the balance mark on our last few champion updates on release, but I think we’ve learned enough from them to not make that mistake again. One of the great things about making these changes is that we can tune things to where they can feel satisfying and powerful in ways that are reasonable, with her engaging in proper risks and having incredible success cases. I’m really open to feedback that is well thought out and explained, because it’s important to me that she’s a blast to play following any changes made, so keep it coming! 🙂

 

 

Q: Why is Takedown’s damage type changed to magic?

 

RiotRepertoirButton Rioter RiotRepertoir: The goal with changing Takedown to magic damage was to unify her damage type, making her feel better about penetration for all of her abilities, and making it so that opponenents don’t feel like there’s no right answer for itemizing defensively against her.

 

 

Q: Won’t these changes make Nidalee weak in Human form?

 

RiotRepertoirButton Rioter RiotRepertoir: Bushwhack and Primal Surge are an important part of her kit, and I totally get that. It’s definitely not my intention to put them in a place where she’s going to struggle in human form. If anything, her two forms should now complement each other a bit better now regardless of build.

 

 

Q: Can you elaborate on how Cougar form abilities are enchanted against enemies marked by Hunt?

 

RiotRepertoirButton Rioter RiotRepertoir: To clarify on this, it enhances the first Takedown, the first Pounce, and the first Swipe for each Hunt window.

 

 

 

 

Q: Will Nidalee be getting a Visual Update as well?

 

RiotRepertoirButton Rioter RiotRepertoir: She’ll be getting some particle work to go along with some of the new mechanics, but she won’t be receiving a full visual update.

 

 

 

 

Q: How would you describe Nidalee’s core gameplay pattern?

 

RiotRepertoir Button Rioter RiotRepertoir: This kit is all about using both forms to succeed. Skillful Javelin Tosses and well placed Bushwhack traps allow her combat advantages over certain opponents. Primal Surge continues to support her role in a poke heavy composition. As a human, Nidalee wants to fish Javelin Tosses toward valuable enemy targets, and when they hit, she has a decision to make; can I go in on this? Meanwhile, she wants to think about her traps for where she’ll need them 10 or more seconds in the future.

If she hasn’t hit a valuable squishy with Javelin Toss, she can still trap up her team’s backline and help her carry deal valuable damage to enemy tanks. As a Cougar, Nidalee wants to deal damage to her ideal target, and this is usually decided by who she was able to Hunt to do so. Outside of a specific engagement, however, Nidalee uses vision and map mobility to create numbers advantages for her team, rewarded by combat advantages in her Cougar form against targets she has successfully begun the Hunt on.

 

 

Q: Will Bruiser Nidalee remain viable?

 

RiotRepertoir Button Rioter RiotRepertoir: The exact item build may not be the same – for instance, Void Staff or Liandry’s Torment may appear due to her dealing magic damage on Takedown – but the playstyle should remain largely unchanged.

 

 

 

Q: Won’t increasing Nidalee’s already high Cougar form damage become a problem?

 

RiotRepertoir Button Rioter RiotRepertoir: Yeah, that’s certainly a valid concern, but don’t forget that Cougar ability base damages and scalings have been adjusted across the board. All damage changes made to abilities are being done so with consideration to her full kit, not just Javelin Toss and Takedown.

 

 

Q: What do you see as healthy changes for Nidalee with this rework?

 

RiotRepertoir Button Rioter RiotRepertoir: I think one of the best parts about these changes to the character is that she now has to at least fight people up close. Once she’s there, if she’s doing too much damage or living too long, we can tune her numbers in a way that reflects that.

 

 

 

Q: Is the AD Ratio from Takedown now removed?

 

RiotRepertoir Button Rioter RiotRepertoir: I made an edit to my original post above to reflect this, but the AD ratio has not been removed from Takedown, and it’s something I’ve never considered changing. I’m not interested in removing AD from playability or anything like that.

 

 

 

Q: Why is Nidalee lacking Crowd Control?

 

RiotRepertoir Button Rioter RiotRepertoir: Giving her CC was something that we gave consideration from time to time, but it never really felt like something she should have. It’s actually pretty defining that she’s one of the few characters in the game with now crowd control whatsoever. The way I see it, having no crowd control on the kit lets us really ramp up the Movement Speed on the Hunt.

 

 

How will this new “Hunt” mechanic play out?

 

RiotRepertoir Button Rioter RiotRepertoir: Tuning the numbers properly here is really important. I’m looking to hit a ground where if an enemy runs from a max range spear when they’re hit by it, they won’t get caught, but if they don’t make a play against her for the duration of the mark, she will be fast enough to get to them and execute her combo between a the Movement Speed on Hunt and the increased Pounce range.

