Archive

Posts Tagged ‘singed’

 

Ping Winrate and Vayne Probs Banner

Riot’s latest dev blog explores how high ping affects winrate depending on a Champion’s skill cap:

 

Related:

Heating Up Banner

Warding and You Blog

 

ARTICLE BY CHRISTOKKIES, DESIGN BY NANCYMON

Nothing quite kills the joy of online gaming like latency. At one time or another we’ve all experienced the pain of lag spikes during a pivotal, game-deciding moment.

One thing that I’ve been mulling over when it comes to latency (or lag) is how champions in League of Legends might be affected differently by slow communication between a player’s client and the game server.

My brother, who lives in Japan, plays on the NA server so we can play together. He intentionally avoids playing AD carries because, his logic goes, this mechanically intensive role is not conducive to being played in conditions of high latency.

But just how true is his supposition? Are certain roles (or champions) more susceptible to a drop in performance from increased latency?

 

METHODOLOGY Banner

To test this, I went all out. I created a series of statistical models that attempt to predict a game’s outcome (win or loss) based on one’s ping. As it turns out, the use of latency as a predictor of a game’s outcome is contingent on the champion being played. In other words, the outcome of a game with bad ping is easier to predict with certain champions more than with others.

The use of latency as a predictor of a game’s outcome is contingent on the champion being played.

Classical linear regression models make predictions about continuous variables, where numbers have a logical order (such as age or or number of wins on a champion). Because the outcome variable in this case is categorical and binary (win or loss), a type of regression known as logistic regression was used to determine the estimated probability of an outcome given latency. I analyzed over 95 million different occurrences of a champion appearing on Summoner’s Rift. To emphasize relative differences in latency between players, I used difference from the average in-game ping (which we’ll just call ‘ping difference’ going forward) as the predictor variable rather than the absolute ping values. For example, if a player’s average ping during a game is 75, while the average ping of the game for everyone else is 70, that predictor value will be 5 (rather than 75).

 

FINDINGS Banner

It appears that more mechanically intensive champions are more affected by latency, while tankier champions or those with point-and-click abilities are less affected by latency.

The graph below shows the estimated probability of Vayne being on the winning team as a function of ping difference. As the graph demonstrates, the lower the average difference in ping, the better chance this champion that relies on extremely precise positioning will tumble into victory rather than the enemy team.

Vayne Stats 1

The estimated probability of Vayne being on the winning team as a function of her difference in ping from the average in game.

coeff. = -.0014, z-value = -41

 

This relationship is similar for Xerath. The higher a Xerath’s latency is relative to other players in the same game, the harder time the Shurima demigod has landing skillshots on his opponents.

Xerath Stats

The estimated probability of Xerath being on a the winning team as a function of his difference in ping from the average in game.

coeff. = -.002, z-value = -20

 

I believe this intuitively makes sense. Landing a Xerath ultimate or a Vayne condemn when your opponents’ movements are more responsive than your own is difficult to put it mildly.

 

PRESS R TO WIN Banner

Certain champions, however, do not exhibit a strong relationship between latency and estimated probability of winning.

Looking at Warwick, for example, differences in the average latency between other players in the game is not a strong predictor.

Warwick Stats

The estimated probability of Warwick being on a the winning team as a function of his difference in ping from the average in game.

coeff. = -.0002, z-value = -4

 

Similarly, Singed’s probability of landing on the winning team does not seem to be affected much by latency.

If a Singed has 30 less ping than the average champion in that game, he has a roughly 50 percent chance of being on the winning team. And if that Singed has 30 more ping than the average champion, the chance of him being on the winning team is…well… still around 50 percent.

My interpretation is that the skills necessary to excel at Singed are what I would consider more strategically focused. When and where do I ward? When do I split? When do I TP or group?

Latency should only be affecting the outcome of a match to the extent that it differs from that player’s normal ping.

Further, I am reluctant to rule out any effect of lag on Warwick’s or a Singed’s ability to win. Matchmaking is designed with the intent that players are matched against other players in such a way that they win 50 percent of their games on average. If high latency is systematic for a player, then the effect of lag on a champion’s ability to win should be muted. For example, if a player who normally has good ping suddenly has bad ping, then that player will probably be far more likely to lose that particular game than if that player consistently plays with bad ping from game to game. In other words, latency should only be affecting the outcome of a match to the extent that it differs from that player’s normal ping.

Finally, I would like to caveat these findings by noting that the interaction between latency, champion, and the estimated probability of winning may not be causal. The models shown here only have a single predictor variable, and it’s possible that if we throw other variables into the mix that the effect of latency disappears. Having said that, I think that the data support the hypothesis that the effect of latency on the outcome of the game differs by champion. A future analysis using more complex models could perhaps provide more evidence of causality.

Singed Stats

The estimated probability of Singed being on a the winning team as a function of his difference in ping from the average.

coeff. = -.0003, z-value = -2

 

CAN WE GENERALIZE THESE FINDINGS TO ROLES

Let’s come back to the question of whether my brother is correct to avoid playing as an AD carry because of his high latency. To answer this question, I ranked the champions by the extent to which their estimated probability of winning was affected by latency (for the more statistically inclined, I ranked the champions by the normalized regression coefficient given by the Z value). I then took the median of the rankings for each champion by role. For example, Yasuo appeared to be the most affected by lag, so he was rank 1. Vayne was the second most affected—making long-distance duo-queuing with a Vayne main somewhat ill-advised.

We do see a difference in the effect of latency on the estimated probability of winning based on role.

As it turns out, we do see a difference in the effect of latency on the estimated probability of winning based on role. Champions categorized as ‘AD carries’ (median rank = 21) appear to suffer the most from latency, followed by the mid role (median rank = 50). Finally, support, top, and jungle all had relatively higher rankings (70, 79, and 93 respectively).

