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Posts Tagged ‘shaco’

 

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How far off are Shacos and Evelynns visual updates

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Meddler Final PortraitWe did do some exploration into a possible Shaco direction a year or two ago. That was a gameplay only update that didn’t hit the mark at the time however, so got put on hold (it was some opportunistic work to see what was possible in some free time, rather than a prioritized project). Evelynn we haven’t looked into a major gameplay update for since her rework years ago. I do think we’ll need to take a look at how stealth/stealth detection works again sometime in general though (possibly as part of an assassin class update at some point).

As far as VUs go I’d expect both to be pretty sizeable projects given the age of their current models/anims/VFX etc. Taric’s our current priority, and Yorick’s the likely full relaunch after that. After that it gets less certain. There’s some argument for Shaco or Eve certainly, some other champs we’d really like to tackle too though (Urgot and Warwick for example).

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What happened to Galios update

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Meddler Final PortraitWe pulled those changes because they weren’t hitting the mark, in terms of solving issues on Galio or making him more satisfying to play. For one thing there’s not really any available power budget for an alternative passive. Galio’s not popular at present, but he’s pretty effective in the average game, so we don’t have space to add power to him without pulling it elsewhere.

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Why doesnt Galios shield heal the ally its cast on

Meddler Final PortraitI’m not 100% certain as to the original intent, Galio was designed before my time at Riot. I’d be fairly sure the goal was to keep Galio further forward in fights by locking the healing to him, rather than having him potentially lower on health himself and therefore hanging back poking and buffing allies.

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Will Galio be a part of the immobile mage rework this year

Meddler Final PortraitWe’ll be looking at more standard mages for the mage update mid year, rather than hybrids like Galio (mage/tank).

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Would you consider Vladimir and Swain the Juggernauts of the Mage class

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Meddler Final PortraitVlad/Swain lack the range, and in some cases the mobility, of other mages certainly, and get extended damage patterns and health sustain in exchange. That’s fairly similar to the trade offs a lot of juggernauts make, so yes, if that’s what you mean I’d agree with you.

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Rework Cassiopeia entirely but keep the debilitation theme in her kit

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Repertoir New PortraitWhat does “debilitation” mean to you? I see suggestions like this come up from Cass players pretty often, but it’s usually not followed by much more than wanting DoTs to be emphasized on the kit, and Twin Fang to be de-emphasized. Do keep in mind I’m not saying this is incorrect. However, I do hope that if we were to do poisons or “debilitation” better, it would manifest in a way that wasn’t just stronger DoTs. Unique debuffs? Time delayed afflictions? More CC? Is it simply that you want your Q to be stronger in lane?

Please do keep it civil from this point forward. I’m interested in what’s going on here, minus a lot of the aggressive nature (though I understand it to a degree, to be fair).

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Were just asking for a few Cassiopeia tweaks before her next rework

Repertoir New PortraitIt’s not exactly what you’re asking for, but I put in some changes to Cass this last week that should make her no longer cancel her Movement or Attack orders when casting Twin Fang. It’s not something that could ever be data-mined, so it may not appear on PBE, but it should be there. Assuming it gets through QA bug-free, it should be there for 6.2. For those unfamiliar, this treatment was also given to Ryze a few patches after his release, and it seemed to make his play a bit smoother.

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Can we have the QoL lifebar change where the entire DoT is shown

Repertoir New PortraitThat sounds like something that new tech would need to be created for, so it doesn’t seem like a quick easy thing at the moment, unless there’s an internal workaround that could do it that I’m spacing on.

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Can we see some of Cassiopeias past mana cost and sustain nerfs reverted

Repertoir New PortraitI’m not really one to field buff requests, sorry. If there was something about her gameplay that mechanically wasn’t functioning, I may be in line to help in the immediate, but despite her low win rate in solo queue, the fact that Cass saw pro play as recently as this week does suggest she’s not incredibly far off from a pure power level perspective.

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Repertoir New PortraitBalance and health aren’t really the same thing. Champions can be balanced without being healthy, and they can be healthy without being balanced.

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Why dont you nerf the Champions who see pro play constantly

Repertoir New PortraitBecause we don’t take such a binary approach to the matter.

Regardless, it would be great if this conversation could move back toward directional changes for Cassiopeia, and away from game balance. I came into this thread with the objective of learning what kinds of directional changes players are interested in for Cass.

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Shouldnt the majority who dont compete on a pro level be your target audienc

Repertoir New PortraitHonestly, it feels like a bit of both to me, where the allowable power level of a champion is something like the maximum of their power level in Solo Queue and their power level in competitive play. When the discrepancy between those is too great, we run into issues, issues that are a frequently a reason for doing Champion Updates. Ryze has some of this going on at the moment, where hisallowable power is regulated by the fact that he’s a competitive power pick despite being sub par for most players.

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Have you considered making a champion that actually BREAKS terrain

Meddler Final PortraitWe’ve talked about terrain destruction abilities a fair bit and do think there’s some pretty cool gameplay opportunities in them. Making such abilities look good enough’s the biggest challenge remaining at this point (still some technical and design issues to solve, but of a smaller scale). Given the way our maps are made there’d be a lot of work on the art side needed to support such abilities. I’m hopeful we’ll get there at some point, definitely won’t be in the short term though.

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Meddler Final PortraitIt’s not so much the programming side, as it is making the destroyed terrain look good (rubble of broken walls, destoyed trees, appropriate ragged edges for still standing terrain etc).

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How about terrain passing Have you considered making a flying Champion

Meddler Final PortraitSome form of ongoing flight on a champion at some point’s pretty likely, and mainly a question of finding the right gameplay fit, rather than technical limitations. Would be a really different ability though to terrain destruction of course (changing one characters options a lot versus changing both teams’ options a lot).

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When will the Team FIRE Diana skin be released

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Vonderhamz Final PortraitThere’s lots of work to do on her right now, since she just recently got picked from all stars, but I assure you she will be coming out – we’ve just got to make it super awesome first. I’ve always wanted to make sounds on a skin for her. Sorry on the lack of specific dates, but you’ll hear more as it’s getting developed!

Is there anything you think would be awesome for this aesthetic?

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With the addition of Dynamic Queue why is there still no voice chat in LoL

[ Note ] Today (Jan. 19th), Riot will issue a statement whether the new Champion Select will be used for Ranked queue this season. Stay tuned!

Lyte Final PortraitTo be clear, I think you’re making a few assumptions. It’s pretty universally agreed among industry experts that voice chat introduces some amount of toxicity into an ecosystem or game; however, that doesn’t mean we are opposed to it.

We definitely understand the importance of communication in a competitive team-based game, and every time we talk about voice chat, we mention that we’re open to it, we’d just want to change some of the basic designs of voice chat to mitigate some of the known issues.

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Whats the device on Jhins shoulder supposed to be

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Kindlejack Final PortraitThe Bravo Ray designed the appearance of Jhin (concept artist =/= gameplay designer) and was excited about the idea of a ‘mystery box’. You see this creepy thin guy who is asymmetrical because of a huge shape on his shoulder, you have no idea what it is… until the final act.

What it is is four huge magically infused artillery shells racked up on a hextech accelerator built right into his mechanical shoulder (he’s sacrificed much for his art). When attached to Whisper (and the extended barrel for accuracy) it forms the final piece in the biggest, most powerful gun Runeterra may have ever seen! Kinda reminds me of Shen in Kung Fu Panda 2.

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How does Ekkos time rewind work in terms of his backstory

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FauxSchizzle Final Portrait

A big key thing to understand about Ekko is that his Z-Drive doesn’t always work the way he wants it to, mostly owing to the fact that it’s homemade hex-tech that runs on the exotic properties of a shattered crystal.

In terms of Parallel Convergence, (story wise) is what happens when you wrinkle time too much — sometimes it tears and your parallel self lends a hand to seal the breach. I mean, he’s the boy who shattered time. That can have some unintended consequences.

With Phase Dive, Ekko basically blinks out of the timeline, returning at opportune moments.

As you can tell, he’s probably made (and broken) a few Z-Drives.

