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Posts Tagged ‘rumble’

PBE Round-up: Patch 6.4

February 20th, 2016

 

PBE Roundup 6 4 Banner

Patch 6.4 will hit live in the early hours of February 24th, assuming there are no delays. Here are its contents:

 

Patch 6.4:

 

 

Champion Changes

 

Ahri Final Portrait

 

Nerf BoxCharmCharm [ E ]

  • The charm CC will no longer cancel dashes cast before the spell hit.

 

 

 

Ashe Final Portrait

 

Buff Box

Rangers Focus Final IconRanger’s Focus [ Q ]

  • Stack duration increased from 4 seconds to 5;
  • Focus stacks no longer disappear immediately after 4 seconds of not attacking; instead, they disappear at a rate of 1-per-second.

 

 

Caitlyn Final Portrait

 

Change BoxYordle Snap Trap Final IconYordle Snap Trap [ W ]

  • Bonus damage on Headshot decreased from 10/20/30/40/50% [+0.6 AD ] to a flat 25/50/75/100/125 [+0.8 AD].

 

Buff Box90 Caliber Net Final Icon90-Caliber Net [ E ]

  • Cooldown decreased from 18/16/14/12/10 seconds to 16/14.5/13/11.5/10.

 

 

 

Ezreal Final Portrait

 

Nerf BoxTrueshot Barrage Final IconTrueshot Barrage [ R ]

  • Cooldown increased from 80 seconds at all ranks to 120.

 

 

 

Fiora Final Champion Portrait

 

Nerf BoxRiposte Final IconRiposte [ W ]

  • Cooldown increased from 19/18/17/16/15 seconds to 24/22/20/18/16.

 

 

Change BoxBladework [ E ]Bladework Final Icon

  • Cooldown decreased from 15/13/11/9/7 seconds to 13/11/9/7/5;
  • Cooldown now begins when either the two auto attacks hit or when the buff expires (CD begins immediately when [ E ] is cast on live).

 

 

 

Gangplank Final Champion Portrait

 

Nerf BoxParrrley Final IconParrrley [ Q ]

  • Bonus Gold on kill decreased from 4/5/6/7/8 to 2/3/4/5/6 [Silver Serpents number is still the same].

 

Change BoxPowder Keg Final IconPowder Keg [ E ]

  • Cooldown per charge changed from 18/17/16/15/14 seconds to 20/18/16/14/12;
  • Maximum number of kegs changed from 2/3/4/5 [upgraded with ranks in R] to 3 at all ranks.

 

Change BoxCannon Barrage Final IconCannon Barrage [ R ]

  • No longer passively increases the maximum number of Powder Kegs that can be stored;

 

 

 

Jhin Final Portrait

General

  • Base Armor increased from 20 to 22;
  • Base Movement Speed increased from 325 to 330;
  • Health regen per second increased from 1.1 [+0.1 per level] to 1.2 [+0.11 per level].

 

 

 

Katarina Final Portrait

 

Buff BoxBouncing Blades Final IconBouncing Blade [ Q ]

  • AP ratio on mark increased from 0.15 to 0.2;
  • Bounces now deal full damage (10% damage dropout per bounce on live).

 

 

Kogmaw Final Portrait

General

  • Base Attack Speed decreased from 0.665 to 0.567

 

 

Lucian Final Portrait

 

Nerf BoxThe Culling Final IconThe Culling [ R ]

  • Range decreased from 1400 to 1200.

 

 

 

Malphite Final Portrait

General

  • Health regen per second decreased from 1.7 to 1.4.

 

Nerf BoxGround Slam Final IconGround Slam [ E ]

  • Base damage decreased from 60/100/140/180/220 to 60/95/130/165/200.

 

 

 

Rumble Final Portrait

 

Change BoxElectro-HarpoonElectro Harpoon [ E ]

  • Now uses an ammo system, with a recharge cooldown of 5 seconds (10 second cooldown on live);
  • Heat per harpoon used decreased from 20 to 10;
  • Slow duration decreased from 3 seconds to 2.

 

 

Ryze Final Portrait

 

Buff BoxOverload Final IconOverload [ Q ]

  • Base damage increased from 60/85/110/135/160 to 60/95/130/165/200.

 

 

 

Sivir Final Champion Portrait

 

Buff BoxRicochet Final IconRicochet [ W ]

  • Bounces can now crit with no penalties (base damage is still 50% of the original attack), but only if the original hit crits.

 

 

 

Shen Final Portrait

 

Buff BoxShadow Dash Final IconShadow Dash [ E ]

  • Can now taunt jungle monsters.

 

 

 

Shyvana Final Portrait

 

Quality of Life Box FinalFlame_BreathFlame Breath [ E ]

  • Tooltip Fix: Now states that the duration of the % HP on-hit buff lasts 5 seconds.

 

 

 

Udyr Final Portrait

 

Nerf BoxTurtle_StanceTurtle Stance [ W ]

  • Base shield strength decreased from 60/100/140/180/220 to 60/95/130/165/200.

 

 

Nerf BoxPhoenix_StancePhoenix Stance [ R ]

  • Base damage on third-hit passive proc decreased from 40/80/120/160/200 to 40/75/110/145/180.

 

 

 

Viktor Final Portrait

 

Nerf BoxDeath Ray Final IconDeath Ray [ E ]

  • Base damage decreased from 70/115/160/205/250 to 70/110/150/190/230;
  • Augment: Aftershock – Explosion damage decreased from 70/115/160/205/250 to 70/110/150/190/230.

 

 

Xin Zhao Final Portrait

 

Nerf BoxBattle Cry Final IconBattle Cry [ W ]

  • Attack Speed bonus on active decreased from 40/50/60/70/80% to 40/45/50/55/60%;
  • AP ratio on heal decreased from 0.7 to 0.4.

 

 

Item Changes

 

Nerf BoxBoots of Swiftness Final IconBoots of Swiftness

  • Bonus Movement Speed decreased from 65 to 60.

 

 

Buff BoxManamune Final PortraitManamune

  • Now additionally increases your mana pool by 1 every 8 seconds.

 

 

Buff BoxMercury Threads Final IconMercury’s Threads

  • Tenacity value increased from 20% to 30%.

 

 

Nerf BoxMuramanaMuramana

  • Active can no longer be activated if you have less than 20% of your maximum mana;
  • Active is now always on; it’s no longer a toggle. The active won’t trigger on minions, only enemy champions and monsters.


Nerf BoxMagus Enchantment Final IconRunic Echoes

  • Movement Speed decreased from 10% to 7%.



Nerf BoxSteraks Gage Final IconSterak’s Gage

  • Health granted decreased from 500 to 400;
  • Recipe now requires a Long Sword instead of a Ruby Crystal (recipe cost decreased by 50 Gold to compensate).

 

 

MASTERY CHANGES Banner

 

New Item BoxWarlords Bloodlust Final IconWarlord’s Bloodlust [ Keystone in Ferocity ]

  • Rework: Gain increasingly more Life Steal based on your missing health against Champions (up to 20% LS). Against minions gain 50% benefit.

 

Buff BoxExpose Weakness Final IconExpose Weakness [ New Tier 2 Ferocity ]

  • Damaging enemy Champions causes them to take 3% more damage from your allies.

 

 

 

BLOOD MOON KENNEN Banner

Blood Moon Kennen will be available in store for 975 RP.

 

Kennen_Splash_Centered_6 KennenLoadScreen_6

 

MODEL Banner

Blood Moon Kennen Model 1 Blood Moon Kennen Model 2

 

Recall Banner

Blood Moon Kennen Recall 1 Blood Moon Kennen Recall 2

 

THUNDERING SHURIKEN Q

Blood Moon Kennen Q 1 Blood Moon Kennen Q 2

 

ELECTRICAL SURGE W

Blood Moon Kennen W 1 Blood Moon Kennen W 2

 

LIGHTNING RUSH E

Blood Moon Kennen E 1

 

SLICING MAELSTROM R

Blood Moon Kennen R 1 Blood Moon Kennen R 2

 

 

BLOOD MOON YASUO Banner

Blood Moon Yasuo will be available in store for 975 RP.

 

Yasuo_Splash_3

 

MODEL Banner

Blood Moon Yasuo Model 1 Blood Moon Yasuo Model 2

 

Recall Banner

Blood Moon Yasuo Recall 1 Blood Moon Yasuo Recall 2

 

WAY OF THE WANDERER PASSIVE

Blood Moon Yasuo Passive 1 Blood Moon Yasuo Passive 2

 

STEEL TEMPEST Q

Blood Moon Yasuo Q 1 Blood Moon Yasuo Q 4

 

WIND WALL W

Blood Moon Yasuo W 1 Blood Moon Yasuo W 2

 

SWEEPING BLADE E

Blood Moon Yasuo E 1 Blood Moon Yasuo E 2

 

LAST BREATH R

Blood Moon Yasuo R 1 Blood Moon Yasuo R 2

 

 

New Summoner Icons

No idea how you can get these yet, but it will likely involve your wallet.

 

profileIcon1108 profileIcon1107 profileIcon1109

 

 

LORE UPDATES Banner

Diana, Leona and Pantheon have all received updated in-client lore entries:

 

Diana Final Portrait

”I am the light coursing in the soul of the moon.”

Bearing her crescent moonblade, Diana fights as a warrior of the Lunari, a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon’s power. Imbued with the essence of an Aspect from beyond Targon’s towering summit, Diana is no longer wholly human, and struggles to divine herpower and purpose in this world.

 

Leona Final Portrait

”If you would shine like a sun, first you must burn like one.”

Imbued with the fire of the sun, Leona is a warrior templar of the Solari who defends Mount Targon with her Zenith Blade and Shield of Daybreak. Her skin shimmers with starfire while her eyes burn with the power of the celestial Aspect within her. Armored in gold and bearing a terrible burden of ancient knowledge, Leona brings enlightenment to some, death to others.

 

Pantheon Final Portrait

”Bring forth one true champion, or a hundred more like you, and then we shall have a battle that will be spoken of until the end of time.”

The peerless warrior known as Pantheon is a nigh-unstoppable paragon of battle. He was born among the Rakkor, a warlike people living on the flanks of Mount Targon, and after climbing the mountain’s treacherous peak and being deemed worthy, he was chosen to become the earthly incarnation of the celestial Aspect of War. Imbued with inhuman power, he relentlessly seeks the enemies of Targon, leaving only corpses in his wake.

