Posts Tagged ‘sandstorm ekko’


Patch 5 10 PBE Banner

 Patch 5.10 will hit live in the early hours of May 27th, assuming there are no delays. Here are its contents:


New Champion

Store Content

Balance Changes




Ekko The Boy Who Shattered Time

Ekko will be available in store for 7800 IP/975 RP during the first week. Afterwards his IP cost will go back down to 6300.


Ekko_Splash_WP (1)

EkkoKid_0 Ekko_Square_0

Ekko Model 1 Ekko Model 2 Ekko Model 3


Ekko Final Portrait



  • Base Health: 580 + 80 per level
  • Base Mana: 280 + 40 per level
  • Base Damage: 57 + 3 per level
  • Base Attack Speed: 0.644 + 3% per level
  • Armor: 27 + 3 per level
  • Magic Resist: 32 + 1.25 per level
  • Auto Attack Range: 125
  • Movement Speed: 345
  • Base Health-per-second: 1.8 + 0.18 per level
  • Base Mana-per-second: 1.2 + 0.16 per level


ZDrive Resonance Final IconZ-Drive Resonance [ Passive ]

Ekko’s damaging spells and attacks build up Resonance stacks on his enemies. Every third attack against the same target triggers Ekko’s passive, dealing 15 + (12 per level) (+0.7 AP) bonus damage and slowing his enemy by 40/50/60/70/80% (values for levels 1/6/11/16/18) for 2/2.5/3 seconds. If he triggers his passive on an enemy champion, Ekko also gains a movement speed buff equal to the amount he has slowed the champion by. The slow cannot be triggered on the same target for 3 seconds.


Timewinder Final IconTimewinder [ Q ]

Cooldown: 11/10/9/8/7 seconds  || Mana Cost: 60/70/80/90/100

Ekko throws a device in a target direction, damaging 60/75/90/105/120 (+0.2 AP) all enemies along its path. Once it reaches max distance or hits an enemy champion, the device expands, creating a field that slows all enemy and neutral units by 32/39/46/53/60%. After a moment, the device contracts and rushes back to Ekko, dealing 60/85/110/135/160 (+ 0.6 AP) damage to all enemies in its path.


Parallel Convergence Final IconParallel Convergence [ W ]

Cooldown: 22/20/18/16/14 seconds || Mana Cost: 30/40/50/60/70

Passive: Ekko’s basic attacks deal bonus magic damage to enemies under 30% health, equal to 5% [ +1% per 45 AP ] of their missing health (capped at 400 damage vs. minions and monsters).

Active: Ekko opens a time rift, creating an alternate reality copy of him that tosses a device to a target location. After a delay, the device expands into a broad zone that slows enemies by 40%. If Ekko enters the sphere, it detonates, granting him a 150/195/240/285/330 (+ 0.8 AP) shield for 2 seconds and stunning all enemies inside for 2.25 seconds.


Phase Dive Final IconPhase Dive [ E ]

Cooldown: 15/13/11/9/7 seconds || Mana Cost: 40/50/60/70/80

Ekko dashes a fixed distance towards a target area. Once his initial dash has ended, Ekko gains greatly increased range on his next basic attack, and blinks to his target to deal 50/80/110/140/170 (+ 0.2 AP) bonus magic damage and apply on-hit and spell effects.


Chronobreak Final IconChronobreak [ R ]

Cooldown: 110/90/70 seconds || Mana Cost: Free

Ekko rewinds time, briefly turning untargetable and invulnerable before reappearing wherever he was a few seconds ago. Once he reappears, Ekko heals for 100/150/200 + 20/25/30% (+1% per 30 AP) of the damage he was dealt over the last 4 seconds. Ekko also deals 200/350/500 (+ 1.3 AP) magic damage to all nearby enemies.


Here’s his Champion Select quote:


And his complete set of lines, courtesy of SkinSpotlights:


Here’s an in-game preview of Ekko’s spells:

Ekko Passive 1

Ekko Passive 2

Z-Drive Resonance [ Passive ]


Ekko Passive 3

This is the trail Ekko leaves behind when he triggers the movement speed buff from his passive.