The Timewinder feeds off his Z-Drive. However, he initially designed it to have an entirely different function — probably a smoke or flash bomb — but… it didn’t quite work as intended. In fact, Ekko’s sort of unsure about how it works, but it works reliably enough (and with no lingering effects) for him to be cool with chucking it around all willy-nilly.

Thanks for making me think about this stuff. One of my 2016 goals is to write Ekko a long bio, and you’re inspiring me to put it before my other work that has deadlines (because I am a triple-A rated procrastinator — heck I’m supposed to be making my wife bolognese for dinner at the moment).

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Can we have more information about the Hexatech villain from Ekkos trailer

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WAAARGHbobo: If i remmember correctly, he’s an enforcer for one of the piltover owned companies in Zaun. Never had a real name, was called hexa-thug or something in script.
I think a sion skin for him would be dope. Giant arm acts as (and maybe even transforms into) the axe. Prob couldnt be a champ though as he occupys a space already covered by urgot and sion.

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Lastly, and as usual, fan art!

Acknowledgement (Nidalle and Rengar) by Arcanedist:

93KtBgV

 

Azir by Skence:

28_azir_by_skence-d9odrok (1)

 

Chosen Syndra by mickking:

chosen_syndra_by_mickking-d9oayvl (1)

 

Jhin the Virtuoso by Aths-Art:

jihn_the_virtuoso_by_aths_art-d9obpt6

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com

 

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Does Kindreds delay mean the next champion will also be delayed

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Meddler Final PortraitI don’t believe Kindred being delayed will affect the timing on the next champion, that’ll be determined by when that champion’s ready and what other stuff’s ready for release around the same time.

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What was the bug that made you delay Kindreds release

Meddler Final PortraitAn issue where it was possible for Wolf to despawn after E casts until you died and respawned.

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Whats the visual difference between Victorious Sivir and Warden Sivir

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KateyKhaos Final PortraitWhen creating the skin, we went in creating Victorious Sivir knowing that Warden Sivir was already part of Sivir’s skin catalog. That said, we did take precautions to ensure the Victorious skin wasn’t a replica of the Warden skin.

Unfortunately, I can’t share too many details about what Victorious Sivir looks like, but she’ll be making her way to PBE before she hits live, and I’d be happy to hear your feedback then!

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Why does EU get to watch Worlds in the afternoon but for NA its at 57am

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Meddler Final PortraitWorlds is in Europe, so Worlds takes place at times that are appropriate for the people and venues in Europe. Same approach as when Worlds was previously hosted in Korea and North America.

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Why do Worlds broadcasts start earlier and earlier each week

Meddler Final PortraitNot 100% certain sorry, I’m not involved myself in any of the Esports organizational work. I’d imagine it is to leave sufficient time for tiebreakers at least in part though, unlikely though it be when there’s the possibility you need to fit a few extra games into the day you need to account for that.

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Will Shyvana receive a Juggernaut type rework

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Meddler Final PortraitWe were previously looking to do work on both Shyvana and Olaf in the preseason. We came to the conclusion both were in fairly reasonable spots though and that we’d be better off putting that time into other champions instead, at least for now.

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What are your thoughts on Veigar in professional play

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Meddler Final PortraitDoesn’t seem excessively strong in pro play, is looking like he might be too strong in regular play though. Suspect we’ll have to nerf him at some point soonish as a result if that trend continues, though we don’t have plans lined up just yet at least.

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Can you give us any details on Shacos rework

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Meddler Final PortraitWe don’t have a Shaco rework in progress at the moment, or one scheduled. We did have some opportunistic, experimental work being done a couple of years ago, that didn’t hit the mark however so it got shelved.

As far as your suggestions below go adding a visible timer for Shaco to the clone seems like a good and easy to implement idea, I’ll pass that one on tomorrow, see if there’s anything stopping us throwing it into an upcoming patch. Changes to things like spell effect application, fear behavior, monster blind etc by contrast are still reasonable suggestions, but things that would need to be part of a larger piece of work which at least at the moment we’re not in a position to prioritize (primary focus right now’s on preseason stuff). Also some game health issues with Shaco we’d need to work on, or conclude were acceptable costs, before we’d be happy adding any power to him.

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Will it be possible to have Shacos clone copy the visuals of buffs he has

Meddler Final PortraitHmm, there are some technical issues that make duplicating all the buffs and debuffs from Shaco on the clone tricky. Special casing the appearance of red, blue and baron buff’s should be pretty straightforward though. I’ll look into that, and see what’s up with the Hallucination buff if that’s showing up (can’t see a reason it should). Facing giving away which is which is also something it should be possible to at least improve too.

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Will Galio be getting any changes soon

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Meddler Final PortraitNothing planned, far as I know we haven’t seen anything to indicate he’s out of line at present either.

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Can we get some more info about the Preseason Marksman updates

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Meddler Final PortraitMarksmen changes (both kits and items) will be coming in the preseason (at least a couple of patches after 5.20). We’re not quite ready to talk about all the details of that yet, still sorting out exactly what will and won’t be included. At a guess we should be ready to share details just after Worlds finishes, possibly slightly before.

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If something isnt ready in time for Preseason will it be patched during the next season

Meddler Final PortraitSome things will ship in the preseason. Some things will prove to be good ideas that need more time, so they’ll get delayed. Some things won’t work out as hoped and will get scrapped.

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Will any of the Marksmen receive a visual update

Meddler Final PortraitThis will be gameplay driven updates. There’ll be a few visual modifications to support kit changes, but nothing that qualifies as a visual upgrade. Think the same sort of levels of art adjustments as the juggernaut changes in 5.16.

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If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

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Thoughts on the juggernaut reworks Where were up to after 4 weeks

Meddler Final PortraitHey folks,

Wanted to provide an update on our thinking about the recently reworked juggernauts. Initial post from a week post launch here:

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/GzunkiGw-initial-juggernaut-thoughts

Overall the juggernauts have definitely been too strong (our bad). Making comparatively immobile melee effective is something we’ve had trouble with in the past, which in retrospect’s lead to us putting too much power into this group. We have been seeing some distinctive play generated by each of the reworks though, which hits on one of our primary goals for this work of making different characters have distinctly different effects on the game. Fairly optimistic we’ll see that continue once we’ve got balance into the correct spot, though won’t count those chickens before they hatch of course. What we’re thinking for patch 5.18 below, with a few longer term thoughts mixed in.


Garen Final Portrait

Garen did turn out to be too strong as initially suspected. The mobility nerfs in 5.17 have helped with that, we still feel he’s a bit strong at present though. Next major change we’ll be doing in 5.18 is making it so that people no longer generate Villainy stacks by killing Garen himself. Biggest impact there is that you won’t get punished for killing Garen in lane, which in some match ups makes it really hard to get a real advantage in lane against him (or even turns what should be a winning action into a losing action).


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Went from significantly weak to too strong with the hotfix and buff in 5.17. We’re nerfing him in 5.18 as a result, giving Q a scaling mana cost and reducing the amount he heals per target hit by Q (with an increase to the max possible healing). Goal there is to nerf his healing overall, in lane in particular, while allowing some big moments still if he can catch 3 enemy champions with the blade. Longer term we’ve also been talking about whether straight % missing health is the correct model or not for Darius’ heal, given how much a tanky Darius can heal for. It’s possible we’ll shift towards a flat + missing% model instead at some point, still discussing/waiting to see how the 5.18 nerfs impact him.


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We were pretty happy with how the hotfix hit Skarner, since it dropped his power substantially without going too far and leaving him too weak. He’s still too strong, so we’ll be following up on him as well in 5.18, with a nerf to his E slow, reducing the power of his ganks in particular.


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Now that the dust’s settled somewhat it’s pretty clear Morde’s significantly overpowered as a farming duo laner, and very weak as a solo laner. We’ll be nerfing Morde’s base Armor, W healing and W damage (no longer deals double damage when overlapping, base damage increased somewhat). For solo Morde W’s going to be self castable for the healing effect (though not the damage). Expectation is that we’ll need to do more to Morde in follow up patches as well, though as usual we’ll see what effect those changes have first.

Bonus items section: So far Deadman’s Plate, Titanic Hydra and Sterak’s Gage are looking pretty reasonable. They’re doing the right sort of things on the right sort of champions. No current changes planned for them as a result, though we’re still keeping a clear eye on them of course as builds continue to get tested and refined.

