Archive

Posts Tagged ‘Ryze’

 

Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Pool Party Miss Fortune

MissFortune_Splash_9 MissFortune_9

 

 

Leona


Solar Flare [ R ]

  • Base bonus (magic damage) from Incandescence decreased from 30/50/70 to 30/40/50.



Ryze


Spell Flux [ E ]

  • Bonus damage from Overload [ Q ] decreased from 60/70/80/90/100% to 40/55/70/85/100%.



Taliyah


Seismic Shove [ W ] 

  • Cooldown increased from 16/14/12/10/8 seconds to 16/15/14/13/12 (note that W doesn’t require a mouse drag to cast anymore).

 

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

PBE Round-up: Patch 6.3

February 5th, 2016

 

PBE Roundup Patch 6 3 Banner

Patch 6.3 will go live in the early hours of February 10th, assuming there are no delays. Here’s all the upcoming content:

 

Balance

Store Content

Miscellaneous

 

PBE content that’s still in testing and won’t come out with 6.3:

 


Champion Changes

 

Akali Final Portrait

 

Buff BoxMark of the Assassin Final IconMark of the Assassin [ Q ]

  • Triggering the mark now restores 40 energy at all ranks, increased from 20/25/30/35/40.

 

Buff BoxShadow Dance Final IconShadow Dance [ R ]

  • Dash speed increased from 1600 to 2000.

 

 

 

Alistar Final Portrait

 

Quality of Life Box FinalHeadbutt Final IconHeadbutt [ W ]

  • W + Q combo is now easier to chain.

 

 

Nerf BoxTriumphant Roar Final IconTriumphant Roar [ E ]

  • Mana Cost increased from 40/50/60/70/80 to 50/60/70/80/90;
  • Cooldown increased from 12 seconds at all ranks to 16.

 

 

Corki Final Portrait

 

Nerf BoxPhosphorus Bomb Final IconPhosphorus Bomb [ Q ]

  • Base Damage decreased from 80/130/180/230/280 to 70/120/170/220/270.

 


Nerf BoxMissile Barrage Final IconMissile Barrage [ R ]

  • Cooldown to gain a charge increased from 12/10/8 seconds to 12/11/10.

 

 

 

Ekko Final Champion Portrait

 

Buff BoxTimewinder Final IconTimewinder [ Q ]

  • Cooldown decreased from 11/10/9/8/7 seconds to 9/8.5/8/7.5/7.

 

 

 

Gragas Final Portrait

 

Buff BoxBarrel Roll Final IconBarrel Roll [ Q ]

  • Slow duration is now always 2 seconds, regardless of how long the barrel was charged for (1.3 – 2 seconds on live);

 

Buff BoxDrunken_RageDrunken Rage [ W ]

  • Damage is now additionally dealt to enemies around the initial target;
  • Channel time decreased from 1 second at all ranks to 0.75.

 
Here’s the new AoE change on [ W ]:

Gragas smacking W
 


Graves Final Portrait

 

Nerf BoxNew Destiny Final IconNew Destiny [ Passive ]

  • Shotgun pellets no longer knock back the Rift Scuttler.

 

 

Nerf BoxEnd of the Line Final IconEnd of the Line [ Q ]

  • Damage on returning hit decreased from 85/145/205/265/325 [+0.4/0.6/0.8/1/1.2 Bonus AD] to 85/135/185/235/285 [+0.4/0.55/0.7/0.85/1 Bonus AD];
  • If [ Q ] hits terrain, there’s now a 0.25 second delay before the returning hit triggers.

 

Buff BoxQuickdraw Final IconQuickdraw [ E ]

  • Duration of True Grit passive [bonus Armor & MR] increased from 4 seconds to 5.

 

 

 

Illaoi Final Portrait

 

Buff BoxTest of Spirit Final IconTest of Spirit [ E ]

  • Mana Cost decreased from 35/45/55/65/75 to 35/40/45/50/55;
  • Allies can now kill Tentacles to get rid of the Spirit debuff, provided they hit a tentacle within 5 seconds of your hit.

 

 

Jax Final Portrait

 

Change BoxRelentless Assault Final IconRelentless Assault [ Passive ]

  • Maximum number of stacks increased from 6 to 8;
  • Bonus Attack Speed per stack decreased from 4/6/8/10/12/14% to 3.5/5/6.5/8/9.5/11%;
  • Total Attack Speed increased from 24/36/48/60/72/84% to 28/40/52/64/76/88%.

 

 

Karma Final Portrait

 

Buff BoxRenewal Final IconRenewal [ R + W ]

  • Karma will now receive the second heal, even if the target dies during the duration of the leash.

 

 

Kogmaw Final Portrait

 

Nerf BoxCaustic Spittle Final IconCaustic Spittle [ Q ]

  • Passive Attack Speed bonus moved from [ Q ] to [ W ].

 

 

Buff BoxBio Arcane Barrage Final IconBio-Arcane Barrage [ W ]

  • Now has Caustic Spittle’s passive [+15/20/25/30/35% bonus Attack Speed];
  • Also has a minimum base magic damage of 15 on the 2% of Max HP on-hit buff.

 

 

Poppy Final Portrait

 

Change BoxHammer Shock Final IconHammer Shock [ Q ]

  • Damage changed from 40/70/100/130/160 [+0.7 Bonus AD] to 40/65/90/115/140 [+0.8 Bonus AD];
  • Damage to minions increased from 80% to 100%.

 

Nerf BoxHeroic Charge Final IconHeroic Charge [ E ]

  • Cooldown increased from 12/11/10/9/8 seconds to 14/13/12/11/10.

 

 

Nerf BoxKeepers Verdict Final IconKeeper’s Verdict [ R ]

  • Knock-up duration from instantly releasing the spell decreased from 2 seconds to 1.

 

 

 

Rengar Final Portrait

 

Buff BoxBola_StrikeBola Strike [ E ]

  • Cast delay while jumping decreased from 0.25 to 0.125.

 

 

 

Ryze Final Portrait

 

Nerf BoxArcane Mastery Final IconArcane Mastery [ Passive ]

  • While Ryze is superchaged, only his next five spells have their cooldown reduced by Overload’s CD.

 

Buff BoxDesperate Power Final IconDesperate Power [ R ]

  • Cooldown decreased from 80/60/40 seconds to 50/40/30.

 

 

 

Xin Zhao Final Portrait

[ Bonus ] Here’s the buffed Xin Zhao soloing Dragon at level 3 after a standard jungle clear.

 

Buff BoxBattle Cry Final IconBattle Cry [ W ]

  • Passive heal on third hit now additionally scales with 0.2 of Bonus AD;
  • Additionally, the third hit critically strikes for 25/37.5/50/62.5%/75% bonus physical damage.

[ Note ] If you have a Sated Devourer, it will NOT reduce the attacks needed to proc the crit.

 

Change BoxAudacious Charge Final IconAudacious Charge [ E ]

  • Cooldown changed from 14/13/12/11/10 seconds to 12 at all ranks.

 

 

 

Zed Final Portrait

 

Nerf BoxDeath Mark Final IconDeath Mark [ R ]

  • Damage decreased from 30/40/50% to 25/35/45%.

 

 

 

Ziggs Final Portrait

 

Buff BoxMega Inferno Bomb Final IconMega Inferno Bomb [ R ]

  • Damage in the center increased from 250/375/500 [+0.9 AP] to 300/450/600 [+1.1 AP];
  • Enemies away from the center take 66% of the damage, decreased from 80%.

 

 

Item Changes

 

Nerf BoxBoots of Swiftness Final IconBoots of Swiftness

  • Recipe cost increased from 500 Gold to 600 (total cost up from 800 Gold to 900).

 

 

Buff BoxBoots of Mobility Final IconBoots of Mobility

  • Movement Speed bonus when out of combat increased from 105 to 115.

 

 

Nerf BoxDead Mans Plate Final IconDead Man’s Plate

  • Slow strength decreased from 75% to 50%;
  • Recipe cost increased from 1000 Gold to 1100 [total cost up from 2800 Gold to 2900].

 

New Item BoxDuskblade of Draktharr Final IconDuskblade of Draktharr

Grants 75 Attack Damage and 5% Movement Speed;

Recipe: Serrated Dirk Final Icon Serrated Dirk [1100 Gold] + BF Sword Final Icon B.F. Sword [1300 Gold] + 850 Gold Recipe Cost = 3250 Gold Total;

UNIQUE Passive: Grants 10 Armor Penetration;

UNIQUE Passive: Hitting an enemy Champion with a basic attack applies Nightfall to them [120 second CD];

Nightfall: After 2 seconds, the target is dealt 90 [+25% of Missing HP] physical damage. If you score a kill or an assist before Nightfall triggers, the passive’s cooldown is reset.

