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Posts Tagged ‘spring split’

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The 2016 season has arrived. With one of the most tumultuous offseasons we’ve seen so far behind us, it’s only fitting that we kick off the Spring Split with the most storied rivalry in the region: Team SoloMid vs. Counter Logic Gaming. While CLG holds the edge in more recent history, a matchup between these two teams almost never disappoints. Let’s see how the first day of competition played out for the reshaped North America.

 

TSM CLG

 

TSM vs. CLG: Finding Ground

 

In the first and most anticipated game of the day, CLG showcased the power of coordination with superior objective control and map play, especially in the early game. With a failed lane swap from TSM to start the match, CLG managed to jump ahead and stayed in the drivers seat, secured by a baron around the 23 minute mark which would set the pace for the rest of the game. In staggered moves around the Dragon and Baron, CLG would eventually close the game out  after 44 minutes, five Dragons, and an impressive debut from CLG’s newest addition Trevor “Stixxay” Hayes. Participating in 19 of CLG’s 22 kills, the recently recruited AD Carry came into this game with some big shoes to fill, replacing his lane counter and longtime CLG AD Carry Yiliang “Doublelift” Peng. CLG looks to a much easier game 2 against the 0-1 Team Dignitas, and Team SoloMid hopes to recover for an even week in a vital game against Team Liquid.

 

IMT

 

Cloud9 vs. Immortals: Reignover Me

 

Living up to the preseason hype, Immortals delivered a clean performance against Cloud 9, with Jungler Kim “Reignover” Yeu-jin putting the team ahead from the beginning and never letting go. Though the first outer tower would fall rather late at 16 minutes and 50 seconds into the game, once it was down, Immortals continued pressing into C9 and methodically closed the game out at the 27 minute mark. With a creative Cho’Gath pick from the teams coaching staff and Heo “Huni” Seung-hoon, the top laner was able to shut down the Cloud 9 carries and deliver kill after kill onto AD Carry Jason “WildTurtle” Tran. WildTurtle put up 11  kills and 4 assists in his season opener, closing the game with a quadra kill and silencing the critics that he was past his prime or less than ideal for the newly minted Immortals team. While Immortals look to be a contender for a top spot in the league, Cloud9 once again looked to be in disarray without shotcaller Hai “Hai” Du Lam, who is looking to transition out of the starting position for the team as support player Michael “Bunny FuFuu” Kurylo steps into the role.

 

NRG

 

Team Dignitas vs. NRG: The Color Purple

 

In the third matchup of the day, we saw a handicapped NRG using substitutes Cristian “Cris” Rosales and Lee “Shrimp” dispatch of Team Dignitas after falling behind to a mid lane push after an early gank  onto Lee “GBM” Chang-seok. Marked by an impressive opening performance culimating in two baron steals by the former Jin Air mid laner, a back and forth battle between the two teams would eventually find NRG coming out with a 40 minute win. Despite a strong performance from mid laner Danny “Shiphtur” Le with an 8 kill Anivia, Team Dignitas was lacking in synergy and never quite managed to execute despite an early lead. Performing solidly, NRG is in decent shape heading into their match against the Renegades. Dignitas on the other hand has a lot of work to do if they expect to put up a fight against the very-in-sync CLG.

 

REN

 

LA Renegades vs. Team Liquid: Ice Ice Baby

 

Patch 6.1 may be regarded for having faster games, but that didn’t stop the Renegades from taking a full hour before closing this one out in an important victory over Team Liquid. Qualifying into the Spring Split by winning the Challenger Series last season, the Renegades showcased the advantages of team synergy starting the game off with advantages coming from both the top and bottom lanes. AleÅ¡ “Freeze” Kněžínek and Maria “Remi” Creveling proved to be a force in the bot lane, with a huge 11-2-7 score and 100% kill participation from Freeze. Playing around the initiation of Remilia’s Alistar and Freeze’s Kalista, Renegades made good use of strong teamfighting assisted by the tankiness of Mundo and Alistar and shielding power of Alex Ich’s Orianna. In the final fight of the game, Team Captain Alberto “Crumbzz” Rengifo managed to steal the Baron and finally close out the game. Team Liquid will utilize it’s 10 man roster with substitutions in the support and jungle positions in their match against TSM. Renegades should look to continue playing around their bottom lane and using their superior team play to gain advantages in their game against NRG.

