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Posts Tagged ‘riotwrekz’

 

News C2E2

 

 

 

PBE 25 April


 

Previous PBE Updates from Patch 4.7 Cycle:

 

 

New Animations for Flash, Cleanse, Exhaust and Clarity

 

 

Braum New Portrait

 

Q BraumWinter’s Bite [ Q ]

  • Mana cost reduced from 60/65/70/75/80 to 55/60/65/70/75

 

Dragonslayer Braum Passive Icon

 

Check in “Single Posts” for context.

 

Dragonslayer Braum Passive

Dragonslayer Braum Passive

 

 

Lyte AFK Topic

Lyte hopped on a popular thread on Reddit to discuss what’s being done to address unfair scenarios in Ranked.

 

 

Do you think you can better handle player disconnects / AFKs in Ranked?

 

Lyte Button Rioter Lyte: Actually, we agree that we could do more when it comes to better feedback loops (like giving players more information about the results of their reports) or better ways to handle AFKs/DCs.

For example, we’d like to restart games if players fail to connect in the first few minutes, and we’d like to put more aggressive measures into Ranked Modes. But, it takes time to research the underlying problem space and truly understand how to improve it.

We have been working on Team Builder for awhile, and are interested in exploring a version of Team Builder for Ranked Modes–this should address a lot of the frustrations players currently experience with Ranked and do so more effectively than one-off small band-aid features. We want to improve the foundation of the experience, which is way better than giving players better ways to report one another. We want to prevent negative triggers, not just give players ways to react to negativity.

When we start advancing further into the research and prototyping for a version of Team Builder in Ranked, we’ll work on some of the smaller features that are ‘obvious’ along the way. For example, in Team Builder, we actually can do stuff like temporarily ban players from Ranked Modes, or automatically mute players after a streak of negative behaviors.

We took a lot of risks with Team Builder, and we fully plan on taking more risks when exploring the Team Builder for Ranked space. Ranked is my main mode after all, and I’ve accrued over 3000 games in the last few seasons–I’m excited to think about what we can do with this space and I hope players are too.

 

 

How was Team Builder a risky undertaking?

 

Lyte Button Rioter Lyte“Let’s be fair, how is restarting games when a player fails to connect risky? How’s giving players more feedback about their reports risky?

Risk could be assessed in a variety of ways–how much impact a feature will actually have on a problem space (and the cost it took to implement it), the player perception of the feature (i.e = whether they support it or not, or think it’s fair or not), and the long-term engagement of a feature (i.e = is the effect of the feature robust enough to last through years? Or, will players stop using it after a few weeks?)”

 

 

Why is nothing being currently done to address these issues?

 

Lyte Button Rioter Lyte: Well, I wouldn’t say nothing is done about it. Players who AFK/DC are actually automatically banned for X games, and they lose LP regardless of the team winning or not.

We could increase the punishment for AFK/DCs, but that doesn’t solve the real problem; the real problem is that you, as a player in the game, feel helpless because you are left playing a 4v5 and 4v5s are extremely tough to win. You feel helpless because a player can AFK/DC and basically force you into a high chance of losing LP.

This problem is actually pretty complicated, and isn’t fixed by just letting you leave games with no LP loss. For example, what about premade situations? Can 2 friends queue up, and 1 friend always leave when they have a disadvantage, allowing the 2nd friend to leave with no penalties?

Do you know how many more games would never complete and would ‘reset’ in 5 minutes, if this feature was implemented? Can you imagine the frustration of playing 5-6 games in a row, and 2 hours later getting 0 LP and completing 0 games?

Again, players that AFK/DC often are automatically banned. I agree, we could improve the experience for the remaining 4 players in the game, but that’s not actually a simple problem.

 

 

Will you add picking Champions to Team Builder?

 

Lyte Button Rioter Lyte: We definitely wouldn’t want to incorporate Champion picking as early as standard Team Builder, because team synergy is more important in competitive League; however, there’s still a question of whether enforcing the meta is OK in Ranked Team Builder and whether that makes it extremely difficult for players to evolve the meta over time.

 

 

League in Chicago C2E2


 

This weekend, for the first time ever, we’re packing up and heading to the Chicago Comic & Entertainment Expo (C2E2)! Our expo booth will feature live art demos with Riot artists, a gallery of jaw-dropping community art, and 360 degree video booths where players can digitize their C2E2 experience with Teemo. We’re also sponsoring the Crown Championships of Cosplay and the Cospitality Lounge, where cosplayers can get dressed, touch up, and chill out.

Can’t make it to C2E2 April 25 to 27? Check out our live coverage on Twitter and tumblr.