These findings are in line with the notion that roles are differentially affected by latency, and in fact, my brother is probably better off playing Top, Support, or Jungle over AD Carries or mid given his higher-than-average latency.

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

PBE Roundup Patch 5 13 Banner

Patch 5.13 will hit live in the early hours of July 8th, assuming there are no delays. Here are its contents:

 

Store Content

Visual

Balance

 

Updates that were reverted from the PBE cycle and will NOT ship with Patch 5.13:

  • Butcher’s Bridge – New ARAM Map, will likely be enabled together with Gangplank’s rework. You can find a preview of it HERE.
  • Zeke’s Herald rework, check HERE for preview & context
  • Chroma Pack for Shockblade Zed – reverted, will be available with Patch 5.14
  • HUD Update – preview HERE
  • Abyssal Scepter rework – currently not being worked on
  • Mandrake Ward – preview HERE, also in development hiatus

 

 

Tahm Kench the River King

Tahm Kench is a new champion. He’ll be available for 7800 IP/975 RP after Patch 5.13 hits live. You can check out his official reveal HERE.

 

TahmKench_Splash_0 TahmKench_0

TahmKenchPortrait0

 

Tahm Kench Final Portrait

General

  • Base Health: 610 + 95 per level
  • Base Mana: 325 + 40 per level
  • Base Damage: 56 + 3.2 per level
  • Base Attack Speed per level: 2.5%
  • Armor: 30 + 3 per level
  • Magic Resist: 32 + 1.25 per level
  • Auto Attack Range: 200
  • Movement Speed: 335
  • Base Health-per-second: 1.3 + 0.11 per level
  • Base Mana-per-second: 1.1 + 0.2 per level

 

MODEL EMOTES

Tahm Model 1 Tahm Model 2

Tahm Model 3

 

Recall Banner

For his recall, Tahm Kench takes his hat off and bows.

Tahm Recall

 

BASIC ATTACK DEATH ANIMATIONS

Tahm Basic Attack Tahm Death Animation

 

AN ACQUIRED TASTE PASSIVE

 

An Acquired Taste Final IconAn Acquired Taste [ Passive ]

  • Tahm Kench’s basic attacks and abilities on enemy champions build stacks. At three stacks, his abilities have additional effects.

 

Tahm Passive 1 Tahm Passive 2

 

TONGUE LASH Q

 

Tung Lash Final IconTongue Lash [ Q ]

Cost: 50 mana at all ranks || Range: 800 || Cooldown: 6 seconds

Tahm Kench lashes out his tongue, dealing 80/115/150/185/220 [+0.7 AP] magic damage to the first enemy hit and slowing them by 50/55/60/65/70% for 2 seconds. If the target has 3 stacks of Tahm Kench’s passive, it will instead be stunned for 1.5 seconds.

If Devour [ W ] is cast while the tongue is still travelling, the spell will devour the first minion or monster hit.

 

Tahm Q 1 Tahm Q 2

 

DEVOUR W

 

Devour Final IconDevour [ W ]

Cost: 90 Mana || Range: 250 || Cooldown: 14/13/12/11/10 seconds

Devours a target enemy for 4/4.5/5/5.5/6 seconds (halved duration for enemy Champions), dealing 20/23/26/29/32% [+2% per 100 AP] of their maximum Health as magic damage. Maximum damage to monsters is capped at 400/450/500/550/600.

If cast on an allied champion, Tahm Kench gains 30/35/40/45/50% bonus Movement Speed while holding that champion and moving towards an enemy champion. Tahm gains half the movespeed value if he’s not moving toward an enemy champion, or 15/17.5/20/22.5/25%.

If cast on a minion or monster, Tahm Kench can reactive the spell to spit them out, dealing 100/150/200/250/300 [+ 0.6 AP] magic damage to all target hit.

Enemy champions can only be devoured when Tahm Kench has 3 stacks of his passive on them and he is slowed by 95% for the duration of the spell.

 

Tahm W 1 Tahm W 2

Tahm W 3 Tahm W 4

 

Thick Skin Banner

 

Thick Skin Final IconThick Skin [ E ]

Cost: 50 Mana || Cooldown: 16/15/14/13/12 seconds

Passive: If Thick Skin is not on cooldown, any damage Tahm Kench takes fills up a gray health bar. If the bar starts decaying, it will start healing him.

Active: Converts Tahm Kench’s gray health bar to a shield that lasts 6 seconds. The shield loses value over the duration.

 

Tahm E 1 Tahm E 2

 

Abyssal Voyage Banner

 

Abyssal Voyage Final IconAbyssal Voyage [ R ]

Cost: 100 Mana || Range: 4000 || Cooldown: 160/130/100 seconds

Passive: Tahm Kench’s basic attacks and damage spells deal an additional 20 + 4/5/6% of Tahm Kench’s bonus Health as magic damage.

Active: Tahm Kench channels for up to 15 seconds. Throughout the duration, any allied Champion can click on Tahm Kench and be absorbed by him. Tahm Kench and his ally will then travel to target area on the map. If an enemy Champion deals damage to Tahm Kench during the channel, the spell will be interrupted. Tahm Kench can re-cast the spell during the channel to travel alone.

 

Tahm R 1 Tahm R 2

Tahm R 3

 

INCLIENT LORE

“The whole world’s a river, and I’m its king.”

Tahm Kench travels Runeterra’s waterways, feeding his insatiable appetite with the misery of the unsuspecting. The singularly charming gourmand savors every moment of his victims’ suffering.  A deal with Two-Coats may carry you to wherever you wish, but your journey will most assuredly end in the depths of despair.