 

EF

 

Echo Fox vs. Team Impulse: Old and New

 

Before this match started, there was an air of caution around the recently formed Echo Fox squad as it has several unproven and otherwise unheard of players. With star player Henrik “Froggen” Hansen at the center of the team and AD Carry Yuri “KEITH” Jew finally getting his chance at a starting role, it was up to Froggen’s veteran leadership to bring this squad of mixed experience together. With a 37 minute victory over Team Impulse and a stellar 7-0-5 performance from Keith, Echo Fox looked promising in their LCS debut. Team Impulse however is a team playing with substitutes and Support Austin “Gate” Yu in the mid lane for the first time in months, so I wouldn’t put too much stock into this match. The first litmus test for Echo Fox will be against Cloud 9, who will be out for blood after a one sided loss to Immortals. Speaking of the Immortals, they should have no problem handling Team Impulse when they meet in their second game.

 

 

 

photo(s) credit: lolesports


Caymus is a journalist and content creator for SoloMid. You can find him getting caught out in the depths of solo queue, or on twitter talking about Esports.

We are announcing that the tryouts for our AD Carry position have ended, and would like to welcome the newest member of our organization, Peter ‘Doublelift’ Peng.

Doublelift is a player who truly needs no introduction. Consistently heralded as the best AD Carry to have come from North America, Doublelift has been a professional player since Season 1 and has represented our region at Worlds twice. His storied career is well known internationally, and he has proven himself on numerous occasions to be a worthy opponent on the world stage. His reputation as a consistently motivated and hardworking player, in addition to his status as a North American have led us to believe that Doublelift was the best choice for the position over a large number of talented applicants. We are extremely excited to welcome him to TSM, and look forward to the upcoming year with him.

“Joining TSM will be a new chapter in my life, one that I am both excited and proud to be a part of. I hope to prove myself and earn the welcome of TSM fans worldwide. I am determined to use this fresh start to break through my current limits and dominate the competition harder than ever.

To all my current fans: regardless of the team I play for, I will always be the same person that you have known. I will now be playing for an organization I believe that will respect my loyalty and hard work. I am extremely grateful for all the support you have shown me throughout my career, and hope to deliver even better results this season.” – Peter ‘Doublelift’ Peng

As a result of this decision, we are also announcing that Jason ‘WildTurtle’ Tran is now a part of our substitute roster, and is looking at starting AD Carry positions on other teams. We will announce any future updates regarding his situation.

 

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As the offseason develops, Gambit Gaming has decided to terminate their contract with Head Coach  Jordan “Leviathan” Thwaites, citing a lack of commitment and focusing more on social media presence instead of the team.

 

Statement from Dmitry “Moo” Sukhanov, Team Manager:

Today we bid farewell to our Head Coach, who was in charge of our team throughout an entire Spring split. Our decision was based on our results at IEM Katowice, regular part of the season and the playoffs, as well as individual conversations with our players. We believe that Jordan had a successful start as a Head Coach of our team, but in the past couple of months he lost his interest and was dedicating more and more time to his image in social networks, instead of working with our team. Our players are as professional as one can get, therefore they require the same level of commitment from their support staff. We want our coach to be not only sociable and capable of resolving conflicts – tasks Jordan had coped with well, but also be a self-motivated specialist with organizational capabilities, extensive LoL game knowledge and an ability to set his priorities straight.

With the Summer Split starting in May, Gambit has just over a month to search for a Head Coach and familiarize them with the team.

[ Official Statement ]

 

teaser_2015

 

No stranger to roster changes, Team Roccat is rumored to have parted ways with head coach  Titus “Ducky” Hafner, and is currently hosting tryouts for their AD Carry position.

A poor split performance and differences of opinion leave Roccat in the search for a new coach heading into Summer Promotion. While the removal of Ducky is the only change thus far, sources say they have been considering the high ranking Challenger AD Carry “EXORKK” as a replacement to current AD Carry Woolite.

EXORKK has been recently seen duo-queuing with Roccat Support Vander.  “ChewedUp” Rodriguez, a U.K. player with limited competitive experience, is also potentially on trial for the AD Carry position.