Finally it’s also worth noting that since 5.18 is the patch World’s will be played on we’ve been putting a lot of focus into how the juggernauts are performing in professional play (since balance tends to be somewhat different between normal games and organized 5s, high skill level 5s especially). The recent LPL games have been played on 5.16 with the hotfix, which has been a useful data point for us in assessing juggernaut power. We’ve seen Darius and Skarner picked there (Skarner much more than Darius), both looking strong, though not overwhelming so. No sign of Garen isn’t surprising (the nature of his kit’s a better match for solo queue). No Morde picks or bans is a harder one to interpret. It’s possible his weaknesses are such that an organized team can just shut him down, or that he’s new enough teams haven’t had enough time to drill into his changes yet, so aren’t interested in picking him for now even if he’s theoretically strong (I’m personally in this camp, though definitely not 100% certain about it).

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When can we expect Miss Fortunes balance changes to hit live After Worlds


CertainlyT New PortraitThe present plan is for MF’s changes to come out with the pre-season (so after Worlds), as they require particle updates to her base and skins.

Not to get everyone too excited, but we are also having to do a lot of performance testing to ensure that the number of bullets her ult fires at level 16 doesn’t destroy min spec computers.

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Can we get a visual indicator for Miss Fortunes Impure Shots W stacks

Repertoir New PortraitMF is getting some tweaks in the pretty near future, and I believe that part of this package is better visualization for Impure Shots.

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Do youve any plans for Poachers Knife Is there any use for the item

Meddler Final PortraitIt has, outside of the occasional really niche use. Odds are high we’ll remove it come preseason when we do an item pass (updating, adding, removing various items).

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Meddler Final PortraitWe wanted to try an item that really clearly telegraphed your intent to counter jungle a lot, with power loaded into the action of counter jungling specifically (as opposed to an item that’s good for counterjungling, but also has other uses, like boots). Conclusion at this point is that that’s too narrow a space for an item, given its tendency to lead to one jungler or the other failing really hard early. We want early actions to matter, but not to effectively decide games, and Poacher’s risks games snowballing too hard too fast for one team or the other.

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Can you say whats in store for next season as far as drastic changes go

Meddler Final PortraitWe’re focusing much less on the jungle specifically this time than past preseasons. There’ll be some tweaks to it, but nothing as large as the overhaul last year.

Details on what we are focusing on to follow closer to the time once they’re more certain (lot of early experimentation in progress at present).

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Are there other items thatll see drastic changes like this next season

Meddler Final PortraitNone as clear cut as Poacher’s. We’re experimenting with a lot of stuff at present, it’ll be a while though before most of that’s solid enough to talk about usefully though.

One thing I will mention, since I’ve seen it requested a lot, is that we’re looking at a reworked version of Executioner’s Calling (AD Grevious Wounds item). Way too early to make any promises it’ll necessarily be coming back, it is one of the things we’re looking into though.

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What are you thoughts on Grevious Wounds in general

Meddler Final PortraitCurrent thinking is that Grevious Wounds serves a useful function keeping healing/regen in check, but that we may not have been offering it in the right ways. For starters the % may not be right, – 50% is such a larger difference that characters with strong healing end up being really feast or famine depending on whether they’re facing GW or not. Shifting to a lower %, and reducing healing/regen amounts somewhat, might be more appropriate.

As far as GW on individual champions goes we’ve stripped it off a number of champions because of the amount if felt like some match ups were decided in champion select. We’re still talking though about whether there are some good spots for GW on champion kits (e.g. is the problem regular application of GW in lane, rather than GW on kits in general).

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Can we have some QoL buffs for Azir that would make him easier in Solo Queue

Meddler Final PortraitYeah, Azir’s learning curve’s extremely steep (hardest in the game last I checked). Having a long learning curve for a champion has a lot of value, it means there’s almost always something you can learn and improve at. In Azir’s case though his curve’s both very long and, during your initial games, really steep. That means there’s a really punishing period to get through before you can start playing him reasonably well, given we need to balance for players who know what they’re doing on him. Ways to make him a bit more accessible, without removing depth, would be really valuable as a result. We’ve been considering doing that at some point later this year already, thoughts extremely welcomed on things to look at.

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The health on Shacos boxes should scale with level spell ranks


Meddler Final PortraitWe’ll fix clones not getting the Villain marker in the next patch, it’s not intended that that gives Garen’s team a constant way to tell clones and champions apart.

The Devourer wolf does stealth when Shaco stealths. If there are certain circumstances that’s not happening in let us know and we’ll get them fixed.

Finally as far as Shaco boxes go I’d be really hesitant to mess with their health model without doing significant other work to Shaco, given that’s going to impact his jungle clearing in particular. Definitely a thought worth noting in case we do a Shaco rework at some point though (nothing currently planned, there is some stuff it would be good to improve however).

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Kalistas auto attack range should be nerfed from 550 to 525 or even 500

CertainlyT New PortraitKalista was 525 for a decent period during her development. Feedback was very negative to this at the time, though feedback tends to be negative toward mechanics that reduce the player’s margin for error during this phase, as most players are unfamiliar with the champion. Perhaps at some point we will revisit the issue. Certainly a few things about the champion would need to change to compensate for the range loss.

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Is Talon slated for a rework anytime soon

Meddler Final PortraitWe do think Talon could do with a bit of work at some point, aimed at making him more distinct from other assassins and improving counterplay available for some enemies. Overall though there are quite a lot of other characters that need the work more, so he’s not a rework priority.

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Whats the status of Yoricks rework

Meddler Final PortraitThe Yorick rework Xelnath was experimenting with did get ice boxed. We do plan to do a full rework (Sion/Poppy level) for Yorick still at some point, at the very least that won’t be happening this year though. Yorick’s got some major issues, Poppy, and likely Taric, are ahead of him in the full relaunch queue at a minimum though.

In terms of class we do think juggernaut would be a good fit. Given his minion summoning theme the direction we’re most likely to go is a juggernaut with strong pushing power (split push, counter push, tower sieger or some combination of the above).

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Is Leona crying in her PROJECT splash art

BIOLUMINESCENCE Final PortraitI don’t know for certain if she’s crying or not, but I wouldn’t be surprised if that were the case. PROJECT isn’t (despite Leona’s presence) all sunshine and smiles. It’d be nice to hear more about that world.

I think they’re still on for releasing them on 9/8, right? Not too long now.

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Why doesnt LoL have more in-game quests to promote its backstory

BIOLUMINESCENCE Final PortraitYou rang?

I think there’s been a few things that sort of touch on this, referred to as hidden passives:

http://leagueoflegends.wikia.com/wiki/Easter_eggs/Hidden_Passive

In that list you’ll find little treats for Vi/Caitlyn vs. Jinx, Leona vs. sunglasses, pirates vs. ninjas, etc. These are super subtle things that might add 1g or -1hp or something of that scale – nothing particularly game-breaking for the most part. I don’t know what the development cost is for making (and more importantly – maintaining) these things are, so I can’t speak to if they are easy to add, or more trouble than they’ve been worth. I see that they removed the item for Rengar (in the Kha’Zix/Rengar quest) and turned it into a passive stacking buff instead.

I agree with TurquoiseYoshi and ChromaticEagle that 200g is a hefty chunk of change that could change the course of a game, if it came at the right moment. The number of times I’ve been short even 50g to get my next item I can hardly count!

I think the kind of effort that’s going into these things is usually channeled into the taunt quotes (which have been pretty extensive, recently, I thought).

What I wouldn’t want to see is more reasons for players to fight for results that don’t align with the rest of their team. You sometimes see this in events – if you’ve got half your team wanting to kill more turrets, and another team wants to win fast, then you get players who are misaligned in their goals, and that can lead to intra-team conflict. Maybe you argue that 200g isn’t enough to create that sort of conflict – but I’ve seen how even in normal games, an upset player can begrudge a jungler some CS, or a player in a vs. bots game might be disappointed that they didn’t practice a baron kill before ending the game. I could only imagine the anger some players would display if they were playing Lucian and the jungler killed the enemy Thresh. Or how annoyed the rest of the team might get if Lucian, determined to get that gold, took a risk that they maybe shouldn’t have done. 🙁

I could see something like these things turn up as hidden passives in the future (if it’s not a maintenance nightmare – I don’t know) or as something that could turn up in a future event, or more likely be something we see a lot of in taunts between champs.