 


Places to contact me:

Email: nolchefo@gmail.com

Twitter: @NoL_Chefo

AskFM: https://ask.fm/SoloMid_Chefo

 

PBE Update 12 02 Banner 2

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Champion Changes

 

Gangplank Final Champion Portrait

 

Revert BoxParrrley Final Icon Parrrley [ Q ]

  • Silver Serpents on kill increased from 4 at all ranks to 4/5/6/7/8. [revert on the change in this PBE update]

 

 

Revert BoxCannon Barrage Final IconCannon Barrage [ R ]

  • Upgrades cost increased from 250 Silver Serpents to 500. [revert on the change in this PBE update]

 

 

 

Rumble Final Portrait

 

Revert BoxScrap Shield Final IconScrap Shield [ W ]

  • Shield decreased from 70/95/120/145/170 [+0.5 AP] to 50/80/110/140/170 [+0.4 AP]. [revert on the change in this PBE update]

 

 

 

Soraka Final Portrait

 


Change BoxStarcall [ Q ]
Starcall Final Icon

  • The Alignment buff now gives 20% bonus Movement Speed instead of 20-60 [+0.2 AP] mana.

 


Places to contact me:

Email: nolchefo@gmail.com

Twitter: @NoL_Chefo

AskFM: https://ask.fm/SoloMid_Chefo

 

PBE Update 12 02 Banner

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

 

Champion Changes

 

Ezreal Final Portrait

 

Nerf BoxTrueshot Barrage Final IconTrueshot Barrage [ R ]

  • Cooldown increased from 80 seconds at all ranks to 120.

 

 

 

Jhin Final Portrait

General

  • Base Armor increased from 20 to 22;
  • Base Movement Speed increased from 325 to 330;
  • Health regen per second increased from 1.1 [+0.1 per level] to 1.2 [+0.11 per level].

 

 

Malphite Final Portrait

General

  • Health regen per second decreased from 1.7 to 1.4.

 

Nerf BoxGround Slam Final IconGround Slam [ E ]

  • Base damage decreased from 60/100/140/180/220 to 60/95/130/165/200.

 

 

 

Rumble Final Portrait

 

Change BoxElectro-HarpoonElectro Harpoon [ E ]

  • Now uses an ammo system, with a recharge cooldown of 6 seconds (10 second cooldown on live);
  • Heat per harpoon used decreased from 20 to 10;
  • Slow duration decreased from 3 seconds to 2.

 

 

Soraka Final Portrait

 

Change BoxStarcall Final IconStarcall [ Q ]

  • Alignment is no longer a heal-over-time; instead, it heals after its duration ends.

 

 

 

Shen Final Portrait

 

Buff BoxShadow Dash Final IconShadow Dash [ E ]

  • Can now taunt jungle monsters.

 

 

 

Urgot Final Portrait

 

Nerf BoxZaun-Touched_Bolt_AugmenterZaun-Touched Bolt Augmenter [ Passive ]

  • Damage Reduction decreased from 15% to 3%, but now stacks 3 times;
  • Duration increased from 2.5 seconds to 3.

 

Nerf BoxTerror Capacitator Final IconTerror Capacitor [ W ]

  • Duration decreased from 7 seconds at all ranks to 5;
  • Shield decreased from 60/100/140/180/220 [+0.8 AP] to 40/80/120/160/200.

 

Buff BoxHyper Kinetic Position Reverser Final IconHyper-Kinetic Position Reverser [ R ]

  • Now additionally fears nearby enemies for 1.5 seconds after the channel ends.

 

 

 

Viktor Final Portrait

 

Nerf BoxDeath Ray Final IconDeath Ray [ E ]

  • Base damage decreased from 70/115/160/205/250 to 70/110/150/190/230;
  • Augment: Aftershock – Explosion damage decreased from 70/115/160/205/250 to 70/110/150/190/230.

 

 

Item Changes

 

Nerf BoxSteraks Gage Final Icon Sterak’s Gage

  • Health decreased from 500 to 400.

 

 


Places to contact me:

Email: nolchefo@gmail.com

Twitter: @NoL_Chefo

AskFM: https://ask.fm/SoloMid_Chefo

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Champion Changes

 

Ashe Final Portrait

 

Buff Box

Rangers Focus Final IconRanger’s Focus [ Q ]

  • Stack duration increased from 4 seconds to 5;
  • Focus stacks no longer disappear immediately after 4 seconds of not attacking; instead, they disappear at a rate of 1-per-second.

 

 

Fiora Final Champion Portrait

 

Nerf BoxRiposte Final IconRiposte [ W ]

  • Cooldown increased from 19/18/17/16/15 seconds to 24/22/20/18/16.

 

 

Change BoxBladework [ E ]Bladework Final Icon

  • Cooldown decreased from 15/13/11/9/7 seconds to 13/11/9/7/5;
  • Cooldown now begins when either the two auto attacks hit or when the buff expires (CD begins immediately when [ E ] is cast on live).

 

 

Soraka Final Portrait

 

Buff BoxStarcall Final IconStarcall [ Q ]

  • Cooldown decreased from 7 seconds at all ranks to 5;
  • Mana Cost decreased from 70 at all ranks to 60;
  • Slow strength increased from 30% at all ranks to 30/35/40/45/50%;
  • Duration of Alignment buff decreased from 5 seconds to 3 (same value, meaning the heal is faster).

 

Buff BoxAstral Infusion Final IconAstral Infusion [ W ]

  • Cost decreased from 10% of Maximum HP to 8%.

 

[ Note ] Soraka’s received extensive changes. You can find the full list HERE.

 

 

Rumble Final Portrait

 

Buff BoxScrap Shield Final IconScrap Shield [ W ]

  • Shield increased from 50/80/110/140/170 [+0.4 AP] to 70/95/120/145/170 [+0.5 AP].

 

 

 

Urgot Final Portrait

General

  • Base Attack Damage increased from 52 to 54.

 


Places to contact me:

Email: nolchefo@gmail.com

Twitter: @NoL_Chefo

AskFM: https://ask.fm/SoloMid_Chefo

Patch 6.1 Notes

January 13th, 2016

 

Patch 6 1 Notes Banner

Patch 6.1 will hit live in a few hours. Here are the official notes:

 

Patch 6.1

Store Content

Balance

Miscellaneous

 

Don’t know when Patch 6.1 will hit live in your region? Here’s the maintenance schedule:

Patch 6 1 Maintenance Banner

 

 

CHALLENGER NIDALEE Banner

Challenger Nidalee is a legacy skin and will cost 975 RP.

 

Nidalee_Splash_8 Nidalee_8

 

ALL SPELLS

 

 

MODEL Banner

Challenger Nidalee Model 1 Challenger Nidalee Model 2

Challenger Nidalee Model 3 Challenger Nidalee Model 4

 

Recall Banner

Challenger Nidalee Recall 1 Challenger Nidalee Recall 2

 

PROWL PASSIVE Banner

Challenger Nidalee Passive 1 Challenger Nidalee Passive 2

 

JAVELIN TOSS HUMAN Q Banner

Challenger Nidalee Q 1 Challenger Nidalee Q 2

 

BUSHWHACK HUMAN W Banner

Challenger Nidalee W Human 1 Challenger Nidalee W Human 2

 

PRIMAL SURGE HUMAN E Banner

Challenger Nidalee E 1 Challenger Nidalee E 2

 

TAKEDOWN COUGAR Q Banner

Challenger Nidalee Cougar Q 1 Challenger Nidalee Cougar Q 2

 

POUNCE COUGAR W Banner

Challenger Nidalee W 1 Challenger Nidalee W 2

 

SWIPE COUGAR E Banner

Challenger Nidalee Cougar E 1 Challenger Nidalee Cougar E 2

 

ASPECT OF THE COUGAR R

Challenger Nidalee R 1 Challenger Nidalee R 4

Challenger Nidalee R 2 Challenger Nidalee R 3

 

 

LUNAR WRAITH CAITLYN Banner

Lunar Wraith Caitlyn is a legacy skin and will be available for 1350 RP.

 

Caitlyn_Splash_10 Caitlyn_10

 

ALL SPELLS

 

MODEL Banner

Lunar Wraith Caitlyn Model 1 Lunar Wraith Caitlyn Model 2

 

Recall Banner

Lunar Wraith Caitlyn Recall 1 Lunar Wraith Caitlyn Recall 2

 

BASIC ATTACK ANIMATION Banner

Lunar Wraith Caitlyn Auto Attack 1 Lunar Wraith Caitlyn Auto Attack 2

 

HEADSHOT PASSIVE

Lunar Wraith Caitlyn Headshot 2 Lunar Wraith Caitlyn Headshot

 

PILTOVER PEACEMAKER Q

Lunar Wraith Caitlyn Q 1 Lunar Wraith Caitlyn Q 2

 

YORDLE SNAP TRAP W

Lunar Wraith Caitlyn W 1 Lunar Wraith Caitlyn W 2

 

90 CALIBER NET E

Lunar Wraith Caitlyn E 1 Lunar Wraith Caitlyn E 2

 

ACE IN THE HOLE R

Lunar Wraith Caitlyn R 1 Lunar Wraith Caitlyn R 2

 

 

LUNAR WRAITH MORGANA Banner

Lunar Wraith Morgana is a legacy skin and will be available for 975 RP.

 

Morgana_Splash_10 Morgana_10

 

ALL SPELLS

 

MODEL Banner

Lunar Wraith Morgana Updated Model 1 Lunar Wraith Morgana Updated Model 2

 

Recall Banner

Lunar Wraith Morgana Recall 1 Lunar Wraith Morgana Recall 2

 

BASIC ATTACK ANIMATION Banner

Lunar Wraith Morgana Auto Attack 1 Lunar Wraith Morgana Auto Attack 2

 

DARK BINDING Q

Lunar Wraith Morgana Q 1 Lunar Wraith Morgana Q 2

 

TORMENTED SOIL W

Lunar Wraith Morgana W 1

 

BLACK SHIELD E

Lunar Wraith Morgana E 1

 

SOUL SHACKLES R

Lunar Wraith Morgana R 1 Lunar Wraith Morgana R 2

 

 

RADIANT WUKONG Banner

Radiant Wukong is NOT a legacy skin and will be available for 1350 RP.

