Fixed several bugs with Razor Sharp where it would not go off if the nearest enemy object was not a ward;
Changed trigger range from 1250 to 900 to better sync with the range of wards;
Changed trigger range for blue trinket wards from 1250 to 500 to better sync with the range of wards.
Auto-attack damage increased from 95 to 105.
Smite [ Summoner Spell ]
No longer triggers spell effects (such as Spell Vamp or Rylai’s Crystal Scepter).
Precision [ Tier 5 Cunning ]
Armor penetration decreased fromÂ 1/2/3/4/5 [+ 0.1/0.2/0.3/0.4/0.5 per level] toÂ 0.6/1.2/1.8/2.4/3 + [0.06/0.12/0.18/0.24/0.3 per level]
Deathfire TouchÂ [ Keystone FerocityÂ ]
Ratios increased from [ +0.5 Bonus AD ] [ +0.2 AP ] to [ +0.6 Bonus AD ] [ +0.25 AP ].
Fervor of BattleÂ [ Keystone Ferocity ]
Bonus physical damage on auto-attack per stack increased from 1-8 (scales with Champion level) to 1-12;
Max stacksÂ decreased from 10Â to 8Â (maxÂ on-hit physical damage increased from 80Â to 96).
Warlordâ€™s BloodlustÂ [ Keystone Ferocity ]
Heal changed from 15% of crit damage against Champions to 5-25% (scales with level);
Attack Speed bonus increased from 20% to 30% (for 4 seconds).
Bond of Stone[ Keystone Resolve ]
Flat damage reduction increased from 3% to 4%;
Additionally, 6% of the damage taken by your closest ally from enemy ChampionsÂ is dealt to you;
No longer gives 6% Damage Reduction when near an allied Champion.
Strength of the AgesÂ [ KeystoneÂ Resolve ]
When capped, Strength of Ages now heals for 6% of your Maximum Health for both Siege MinionsÂ and large jungle monsters, changed from healing for 100 flat Health per Siege Minion kill.â€
Stormraiderâ€™s SurgeÂ [ Keystone CunningÂ ]
Movement speed buff increased from 35% to 40%;
Duration to trigger the buff extended from 2 seconds to 2.5;
Now additionally grants 75% slow resistance for 3 seconds after proccing the buff.
Just some bugfixes for minions and their wacky behavior.
The only one that’s worth calling out is the last one on the list – this was actually implemented in 5.22, and primarily helps melee vs ranged matchups with respect to basic attacks. Simply put, the ‘call for help’ used to be around yourself and not the enemy, meaning that when they’d harass you off the wave, your minions would often ‘pretend’ not to notice as they went about their business. Now minions are more courageous and will actively watch for enemy harassment.
Minions no longer freeze or awkwardly lock eyes with other minions
Minions now display how much bonus damage or damage reduction they have from the pushing changes implemented in 5.23
Minions no longer acquire new targets that are in the river or jungle, and if they enter the river or jungle they’ll refuse to acquire any target until they leave. (Implemented in 5.22 but undocumented)
Now additionally calls for help in a ring around your opponent when attacked near minions (implemented in 5.22 but undocumented).
The New Champion Select is almost ready for live. It will follow a staggered release, with public testing for NA and TR beginning on January 13th. Below you can find a rundown of how the new system will work:
[ Note ] The new Champion Select will replace Team Builder. [ Source ]
Before you queue, youâ€™ll be asked to pick your PrimaryÂ and Secondary role. Logically, your Primary role takes priority in the matchmaking:
The queue interface is standard fair. The wait time is displayed at the bottom, rather than the top of the client and there are new visuals for the ticking time confirmation:
Inside the Champion Select, youâ€™ll be placed on a 3D map of Summonerâ€™s Rift, with an arrow-type indicator for your role:
I was Captain here, so I couldn’t ban. Instead, I could give a visual cue to teammates of what I wanted to play. This phase is a suggestive “I want to play this, please don’t ban it” type – if my teammates wanted to, they could’ve banned Yasuo, but I’ve shown them I want to play that Champion.
Thereâ€™s a neat animation for bans, where the banned Championâ€™s portrait will disintegrateÂ intoÂ shards. Hereâ€™s how it looks like for both allied bans and enemy bans:
Once banning is complete, picking resumes as is currently on live. The Champions picked (or hovered over) will be displayed in a circular shape. Once selected, they will play their Champ Select quote for everyone:
Hereâ€™s how the interface looks like if the player hasnâ€™t picked a Champion yet, for both ally and enemy-side:
Once picking concludes, you can lock in your Champion or pick a different one. Thereâ€™s also a new interface for your available skins:
The last part of Champion Select is a standard wait period to adjust your Masteries. Note the location of UI elements:
Bans at the top left and right;
2D map with Roles and Champions picked on the bottom right;
Summoner Spells/Masteries on the bottom.
Dragon Trainer Lulu has received new, brighter textures, presumably to fit better with the visuals of Dragon Trainer Tristana.
Soul Reaver Draven and Gladiator Draven have both received new visuals for the landing zones on their Spinning Axes [ Q ]:
A new login theme has been released to celebrate the start of the new season. Hereâ€™s the video byÂ frostyNinja:
And hereâ€™s the still from the animation:
The Japanese localization is near-concluded and all the voice-overs, text and audio files will be released with Patch 6.1. Note that if you want to use the Japanese localization, you can select it from your launcher post-patch.