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I enjoy gamemodes thatre tied to lore like Black Market Brawlers

BIOLUMINESCENCE Final PortraitI like them too – especially as they’re opt in, and everyone has an understanding of the expectation for the mode.

There have been times (like when different people were on different stages of the recent Bilgewater event) when it could get a little confusing, but again – as long as it’s opt in, I think the positives outweigh the negatives. (Though if I can suggest ways to improve them even more, I’m not going to hold back 😉

[ Link to Post ]

 

 

Is IronStylus still at Riot

IronStylus Final PortraitI’m quite here 🙂

Lots been going on recently. Lot’s of pretty crazy life stuff, honestly. Perhaps when it’s all over I’ll tell the tale.

Aside from that though, I’ve been working quite hard on Taric recently. Been a long ride, but we’re getting close to a concept which I think will work. Here’s hoping!

[ Link to Post ]

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

Red Posts Banner


Here’s a small collection of recent posts from Meddler on the topic of Shaco and Gangplank’s reworks, why Sejuani was nerfed in Patch 5.6, an in-office photo that shows a slide titled ‘New Ultra Rapid Fire Mode’ and a few other tidbits.

 

 

Someone on the forums took a photo of Ghostcrawler showing a slide for a new U.R.F mode.

The thread has been removed, but here’s the photo:

original (1)

 

The text reads as follows:

“STRATEGY DEFINED
THE PINNACLE OF HUMAN COMPETITION
THE EVOLUTION OF THE EVOLUTION OF LEAGUE OF LEGENDS”
NEW ULTRA RAPID FIRE

 

 

Why was Sejuani nerfed in Patch 56 when you also nerfed Cinderhulk

Meddler Final PortraitWe felt Sej was clearly too strong in 5.5, relative to other tank junglers in particular, and chose to remove some power from her as a result. We kept the 5.6 nerfs to her relatively minor since the state of the game’s still adapting to Cinderhulk’s introduction and she hasn’t been a consistent, long running problem (though was definitely strong pre 5.5). Having had a bit more time now to assess Cinderhulk we also feel it’s a little bit too strong. We’re glad to see tanks being successful with it, but feel it’s a bit too strong compared to other options. Current thinking is to drop it from 350 to 300 HP as a result.

[ Link to Post ]

 

 

What happened to the Gangplank rework

Meddler Final PortraitStill planned and the gameplay changes are showing promise. Won’t be for quite a while though, there’ll be a number of other reworks first.

[ Link to Post ]

 

 

Follow Up

What sort of pacing can we expect for these reworks One every month

Meddler Final PortraitAt any point in time we’ll have multiple reworks underway. Some of those will be really large scale like Poppy (Sion level of work/change). Most will be smaller, ranging in size from fairly small adjustments like Viktor to moderate sized ones like Heimer.

For this year that means you’ll almost certainly see multiple other gameplay reworks before Poppy this year. Expectation is that she’ll be the next really big one though.

[ Link to Post ]

 

 

Is Shacos rework still being worked on

Meddler Final PortraitThe Shaco rework we talked about a little a while back got shelved. It had some interesting ideas in it, but after testing we weren’t confident it was the right solution in terms of fixing problems while maintaining Shaco’s identity. Possible we’ll give it another shot at some point, no immediate plans to though.

[ Link to Post ]

 

Follow Up

How do you prioritize reworks

Meddler Final PortraitSome reworks are need driven (Sion for example). We also try out some opportunistic reworks in testing, if we’ve got strong ideas for ways to make a champion better despite them not being one of our highest priorities. The Shaco rework was an example of that, with a bunch of stuff that sounded hopeful on paper. When tested in game though, we weren’t as happy as we needed to be to ship changes. Some of Shaco’s issues were addressed, there was a fair bit of ‘this doesn’t feel like Shaco anymore’ feedback as well, plus some of the new spells didn’t hit the mark satisfaction wise.

[ Link to Post ]

 

 

Why dont you add damage to Bards ultimate

Meddler Final PortraitWe’d like to keep Bard’s ult damage free, since putting a damaging effect on it leads to some conflicting uses and muddies it’s purpose (keep dudes out of a fight, whether allies safe or enemies unable to contribute).

We definitely agree Bard needs some buffs though. We held off from doing substantially changes in patch 5.6 since by the time the patch changes locked Bard had only been out for 6 days. That’s not enough time to see how people adapt to and learn a new champ, and we’ve sometimes buffed champs unnecessarily in the past when we’ve reacted too quickly, so we decided to give it a bit more time.

At this point we’re confident he does need some more significant buffs though, and have a better idea of where to test out more power. You should see some buffs on the PBE in the next couple of days at a guess, with a focus on base stats, amount of mana restored per chime and faster Meep respawn. We’re also planning to test a little tweaking to Chime spawn locations, though that’s more speculative and might be more of a feel change than a power one, not sure yet.

[ Link to Post ]

 

 

What exactly does Xeraths lore mean

Cidem1324: Hey SkrillRKnight,

I’m not part of the Narrative team, though I can give you my interpretation of Xerath’s short story.

Short Stories: Xerath—Unbound: http://boards.na.leagueoflegends.com/en/c/story-art/RdkEIREJ-short-stories-xerathunbound

You may also be able to find a lot of your answers in the link below. =)

Azir and Xerath Story Discussion: http://boards.na.leagueoflegends.com/en/c/story-art/AAFWPAP0-azir-and-xerath-story-discussion

1. After reading Xeraths lore, I’m wondering, is he a real bad guy?

It depends on who’s perspective you’re looking from. From Xerath’s perspective, he was punishing an injustice against a man who had promised him freedom, but who had never given it to him. Xerath wanted the power to free himself from being a slave, and was also tearing down a decadent society built on the backs of slaves. Perhaps he believed that he needed to destroy Shurima in order rebuild it up again, and that he would be the one to do it. Things didn’t turn out as planned, but perhaps you could understand where he was coming from.

2. So he plotted for the Ascension to go right, but also go wrong for Azir, or himself?

He plotted for the Ascension ritual to go wrong for Azir, but right for himself. He wanted the power to free himself and to destroy Shurima, possibly rebuilding it to where he would be the new emperor.

Though due to his tampering, he corrupted the Ascension ritual. That’s why the being that he turned into was a more unrefined form of magic, compared to animal-characteristic beings like Nasus, Renekton, and Azir.

3. At the end, Azir frees him. Here is where I get confused. Does Xerath feel guilty?

Xerath may have had regret at the time, but he had already set the gears in motion for Azir and Shurima’s destruction. He believed there was no turning back from what he has done, and followed his plan to its completion.

[ Link to Post ]

 

 

A new Riot Support channel has launched. Here are the five videos posted so far, covering various technical processes:

 

Lastly, here’s a wallpaper of Lux made by Deviant artist beanbean1988:

_lol__lux_wallpaper_1_by_beanbean1988-d8n1j6g

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

Free Champion Rotation January 27 Banner

The following Champions will be free-to-play until January 27th:

 

 

Ashe Final Portrait

Azir Final Portrait

Fiddlesticks Final Portrait

Gnar Final Portrait

Lissandra Final Portrait

Morgana Final Portrait

Shaco Final Portrait

Singed Final Portrait

Sona Final Portrait

Twitch Final Portrait

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.


 

PBE 10 10 2 Banner

 

PBE 10/10:

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

PBE Content from Patch 4.19 Cycle:

 

 

New Splash Arts

 

Shaco

 

Shaco_Splash_0

Shaco_0 Shaco_Square_0

 

 

Rumble

 

Rumble_Splash_0

Rumble_0 Rumble_Square_0

 

 

Team Ranked Ward Skins

 

The ward skins for teams who’ve competed in Ranked this Season are up on the PBE! If you don’t know how to get them, check here.

 

Conquering Ward [ 20 Points ]

Conquering Ward

 

Triumphant Ward [ 45 Points ]

Triumphant Ward Skin

 

Victorious Ward [ 75 Points ]

Victorious Ward

 

 

Feedback on Team Rewards Ward Skins

KateyKhaos New PortraitThere will be three wards for the end of season rewards this time around– which one will you be receiving?