 
Here’s a video of how the Nightfall detonation looks like:


Dusk in Store

 

Change BoxFrozen Heart Final IconFrozen Heart

  • Recipe cost increased from 700 Gold to 800 [total cost unchanged due to 100 Gold cost decrease on Warden’s Mail].

 

Nerf BoxIonian Boots of Lucidity Final IconIonian Boots of Lucidity

  • Recipe cost increased from 500 Gold to 600 (total cost up from 800 Gold to 900).

 

 

Buff BoxKircheis Shard Final IconKircheis Shard

  • On-hit magic damage from Energized attack increased from 30 to 40.

 

 

Buff BoxPhantom Dancer Final IconPhantom Dancer

  • Range on Spectral Waltz passive increased from 500 to 550;
  • Recipe Cost decreased from 900 Gold to 650 (total cost down from 2800 to 2550).

 

Buff BoxRanduins Omen Final IconRanduin’s Omen

  • Health increased from 450 to 500.
  • Recipe cost increased from 900 Gold to 1000 [total cost unchanged].

 

Nerf BoxRapid Firecannon Final IconRapid Firecannon

  • Magic damage on Firecannon passive proc decreased from 50-200 to 50-160 [scales with Champion level];
  • Bonus Movement Speed decreased from 7% to 5%.

 

Quality of Life Box FinalRavenous Hydra Final IconRavenous Hydra

  • Tooltip now states that damage dealt by the splash now only applies 50% of player’s total Life Steal, not 100%.

 

Buff BoxSeekers Armguard Final IconSeeker’s Armguard

  • Recipe now requires one more Cloth_Armor Cloth Armor;
  • Recipe cost decreased from 465 Gold to 165 (total cost unchanged);
  • Initial Armor increased from 25 to 30.

 
Seekers Armguard New Recipe


Buff BoxStatikk_ShivStatikk Shiv

  • Magic damage on Shiv Lightning passive proc increased from 30-100 to 50-120 [scales with Champion level].

 

Buff BoxSunfire Cape Final IconSunfire Cape

  • Now deals 50% more damage to minions and neutral monsters.

 

 

Buff BoxWardens Mail Final IconWarden’s Mail

  • Cost decreased from 1100 Gold to 1000.

 

 

 

MASTERY CHANGES Banner

 

Quality of Life Box FinalBond of Stone Final IconBond of Stone

If you’re below 5% of your Maximum HP, the 6% of damage taken by allies won’t be redirected to you.

 

New Item BoxExpose Weakness Final IconExpose Weakness [ Tier 2 Ferocity ]

  • Expose your most recently damaged enemy Champion to take 2% more damage from allies.

 

Expose Weakness

 

 

OBJECTIVES Banner

 

Dragon Final IconDragon Buffs

  • Dragon’s Wrath [2nd Stack] – Grants your attacks on turrets an additional firey burn for 30 damage over 2 seconds. / Old version: Grants 15% damage to towers/buildings.
  • Dragon’s Dominance [4th Stack]– You take 20% less damage from turrets. / Old version: Grants 15% damage to minions/monsters.

 

 

SWEETHEART SONA Banner

Sweetheart Sona will be available in store for 975 RP.

 

Sona_Splash_7 Sona_7

 

MODEL Banner

Sweetheart Sona Model 1 Sweetheart Sona Model 2

 

ALL SPELLS

 

Recall Banner

Sweetheart Sona Recall 1 Sweetheart Sona Recall 2

 

BASIC ATTACK ANIMATION Banner

Heartseeker Sona Basic Attack 1 Heartseeker Sona Basic Attack 2

 

HYMN OF VALOR Q

Sweetheart Sona Q 2 Heartseeker Sona Q 2

 

ARIA OF PERSERVERANCE W

Sweetheart Sona W 2 Heartseeker Sona W 2

 

SONG OF CELERITY E

Sweetheart Sona E 2 Heartseeker Sona E 2

 

CRESCENDO R

Sweetheart Sona R 2 Sweetheart Sona R 1

 

 

HEARTSEEKER ORIANNA Banner

Heartseeker Orianna will be available in store for 1350 RP.

 

Orianna_Splash_6 OriannaLoadScreen_6

 

MODEL Banner

Heartseeker Orianna Model 1 Heartseeker Orianna Model 2

 

ALL SPELLS

 

Recall Banner

Heartseeker Orianna Recall 1 Heartseeker Orianna Recall 2

 

BASIC ATTACK ANIMATION Banner

Heartseeker Orianna Basic Attack 1

 

COMMAND ATTACK Q

Heartseeker Orianna Q 2 Heartseeker Orianna Q 1

 

COMMAND DISSONANCE W

Heartseeker Orianna W 1

 

COMMAND PROTECT E

Heartseeker Orianna E

 

COMMAND SHOCKWAVE R

Heartseeker Orianna R 1 Heartseeker Orianna R 2

 

 

HARPSEEKER WARD SKIN Banner

The Harpseeker ward skin will be in store for 640 RP.

 

Harpseeker Ward Skin 1

 

 

New Summoner Icons

Three Valentine’s Day-themed icons are on the PBE. No news yet on how to get these:

 

profileIcon1104 profileIcon1106 profileIcon1105

 

 

NEW SPELL ICONS Banner

 

Gragas has received updated icons for his spells. From left to right: Passive, Q, W, E and R.

GragasPassiveHeal GragasBarrelRoll GragasDrunkenRage GragasBodySlam GragasExplosiveCask

 

Lux also has new spell icons. From left to right: Passive, Q, W, E and R.

LuxIlluminatingFraulein LuxCrashingBlitz2 LuxPrismaWrap LuxLightStrikeKugel LuxFinaleFunkeln

 

Shaco‘s also received icons. From left to right: Passive, Q, W, E, R and R while clone is active.

Jester_CarefulStrikes Jester_ManiacalCloak2 Jester_DeathWard Jester_IncrediblyPrecise Jester_HallucinogenBomb Jester_HallucinogenBomb_R

 


Places to contact me:

Email: nolchefo@gmail.com

Twitter: @NoL_Chefo

AskFM: https://ask.fm/SoloMid_Chefo

 

PBE Update 05 02 Banner

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

[ Note ] Hextech Crafting is back on the PBE for testing. You can find my gude on how the new system works HERE.

 

 

New Splash Arts

 

Heartseeker Orianna

You can find a complete preview of the skin HERE.

Orianna_Splash_6 OriannaLoadScreen_6

 

 

Champion Changes

 

Jax Final Portrait

 

Nerf BoxGrandmasters Might Final IconGrandmaster’s Might [ R ]

  • AP Ratio on empowered hits increased from 0.6 to 0.7 [revert on the change in this PBE update].

 

 

Ryze Final Portrait

 

Buff BoxDesperate Power Final IconDesperate Power [ R ]

  • Cooldown decreased from 80/60/40 seconds to 50/40/30.

 

 

 

Item Changes

 

Buff BoxSeekers Armguard Final IconSeeker’s Armguard

  • Recipe now requires one more Cloth_Armor Cloth Armor;
  • Recipe cost decreased from 465 Gold to 165 (total cost unchanged);
  • Initial Armor increased from 25 to 30.

 

ALL PBE UPDATES FOR PATCH 63 CYCLE

 


Places to contact me:

Email: nolchefo@gmail.com

Twitter: @NoL_Chefo

AskFM: https://ask.fm/SoloMid_Chefo

 

PBE Update 02 02 Banner

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

[ Note ] Hextech Crafting is back on the PBE for testing. You can find my gude on how the new system works HERE.

 

PBE Reference Valentine Skins

Check out Heartseeker Orianna, Sweetheart Sona, the Harpseeker Ward Skin and a new AD Assassin item – Duskblade of Draktharr!

 

 

Champion Changes

 

Ryze Final Portrait

 

Nerf BoxArcane Mastery Final IconArcane Mastery [ Passive ]

  • While Ryze is superchaged, only his next five spells have their cooldown reduced by Overload’s CD.

 

 

Soraka Final Portrait

General

  • All changes from this PBE cycle have been reverted.

 

 

OBJECTIVES Banner

 

Dragon_SquareDragon Stacks

  • 4th buff now reduces damage by 20%, not 30%.