 

Lastly, here’s Tahm’s Champion Select quote:

 

 

Master Chef Tahm Kench

Master Chef Tahm Kench will be available for 975 RP or together in a bundle with Tahm Kench for 1462 RP.

 

TahmKench_Splash_1 TahmKench_1

 

MODEL EMOTES

Chef Tahm Model 1 Chef Tahm Model 2

 

Recall Banner

For his recall, Chef Tahm stirs his stew and then swallows it whole, utencils included.

Chef Tahm Recall

 

AN ACQUIRED TASTE PASSIVE

Chef Tahm Passive 1 Chef Tahm Passive 2

 

Thick Skin Banner

Chef Tahm E 1 Chef Tahm E 2

 

Abyssal Voyage Banner

Chef Tahm R 1 Chef Tahm R 2

Chef Tahm R 3

 

 

GENTLEMAN GNAR Banner

Gentleman Gnar will be available for 975 RP.

 

Gnar_Splash_2 GnarLoadScreen_2

 

MODEL

Gentleman Gnar Model 1 Gentleman Gnar Model 2

 

Recall Banner

Gentleman Gnar has different recall animations depending on his form. While small, he chews on his clock; in mega form, he rests on his cane.

Gentleman Gnar Recall 1 Gentleman Gnar Recall 2

 

BOOMERANG THROW MINI Q

Gentleman Gnar Q

 

BOULDER TOSS MEGA Q

Boulder Toss Q 2

 

Gnar R

Gentleman Gnar R

 

 

New Chroma Packs

New chroma packs for Grim Reaper Karthus, Dreadknight Nasus and Bard will be available after Patch 5.13 is live:

 

BLOOM CHROMA PACK BARD

Bard Skin 1

Bard Skin 2

Bard Skin 3

 

PLAGUE CHROMA PACK DREADKNIGHT NASUS

Nasus Skin 1

Nasus Skin 2

Nasus Skin 3

 

PLAGUE CHROMA PACK GRIM REAPER KARTHUS

Karthus Chroma 1

Karthus Chroma 2

Karthus Chroma 3

 

 

New Summoner Icons

Team Icons for the LCK, Master Series & GPL will be available in store after Patch 5.13 hits live:

 

LCK ICONS

From left to right and top to bottom: CJ Entus , SKT T1, Sonic Boom Sbenu, Samsung Galaxy, NaJin EmFire, KT Rolster, KOO Tigers, Jin Air Green Wings, Longzhu Incredible Miracle and Rebels Anarchy.

profileIcon872 profileIcon873 profileIcon874 profileIcon875 profileIcon876

profileIcon877 profileIcon878 profileIcon879 profileIcon880 profileIcon881

 

MASTERS SERIES

From left to right and top to bottom: AHQ eSports Club, Assassin Sniper, Flash Wolves, Logitech Snipers, Machi eSports, Midnight Sun eSports, Taipei Assassins and Hong Kong eSports.

profileIcon882 profileIcon883 profileIcon884 profileIcon886

profileIcon887 profileIcon888 (1) profileIcon889 profileIcon885

 

GPL Icons

From left to right and top to bottom: Imperium Pro Team, Boba Marines, ZOTAC United, Team Proioxis, Impunity Legends, Thirsty Chinchillas, Go To Sleep and Wargods.

profileIcon892 profileIcon890 profileIcon891 profileIcon893

profileIcon895 profileIcon896 profileIcon894 profileIcon823

 

 

NEW VFX FOR BRANDS W

Brand’s W now has a swirly animation and is slightly more explosive:

 

Brand New W 1   Brand New W 2

   

 

 

New Nunu VFX

Nunu’s snowball has been rounded to look like a snowball and not an ice block. Also, his ultimate now has streamlined particles on the channel and a giant snowflake effect for the explosion:

 

Ice Blast

Nunu Q Updated   

 

Absolute Zero

Nunu R 1   Nunu R 2

   

 

 

New Rumble VFX

Rumble has new thundering particles on his W and E, and the Equalizer has entirely reworked visuals across skins:

 

   

   

   

 

 

New Shyvana VFX

Shyvana’s received new fiery particles for her Q, W, E and Dragon form spells:

 

New Shyvana W   New Shyvana E

New Shyvana R W   New Shyvana R E

   

   

 

Darkflame Shyvana Banner

Darkflame Shyvana W 1   Darkflame Shyvana New E 1

   

   

 

Champioship Shyvana Banner

Championship Shyvana W   Championship Shyvana W 2

Championship Shyvana E   Championship Shyvana E 2

   

   

 

Ice Drake Shyvana

Ice Drake Shyvana W   

 

 

Champion Changes

 

Kalista Final Portrait

General Box

  • Base Damage increased from 56.7 to 61
  • Damage-per-level increased from 3.25 to 3.5

 

Nerf BoxMartial Poise Final IconMartial Poise [ Passive ]

  • Basic attacks now deal 90% of Kalista’s total AD

 

 

Nerf BoxPierce Final IconPierce [ Q ]

  • Can no longer be cast while Kalista is dashing

 

 

Change BoxRend Final IconRend [ E ]

  • Each additional spear increases Rend’s damage by 50% of Rend’s base damage, or 10/15/20/25/30 + 0.3 of Total AD, changed from a 0.2/0.225/0.25/0.275/0.3 total AD ratio

 

 

Kayle Final Portrait

 

Buff BoxRighteous Fury Final IconRighteous Fury [ E ]