These wards are unlocked based on how many wins players earn over the season in ranked teams.

  • 3v3 win: 1 point
  • 5v5 win: 3 points
  • 20 points will earn you the Conquering Ward, which has one tier of ‘wings’, and is topped with a whitish orb.
  • 45 points will earn you the Triumphant Ward, which has two tiers of ‘wings’, and is topped with a light blue orb.
  • 75 points will earn you the Victorious Ward, which has three tiers of ‘wings’ that are gold white and blue, and is topped with a royal blue orb.

For more information about these wards and how to obtain them, click here!

These wards are now available for testing on the PBE! As always, we find bug reports and constructive feedback super helpful, so feel free to comment in the thread below!

PS. The 2014 season ends on November 11th, 2014 at 12:01 AM PST, so you’ve still got plenty of time to earn these wards! :]

NOTE: The particles for these wards are not in yet, but will be soon! Please hang tight!

[ Link to Post ]

 

 

Placeholder Icons

 

Here are some placeholder icons that’ve been added for the items from yesterday’s PBE update.

 

   

    

     

    

    

 

 

Champion Changes

 

 

Ryze Final Portrait

 

Rune Prison New IconRune Prison [ W ]

  • Mana ratio removed ( +4.5% of Max Mana as bonus magic damage on live)

 

Spell Flux New IconSpell Flux [ E ]

  • Mana ratio removed ( +3% of Max Mana as bonus magic damage on live)

 

 

Zilean Final Portrait

 

Heightened Learning New IconHeightened Learning [ Passive ]

  • Passive from yesterday has been changed
  • Now grants Zilean and nearby allies 8% increased experience and an AP bonus at levels 6/11/16

 

[ Note ] On live, Zilean grants 8% bonus experience to allies in a global range. This is just a small area around him, size of Janna’s current passive.

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com

 

 
Champion Skin Sale 26 09 Banner

The following Champions and Skins will be 50% off until September 26th:

 

Champions:


Brand Final PortraitDiana Final Portrait Shaco Final Portrait

 

Deep Terror Thresh – 487 RP


Thresh_1


 

Executioner Mundo – 260 RP


League-of-Legends-Executioner-Dr.Mundo-Wallpaper


 

Hired Gun Lucian – 487 RP



Hired-Gun-Lucian

 


 If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

Top Tier Korean Solo Queue Banner

 Note: This article was not written by me, but by a friend of mine who’d like to write for the site.

 

 Hey everyone. In this article I’ll go over last month’s top 5 Champions for each role in Korean Diamond Solo queue. I will list each pick’s win rate, games played and Kills-Deaths-Assists (KDA) ratio so you have a clear idea of each Champion’s potential. There are a lot of unorthodox picks that Koreans use to dominate; personally, I didn’t expect to see some of them make the top 5. Keep reading and find out who the hidden overpowered picks are and why you should consider them for climbing the ladder.

Jungling is my main role, so I’ll start with Korea’s top junglers.

 

 

Top 5 Jungle Picks

 

Fiddlesticks New Portrait

  • 54.39% Win Rate
  • 45,390 Games Played
  • 2.66:1 KDA

 

Pantheon New Portrait

  • 53.48% Win Rate
  • 30,389 Games Played
  • 2.61:1 KDA

 

Shaco New Portrait

  • 53.45% Win Rate
  • 14,747 Games Played
  • 2.53:1 KDA

 

Wukong New Portrait

  • 53.38% Win Rate
  • 8,606 Games Played
  • 2.56:1 KDA

 

Jarvan IV New Portrait

  • 52.54% Win Rate
  • 71,950 Games Played
  • 3.40:1 KDA

 

Before we begin: I know Fiddlesticks can be played support and Wukong, Jarvan and Pantheon can be played top or mid, but the key word here is can. In the majority of games you will see these picks in the jungle. I was honestly surprised when I saw Fiddle and Shaco in the top 5, because they are some of the hardest junglers to play properly. Fiddlesticks and Shaco have always been strong and can still carry an entire team, but only if you are really experienced with them.  They have a plethora of weaknesses your enemies can exploit. so unless you really know what you are doing, I wouldn’t advise playing them in Ranked.

The rest – Pantheon, Wukong and Jarvan IV – as aggressive junglers with a solid early game, are pretty straightforward. They’re not hard to pick up and, as such, get a solid recommendation from me, even if you’re just now exploring jungle picks and don’t have experience playing them.

 

 

Top 5 Mid Picks

 

Note: Kayle data is irrelevant.

 

Talon New Portrait

  • 56.15% Win Rate
  • 18,546 Games Played
  • 2.55:1 KDA

 

Akali New Portrait

  • 54.99% Win Rate
  • 15,934 Games Played
  • 2.31:1 KDA

 

Kayle New Portrait

  • 54.96% Win Rate
  • 35,947 Games Played
  • 2.46:1 KDA

 

Brand New Portrait

  • 53.64% Win Rate
  • 6,469 Games Played
  • 2.38:1 KDA

 

Katarina New Portrait

  • 53.43% Win Rate
  • 35,311 Games Played
  • 2.84:1 KDA

 

Xerath New Portrait

  • 52.16% Win Rate
  • 16,362 Games Played
  • 3.13:1 KDA

 

 Seeing Kayle in the top 5 comes as a shock to no one, but if you’re thinking about playing her, let me stop you right there. In the last week Kayle has dropped down to a 47.99% win rate due to the recent nerfs and I would advise against playing her, at least until she receives some buffs or a new overpowered build is found on her. For these reasons, I’ve included Xerath to fill the missing spot.

 Talon has been a great pick for the assassin role ever since Zed got nerfed. I was most surprised to see Akali and Brand in the top 5. Whenever I’m forced to play mid I tend to pick Akali and I have a pretty good win rate with her (57.1%). That I don’t play laners at all and still manage to do well with Akali should be an indicator that she’s worth considering in Solo Queue. It bears reminding that Akali and Talon can be played in other lanes, but tend to do way better on mid.

 Also, Katarina and Xerath. Xerath has been gaining popularity and even our lord Faker himself has started to play him. All in all some pretty interesting and unexpected mid laners have become popular in the Korean scene and if you’re wondering what to play you should give them a shot.

 

 

Top 5 Top Picks

 

Rumble New Portrait

  • 55.99% Win Rate
  • 14,382 Games Played
  • 2.69:1 KDA

 

Fiora New Portrait

  • 53.35% Win Rate
  • 4,887 Games Played
  • 1.88:1 KDA

 

Lulu New Portrait

  • 53.35% Win Rate
  • 52,419 Games Played
  • 3.14:1 KDA

 

Riven New Portrait

  • 52.50% Win Rate
  • 64,130 Games Played
  • 2.18:1 KDA

 

Tryndamere New Portrait

  • 51.64% Win Rate
  • 8,390 Games Played
  • 1.87:1 KDA

 

 The reason I put Lulu as a top and not a mid laner in my ranking is because I rarely ever see her mid and from watching the pros they also mostly put her top nowadays. As for the fifth place, I was debating between Tryndamere and Ryze, but Ryze is becoming more common on mid than on top.  The clear oddities here are Rumble and Fiora, who, if you’re looking for someone new to play top, are worth your attention.

 

 

Top 5 ADC Picks

 

Kogmaw New Portrait

  • 53.44% Win Rate
  • 39,425 Games Played
  • 2.73:1 KDA

 

Jinx New Portrait

  • 53.23% Win Rate
  • 34,312 Games Played
  • 2.75:1 KDA

 

Draven New Portrait

  • 52.89% Win Rate
  • 20,732 Games Played
  • 2.56:1 KDA

 

Miss Fortune New Portrait

  • 52.38% Win Rate
  • 4,089 Games Played
  • 2.61:1 KDA

 

Sivir New Portrait

  • 52.31% Win Rate
  • 7,073 Games Played
  • 2.91:1 KDA

 

 Seeing Kog and Jinx here is no surprise after the recent Bloodthirster nerfs and the rise of hypercarries. Draven is like the Lee Sin of ADCs – useless if bad and amazing if good. On that note, it makes sense that he’s dominating in high Korean ELO, but you shouldn’t pick him up expecting to win without having a fair bit of practice. Miss Fortune and Sivir are fairly unpopular picks, but they can snowball and become carry machines if played well.