 

MonkeyKing_Splash_5 MonkeyKing_5

 

ALL SPELLS

 

MODEL Banner

Radiant Wukong Model 1 Updated Radiant Wukong Model 2 Updated

 

Recall Banner

Radiant Wukong Recall 1 Radiant Wukong Recall 2

 

HOMEGUARD MOVE ANIMATION Banner

 

CRUSHING BLOW Q

Radiant Wukong Q 1 Radiant Wukong Q 2

 

DECOY W

Radiant Wukong W 1 Radiant Wukong W 2

 

NIMBUS STRIKE E

Radiant Wukong E 1 Radiant Wukong E 2

 

CYCLONE R

Radiant Wukong R 1 Radiant Wukong R 2

 


Rising Dawn Ward Skin Banner

This monkey-themed ward skin will be available for 640 RP in the store after Patch 6.1 hits live:

 

Rising Dawn Ward Skin 3 Rising Dawn Ward Skin 2

Rising Dawn Ward Skin 1

 


New Summoner Icons

Four new Lunar-themed summoner icons will be available in the store, presumably for 250 RP each:

 

Lunar Icon 3 Lunar Icon 1 Lunar Icon 2 lunar icon 4

 

Patch 6.1 will also bring team icons for the upcoming season. These will cost 250 RP and, like always, a portion of the profits will go to the respective teams:

 

OCE (Oceania):

profileIcon990 profileIcon991 profileIcon992 profileIcon993

profileIcon994 profileIcon995 profileIcon996 profileIcon997

 

Russia (Wildcard):

profileIcon999 profileIcon1000 profileIcon1001 profileIcon1002

profileIcon1003 profileIcon1004 profileIcon1005

 

LMS:

profileIcon1006 profileIcon1007 profileIcon1008

profileIcon1009 profileIcon1010 profileIcon1011

 

NA LCS:

profileIcon1012 profileIcon1014 profileIcon1015 profileIcon1016 profileIcon1017

profileIcon1018 profileIcon1019 profileIcon1020 profileIcon1021

 

EU LCS:

profileIcon1022 profileIcon1023 profileIcon1024 profileIcon1025 profileIcon1026

profileIcon1027 profileIcon1028 profileIcon1029 profileIcon1030 profileIcon1031

 

LAN:

profileIcon1032 profileIcon1033 profileIcon1034

profileIcon1035 profileIcon1036 profileIcon1037

 

LAS:

profileIcon1038 profileIcon1039 profileIcon1040

profileIcon1041 profileIcon1042 profileIcon1043

 

LCK:

profileIcon1044 profileIcon1045 profileIcon1046 profileIcon1047 profileIcon1048

profileIcon1049 profileIcon1050 profileIcon1051 profileIcon1052 profileIcon1053

 

LPL:

profileIcon1083 profileIcon1084 profileIcon1085 profileIcon1086 profileIcon1087 profileIcon1088

profileIcon1089 profileIcon1090 profileIcon1091 profileIcon1092 profileIcon1093 profileIcon1082

 

Brazil (Wildcard):

profileIcon1065 profileIcon1066 profileIcon1067 profileIcon1068

profileIcon1069 profileIcon1070 profileIcon1071 profileIcon1072

 

Turkey (Wildcard):

profileIcon1073 profileIcon1074 profileIcon1075 profileIcon1076 profileIcon1094

profileIcon1077 profileIcon1078 profileIcon1079 profileIcon1080 profileIcon1095

 

 

Champion Changes

 

Bard Final Portrait

 

Buff BoxMeeps Final IconTraveler’s Call [ Passive ]

  • Meeps now additionally hit in a 150 radius around the primary target (in addition to the cone damage) once Bard unlocks the cone attack Meep upgrade.


 

Brand Final Portrait

 

Nerf Box Pyroclasm Final IconPyroclasm [ R ]

  • Bugfix: No longer prioritizes Champions over minions when those Champions aren’t affected by Brand’s passive.

 

 

Caitlyn Final Portrait

 

Quality of Life Box FinalHeadshot Final IconHeadshot [ Passive ]

  • Fixed a bug where Caitlyn would walk toward her empowered Headshot target if they were less than 650 range of her;
  • Fixed a bug where Caitlyn’s next basic attack would sometimes be delayed more than normal after an empowered Headshot;
  • Fixed a bug where Caitlyn would sometimes take longer than intended before firing an empowered Headshot when swapping targets.

 

Quality of Life Box FinalYordle Snap Trap Final IconYordle Snap Trap [ W ]

  • Trap now is slightly better at catching small champions (like yordles).

 

 


Elise Final Portrait

 

Quality of Life Box FinalRappel Final IconRappel [ E ]

  • Fixed a bug where Elise would quickly drop onto a nearby enemy when self-casting Rappel.

 

 

Fiddlesticks-Final-Portrait (1)

 

Buff BoxDark Wind Final IconDark Wind [ E ]

  • Mana cost decreased from 50/70/90/110/130 to 50/60/70/80/90.

 

 

 

Gangplank-Final-Champion-Portrait (1)

 

Nerf BoxTrial by Fire Final IconTrial by Fire [ Passive ]

  • Bonus AD ratio decreased from 1.2 to 1;
  • DoT duration increased from 1.5 seconds to 2.5 (same damage).

 

 

Heimerdinger Final Portrait


Quality of Life Box FinalStorm Grenade Final IconCH-2 Electron Storm Grenade

  • Fixed a bug where Heimerdinger’s grenade was granting too much vision for the duration.

 

 

Jinx Final Portrait

 

Quality of Life Box FinalSwitcheroo Final IconSwitcheroo! [ Q ]

  • Fixed a bug where Jinx was getting more than one passive stack after killing an inhibitor;
  • Fixed a bug where Jinx was able to cast rockets for free when out of mana;
  • Fixed a bug where Jinx was receiving less attack speed than intended from Get Excited! when using Fishbones, the Rocket Launcher;
  • Switcheroo! can no longer be cast while disabled.

 

 

Kalista Final Portrait

 

Change BoxRend [ E ]Rend Final Icon

  • Mana cost decreased from 40 at all ranks to 30;
  • No longer refunds any mana when Rend kills its first target. Subsequent kills still refund the full cost (30).

 

 

Khazix Final Portrait

 

Quality of Life Box FinalUnseen Threat Final IconUnseen Threat [ Passive ]

  • The animation for Kha’Zix’s buffed auto-attacks has been sped up to match the speed of his regular attacks (currently slower on live).

 

Buff BoxVoid Spike Final IconVoid Spike [ W ]

  • AoE range increased from 225 to 275.

 

 

Buff BoxLeap Final IconLeap [ E ]

  • Range increased from 600 to 700.

 

 

 

LeBlanc Final Portrait

 

Buff BoxEthereal Chains Final Icon (1)Ethereal Chains [ E ]

  • Missile speed increased from 1600 to 1750.

 

 

 

Miss Fortune Final Portrait

 


Nerf BoxLove Tap Final IconLove Taps [ Passive ]

  • AD ratio decreased from 0.6 – 1, to 0.5 – 1 (scales with level);
  • AD ratio against minions decreased from 0.3 – 0.5 to 0.25 – 0.5.

 

Nerf BoxMake it Rain Final IconMake it Rain [ E ]

  • Base Damage decreased from 90/145/200/225/310 to 80/115/150/185/220.

 

 

 

Mordekaiser Final Portrait

 

Buff BoxIron Man Final Icon (1)Iron Man [ Passive ]

  • Shield decay decreased from 2%-per-second to 1.5%.

 

 

Buff BoxHarvester of Sorrow Final IconHarvester of Sorrow [ W ]

  • The spell can now be cast on minions and allows Mordekaiser to proc the “touching” damage on the aura.


[ Note ] The aura’s size is much larger if cast on siege minions:

Morde W 3 Morde W 1 Morde W 2

 

Change BoxChildren of the Grave Final IconChildren of the Grave [ R ]

  • Now deals 25% of its damage instantly, decreased from 50% (total damage unchanged, now deals 75% of its damage over-time, changed from 50%)
  • Bonus AD on Ghost changed from 10/25/50 flat to [ 1.0 of Mordekaiser’s Bonus AD ].

 

 

Poppy Final Portrait

 

Quality of Life Box FinalHammer Shock Final IconHammer Shock [ Q ]

  • If Poppy casts Hammer Shock immediately after Heroic Charge, Hammer Shock will cast toward her target.

 

 

Riven Final Portrait

 

Buff BoxRunic Blade Final IconRunic Blade [ Passive ]

  • Total AD ratio increased from 0.2 – 0.5 to 0.25 – 0.5 [ values for levels 1 – 18 ].

 

 


Rumble Final Portrait

GENERAL Banner

  • Collision radius on champion model decreased from 50 to 35.

 

Buff BoxFlamespitterFlamespitter [ Q ]

  • Range increased from 550 to 600;
  • Tick rate decreased from 0.5 seconds to 0.25 (meaning Rumble will apply damage in shorter periods, total damage remains the same but this helps in shorter engages).

 

 

Teemo Final Champion Portrait

GENERAL Banner

  • Base Attack Damage increased from 47.5 to 49.5.

 

Change BoxCamouflage Final IconCamouflage [ Passive ]

  • Time to stealth in brush increased from 0.75 seconds to 1.5;
  • Teemo can now stealth while moving in a brush.

 

Buff BoxNoxious Trap Final IconNoxious Trap [ R ]

  • Cast range increased from 300/600/900 to 400/650/900.

 

 


Thresh Final Portrait

 

Quality of Life Box FinalDamnation Final IconDamnation [ Passive ]

  • Fixed a visual bug where, upon despawning, uncollected souls appeared to fly to Thresh instead of vanishing.

 

 

Trundle-Final-Portrait (1)

 

Nerf BoxChomp Final IconChomp [ Q ]

  • No longer affects towers.

 


Nerf BoxPillar-of-Ice-Final-Icon (1) (1)Pillar of Ice [ E ]

  • Mana cost increased from 60 at all ranks to 75.