Ekko Q 1

Ekko Q 2

Ekko Q 3

Ekko Q 4

Timewinder [ Q ]


Ekko W 1

Ekko W 3

Ekko W 2

Parallel Convergence [ W ]


Ekko E 1 Ekko E 2

Phase Dive [ E ]


Ekko R 1

Ekko R 2

Ekko R 3

Chronobreak [ R ]


Here’s Ekko’s in-client lore:

“A prodigy from the rough streets of Zaun, Ekko manipulates time to spin any situation to his advantage. Using his own invention, the Zero-Drive, he explores the branching possibilities of reality. As well as experimenting with multi-dimensional probability, Ekko spends his days running wild with the other lost children of Zaun. Though he revels in this freedom, when there’s a threat to his friends, he’ll endure anything to defend them. To the unknowing observer, Ekko accomplishes the impossible with ease, time and time again.



Here’s a link to the music used in the video:


Sandstorm Ekko

Sandstorm Ekko will be available in store for 975 RP.





Sandstorm Ekko Model Updated 1

Sandstorm Ekko Model Updated 2

Sandstorm Ekko Recall

For his recall, Sandstorm Ekko opens his time device and sand swirls out of it and around him.


Dudu Ekko Passive 1

Dudu Ekko Passive 2

Z-Drive Resonance [ Passive ]


Dudu Ekko Q 1

Dudu Ekko Q 2

Dudu Ekko Q 3

Timewinder [ Q ]


Dudu Ekko W 1

Dudu Ekko W 2

Parallel Convergence [ W ]


Dudu Ekko E 1

Dudu Ekko E 2

Phase Dive [ E ]


Dudu Ekko R 1

Dudu Ekko R 2

Chronobreak [ R ]



Knockout Lee Sin

Knockout Lee Sin will be available for 1350 RP.




Knockout Lee Sin Model 1 Knockout Lee Sin Model 2

Knockout Lee Sin Idles

Knockout Lee has a few new idle animations: mostly warming up routine before a boxing match.


Knockout Lee Sin RecallKnockout Lee Sin Recall 2 Knockout Lee Sin Recall 3

For his recall, Knockout Lee Sin rests on a chair. When he’s recalled, the bell rings and he kicks his chair away.


Knockout Lee Sin Q

Sonic Wave [ Q ]


Knockout Lee Sin W

Safeguard / Iron Will [ W ] 


Knockout Lee Sin R 1

Knockout Lee Sin R 2

Dragon’s Rage [ R ]



Nightmare Tryndamere

Nightmare Trynd will be available for 750 RP.




Nightmare Trynd Model 1 Nightmare Trynd Model 2 Nightmare Trynd Spin



Order of the Lotus Irelia

Order of the Lotus Irelia will be available for 750 RP.




Lotus Irelia Updated Model 1

Lotus Irelia Updated Model 2

Lotus Irelia W

Lotus Irelia R

Transcendent Blades [ R ]



New Summoner Icons


NA LCS – Enemy eSports and Team Dragon Knights

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EU LCS – Origen



LAN  Dash9 Gaming, Havoks Gaming, Meet Your Makers, Revenge eSports, Lyon Gaming, Gaming Gaming,

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LAS - Furious Gaming, Bencheados, Isurus Gaming, Rebirth eSports, Last Kings, Kaos Latin Gamers

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profileIcon796 profileIcon797 profileIcon864


Brazil - CNB e-Sports Club, G3nerationX, INTZ eSports, INTZ Red, KABUM Orange, KABUM Black, Keyd Stars, Pain Gaming

profileIcon848 profileIcon849 profileIcon850 profileIcon851

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Russia - Dolphins of Wall Street, Your Exit, Team Just, Solar Wind, Team Just, Team Just [ second ], Team Dragon

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OCE – Absolute, Sin Gaming

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Turkey  Crew e-Sports Club, Oyun Hizmetleri, Besiktas e-Sports Club, Besiktas e-Sports Club [ second ]

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Champion Changes


Akali Final Portrait


Change BoxShadow Dance Final IconShadow Dance [ R ]

  • Dashing now puts Akali 100-200 units behind her target, changed from 150-250



Cassiopeia Final Portrait


Nerf BoxAspect of the Serpent Final IconAspect of the Serpent [ Passive ]

  • At 100 stacks, the AP ratio on Twin Fang’s heal has been decreased from 0.1 to 0.06



Nerf BoxTwin Fang Final IconTwin Fang [ E ]

  • Now restores 1.5% of Cassiopeia’s maximum mana on kill, decreased from 3%



Jinx Final Portrait


Change BoxSwitcheroo Final IconSwitcheroo [ Q ]

  • Attack Speed buff at 3 stacks changed from 30/55/80/105/130% to 30/40/50/60/70% + ( 0 / 2 / 4 / 6 / 8 / 10 / 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 / 65 / 70% ). This value scales with Jinx’s level.