The relationship between Hunt duration, Hunt Movement Speed, Pounce range, and Javelin Toss cooldown has been very evident ever since we landed on this kit.

 

 

Dragonslayer Pantheon Refunds Banner
Following the recent controversy with Pantheon’s stealth-changes and the sale of his new skin, Hippalus from eCommerce came up to the forums to announce that refunds are available.

 

 

Hippalus Button Rioter Hippalus: As a Pantheon main, I agree the changes suck. But even if I beg Morello in the elevator, our team has no say on balance changes, bug fixes, or anything else. And they don’t tell us what’s coming.

Also, I believe Player Support has been giving refunds in situations where players no longer want the skin because of these changes (EDIT – confirmed but only through Friday). There haven’t been any announcements because it only affects a few players, but I don’t think there’s still an open issue there. I’ll make sure Bubo knows the latest so he can stop arguing about it 

 

 

Q: Isn’t it a problem that the balance team doesn’t communicate with the rest of the company?

 

Hippalus Button Rioter Hippalus: You’re missing the point – there’s nothing to plan for. Balance changes don’t affect pricing and content launches and vice versa. Why would we need special access to information? It would only create the temptation to do the kind of underhanded stuff that you like to accuse us of.

 

 

Q: Didn’t the company choose profit over player trust in the case of Pantheon?

 

Hippalus Button Rioter Hippalus: There is no Rioter I know that would want to work for a company that made choices like that. Sacrificing team morale and player trust for a few pennies may be the norm at some companies but it’s the furthest thing from reality here. Almost everyone at Riot (me included) was a player first and still has that mindset.

And because it’s random, there are so many examples where we nerf champions before skin releases as well. Then we get threads talking about how we’re stupid instead of devious.

 

 

Follow-up:

 

Phreak Button Rioter Phreak: I actually want to hop on something here:

The Core Gameplay guys do work with new skins sometimes. But I want to raise two things to your attention to specify how:

1. The team plans its changes in advance. They’ll say, “Okay, let’s take a look at X champion.” “Alright I’m working on it. When the changes are ready, I’ll submit them.” Sometimes that happens to be the same patch as a skin, sometimes it’s a change in isolation. Either way, the patch planning is done by the team itself, not by Hippalus saying, “Yo guys, buff this guy before his legendary comes out.”

2. Core Gameplay does playtest the new skins, but they test it for feel, readability, etc. Numerous times, they send the skins BACK, make the skins artists take MORE time on them, DELAY the release, and ultimately suck up resources that “could” be used to make more skins or whatever. The playtests literally cost us money because their goal is releasing skins that work better for you guys in game.

 

 

Regarding Refunds

 

Hippalus Button Rioter Hippalus: Just confirmed with Player Support that any Dragon Slayer Pantheon refund requests will be processed as long as they are submitted by Friday.

 

 

 

 

QA Karthus Visual Update Banner

Rioters are all over the forums & Reddit to answer questions regarding the announced Karthus VU.

 

 

Ququroon Button Rioter Ququroon: I hope you guys like this update to the Deathsinger! The Champion Update team worked hard to update his visual fidelity while providing a little more of that creepy feeling.

He also finally makes good on his title!

 

 

Q: Why did you remove his book?

 

Riot Whist Button Rioter Riot Whist: His book is not gone. …?

Watch the ability demo closer, he starts out with his book pulled out.

He has a different ult animation when he’s not dead. It features 100% more book.

 

 

Q: Does he hide the book when in combat?

 

Riot Whist Button Rioter Riot Whist: He holsters his book on his belt. It’s hard to see at the angles shown in the image on the bottom of the page. However I’m pretty sure the pose on Statue of Karth is from his ultimate, and as you can see he has maximum bookage.

In terms of his passive death, I had noted during production that his book and staff are not carried with him. Curiously, his clothes are though. I asked Relaunch team to also have his robes fall off for it and leave Karthus naked for realism, but they didn’t seem to like that idea for some reason.

The decision to lose the book and staff was not actually something I was involved in and thus can’t give you a real answer.

 

 

Q: How hard was it to update Karthus?

 

IronStylus Button Rioter IronStylus: On the scale of changes, we basically “Master Yi’d” him. Where there were just color changes or very mild geometry changes we pushed him a bit further. We try to make slight changes into more variety when it comes to the existing skins.

 

 

 

Q: Why are his spells so similar-looking?

 

Ququroon Button Rioter Ququroon: We wanted to make Karthus look more unified in direction, which is why the particles look the way that they do. We’re very sensitive to if this impacting gameplay or not.