 

 

Nerf BoxSubjugate-Final-Icon (1) (1)Subjugate [ R ]

  • Cooldown increased from 80/70/60 seconds to 110/90/70;
  • Mana cost increased from 75 at all ranks to 100.

 

 

Urgot Final Portrait

 

Quality of Life Box FinalNoxian Corrosive Charge Final IconNoxian Corrosive Charge [ E ]

  • Fixed a bug where Noxian Corrosive Charge was granting too much vision for the duration.

 

 

Yasuo Final Portrait

 

Quality of Life Box FinalWindwall Final IconWind Wall [ W ]

  • Fixed a bug where certain targeted abilities (such as Twisted Fate’s Pick-A-Card) would pass through Wind Wall as it spawned.

 

 

Item-Changes1 (1)

 

Buff BoxDeaths Dance Final IconDeath’s Dance

  • Heal on unique passive increased from 12% of damage dealt to 15%;
  • Damage converted to bleed (DoT) increased from 12% to 15%;
  • Attack Damage increased from 65 to 75;
  • Recipe cost increased from 525 Gold to 625 (total cost increased from 3400 Gold to 3500).

 

Change BoxEye of the Oasis Final IconEye of the Oasis

  • Now additionally grants 10% Cooldown Reduction;
  • Bonus Mana Regeneration decreased from 150% to 100%.

 

Change BoxEye of the Watchers Final IconEye of the Watchers

  • Now additionally grants 10% Cooldown Reduction;
  • Bonus Mana Regeneration decreased from 150% to 100%;

 

Nerf BoxFarsight Alteration Final IconFarsight Alteration

  • Decreases cooldown of Warding Totem by 33%, decreased from 50% [the values are near-identical because of the Warding Totem buff]

 

Change BoxFrost Queens Claim Final IconFrost Queen’s Claim

  • Mana Regeneration decreased from 150% to 100%;
  • Ghost slow now lasts 2-5 seconds (increase with distance), changed from 4 seconds flat;

 

Buff BoxLord Dominik Final IconLord Dominik’s Regards

  • Bonus Armor Penetration increased from 40% to 45%.

 

 

Quality of Life Box FinalLudens Echo Final IconLuden’s Echo

  • UNIQUE Passive is now called “Echo”, to prevent it from stacking with the passive on Runic Echoes (new jungle AP enchantment)

 

Buff BoxMortal Reminder Final IconMortal Reminder

  • Bonus Armor Penetration increased from 40% to 45%.

 

 

Buff BoxPhantom Dancer Final IconPhantom Dancer

  • Now additionally grants 5% bonus Movement Speed;
  • Bonus Movement Speed while in 500 range of an enemy Champion decreased from 12% to 7%.

 

Nerf BoxRapid Firecannon Final IconRapid Firecannon

  • Bonus Movement Speed decreased from 8% to 7%.

 

 

Buff BoxRunaans Hurricane Final IconRunaan’s Hurricane

  • Bonus Movement Speed increased from 5% to 7%.

 

 

Buff BoxStatikk_ShivStatikk Shiv

  • Now deals 120% bonus damage to minions, increased from 75%.

 

 

Buff BoxSunfire-Cape-Final-Icon (1)Sunfire Cape

  • Armor increased from 45 to 50.

 

 

Buff BoxWarding Totem Final IconWarding Totem

  • Cooldown decreased from 180/120 seconds (scales down with level) to 180/90.

 

 

 

Jungle Changes Banner

 

New Item BoxMagus-Enchantment-Final-Icon (1) (1)Enchantment: Runic Echoes (replaces Runeglaive)

Grants 60 Ability Power and 10% bonus to Movement Speed;

UNIQUE Passive – Echo: Gain charges upon moving or casting. At 100 charges, the next spell hit expends all charges to deal 80 [+0.1 AP] bonus magic damage to up to 4 targets.

This effect deals 2.5X damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.

 

Runic Echoes Item

 

Buff BoxHunters Talisman Final IconHunter’s Talisman

  • Mana regeneration while in the jungle increased from 150% to 180%.

 

[ Note ] This also applies to Skirmisher’s Sabre, Stalker’s Blade and Tracker’s Knife.

 

Elder Razorbeak Final Icon“Razor Sharp” Raptor Buff [ buff from smiting the ugly chicken camp ]

  • Fixed several bugs with Razor Sharp where it would not go off if the nearest enemy object was not a ward;
  • Changed trigger range from 1250 to 900 to better sync with the range of wards;
  • Changed trigger range for blue trinket wards from 1250 to 500 to better sync with the range of wards.

 

Rift Herald Final IconRift Herald

  • Auto-attack damage increased from 95 to 105.

 

 

Nerf BoxSmite Final IconSmite [ Summoner Spell ]

  • No longer triggers spell effects (such as Spell Vamp or Rylai’s Crystal Scepter).

 

 

 

MASTERY CHANGES Banner

 

Nerf BoxPrecision Final IconPrecision [ Tier 5 Cunning ]

  • Armor penetration decreased from 1/2/3/4/5 [+ 0.1/0.2/0.3/0.4/0.5 per level] to 0.6/1.2/1.8/2.4/3 + [0.06/0.12/0.18/0.24/0.3 per level]

 

 

FEROCITY KEYSTONE MASTERIES Banner

 

Buff BoxDeathfires Touch Final IconDeathfire Touch [ Keystone Ferocity ]

  • Ratios increased from [ +0.5 Bonus AD ] [ +0.2 AP ] to [ +0.6 Bonus AD ] [ +0.25 AP ].

 

 

Buff BoxFervor of Battle Final IconFervor of Battle [ Keystone Ferocity ]

  • Bonus physical damage on auto-attack per stack increased from 1-8 (scales with Champion level) to 1-12;
  • Max stacks decreased from 10 to 8 (max on-hit physical damage increased from 80 to 96).

 

Change BoxWarlords Bloodlust Final IconWarlord’s Bloodlust [ Keystone Ferocity ]

  • Heal changed from 15% of crit damage against Champions to 5-25% (scales with level);
  • Attack Speed bonus increased from 20% to 30% (for 4 seconds).

 

RESOLVE KEYSTONE MASTERIES Banner

 

Change BoxBond of Stone Final IconBond of Stone [ Keystone Resolve ]

  • Flat damage reduction increased from 3% to 4%;
  • Additionally, 6% of the damage taken by your closest ally from enemy Champions is dealt to you;
  • No longer gives 6% Damage Reduction when near an allied Champion.

 

Buff BoxStrength of the Ages Final IconStrength of the Ages [ Keystone Resolve ]

  • When capped, Strength of Ages now heals for 6% of your Maximum Health for both Siege Minions and large jungle monsters, changed from healing for 100 flat Health per Siege Minion kill.”

 

CUNNING KEYSTONE MASTERIES Banner

 

Buff BoxStormraiders Surge Final IconStormraider’s Surge [ Keystone Cunning ]

  • Movement speed buff increased from 35% to 40%;
  • Duration to trigger the buff extended from 2 seconds to 2.5;
  • Now additionally grants 75% slow resistance for 3 seconds after proccing the buff.

 

 

MINION CHANGES Banner

Just some bugfixes for minions and their wacky behavior.

The only one that’s worth calling out is the last one on the list – this was actually implemented in 5.22, and primarily helps melee vs ranged matchups with respect to basic attacks. Simply put, the ‘call for help’ used to be around yourself and not the enemy, meaning that when they’d harass you off the wave, your minions would often ‘pretend’ not to notice as they went about their business. Now minions are more courageous and will actively watch for enemy harassment.

Minions no longer freeze or awkwardly lock eyes with other minions

Minions now display how much bonus damage or damage reduction they have from the pushing changes implemented in 5.23

Minions no longer acquire new targets that are in the river or jungle, and if they enter the river or jungle they’ll refuse to acquire any target until they leave. (Implemented in 5.22 but undocumented)

Now additionally calls for help in a ring around your opponent when attacked near minions (implemented in 5.22 but undocumented).

 

 

NEW CHAMPION SELECT Banner

The New Champion Select is almost ready for live. It will follow a staggered release, with public testing for NA and TR beginning on January 13th. Below you can find a rundown of how the new system will work:

[ Note ] The new Champion Select will replace Team Builder. [ Source ]

 

Before you queue, you’ll be asked to pick your Primary and Secondary role. Logically, your Primary role takes priority in the matchmaking:

New Champ Select 1 New Champ Select 2

 

The queue interface is standard fair. The wait time is displayed at the bottom, rather than the top of the client and there are new visuals for the ticking time confirmation:

New Champ Select 3 New Champ Select 4

 

Inside the Champion Select, you’ll be placed on a 3D map of Summoner’s Rift, with an arrow-type indicator for your role:

New Champ Select 18 New Champ Select 5

 

I was Captain here, so I couldn’t ban. Instead, I could give a visual cue to teammates of what I wanted to play. This phase is a suggestive “I want to play this, please don’t ban it” type – if my teammates wanted to, they could’ve banned Yasuo, but I’ve shown them I want to play that Champion.

New Champ Select 7 New Champ Select 6

 

There’s a neat animation for bans, where the banned Champion’s portrait will disintegrate into shards. Here’s how it looks like for both allied bans and enemy bans:

New Champ Select 9 New Champ Select 8

 

Once banning is complete, picking resumes as is currently on live. The Champions picked (or hovered over) will be displayed in a circular shape. Once selected, they will play their Champ Select quote for everyone:

New Champ Select 12 New Champ Select 14

 

Here’s how the interface looks like if the player hasn’t picked a Champion yet, for both ally and enemy-side:

New Champ Select 15 New Champ Select 16

 

Once picking concludes, you can lock in your Champion or pick a different one. There’s also a new interface for your available skins:

New Champ Select 11 New Champ Select 10

 

The last part of Champion Select is a standard wait period to adjust your Masteries. Note the location of UI elements:

  • Bans at the top left and right;
  • 2D map with Roles and Champions picked on the bottom right;
  • Summoner Spells/Masteries on the bottom.

New Champ Select 17

 

 

TWEAKS TO DRAGON TRAINER LULU

Dragon Trainer Lulu has received new, brighter textures, presumably to fit better with the visuals of Dragon Trainer Tristana.

