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Posts Tagged ‘solcrushed ama’

 

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Summary

Over at Inven, Lead Designer Solcrushed hosted an AMA regarding Poppy’s rework, the state of some champions and his opinion on boobs. On the board forums, Meddler commented on Irelia and Urgot’s upcoming gameplay updates and Riot’s progress at re-writing League’s code. To wrap up, a host of amazing cosplayers in Lunar Revel attire.

 

Recent News

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Patch 5.4 drops this Tuesday! Here’s everything it’ll contain:

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Solcrushed AMA Banner

Lead Designer Solcrushed recently held an AMA on the Korean site Inven. Redditor Calycae has translated all questions and answers HERE. Below you can find a breakdown of the translated AMA:

 

Solcrushed AMA [ Translated ]

 

 

Solcrushed New PortraitIntro

Hello Inven,

I am Riot Solcrushed and I work as a game designer at Riot

I was in the Live Design team and now I am working night and day ruining your favorite characters in the Champion Update team. My current project is Poppy.


 

 

Poppys Rework


 

 

Tell me a little about the Poppy rework

Solcrushed New PortraitWe are currently trying to transform Poppy into a tank instead of her current assassin role. We are trying to make her a feisty yordle who packs a big punch with her hammer and shield.

 

 

 

Do you really need to change Poppys entire skillset

Solcrushed New PortraitPoppy’s skillset makes her a champion that should NEVER get farmed. If Poppy becomes fotm after a VU we might even need to nerf her. A sion-level remake is planned for Poppy.

 

 

 

Which skill do you think represents Poppy the most

Solcrushed New PortraitPoppy’s E, a tiny yordle smashing a giant champion to the wall is what makes her attractive.

 

 

 

 

Will Poppys ult mechanism stay the same

Solcrushed New PortraitNope.

 

 

 

 

 

Champion Balance


 

 

Quinn under-performs as a marksman what do you think about that

Solcrushed New PortraitQuinn was designed to be a special ops champion so we are okay with her not being a good marksman, but we think that her commando side is lacking and requires buffs. Also when we remake ‘easy’ characters we try to maintain the difficulty.

 

 

 

What do you think of Tristana and Miss Fortunes current states

Solcrushed New PortraitI think we are going to wait a little before we make changes to Tristana. MF has a unique design and her winrate isn’t half bad so I don’t think she’s going to receive any changes soon.

 

 

 

Whats your opinion on Mordekaiser

Solcrushed New PortraitMorde is going to receive some buffs but a remake is going to take a while. We think that Morde needs a giant remake to fix his problems.

 

 

 

 

Will Gragas be buffed again

Solcrushed New PortraitI think he’s going to receive some more buffs

 

 

 

 

Are you pleased with Viktors remake

Solcrushed New PortraitI am disappointed that we didn’t get to change Viktor’s ult, if we had a little more time we would’ve made changes to it.

 

 

 

 

How is Ryzes rework coming along

Solcrushed New PortraitWe are trying to maintain Ryze’s core concepts. (Tanky spell spamming mid-range mage)

 

 

 

 

What does Riot think about Quinn

Solcrushed New PortraitWe originally designed her to be a guerilla style ranger. An ADC that is able to provide everything she needs by herself.

 

 

 

 

Dont you think Fiddle support was nerfed way too muc

Solcrushed New PortraitWe changed Fiddle’s Q and E because it’s design was flawed, it provided no counterplay to the opponents.

 

 

 

 

Any gameplay rework or visual update planned for Swain

Solcrushed New PortraitNone at the moment, but I want to make some changes to him

 

 

 

 

 

Any news about Gangplanks rework

Solcrushed New PortraitIt’s in its very early stages so we can’t really say anything about it.

 

 

 

 

 

Do you think Rivens autoattack cancels need to be removed

Solcrushed New PortraitI think Riven’s auto animation cancel gives players the sense that she takes skill to play so I think it’s okay.

 

 

 

 

What is the biggest factor for a champion to be buffed or nerfed

Solcrushed New PortraitThere are a lot of factors that lead to a champion’s buff/nerf, but usually it is when

  1. A champion has a ridiculously high/low winrate for no reason.
  2. When we realize that our champion design was flawed
  3. When it is dominating competitive games excessively

 

 

Garens E scales with crit chance cant you remove it and buff the damage

Solcrushed New PortraitThe crit component is an ancient mechanic, if Garen is going to receive changes I think that the crit component will receive changes first. Since it is hard for Garen to hit enemies in the back we want him to do enough damage to the champions in the frontline.

