Archive

Posts Tagged ‘sterak’s gage’

 

PBE Update 12 02 Banner

 

[ Reminder ] The PBE is a testing ground for changes. What you see here may not reflect what you see in Patch Notes. Remember that developers want your feedback so if you disagree with a change, you can always submit your thoughts on the PBE Community Forums.

 

 

Champion Changes

 

Ezreal Final Portrait

 

Nerf BoxTrueshot Barrage Final IconTrueshot Barrage [ R ]

  • Cooldown increased from 80 seconds at all ranks to 120.

 

 

 

Jhin Final Portrait

General

  • Base Armor increased from 20 to 22;
  • Base Movement Speed increased from 325 to 330;
  • Health regen per second increased from 1.1 [+0.1 per level] to 1.2 [+0.11 per level].

 

 

Malphite Final Portrait

General

  • Health regen per second decreased from 1.7 to 1.4.

 

Nerf BoxGround Slam Final IconGround Slam [ E ]

  • Base damage decreased from 60/100/140/180/220 to 60/95/130/165/200.

 

 

 

Rumble Final Portrait

 

Change BoxElectro-HarpoonElectro Harpoon [ E ]

  • Now uses an ammo system, with a recharge cooldown of 6 seconds (10 second cooldown on live);
  • Heat per harpoon used decreased from 20 to 10;
  • Slow duration decreased from 3 seconds to 2.

 

 

Soraka Final Portrait

 

Change BoxStarcall Final IconStarcall [ Q ]

  • Alignment is no longer a heal-over-time; instead, it heals after its duration ends.

 

 

 

Shen Final Portrait

 

Buff BoxShadow Dash Final IconShadow Dash [ E ]

  • Can now taunt jungle monsters.

 

 

 

Urgot Final Portrait

 

Nerf BoxZaun-Touched_Bolt_AugmenterZaun-Touched Bolt Augmenter [ Passive ]

  • Damage Reduction decreased from 15% to 3%, but now stacks 3 times;
  • Duration increased from 2.5 seconds to 3.

 

Nerf BoxTerror Capacitator Final IconTerror Capacitor [ W ]

  • Duration decreased from 7 seconds at all ranks to 5;
  • Shield decreased from 60/100/140/180/220 [+0.8 AP] to 40/80/120/160/200.

 

Buff BoxHyper Kinetic Position Reverser Final IconHyper-Kinetic Position Reverser [ R ]

  • Now additionally fears nearby enemies for 1.5 seconds after the channel ends.

 

 

 

Viktor Final Portrait

 

Nerf BoxDeath Ray Final IconDeath Ray [ E ]

  • Base damage decreased from 70/115/160/205/250 to 70/110/150/190/230;
  • Augment: Aftershock – Explosion damage decreased from 70/115/160/205/250 to 70/110/150/190/230.

 

 

Item Changes

 

Nerf BoxSteraks Gage Final Icon Sterak’s Gage

  • Health decreased from 500 to 400.

 

 


Places to contact me:

Email: [email protected]

Twitter: @NoL_Chefo

AskFM: https://ask.fm/SoloMid_Chefo

 

Reds 13 10 Banner

 

Topics Banner

 

Recent News Banner

PATCH 520 MAINTENANCE SCHEDULE FOR ALL REGIONS Banner

COSMIC REAVER KASSADIN AVAILABLE AFTER 520 Banner

Navi Banner

 

 

New Zilean passive Q feel and responsiveness tuning recommended items

Zilean Banner Single

20thCenturyFaux Final PortraitIt’s time for time!

Zilean’s passive has been a weak point for a while now, and his Q had numerous little things that felt “off” about it. Those are past-tense sentiments. When the PBE updates, the new stuff will be in! This update is all about visceral satisfaction. The Q should feel better to use and the passive gives allies XP in a much more hands-on way. If any of you fine folks have the chance to check it out on the PBE, I’d love to hear what you think!

For Time Bomb, we’ve updated the attach logic, tweaked the animation timing, given it a new attach particle, fixed a bug where it would appear to ‘flicker’ on landing, and generally made the way it interacts with the game world more consistent and satisfying. None of these changes by themselves are likely to stand out, but taken together they should improve the experience of using Time Bomb significantly.

For the passive, it’s new! Behold!

Time in a Bottle

Zilean stores time as Experience at a rate of X per 5 seconds.

When he has enough Experience to finish an ally’s level, he can right-click them to impart it. Zilean receives as much Experience as he gives. Cannot be used in combat.

Does what it says on the tin. While the passive is off cooldown, Zilean sees indicators letting him know how much more XP he needs to finish someone’s level; when he has enough, there’s a line indicator to show him he can activate it. Hi-five a level into your buddies! Zilean gains the same XP as he gives and banks XP faster the higher level he is, so he wants to use it as often as he can. By being higher level mid lane he has slightly more XP to hand out, by being with an ADC bot lane he has persistent access to an ally. At level 18 Zilean no longer needs any XP for himself so the amount he gifts his allies effectively doubles.

These changes help establish Zilean’s identity, both thematically and in gameplay. Thematically, Zilean’s typically had a lot of interesting and unique elements, but has fallen short of the epic power expressive of time magic. Some of his spells do reach that height–Chronoshift, the Time Bomb stun, and to a lesser extent the 99% value on Time Warp. By giving him direct, visceral control over one of the fundamental forces of the game, he solidifies the stature that befits him as a time mage.