  • Kayle’s basic attacks now passively deal an additional 10/15/20/25/30 [ +0.15 AP] magic damage
  • Righteous Fury’s tooltip active now lists that it increases the on-hit magic damage by 10/15/20/25/30 [+0.15 AP] magic damage on hit (Note, the damage on the active compared to live is the same)

 

 

Kennen Final Portrait


Quality of Life BoxMark of the Storm Final IconMark of the Storm [ Passive ]

  • Tooltip now notes that the stun duration is 1.25 seconds, not 1

 

 

 

Nautilus Final Portrait

 

Nerf BoxRiptide Final IconRiptide [ E ] 

  • Base damage decreased from 60/100/140/180/220 to 60/95/130/165/200

 

 

 

Reksai Final Portrait

 

Nerf BoxUnburrow Final IconUnburrow [ W ]

  • The knock-up area’s range has been decreased from 200 to 160

 

 

 

Shyvana Final Portrait

 

Nerf BoxBurnout Final IconBurnout [ W ]

  • Base damage decreased from 20/35/50/65/80 to 20/32/45/57/70

 

 

 

Singed Final Portrait

General Box

  • Magic Resist increased from 31.25 [+0 per level] to 33.35 [+1.25 per level]

 

Buff BoxMega Adhesive Final IconMega Adhesive [ W ]

  • Root duration increased from 1 second to 1/1.25/1.5/1.75/2

 

 

 

Item Changes

 

Change BoxArchangels Staff Final IconArchangel’s Staff [ Dominion-only change ]

  • Item cost increased from 2690 Gold to 3000
  • Ability Power increased from 60 to 80

[ Note ] Same changes apply to Seraph’s Embrace on Dominion.

 

Nerf BoxRighteous Glory Final IconRighteous Glory 

  • Health decreased from 600 to 500
  • Cooldown on active movespeed buff increased from 60 seconds to 90

 

Change BoxMagus Enchantment Final IconRuneglaive Enchantment

  • Ability Power increased from 40 to 50
  • The damage on Spellblade’s passive has been increased from 0.75 of base AD + 0.3 AP to 1.0 of base AD + 0.3 AP
  • Spellblade proc no longer triggers spell effects like Luden’s Echo

 

Buff BoxSeraphs Embrace Final IconSeraph’s Embrace

  • Ability Power increased from 60 to 80

 

 

Buff BoxSpirit Visage Final IconSpirit Visage

  • UNIQUE Passive now increases all healing by 20%, including outside heals from other Champions (Soraka heal, for example)

 


Buff BoxWooglet Witchcap Final IconWooglet’s Witchcap [ 3v3 only ]

  • Item cost decreased from 3490 Gold to 3460

 

 

DEVOURER ENCHANTMENT REWORKED

 

Change BoxDevourer Final IconDevourer Enchantment

  • Base magic damage-on-hit has been increased from 25 to 30
  • Passive no longer grants 2 stacks for Champion kills/assists and 1 for monsters; instead, it grants 1 stack for large monsters and Champion kills/assists, 2 for killing the Scuttlecrab and 5 for killing epic monsters (Dragon, Baron)
  • At 30 stacks, the Devourer enchantment becomes “Sated”:

 

Upon purchasing a Devourer enchantment, you get a purple ghost dog that follows you around and reminds you you’re not alone in this world:

Purple Dog Devourer


New Item BoxSated Devourer Final IconSated Devourer
[Upgrades automatically at 30 stacks]

  • Grants 50% Attack Speed and 60 magic damage-on-hit
  • No longer stacks bonus damage
  • UNIQUE Passive – Phantom Hit: Basic attacks deal bonus magic damage and every other basic attack will proc on-hit effects twice

 

Here are the in-game icons for the Sated Devourer jungle upgrades:

3714_Skirmishers_Sabre5 3713_Rangers_Trailblazer5 3711_Poachers_Knife5 3706_Stalkers_Blade5

 

 

CHANGES TO CORE AP ITEMS

 

Buff BoxBlasting Wand Final IconBlasting Wand

  • Cost decreased from 860 Gold to 850

 

 

Change BoxNeedlessly Large Rod Final IconNeedlessly Large Rod

  • Cost decreased from 1600 Gold to 1250
  • Ability Power decreased from 80 to 60

 

Change BoxRabadon Deathcap Final IconRabadon’s Deathcap

  • Recipe Change: Needlessly Large Rod + Blasting Wand + Amplifying Tome
  • Total Cost increased from 3300 Gold to 3500
  • Ability Power UNCHANGED: 120 AP
  • UNIQUE Passive now grants 35% Ability Power Amp, increased from 30%

 

Change BoxZhonyas Hourglass Final IconZhonya’s Hourglass

  • Total Cost decreased from 3300 Gold to 3000
  • Now grants 100 Ability Power, decreased from 120

 

Change BoxLudens Echo Final IconLuden’s Echo (Summoner’s Rift)

  • Total Cost decreased from 3100 Gold to 3000
  • Now grants 100 Ability Power, decreased from 120
  • Now grants 10% bonus Movement Speed, increased from 7%

 

Change BoxArchangels Staff Final IconArchangel’s Staff (Summoner’s Rift)

  • Recipe Change: Needlessly Large Rod + Tear of the Goddess + 1030 Gold
  • Total Cost increased from 2700 Gold to 3000
  • Now grants 80 Base Ability Power, increased from 60

 

Buff BoxSeraphs Embrace Final IconSeraph’s Embrace (Summoner’s Rift)

  • Now grants 80 Base AP, increased from 60

 

Change BoxRod of Ages Final IconRod of Ages (Summoner’s Rift)

  • Total Cost decreased from 2800 Gold to 2700
  • Now grants 300 Base Health, decreased from 450
  • Grants 400 Base Mana, decreased from 450
  • The passive growth now gives 40 Mana per minute, increased from 20, up to a maximum of 400, increased from 200
  • Passive now grants 4 AP per minute, increased from 2 AP, up to a maximum of 40 AP, increased from 20