Woolite and Ducky both came to Roccat from the Copenhagen wolves under an air of praise, with Woolite winning the LCS Rookie of the Year award in 2014.


*It is important to note that this information was reported from an outside source, and has not yet been confirmed. NoL has reached out to Team Roccat for comment, and will update with their response accordingly.

 

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 After months of collaboration, KeSPA, Riot Games and OnGameNet have announced the final version of their ‘2015 Season LoL eSports League Reform Plan’. Key topics include switching formats to a league system in the vein of the Chinese LPL, renaming the NLB to League of Legends Challengers Korea, introduction of a 20 million Korean Won (KRW) minimum salary for professional players, and establishing a promotion/relegation system. The full press release is available below.

________________________________________________________________________________

Greetings.
Korean eSports Association (“KeSPA”), Riot Games, and OnGameNet (“3 Parties”) would like to announce the final version of the ‘2015 Season LoL eSports League Reform Plan’.

 During the past 3 months, the 3 Parties have been aware of the many issues inherent in the current LoL eSports system and tournament format, and have been trying to prepare a springboard for the Korean LoL eSports to leap one step further through the newly launching 2015 Season.

 While preparing the 2015 Season Reform Plan, we tried to collect various opinions from pro-players, teams, industry stakeholders, and our players, but some of our efforts were not entirely satisfactory. We assure you, however, that we placed utmost priority on the long-term growth of eSports and the protection of players’ rights and welfare when we finalized this 2015 Season Reform Plan. The 3 Parties will continue to heed to the voices of many fans who love and support eSports.

 We would like to ask for your continued support for the upcoming 2015 Season of LoL eSports.

Thank you.

 

2015 LoL Champions Korea League Reform Plan

 

New League Format

 2015 LoL Champions Korea will change from its previous tournament format to a full-league format. This change to the league format, which was adopted to help teams and players participate in competitions more consistently, will also help improve the welfare of pro-players. ‘2015 LoL Champions Korea – Spring Split’, which will launch in early January, will be run as a full-league for approximately 4 months.

 

Promotions/Relegations

 While the full-league format has the advantage of providing pro-teams and players a stable source of competitive activity, it also has the disadvantage of being less entertaining compared to the tournament format. In order to minimize this disadvantage and additionally offer an opportunity to players in the semi-pro tier who are aspiring to be promoted, the 3 Parties have agreed to adopt Promotions/Relegations immediately following the end of ‘2015 LoL Champions Korea – Spring Split’. When the Spring Split is finished, pro-teams and semi pro-teams will compete in Promotions/Relegations to secure their spot in the next ‘2015 LoL Champions Korea – Summer Split”.

 

Participants

 As we are transitioning to a full-league format, there are not many stable company-owned or club teams that can fully operate and manage their teams throughout the whole split. Thus, 2015 Season Spring Split will first kick off with 8 teams. 6 out of 8 teams (Samsung, KT, Najin, CJ, SKT and Jin Air) have been awarded spots for the Spring Split based on their past performance (accumulative circuit points in 2014) and history of stable team management. The remaining 2 teams will be determined through ‘Seed Qualifier Tournament’ (please refer to (6) below for details on Seed Qualifier Tournament).

 For 2015 Summer Split, we plan to increase the number of participating teams to 10 teams in order to expand opportunities for pro-players to participate.

 During the Promotions/Relegations following the 2015 Spring Split, bottom 2 teams from Champions Korea and top 4 teams from the semi-pro tier will compete to determine the final 4 teams that will join the 2015 Summer Split.

 

League Regulations

We would like to inform you of the following new regulations that will be newly implemented to protect the eSports pro-players and improve their welfare.

 

A) Mandatory Roster

 While first planning the launch of the league system, the 3 Parties became aware of the necessity for two corporate teams to be combined to one, so we reviewed the possibility of requesting corporate teams to incorporate a 10-person roster requirement to allow pro-players to stay in their original teams. However, having listened to many fans’ opinions and criticisms that the 10-person roster is not suitable for the current LoL eSports market, we decided not to forcefully adopt this policy. All LoL eSports teams may participate in the pro tier and semi-pro tier leagues if they can secure the roster of 5 players to play the game.