In gameplay, Zilean’s support side excels against assassins/divers and in a protect the carry role; in this, he is typically overshadowed by Lulu, who shares his solo/bot switch capability and who can defend her ADC without the dps interruption that Chronoshift’s revive brings. His utility mage side often overlaps with Orianna, a perennial generalist who can provide utility from a carry role and who also capitalizes on melee teammates. Between these two, Zilean’s unique elements are his superior synergy with juggernauts via Time Warp, his amazing lategame control scaling, his massive zone control (compared to Lulu), and his mid-game roaming (compared to Orianna).

Time in a Bottle gives him a capability that’s totally unique in its own right and further accents the things that separate him from other champs. Juggernauts typically care about levels much more than ADCs and the passive rewards him for roaming. It won’t solve all of Zilean’s challenges, but it helps the time mage float in the right direction.

Lastly, we’ve added a rec item page for mid; players can toggle between the mid and support rec items by clicking the down arrow on the tab title. The mid page displays by default–generally, the newer players are the ones who use rec items and mid lane is a much more forgiving place to play the Zilsta.

Foxy grandpa indeed. All this stuff will be on the PBE soon, I’m especially eager to hear how the changes feel in live games!

[ Link to Post ]

 

 

Can Zilean use his passive while his teammate is farming minions

20thCenturyFaux Final PortraitIt only counts whether Zilean is in combat, and combat with minions doesn’t count.

[ Link to Post ]

 

 

 

 

Items like Steraks Gage make Total AD scaling better than Bonus AD

Meddler Final PortraitBase AD being significantly more appealing on some types of champion than others is something we’re trying out as a lever for better item design. Something we’ve struggled with in the past is creating items to help out some classes or positions because of the way other classes/positions would take better advantage of them (a pain some junglers for example probably recall well, given some past uses of jungle items by laners before the need to at least take Smite to do so). In this particular case base AD/total AD ratios are things we’re looking to focus on juggernauts much more than mobile melee.

[ Link to Post ]

 

 

There are already mobile melees with Total AD ratios Irelia Riven

Championship Riven Banner

Meddler Final PortraitIf items like Sterak’s become problems on characters like Irelia and Riven we’ll look at whether we can shift them to bonus scaling instead of total, rather than necessarily having to nerf the items in question. Bonus versus total AD is a tool we’re looking to use as a way to distinguish different classes somewhat, rather than an old way versus new way thing.

[ Link to Post ]

 

 

Will we be seeing long lore entries for every new champion from now on

Jaredan Final PortraitIt’ll vary a little, but essentially this is the planned format moving forward for every Champion, including all currently existing ones. It’ll take us some time, but we’ll get there.

[ Link to Post ]

 

 

Follow Up Banner

Jaredan Final PortraitEach new champ will be getting one on (or very near) release. Separate teams are developing the longer character intros. Narrative folks embedded on the product teams Champ and ChampUp will work on longer intros for the champ they are focused on, another team is working purely on small edits (removing mentions of IoW. for example) and also writing full pieces such as we did for Bilgewater. The discipline (Narrative) makes sure we’ve got good communication on how those different endeavors are working together.

[ Link to Post ]

 

 

Will new champion lore be limited to events like Bilgewater

Jaredan Final PortraitIt won’t be limited to events like Bilgewater.

[ Link to Post ]

 

 

 

 

What happened to the Runeterra map Is it still being worked on

Runeterra Map Banner

Jaredan Final PortraitWe don’t have anything ready to show other than the two artifacts we have so far. It is being worked on though, I checked in with Ant in Oz about it this week.

[ Link to Post ]

 

 

 

Will we ever have a clearly defined Timeline for the world of Runeterra

Jaredan Final PortraitA timeline is something being worked on by the Foundations team. There’s a lot of work to go into that though.

[ Link to Post ]

 

 

 

Will your team be working on fleshing out Mount Targon as a region

Jaredan Final PortraitIt’s high on the list alright. That was not a pun. The Foundations team is working hard on Mount Targon, among others regions.

[ Link to Post ]

 

 

 

Have you considered writing a more unified culture for Ionia

Jaredan Final PortraitI think it will be the exact opposite of a unified culture. Ionia isn’t a small island, it’s pretty huge. There will necessarily be a lot of diversity due to landmass—it’s not as big as Valoran, but there’s plenty of room for different landscapes and people.

You’re spot on about the lack of history beyond the Noxian war. A few of us were speaking about this very topic yesterday. That’s something we know we need to develop.

The Freljord’s past, present, and future is very much on our minds. You’ll see development on that, just not right now.

[ Link to Post ]

 

Will we finally learn more about Mordekaiser

Mordekaiser Single Banner

Jaredan Final PortraitWe’re doing a lot of thinking around Mordekaiser. He’s going to be rather important, don’t worry. That importance might not be completely apparent right away, but it will be. Oh yes, it will be…

This cryptic tease was brought to you by Poro Snax. Poro Snax. Now only 97% poro.

[ Link to Post ]

 

Concept artist Jon Buran has uploaded several concepts for League skins. You can find the collection on ArtStation HERE and you can find the remainder of his art on his DevinantArt page.

COVER COVER COVER COVER COVER

 


If you have any questions, feel free to ask me at @NoL_Chefo or e-mail me at [email protected]