 

Change BoxNashors Tooth Final IconNashor’s Tooth

  • Total cost increased from 2920 Gold to 3000
  • Now grants 40% Attack Speed, decreased from 50%
  • Now grants 80 AP, increased from 60

 

Buff BoxRylais Crystal Scepter Final IconRylai’s Crystal Scepter

  • Recipe Change: Needlessly Large Rod + Amplifying Tome + Giant’s Belt
  • Total Cost increased from 2900 Gold to 3000
  • On single targets, the slow strengh has been increased from 35% for 1.5 seconds to 40% for 1.5 seconds
  • The AoE slow strength has been increased from 15% for 1.5 seconds to 40% for 1 second
  • For Passive DotS and “zone spells”, the slow strength has been increased from 15% for 1.5 seconds to 20% for 1 second

 

Nerf BoxHaunting Guise Final IconHaunting Guise

  • Total Cost has been increased from 1480 Gold to 1500

 

 

Buff BoxLiandrys Torment Final IconLiandry’s Torment

  • Recipe Change: Haunting Guise + Blasting Wand
  • Total Cost has been increased from 2900 Gold to 3000
  • Now grants 80 Base AP, increased from 50

 

Buff BoxWill of the Ancients Final IconWill of the Ancients

  • No longer grants 20% Spell Vamp
  • New Passive: Your spells and abilities heal you for 15% of the damage dealt, calculated BEFORE your opponent’s resistances. 33% effect for AoE Spells.

 

Change BoxMorellonomicon Final IconOmNomNomicon

  • Recipe Change: Fiendish Codex + Forbidden Idol + Amplifying Tome
    Total Cost unchanged

 

Change BoxAthenes Unholy Grail Final IconAthene’s Unholy Grail

  • Recipe Change: Fiendish Codex + Chalice of Harmony + Amplifying Tome
    Total Cost unchanged

 

Nerf BoxVoid Staff Final IconVoid Staff

  • Total Cost has been increased from 2295 Gold to 2500
  • Now grants 80 Ability Power, increased from 70

 

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

26 06 PBE Banner

 

PBE 26/06

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Note that there are text strings for Chroma Packs for Bard, Dreadknight Nasus, Grim Reaper Karthus and Shockblade Zed, but these haven’t been patched in yet.

 

Champion Changes

 

Kayle Final Portrait

 

Buff Box SpecialRighteous Fury Final IconRighteous Fury [ E ]

  • Kayle’s basic attacks now passively deal an additional 10/15/20/25/30 [ +0.15 AP] magic damage
  • Righteous Fury’s active now increases the base magic damage to 20/30/40/50/60 [ Note: tooltip update, the damage values for the active are the same as on live ]

 

Tooltip

 

Kennen Final Portrait

 

Buff Box SpecialMark of the Storm Final IconMark of the Storm [ Passive ]

  • Stun duration has been increased from 1 second to 1.25

 

 

 

Singed Final Portrait

General Box

  • Base Magic Resist increased from 31.25 to 33.35

 

 

Item Changes

 

Buff Box SpecialDevourer Final IconDevourer Enchantment

  • Base magic damage-on-hit has been increased from 25 to 30
  • Passive no longer grants 2 stacks for Champion kills/assists and 1 for monsters; instead, it grants 1 stack for large monsters and Champion kills/assists and 5 for killing epic monsters (Dragon, Baron)
  • At 30 stacks, the Devourer enchantment becomes “Sated”:

 

Tooltip 2

 

Add Box SpecialSated Devourer Final IconSated Devourer [Upgrades automatically at 30 stacks]

  • Grants 50% Attack Speed and 60 magic damage-on-hit
  • No longer stacks bonus damage
  • UNIQUE Passive – Phantom Hit: Basic attacks deal bonus magic damage and every other basic attack will proc on-hit effects twice

 

Sated Devourer

Sated Devourer 2

 

Here are the in-game icons for the Sated Devourer jungle upgrades:

3714_Skirmishers_Sabre5 3713_Rangers_Trailblazer5 3711_Poachers_Knife5 3706_Stalkers_Blade5

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

25 06 PBE Banner Bilgewater

 

PBE 25/06

  • New Nunu VFX
  • New Rumble VFX
  • New Shyvana VFX
  • Champion Changes

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

 

Bilgewater Map

The new Bilgewater-themed ARAM map will replace the Howling Abyss for a limited time after Patch 5.13 hits live.

 

Bilgewater 1     Bilgewater 2

Bilgewater 7     Bilgewater 3

Bilgewater 5     Bilgewater 4

Bilgewater 9     Bilgewater 8

Bilgewater 6

 

 

New Nunu VFX

Nunu’s ultimate now has streamlined particles on the channel and a giant snowflake effect for the explosion:

 

Nunu R 1     Nunu R 2



New Rumble VFX

Rumble has new thundering particles on his W and E, and the Equalizer has entirely reworked visuals across skins:

 

 

 

 

New Shyvana VFX

Shyvana’s received new fiery particles for her Q, W, E and Dragon form spells:

 

New Shyvana W     New Shyvana E

New Shyvana R W     New Shyvana R E

 

 

 

Darkflame Shyvana and Champion Shyvana have also received VFX tweaks:

Darkflame Shyvana W 1     Darkflame Shyvana New E 1

 

 

 

Championship Shyvana

Championship Shyvana W     Championship Shyvana W 2

Championship Shyvana E     Championship Shyvana E 2

 

 

 

 

Champion Changes

 