 

 

ALL PBE UPDATES FOR PATCH 63 CYCLE

 


Places to contact me:

Email: nolchefo@gmail.com

Twitter: @NoL_Chefo

AskFM: https://ask.fm/SoloMid_Chefo

 

Red Posts 22 01 Banner

 

Topics Banner

 

Recent News Banner

Lunar Revel 2016 Banner

PBE Update 20 01 Banner

Red Posts 19 01 Banner

 

 

MidYear Mage Update

Statikk New PortraitHey all,

The next class update will be focused on “traditional” Mages and I’m here to give you guys and gals some of the initial details. Similar to the Juggernaut and Marksman releases, these updates aim to take look at an entire class of champions and accomplish 2 primary goals:

  1. Ensure the class as a whole is relevant and satisfying to play
  2. Differentiate each champion within the class

Why Mages?

Many Mages are intended to lack mobility but have not necessarily been given clear answers as to what they should do about it or why they work without it. For each sub-class of Mages (this is something we’ll dive into more in a different post) these answers will vary, but our intent is to make it clear that each of these champions is powerful in their own unique way.

On the flip side of the coin, many of them no longer meet our evolving gameplay standards of interactivity, depth, uniqueness, etc. This is also an opportunity to go back and adjust these champions (especially some of our older ones) making them more interesting to play as, with, and against.

Who are we working on?

Similar to the Marksman update, we’re aiming to release ~6 significant updates. The champions we are currently considering (but are still subject to change) are Malzahar, Vel’Koz, Brand, Vladimir, Cassiopeia, and Zyra.

For each of these champions we aim for them to be 3 things:

  1. Distinct – offer a unique reason to be picked
  2. Cohesive – deliver on their core thematic and gameplay fantasy
  3. Healthy – balance-able and fun to play as and against at all skill levels

Note that given the scope of these projects, we won’t necessarily solve every issue on every champion – and fortunately we won’t have to since all of the champions already succeed in their own way at some of the above.

On top of the 6, we are again looking to do a sweep across the entire class (as we did with the Marksman) to find potential tweaks that will make them more unique, interactive, and exciting to play. The smaller-scale changes done to Twitch and Lucian are good examples of this.

What can you expect? When?

We’ve learned a lot from our previous projects and better understand the line between something unique and something unfamiliar. Our priority is to find ways to evolve and enhance the current direction of a champion while still accomplishing the above-stated goals.

In some ways, the feeling of change is unavoidable; we are updating these champions so things WILL be different. We’re confident that we can retain the things you guys love while adding new dimensions.

This is all still a far ways off, so don’t expect anything soon. As you can infer from the title, we’re aiming to release these changes around mid-year and we’ve only just begun to delve deeply into these projects.

How can you help?

We’d love to have your guys’ feedback and opinion on the Mages before and during their development process rather than only at the tail end – especially for the “big 6” (Malzahar, Vel’Koz, Brand, Vladimir, Cassiopeia, Zyra).

We are most interested in the following about your favorite champion:

  1. What aspect is most core or sacred to their identity?
  2. What issue bothers you the most when playing them?

This doesn’t mean we’ll be magically giving everyone dashes or any other instant remedies to all their problems (weaknesses often exist for a good reason). Instead, this information will help us understand which direction to take each champion and where the opportunities lie.

We won’t be talking in the short-term about exact changelists since we’re still in such a state of flux, but we hope you guys are as excited as we are about the updates ahead!

[ Link to Post ]

 

 

Dont ruin Malzahars jungle potential with his voidlings

Repertoir New PortraitI can’t guarantee voidlings will be exactly the same as they are now, but this perspective is something I’m trying to strongly consider when working on Malz.

[ Link to Post ]

 

 

 

Why did you pick VelKoz for a rework and not Swain

Swain Banner Single

Statikk New PortraitSwain was definitely very high on our “want to do” list. What it really came down to is that we feel he really needs a full-on rework (gameplay, thematics, visuals) similar to Sion or Poppy in order to really deliver on an awesome version of Swain.

A large reason why we have chosen the current 6 is based off our confidence that we can deliver a solid update given the more limited scope they will get being as a part of a class update. We’re being a lot more careful about over-reaching since it’s definitely bitten us in the past.

[ Link to Post ]

 

Follow Up Banner

Statikk New PortraitReally substantial change for Swain’s likely to be quite a way off yeah (highly unlikely this year, can’t predict so usefully beyond that). We do think he’d benefit a lot from a full overhaul, he’s certainly not in Taric, Yorick etc tier though, they’ve got significantly bigger problems than he does.

[ Link to Post ]

 

 

Why are you changing VelKoz Isn’t he fine right now

Velkoz Single Banner

Statikk New PortraitVel’Koz is a great champion, but he honestly lacks Distinctness. He has some hints here and there of uniqueness (Q targeting, true damage from Deconstruct, etc.) but none of them are pushed to a point where it truly differentiates him.

Don’t worry, even within the 6, the amount of change each champion will see is pretty drastically different.

[ Link to Post ]

 

Follow Up Banner

Statikk New PortraitI think you guys will be pleasantly surprised, we’re pretty aligned on where there is potential for Distinctness in Vel’Koz’s kit. We just don’t agree that he’s there just yet.

[ Link to Post ]

 

 

Follow Up Banner

Meddler Final PortraitWe’re not going to be ready to talk details of what will/won’t change for quite a while. It’s likely that Vel’Koz’s changes will be at the small end of the spectrum though, he’s fundamentally solid apart from his lack of distinct enough outputs (what he does isn’t distinct enough, how his does it is very distinct though).

[ Link to Post ]

 

 

 

What about Fiddlesticks Why isnt he schedule dfor a rework

Fiddlesticks Single Banner

Statikk New PortraitFiddle is also a champion we considered, but ultimately felt wasn’t the right fit.

To do a quick rundown on our perception:

  1. Distinct – Fiddle is extremely distinct on the roster. Playing as and against him offer unique experiences.
  2. Cohesive – Fiddle is decent in terms of cohesiveness. He has a somewhat niche thematic as a terrifying scarecrow, but it’s understandably cool. It could probably be pushed a bit further especially in terms of the satisfaction from all his base spell (Drain, Terrify, and Dark Wind).
  3. Healthy – This is debatable, but Fiddle is certainly not the largest health problem in the game. Tactically, his spells’ gameplay could probably be more robust in terms of interactivity (counterplay). Strategically though, there are many ways to deal with Fiddle whether through vision, knockbacks, stuns, etc.

Fiddle is certainly a bit dusty and old-feeling, but that means he may be more in need of a visual / polish pass more than anything. It’s not like he wouldn’t benefit with some more significant work, but he’s a champion that we feel can be a put in a decent spot even with just some minor number tweaks.

[ Link to Post ]

 

 

Dont ruin the botlane strengths of Champs like Zyra Brand and VelKoz

Statikk New PortraitReally good point. We don’t intend to destroy Support playstyles, but truthfully many of these champions’ fantasies and gameplay manifest best in a role where they can get gold and be the primary threat for their team.

We’re very aware that Zyra, Vel’Koz, and even Brand to some extent all have identities in the Bot Lane.

[ Link to Post ]

 

 

I hope Zyra gets a new passive and more ways to interact with her plants

Zyra Single Banner

Repertoir New PortraitWe haven’t yet started work on Zyra other than ideation, but one of the things we tended to be excited about was more plant interactions, like she brings the forest alive around her. Not sure where that means we’re going to take her, but I am excited to see what the team comes up with.

[ Link to Post ]

 

Follow Up Banner

Repertoir New PortraitThe more we work on these group champion projects, the more I think we tend to find that if someone already has something going for them (like Zyra an “counterengage mage”), it’s usually a good idea to start ideation with how we might be able to crank that current strength up to 11.

[ Link to Post ]

 

 

Keep the reworks simple We dont need more Skarnertype minigames

Skarner Update banner

Statikk New PortraitSimple is a great rule of thumb to lean on. We’re definitely keeping that in mind for these projects.

We agree with you on the “mini-games” thing. Mechanics start feeling like forced “mini-games” when they feel arbitrary, uninteresting, or simply don’t align with the expectations and desires of the champion. We understand this space a lot better after the past few projects.

[ Link to Post ]

 

 

Why did you put minigames like Skarners crystal spires in the first place

Meddler Final PortraitWe think mini games, when well done, can feel like a really fun, natural part of a champion’s playstyle in a way that expresses their personality/theme. Draven axe catching for example taps into his show off nature, Bard’s chime collecting fits well on a weird dude that wanders and saves things etc. If the minigame doesn’t feel compelling, or doesn’t fit with the champion it’s on however then yeah, that can feel pretty jarring. I’d agree Skarner’s an example of that – if he had a reason to really want to defend the crystals in the jungle it might be another matter (e.g. if they contained others of his kind, frozen, that could eventually come out late game and join his fight).