 

B) Minimum Salary Policy

 In the past, there have been many instances where eSports pro-players were inadequately compensated for their talent. The 3 Parties are planning to incorporate a “minimum salary of KRW 20 million” as a rule for teams participating in the league to follow, after having decided that the pro-players active in the pro field should be warranted a minimum level of welfare. Every pro-player entering a contract with pro-teams will earn a minimum salary of KRW 20 million (~$18,000) as income. This amount does not include profit generated through streaming or prize(s) from tournaments/league.

 

C) Mandatory Contract Term

 Similar to the minimum salary policy, “mandatory contract term of at least 1 year” will also be introduce. In other words, pro-teams will need to sign with pro-players for at least a one year in the future. This will help pro-players lead a stable professional career.

 However, teams may act as the principal agents of pro-players in transfer negotiations since they will possess the right for the said signed pro-player for the duration of the contract. If a team wishes to release a player against his will during the duration of the contract, the team is obligated to pay the remaining salary of the said player.

 

Supporting Measures

 

The 3 Parties will continuously invest beyond what we have invested and provided thus far for the advancement of LoL eSports to not only strengthen the league but to improve the welfare of pro-players.

 Riot Games will provide the minimum salary for 5 players in each team’s minimum roster. In addition, non-corporate teams without sponsors will receive not only aid for player salaries, but also aid for cost related to team operation and management. Regardless of the changes to the number of players applicable for salary aid, the total amount that Riot Games will be providing for the support of pro-teams remains unchanged. Please kindly understand that specific amount of the support will not be disclosed

 

Schedule

 Please see below for the detailed schedule ahead of the launch of ‘LoL Champions Korea – Spring Split’. For more information on the Seed Qualifier tournament, please refer to future announcement on the Riot Games homepage (http://www.leagueoflegends.co.kr).

Competition Date Category Information
Seed Qualifier tournament (Preliminaries)
11/17~11/18
Eligibility Teams with at least 5 players with own accounts who are 17 years or older
Application 11/11~11/14 (4 days) / Online application*For details, please see the announcement on LoL official homepage
Format Single tournament with 4 groups / Best of 3
Location Yongsan eSports Stadium
(Finals)
11/21~11/22
Teams Top 4 teams to qualify in the preliminaries
Format 4-team full league / Single matches
(with tiebreakers if necessary)
Location Busan Bexco Auditorium

 

(Schedule subject to change pending future circumstances)

 There will also be a Preseason lasting approximately a month with a single-round full-league format starting late November. The final 8 teams that will participate in the 2015 Spring Split will be participating in this Preseason. In addition, full-league format ‘2015 LoL Champions Korea – Spring Split’ will start in early January for approximately 4 months. Once the Spring Split is over, Promotions/Relegations tournament will take place for approximately 1 week.

 

2015 Season Semi-Pro Tier Reform Plan

 

New Title – League of Legends Challengers Korea

 NLB, which has previously represented the LoL Semi-Pro tier in Korea, will evolve with the new title of ‘LoL Challengers Korea’. Challengers Korea will not only become the battle arena for aspiring pros, but also provide another chance for teams that have been demoted from Champions Korea to once again climb up the ladder.

 

Changes in Competition Format

 Two open tournaments will be held during the 2015 Spring Split. Any team with 5 players who have their own Korean accounts with Gold tier or higher may participate in these tournaments. ‘Challengers’ points will be awarded to teams according to their performance, and 4 teams with the highest Challengers points will advance to Promotions/Relegations tournament to compete against the bottom 2 teams from Champions Korea.

 Furthermore, Challengers Korea will also switch to a full-league format in the Summer Split, and teams with the highest Challengers points will be provided seeds to participate in this league. We decided to implement step-by-step changes to ensure the highest quality of games and reliable execution during the transition phase.

 Once Challengers Korea has transitioned to a full-league format in the Summer Split, Riot Games and NGTV will provide participating Challengers teams accommodations and sponsorship opportunities to help establish a stable practice environment for the semi-pro players

 Please refer to the announcement on the Riot Games website (http://www.leagueoflegends.co.kr) for more details.