Miss the League action at PAX East? We’ve got you covered with tons of cosplay, booth, and behind-the-scenes shots on our tumblr.

 

C2E2

C2E2 Poster

 

 

Single Posts banner


 

 

Will Warwick be the next rework?

 

ZenonTheStoic Button Rioter ZenonTheStoic: Warwick’s not next. Sion’s going to be before Warwick. Warwick is a bit smaller in scope. Sion is going to be a massive overhaul of the champion.

 

 

 

Will Sion be fully relaunched?

 

MeddlerButton Rioter Meddler: Yeah, full relaunch is the plan for Sion. Looking at a complete visual overhaul, mainly or entirely changed kit (focusing on the undead juggernaut part of his current kit has) and some thematic tweaks.

 

 

 

Follow-up: How far into Sion’s rework is the team?

 

MeddlerButton Rioter Meddler: In progress (kit and visuals), but not mostly done – while yet. Stuff so far’s looking cool though, both visually and in general.

 

 

 

Why was Dragonslayer Braum’s Passive Icon changed?

 

RiotWrekz Button Rioter RiotWrekz: This is a totally reasonable question.

Braum’s passive requires a lot of ally interaction, probably the most of any ability in our game outside of thresh lantern. Braum getting Concussive Blows on an enemy is a call to action for his allies to focus fire that target, as a result the call needs to be very clear. We evaluated these things and made the decision that changing the iconography on his skin was too different from the base for allies to be expected to follow up in the way that we wanted, so instead took an approach to make changes to the base icons color that make it feel at home on the skin while still maintaining a consistent and readable shape language/symbol.

We totally think that the dragon face icon was cool, but pushing towards our game design goal of clarity we felt in this case making the gameplay oriented decision of providing a consistent symbol was the best choice for all players experiences.

 

 

 

If you have any questions for me, feel free to ask me at @NoL_Chefo.

 

 

Mystery Gifting Banner Final

 

PBE Update

News

Single Posts

 

 

PBE Banner November 27

 

 

Champions

 

LuluSquare 

       Lulu

 

Help,_Pix!Help Pix ( E )

  • Shield increased from 60/105/150/195/240 to 80/120/160/200/240

 

Wild_GrowthWild Growth ( R )

  • Mana cost decreased from 150 at all ranks to 100

 

 

New Sivir
        Sivir

 

Spell_Shield2Spell Shield ( E )

  • Duration reduced from 3 seconds to 1.5

 

On_The_Hunt2   On The Hunt ( R )

  • Cooldown increased from 120/90/60 to 120/100/80
  • Duration for allies reduced from 10 seconds to 8
  • Initial movement speed duration rescaled from 4 seconds to 2/3/4

 

 

SkarnerSquare

    Skarner

 

Crystal_SlashCrystal Slash ( Q )

  • Attack speed increased  from 4/5/6/7/8% per stack to 8/10/12/14/16%

 

 

SorakaSquare

  Soraka

  • Base armor increased from 9.4 to 11.4

 

 

TaricSquare
       Taric

 

ShatterShatter ( W )

  • Armor ratio on damage reduced from 0.3 to 0.2

 

 

YasuoSquare

      Yasuo

  • Base damage increased from 49 to 50

 

Steel_TempestSteel Tempest ( Q )

  • Damage increased from 10/30/50/70/90 to 20/40/60/80/100

 

Sweeping_BladeSweeping Blade ( E )

  • AP ratio reduced from 1.0 to 0.6

 

 

Items

 

Spirit_Stone_itemSpirit Stone

  • Spirit Drain (renamed Entrap) – Now returns 9% of damage back as health, down from 12% (read here for more information on the new passive)

 

Spirit_of_the_Ancient_Golem_itemSpirit of the Ancient Golem

  • Spirit Drain (renamed Entrap) – Now returns 9% of damage back as health, down from 12%

 

Spirit_of_the_Elder_Lizard_itemSpirit of the Elder Lizard

  • Spirit Drain (renamed Entrap) – Now returns 9% of damage back as health, down from 12%

 

Spirit_of_the_Spectral_Wraith_itemSpirit of the Spectral Wraith

  • Spirit Drain (renamed Entrap)- Now returns 9% of damage back as health, down from 12%
  • No longer grants 10 magic pen
  • New Unique Passive: Gain 100 movement speed and ignore unit collision for 3 seconds upon killing a unit

 

 

Jungle

 

120px-GolemSquareAncient Golem

  • Base damage decreased from 65 to 60

 

 

120px-GolemSquareGolem

  • Base damage decreased from 60 to 55

 

 