[ Link to Post ]

 

 

Why isnt Ryze on your rework list

Ryze Single Banner

Meddler Final PortraitWe’re going to try and tackle Ryze before the mid year, we think he’s enough of a problem we need to act sooner . Unclear whether that’ll mean some degree of rework or just significant balance changes.

[ Link to Post ]

 

 

 

Do you guys plan on doing anything with Syndra

Syndra Single Banner

Repertoir New PortraitIf I recall correctly, Syndra made it pretty far through the selection process, but I believe we determined that she either needed a ton of work to really spice things up on her, or that we could give her a little love on the mechanics side closer to release and still get pretty good mileage. As these projects tend to fall in between these two amounts of work, we ultimately passed on her in favor of others.

[ Link to Post ]

 

 

Xeraths in a weird spot right now Have you considered him for your list

Xerath Single Banner

Repertoir New PortraitI’m interested to know why you think Xerath is in a weird spot. Is it because of the state of the meta-game? Or is it that there’s something he’s failing to deliver that he seems to be intended to be doing?

As far as what we thought, Xerath seems to be up to par in Distinction, Cohesiveness, and Health. I’ve seen some people argue his gameplay is too similar to Lux to be considered distinct, but we actually see Xerath as more of an extreme range DPS mage, whereas Lux is more of an extreme range burst caster that relies heavily on catching squishies out and killing them with quick full combos.

[ Link to Post ]

 

 

Whatre your thoughts on Irelias  E from a balance design standpoint

Irelia Single Banner

Meddler Final PortraitI don’t think it’s a great ability, in particular because it can be really unclear what result will happen before she uses it, leading to press the button and hope plays that can feel unfair (in a way you can’t influence) to one player or the other. It’s also an ability that, due to the way it can punish fighting back and its nature as a targeted spell, can leave opponents without apparent options.

Having said that though there are a lot of other champions/abilities I think we’d be much better off looking at first that need the work more. An Irelia rework someday’s a definite possibility, think it’s unlikely we’ll do one this year though.

[ Link to Post ]

 


Is Singed scheduled for a rework

Single Single Banner

Meddler Final PortraitWe don’t have any plans to make significant changes to Singed (almost certainly balance adjustments at some point, but none currently planned). He’s got a distinct playstyle, a deep mastery curve, creates great high moments and certainly isn’t a jack of all trades. He is a bit weird thematically, but not in a ‘this guy’s failing to deliver on his core fantasy’ kind of way.

I’m not personally convinced the root from the Fling/Mega Adhesive combo’s sufficiently relevant to justify its existence on the kit, could imagine a world in which we took that out and replaced it with something a bit less niche. I don’t play Singed much myself though, so I might be just unaware of a bunch of value that interaction provides.

[ Link to Post ]

 


Do youve any changes planned for the Dragon buff

Meddler Final PortraitWe’ve been experimenting with some possibilities over the last couple of weeks, including changing the 4th buff to something a bit more felt than minion/monster damage. Currently waiting to get some insight into how dragon’s being valued in the start of the ranked season/first couple of weeks of professional play though to inform how big our changes should or shouldn’t be.

[ Link to Post ]

 

 

The 2016 ranked season is now live

Ranked Season 2016 Single Banner

Socrates New PortraitThe 2016 ranked season is now live! Gather your allies and gear up for all new challenges as you climb the ladder in 2016. We’ve introduced a swath of changes over the course of preseason, as well as new dynamic groups — now you can queue for ranked play with any number of friends. With new champ select, you’ll queue up for your two best positions — you’re guaranteed to always end up with one of the two positions you select — and join a team of players who’ve done the same.

To learn more about the 2016 Season, visit the season homepage here or check out the patch notesover yonder. It’s a new season of GGs, and we’ll see you on the battlefield!

[ Link to Post ]

 

 

Ready set play Earn Party Rewards all week long

Celebrate the launch of new champ select and the 2016 ranked season with Party Rewards. How’s it work? Simple. The larger your premade group, the larger the IP bounty you rake in. The bonus is even bigger for new champ select-enabled queues like Normal and Ranked draft. The All-Star bonus from Team Fire’s win at All-Stars is active in Taiwan, NA, and Korea!

Check out the details below!

Premade size New champ select queues Other queues
1 0% 0%
2 125% 50%
3 175% 75%
4 225% 100%
5 450% 150%

Party Rewards are live starting today (10:00AM PST on January 20) until 11:59PM PST on January 24. We’ll see you on the Rift!

[ Link to Post ]

 

 

Dynamic Queue system disabled further details

Ymir New PortraitTL;DR Dynamic queue was disabled because of a load issue, Solo/Duo Ranked is temporarily re-enabled, and all matches played in this mode still count towards your future Dynamic ranking.

Earlier today, we saw an issue on EUW that required us to disable the dynamic queue system. This was due to an issue with player load on the servers. This has also affected the KR server in a similar way.

As a result of this, all ranked modes based on the dynamic queuing system were disabled and remained down while we continued to investigate. When deciding on a course of action we had two options:

a) Leave ranked disabled until the issue was resolved
b) Re-enable the previous Ranked Solo/Duo queue

We chose option b) because we wanted to ensure that those of you who enjoy ranked could still play your placement matches. As we did not have a clear ETA on a fix, we proceeded to re-enable Ranked Solo/Duo until the issue is resolved.

What does this mean for your placements and rating?

Any games played on the currently available solo/duo queue system will count towards your placements and ranking when the new system is back up. For example, if you already played 2 games before the issues began in Dynamic Draft and 6 more in Solo Queue, you’d have 8 games played – and these all count towards your placements.

Why are other regions not affected?

Before we introduced this feature, we used a simulated environment to load test the entire system. Live implementation was first conducted on TR and NA with no major glitches. However, some subsystems of the dynamic queues didn’t scale up correctly when running on a larger live environment.

What are the next steps?

Our engineers are actively working to fix and re-enable dynamic queues in EUW. As of now we have no ETA but our tech teams will provide an update when we have more information to share. Thank you for your patience.

UPDATE: To answer a question some of you may have regarding Party Rewards, a several day event that offers bonus IP for playing with friends. We’re holding this event back for EUW until issues are resolved. Once Dynamic Queues are back we’ll look to enable Party Rewards and make sure that players on EUW have the same amount of time to earn IP with friends.

[ Link to Post ]

 

 

If you have large updates why not test them on the biggest server EUW

Ymir New PortraitWe don’t consider Live environments as testing platforms. That would be dangerous and unfair to our players. Most of our features go through similar process after the development phase: functional testing -> load testing -> initial deployment to previously selected environments -> few days of player behavior testing (collecting players usage data) -> full deployment everywhere else. The NA & TR deployments week ago just helped us properly understand player reactions, gather important behavioral data and eventually tweak and adjust the service globally. You know, hundreds of dynamic variables here and there…

There were some minor issues in NA, but in general the service was and still is stable. Load testing of large services is always tricky though as one has to simulate the load in development labs. You can’t just get millions of players to test your service live — it must be done artificially as a set of ongoing software trials. We always go much higher than the expected traffic, and usually get highly expected results, like the one with the months-long EUW load tests before the new data center deployment in AMS. No matter how precise you are, live environments can be unpredictable and sometimes even tiny unexpected factor is enough to get one subsystem’s thread on hold. Obviously there are larger systems out there in the internet, but they are usually distributed and can handle the load separately. Our environments work differently — there is a distribution in given service’ cluster, but in general EUW, NA, KR, etc, are single entities handling the entire traffic all by itself.

Sorry for longer post. We’ll obviously do our best to get back to you with fixed Dynamic Queues asap 😉

[ Link to Post ]

 

 

Update on Dynamic Queues for all regions

Draggles New Portrait Update: Dynamic normal queue is now disabled in all regions worldwide while we work on a fix (as an fyi, NA began to see similar issues despite the earlier launch on that server). Still no ETA to give but will be sure to have someone update this thread when that changes.

[ Link to Post ]

 

 

Follow Up Banner

Riot Eambo Final PortraitHi guys,

The PB team are the experts on this one, and their updates mean a lot more than mine. However, Lyte has been posted HERE with information – while unfortunately there’s not much to be said at the minute, the team are hard at work trying to fix this issue, get it tested, and get it out to you guys. We are as excited for this feature as you are – I honestly couldn’t wait to get home yesterday to play it, and I plan on leaving my placements until it’s back up and running due to the less stressful nature of things in the new champ select.