Singed Final Portrait

General Box

  • Magic Resist-per-level increased from 0 to 1.25

 

Buff BoxMega Adhesive Final IconMega Adhesive [ W ]

  • Root duration increased from 1 second to 1/1.25/1.5/1.75/2

 

 

 

Tahm Kench Final Portrait

General Box

  • Health increased from 590 [+90 per level] to 610 [+95 per level]

 

Nerf BoxTung Lash Final IconTongue Lash [ Q ]

Damage decreased from 80/120/160/200/240 [+0.8 AP] to 80/115/150/185/220 [+0.7 AP]

 

Nerf BoxDevour Final Icon

Devour [ W ]

  • Damage decreased from 20/24/28/32/36% [+4% per 100 AP] to 20/23/26/29/32% [+2% per 100 AP]
  • Maximum damage to monsters has been capped at 300/350/400/450/500

 

Nerf BoxThick Skin Final IconThick Skin [ E ]

  • Cooldown increased from 10/9/8/7/6 seconds to 16/15/14/13/12

 

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

WOW this is out of date

halfway finished before i realized singed and warwick got updated too

Phew! I ended up taking almost a year long break and after a dozen hours of patching I fired it up and had no idea what was going on. Here’s to those who just started or are coming back!

Author: Ketherly twitter

Edit: I need to update my banner lol

 

PBE 13 03 Banner

 

PBE 13/03

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

Check out all the April Fools skins, texture rebalances and the Champion Mastery System that will be up with Patch 5.6!

PBE 11 March Banner

 

 

New Champion Select Music

New music for Champion Select has been added to the PBE:

 

Blind Pick

 

Draft Pick

 

 

Champion Changes

 

Evelynn Final Portrait

 

Shadow Walk Final IconShadow Walk [ Passive ]

  • Time to re-stealth decreased from 6 seconds to 6/5/4/3 seconds (values change at levels 6, 11 and 16)

 

Dark Frenzy Final IconDark Frenzy [ W ]

  • Now has its cooldown reduced by 1 second every time Evelynn hits an enemy champion with a spell
  • Evelynn’s spells no longer grant her flat movement speed when they hit enemy champions (old passive removed)

 

 

Irelia Final Portrait

 

Equilibrium Final IconEquilibrium Strike [ E ]

  • Base damage decreased from 80/130/180/230/280 to 80/120/160/200/240

 

 

Singed Final Portrait

 

Fling Final IconFling [ E ]

  • Base Damage decreased from 80/125/170/215 to 50/65/80/95/110
  • Now additionally deals 6/6.5/7/7.5/8% of target’s maximum health (capped at 300 bonus damage against minions/monsters)

 

 

Rammus Final Portrait

 

Powerball Final IconPowerball [ Q ]

  • Mana cost decreased from 70/80/90/100/110 to 60/65/70/75/80

 

 

Veigar Final Portrait

 

Equilibrium Final Icon Equilibrium [ Passive ]

  • Mana regeneration increased from 1% of missing mana-per-second to 1.5%

 

Baleful Strike Final IconBaleful Strike [ Q ]

  • Range increased from 900 to 950 (live value is 850)
  • Cooldown decreased from 7/6.5/6/5.5/5 seconds to 5 seconds at all ranks

 

Event Horizon Final IconEvent Horizon [ E ]

  • Range decreased from 750 to 700 (back to live value)

 

 

Ziggs Final Portrait

 

Bouncing Bomb Final IconBouncing Bomb [ Q ]

  • Mana cost decreased from 50/60/70/80/90 to 50/55/60/65/70

 

 

Zilean Final Portrait

 

Rewind Final IconRewind [ W ]

  • Mana cost increased from 40/30/20/10/0 to 40 at all ranks (revert on the changes in this PBE update)14/12/10/8/6 from 18/15/12/9/6
  • Cooldown decreased from 18/15/12/9/6 seconds to 14/12/10/8/6

 

Time Bomb Final IconTime Warp [ E ]

  • Mana cost decreased from 50/55/60/65/70 to 50 at all ranks

 

 

Tweaks to Upcoming Skins

 

Order of the Banana Soraka got her tattoos back! Here is an updated model preview of the skin.

Order of the Banana Soraka Model New 1

Order of the Banana Soraka Model New 2

Order of the Banana Soraka Recall

Order of the Banana Soraka Banana Attack

 

Definitely Not Udyr got some color tweaks to his stances and now has a zipper on his Turtle costume. Also, he got a new recall animation! Left side is the OLD version of his model, right side is the NEW version.

Udyr Skin Model 3 Def not Udyr Model 2 New

Udyr Skin Model 4 Def Not Udyr Model 3 New

Udyr Skin Model 2 Def not Udyr Model 1 New

Udyr Skin Model 6 Def Not Udyr Model 4 New

Def not Udyr Recall 1

Def Not Udyr Recall 2

 

 

Texture Rebalances

Ryze, Human Ryze and Zombie Ryze have received tweaks to their recently-updated models. Will post screenshots as soon as the PBE is up. Left side will be OLD version, right side – NEW.

[ Note ] I don’t have access to Human Ryze so I can’t cover him. Sorry!

 

Classic Ryze Model 1 Ryze Model New 1

Classic Ryze Model 2 Ryze Model New 2

Pirate Ryze Model 1 Zombie Ryze New Model 1

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

Free Champion Rotation January 27 Banner

The following Champions will be free-to-play until January 27th:

 

 

Ashe Final Portrait

Azir Final Portrait

Fiddlesticks Final Portrait

Gnar Final Portrait

Lissandra Final Portrait

Morgana Final Portrait

Shaco Final Portrait

Singed Final Portrait

Sona Final Portrait

Twitch Final Portrait

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.