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esports AMA banner

An AMA on E-sports, from the people who bring you lolesports.com, live broadcasting and epic times!

 

Reddit AMA Breakdown


 Rioters who’ve taken part in this AMA: RiotMagus, RiotNeckBeard, RiotNickAllen, RiotChoppers, Riot Hitstreak, RiotRavenBeauty


 

LoL E-sports Website

 

 

Any plan to include more statistics on the lolesports site such as Baron kills, Towers, First Blood, etc.?

 

MagusButton Rioter RiotMagus: Stats are freaking awesome – thank you for this question. Please note a lot of stuff is in the works and don’t expect them week 1 of the LCS.

1) We’re trying to make real-time stats. We’re working some awesome devs to make this a reality.

2) We want stats in the broadcast. It improves the viewer experience and that’s a good thing.

3) We want stats to be interactive. Graphs for consumption and stuff is cool and all, but we want fans to have them at their fingertips and be able to look at cool trends. Look for more of this on lolesports.com and in our API in the future.

4) It would be even cooler if we could take all these real-time stats and make a fun meta-esports-game out of this… We’ve fantasized about this for awhile now 😉

edit: apparently I double posted so I deleted the less detailed one, gg.

 

 

Will you add more information about the teams on your website?

 

MagusButton Rioter RiotMagus: The web and content teams worked hard to get the first iteration of the new design out, and we’ll be looking to add some bells and whistles over the next few months. We want a stronger team presence there but want to balance team access with quality consistency. Teams often contact us if they want their profiles tweaked / updated, etc., so we have a good relationship with them there.

 

 

How about text updates for those who can’t tune in to watch a game?

 

MagusButton Rioter RiotMagus: Gamecast on ESPN is another great example of what you’re referring to. Real-time stats unlock so many features we take for granted with today’s sports.

 

 

 

Will the Challenger series be added?

 

MagusButton Rioter RiotMagus: We won’t stop with Challenger – our goal is to cover all leagues on lolesports.com 🙂 Need to hire up a team first!

Shameless plug: http://www.riotgames.com/careers/esports-web-content-coordinator

 

 

Suggestions / Improvements

 

 

Will you make changes to the bye system?

 

RiotNickAllenButton Rioter RiotNickAllen: As kick ass as Worlds was in Season 3, there are many ways we can improve–especially in terms of format. You won’t be seeing byes at the 2014 World Championship.

 

 

RedBeardButton Rioter RiotRedBeard: Yes, we got a lot of feedback from the fans on our format this year and so we will be tweaking it accordingly. Can’t share too much information, but the short answer is ‘Yes’, and it’s going to be awesome 😛

 

 

 

How do you feel about adding soundproof booths?

 

RedBeardButton Rioter RiotRedBeard: We don’t like the glass booths, they actually aren’t fully soundproof (players still complain about sound leakage) and think they really isolate the players from being part of the fan experience.

We are always evolving the technology of the headsets our players use, and think with some tweaks and refinements on that end it accomplishes the same thing without separating players from the crowd.

 

 

Follow-up: Do you feel that players shouting game information can give an unfair advantage to either team?

 

RedBeardButton Rioter RiotRedBeard: One cure to this is that we’ve started incorporating delays into the live feed, so if an audience is cheering so loud it may be a tell, that moment will have already passed. We catch-up during replays throughout the match so a team isn’t celebrating while the live audience is still watching a game end.

 

 

Are there plans to include audio-only streams, like radio?

 

MagusButton Rioter RiotMagus: No current plans. When I drive and LCS is on, I boot up the twitch app on my phone to listen.

 

 

 

Are you planning on switching the format up for Worlds this year?

 

RiotNickAllenButton Rioter RiotNickAllen: We’ll definitely be making some changes for 2014. I can’t reveal all of the details just yet, but one thing is for sure–no more byes!

 

 

 

Will there be more integration with social media, other than Twitter Questions, during LCS?

 

Riot HitstreakButton Rioter Riot Hitstreak: Awesome question

I worked closely with the broadcast team on getting social more integrated with the broadcast this season. All of this takes a bit of time to ramp up but by the end of the season esports fans can expect the social experience to be much more compelling.