I know you guys want updates, and it sucks when we can only post “we’re working on it” – but that’s the truth and update we’ve got at the moment. As per Lyte, there’s no ETA at the moment, but I advise keeping an eye on the boards and Lyte’s twitter for updates as they’re available.

Thanks for sticking with us on this – we know it’s far from a smooth experience, but personally I truly believe the new champion select and dynamic queues are great features, and cannot wait to see them (back) on live to get some games with you guys on the rift!

[ Link to Post ]

 

 

Champion Mastery Level 6 7

Socrates New PortraitHey all,

When we first announced that Hextech Crafting and loot was heading to PBE, we saw a few questions about how champion shards would work for players who already had all champions unlocked. We weren’t ready to answer those questions then, we are now at the point where we want to reach out to the community for feedback.

Here’s our current, leading design:

  • All players (whether you have all champions unlocked or not) can use champion shards that are duplicates of champions you already own to increase the Champion Mastery level cap of specific champions up to level 7.
    • This will increase the level cap, but won’t increase your actual Champion Mastery experience or unlock any associated rewards (unless you already have enough mastery points on a champ to be level 6 or 7, in which case you’ll immediately unlock those rewards)
    • Example: You own Jax. Using a Jax shard, you can raise the Champion Mastery level cap to 6 for Jax.
  • Alternatively, you can combine 3 champion mastery shards to unlock another level on any champion you choose.
    • Example: You spend three random champion shards to increase Champion Mastery level and a pop up appears allowing you to select any champion. You select Renekton, raising his Champion Mastery level cap to 6.

We also plan to offer chests in the store that can be purchased with IP that would contain specific types of champion shards. For example, we might offer a Demacian Chest for a limited period of time which would contain champion shards for champions associated with Demacia. We might also offer chests like these via other means, like rewards for accomplishments in ranked.

Our goal with this is to ensure champion shards drops always feel like a step towards something players care about and to make to the highest tiers of champion mastery feel exclusive and valuable. Ultimately we think this will make it more meaningful when you drop your mastery badge emote after a clutch (or not so clutch) play. It’s possible that there could be some other reward types associated with higher champion mastery levels, but this is still TBD. We’re excited to get Hextech Crafting and loot out to you all and curious to hear your feedback.

Thanks everyone for all the testing you’ve done so far!

[ Link to Post ]

 

 

Does that mean we need shards to drop to reach Mastery levels 6 and 7

Socrates New PortraitIt’s the level 6 and 7 cap that unlock not the experience required for the levels themselves. So you’ll still have to earn your way up. Since the chests require strong performances (S grades) on champs, it puts more weight on unlocking these levels.

Somebody else pointed out since these rewards are more exclusive they should probably be cooler. That’s a good point also.

[ Link to Post ]

 

As always, here’s a short collection of recent fan-art:

 

Zed by Citemer:

C76v1p9 9B7oRhc

 

Swimsuit Lux by raichoo:

swimsuit_lux_by_raichiyo33-d9onwp6

 

A New Dawn by haonguyenly:

a_new_dawn_by_haonguyenly-d9ot6qn

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

11 06 PBE Banner

 

PBE 11/06

 

PBE 09 06 Reference Banner

Check out the Pool Party skins for Draven, Dr. Mundo, Lulu, Rek’Sai and Zac!

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

 

Champion Changes

 

Lux Final Portrait  

 

Quality of Life BoxPrismatic Barrier Final IconPrismatic Barrier [ W ]

  • Casting the spell now shields Lux immediately (there’s a slight delay on live)

 

 

Quality of Life BoxLucent Singularity Final IconLucent Singularity [ E ]

  • You can now re-cast the spell immediately to detonate it (there’s a delay on live before you can re-cast it)

 

 

Ryze Final Portrait

[ Note ] These changes are relative to the PBE values from yesterday and the day before.

 


Change BoxArcane Mastery Final IconArcane Mastery [ Passive ]

  • Duration of overcharge has been changed from 4 seconds at all ranks to 2.5, but ranks in Q increase the duration up to 3/3.5/4/4.5/5 seconds
  • Duration of passive stacks has been increased from 8 seconds to 10 (duration is 12 on live)
  • Old passive reverted; spellcasts during the overcharge now again reduce the CD of Ryze’s spells by Overload’s current cooldown

 

 

Buff Box Overload Final IconOverload [ Q ]

  • Base damage increased from 60/95/130/165/200 to 60/100/140/180/220
  • Missile width increased from 50 to 55
  • New passive (replaces old): ranks in Overload increase the duration of Arcane Mastery’s overcharge (read values above)

 

Change BoxRune Prison Final IconRune Prison [ W ]

  • Root duration changed from 1.25 seconds at all ranks to 1/1.1/1.3/1.4/1.5 (live value is 0.75/1/1.25/1.5/1.75)
  • Base damage changed from 65/95/125/155/185 to 80/100/120/140/160
  • Cooldown decreased from 22/21/20/19/18 seconds to 14 at all ranks (reverted to live value)

 

Revert Box 2Spell Flux Final IconSpell Flux [ E ]

  • Base damage increased from 32/44/56/68/80 to 50/66/82/98/114 (reverted to live value)
  • Mana cost increased from 50/55/60/65/70 to 60/70/80/90/100 (reverted to live value)
  • Cooldown increased from 6.25/5.75/5.25/4.75/4.25 seconds to 7 at all ranks (reverted to live value)

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

10 06 PBE Banner


PBE 10/06

 

PBE 09 06 Reference Banner

Check out the Pool Party skins for Draven, Dr. Mundo, Lulu, Rek’Sai and Zac!

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 


Chroma Packs In store Previews

The store assets for the chroma packs from yesterday have now been added to the PBE:

 

Caitlyn_7 Caitlyn_8 Caitlyn_9 Darius_5 Darius_6 Darius_7

Morgana_7 Morgana_8 Morgana_9 Tristana_7 Tristana_8 Tristana_9

Zac_3 Zac_4 Zac_5

 

 

Champion Changes

 

Lulu Final Portrait

 

Revert Box 2General

  • Base Mana-per-5 increased from 6 to 8.5
  • Mana-per-5 per level decreased from 0.8 to 0.6

[ Note ] These are both reverts to the changes from this PBE update.

 

 

Ryze Final Portrait

[ Note ] These changes are relative to the PBE changes from yesterday.


Change BoxArcane Mastery Final IconArcane Mastery [ Passive ]

  • New passive: Arcane Mastery’s CDR effect is increased to 60/70/80/90/100 % of Overload’s cooldown and spells that would reduce Overload’s cooldown instead fully reset it. [Note: the passive from yesterday’s update has been replaced by this one]

 

Buff BoxRune Prison Final IconRune Prison [ W ]

  • Cooldown decreased from 24 seconds at all ranks to 22/21/20/19/18 (live value is 14 seconds at all ranks)

 

Buff BoxSpell Flux Final IconSpell Flux [ E ]

  • Mana cost decreased from 60/65/70/75/80 to 50/55/60/65/70 (live value is 60/70/80/90/100)
  • Cooldown decreased from 7.25/6.75/6.25/5.75/5.25 seconds to 6.25/5.75/5.25/4.75/4.25 (live value is 7 seconds at all ranks)

 

Revert Box 2Desperate Power Final IconDesperate Power [ R ]

  • Duration increased from 4 seconds to 6 (reverted to live status)

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

Red Posts 09 06 Banner

 

Summary

Ekko’s ultimate will no longer be free-to-cast after Patch 5.12. Also, Meddler has confirmed that Lux will be able to pre-detonate her E and he also chimed in on yesterday’s confirmed Aatrox buffs. Lastly, some context on the Ryze nerfs that’re headed to live.

 

Recent News

Nightmare-Trynd-in-Store-banner

Patch-5-11-Maintenance-Schedule-Banner

 

 

Ekko Single Banner


 


Stop pretending Ekko doesnt have burst and give his ult a mana cost

Gypsylord New PortraitSo first of all, giving his ult a mana cost is not likely to solve any of the frustration problems it might have. In the vast majority of fights it’s going to be used the same way, under the same contexts. If the spell needs a downside (not saying it does) giving it a mana cost isn’t going to solve that.

That said, from a design standpoint I do agree that there is something to the idea of “he’s been spamming spells and is out of mana, now is my chance to strike.” His ult not having a cost directly avoids the minor gameplay idea of “characters are weak when they’re OOM.” My bad on that one. We’ll be fixing it for 5.12 by upping the cost to 100 (from 0). There were localization things that prevented it getting in for 5.11.