Last, but definitely not least, the supports.

 

 

Top 5 Support Picks

 

Braum New Portrait

  • 54.26% Win Rate
  • 18,095 Games Played
  • 3.20:1 KDA

 

Morgana New Portrait

  • 53.51% Win Rate
  • 58,436 Games Played
  • 3.05:1 KDA

 

Sona New Portrait

  • 52.38% Win Rate
  • 9,340 Games Played
  • 2.92:1 KDA

 

Leona New Portrait

  • 51.54% Win Rate
  • 38,172 Games Played
  • 2.69:1 KDA

 

Blitzcrank

  • 51.49% Win Rate
  • 44,421 Games Played
  • 2.75:1 KDA

 

 Braum being first is to be expected. This guy is insanely overpowered and fun to play; you can try and pick him up, but good luck getting past his 72.5% ban rate. Morgana is the ideal counter to Braum and so logically takes second place. The odd picks here are found later down the ranks;  I never imagined that Thresh and Nami would be overshadowed by Leona and Blitzcrank, but there you have it .

 

 

Why it’s worth to follow the Korean ladder

 

Although a lot of the Champions I listed here are used in NA as well, some of the picks are wildly unexpected and underrated, and thus deserve your attention if you’re looking for a fresh and, possibly, sleeper OP Champion to climb the ladder with. In League, you learn from those better than you and Koreans are leaps and bounds ahead, so learning how they compete is always worthwhile.

 

 


Sale April 4


 

Champions


  • Jarvan IV – 440 RP
  • Shaco – 395 RP
  • Volibear – 487 RP


Fisherman Fizz – 487 RP


Fisherman Fizz

Fisherman Fizz Splash


Royal Shaco – 260 RP


Royal Shaco

Royal Shaco Splash


Urfrider Corki – 487 RP


Corki_Urfrider_Splash

Urfrider Corki Splash


 

MagicnaAnavi Banner

 

PBE: 04/02

Red Post Collection

RedditNew J4 and Ezreal Splash Arts

Fan Art ShowcaseMagicna Anavi

Champion RotationS4 Week 3

Champion/Skin Sale: 04.02 – 07.02

 

 

 

PBE Khazix Q banner

 

 

Khazix New Portrait

 

Taste_Their_FearTaste Their Fear [ Q ]

  • AD ratio increased from 1.3 bonus AD to 1.5 bonus AD (back to live value)

 

 

Bouquet Ward Store

Bouquet Ward Store Image

 

 

Minimap Bug – Icons popping up

 

Riot Feithen Button Rioter Riot Feithen: Hi folks,

In today’s patch we’ve fixed one case that was causing the mini-map vision bug. For those not familiar with the bug, it’s where an enemy champion icon appears on the edge of the fog of war for a split second in the wrong location. It quickly jumps to the correct location where the champion is actually standing (usually somewhere across the map). In the absolute worst case you would see the champion model and particles in the wrong location.

Our fix should lower the frequency of the issue significantly: we’d like to know if you guys feel like it’s improved. Please post any feedback in this thread.

Thanks,

Fei

 

 

Shaco Rework Topic

Shaco has been suffering in popularity in Season 4. What does Riot plan to do to get the Jester of the League back in the jungle? 

 

 

Do you have a general clue what you want to do with Shaco?

 

Meddler Button Rioter Meddler: We’ve got a direction in mind for him, yes. Goals are solid, exactly how they’re met, ability details in particular, very much a work in progress.

 

 

Meddler Button Rioter Meddler: 1. We’re still working on Shaco. Other reworks however are being given a higher priority (Xerath/Skarner being close to done, Sion being a major project that’s in the early stages, Kassadin and Rengar both having much more urgent needs due to their impact on game health/other players, a couple of low gameplay impact reworks to accompany visual upgrades).

2. Shaco’s a pretty difficult character to rework well. It’d be really easy to just strip away all his problematic elements and in the process remove many of his tricks and distinctive skills that people really enjoy when playing him. Finding the correct ways to fix his issues and preserve as much of his gameplay identity as possible however is much tougher, involving a lot more analysis, playtesting, iteration and sometimes, if something isn’t working as hoped, restarting, than many other champions would.

Hope that explains a bit on why rework timing can vary, and why it can be hard to make any concrete estimates or promises on a rework’s ETA.

TLDR: Lots of different types of rework, Shaco’s a tricky one.

 

 

Why did the Rengar rework take priority over Shaco’s?

 

Xelnath Button Rioter Xelnath: The path for Rengar was much clearer than Shaco. For Rengar, we knew we wanted to clean up his core abilities a little bit, experiment with bonetooth, remove some exploits, then experiment with some ideas for his ultimate.

Shaco requires more tinkering. In the worst of cases, Shaco is frustrating to play against, stifling and frustating for everyone in lane, is an uncatchable split pusher and can lay traps that murder you without a chance to counter Shaco.

Rengar’s burst vs. Shaco’s inherently frustrating kit need dramatically different solutions.

 

 

So why is Shaco still in this state?

 

Xelnath Button Rioter Xelnath: Basically, what I am saying is that Shaco’s rework is not on the near horizon, despite being discussed in the past. We had a couple awesome leaps forward, then sat down, looked at the champion list as a whole (see Meddler’s post) and prioritized to suit the upcoming year and champions best.

I really want to reinforce this – meaningful reworks take a long time to do right unless they are minor updates or quality of life improvements.

Shaco is a cool character. We want to do cool characters right. Shaco has some very harsh edges in his playing against experience. Thus we need to do more work than just a few minor tweaks.

 

 

What happened to his Rework? Why is it being delayed so heavily?

 

Xelnath Button Rioter Xelnath: In this case, the guy who was working on the Shaco rework switched his time and energy to help us deliver preseason. I’ve learned in the past year, that people get very “fast” expectations when we talk about things – this is just a side-effect of not framing “hey, I’m looking at this” properly.

To be fair – I expected to ship Xerath in August when I started working on him in May… but as we all see now, it ended up being another 6 months before other important things got done and we were able to schedule team time to finish Xerath. 

 

 

Why is Shaco a problematic Champion?

 

Xelnath Button Rioter Xelnath: He’s best played as a split-pusher who is nigh uncatchable, an assassin who can’t team fight, an ambusher who can’t be countered, if you are chasing him into a next(p.s. does anyone know if red trinket disables his boxes or not?)

And once he starts to get ahead of you, he has a permanent slow in addition to a backstab + crit multiplier – aka, once he wins, if he catches you away from a tower, you don’t have a good way to escape.

 

 

Rework Philosophy Topic

The different kinds of Reworks – are Reworks scrapped all the time?

 

 

MeddlerButton Rioter Meddler: Sometimes true, depends on what the rework involves and why it’s being done though. Reworks generally fall into one of a few different categories:

1. Those that accompany a visual upgrade for a champion. Sivir’s a good example of this, where our art team had plans for an upgrade to Sivir’s appearance so we took the opportunity to pair some gameplay changes with that upgrade. Visual upgrades are great opportunities to do valuable, not not immediately urgent, gameplay work on a champion, because since animations/particles/sound etc are being redone anyway changing how abilities function is easy to support.

Timing on these reworks is tied to the readiness of the visual upgrade.

2. Those done because a character has gameplay issues that are creating significant problems at present. This is the category that Kassadin and Rengar currently fall into. This is the most urgent category, and one where we’ll put a lot of focused effort into finding a solution, since the alternative’s nerfing the champion so much the issue’s aren’t a major problem (something we’re really trying to avoid where possible).

Timing on these reworks is dependent on how quickly we can identify and valid an appropriate solution to gameplay problems.

3. Reworks on a champion who’s not a major problem, but has the potential, with some adjustments bigger than just number tweaks, to be healthier, more effective, a better take on their theme etc. This is the category Shaco falls into. He’s not creating massive problems, but he struggles if unable to snowball and/or splitpush, and can be a noticeably more frustrating experience than average to play against.