When Karthus arrives on PBE, could you let me know if you have the same concerns?

 

 

Braum Community Creations Roundup

Riot Preeti has posted a fan art showcase for the League’s latest addition – Braum. Poros not excluded!

 

Ariss18

Ariss18

Chavez

Chavez

last

last

Sollyz

Sollyz

Sueyen

Sueyen

wacalac

wacalac

yy6242

yy6242

 

 

Single Posts banner

 

 

Q: Is Skinsforlol.com a safe website?

 

BuboBubo Button Rioter BuboBubo: I would advise against all such sites. It’s really common to get scammed – a quick google/forum/reddit search will show a ton of such examples.

 

 

 

 

Q: What keeps you coming back to GD?

 

BuboBubo Button Rioter BuboBubo: It’s where a very passionate subset of players let us know what’s on their mind. 

Some regular contributors make great posts and seem like cool people in general. The art sub forum also has some great stuff.

 

 

Q: What’s the one thing Riot does better than Valve?

 

BuboBubo Button Rioter BuboBubo: We are the number one company at allowing you to kill teemo. No other company even comes close. And based on how much time we all spend engaging in this activity, I can guarantee that this is the most important part of any game, sport or spiritual undertaking.

 

 

Update: Who made the splash arts for Night Hunter Rengar, Dragonslayer Pantheon and Nocturne?

 

Riot jXe Button Rioter Riot JxE: So I lied about it being different artists, my memory was way off. The artist that made all of those was Alex Flores:http://alexflores.deviantart.com/

 

 

 

 

Upcoming Splash Arts

 

Riot jXe Button Rioter Riot JxE: Also just so people stop asking if their favorite champ is going to get a new splash, we will be updating everyone’s base splashes eventually, quality work takes time, but it will happen.

 

 

 

Braum Price Reduction – 6300 IP

 

It’s been a week since Braum’s release and his price has gone down from 7800 IP to 6300 IP.

Braum Price Reduction

 

 

May 21 News Summary

 

1. Karthus is getting a full visual update.

  • The VU includes several Lay Waste [ Q ] animations, more than 200 script lines and a completely new model rig to make Karthus look less bare-bones when idle.
  • Karthus now holsters his book while casting spells.
  • The spell animations follow a visual pattern and so look somewhat similar, but this is subject to change once the Karthus VU hits PBE for testing.

2. Night Hunter Rengar is now available in store for 975 RP.

3. A number of Champions are in line for changes soon.

  • Twitch will be getting minor adjustments, including a bug-fix to his inability to hit structures while using his ultimate.
  • Skarner will have an easier time sticking to targets with buffs to how his Passive and Q work.
  • Sona currently isn’t conveying her power to allies well and her kit has almost no choice involved. Future changes will add moment-to-moment decisions to her kit, but her aura play will be preserved.
  • Fiora will have her damage spread over longer periods of time, with added mobility and easier target-switching. Her rework will reclassify her from Assassin to Light Fighter.
  • Sion will be completely reworked. His theme is valuable to Riot and so the team have chosen to take their time and do the Champion justice.

4. Nidalee is being completely reworked.

  • She’s getting a new mechanic – Hunt. Human form abilities apply Hunt, while Cougar form abilities consume it. While in Cougar form, Nidalee has true sight of Hunted enemies.
  • Prowl [ Passive ] now additionally grants Nidalee % bonus movement speed when moving towards Hunted targets.
  • Her Cougar Form [ R ] will be available at level 1.
  • Javelin Toss [ Q ] will deal lower damage and it’s cooldown will scale with ranks in Nidalee’s ultimate. Applies Hunt.
  • Bushwhack [ W ] no longer shreds resists, its cooldown and mana cost are going way down, and it also applies Hunt.
  • Takedown [ Cougar Q ] now deals magic damage that’s still an execute and scales with both AD and AP. Damage is further increased if the target is Hunted.
  • Pounce [ Cougar W ] is now cast towards the direction of the cursor, its cooldown is going up, but killing a target partially resets the CD. Can consume Hunted debuff to leap to a target from double the ability’s normal range.
  • Swipe [ Cougar E ] is also cast towards the direction of the cursor. Swiping a Hunted target partially resets the cooldown of Pounce.
  • Bruiser Nidalee may need to pick up a Magic penetration item, but the build will still be viable.

5. Following yesterday’s controversy with the stealth-changes to Pantheon, Riot is offering refunds of Dragonslayer Pantheon until Friday.

6. Braum now costs 6300 IP, down from 7800 IP.

 

 

If you have any questions, feel free to ask me at @NoL_Chefo.