Patch 4.19 Notes

November 4th, 2014

 

Patch 4 19 Notes Banner

Patch 4.19 adds the new Summoner’s Rift, changes to Sion and Singed, a few bugfixes and Soraka’s Reaper Skin.

 

 

Riot Pwyff Final PortraitHi Summoners,

Welcome to patch 4.19! Not much in terms of design content as we continue work behind the scenes on the 2015 preseason and the eventual arrival of the updated Summoner’s Rift.

As a reminder, this is the last week for the 2014 season, so good luck for those of you trying to power through to the next tier! Just remember that losses are inevitable, and it’s what you can learn for the future that counts. That’s some deep philosophy for a patch notes foreword.

On with the changes!

[ Link to Post ]

 

Patch 4.19 Content:

 

 

Summoner Rift Update

The last major set of SRU files is going out with 4.19 (so expect another large download!) and we’ll be starting the Summoner’s Rift open beta soon. Check out the beta release plan for additional details!

 

Check here for more details:

New-SR-Banner

 

 

Champion Changes

 

 

Singed Final Portrait

Fling New IconFling [ E ]

If Singed Flings a target into Mega Adhesive Zone, they will be snared for 1 second

 

Insanity Potion New IconInsanity Potion [ R ]

Bonus Ability Power, Movement Speed, Armor, Health Regen and Mana Regen granted from level 3 Insanity Potion increased from 65 to 80

 

 

Sion Final Portrait

Glory in Death New IconGlory in Death [ Passive ]

Sion’s health decay in passive form now scales with his Champion level (2 x level first tick, increasing by 1.4 x level per tick)

Decimating Smash New IconDecimating Smash [ Q ]

Mana cost decreased from 50/55/60/65/70 to 45/50/55/60/65

 

Soul Furnace New IconSoul Furnace [ W ]

Health bonus from a Large Monster / Champion Kill & Assist increased from 8 to 10
Mana cost decreased from 70/75/80/85/90 to 65/70/75/80/85

 

Roar of the Slayer New IconRoar of the Slayer [ E ]

Mana cost increased from 25 at all ranks to 35

 

 

 

Fiddlesticks Final Portrait

Crowstorm New IconCrowstorm [ R ]

Fixed a bug where rapidly spamming a basic ability at the very end of Crowstorm’s channel sometimes caused that ability to go on cooldown without casting or appearing to be on cooldown in the HUD



Janna Final Portrait

Zephyr New IconZephyr [ W ]

  • Cooldown increased from 12/11/10/9/8 seconds to 12 at all ranks

 

 

 

LeBlanc Final Portrait

Mirror Image New IconMirror Image [ Passive ]

Flashing no longer de-stealths LeBlanc and her clone when Mirror Image is triggered

 

 

 
Lucian Final Portrait

Ardent Blaze New IconArdent Blaze [ W ]

  • Flat movement speed bonus increased from 40 at all ranks to 40/45/50/55/60
  • No longer scales with AD (+0.3 bonus AD ratio on live)

 

The Culling New IconThe Culling [ R ]

  • Cooldown increased from 100/75/50 seconds to 110/100/90

 

 

 

Pantheon Final Portrait

Grand SkyfallGrand Skyfall [ R ]

Fixed a bug where rapidly spamming a basic ability at the very end of Grand Skyfall’s channel sometimes caused that ability to go on cooldown without casting or appearing to be on cooldown in the HUD

 

 

Ryze Final Portrait

Overload New IconOverload [ Q ] 

Base damage decreased from 60/85/110/135/160 to 40/60/80/100/120

 

 

 

Zilean Final Portrait

Heightened Learning New IconHeightened Learning [ Passive ]

Now grants 8% bonus to experience in an area, changed from global (same range as Janna’s passive)

 

 

New Splash Arts

 

Blitzcrank

 

Blitzcrank_Splash_0

Blitzcrank_0 Blitzcrank_Square_0

 

Ezreal

 

Ezreal_Splash_0

Ezreal_0 Ezreal_Square_0

 

Gragas

 

Gragas_Splash_0

Gragas_0 Gragas_Square_0

 

Graves

 

Graves_Splash_0

Graves_0 (1) Graves_Square_0

 

Janna

 

Janna_Splash_0

Janna_0 Janna_Square_0

 

Jarvan IV

 

JarvanIV_Splash_0

JarvanIV_0 JarvanIV_Square_0

 

Kayle

 

Kayle_Splash_0

Kayle_0 Kayle_Square_0

 

Rengar

 

 

Rengar_Splash_0

Rengar_0 Rengar_Square_0

 

Rumble

 

Rumble_Splash_0

Rumble_0 Rumble_Square_0

 

Singed

 

Singed_Splash_0 (1)

Singed_0 Singed_Square_0

 

Shaco

 

Shaco_Splash_0

Shaco_0 Shaco_Square_0

 

Shen

 

Shen_Splash_0

Shen_0 Shen_Square_0

 

Talon

 

Talon_Splash_0

Talon_0 Talon_Square_0

 

Tristana

 

Tristana_Splash_0

Tristana_0 Tristana_Square_0

 

Udyr

 

Udyr_Splash_0
Udyr_0 Udyr_Square_0

 

Veigar

 

Veigar_Splash_0

Veigar_0 Veigar_Square_0

 

Wukong

 

MonkeyKing_Splash_0

MonkeyKing_0 MonkeyKing_Square_0

 

Zilean

 

Zilean_Splash_0

Zilean_0 Zilean_Square_0

 

 

 Jungle Changes


 

Crest of the Ancient Golem & Blessing of the Elder Lizard

 

  • Renamed from Crest of the Ancient Golem & Blessing of the Elder Lizard ⇒ Crest of Insight & Crest of Cinders, respectively

 

 

End of Season Rewards

 

Victorious Morgana (ranked Gold and above)

 

Morgana_6

 

You will get Victorious Morgana at the end of this Season if you’re Gold League or higher in Ranked on November 11th.