120px-WolfSquareGiant Wolf

  • Gold granted increased from 40 to 48

 

 

120px-WolfSquareWolf

  • Gold granted decreased from 8 to 5

 

 

120px-LizardSquareLizard Elder

  • Base damage lowered from 65 to 60

 

 

120px-LizardSquareYoung Lizard

  • Base Gold value increased from 7 to 10

 

 

120px-WraithSquareWight

  • Base damage lowered from 75 to 70
  • Gold granted increased from 60 to 65

 

 

Snowstorm Sivir

 

Ingame Model

In-game Model

Dance Animation

Dance Animation

Boomerang Blade Q

Boomerang Blade (Q)

Ricochet and Spell Shield

Ricochet (W) and Spell Shield (E)

On the Hunt R

On the Hunt (R)

Snowstorm Sivir Recall

Recall Animation

 

 

Video Preview

 

 

 

Snow Day Singed

 

Model

In-game Model

Q

Poison Trail (Q)

W

Mega Adhesive

R

Insanity Potion

Recall

Recall Animation

 

 

Video preview

 

 

 

Official Announcements

 

 

The Legacy Vault opens for a limited time

 

Legacy Skins Banner

Classic skins from the League’s youth will return to the Store for a month!

 

 

50% off Sale Date & Price
(credit to SkinSpotlights for the videos)

 

 

Nottingham Ezreal, Red Baron Corki and all their friends storm out of retirement for a limited time.

From 29 November to 31 December, 47 previously retired Legacy skins will be in the store at their regular price. Each skin will be on sale for 50% off for one day during this time so you can nab a discount on all your favorite retired skins.

Since we’re giving out the schedule ahead of time though, we won’t be offering refunds if you purchase a skin before it’s on sale and miss out on the discount.

For those of you who just have to have it all, we’re introducing the Mega Legacy Bundle for a limited time. From 29 November to 2 December, you can add all 47 skins to your wardrobe for 60% off and pick up the corresponding Champions for 50% off. Of course, the bundle will automatically adjust in pricing depending on the content you already own.

Check out the list of skins and the sale schedule below, and pick up your favorites before the doors to the Legacy Vault close until next time!

 

 

Mystery Gifting

 

Mystery Gifting banner

Mystery Gifting is back, with a neat twist!

 

 

During the Harrowing, many of you asked if you could send a Mystery Gift to yourself. Well, from November 29th through December 2nd, you‘ll be able to do precisely that with Mystery Skin! Each Mystery Skin will deliver a randomly selected un-owned skin currently in the store at 520 RP or higher. As with the first round of Mystery Gifting, you’ll only unlock skins for champions you own.

As an extra treat, we’ll be including several legacy skins that won’t be coming out of the vault for the rest of 2013.

  • TPA Shen
  • TPA Ezreal
  • TPA Orianna
  • TPA Nunu
  • TPA Mundo
  • Riot Nasus
  • Riot Graves
  • Riot Blitzcrank

Mystery Skins will be available in the Skins tab of the store for 490 RP and are limited to three per day. Surprise yourself with an early holiday treat this year; check out Mystery Skins on November 29th!

 

 

Single Posts

 

 

Dealing with counterpicks

 

RiotWrekzButton Rioter RiotWrekz: If you are high in the pick order you would be well served by making a more strategic pick and playing a champion that is going to be relatively safe regardless of lane matchup. Jax is a good example of this in top, a lot of top laners can bully him before 6 and then the lane flips because he gains a lot of consistent power. Naturally this also depends on you playing the lane correctly when in an unfavorable matchup.

If you identify when the enemy laner is going to be getting the most out of their power you can plan the lane around engagements are specific level breaks and play defensively outside of those windows. Barring cases where two champions do not belong in a lane against each other the fundamental toolkit that identifies a champion belonging in X lane should give them the tools to interact with likely opponents in that lane.

Counters inside that context (mage vs mage) are minimal and can frequently be responded to by shifting playstyle and responding appropriately to being behind. Understanding you are behind and shifting to a defensive playstyle can even allow you to get back in the lane as the aggressive player will cause the lane to push and open opportunities for ganks.

 

RiotWrekzButton Rioter RiotWrekz: There is a clear difference between a champion being “overpowered” and a champion having a strong and versatile lane phase. There are a number of champions with powerful team fight potential that struggle during lane phase in many match ups. Finally, “countering” a champion doesn’t just mean picking someone that can win a lane against them, it means evaluating what they bring to a team comp and where you can slot the response to that. As an example, you don’t run Zac in mid to counter nidalee, you run hard engage throughout your team to stop her from poking and disengaging.

 

 

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