If we do contests this season, we’ll be bringing the prizing in-house to resolve the issues we had with prizing.

Social doesn’t cover Twitch chat. There are too many dongers. We are investigating ways to create more conversations on lolesports.com though.

 

 

LCS

 

 

Are you going to introduce an MVP-system this year?

 

MagusButton Rioter RiotMagus: Hey – good question. I’ve tackled this in a Reddit thread about a week ago. We’re going to have a weekly MVP for NA LCS and EU LCS. Each split will also have an MVP that is selected by journalists, coaches, casters, etc. (industry insiders). Lastly, we’re also adding an MVP to Worlds this year.

 

 

Have you planned on making merchandise for the LCS?

 

RedBeardButton Rioter RiotRedBeard: We are working on this as part of our larger merchandise efforts that are now underway (unfortunately still a ways away), but this particular aspect is something we know will be cool for fans and can’t wait to offer!

Will be so cool to see fans wearing jersey’s of their favorite players!

 

 

Follow-up: Why do we need to resort to third-party sellers for T-shirts, mugs and so on?

 

RedBeardButton Rioter RiotRedBeard: Yea sorry – we know, and are building out a team that will be focused exclusively on merchandising efforts!

 

 

RedBeardButton Rioter RiotRedBeard: We should just ship Fizz trident’s across the globe…that’d be awesome.

‘Boy, that escalated quickly. Brick killed a man with a Trident!’

 

 

Do you see the amount of teams in LCS increasing?

 

RiotNickAllenButton Rioter RiotNickAllen: We are constantly evaluating the number of teams in the LCS and the appropriate time to expand beyond 8. We take a lot of things into consideration: Ecosystem support, player talent pool, and schedule implications to name a few. For example in our current LCS format, adding even 2 more teams would add significantly more games to the year.

After making these considerations, we thought 8 teams was a good number for where NA and EU are as regions. With the new Challenger Series being introduced, as well as how strong Amateur level play has leveled up in the last few months, growing beyond 8 teams is something we will be seriously considering going into 2015. I apologize if that sounds like the safe answer, but we just want to be super careful that the time for expanding beyond 8 teams is right.

 

 

What’s going to make the LCS broadcast different than last season?

 

MagusButton Rioter RiotMagus: Live audience in NA and a larger audience with a new studio in EU. More crowd noise is a great thing. We’re looking to incorporate more real-time stuff like stats and facts. We’re bringing on new casters. We’ve already added new music.

TLDR: Lots of subtle, small upgrades. The LCS broadcast was one of the better things in S3, expect more small upgrades and tweaks rather than massive overhauls.

 

 

How does Riot eSports feel about media surrounding the LCS?

 

RedBeardButton Rioter RiotRedBeard: We think a thriving esports media is great for the LCS and all of the LoL esports community. Good media outlets drive fan discussion and interest in the sport, which benefits everyone. We try to promote good articles written by those outlets on lolesports.com as a way to bring attention to them. I think your idea for an esports news feed widget is an interesting one and I’ll pass that along to our web development team.

I hope that media outlets continue to grow the quality of the journalism coverage out there. Esports journalism started in the stone age – poor writing, consistency and story-telling, and the industry still has a ton of growing to do. However, I’m starting to believe that we can get there 🙂

 

 

Has the outcome of the Spring Split any influence on the teams that will compete at Worlds or will it be like last year?

 

RedBeardButton Rioter RiotRedBeard: Same as last year with no influence on Worlds, but we will be introducing a new wrinkle that should be very exciting for fans and teams competing for the Spring Championship.

 

 

 

Will you add more incentive for teams to take the split more seriously, given that the results won’t affect Worlds?

 

RedBeardButton Rioter RiotRedBeard: We expect teams will take it very seriously.

There is a lot of money at stake, there are sponsorship deals that probably reward winning, there is pride , and of course the scary thought of promotion/relegation.

 

 

Where do you see the LCS in five years time?

 

RedBeardButton Rioter RiotRedBeard: That’s a really tough question to answer. If you asked me a year ago if we would be able to sell out Staples Center I would have probably rolled my eyes.

It’s growing faster than we could have ever imagined, but honestly our main focus is creating the most exciting and memorable experience for our fans, so we’ll be laser focused on that, who knows where it will take us.