Here are some examples with values pre- and post-Patch 5.10

  • At level 5, with 3 point in [ Q ], Jinx’s 5.9 value at 3 stacks is 80%. Her 5.10 value would be 58%.
  • At level 9, with 5 points in [ Q ], Jinx’s 5.9 value at 3 stacks is 130%. Her 5.10 value would be 95%.
  • At level 16, Jinx’s 5.9 value would be 130%. This is where both values are equal.
  • At level 18, the 5.9 value would be 140%. End-game the 5.10 value is 10% higher.

To sum up, this is quite the brutal nerf to Jinx’s early game without much tradeoff later. Recommend you max Zap! [ W ] by level 9 over Switcheroo if the change makes it to live.



Leona Final Portrait


Nerf BoxZenith Blade Final IconZenith Blade [ E ]

  • Hitbox width decreased from 90 to 70




Lulu Final Portrait

Change BoxGeneral

  • Base mana-per-second increased from 1.2 to 1.7
  • Mana-per-second per level decreased from 0.16 to 0.12



Reksai Final Portrait

Nerf BoxGeneral

  • Base health decreased from 611 to 570



Karma Final Portrait


Buff IconGathering Fire Final IconGathering Fire [ Passive ] 

  • Spell hits now reduce Karma’s cooldowns by 2/2.5/3 seconds (at levels 1/7/13), increased from 2 seconds at all levels
  • Auto attacks against champions reduce Karma’s cooldowns by 50% of that value – 1/1.25/1.5 seconds respectively


Buff IconFocused Resolve Final IconFocused Resolve [ W ]

  • Karma can now also leash jungle monsters
  • AP Ratio increased from 0.6 to 0.9


Rework BoxRenewal Final IconRenewal [ Mantra + W ]

  • No longer deals bonus damage
  • Now roots the target for an additional 0.75/1/1.25/1.5 seconds (values for levels 1/6/11/16)



Buff IconInspire Final IconInspire [ E ]

  • Cooldown decreased from 10 seconds at all ranks to 10/9.5/9/8.5/8
  • Mana Cost decreased from 60/70/80/90/100 to 60/65/70/75/80
  • Shield value decreased from 80/120/160/200/240 to 80/110/140/170/200


Rework BoxDefiance Final IconDefiance [ Mantra + E ]

  • Damage portion removed
  • Now shields the target for an additional 30/90/150/210 (+ 0.3 AP) (stacks with Inspire’s shield)
  • Allies around Karma’s target are shielded for 50% of the target’s shield, changed from 30/70/110/150 (+0.3 AP)



Ryze Final Portrait


Buff IconArcane Mastery Final IconArcane Mastery [ Passive ]

  • Duration on overcharge increased from 3 seconds (4/5/6 with R ranks) to 6 (no scaling)

Buff IconOverload Final IconOverload [ Q ]

  • Base damage increased from 65/90/115/140/165 to 65/95/125/155/185


Rework BoxDesperate Power Final IconDesperate Power [ R ]

  • Now lasts 6 seconds at all ranks, increased from 4/5/6
  • No longer increases the duration of Ryze’s overcharge from Arcane Mastery [ Passive ]



Sejuani Final Portrait


Nerf BoxFlail of the Northern Winds Final IconFlail of the Northern Winds [ W ]

  • Maximum HP scaling on first hit decreased from 4/5.5/7/8.5/10% to 4/4.5/5/5.5/6%



Taric Final Portrait


Buff BoxImbue Final IconImbue [ Q ]

  • Mana cost decreased from 60/80/100/120/140 to 60/70/80/90/100



Zed Final Portrait


Quality of Life BoxDeath Mark [ R ]Death Mark Final Icon

  • Tooltip now states Zed can reactivate Death Mark after 1 second



Item Changes


Buff IconAncient Coin Final IconAncient Coin

  • UNIQUE Passive – Favor: Kills near the user now grant 3 gold, increased from 2



Change BoxArdent Censer Final IconArdent Censer

  • Attack Speed buff on shielded targets decreased from 25% to 15%
  • Shielded targets now gain a 30 magic damage-per-hit buff