 

Morgana Model 1

Morgana Recall

For her recall, Victorious Morgana smashes two orbs together to create a vacuum that siphons blue energy from her.

 

Morgana Q

Dark Binding [ Q ]

But in reality it’s quite bright.

 

Morgana Q Effect

Victorious Morgana’s binding traps enemies between blue ghosts that fly upwards.

 

Morgana W

Tormented Soil [ W ]

 

Morgana E

Black Shield [ E ]

The shield loses color as its duration runs out.

 

Morgana R

Soul Shackles [ R ]   

 

 

Suggested Players

 

We’ve been working to improve Suggested Players since launch in 4.14 so players have an easier time filling out their premade lobbies. This patch, we’re addressing two common points of feedback. Suggested Players will now prioritize players you’ve honored over other potential suggestions, and the friends-of-friends component will now take your skill level into account to ensure better matches. We’re continuing to closely monitor the system for further upgrade opportunities, so please keep giving us feedback!

  • Players you’ve honored will now be suggested more frequently and with higher priority
  • The system now looks for players close to your skill level when suggesting friends of friends

 

 

Patcher Improvements

 

We’ve made a couple usability and polish improvements to the patching screen!

[ NOBODY PUTS PATCHER IN A CORNER ] The patcher now plays a sound effect when patching finishes to better let you know when you can get back in game
[ YOU CLICKED IT! ] The “Launch” button now has an on-click sound effect
[ IT WASN’T YOUR IMAGINATION ] Fixed a small misalignment in the patcher’s layout

 

 

Store Improvements

 

  • Load times for the Featured tab have been improved, reducing the delay when first entering the store
  • Various store images have been updated:
    • Summoner Name Change
    • Singe Rune Page
    • Unlock a Champion for a friend
    • Unlock a Skin for a friend
    • Mystery Champion
    • Mystery Skin

 

 

Upcoming Skins - Reaper Soraka

 

Reaper Soraka will be available in the store for 1350 RP.

 

Soraka_Splash_4

SorakaLoadScreen_4

Reaper Soraka Updated 1

Reaper Soraka updated 2

 

Soraka Recall

For her recall, Reaper Soraka shatters the ground with her staff and summons a teal/black hole.

 

Soraka Passive

Salvation [ Passive ]

 

Soraka Starcall 1

Soraka Starcall 2

Starcall [ Q ]

 

Soraka W 1

Astral Infusion [ W ]

 

Soraka Equinox 1

Soraka Equinox 2

Equinox [ E ]

 

Soraka R

Wish [ R ] 

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

Singed Champion Update

November 4th, 2014

 
Singed Champion Update Banner

Singed is getting a texture update and new mechanics on his Fling for Patch 4.19; check ’em out below:

 

We’ve got a few relatively smaller champion updates coming out in the wake of Sion’s grand arrival. First up is Singed, who’s come tearing out of the Champion Update workshop with a new model, updated textures for all of his skins, and a few small gameplay tweaks.

 

 

Singed was an interesting project for us. While many older champions have to be rebuilt visually from the ground up, we discovered that Singed’s rig was actually still in good shape. He had unique and identifiable animations underneath his old pizza-feet-tastic model, meaning we could score a pretty easy win simply by updating his model and textures to today’s standards.

So we did, and while we had the Mad Chemist’s hood open, took the opportunity to tune up his gameplay, too. We haven’t made any significant changes, but added some quality of life tweaks in that incentivize Singed players to combo their abilities together and give a tad more late-game scaling to his ultimate.

That’s it for now! We’re looking forward to sharing more Champion Update news with you soon!

 

 

Here are previews of the texture updates for Singed’s classic model and his skins:

 

Classic Singed

 

Singed New Model 1 Singed Model 2

 

Hextech Singed

 

Hextech Singed Model 1 Hextech Singed Model 2

 

Augmented Singed

 

Augmented Singed 1Augmented Singed 2

 

Snow Day Singed

 

Snow Singed 1Snow Singed 2

 

Mad Scientist Singed

 

Mad Scientist Singed 1Mad Scientist Singed 2

 

Surfer Singed

 

Surfer Singed Update 1 Surfer Singed Update 2

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com.

 

 

PBE 23 10 Banner

 

PBE 23/10:


[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

PBE Content from Patch 4.19 Cycle:

 

 

New Splash Arts

 

Graves

 

Graves_Splash_0

Graves_0 (1) Graves_Square_0

 

 

Gragas

 

Gragas_Splash_0

Gragas_0 Gragas_Square_0

 

 

New Summoner Icons

 

profileIcon713 profileIcon712

 

 

Singed Updated Ability Icons

 

From left to right: Passive, Q, W, E and R.

 

Singed_Passive Singed_Q Singed_W Singed_E Singed_R

 


Champion Changes
 

Ryze Final Portrait

 

Overload New IconOverload [ Q ] 

Base damage decreased from 60/85/110/135/160 to 40/60/80/100/120
 

 

Zilean Final Portrait


Heightened Learning New IconHeightened Learning [ Passive ]

Now grants 8% bonus to experience in an area, changed from global (same range as Janna’s passive)

 

 

Kayle also got her new in-game portrait updated:

 

Old

 

Kayle_Square_0

 

New

 

10_Web_0

 

If you want to check out the new splash arts on the PBE, click here.

 
If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at nolchefo@gmail.com