Timing on these reworks can be variable, since they’re much more dependent on how well an initial idea works out, what other responsibilities the person working on the rework also has and whether other emergent works pops up that needs to take priority (e.g. reworks from category 2 above).

4. Reworks on champions that aren’t in particular need of work, and may even be really good already, but that someone believes could be better still. These reworks are side projects, sometimes done in someone’s own time, because they’ve got some cool ideas they want to test out/a vision for how a champion could be better. The Miss Fortune changes ricklessabandon’s testing at the moment are a good example of this. MF’s not a problem, fun to play and well designed. That’s not to say there might not be some good opportunities to smooth out some smaller stuff or enhance her play a bit though.

Timing on these reworks is extremely variable and these are the reworks most likely to get put aside (most often because an idea, when investigated and tested didn’t work out, sometimes because something does work well but is a better fit for another rework, new champion or an item).

 

XelnathButton Rioter Xelnath: Reworks can take like a year and sometimes get canned or sent back to the drawing board repeatedly. I wouldn’t expect too much in the way of updates for a while.

Edit: Reworks take a long time. Xerath had 18 thrown away kits before he got to PBE. Shaco’s going through similar kinds of exploration to distill the best features of his kit. See Meddler’s post for details – I know it sucks to hear, but Shaco is a lower priority than Sion, Skarner, Xerath and some other champions.

 

 

Can you comment on Yorick’s state?

 

Meddler Button Rioter Meddler: We’ll definitely do some really substantial work on Yorick at some point – gravedigger/necromancer offers a lot more potential than just what’s on his current kit. That’ll be a fair way off though, he’s potentially a Sion sized project and there are only so many of those we can have underway at once (not to say he’ll necessarily be the next major rework post Sion either, there are other good candidates like Poppy that would be worthwhile too).

 

 

Can we have an ETA on when Sion’s Rework will be live?

 

Meddler Button Rioter Meddler: Apologies, timing’s something I’m going to have to be vague on. Would be extremely surprised though if he took as long as a year for what it’s worth. He’s a big project (roughly the same amount of work as a new champion), but also one of our priorities this year.

 

 

Is Graves getting any kind of Rework?

 

ZenonTheStoic Button Rioter ZenonTheStoic: Very early ideation. Not a rework as much as a minor touch up as well, from my understanding. What I’ve heard boils down to “do more damage the closer you get”. No one has implemented any changes much less tested them yet.

 

 

Is Viktor still slated for a rework?

 

RiotScruffy Button Rioter RiotScruffy: Honestly we would like to make improvements on so many champions (Viktor included), but right now he is not an active project. It is definitely noted that there are so many people interested in and hoping for some Viktor changes.

 

Xelnath Button Rioter Xelnath: We realized it was a much bigger ball of yarn than it appeared to be. We had some specific ideas regarding his unique item, how to improve the feeling of his laser, etc. And it required a lot more work than we could support while getting trinkets, vision updates, new jungle, etc.

Since then, Solcrushed has still been looking at the jungle (see the new spirit stones and some work on the Wriggles line).

Post preseason, we took the time to sort out the reworks but I don’t recall where he ended up.

 

 

Why did you pack all the changes to Vision, Jungling and Supporting, into one patch?

 

XelnathButton Rioter Xelnath: The reason we did those things together was to try to bundle most of the “okay, how I have to think about the entire game has completely changed for everyone” factor into a single patch.

It’s easier to accept, “okay, I’ve got some big changes to learn, but so does everyone else”. For example, just doing the jungle item rework would be all of the junglers are in flux, but everyone else feels kind of the same.

Bundling changes together means players can kind of go through a mutually shared experience of re-experiencing summoner’s rift.

Re: Losing things – part of improving a game is culling features too. The opposite is feature bloat, champion sprawl and creeping complexity.

 

 

Xerath Rework Topic

Xerath’s been on the PBE for quite some time and his new kit is close to hitting live. What makes him a better pick this time around?

 

 

Xerath’s ult doesn’t feel as satisfying as other long-range ults like Lux, Karthus, Ziggs, etc.

 

ZenonTheStoic Button Rioter ZenonTheStoic: Lux’s kit is problematic in that she is a “fish for root, 100 to 0” pattern. This means we don’t have a lot of levers to adjust her if she ever does become problematic. Her pattern is all or nothing. Sure her ult fits in that, but I think Lux’s ult is much more interesting when used at long range.

 

I’m hoping that the amount of damage and range Xerath gets (it IS the highest range in the game) make the ult compelling. But most importantly, even if that is not the case when he goes live, we’ve created a kit that ALLOWS us to tweak these levers. By divorcing the ultimate from the full burst case of the basic kit we’ve made it ADJUSTABLE. I’m not saying it’ll be perfectly well adjusted when it goes live, but we have the tools we need now.

 

 

Will you keep Xerath’s strong teamfight presence?

 

ZenonTheStoic Button Rioter ZenonTheStoic: His Q, which he typically maxes first, goes down to a 5s cooldown. New Xerath hangs around the edges of a teamfight, constantly trying to snipe a high value target. Between that and his W cooldown generally allowing him 2 or 3 casts per fight as well, we find he has very strong teamfight presence.

Let’s also talk about his ult, because I see a lot of mentions of that in this thread!

The way I see it, you can do a lot of different things with mage kit ultimates. One of them is to have an ult that perfectly slots into the kit. Think of Brand: Brand wants to AOE dudes with W/E or just burst one guy out. Pyroclasm helps him do either of these things better. What this means is that Brand has one kit, but every so often that kit is a LOT stronger. He needs to decide when to use his ultimate (generally whenever he feels he can get a kill with it) and then commit to that fight. While his ult is down, he generally does the same kind of thing, only less powerfully. That is a perfectly fine way for a mage kit to work.

Ahri works a little differently from this. Ahri is about poking and fishing for an E hit confirm. When she has her ultimate ready, however, she becomes an all in assassin who zips around the battlefield, getting a kill and using her remaining dashes to get to safety (hopefully). Whether or not her ultimate is up very much defines what she can or cannot do.

Then there are guys like TF and Karthus, where the ultimate isn’t so much part of a rotation as it allows them to exert their influence strategically. This might be to follow up aggression from their team mates, clean up after an exchange they were involved in, or to capitalize on an enemy finding themselves in a compromising situation; say someone being brought to low health by doing Baron/stepping on a Teemo shroom or someone walking over a ward, revealing that their far from their team. Xerath very much falls into this category.

The coolest uses I’ve seen for Xerath ultimate are for instance firing in the path of an enemy ADC who is running from a gank in bot lane (forcing them to make the decision between eating Xerath ult damage or potentially letting the enemy bot lane / jungler catch up with them), stalling out a team from doing Baron (you do not want all three shots to hit multiple people on your team while they’re doing Baron) or to put damage into a team fight when the enemy team has a diver intent on taking out Xerath every single time (Xerath just hangs 1500/2000 units back, waits for the two teams to commit, then shells the teamfight with his ultimate and joins to clean up with his basic kit).

No, Rite of the Arcane will not work as part of his normal in-fight rotation. That is very much by design. The fact that Arcane Barrage worked as part of Xerath’s rotation on live was contributing heavily to Xerath’s biggest game health problem, which is that he is super high burst champion who, if he ever got popular, would have to be balanced around his full kit burst. That way lie boring/safe damage numbers.

 

 

Why did you remove Xerath’s % Penetration?

 

Meddler Button Rioter Meddler: R.e. the removal of the % Magic Pen – we wanted to really reinforce Xerath’s niche as a really long range poke/siege mage. That sort of range gives freedom of target selection. As a result giving him more raw damage, and therefore ability to be effective against a range of targets was a better fit than giving him % magic pen, and therefore focused effectiveness against a subset of enemies who he generally doesn’t need that range to reach (the enemy front line).

 

 

Sion Rework Topic

The long-awaited Sion Rework is finally being talked about!

 

 

Summoner Feedback

 

Button Rioter Hellioning: Now, I’m sure everyone is aware that Sion is an issue. He has two real builds; ap and ad. AP completely ignores two of his skills and instead focuses on a point and click that removes the intended counterplay to his exploding shield, that is, blow it up before it can respond. While this is fine in a teamfight environment, since he can only stun one champion and their teammates can explode the shield, it is incredibly hard to play against in a lane enviroment. This build also falls off in late game, due to the ease of which a full team of five can explode his shield, therefore completely neutering his damage. It also completely ignores his theme; he’s a giant zombie with an axe that is a big Ahnuld fan. He should not be a mage.