 

Dragon Trainer Lulu Model 2 Dragon Trainer Lulu Model 1

 

 

NEW Q VISUALS FOR DRAVEN SKINS

Soul Reaver Draven and Gladiator Draven have both received new visuals for the landing zones on their Spinning Axes [ Q ]:

 

Draven Skin Q 1 Draven Skin Q 2

 


A new login theme has been released to celebrate the start of the new season. Here’s the video by frostyNinja:

 

And here’s the still from the animation:

Season 6 Background

 

 

JAPANESE LOCALIZATION Banner

The Japanese localization is near-concluded and all the voice-overs, text and audio files will be released with Patch 6.1. Note that if you want to use the Japanese localization, you can select it from your launcher post-patch.

 

Japan Screenshot

 

Japan Screen 2 Screen 3

Screen 6 Screen 4

Screen 7 Screen 8

 

[ Note ] You can find all the voice-overs on SkinSpotlights‘s second channel, League Voices.

 

[ Note ] You can find all the Japanese Champion Select quotes HERE:

PBE 06 01 Banner

 

 

BUGFIXES Banner

  • Summoner names in the end of game screen have been reverted to white without glow effects
  • Fixed a bug where summoner names in the end of game screen weren’t consistently graying out as players left the lobby
  • Fixed a bug where Ekko’s Q – Timewinder sometimes dealt no damage on the way out at high levels of cooldown reduction
  • Quinn’s Q – Blinding Assault no longer causes several empowered basic attacks to miss
  • Jayce’s buff from swapping to R – Mercury Cannon is no longer consumed without dealing damage when using W – Hyper Charge to attack a structure
  • Kassadin no longer gains E – Force Pulse stacks from the active of Frost Queen’s Claim
  • Orianna’s E – Command: Protect bonus resistances are now properly multiplied by Windspeaker’s Blessing
  • Fixed a bug where splitting mastery points between Piercing Thoughts and Battering Blows granted the incorrect amount of stats
  • Fixed a few cases of champions with Sated Devourer damaging themselves when using empowered basic attacks (ex. Ekko’s E – Phase Dive or Rek’Sai’s Q – Queen’s Wrath)
  • Luden’s Echo now procs if an ability cast at max stacks damages a target after its caster dies
  • Liandry’s Torment now properly deals increased damage to enemies affected by Ahri’s E – Charm, Rammus’s E – Puncturing Taunt and Shen’s E – Shadow Dash
  • Serrated Dirk’s buff no longer occasionally consumes itself when granted by an empowered basic attack
  • Cinderhulk’s burn effect now has an on-hover range indicator
  • Zz’Rot Portal, Zeke’s Herald and Face of the Mountain are now properly searchable by typing “Active” in the item shop
  • Mejai’s Soulstealer has been added to the Mana tab of the item shop
  • Restored custom flame tail particles on Foxfire Ahri

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

PBE 30 11 Banner

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

New Summoner Icons

The PROJECT: Poro icons is legacy and will be available for 250 RP:

 

profileIcon985

 

 

Champion Changes

 

Anivia Final Portrait

 


Revert BoxFlash Frost [ Q ]
Flash_Frost

  • Chill debuff duration increased from 2 seconds to 3 [revert on the changes in this PBE update]

 

Revert BoxGlacial Storm Final IconGlacial Storm [ R ]

    • Chill debuff duration increased from 2 seconds to 3 [revert on the changes in this PBE update]

 

 

Malzahar Final Portrait

 

Nerf BoxNull Zone Final IconNull Zone [ W ]

  • Damage decreased from 4/5/6/7/8% of Max HP to 4/4.5/5/5.5/6%

 

 

 

Nidalee Final Champion Portrait

 

Buff BoxJavelin Toss Final IconJavelin Toss [ Q ]

  • Minimum base damage increased from 50/70/90/110/130 to 70/85/100/115/130;
  • Maximum base damage increased from 150/210/270/330/390 to 210/255/300/345/390.

 

Revert BoxPounce Final IconPounce [ Cougar W ]

  • Base damage decreased from 75/125/175/225 to 50/100/150/200 [revert on the change in this PBE update]

 

 

Quinn Final Portrait

GENERAL Banner

  • Base damage decreased from 56.5 to 54.5

 

Nerf BoxBlinding Assault Final IconBlinding Assault [ Q ]

  • Base damage decreased from 25/55/85/115/145 [+ 0.8/0.95/1.1/1.25/1.4 Total AD] to 20/45/70/95/120 [+ 0.8/0.9/1.0/1.1/1.2 Total AD];
  • Mana cost increased from 50 at all ranks to 50/55/60/65/70.

 

 

Rumble Final Portrait

 

Buff BoxFlamespitterFlamespitter [ Q ]

  • Now deals full damage to jungle monsters (half damage on live).

 

 

 

Skarner Final Portrait

 

Buff BoxFracture Final IconFracture [ E ]

  • No longer has a cap on maximum targets that can be hit (6 on live).

 

 

Nerf BoxImpale Final IconImpale [ R ]

  • Total AD ratio increased from 0.4 to 0.6 [1.0 on live, partial revert from this PBE update]

 

 

 

MASTERY CHANGES Banner

 

Assassin [ New Ferocity Mastery ]

  • You deal 1.5% increased damage when there are no allied champions nearby.

 

Murderous Intent [ New Ferocity Mastery ]

  • You deal 5% increased damage to champions until you gain a kill or assist (afterward the mastery is disabled for 15 seconds).

 

Buff BoxThunderlords Decree Final IconThunderlord’s Decree

  • Bonus AD ratio increased from 0.2 to 0.3.

 

 

UPDATED ZHONYA VFX Banner

The active on Zhonya’s Hourglass now contains 200% more sparkle:

Zhonya VFX 1 Zhonya VFX 2

 

 

POPPY INCLIENT LORE Banner

Poppy’s received her shortform in-client lore:

 

”I’m no hero. Just a yordle with a hammer.” 

Runeterra has no shortage of valiant champions, but few are as tenacious as Poppy. Bearing a hammer twice the length of her body, this determined yordle has spent untold years searching for the ”Hero of Demacia,” a fabled warrior said to be the rightful wielder of her weapon.

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

PBE Roundup Patch 5 13 Banner

Patch 5.13 will hit live in the early hours of July 8th, assuming there are no delays. Here are its contents:

 

Store Content

Visual

Balance

 

Updates that were reverted from the PBE cycle and will NOT ship with Patch 5.13:

  • Butcher’s Bridge – New ARAM Map, will likely be enabled together with Gangplank’s rework. You can find a preview of it HERE.
  • Zeke’s Herald rework, check HERE for preview & context
  • Chroma Pack for Shockblade Zed – reverted, will be available with Patch 5.14
  • HUD Update – preview HERE
  • Abyssal Scepter rework – currently not being worked on
  • Mandrake Ward – preview HERE, also in development hiatus

 

 

Tahm Kench the River King

Tahm Kench is a new champion. He’ll be available for 7800 IP/975 RP after Patch 5.13 hits live. You can check out his official reveal HERE.

 

TahmKench_Splash_0 TahmKench_0

TahmKenchPortrait0

 

Tahm Kench Final Portrait

General

  • Base Health: 610 + 95 per level
  • Base Mana: 325 + 40 per level
  • Base Damage: 56 + 3.2 per level
  • Base Attack Speed per level: 2.5%
  • Armor: 30 + 3 per level
  • Magic Resist: 32 + 1.25 per level
  • Auto Attack Range: 200
  • Movement Speed: 335
  • Base Health-per-second: 1.3 + 0.11 per level
  • Base Mana-per-second: 1.1 + 0.2 per level

 

MODEL EMOTES

Tahm Model 1 Tahm Model 2

Tahm Model 3

 

Recall Banner

For his recall, Tahm Kench takes his hat off and bows.

Tahm Recall

 

BASIC ATTACK DEATH ANIMATIONS

Tahm Basic Attack Tahm Death Animation

 

AN ACQUIRED TASTE PASSIVE

 

An Acquired Taste Final IconAn Acquired Taste [ Passive ]

  • Tahm Kench’s basic attacks and abilities on enemy champions build stacks. At three stacks, his abilities have additional effects.

 

Tahm Passive 1 Tahm Passive 2

 

TONGUE LASH Q

 

Tung Lash Final IconTongue Lash [ Q ]

Cost: 50 mana at all ranks || Range: 800 || Cooldown: 6 seconds

Tahm Kench lashes out his tongue, dealing 80/115/150/185/220 [+0.7 AP] magic damage to the first enemy hit and slowing them by 50/55/60/65/70% for 2 seconds. If the target has 3 stacks of Tahm Kench’s passive, it will instead be stunned for 1.5 seconds.

If Devour [ W ] is cast while the tongue is still travelling, the spell will devour the first minion or monster hit.

 

Tahm Q 1 Tahm Q 2

 

DEVOUR W

 

Devour Final IconDevour [ W ]

Cost: 90 Mana || Range: 250 || Cooldown: 14/13/12/11/10 seconds

Devours a target enemy for 4/4.5/5/5.5/6 seconds (halved duration for enemy Champions), dealing 20/23/26/29/32% [+2% per 100 AP] of their maximum Health as magic damage. Maximum damage to monsters is capped at 400/450/500/550/600.

If cast on an allied champion, Tahm Kench gains 30/35/40/45/50% bonus Movement Speed while holding that champion and moving towards an enemy champion. Tahm gains half the movespeed value if he’s not moving toward an enemy champion, or 15/17.5/20/22.5/25%.

If cast on a minion or monster, Tahm Kench can reactive the spell to spit them out, dealing 100/150/200/250/300 [+ 0.6 AP] magic damage to all target hit.

Enemy champions can only be devoured when Tahm Kench has 3 stacks of his passive on them and he is slowed by 95% for the duration of the spell.

 

Tahm W 1 Tahm W 2

Tahm W 3 Tahm W 4

 

Thick Skin Banner

 

Thick Skin Final IconThick Skin [ E ]

Cost: 50 Mana || Cooldown: 16/15/14/13/12 seconds

Passive: If Thick Skin is not on cooldown, any damage Tahm Kench takes fills up a gray health bar. If the bar starts decaying, it will start healing him.

Active: Converts Tahm Kench’s gray health bar to a shield that lasts 6 seconds. The shield loses value over the duration.