As a side note, adding higher mana costs across Ekko’s kit (we’re also upping W cost to 50 from 30 in 5.11) helps mitigate burst in an indirect manner. Higher costs means he has a harder time farming and may want to invest in more mana/regen itemization. More gold spent on mana + less gold overall = lower AP totals at X point in the game.

[ Link to Post ]



Lux Single Banner



Why cant Lux pre detonate her E like Gragass Q or Ziggs W

Meddler Final PortraitPre-detonate on Lux E is something we’ve got on our backlog and will add at somepoint. It will add a bit of power, but should give a clear feel improvement and help out players with higher pings. Should be a pretty straight forward change, I’ll see where it’s up to, that’s one we should have got in previously.

Shield application at end of cast’s currently intended functionality, rather than a bug. Having said that I do agree that there’s a noticeable feel cost there, given almost every other shield in the game is immediate. I’ll pass that suggestion on to the balance team, see if they’ve got any concerns about bundling it with the pre-detonate change.

[ Link to Post ]



Ryze W Single Banner



Ryze has a low winrate and falls off late why are you nerfing him

Repertoir New PortraitRyze isn’t much of a winrate problem at the moment. He’s just a crappy experience to play against, mainly due to an abusive skill order option. This was a slip up on my end in the 5.10 buffs, but I believe it can be addressed in a way that leaves the core high moments (rapid chain casting, NOT 100% uptime rooting) of the character intact while limiting some of the more abusive stuff. It’s perfectly justifiable for players to be vocal about something that looks and feels unfair, regardless of whether or not they have numerical data to support their claims. You shouldn’t need to know Ryze’s win rate in order to tell me he feels dumb to play against.

[ Link to Post ]



Aatrox Single Banner



Aatrox relies heavily on his passive to be viable in teamfights

[ Note ] You can check out the announced buffs to Aatrox’s passive HERE.

Meddler Final PortraitThat’s our belief here. We don’t think this will fix all his issues of course, but do think it will offer a decent amount of benefit.

[ Link to Post ]

 

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

PBE Round-up: Patch 5.8

April 25th, 2015

 

PBE Roundup Patch 5 8 Banner

Patch 5.8 should hit live in the early hours of Wednesday, April 29th. Here are all its contents:

 

Store Content

Visual Updates

Gameplay

Miscellaneous

  • Quickshot Ranged Indicator Hotkeys
  •  

     

    Blood Moon Zilean

    Blood Moon Zilean will be available for 975 RP.

     

    Zilean_Splash_5

    Blood Moon Zilean Updated 1 Blood Moon Zilean Updated 2

    Blood Moon Zilean Recall

    For his recall, Blood Moon Zilean sounds his gong.

     

    Blood Zilean Basic Attack

    Basic Attack

     

    Blood Moon Zilean New Q 1

    Blood Moon Zilean New Q 2

    Blood Zilean Q 2

    Time Bomb [ Q ]

     

    Blood Zilean W 1

    Rewind [ W ]

     

    Blood Zilean E 1

    Time Warp [ E ]

     

    Blood Zilean R 1

    Blood Zilean R 2

    Chronoshift [ R ]

     

     

    Forsaken Jayce

    Forsaken Jayce is priced at 1350 RP.

     

    Jayce_Splash_3

    Jayce Skin Model 1

    Jayce Skin Model 2

    Jayce Skin Model 3

    Jayce Skin Model 4

    Jayce Skin Recall

    For his recall, Forsaken Jayce spins his hammer around, slams it on the ground and then lifts it with the Force.

     

    Jayce Skin Melee Q 2

    Jayce Skin Melee Q 1

    To The Skies! [ Melee Q ]

     

    Forsaken Jayce Q Updated 1

    Jayce Skin Ranged Q 2

    Shock Blast [ Ranged Q ]

     

    Jayce Skin Melee W 1

    Lightning Field [ Melee W ]

     

    Jayce Skin Ranged W 1

    Hyper Charge [ Ranged W ]

     

    Jayce Skin Melee E 1

    Thundering Blow [ Melee E ]

     

    Forsaken Jayce Q Updated 2 Forsaken Jayce Q Updated 3  

    Acceleration Gate [ Ranged E ]

     

    Jayce Skin R 1

    Jayce Skin R 2

    Jayce Skin Passive 1

    Transform [ R ]

     

    Master Arcanist Ziggs

    Master Arcanist Ziggs will be sold for 1350 RP.

     

    Ziggs_Splash_5

    Ziggs Skin Model 1

    Ziggs Skin Model 2

    Ziggs Skin Model 3

    Ziggs Skin Recall

    For his recall, Master Arcanist Ziggs disassembles one of his bombs and its parts float around him.

     

    Bouncing Bomb [ Q ]

     

    Ziggs Skin W 1

    Ziggs Skin W 2

    Satchel Charge [ W ]

     

    Ziggs Skin E 1

    Ziggs Skin E 2

    Ziggs Skin E 3

    Hexplosive Minefield [ E ]

     

    Ziggs Skin R 1

    Ziggs Skin R 2

    Ziggs Skin R 3

    Mega Inferno Bomb [ R ]

     

    Risen Fiddlesticks

    Risen Fiddlesticks will be available in store for 1350 RP.

     

    FiddleSticks_Splash_8

    Risen Fiddlesticks Updated 1 Risen Fiddlesticks Updated 2

    Risen Fiddlesticks Recall

    For his recall, Risen Fiddlesticks becomes hideous nightmare fuel.

     

    Risen Fiddlesticks Q

    Terrify [ Q ]

     

    Risen Fiddlesticks W

    Drain [ W ]

     

    Risen Fiddlesticks E

    Dark Wind [ E ]

     

    Risen Fiddlesticks R 2

    Risen Fiddlesticks R 1

    Crowstorm [ R ]

     

     

    New Summoner Icons

    Feast your eyes on this Baron icon or it shall feast on you:

    profileIcon839

     

    Here are new icons for all the upcoming regional Leagues. You can find their pricing and when they’ll be available HERE.

    profileIcon841 profileIcon842 profileIcon843 profileIcon844

    profileIcon845 profileIcon846 profileIcon840

     

     

    New Chroma Packs

    The recently-announced chroma packs are coming with Patch 5.8. The first batch contains recolors for Blitzcrank, Garen, Fizz, Lucian, Dragonfist Lee Sin, Pool Party Leona and Nemesis Jax.

     

    Classic Blitzcrank

    Blitzcrank_8 Blitzcrank_9 Blitzcrank_10

    Blitz Chroma 3

    Blitz Chroma 1

     

    Classic Garen

    Garen_7 Garen_8 Garen_9

    Garen Chroma 2

    Garen Chroma 1

    Garen Chroma 3

     

    Classic Fizz

    Fizz_5 Fizz_6 Fizz_7

    Fizz Chroma 1 Fizz Chroma 2 Fizz Chroma 3

     

    Classic Lucian

    Lucian_3 Lucian_4 Lucian_5

    Classic Lucian Yellow

    Classic Lucian Red

    Classic Lucian Blue

     

    Dragonfist Lee Sin

    LeeSin_7 LeeSin_8 LeeSin_9

    Dragonfist Lee Blue

    Dragonfist Lee Yellow

    Dragonfist Lee Black

     

    Nemesis Jax

    Jax_9 Jax_10 Jax_11

    Nemesis Jax Chroma 1 Nemesis Jax Chroma 2 Nemesis Jax Chroma 3

     

    Pool Party Leona

    Leona_5 Leona_6 Leona_7

    Leona Chroma 3

    Leona Chroma 2

    Leona Chroma 1

     

     

    Texture Rebalances

    Lux, Poppy, Shyvana, Teemo and Shaco have all received texture updates. [ Note ] All champions with outdated textures have now received their updates.

     

    Classic Lux

    Classix Lux Model 1

    Classix Lux Model 2

     

    Sorceress Lux

    Sorceress Lux

     

    Spellthief Lux

    Spellthief Lux

     

    Commando Lux

    Commando Lux

     

    Imperial Lux

    Imperial Lux Model

     

    Steel Legion Lux

    Steel Legion Lux Model

     

    Classic Poppy 

    Classic Poppy Model 1

    Classic Poppy Model 2

     

    Lollipoppy

    Lolipoppy Model 1


    Ragdoll Poppy

    Ragdoll Poppy

     

    Battle Regalia Poppy

    Battle Regalia Poppy

     

    Scarlet Hammer Poppy

    Scarlet Poppy

    [ Note ] Blacksmith Poppy and Noxus Poppy have also been updated, but I don’t have access to them on the PBE.