 

 

 
You said you were 90 done with Dariu’ rework what happened

Solcrushed New PortraitWe have encountered a big obstacle in middle of the remake so we have put a pause on the project for now.

 

 

 

 

Will Twisted Fate be reworked

Solcrushed New PortraitI don’t think TF is in need of a rework. The only skill that I think might need a change is his E.

 

 

 

 

 

General Balance

 

 

 

Aggressive junglers are currently dominating the meta any solutions

Solcrushed New PortraitThe Game Systems dept is looking into it right now, personally even if the jungle is reverted to the season 2 state I think aggressive junglers will still be dominant. It has been proven from the top tier teams that the early level engages are very crucial to the outcome of the game so I think that there needs to be change to the jungle’s fundamentals rather than some changes to the jungle’s difficulty levels.

 

 

Do you think tank champions are in a good place at the moment

Solcrushed New PortraitI think tank champions are underperforming because dive-oriented initiators outperform pure tanks atm.

 

 

 

 

Can you revert top lane into a bloody brawlzone like it was before

Solcrushed New PortraitThis is an issue even the developers have mixed opinions about. I personally think that Teleport’s effectiveness needs to be nerfed but some fundamental problems with top lane has been solved because of Teleport so I think that’s the reason the Game Systems team is being so cautious.

 

 

 

Is it true youre changing all champions to be more skillintensive

Solcrushed New PortraitI think that the changes are made because our playerbase’s difficulty capacity has increased over the years.

 

 

 

 

Why are you changing targeted skills to skillshots lately

Solcrushed New PortraitThere are some situations where we want skills to be reliable and easy to use so no

 

 

 

 

 

Why did you make Magic Pen a core stat and not a secondary tertiary one

Solcrushed New PortraitPenetration plays a major roll in the game’s overall pace and balance so it’s hard to make any changes to it atm, but if I were to make a new game I would probably make it an additional stat.

 

 

 

 

Items

 

 

 

What do you think about the cost increase of the jungle items

Solcrushed New PortraitThe Game Systems team is currently looking to make some changes to the jungle so that weak champions can clear camps easier early game.

 

 

 

 

Will you change Essence Reaver

Solcrushed New PortraitEssence Reaver was designed to support crazy out-of-the-meta builds so I think it’s in a good state atm

 

 

 

 

Will there be a new Magic Resist item

Solcrushed New PortraitWe feel that we need to make a MR item that counters AP damage dealers, I suggested the idea to the game systems team and they had positive feelings about it.

 

 

 

 

Why was Sword of the Divine removed

Solcrushed New PortraitWe concluded that SOTD effects the game’s balance negatively so we removed the item.

 

 

 

 

Whats your opinion on the Elixirs

Solcrushed New PortraitWe wanted Elixirs to be a game-deciding item but it’s not used as much so we are a little disappointed.

 

 

 

 

Unrelated Other


 

 

Do you have any plans on changing the Summoner Spell system

Solcrushed New PortraitWe also feel that a new UI for the summons is neededed but there’s just way too many things on our priority list so it’s hard to say when it will be coming.

 

 

 

 

How did you get a job at Riot

Solcrushed New PortraitIt’s a funny story, I actually wanted to work in the Legal Affairs team but the design director approached me and asked if I wanted to work as a designer.

 

 

 

 

How many champion reworks are you currently working on

Solcrushed New Portraitfour

 

 

 

 

 

Do people look at your ingame rank when you apply for Riot Games

Solcrushed New PortraitIf you are working for the Play Testing team or the Live Balance team, yes.

 

 

 

 

 

Is Amumus music video teasing something new

Solcrushed New PortraitOne good thing about working at Riot is that we have a lot of freedom in performing ‘passion projects.’ Not all of our work has deep meanings behind them (…).

 

 

 

 

Who has the highest tier in the balance team

Solcrushed New PortraitThere were two season 4 challengers.

 

 

 

 

Boobs or tits

Solcrushed New PortraitBoobs.

 

 

 

 

 

Single Posts 22 Feb Banner


 

 

Here’s some official art by Aqua Moon: a concept for Underworld Wukong, spell icons for numerous champions and the different Ranked Leagues!

10-+CHARA_7+Underworld+Wukong+by+Aquatic+Moon (1) original

 

 

And here’s the latest episode of /ALL CHAT with host Melonie Mac:

 

 

Will you ever completely rewrite the code for LoL

Meddler Final PortraitSome of the code’s updated or rewritten entirely every patch. Which bits depend on where we think there’s the most value (what features should be added, where do we see the most problematic or common bugs, are there ways to make the game run more efficiently etc).