 

Tahm E 1 Tahm E 2

 

Abyssal Voyage Banner

 

Abyssal Voyage Final IconAbyssal Voyage [ R ]

Cost: 100 Mana || Range: 4000 || Cooldown: 160/130/100 seconds

Passive: Tahm Kench’s basic attacks and damage spells deal an additional 20 + 4/5/6% of Tahm Kench’s bonus Health as magic damage.

Active: Tahm Kench channels for up to 15 seconds. Throughout the duration, any allied Champion can click on Tahm Kench and be absorbed by him. Tahm Kench and his ally will then travel to target area on the map. If an enemy Champion deals damage to Tahm Kench during the channel, the spell will be interrupted. Tahm Kench can re-cast the spell during the channel to travel alone.

 

Tahm R 1 Tahm R 2

Tahm R 3

 

INCLIENT LORE

“The whole world’s a river, and I’m its king.”

Tahm Kench travels Runeterra’s waterways, feeding his insatiable appetite with the misery of the unsuspecting. The singularly charming gourmand savors every moment of his victims’ suffering.  A deal with Two-Coats may carry you to wherever you wish, but your journey will most assuredly end in the depths of despair.

 

Lastly, here’s Tahm’s Champion Select quote:

 

 

Master Chef Tahm Kench

Master Chef Tahm Kench will be available for 975 RP or together in a bundle with Tahm Kench for 1462 RP.

 

TahmKench_Splash_1 TahmKench_1

 

MODEL EMOTES

Chef Tahm Model 1 Chef Tahm Model 2

 

Recall Banner

For his recall, Chef Tahm stirs his stew and then swallows it whole, utencils included.

Chef Tahm Recall

 

AN ACQUIRED TASTE PASSIVE

Chef Tahm Passive 1 Chef Tahm Passive 2

 

Thick Skin Banner

Chef Tahm E 1 Chef Tahm E 2

 

Abyssal Voyage Banner

Chef Tahm R 1 Chef Tahm R 2

Chef Tahm R 3

 

 

GENTLEMAN GNAR Banner

Gentleman Gnar will be available for 975 RP.

 

Gnar_Splash_2 GnarLoadScreen_2

 

MODEL

Gentleman Gnar Model 1 Gentleman Gnar Model 2

 

Recall Banner

Gentleman Gnar has different recall animations depending on his form. While small, he chews on his clock; in mega form, he rests on his cane.

Gentleman Gnar Recall 1 Gentleman Gnar Recall 2

 

BOOMERANG THROW MINI Q

Gentleman Gnar Q

 

BOULDER TOSS MEGA Q

Boulder Toss Q 2

 

Gnar R

Gentleman Gnar R

 

 

New Chroma Packs

New chroma packs for Grim Reaper Karthus, Dreadknight Nasus and Bard will be available after Patch 5.13 is live:

 

BLOOM CHROMA PACK BARD

Bard Skin 1

Bard Skin 2

Bard Skin 3

 

PLAGUE CHROMA PACK DREADKNIGHT NASUS

Nasus Skin 1

Nasus Skin 2

Nasus Skin 3

 

PLAGUE CHROMA PACK GRIM REAPER KARTHUS

Karthus Chroma 1

Karthus Chroma 2

Karthus Chroma 3

 

 

New Summoner Icons

Team Icons for the LCK, Master Series & GPL will be available in store after Patch 5.13 hits live:

 

LCK ICONS

From left to right and top to bottom: CJ Entus , SKT T1, Sonic Boom Sbenu, Samsung Galaxy, NaJin EmFire, KT Rolster, KOO Tigers, Jin Air Green Wings, Longzhu Incredible Miracle and Rebels Anarchy.

profileIcon872 profileIcon873 profileIcon874 profileIcon875 profileIcon876

profileIcon877 profileIcon878 profileIcon879 profileIcon880 profileIcon881

 

MASTERS SERIES

From left to right and top to bottom: AHQ eSports Club, Assassin Sniper, Flash Wolves, Logitech Snipers, Machi eSports, Midnight Sun eSports, Taipei Assassins and Hong Kong eSports.

profileIcon882 profileIcon883 profileIcon884 profileIcon886

profileIcon887 profileIcon888 (1) profileIcon889 profileIcon885

 

GPL Icons

From left to right and top to bottom: Imperium Pro Team, Boba Marines, ZOTAC United, Team Proioxis, Impunity Legends, Thirsty Chinchillas, Go To Sleep and Wargods.

profileIcon892 profileIcon890 profileIcon891 profileIcon893

profileIcon895 profileIcon896 profileIcon894 profileIcon823

 

 

NEW VFX FOR BRANDS W

Brand’s W now has a swirly animation and is slightly more explosive:

 

Brand New W 1   Brand New W 2

   

 

 

New Nunu VFX

Nunu’s snowball has been rounded to look like a snowball and not an ice block. Also, his ultimate now has streamlined particles on the channel and a giant snowflake effect for the explosion:

 

Ice Blast

Nunu Q Updated   

 

Absolute Zero

Nunu R 1   Nunu R 2

   

 

 

New Rumble VFX

Rumble has new thundering particles on his W and E, and the Equalizer has entirely reworked visuals across skins:

 

   

   

   

 

 

New Shyvana VFX

Shyvana’s received new fiery particles for her Q, W, E and Dragon form spells:

 

New Shyvana W   New Shyvana E

New Shyvana R W   New Shyvana R E

   

   

 

Darkflame Shyvana Banner

Darkflame Shyvana W 1   Darkflame Shyvana New E 1

   

   

 

Champioship Shyvana Banner

Championship Shyvana W   Championship Shyvana W 2

Championship Shyvana E   Championship Shyvana E 2

   

   

 

Ice Drake Shyvana

Ice Drake Shyvana W   

 

 

Champion Changes

 

Kalista Final Portrait

General Box

  • Base Damage increased from 56.7 to 61
  • Damage-per-level increased from 3.25 to 3.5

 

Nerf BoxMartial Poise Final IconMartial Poise [ Passive ]

  • Basic attacks now deal 90% of Kalista’s total AD

 

 

Nerf BoxPierce Final IconPierce [ Q ]

  • Can no longer be cast while Kalista is dashing

 

 

Change BoxRend Final IconRend [ E ]

  • Each additional spear increases Rend’s damage by 50% of Rend’s base damage, or 10/15/20/25/30 + 0.3 of Total AD, changed from a 0.2/0.225/0.25/0.275/0.3 total AD ratio

 

 

Kayle Final Portrait

 

Buff BoxRighteous Fury Final IconRighteous Fury [ E ]

  • Kayle’s basic attacks now passively deal an additional 10/15/20/25/30 [ +0.15 AP] magic damage
  • Righteous Fury’s tooltip active now lists that it increases the on-hit magic damage by 10/15/20/25/30 [+0.15 AP] magic damage on hit (Note, the damage on the active compared to live is the same)

 

 

Kennen Final Portrait


Quality of Life BoxMark of the Storm Final IconMark of the Storm [ Passive ]

  • Tooltip now notes that the stun duration is 1.25 seconds, not 1

 

 

 

Nautilus Final Portrait

 

Nerf BoxRiptide Final IconRiptide [ E ] 

  • Base damage decreased from 60/100/140/180/220 to 60/95/130/165/200

 

 

 

Reksai Final Portrait

 

Nerf BoxUnburrow Final IconUnburrow [ W ]

  • The knock-up area’s range has been decreased from 200 to 160

 

 

 

Shyvana Final Portrait

 

Nerf BoxBurnout Final IconBurnout [ W ]

  • Base damage decreased from 20/35/50/65/80 to 20/32/45/57/70

 

 

 

Singed Final Portrait

General Box

  • Magic Resist increased from 31.25 [+0 per level] to 33.35 [+1.25 per level]

 

Buff BoxMega Adhesive Final IconMega Adhesive [ W ]

  • Root duration increased from 1 second to 1/1.25/1.5/1.75/2

 

 

 

Item Changes

 

Change BoxArchangels Staff Final IconArchangel’s Staff [ Dominion-only change ]

  • Item cost increased from 2690 Gold to 3000
  • Ability Power increased from 60 to 80

[ Note ] Same changes apply to Seraph’s Embrace on Dominion.

 

Nerf BoxRighteous Glory Final IconRighteous Glory 

  • Health decreased from 600 to 500
  • Cooldown on active movespeed buff increased from 60 seconds to 90

 

Change BoxMagus Enchantment Final IconRuneglaive Enchantment

  • Ability Power increased from 40 to 50
  • The damage on Spellblade’s passive has been increased from 0.75 of base AD + 0.3 AP to 1.0 of base AD + 0.3 AP
  • Spellblade proc no longer triggers spell effects like Luden’s Echo

 

Buff BoxSeraphs Embrace Final IconSeraph’s Embrace

  • Ability Power increased from 60 to 80

 

 

Buff BoxSpirit Visage Final IconSpirit Visage

  • UNIQUE Passive now increases all healing by 20%, including outside heals from other Champions (Soraka heal, for example)

 


Buff BoxWooglet Witchcap Final IconWooglet’s Witchcap [ 3v3 only ]

  • Item cost decreased from 3490 Gold to 3460

 

 

DEVOURER ENCHANTMENT REWORKED

 

Change BoxDevourer Final IconDevourer Enchantment

  • Base magic damage-on-hit has been increased from 25 to 30
  • Passive no longer grants 2 stacks for Champion kills/assists and 1 for monsters; instead, it grants 1 stack for large monsters and Champion kills/assists, 2 for killing the Scuttlecrab and 5 for killing epic monsters (Dragon, Baron)
  • At 30 stacks, the Devourer enchantment becomes “Sated”:

 

Upon purchasing a Devourer enchantment, you get a purple ghost dog that follows you around and reminds you you’re not alone in this world:

Purple Dog Devourer


New Item BoxSated Devourer Final IconSated Devourer
[Upgrades automatically at 30 stacks]

  • Grants 50% Attack Speed and 60 magic damage-on-hit
  • No longer stacks bonus damage
  • UNIQUE Passive – Phantom Hit: Basic attacks deal bonus magic damage and every other basic attack will proc on-hit effects twice

 