     

    Classic Shyvana

    Classic Shyvana 1

    Classic Shyvana 2

    Classic Shyvana 3

     

    Ironscale Shyvana

    Ironscale Shyvana Model 1

    Ironscale Shyvana Dragon

     

    Boneclaw Shyvana

    Boneclaw Shyvana Model 1

    Boneclaw Shyvana Model 2

     

    Darkflame Shyvana

    Darkflame Shyvana 1

    Darkflame Shyvana 2

     

    Classic Teemo 

    Classic Teemo 1

    Classic Teemo 2

    Classic Teemo 3

    Also, Teemo’s psychedelics have received new models and textures.

     

    Happy Elf Teemo

    Elf Teemo

     

    Recon Teemo

     

    Astronaut Teemo

    Astronaut Teemo

     

    Cottontail Teemo

    Cottontail Teemo Model 1

     

    Super Teemo

    Super Teemo

     

    Panda Teemo

    Panda Teemo

     

    Classic Shaco

    Classic Shaco Model 1

    Classic Shaco Model 2

     

    Mad Hatter Shaco

    Mad Hatter Shaco

     

    Royal Shaco

    Royal Shaco Model

     

    Nutcracko

    Nutcracko Model

     

    Asylum Shaco

    Asylum Shaco Model

     

    Also, Ravager Nocturne no longer looks like a haunted pile of noodles:

    Ravager Nocturne Updated

     

     

    Improvements to ARAM mode

    Riot JxE Final Portrait Hey all!

    As we continue to polish and update Summoner’s Rift, we found a cool opportunity to make some improvements to Howling Abyss and ARAM. Without any further ado, let’s break the ice and get things rolling – here is the list of changes coming to the PBE today:

     

    Gameplay Changes; My Mind is Telling Me No:

    New Summoner Spell on ARAM: Mark/Dash

    After analyzing the results of Legend of the Poro King, we realized that Poro Toss gave an across-the-board bump in viability to some historically unpopular picks and helped balance the playing field. After careful consideration and some tweaks we’re bringing this back to ARAM as an optional new summoner spell called Mark/Dash.

    Mark allows you toss a projectile at an enemy unit, you can then follow up on a Marked unit with Dash to quickly travel to the Marked target.

    Go forth and tower dive, but remember, it’s only worth it if you say so in chat.

     

    Item Changes; Out With the New, In With the Old:

    Bloodthirster added

    With the recent rework of Bloodthirster, it made sense to re-introduce the SR favorite to ARAM to help out champions that rely on high AD to be more successful on the map. The passive doesn’t hurt either – shields up!

    Sanguine Blade removed

    10 out of 10 ADCs agree that Bloodthirster is bigger, better and bloodier than Sanguine Blade. We can’t argue with that, so we’ll be retiring it from ARAM.

    Warmogs added

    Ever shed a tear after purchasing Giant’s Belt on ARAM only to remember you can’t build Warmogs? We’re bringing the HP behemoth to ARAM to give tanks a little love and to help them survive poke long enough to initiate at the right time. Note that we’ll be keeping a close eye on this one to make sure tanks don’t become too overpowering.

    Skin Boosts; Turning the Random Dial to 11:

    After flicking some switches and fiddling with a couple of dials, we’ve successfully added Skin Boosts to our ARAM update! Throw down 95RP and you’ll give everyone on your team a one-time random skin for the champ they’re using that game. You’ll also earn yourself 200IP while giving your teammates 100IP.

    Map & Art Changes; No More Nexus Gnomes:

    We’ve skinned some of the art from Summoner’s Rift to match the Howling Abyss theme and bring some consistency between the maps. We also took this opportunity to do some general art polish, make some performance improvements and fix an issue that caused champion spells to sometimes be clipped when drawing on the ground. Check out these screenshots for more details.

     

    Reskinned Minions

     

    New Loading Screen

     

    Here’s the new summoner spell for ARAM (identical to the one from the Poro King featured mode):

     


    Mark Final IconMark

    Throw a snowball a long distance, dealing true damage to the first enemy unit hit. If it hits an enemy, this ability can be recast for 3 seconds to Dash to the tagged unit. Dashing to the target will reduce the cooldown of Mark by 25%.

    Mark projectiles are not stopped by spell shields or projectile mitigation.

     


    Dash Final IconDash [ Re-cast Mark ]

    Dash to the unit hit by Mark. Casting Dash will reduce the cooldown of Mark by 25%.

     

     

    Ryze Rework

     

    Ryze Final Portrait

    • Base Mana-per-5 decreased from 6 to 5
    • Mana-per-5 per level increased from 0.8 to 1
    • Armor-per-level decreased from 3.9 to 3.0

     

    Ryze Rework Basic Attack

    Basic Attack

     

    Arcane Mastery Final IconArcane Mastery  [ Passive ]

    Casting spells grants a stack of Arcane Mastery. At 5 stacks, Ryze becomes supercharged, gaining a Mana shield that blocks 25 [+ 5 per level + 8% of Maximum Mana] damage and causing his spell casts to reduce the cooldown of his other spells by the value of Overload [ Q ]’s cooldown.

     

    Ryze Rework Passive 2

    Ryze Rework passive

     

    Overload Final IconOverload [ Q ]

    Cost: 30/35/40/45/50 Mana || Cooldown: 4 seconds at all ranks

    Skillshot: fires an orb, dealing 65/90/115/140/165 [ +0.55 AP ] [ + 2/2.5/3/3.5/4% of Maximum Mana ] magic damage to the first target hit.

     

    Changelog:

    • No longer grants 2/4/6/8/10% cooldown reduction passively
    • Base damage increased from 55/75/95/115/135 to 65/90/115/140/165
    • AP ratio increased from 0.4 to 0.55
    • Maximum mana ratio decreased from 6.5% to 2/2.5/3/3.5/4%
    • Cooldown increased from 3.5 seconds to 4
    • Mana cost decreased from 60 at all ranks to 30/35/40/45/50
    • Is now a skillshot

     

    Ryze Rework Q 1

    Ryze Rework Q 2

     

    Rune Prison Final IconRune Prison [ W ]

    Cost: 60/70/80/90/100 Mana || Range: 600 || Cooldown: 14 seconds at all ranks

    Instantly roots a target for 0.75/1/1.25/1.5/1.75 second(s), dealing 65/95/125/155/185 [ +0.4 AP ] [ + 2.5% of Maximum Mana ] magic damage

     

    Changelog:

    • Base damage changed from 60/95/130/165/200 to 65/95/125/155/185
    • Maximum mana ratio decreased from 4.5% to 2.5%
    • AP ratio decreased from 0.6 to 0.4

     

    Ryze Rework W 2

    Ryze Rework W 3

     

    Spell Flux Final IconSpell Flux [ E ]

    Cost: 60/70/80/90/100 Mana || Cooldown: 7 seconds || Missile Speed: 1400

    Unleashes an orb that deals 50/66/82/98/114 [ +0.3 AP ] [ + 2% of Maximum Mana ] magic damage and reduces the Magic Resist of its target by 8/9/10/11/12% for 5 seconds, stacking up to 3 times.

    After hitting, Spell Flux bounces to up to 6 nearby enemies and Ryze, before returning to the original target. Instances of damage on the primary target after the first deal halved damage (25/33/41/49/57 [ +0.15 AP ] [ + 1% of Maximum Mana ]

     

    Changelog:

    • Base damage decreased from 50/70/90/110/130 to 50/66/82/98/114
    • AP Ratio decreased from 0.35 to 0.3
    • Maximum mana ratio increased from 1% to 2%
    • Cooldown decreased from 14 seconds at all ranks to 7
    • Magic Resist changed from 12/15/18/21/24 flat to 8/9/10/11/12%
    • Maximum stacks on magic resist shred decreased from 5 to 3
    • Missile speed decreased from 1800 to 1400

     

    Ryze Rework E 1

    Ryze Rework E 2

     

    Desperate Power Final IconDesperate Power [ R ]

    Cooldown: 80/60/40 seconds

    Passively grants Ryze 10/20/30% cooldown reduction.