 

 

Least favorite thing about the LCS?

 

MagusButton Rioter RiotMagus: This is probably biased because I’m watching NFL playoffs, but right now I wish LCS playoffs were longer so fans could savor the drama of a tense post-season.

 

 

RedBeardButton Rioter RiotRedBeard: Pauses and technical delays :P And Ocelote not being in the LCS right now…I love that guy.

 

 

 

What interesting changes can we expect for this year’s LCS?

 

MagusButton Rioter RiotMagus: Having loud live audiences in NA and EU will improve the overall experience tremendously (both live and online).

 

 

 

 

Regulations

 

 

Do you plan on regulating owners/managers of teams so players don’t get cheated out of earnings?

 

Button Rioter RiotChopper: Great question. We are definitely taking steps to try to ensure that teams and managers hit a certain bar of professionalism and responsibility, but want to protect the rights of the players to work with the people they are comfortable with. We’ve seen some examples of great managers with no esports experience or formal business experience, and don’t want to do anything to prevent them from helping teams!

 

 

Why can’t one organization have two of its teams enter LCS?

 

Button Rioter RiotChopper: This is definitely an important point, glad you asked. Given the fact that our teams face each other four times per Split, we felt it would diminish the value of those games, and lead to many questions about incentives and the integrity of the match. We applied this rule to both EU and NA LCS because owning teams in multiple regions also leads to concerns about fair trades, Worlds matchups, etc.

We realize this is something permitted in other regions, and we are currently discussing (internally and with the regional teams) the systemwide effects of implementing that policy in those regions. We’ll continue to iterate on this policy as the ecosystem develops.

 

 

Coke Zero League

 

 

When does the Coke Zero Play-in start?

 

RiotNickAllenButton Rioter RiotNickAllen: The Challenger Series Play-In starts tomorrow! We won’t be streaming the round of 20, but will jump in to the round of 10 immediately following the LCS on the 2nd and 3rd days of Superweek. From there, you can expect CS nearly every day directly after the LCS broadcast.

 

 

What’ll happen to the Coke Zero League after the ELO boost bans?

 

Button Rioter RiotChopper: The elo boost bans actually came out after the ladder freeze and roster confirmation, by which point the team of the affected individual in NA had actually already disbanded. No team was DQ’ed from Challenger because of a single player’s elo boost ban, nor would they; teams can always pick up new players, and simply need to maintain 3 players from their ladder freeze roster.

 

 

E-sports

 

 

How did Riot decide to approach and support E-sports?

 

RedBeardButton Rioter RiotRedBeard: Riot had always planned on developing League of Legends to become a competitive sport. It’s in the DNA of the game – tons of compelling and unique strategies that can win out in any given match, no 2 games are ever the same, it’s relatively easy to pick-up but impossible to master, teamwork is a core competency, etc.

While we knew it would be competitive and fun at all levels, we had no idea it would turn in to the professional / spectator sport it has now become, and it’s pretty humbling to see it surpass any of the expectations on that front, and then some. After seeing the fans show up in droves at our Season 1 finals, we knew if we focused on building a compelling experience it would grow, but nobody ever expected this.

Brandon and Marc are both huge esport fans (even Brandon’s wife watches most of the LCS matches), and they’ve both really driven the passion and furor around esports that resonates throughout the whole company. I’m glad they decided to make it such a core focus, otherwise I would be out of a job

 

 

In how many years do you think eSports will be accepted as “real” sports?

 

RiotShantzilla Button Rioter RiotShantzilla: I don’t think any of us consider it to be a binary “accepted” or “not accepted”, but rather a gradual process. Right now there’s plenty of people the world over that consider esports a real sport (myself included). We’ve already seen tons of progress in converting viewers to this perspective.

At the end of the day, I fully expect to be watching eSports with my kids (that’s about 5-10 years away, hopefully). They’ll grow up thinking of digital sports in the exact same light as traditional phsyical sports. Who knows, by then there may be a hybrid product..

 

 

Rioters in E-sports

 

 

How do you guys prepare for events?