Here are the in-game icons for the Sated Devourer jungle upgrades:

3714_Skirmishers_Sabre5 3713_Rangers_Trailblazer5 3711_Poachers_Knife5 3706_Stalkers_Blade5

 

 

CHANGES TO CORE AP ITEMS

 

Buff BoxBlasting Wand Final IconBlasting Wand

  • Cost decreased from 860 Gold to 850

 

 

Change BoxNeedlessly Large Rod Final IconNeedlessly Large Rod

  • Cost decreased from 1600 Gold to 1250
  • Ability Power decreased from 80 to 60

 

Change BoxRabadon Deathcap Final IconRabadon’s Deathcap

  • Recipe Change: Needlessly Large Rod + Blasting Wand + Amplifying Tome
  • Total Cost increased from 3300 Gold to 3500
  • Ability Power UNCHANGED: 120 AP
  • UNIQUE Passive now grants 35% Ability Power Amp, increased from 30%

 

Change BoxZhonyas Hourglass Final IconZhonya’s Hourglass

  • Total Cost decreased from 3300 Gold to 3000
  • Now grants 100 Ability Power, decreased from 120

 

Change BoxLudens Echo Final IconLuden’s Echo (Summoner’s Rift)

  • Total Cost decreased from 3100 Gold to 3000
  • Now grants 100 Ability Power, decreased from 120
  • Now grants 10% bonus Movement Speed, increased from 7%

 

Change BoxArchangels Staff Final IconArchangel’s Staff (Summoner’s Rift)

  • Recipe Change: Needlessly Large Rod + Tear of the Goddess + 1030 Gold
  • Total Cost increased from 2700 Gold to 3000
  • Now grants 80 Base Ability Power, increased from 60

 

Buff BoxSeraphs Embrace Final IconSeraph’s Embrace (Summoner’s Rift)

  • Now grants 80 Base AP, increased from 60

 

Change BoxRod of Ages Final IconRod of Ages (Summoner’s Rift)

  • Total Cost decreased from 2800 Gold to 2700
  • Now grants 300 Base Health, decreased from 450
  • Grants 400 Base Mana, decreased from 450
  • The passive growth now gives 40 Mana per minute, increased from 20, up to a maximum of 400, increased from 200
  • Passive now grants 4 AP per minute, increased from 2 AP, up to a maximum of 40 AP, increased from 20

 

Change BoxNashors Tooth Final IconNashor’s Tooth

  • Total cost increased from 2920 Gold to 3000
  • Now grants 40% Attack Speed, decreased from 50%
  • Now grants 80 AP, increased from 60

 

Buff BoxRylais Crystal Scepter Final IconRylai’s Crystal Scepter

  • Recipe Change: Needlessly Large Rod + Amplifying Tome + Giant’s Belt
  • Total Cost increased from 2900 Gold to 3000
  • On single targets, the slow strengh has been increased from 35% for 1.5 seconds to 40% for 1.5 seconds
  • The AoE slow strength has been increased from 15% for 1.5 seconds to 40% for 1 second
  • For Passive DotS and “zone spells”, the slow strength has been increased from 15% for 1.5 seconds to 20% for 1 second

 

Nerf BoxHaunting Guise Final IconHaunting Guise

  • Total Cost has been increased from 1480 Gold to 1500

 

 

Buff BoxLiandrys Torment Final IconLiandry’s Torment

  • Recipe Change: Haunting Guise + Blasting Wand
  • Total Cost has been increased from 2900 Gold to 3000
  • Now grants 80 Base AP, increased from 50

 

Buff BoxWill of the Ancients Final IconWill of the Ancients

  • No longer grants 20% Spell Vamp
  • New Passive: Your spells and abilities heal you for 15% of the damage dealt, calculated BEFORE your opponent’s resistances. 33% effect for AoE Spells.

 

Change BoxMorellonomicon Final IconOmNomNomicon

  • Recipe Change: Fiendish Codex + Forbidden Idol + Amplifying Tome
    Total Cost unchanged

 

Change BoxAthenes Unholy Grail Final IconAthene’s Unholy Grail

  • Recipe Change: Fiendish Codex + Chalice of Harmony + Amplifying Tome
    Total Cost unchanged

 

Nerf BoxVoid Staff Final IconVoid Staff

  • Total Cost has been increased from 2295 Gold to 2500
  • Now grants 80 Ability Power, increased from 70

 

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

Red Posts 19 05 Banner

 

Summary

On Reddit, Scarizard is looking for input on how Patch Notes, Patch Rundowns, etc. are communicated to players. Moving to the forums, Meddler touched on Akali’s wonky balance state and gave context why Viktor and Rumble are currently disabled. We also have the first issue of the Live Gameplay’s Q&A session with 3 questions answered. Lastly, some lovely fan art of Star Guardian and a featured artist by the alias Lazuli.

 

Recent News

Star-Guardian-Lux-Banner

Interview-with-Jankos-Banner1

 

 

Rioters looking for feedback on design communication

Scarizard Final PortraitTL;DR – Looking for feedback on design COMMUNICATIONS – Patch Notes, Patch Rundowns, Q+A’s and Devblogs!

Hey y’all – for those of you that don’t know me, i’m a former Game Designer, currently Design Communications @ Riot Games. I’ve been working with /u/Pwyff and the Live Gameplay team since around October of 2014 on things like the Patch Notes, Rundowns, Devblogs, and most recently the Live Gameplay Q+A (Which just launched its first issue today! You can find the link on the boards here (http://boards.na.leagueoflegends.com/en/c/gameplay-balance/xwOObpq2-live-gameplay-qa-issue-1-feat-feralpony-smashgizmo?sort_type=recent)!

The gist of this post is that we’re looking to be more iterative and experimental with the types of communication that you’ll see this year regarding Design (specifically Live Gameplay) – so i’m putting out feelers and looking for any feedback about what content you already like, what types of things you’d like to see, or how to improve any of the projects we’re currently doing!

This’ll be one piece of the feedback-puzzle that we consult when we’re looking for new things to explore, so i thought i’d extend a hand. I’ll stick around for a while to respond to and answer questions, so hit me!

-S

[ Link to Post ]



Let Rioters do their job on stream and answer questions

I was a huge fan of the MOBA Dawngate (Rest in peace), one of the things that company did really well is they had a day and time of the week where someone from the company would come on and basically do their job live on stream while fielding questions from the chat.

It would vary week to week who it was and what they did, but it was always awesome to watch them work and interact with the community. One week it was an artist showing off an upcoming champion, showing old artwork that didn’t make the cut for existing champs, etc. There was a guy who made 3D models of champions using a piece of software, that was fun to watch.

The next week it’d be the dev team talking about a recent patch, their plans for the future etc. Then there was a lore guy, etc. I realize the scope of what I’m talking about here is probably larger than what you’re looking for, but it was a fantastic experience and one I wish Riot would look into doing.

While All Chat is nice, it’s a scripted show, short, and I don’t feel any connection to it. If you stopped doing it next week, I probably wouldn’t miss it much at all. But I still miss those Waystone streams a year later and would love to watch some Rioters at work and be more intimate in a stream setting.

Again, I know this isn’t really what you’re looking for, so sorry for that, but I wanted to share.

[ Link to Post ]

 

Scarizard Final PortraitThis is a really good idea – No promises, but i’ll make a point to have a conversation with Zwill about what his learnings were and what i could possibly apply for LGP.

[ Link to Post ]

 

 

Follow Up

RiotZwill: I don’t want to step on Scarizards toes here:

Like /u/riotscarizard said, no promises at this point.

I’ve spent the last 3 months really learning how things work here and trying to define what the North American Player Relations team is all about. One area we’ve defined as something to focus on is more personal communications, which is something I’m particularly fond of :).

Scarizard and I have already had a chance to hang out (at a pretty nifty MTG Draft) and will certainly be syncing more in the future.

Also, I swear to Gromp, if I get spammed with Kpop emails I will find you /u/dresdenologist…and I will duo queue Brad with you non stop.

You have been warned.

[ Link to Post ]

 

 

Whats the current state of Akali

Meddler Final PortraitI don’t have much to add at the moment, going to follow this thread with interest though. Akali’s a champ we’ve had trouble balancing over the years, so while we don’t currently have a rework for her underway, one’s certainly not out of the question at some point. Pretty interested in hearing people’s thoughts on her as a result.

[ Link to Post ]

 

 

Why are Viktor and Rumble currently disabled

Meddler Final PortraitBingo. There are some bugs with the targeting type they use (vector targeting). We’ve got a fix being tested internally and on the PBE at the moment.

[ Link to Post ]

 

 


Why doesnt anyone care about the awful community

Slumber Jack Final Portrait Part of the reason we call it ‘toxicity’ is because it spreads; one player starts saying bad things, another player gets agitated and contributes to the overall toxicity of the game. What we see time and time again is the players who see toxicity in more of their games often are being toxic in them as well.

I would ask the OP — and anyone else who feels they see toxic players in all of their games — to take a moment and consider that perhaps there’s something they can be doing differently to reduce the amount of toxicity in their games. In cases of verbal abuse, being quick to just mute someone who is verbally abusive fixes so many situations.

[ Link to Post ]

 

 

Live Gameplay Q A Issue 1 Feat Feralpony SmashGizmo

Scarizard Final PortraitDon’t know what this thread is? Check out our introduction post for an explanation!

Greetings, summoners and welcome to the first issue of the LIVE GAMEPLAY Q+A!

We’ve collected thousands of questions from around the world and whittled ‘em on down until just a few were left, tossed ‘em in a bucket and went to task of providing you with answers (with some sweet context on the side).

BEFORE WE BEGIN – i’m going to call a couple of folks out (read: like 60%+) that submitted for just posting their opinions and then pretending like they were questions. We’re onto you.

Without further snark (FOR NOW), let’s jump right in!

Do you feel the game is best balanced towards the millions that play the game, or the small few that play on the professional level?