Meanwhile, his AD build takes forever to build up to a reasonable level. While this build does not ignore his shield and stun, they are much weaker and only used for the utility and survivability they bring. After he gets his items, he gets much stronger, so he can right click people and kill them during the stun. This makes much more sense in regards to his theme, but is also incredibly boring.

Now, it’s no secret he’s getting reworked, because when people think ‘clunky kits’ Sion is either the first or second champ they think besides Urgot (incidentally, both are reanimated Noxian warriors. Coincidence?) The issue is ‘what IS Sion?’ Theme wise, it’s obvious; he’s a giant axe-swinging zombie that quotes Schwarzenegger, so he should have something akin to Darius’ kit. When it comes to gameplay, however, people are far more attached to his AP mage pattern. Even if it’s impossible to play against, that shield is so much fun when it explodes. Something has to change; but what?

Please post your comments and concerns in this thread; IronStylus has promised to post this thread on his twitter and hopefully get some discussion going, so he can properly express the average player’s opinion to the relaunch team. Hopefully, we can make a Sion that everyone enjoys or, at the very least, everyone can tolerate.

 

IronStylus Button Rioter IronStylus: Great ideas here. There’s not much I can add in terms of mechanics, but I can say that these ideas can slot in very well to the overall thematics. Something specific which you’ve mentioned is being this slow, un-killable, unstoppable undead force, who, yes, would have died previously. I think this is a core characteristic.

Another thing that you’ve said about his axe not defining him, I think you’re correct there. Sion himself is the focus here. He’s a brute, maybe one that was consumed by such uncaring murderous momentum in his time in the Noxian military. Almost a precursor to Darius, maybe a similar position as Darius not commands. A idea we had is that Darius might even be the modern day incarnation of what Sion’s “style” used to be. Sion might have been a great ax wielder (though a more primitive style) in the past, but is now this lumbering monster where his ax is just representative of his brute strength. It’s used in more of a clobbering, smashing way than a precise slicing that Darius does.

This also adds into potential story lines. We can draw parallels back into Sion’s previous life, perhaps in the heyday of the Noxian-Demacian war. Whatever might have transpired there could have caused his death and eventual arcane reanimation. But, that’s just it, he’s a behemoth which has been brought back, reinvigorated with undeath. Not really a Frankenstein which has been put together from other people’s parts, Sion is still quinticentially Sion, just an undead extension of his brutal formar sense.

We’re playing around with the idea that maybe he’s sort of like.. if the US were to resurrect a great war hero. What would that person be like in present day? What would they retain? We surmise that in undeath they’re motivations would sort of taper off where they’re core craft still exists, or their fighting spirit is still there. Maybe Sion is Noxus’ George Washington or General Patton, resurrected. Who knows!

“he FEELS NO PAIN, NO REMORSE, THERE IS ONLY DEATH. And if you kill him? I’LL BE BACK!”

That’s a great sentiment, like Prince Vigo from Ghostbusters minus the maniacal mentality 😛

Thanks for the feedback!

 

 

Is Sion’s character defined by his axe?

 

FeralPony Button Rioter FeralPony: Jumping in real quick as I’m working on the mechanics design on Sion. It’s a bit early to start talking specific mechanics here since we’re still very early in the process but I do want to confirm that we’re aligned on the thematic goals. Sion is an undead juggernaut.

 

Sion does have an axe and he needs to hit people with it. As to your concern of does the axe define him? Not at all. As far as I’m concerned mechanically the axe only exists because it’s the tool in his hands he died with and he uses it to break people. It’s about force and impact, not cutting and precision. Mechanically his weapon could just as easily be a hammer, a tree trunk, or a lead pipe. It just needs to hurt people and act as an extension of his force and brutality.

As for your concerns of him being a reskinned Darius I have no desire to tie Darius and Sion together mechanically despite being thematically tied (Sion is basically an older, deader, Champion of Noxus). They both have axes but that isn’t enough for us to make them similar. Just as Garen and Yi both have swords but are totally unrelated.

I am going to very upfront on one point though despite being very early in development, I have no intent or desire to retain the current AP Sion playstyle. It doesn’t make sense thematically, visually, or have much mechanically worth salvaging. Run at a bro – click to stun then explode before they can react is really harmful to the game as a whole and is an incredibly frustrating and binary experience. It simply is not worth preserving. We are trying out versions of the character where we keep the exploding shield because it is a really solid tank mechanic and has some cool gameplay around it. But the current Q is most definitely getting removed.

 

 

What sort of DPS do you think is appropriate for Sion?

 

FeralPony Button Rioter FeralPony: It’s a little mathy but yeah it’s something I’ll definitely consider. He is a champion that I think would look silly at 2.5 attacks per second. I’d rather see him with something like 600AD with a more reasonable AS in a DPS build 😛

 

 

Any ideas for his Q? Will it stay the same?

 

FeralPony Button Rioter FeralPony: I think shifting him a bit more in the fighter/tank direction is very natural and makes a lot of sense to fit the overall unkilling/juggernaut theme. This would involve retaining CC and mostly likely increasing the amount of CC on his kit. The current kit actually has a ton of CC, we’ll see how it plays out internally before I go into more details on it though.

 

 

 Suggestion: Sion’s new ult throws his target in a direction

 

FeralPony Button Rioter FeralPony: Thematically it’s super awesome and I tried this in the very first prototype. I even had a version of it where champions thrown into walls would bounce off back into Sion (Pro Wresting Style) but I really didn’t like how it played out when I actually implemented it and played with it.

It basically felt like a more frustrating/crazy strong Skarner Ultimate with clunkier targeting. I had to slash so much power out of the rest of the kit because it was basically a guaranteed death sentence to the enemy in any team fight that the rest of the character felt pretty unsatisfying.

The scenario of throwing someone back into their team (the cool play) almost never occurred, instead it devolved into just flipping them into Sion’s team every single time which is a much less cool version of the skill.

 

 

Will you get rid of his Schwarzenegger voice?

 

IronStylusButton Rioter IronStylus: That’s probably the direction we’re going to go. It’s just really an odd phenomenon.

 

 

 

 

Will you give Sion players a Classic Skin when he’s reworked?

 

FeralPony Button Rioter FeralPony: I can’t commit the relaunch team to it but I would suspect there will be a classic skin. Keeping the VO or the feel of the classic VO if there is a classic skin would be very likely.

 

 

 

Reddit J4 Ezreal Splash Topic

New Splash Arts for Jarvan IV and Ezreal coming to the client? Affirmative, according to Reddit.

 

Jarvan New Splash

Jarvan New Splash

Ezreal New Splash

Ezreal New Splash

 

 

Fan Art Showcase MagicnaAnavi

I’ll try to turn this into a daily/weekly series where I preview an artist and his LoL-related work. Hope you enjoy!

 

DeviantArt

 

Ashe

Ashe

Caitlyn

Caitlyn

Cyber Sona

Cyber Sona

Diana

Diana

Foxfire Ahri

Foxfire Ahri

Jinx

Jinx

Koi Nami

Koi Nami

Nanotech Caitlyn  (League of Legends)

Nanotech Caitlyn

Nidalee

Nidalee

Sona

Sona

Syndra

Syndra

Vi

Vi

 

 

Champion Rotation – Week 3, Season 4


 

  • Anivia – 3150 IP / 790 RP
  • Draven – 6300 IP / 975 RP
  • Elise – 6300 IP / 975 RP
  • Karthus – 3150 IP / 790 RP
  • Kha’Zix – 6300 IP / 975 RP
  • Malphite – 1350 IP / 585 RP
  • Nami – 6300 IP / 975 RP
  • Orianna – 4800 IP / 880 RP
  • Shen – 3150 IP / 790 RP
  • Sivir – 450 IP / 260 RP

 

 

Sale February 7

 

Champions

 

  • Dr. Mundo – 292 RP
  • Kog’Maw – 440 RP
  • Quinn – 487 RP

 

Skins

 

 

 

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