 

RiotShantzilla Button Rioter RiotShantzilla: Believe it or not, the days in BETWEEN broadcasts are generally the most busy. There’s an incredible amount of planning and preparation that goes into each week, but the unique responsibilities of each person differs pretty widely. Add on to that any special projects or forward-planning plans, and you end up clocking quite a few hours a week. 🙂

 

 

What does that typical day of someone in the Riot eSports department consist of?

 

MagusButton Rioter RiotMagus: It differs tremendously from day-to-day. Logistically, my role involves a lot of meetings, as I work with each group within esports. I’ll do meetings for most of the day (10am-7pm or so) and then spend several hours or more answering emails, reviewing projects we’re working on, brainstorming new stufff, etc.

It’s a very social, hard-working environment. We try to freely share ideas so that anyone can poke holes in them and make them better. That means it’s incredibly fun because the people on the team are awesome, but you also need to be the type of person that likes to give and receive constructive criticism in order to thrive.

 

Button Rioter RiotRavenBeauty: A typical day in Esports is pretty atypical at Riot. Some days are filled with meetings about upcoming scheduling and logistics, syncs with the LCS teams, ideating with our video producers, catching up on 1-on-1s with other Rioters.. and other days start bright and early at the studio, to put on the best damn show we can for you 🙂

 

 

What’s the most satisfying part about your job?

 

RiotShantzilla Button Rioter RiotShantzilla: Hands down the best part of being in esports for me personally? Seeing players cheering at live events. Before I worked at Riot, I was a cheering player right along side the (small) events I could attend. To be able to see Staples full of people having a great time… feels good man.

 

 

How hard is it to get such a job / what are the required qualifications?

 

Button Rioter RiotRavenBeauty: Tbh, it’s not an easy feat to get your foot in the door anywhere in Esports, and the candidate pool for Riot is quite competitive. Don’t let that scare you from applying though! Different roles require different attributes and levels of experience, but there are some fundamental qualities we look for in all Esports candidates: Intelligence, Passion, Strong Communication Skills, Problem-Solving Prowess, and Culture Fit. If you’re interested in seeing more detailed requirements for each role, you can check out our careers page,http://www.riotgames.com/careers.

 

RiotShantzilla Button Rioter RiotShantzilla: We pretty much don’t have any specific requirements (generally looking for all-around rockstars). But if you’re looking to aim your career towards eSports, I’d say get in some eSports experience before you apply. Because it’s such a developing and “wild west” part of the industry, you can’t exactly follow a set academic path, for example (no schools have an “eSports Management” major yet :P). If you’re in college, get involved with your local eSports club (or start your own). Already past those years? There’s a myriad of opportunities for people to get involved with amateur events, article writing, starting their own show, etc. Show us your passion through your past actions!

 

 

Other

 

 

In which country will the All-Star 2014 be held?

 

RedBeardButton Rioter RiotRedBeard: I’m actually in Cologne at the moment with RiotMagus and Ariel Horn to kick off the EU LCS, and then we are doing some final site visits (outside of Germany?) before we let all of you guys know where the magic will happen.

 

 

 

Will we get Silver Scrapes back again?

 

Riot HitstreakButton Rioter Riot Hitstreak: Silver Scrapes is here forever.

http://www.youtube.com/watch?v=twtW2qG8P0g

 

 

 

What kind of international competition will we see this year outside of All-Stars and Worlds?

 

RedBeardButton Rioter RiotRedBeard: Not much, to be honest. We know the fans love seeing international competitions, and Battle of the Atlantic was a fun tournament, but we want to ensure that Worlds remains pretty special in that regard. It’s why the World Cup is so infrequent, or why each sport has their once-a-year events like the Super Bowl, World Series, etc.

There is still IEM Katowice!

 

 

How much does the competitive scene shape the patches we get?

 

RiotShantzilla Button Rioter RiotShantzilla: It’s definitely a factor, but absolutely not the only one. The competitive scene is ultimately an incredibly small portion of the total player base, but is looked to by players of all skill ranges to guide the meta and showcase what new champions can do.

When our kickass Core Gameplay team works on balance changes, they not only have to take into account what an Irelia nerf will do to the Diamond 1/Challenger players, but also to the Bronze V players who main her.

It’s a complex and incredibly delicate dance, and those guys work freaking hard.

 

 

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