What a way to start. As one of our most commonly asked questions around the world, let’s dig in and start breaking it down. Deciding ‘who we balance for’ hasn’t been an easy task, but we quickly honed in on a few core values: competitive mindedness, mechanical aptitude, and strategic expertise. Mind you, these aren’t the only things that we think contribute to player skill (e.g. raw leadership and communication skills are important in any team game), but the above are ones we focus on when it comes to our broad-level balance. Players with these qualities are, on average, much more consistent as a baseline of what’s powerful in League. But what about pros? Certainly our professional community shatters these conditions (some more than others, as even professional players have their strengths and weaknesses), but we don’t necessarily believe that the Fakers and Bjergsens of the world should be the standard that every player is held to. If that’s the case, how can we represent this spectrum most effectively?

Let’s back up a step. Along the spiral path that is Mastery in League of Legends, you can divide it into two sections: foundational skills and optimization. To expand, foundational skills are the building blocks of strategy within League – knowing the why and how of objectives, understanding the nuances of proper itemization, manipulating the ever-important vision game, and executing against your team’s strategic composition are just a few examples. You can be stronger at some and weaker at others, but each is a crucial piece when it comes to putting together League’s sprawling strategic puzzle. By contrast, optimization is the fine-tuning and development of these skills – when to take an objective, what order to build your items, where to place or deny vision, the mechanical specifics of champion matchups, and so on. Optimization is necessary for players that have mastered the basics to gain subtle (but potent) edges against the opposition. Think of it like building muscle – foundational skills net you the strength, and optimization shows off your definition.

Where does that leave us? Foundational skills and degrees of optimization are different for every player (not to mention difficult to measure with a high degree of accuracy), so we lean on the MMR system to serve as our best proxy to represent a player’s individual skill. With that in mind, our philosophy leads us to balance towards players at the upper end of mastery, which we currently believe to be around platinum and above.

This doesn’t mean we devalue the feedback from players below platinum – only that we’re acknowledging that a high amount of variance occurs in those tiers. Many factors are at play – is Master Yi overpowered if you’re able to dominate a game with him? Alternatively, did the enemy team lack the understanding to focus-fire or apply crowd control? With a more strategic use of map movement, item builds and mechanical execution against Master Yi, more competitive players at a higher average skill help to paint a clearer picture of Master Yi’s power level, often revealing when the intended play against him is failing and needs us to intervene. Extreme outliers, be they pubstompers or pro-level pains will always be addressed, but more often than not our patch-to-patch changes are centered around this skill bracket.

Whew. For our next question, lets turn the spotlight onto some of Live Gameplay team’s finest to answer in their own words. First up, LGP’s Lead Designer and Actual Horse, FeralPony!

Have you ever done (or considered) performing small balance changes purely to affect player perception? For instance, giving a champion a small numbers buff to make players try them out, only to realise they were probably in a good place anyway.

FP: “Considered? Certainly. Times we’ve ever done it intentionally? None that I can think of. There’s a lot of power in doing changes like this, but the risk typically doesn’t outweigh the reward. You’d effectively be trying to leverage the placebo effect, but that risks burning player trust long-term, which is something we value immensely. For instance, we’d never want players sifting through our patch notes, wondering if we actually thought a certain buff or nerf would affect change or not.

There was one time when I was pretty new at Rito where I submitted a Vladimir nerf (removing the bonus speed from his pool) but forgot to actually submit the files into the patch. As a result, the patch notes went out and sentiment was that we had killed the champion. Vladimir’s play rate plummeted and his win rate decreased a bit, even though the changes never actually went out.

We had a similar instance when Riven was released where she was viewed as very weak. We hotfixed in some buffs and shortly after posting it to the forums, her play rate spiked and feedback was very positive. Players happily reported how great the buffs felt, even though the hotfix hadn’t actually gone live yet.”

Last up, Game Designer and Legendary Olaf enthusiast SmashGizmo takes us out.

I’ve noticed that almost no champion is commonly built as a true hybrid at this point – is there a balance issue with hybridization, or is this unintentional?

SG: “There isn’t really a direct balance reason why hybridization doesn’t work, but we’ve historically had a difficult time making it a legitimate option as the natural synergies in specialized AD or AP builds are really hard to compete with. With specialized multipliers like Void Staff, Last Whisper, Rabadon’s Deathcap and Infinity Edge, it’s just pretty much impossible to get a character to commit to a ‘hybrid build’ beyond a Trinity Force or Hextech Gunblade (which they build for early power-spike reasons). Multiplicative scaling is almost always better at that point in a build path.

I think the only way to really make hybrid builds work is to add a new keystone item or two for hybridization that somehow drives players to balance their AD/AP purchases, but that’s no small undertaking and it’s unclear what the benefits of that itemization path would be. While characters like Ezreal have a distinct feel when built heavy AD or AP, it’s possible that a combination of both makes them feel like worse mages or worse marksmen when it comes to damage rather than anything truly unique.”

Thanks for all your questions! Our next collection period begins on May 25th and ends on June 1st. Submit your questions to ask.fm/asklivegameplay and we’ll see you for the next one!

-Live Gameplay

[ Link to Post ]

 

 

Why have you answered only 3 questions

Scarizard Final PortraitOur goal is 3-5, but between the collection of the questions from each region, actually sifting through all of them by hand, cat-wrangling the designers to have Real Conversations about our thoughts and feelings (inbetween all the actual designing these guys do), then the writing of it, it gets to be a pretty hefty task for something we’ve only just started.

As the process improves i’m looking for us to get better and faster about pumping these out, but your feedback is noted!

[ Link to Post ]

Follow Up

Scarizard Final PortraitSeeing as there were 1060~ questions just from North America alone (with about 800+ uniques) within a time-span of only a week of collection, answering every question from every region isn’t really feasible. For future issues we’ll work on pushing more of them out, but 3-5 is around what our current expectations are, every few weeks.

[ Link to Post ]

 


So these live gameplay QAs are more aimed toward highlevel questions

Scarizard Final PortraitIt’s not a hard rule that all champion-styled questions are out (we have a couple in our bucket), but very pointed questions like ‘Why did you nerf X/Y’ usually are passed up for questions like ‘What are the issues with balancing champions with X or Y mechanic?’ The more durable knowledge an answer can provide, the higher we tend to value it internally. Things like ‘Who do you balance for’, for instance was the most popular non-champion related question across all regions, so we thought i’d be a meaty topic to dive into for #1

[ Link to Post ]

 

 

Fan Artist Feature Lazuli

Jynx Final PortraitHey Summoners! A lot of you have suggested master-doodler Lazuli for the Fan Artist Feature, so this week we’re excited to share her adorable comics showing champions in a hilarious new light. Follow her on Tumblr and Facebook to see more of her work!

If you know someone that you’d like to recommend for a future Fan Artist Feature, please let us know here.


How did you get started creating League of Legends fan art?

Right before I started making League art, I was actually in a huge slump. I used to make fancomics and fanart before for other games, but after a while, I lost interest in them. I was itching to draw, but I just didn’t know what. At the same time, a friend of mine had been trying for 2 years to get me to play League. Since I was out of inspiration and tired of my friend bugging me all the time, I finally gave it a go, and the silly things that went on in-game inspired me to draw again!


What’s been your favorite piece to create, and why?

Ooh, that’s a tough one. Each piece I draw was fun in its own way! I never make a piece if it’s not at least 50% fun. Probably my Oasis of the Dawn comic, just because my overall favorite thing to convey in my art is lame jokes.

I would say my DJ Sona gifs were also my favorite piece, but animation is a LOT of work! I almost didn’t do it, because it was pretty much 51% work and only 49% fun. But I suppose it’s rewarding to see how your animation looks in the end, even if it’s just a small gif like that.


Do you have a dream project you’d like to work on?

Yes! I would really love to make my own physical comic of the League champs just going about their life outside the rift! That’s my biggest dream project I got going on right now. I would also like to one day make a huge poster with ALL of the champs, but that can prove quite difficult when there’s new champs coming out about every other month!


Who’s your inspiration? Do you have any favorite League fan artists?

Actually, most of my inspiration falls on artists who draw things other than League. However, if I were to name a specific League fan artist, my inspiration when first starting out was Tumblr artist totemhead. They used to make comics of Draven and Darius and Ezreal and Talon that I really enjoyed! I was also inspired by their chibi artstyle.

Other than that, my main inspirations are Rebecca Sugar, creator of Steven Universe, andMadeline Rupert, a comic artist I followed on DeviantArt since my adolescent days, who has now blossomed into a comic artist for Regular Show.


Is there anything else you’d like to share with the community?

I know that in the League community (and in life in general) you can get a lot of salt. People telling you what you can or can’t do, what’s the “meta” way to do things, how you’re wrong for doing or seeing things differently. I’d like to tell you all to never listen to people like that and to always be welcoming to fresh, new ideas! This goes for your playstyle, for starting artists out there, and for people who are trying to figure out a way to get to their dreams. If you have goals, work daily to try to accomplish them, and you’ll see results! It may take a week or maybe even a couple of years, but you’ll see the light at the end of the tunnel eventually.

 
 
 
[ Link to Post ]

 

 

 

Star Guardian Lux fan art

Jynx Final PortraitWith Star Guardian Lux now fighting evil on the rift, it’s time to share some of the magical community creations inspired by her release! Check out the gallery below, and click on the artists’ names to see more of their work.

 

 


AnUmbrellaForTwo


Dakun


Dinobxt


Ganjangom


Glory Lamothe


HokutoFighter


Ippus


Jewriel


Jurikoi


Karaku-Aki


komech24


Lighane


MizoreAme


Mynxuu


OrekiGenya


Raspbeary


Rebenke


Rinnieriot


RinRinDaishi


Seojinni


SongJiKyo


Yuukiq Cosplay


Please share more of your Star Guardian creations and favorites in the comments below!


[ Link to Post ]

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

Free Champion Rotation February 10 Banner

The following Champions will be free-to-play until February 10th:

 

Anivia Final Portrait

Corki Final Portrait

Karma Final Portrait

Lee Sin Final Portrait

Lucian Final Portrait

Nunu Final Portrait

Orianna Final Portrait

Rumble Final Portrait

Sion Final Portrait

Vel'Koz Final Portrait

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

The following Champions will be free-to-play until October 22nd:

 

 

Draven Final Portrait

Karma Final Portrait

Lee Sin Final Portrait

Morgana Final Portrait

Rumble Final Portrait

Singed Final Portrait

Syndra Final Portrait

Varus Final Portrait

Vi Final Portrait

Xerath Final Portrait

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com