    On active, Ryze gains 80 flat Movement Speed and 15/20/25% Spell Vamp for 4/5/6 seconds. During this time, Ryze’s spells deal 50% of their damage to enemies in a 200 units radius near his targets

     

    Changelog:

    • Now passively grants 10/20/30% cooldown reduction
    • Buff duration decreased from 5/6/7 seconds to 4/5/6
    • Cooldown changed from 70/60/50 seconds to 80/60/40

     

    Ryze Rework R 1

    Ryze Rework R 2

     

    Also, he got new spell icons to complement the rework. From left to right: Passive, Q, W, E and R:

    Ryze_P Ryze_Q Ryze_W Ryze_E Ryze_R

     

     

    Champion Changes

     

    Bard Final Portrait

    • [ TOOLTIP UPDATE ] Bard’s Caretaker Shrine [ W ] now has an added tooltip that shows how many shrines are currently placed on the map.

     

    Bard W

     

     

    Dr Mundo Final Portrait

    • [ TOOLTIP UPDATES ] Mundo’s Adrenaline Rush [ Passive ] and Sadism [ R ] now list the exact values of health regenerated, rather than just a percentage.

     

    Mundo 1

    Mundo 2

     

    Infected Cleaver Final IconInfected Cleaver [ Q ]

    • If Infected Cleaver kills the target it hits, Mundo gains back the entire health cost of the spell

     

     

    Graves Final Portrait

     

    Buckshot Final Icon Buckshot [ Q ]

    • Base damage decreased from 60/95/130/165/200 to 60/90/120/150/180
    • Bonus damage from extra bullets increased from 40% of base damage to 50% (maximum damage increased from 108/171/234/297/360 [+ 1.44 bonus AD] to 120/180/240/300/360 [+ 1.6 bonus AD] )

     

     

    Jinx Final Portrait

     

    Super Mega Death Rocket Final IconSuper Mega Death Rocket [ R ]

    • Minimum damage (from point-blank range) decreased from 125/175/225 [ + 0.5 bonus AD ]  to 25/35/45 [ + 0.1 bonus AD ]

    [ Note ] For context on this Jinx nerf, check here.

     

     

    Kha'Zix Final Portrait

     

    Void Spikes Final IconVoid Spike [ W ]

    • Heal from explosion increased from 40/70/100/130/160 to 60/85/110/135/160

     

     

    Mordekaiser Final Portrait

     

    Creeping Death Final IconCreeping Death [ W ]

    • When Mordekaiser casts the spell on himself, Creeping Death will try to target the nearest ally champion.
    • No longer has a cast time when cast on allies

     

     

    Nunu Final Portrait

    • Health-per-level decreased from 96 to 90
    • Base health pool decreased from 694 to 688

     

    Blood Boil Final IconBlood Boil [ W ]

    • When Nunu casts the spell on himself, Blood Boil will try to target the nearest ally champion.

     

     

    Sion Final Portrait

     

    Soul Furnace Final IconSoul Furnace [W]

    • Shield strength decreased from 10% of maximum Health to  6/7/8/9/10%
    • Shield can now be reactivated to explode after 3 seconds, increased from 2

     

     

    Twitch Final Portrait

     

    Spray n Pray Final IconSpray ‘N Pray [ R ]

    • Twitch can now auto-attack buildings while his auto attacks are buffed by his ult

     

     

    Yasuo Final Portrait

     

    Way of the Wanderer Final IconWay of the Wanderer [ Passive ]

    • Flow bar (and shield value) increased by 40 at all levels (up from 60 to 100 at level 1 and from 470 to 510 at level 18)

    [ Note ] Yasuo gains a percentage of his flow bar when moving. Effectively, this change is just a buff to his passive shield.

     

     

    Item Changes

    The rework of Hunter’s Machete and the new Mandrake Ward have both been reverted and will NOT come with Patch 5.8.

     

     Recurve Bow Final IconRecurve Bow

    • NEW RECIPE: Now builds out of two Daggers [ 450 Gold ] + 200 Gold Recipe
    • Now has a new UNIQUE passive: Basic attacks deal an additional 10 physical damage on-hit.

     

    Recurve Bow

     

    The changes to Recurve Bow have affected several build paths, which I’ve listed below.

     

    Blade of the Ruined King Final IconBlade of the Ruined King

    • NEW RECIPE: Now builds out of a Recurve Bow [ 900 Gold ] + Bilgewater Cutlass [ 1400 Gold ] + 700 Gold Recipe
    • Recipe cost decreased from 900 Gold to 700

     

    Blade of the Ruined King

     

    Devourer Enchantment Final IconEnchantment: Devourer

    • Recipe cost decreased from 500 Gold to 300

     

    Devourer

     

    Runaans Hurricane Final IconRunaan’s Hurricane

    • Item cost increased from 2400 Gold to 2500
    • Recipe cost decreased from 600 Gold to 500
    • Now has a new UNIQUE passive: Basic attacks deal an additional 10 physical damage on-hit. (old passive is still there)
    • Damage on old passive is now 0.5 of Total AD, decreased from 10 + 0.5 Total AD (10 on-hit damage was moved from the old passive to the new)

     

    Runaan Hurricane

     

    Wits End Final IconWit’s End

    • Recipe Cost decreased from 750 to 550

     

    Wits End

     


    Black Cleaver Final IconBlack Cleaver [ Reworked ]

    • Build Path changed: now builds out of Phage [ 1325 Gold ] and Kindlegem [ 850 Gold ].
    • Health increased from 200 to 400
    • Attack Damage decreased from 50 to 40
    • Cooldown Reduction increased from 10% to 20%
    • Recipe cost decreased from 1263 Gold to 825 (total cost unchanged)
    • UNIQUE Passive: Can now be stacked 6 times, up from 5, for a total of 30% armor reduction. Also, duration of stack now lasts 6 seconds, increased from 4
    • New UNIQUE Passive – Rage: Dealing physical damage grants 20 Movement Speed for 2 seconds. Assists on Cleaved enemy Champions or kills on any unit grant 60 Movement Speed for 2 seconds instead. This Movement Speed is halved (30) for Ranged Champions.

     

    Black Cleaver Tooltip

     

    Fairsight Orb Final IconFarsight Orb [ Trinket ]

    • Ward left by the trinket’s cast can no longer be targeted by allies

     

    Odyns Veil Final IconOdyn’s Veil [ Crystal Scar ]

    • Recipe cost decreased from 800 Gold to 450

     

    Righteous Glory Final IconRighteous Glory

    • Health decreased from 650 to 600

     

    Twin Shadows Final IconTwin Shadows [Dominion and Twisted Treeline-only change]

    • Recipe cost increased from 630 Gold to 730 [ total cost up from 2300 Gold to 2400 ]

     

     

    Miscellaneous

    A new tooltip has been added in the client that shows you what rewards you’ll get for playing matches.

     

    Tooltip for prelobby

     

    A new option has been added to the ‘Hotkeys’ section. Quick cast with Indicator allows you to hold down a button and, when you release it, the spell is fired.

     

    Quickshot Indicator

     

    To complement this feature, you can bind different hotkeys for using spells with a quicksast indicator and using them regularly (or with standard quickcast). You can do the same for your Summoner Spells.

    Quickcast Menu

     

     

    If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

     

    PBE 21 04 Banner

     

    PBE 21/04

    • Champion Changes

     

    [ Reminder ] The PBE is a testing ground for changes. What you see heremay not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

     

    Check out Blood Moon Zilean, Forsaken Jayce, Master Arcanist Ziggs, Risen Fiddlesticks, the updates to ARAM mode, the changes to Black Cleaver and Randuin’s Omen and more here:

    PBE 08 04 Reference Banner

     

     

    Champion Changes

     

    Graves Final Portrait

     

    Buckshot Final Icon  Buckshot [ Q ]

    • Base damage decreased from 60/95/130/165/200 to 60/90/120/150/180
    • Bonus damage from extra bullets increased from 40% of base damage to 50% (maximum damage increased from 108/171/234/297/360 [+ 1.44 bonus AD] to 120/180/240/300/360 [+ 1.6 bonus AD] )

     

     

    Jinx Final Portrait

     

    Super Mega Death Rocket Final IconSuper Mega Death Rocket [ R ]

    • Minimum damage (from point-blank range) decreased from 125/175/225 [ + 0.5 bonus AD ]  to 25/35/45 [ + 0.1 bonus AD ]

     

     

    Ryze Final Portrait

     

    Spell Flux Final IconSpell Flux [ E ]

    • Base initial damage decreased from 50/68/86/104/122 to 50/66/82/98/114
    • Secondary damage decreased from 25/34/43/52/61 to 25/33/41/49/57  (50% of the original)

     

    Here’s the list of PBE updates from the Patch 5.8 cycle:

     

     

    If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.