As far as attack speed goes the cap’s not there for code reasons, but gameplay and animation ones. On the gameplay side having a cap allows you to take a maximum into account for balance reasons (what’s the absolute max Xin Zhao can reduce his CDs by for example). Animation wise it then gives a range of possible attack speeds that attacks need to be made to look good and feel right for (do attacks remain distinct, feel natural, read clearly etc).

[ Link to Post ]

 

 

Can we have an update on Urgots rework

Meddler Final PortraitLong term we’ve got a full rework planned for Urgot. That’s a long way off though, he’s both a big project and not first in the queue. Shorter term (starting next week) we’re going to explore some small, quick buffs for him. Hopefully find some stuff to help him out a bit in the meantime without reintroducing any of the problems that lead to him getting heavily nerfed in the first place.

[ Link to Post ]

 

 

Whatre your plans for Irelias gameplay rework

[ Note ] You can find a post from IronStylus regarding Irelia’s visual update HERE.

Meddler Final PortraitWe don’t have anything concrete on the gameplay side at the moment. She’s got a lot of potential we’d like to develop at some point, missed opportunities on the telekinetic blade side in particular as Ironstylus has mentioned. She’s in a reasonable spot balance wise right now though, and does have some really cool moments (Q chaining especially IMO), so other champs are higher priority for gameplay work right now.

[ Link to Post ]

 

 

Whats been the hardest item to code

Reinboom Final PortraitNot counting early items (There was a time when actives didn’t exist in alpha, after all. Technically the first active probably was the hardest? Or maybe the first item at all)

Zz’Rot Portal is the most complex.

Some of the new tech in Zz’Rot:

  • The health bar. The minorest of it all. We couldn’t put a timer bar on structures before the void gate.
  • Unit tagging (arbitrary designation of “types” on a unit and in an inherited fashion)… in order to make:
  • AI behavior filtering based on tags. This is how Voidspawn ignores Void creatures and Champions (including clones).
  • “Gameplay” Navigation cell tagging. We had behaviored nav cells before (pathable, wall, stops vision, grants vision, brush…) but we didn’t have arbitrary tagging before that was exposed to our gameplay system. Nor did we have it when we released Zz’Rot (and instead I did some janky math to get it to assign lanes kind of correctly). We made that tech for first intent of making it so Zz’Rot’s spawn direction is sensible.

[ Link to Post ]

 

 

lunar_cosplay_v4i_1

To wrap up this Sunday, here’s a collection of awesome cosplays for Lunar Revel!

 

The moon is about to set on this year’s Lunar Revel, which means it’s time to shine a lantern on the finest Lunar Revel, Blood Moon and Warring Kingdoms cosplay photos you guys submitted in response to our January call for entries. It was a joy to review all the submissions – incredible work as always!

If you like what you see, don’t forget to click on the cosplayers’ names beneath their photos and tell them how much you enjoy their work.

 

Jobofish (NA)
Photographer

1

 

Maro Chan (NA)
Photographer: Wai Leong Go

2

 

Umaslady (EUW)
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3

 

nvoysoldier Cosplay (EUW)
Photographer

4

 

Mowky Cosplay (EUW)
Photographer: Ingo Stein

5

 

Core Cosplay (EUW)
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6

 

JJ Cosplay (NA)
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7

 

Yuan0621 (NA)
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8

 

Ruvvet (NA)
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9

 

Yaya Han (NA)
Photographer

10

 

ElectricPuppy122 (NA)
Photographer

11

 

Yumée (EUW)
Photographer

12

 

Kiilys (EUW)
Photographer

13

 

Giulietta Zawadzki (EUW)
Photographer

14

 

Shiroki (EUW)
Photographer

15

 

isbaerfussel (EUW)
Photographer

16

 

Miyu Shizuki (EUW)
Photographer

17

 

MissAce (EUW)
Photographer

18

 

SetoDuCutu (EUW)
Photographer

19

 

Odeus Cosplay (NA)
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20

 

Yugi Doge (NA)
Photographer

21

 

generalricochet (LAS)
Photographer

22

 

okageo (NA)
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23

 

Yep Cosplay-typus (EUW)
Photographer

24

 

And remember, cosplay is always more fun when done with friends!

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teru kuro namida (EUW) and his friends
Photographer: Sergio Riedel

 

 

If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]