Buff IconBanner of Command Final IconBanner of Command

  • Range’s on active’s minion promote increased from 1000 to 1200


Buff IconBlade of the Ruined King Final IconBlade of the Ruined King

  • Range on active increased from 450 to 550


Buff IconBilgewater Cutlass Final IconBilgewater Cutlass

  • Range on active increased from 450 to 550


Nomad’s MedallionBuff IconNomads Medallion Final Icon

  • Base Mana Regen increased from 25% to 50%
  • UNIQUE Passive – Favor: Kills near the user now grant 4 gold and 10 Health, increased from 3 Gold and 5 Health


Buff IconTalisman of Ascension Final IconTalisman of Ascension

  • UNIQUE Passive – Favor: Kills near the user now grant 4 gold, increased from 3
  • UNIQUE Active: Cooldown decreased from 60 seconds to 40



Mastery Changes


Change BoxBandit Final IconBandit | Tier 5 Utility  |

  • Now grants +3 Gold (8 for melee) for every attack on an enemy champion. The bonus gold can’t be procced on the same champion more than once every 5 seconds.


Change BoxExpanded Mind Final IconExpanded Mind | Tier 4 Utility, moved to Tier 1 | 

  •  Now has 4 ranks, increased from 3
  • Expanded Mind now increases mana pool by 25/50/75/100 flat mana, changed from 2/3.5/5%
  • Place on the utility tree has been swapped with Meditation


Buff IconInspiration Final IconInspiration | Tier 4 Utility | 

  • Experience granted every 10 seconds increased from 5/10 to 10/20



Buff IconIntelligence Final IconIntelligence | Tier 5 Utility | 

  • Now reduces the cooldown on active items by 8/14/20%, increased from 4/7/10% (note that the 2/3.5/5% CDR on spells is still there)



Change BoxMeditation Final Icon Meditation | Tier 1 Utility, moved to Tier 4 | 

  • Now restores 0.5/1.0/1.5% of missing Mana every 5 seconds, changed from 1/2/3 flat mana
  • Place on the utility tree has been swapped with Expanded Mind


Change BoxWanderer Final IconWanderer | Tier 6 Utility |

  • Now grants 20 flat movement speed, changed from 5%




ARAM Changes

Note that ARAM received a mini-rework in Patch 5.8 and a new Summoner Spell for the mode was added – Mark/Dash.


Nerf BoxMark Dash Final Icon Mark / Dash

  • Range decreased from 2500 to 1600
  • Cooldown increased from 20 seconds to 40



Here’s some new loading screen art for Crystal Scar (Dominion), Twisted Treeline (3v3) and the Advanced Tutorial (newbies) that I totally didn’t miss in yesterday’s PBE update.


Crystal Scar

CSBackground (1)


Twisted Treeline


Advanced Tutorial



Hexakill with Bans

Hexakill returns as a featured game mode, this time with bans added to Champion Select:


L3T4NCY New PortraitHi everyone! ^.^/

It’s about that time again and we’re bringing back another of our tried and true modes, Hexakill: Twisted Treeline! This time around we’ve included one important addition; BANS!We heard you guys last time, so we’ve gone and squeezed bans into our Hexakill champion select screen. This is also a good test for us to see how efficiently we can resurrect old modes (it varies wildly from mode-to-mode, but you gotta start somewhere).

Some design notes:
— Let us know what you think of the bans readability in the Hexakill champion select screen.
— Obviously if any bugs, etc come up, let us know in this thread!

[ Link to Post ]



Hide Eye Candy Menu Option

A new Game tab option will allow players to disable map particles and other clutter.


Riot JxE Final PortraitHey all,

Recently we added an option to the Game tab in the menu called “Hide Eye Candy”. Some of our more competitive players requested the the option to hide some of the less subtle movement on Summoner’s Rift. We added the option to disable things like butterfiles, dragonfiles and the water wakes to help competitive players focus on what they care about, the gameplay.

The next PBE deploy should have the hook ups enabled. Let us know if we missed anything that should’ve been added and if you have any other feedback regarding this new option.

~Riot JxE

Edit: Only ambient critters that persist after 1:55 will be disabled by this option. You can continue to perfect the dark ritual necessary to spawn the Duck.

[ Link to Post ]



If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]